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Board: /qst/

"/qst/ - Quests" is 4chan's imageboard for grinding XP.

Welcome to /quest/ - Quests
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
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Unimportant Truant Quest
f20b9b0d067cc90a936430c58e5d12df (3)
You're a high school student. You're supposed to go to school, right? Wrong! For the past few days, you refused to do exactly that, instead staying to the confines of your home. Not like anyone has noticed, otherwise they would have checked up on why you were absent after the second or third day. If they would've noticed they surely must've by now, with daily attendance and all. Your parents would have something to say about this if they weren't away on business all the time, though the school should have their number and would've called by now, so either they know and let it happen, or the school neglected to even inform them. Either way, works for you.

Were you going to attend again? Eh, maybe when you feel like it. Being able to sleep in on weekdays should not be a luxury relegated to the holidays. Though it did get boring after everything just lost its appeal. Funny, you think of doing something, only for it to end up less enticing once endless opportunity presents itself. Not being too much of an outside person, there wasn't anywhere you wanted to be either, at least until today. There's a hobby shop on the other side of the city, one you didn't know was even there. Granted, you never looked either, having expected nothing to be in the vicinity, but it's somewhere to check out.

You woke up early, just for this morning. The trip over will take a couple of hours by public transportation, and that's assuming it runs on time, which you just know it won’t. You throw on a random shirt and some pants and prepare breakfast. Normally you never get the time to do this, having to prepare some more for school as well as just wanting to get in every minute of sleep you could. Being able to sit down and eat, instead of having to buy something to go on the way, or gulf down something hurriedly. Sure, if you woke up this early consistently, you’d have the time for it, but again, that’s too much work.
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Forgotten Realms Adventures Vol. VI
forgotten realms adventures
The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.

The tromping of boots stirs you from your restful slumber as the early evening approaches. Prying you eyelids open, you direct your attention at the ground below your vantage point upon a hefty tree's branch. The mouth of the muddy cavern vomits forth several gangs of orcs, armed and as barbaric in manner as they have ever been. Inhaling sharply, you stretch your neck and observe as they disperse to go about their duties.

An unexpected development gives you pause as you are formulating a plan of action. Occasionally, a group of orcs is accompanied by one or two humanoid creatures of remarkable musculature contrasted starkly by their rotund bellies and clumsy movements. You recognize these as ogres; the most diminutive and buffoonish of giantkin. Ogre slaves are the worklizards of Underdark industry, their dumb brawn an invaluable contribution to a multitude of projects. They are also a much beloved staple of the arena - the crowd never tires of watching gladiators be pulled apart and devoured raw.
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SCP Anomalous Containment Quest
December 21st, 19

You are a member of the Foundation, operating out of Site-21, a vast containment and response facility located somewhere in the world. You have been assigned to an Assessments Team, the people who go out and investigate reports of anomalies and attempt to contain them, or, if it proves too difficult, to call in someone who can.
Essentially, your job is to investigate an anomaly and determine: Does it exist, is it dangerous, what does it do, and how can it be contained? In that order. The anomalies you will be responding too will tend to be the ones too small or minor to necessitate a full Foundation MTF response, but there is always the possibility that you’ll run into something extremely dangerous and lethal. If death is imminent, you are required to record and transmit as much information as you can before death. Good luck.

Welcome to Anomalous Containment! I’ve wanted to write something like this up for a while, and now it’s here. Basic rules are 20-30 mins to vote, roll over, d100, best of 3, crits override critfails, and crits are 1 or 100. I hope you enjoy!
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Drowned Quest Redux 30
2.0 30
You are Madrigal Fitzpatrick, professional broker, reliable deputy, and increasingly the sanest woman you know. You'd been getting along just fine in life until you got dumped by your boyfriend Ellery and dragged by your frenemy Charlotte into getting parasitized by a snake, kidnapped by a crazy bitch, and implanted into a semi-solid goo body. You've been plotting your escape from dream prison for three days. Kind of. Right now, you're asleep.


No you're not. You are jolting up, nostrils flaring, wide awake on the stiff sofa in the beige lobby in the dark. It's fucking dark. Night? Is it still night? Shit! Did you fall asleep? What time is it?

>[Your GRIT is: Maximum]

Early morning, probably— no way Pat's up yet. Right? Unless she lurks around in the dark, which you wouldn't put past her. Shit. Shit, you must've been dreaming. Right? Something about... snakes? Maybe? You don't know how other people do that, remember their dreams. They just sieve right through you. And a good fucking thing that is, too, judging by how many cold sweats you wake up in, by how many wet eyes, by the time you screamed yourself awake and Monty came flying in at 300 fucking miles per hour all disheveled and you screamed again (because who does that?!) and then you had to explain for 20 fucking minutes to half the fucking camp that you were not being murdered and nobody else was being murdered and you were just having a nightmare. Which you couldn't even remember at that point.

Which isn't to say that you don't have ideas. You grind your teeth in your sleep and you kick and apparently you mumble, and apparently Ellery got the bright and not-creepy idea to stay up and jot the mumblings down. Which he did, for weeks, until he got bored. His illegible findings: lots of gullshit about the family. (Nothing happy.) Lots about getting shot, the boys getting shot, getting caught, cuffed, family getting cuffed— always coincided with a lot of kicking, he said— drowning, drowning, drowning, drowning, waking yourself up coughing on nothing. And that's just the specifics. Half of it's just generic shit: stuck in a closet, stuck in a cave-in, stuck in a dumbwaiter, thrown into solitary confinement, crushed into a cube from water pressure. Fessing up to the lies. All the lies. Crushed into a cube from 20 years of easy lying.

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Warhammer 40k: Christian Cult in The Underhive
Christian in The Underhive Thread 1
In the 41st Millenium, there is only war. Human life has never been worth less, as trillions are sacrificed to the ever hungering engine of war, bitter hatred and oppression. There is little room for hope for the vast majority of people living in the Imperium of Man, most trying to eek out whatever miserable life they can under the constant threat of xenos, Chaos and the ever paranoid and watchful eye of the Inquisition and their many pawns.

Indeed, you were one of these trillions of unseen, unheard souls, on the verge of giving up what little hope you had left, when you came upon it: A strange book with a cross on its front, the words The Holy Bible written underneath it. It immediately drew your attention, as paper was a rare and valuable commodity in the Underhive of Boiadero, a backwater hive world on the fringes of Segmentum Ultima. It was particularly odd as it was lying on a pile of reeking trash in one of the many underpopulated sub corridors of the underhive, but the book itself was without a single stain or mark. Utterly pristine.

Of course, you nabbed it, hoping to sell it to whomever you could find for whatever amount of Thrones you could get. You were completely broke, without home and almost without hope, and you would take any break you could get. As you were walking off to the closest market you could think of, however, something compelled you to stop. Take it to a safe place, read it and… And… You weren’t sure. Still, you heeded the compulsion and quickly found a place in the overlooked and ill repaired underhive where you figured you wouldn’t be disturbed. Or robbed and murdered, at that.

And when you began to read it, you found you could not stop. The words printed within spoke to you, they talked of compassion, charity with no expectation of reward, fellowship and love for your fellow man and an eternal reward for those who kept their faith and tried to be good. Far from the cold and distant preachings of the Ecclesiarchy, reading it filled you with a sensation you had almost forgotten.


You don’t know how long you spent alone, reading the Bible and absorbing its teachings, only occasionally leaving your hiding spot to scavenge for a scrap to eat, but when you finally emerged, you were a changed man. But you couldn’t keep these Divine truths to yourself alone, if you had learned anything from your study it was that good things were meant to be shared. And what is better than the love of The One True God Himself?
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PRELUDE Treasure and perilous adventure awaits!

hp 12/12
+3 Strength
+1 Instinct
-1 Will
-1 Charm

1 Arnald
2 Ceneric
3 Drengur
4 Korchun
5 Skallagrim
6 Tyr


hp 6/6
-1 Strength
-1 Instinct
+3 Will
+1 Charm

1 Erastian
2 Hieronymous
3 Langstroth
4 Mervyn
5 Whitelock
6 Yazdegerd


hp 10/10
+2 Strength
-1 Instinct
+1 Will
0 Charm

1 Blackflint
2 Gorthane
3 Hammerhelm
4 Irontithe
5 Korgon
6 Tharfish


hp 8/8
0 Strength
+1 Instinct
0 Will
+1 Charm

1 Amelyn
2 Cantara
3 Gersame
4 Harptree
5 Lyss
6 Saorlai

RULES: you control the party of four dungeoneers.

>1/ Choose NAMES: roll or invent / write-in your own!

>2/ (optional) write-in ONE mundane item (ie not enchanted or magical) for each character. For instance you can give the barbarian a halberd if you want, the elf a bow, the dwarf an axe etc.

>3/ (optional) suggest one skill or special ability for each character. Eg, the dwarf could be good at finding traps and treasure, the barbarian could have a berserk battle-frenzy, etc.

>4/ Now write-in whatever you would like the party to do!

Each action should be assigned to a character.

Greentext will be accepted as commands, ordinary text can be used for any discussion of actions or questions etc.

Prioritise the most important actions by putting them first, in case you are interrupted...
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Stickman Quest.
stick quest
You Are Stick Mann, local idiot and tomfoolery expert.

Today is much like every other day, You wake up, get dressed, and bask in the sun.

What Next?
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Elf Maidan Quest
"Down with Mawuyonich! Death to orcs!"
"Freedom now! Elves rise up!"
The country is in chaos. Ever since the corrupt president Mawuyonich chose to reject a friendship agreement with the Aryan Union and instead pursue relations with the Skullcrusher Federation, violent protests erupted and it seems like the country is on the verge of civil war.
The situation will soon reach its violent culmination and at the center of it all will soon be you -

>Elenderon Murondaniel, a young elf living near the Maidan square in the capital, where the chaos is the thickest.
>Grog Balkor, an orcish supermarket security guard living on the border with the Skullcrusher Federation
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Dragon's dungeon quest Volume 5
Archive :

You are Sidridijika [The Harbringer of Miracles] the white Magus, a crystal dragon. A young one, hatched in the early spring ten months ago. Not a wyrmling anymore, but still far from adulthood.
Last, but not least, your Strategy prowess, developped since you are an hatchling thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.
Your defining features are your Arcanic affinity; the legacy of your draconic ancestor, your Presence; inherent to your crystaline blood, Your Flight mastery, the way you broke out of your egg, and your Breath, light element multi shaped tool.
You started a conflicting relationship with your litter. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunters, which killed Father. Now you only have your prized crystal necklace as a memento: an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
What about Mother? Well, let's not talk about Mother. Although some recent third eye vision might explain her behavior as natural and normal Draconic hatching mindwarp.
Now you have bounded as a pack with Little green, the hard headed and tough fighter emerald dragon, Little Purple, the cunning and tinkering Amethyst dragon and Little blue, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her cubs, which now have left the nest.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
You recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair. The humans were lead by a young noble, Hector.
Your alliance destroyed the invading forces, killing the hundred skavens with only two lancers down. Hector tamed one of the griffin cub, named it Vaillant, and went on his own adventures while your larder was filled to the brim.
You then acquired your first inhabitant, an human girl named Agathe you healed from a condition crippling her mental abilities.
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Supreme Space Monke Ruler Quest 8
Space Monke Quest8 Header
The previous Supreme Ruler, Cijan Anak, went on a grand crusade through the stars and recovered a few very interesting pieces of technology; the most notable of which is a mysterious machine hailing from the Aristocrat sector of space. The Life Machine. It has totally restored the youth of two men in the Hegemony- and even brought one of those men back to life. To conquer death and entropy are among the most core goals of the Hegemony- and as such this object's value cannot be understated.

Subjected to multiple medical tests after fifteen years; Cijan Anak and Jale Berax both show signs of great health and well being. The machine has changed them both; for the better.

You are Wrix Val, the Supreme Ruler of the Jaxtian People and the Hegemony. You arranged to meet with Maktana Nanonae, your Overseer of Science, over what has been learned about the Life Machine over these past fifteen years.

Previous Thread-
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DO YOU SEE THAT STRAPPING MAN IN THE MIRROR? That’s you! A chiseled piece of perfection. Your square jaw and perfectly padded costume shine in the mirror as you take it all in, a daring task to absorb that much thinly veiled comic book homo eroticism. But you cram it down like a champ.

You are a champion!
you are the legendary VILLAIN MAN

The do gooders of Mega-City shiver at the mention of your name and cower at the sight of you. You are the city’s premier evil doer. And there’s a certain mindset that got you to be the number one costumed evil bastard on every hero’s list

See, You’re not into this new age sympathetic villain dribble, you are old school my friend.

dastardly even
You’ll just do shit for the sake of it. You don’t need that “ villain has motives that are arguably better than the hero’s” dreck! You’re a fucking monster because it’s cool! You like doing it. You kill, you use goofy gadgets, you blow up buildings in gimicky comic book fashion, you will dedicate your whole life to fucking over someone else.

You’re petty and insane and that’s what makes you the best you egg gulping protein inhaling monster.

Before you walk out the door of your no bedroom half a toilet shit hole apartment (real villains don’t do bases, not yet anyway.) you need to remember exactly what it is that you can do, what exactly are you capable of VILLAIN MAN? What is your POWER?

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Air Wing Commander Quest. #5
The great war has dragged on to just a few weeks shy of the first year and the many changes that the war has brought to Europa and it's political landscape as well as the nature of war itself is drastic. The most notable change being the value of aircraft and brave pilots like those of 14e Escadre Mixte "Liberté" Yet much like the war in the mud, the war in the air seems to be growing in attrition rates. Yet even so, a number of pilots make a name for themselves on both sides as aces and heroes. However, that has not been your focus for the past day. As you, lieutenant-colonel Helene Valmont, have decided to get to the bottom of a string of terrible murders by. Investigating the only Escadron that thus far could be tied to all these crimes and it's pilots. That of Rouge...Yet, you honestly are unsure exactly of whom may have done it. Your best guess being that it is one of the ground crew instead of the pilots. At least for now...


This is a continuation of the last Air Wing Commander Quest Thread. I plan on continuing this until real life kills me literally or metaphorically, you get yourself killed, or the war ends. Rules are on the first page of the original thread, and the second thread is also listed below in order.

Expect my posting to be a bit less as until the 22nd of this December I'll be quite busy with things. But I'll still run this to the best of my ability.
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Tumb Raider Quest
The world is full of mysteries and wonders, waiting for you!

>Pick a name.
>First anon please roll 1d100 for social position.
>Second anon roll 1d100 for possible lineage.
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Final Girl Quest - Chapter III
Previously on Final Girl Quest:
Chapter I
Chapter II
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Local Lord Quest VI
The Local Lord we all aspire to be is the one who desired all his life to be a local Lord
As always the magnificent dark fortress that we visited in a previous prologue was plunged in a perpetual darkness and storms were frequent. So when a rider on a Pegasus made of black smoke landed on one of the towers he cursed the rain and ordered something hot that could appease the delicate palate of a blood elf, like a good red tea while approaching the volcanic core of the place.
The master of the dark tower ordered a goblin to announce his master of his return and to request an audience. He was one of the inner circle and knew that his master might be interested by what he has learnt. He was not mistaken, one hour later he was brought to the personnal baths of B'beg the Terrible.

Even a dark lord of more than 10 000 years needed to bath once in a month. Especially when he was helped by beautiful dark elven maidens while doing so. It was in the middle of naked flesh and in vapours of a costly encense that Abovyurlevel or Larion of the Silver Stone or many other nicknames that mortals didn't have to know.

The sight of his master, with his Octopus's head in the middle of beautiful maidens could have disgusted some but not our Blood Elf who was accustomed to such practice. He was even more pleased when his master ordered two girls (elven maidens who were younger than a century could have been little girls for them) to undress his servant and massage him while he would enter to another hot pool, in front of the one where B'beg was staying.

-It is a too great honour your malevolent eminence.

The master of darkness answered his servant.

-No, I must reward those who do the work themselves instead of relying on stupid and clumsy subordinates. Your devotion to the cause of Evil is remarkable Larion. As I love to say "The best men are those who walk the evil path instead of the easy path."

Only a true megalomaniac would quote himself, but this was a necessity of being an evil leader. Larion could only nod respectfully while he was quickly disrobed by the two charming creatures and put into a pool of pleasingly hot water, a great change from the cold rain that would have given him an angine if he wasn't protected by magic. One of the dark elven beauties, with pale skin and black hair began to massage his shoulders while the second one with dark skin and white hair stroked his long blonde locks to clean them. It was paradise. It was time for Larion to bring the good news.

-Most feared oppressor, I have managed to identify the cause of the magical anomaly that killed the warrior that those imbeciles in the Mage's Guild thought would defeat you.
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Blue Lock Quest #1
Welcome to the Blue Lock Quest!

This is the story of a professional striker in the making, based in the facility and location of the BLUE LOCK program, where your dream is to become the best striker that the world has even seen and to hopefully win the World Cup for your nation. This’ll begin at the same time as the series does, you’ll face opponents similar and new, climb the ranks of the BLUE LOCK program and embrace your egoism as your own.

Quest Rules:
>20 minute voting window.
>Rolls are 1d100, best of three.
>Write-in’s are fine, I may take them onboard if they’re good enough even if they don’t get selected themselves.
>Don’t be annoying.
>Let your ego run wild.

Good luck out there, Egoists.
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Shitty Isekai Quest
Making a shitty isekai quest because I'm bored and want to procrastinate on my school work.

You tripped and fucking died. Fortunately, the gods or whatever the hell manages your world is willing to give you a second chance at life.

>>Who are you?
>Shota. Having barely being enrolled in middle school, your knowledge of the world is incomplete, and your physical abilities are very much left to be desired. The simplicity of a child's mind may prove useful, however.
>Adolescent. You know a thing or two about life, but your skills in the adult world are still in development. Though uncertain, you have a great potential for talent.
>Sh-NEET. Shut-in NEET who doesn't do anything but sit around, play games, and contribute negatively to society. Despite not having developed anything useful in the modern world of Earth your different views of the world may make you flourish where others falter.
>Professor (specify what major). You are an expert in your craft and have published near a hundred papers at the renowned R1 university you work at. Students adore you, and academics expect no less from someone at your school.
>Artist. You enjoy many things. Guitar, piano, dancing, painting, sculpting - you are well entrenched in the realm of arts. Unfortunately, because you enjoyed so many things you were just not good enough to get anywhere in life with these things. You lived a frugal life, being broke all the time.
>Write in

>>What are your religious beliefs?
>Staunch atheist. You despise anything spiritual and mock those who pray to the nonexistent.
>Chill atheist. You don't really believe in religion but respect the belief of those who do.
>Agnostic. You don't have much an opinion on this matter.
>Seasonal church-goer. You believe you hold the beliefs of your religion but don't really keep an effort to participate in it.
>Staunch thesist. You have a strong belief in religion and make your best efforts to include it in every part of your life.
>Spiritual hippie. You're one of those people, the ones that don't believe in the conventional abrahamic religions and sit in a circle of steaming incense.

>>What world were you isekai'd in?
>Low fantasy.
>Mid fantasy.
>High fantasy.
>Alternate reality where magic exists.
>Magic with guns.

>>What state were you isekai'd in?
>You were born anew in this other world.
>You were born again but grow up the same.
>Your original body right before the time of death is transported to the other world, and you do not understand the language.
>Your original body right before the time of death is transported to the other world, and each language is interpreted for you.
>Your soul is transferred to an inhabitant of that world, and you have no recollection of their memories (no language).
>Your soul is transferred to an inhabitant of that world, and you receive all the memories of their life.

>>What gender were you in your first life?
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Depression Quest
You are a (soon to be) sophomore in high school. There's two weeks before school starts, and you are heavily depressed. You lie in bed, staring at the ceiling.

I am...
>Jack Trenkle. Kids have always made fun of my last name for sounding like "trinkle".
>Adrian Rodriguez. I can never seem to stop this damn mustache from growing.
>Dan Strand. Nerd at heart. Expert in anything geeky.

What should I do today?
>Sleep. There's nothing to do anyways.
>Sleep. I don't want to do anything.
>Sleep. I'm tired.
>Brush your teeth. I should at least maintain some semblance of hygiene.
>Play video games. Yay...
>Write in
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Fate City Akeldama 4
Fate CA Title
You are Anon, a 6’2” albino man of exceptional strength and magical energy who can remember neither his past nor own name, and a Master in the Akeldama Great Holy Grail War, which is taking place in a city in an artificial world called Akeldama. Your Servant is Avenger of Red, a winged girl wielding considerably powerful magic who has declined to tell you her true name as of yet. Most recently you’ve returned to the city of Akeldama from a different city that the self-proclaimed overseer, Father Triscus Adajio, had planned on wiping out after relocating all of the remaining occupants to random positions in the main city. As the transfer takes place, you and the three other Masters you’ve decided to join for the time being are deciding how to approach the situation so you can rescue and protect as many uninvolved civilians as you can.

First thread:
Subsequent threads:
Reference for Servant (and other related) stat-blocks:
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The Dogbusters' March 3
You are Mouse, the Ogre. Driven by both your human upbringing and monstrous nature you embarked on a quest to purge the Taint corrupting the world you inhabit. This is your story.

You are not alone on your journey. Several companions, all of them unique in their own ways, were with you from the start:
-Phineous, the orcish duelist and appreciator of aesthetics
-Smutkin, the human bard who forsook depravity for resolve
-Sparky, the imp who found affinity with the force of light
-Tithe, the diminutive gargoyle, originally fashioned as a joke

Over course of your adventure you were joined by new friends:
-Diana and Minerva, guardian golems made as playthings of the old faith, finding new purpose in their convictions at your behest
-Chloe, the shadow of the Queen and her most devout retainer
-Elle, the royal courier you saved from rogue humans
-Harriet and Janet, scouts you rescued from clutches of the Black Dog mercenaries.

Previous thread:

Following the successful operation against the mercenary forces, you found yourself accompanying Lord Klaus Levantine, and his wife, the princess knight Claudia, on their trip to the Cathedral Fortress where Celestine, reincarnation of the goddess, presided over the human alliance's effort to wage war on the monstrous horde ruled by your queen Olga.

The trip coincided with your intention to approach the lady Celestine with questions and perhaps requests related to your quest, but that was not the reason why the princess has undertaken it. Her reasons were dictated by a threat far more immediate and easier to visualize than world's corruption, though intimately related to it - she received word that the Black Dog company decided to leverage alliance's own judiciary and its heterogenous nature to win more time for its machinations. Having learned of that, Claudia and Klaus resolved to ensure the justice is served with their direct personal participation - painfully aware of precarious position of the Alliance between Olga's monstrous horde and the mercenary army that was meant to be the decisive force, now turned out to be another enemy. Consequently, Claudia also used this journey as opportunity to bring some reinforcements with her.

Under these circumstances you and your men found yourselves at head of a small military convoy, you personally walking alongside carriage of the lordly couple, with rest of your men traveling behind. Chloe, Smutkin and Phineous were all gifted mounts from Levantine stables, a courtesy you appreciated even though you could personally not benefit from it.
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Tai Lung Quest 25
The ship sways gently, almost imperceptively at times, as the ocean's waves beneath you push and crash against it. The sounds of metal being rolled around and wood creaking on wood can be heard from within as you hang from the edge of one of the many windows that the cannons which had previously fired upon you point out of. Now being cleaned, the windows give you an opening for you to slip in but you ignore this convienient entrance. "We'll take out the captain." You whisper to Xin Lan, the rabbit who was under your shirt and hanging from your neck. "Keep out of sight and make sure no one tries anything while I get their attention." Xin Lan does not reply but you do feel them wriggle out of your shirt and slip in through the window. For now you'd have to trust that they would do the right thing. More sounds of wood creaking against wood sound out as you slowly see the cannons being pushed back out through the windows and you use this as an opportunity to swing yourself up and over the railing of the ship's deck.

You land amidst the crew manning the sails and ropes causing them to freeze in surprise as a man somehow managed to board their ship and appear from out of know where. You take advantage of this and slowly make your way towards the one you presume to be in charge, another alligator dressed in much more well maintained armored clothing. A few of the crew mates come to their senses and begin to approach but suddenly crumple to the floor as they howl in pain as they cluch various limbs and body parts. Even you need to make an effort to supress your shock as you note the various knives sticking out of their wounds. There was no noise, no motion in the wind or any indication that something had been thrown. Just as you seemingly appeared out of nowhere to them, so too did these knives appearch from thin air for you. You had never known Xin Lan to be capable of such a feat, certainly not when they fought before. Perhaps this was them unchained and unshackled by restraint.
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Planet of apes vs humans
This is the story of a planet where humans and apes fight for racial supremacy.
You are-
>>ape warlord that want a human girl harem to plant your superior monke sperm
>>human warlord that want a monke girl harem to plant your superior human sperm
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H39E: The City of Light
Two men walk away, each one on their own paths, they have no names, just codes they use with each other for their dirty work.

Mercenaries for anyone willing to spend enough money, former friends now become fated to cross swords on their next meeting.

But how did it came to this? How did these men ended up in this situation?
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Rattlemaw #1
A skeletal hand burst from the ground, flailing wildly.
It was searching, forever hunting, for some packed earth. Something stable.
It patted the ground surrounding it, forced its arm out past the elbow, and, with a rattle, hoisted itself from the dirt.

You are Rattlemaw, vanquished titan of a long-gone age.
Your bones, your flesh, your blood, and your spirit were all hidden in different locations in an effort to avoid resurrection by your loyal supporters.
True resurrection will come once you’ve managed to gather all pieces of yourself.

We'll largely use the D&D 5e rules for combat and rolling with some custom homebrew features / items tossed in.


After a long moment, the skeleton managed to break away from the dirt.
It kneels there as if disorientated. Eventually it looks up, two pinpricks of unholy light flicker in its eye sockets.
It stands, bones popping and cracking as foul magic aligns them into place. Clearly, the skeleton was once human, but tall and broad.
Whisps of dark magic still swirl around it.

A figure wearing dark robes stands not too far off, looking every bit the necromancer he appears to be.
The skeleton’s head swivels to face him as the man seems to utter the final phrases of his ritual, “….eaaaah. I’m raisin' the deaaaaad,” the man chants in a weirdly melodic way, his body seems move in tune with the incantations, “I’m lovin' the dreaaaaaad.”
He stops doing with can only be defined as dancing in its most broadly defined way, “Let’s make some evil!”

A short, unholy construct stands beside it, attempting to dance in sync with its master, but doing a poor job of it. It mostly resorts to hip trusts.
The thing looks like a patchwork of flesh, as if somebody stitched together a bunch of fat children and then beat it with a shovel a dozen times to get it into a general shape.

The necromancer claps his hands and magic continues to swirl, “Yeaaaah,” he chants, “The dance of the dead! Get out there and shred!”
He spins in place and points directly at the skeleton, then winks, “And make some eeeeeee-vil!”

Instead of a supporting band of ghastly wails and moans you’d expect from a ritual of this kind, it seems to be carried with an upbeat tune that swirls into a crescendo before slowly fading out.

Once the ritual seems to be completed, the man claps his hands together and pulls his intertwined hands towards his chest, “It’s beautiful,” the man cries, “My greatest creation yet!”

The small patchwork golem looks towards the ground in defeat for a moment, but then responds, “He. Shir,” it says with a generous spray of spittle, “Ish male.”
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Age of Dubs 5 - Archipelago Edition
In an archipelago from an age long past, four distinct civilizations developed in isolation, prevented from exploring other landmasses due to the strong currents surrounding them. Now, with their technology capable of overcoming the waves, the four nations will vie for the domination of the region, in the times that will come to be known as the Age of Dubs.

Age of Dubs is a risk like board game originating from /vst/ but now moved to /qst/ where anons take turns dictating the actions of one of four color coded nations in the hopes of either guiding them to victory or sabotaging their efforts, making use of their roll's digits and/or dubs to determine success.

This edition is unique in its usage of islands, so the rules have been updated.

>Turn order is Green, Blue, Red, Yellow
>On each turn you choose a tile to Attack or Colonize. You can also make diplomatic actions
>Diplomacy: You can try to make deals with other nations or create internal policies that must be followed. Write a descriptive text of the action, and I'll come up with the in-game consequences. Anything is allowed within reason, including trading tiles
>Warfare: Choose a tile of a different color and adjacent or connected over water to the current color to attack. You don't need to declare war beforehand but any diplomatic deals like truces have to be followed.
>Colonizing: Grey tiles are Free Land, you don't need to roll to colonize them

Warfare rules

>When you attack a tile, roll a 1d100
>On normal tiles, even or dubs succeed. Encircling a normal tile makes the next attack on it succeed automatically
>On capitals (marked with a star), dubs succeed. Encircling a capital allows an even digit to succeed
>On success, your color captures the tile
>A tile is considered encircled when all tiles adjacent or connected over water to it are of a different color
>If your capital falls, the rest of your tiles become Free Land
>Winner is the last color standing, or who has the most tiles by the end of the thread

I'll update the map periodically.

Set sail, to the fifth edition of Age of Dubs!
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Your Little Mermaid #3: Family Matters
Last Thread Archive:

You don't know why you're listening to a lecture: You've already graduated. Still, a lovely instructor is speaking.

"The inner cell mass undergoes changes to form three germ layers known as the ectoderm, the mesoderm, and the endoderm," Meryl declares, looking very professional and elegant. She's always so casual, so this is a nice look on her. She's got a long skirt on, a shirt-vest combo, and is also wearing high heels, something she rarely does outside of dresses. Last time she put some on she was complaining all night about her ankles- and leaning on you, which made it all even. "The ectoderm becomes the skin and nervous system, the mesoderm becomes the muscles and other internal organs, and the endoderm becomes the gastrointestinal tract."

Just like in university proper, you're taking notes, though you can't seem to read what you're writing. You listen carefully, but it all bleeds together, like some sort of fast-forwarded movie. Still, your serenity remains with you. Just looking at the aqua-eyed beauty is enough to keep you happy.


Meryl proposed to you only recently- Which would have been odd enough, as far as you were concerned, until she explained why: It was now or never, at least until you showed up.

She's got demi-human physiology, some kind of fish-woman, and her father is a magician. Yeah, unbelievable... but also true. She proved it, by swimming with you in the deep blue sea. Normally, Meryl appears completely normal (if extremely hot), a tall redhead bombshell with sea-green eyes. In secret, or in the deep ocean, her true visage includes claws, gills, and piscine eyes that could pass as gemstones. She still keeps her very nice human legs and curves, so there's no real loss.

Her mother, another human-Dagonian hybrid, intruded on your romantic week. Superficially, she's just a crazy lady perpetuating albino stereotypes. In reality, she's an almost alien woman who was somehow seduced by Meryl's insane marine biology professor wizard(?!?) father and was going to kill you if you turned Meryl down. Meryl, of course, was not interested in her parents' shenanigans.

Meryl was expected to help connect humanity and her people, so they could be absorbed into human society safely. That would have normally meant a ritual followed by marrying you, but it seemed as though fate helped that along. By being able to see her as she was, you made what the ritual was supposed to perform happen. Now, she refuses to return home, in case she can't return. She hasn't bothered you with more info yet.

The details are fuzzy, but her love is clear. You're not big on 'twu wuv', being a practical sort, but it's clear your fiancée cares about you. And you definitely care about her. You've decided to celebrate life with her, despite her fear of being a burden due to her origins. She risked everything to be with you.
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Hex Maniac Prison 2
Sequel to >>5462281
Light filters in slowly in your room, and despite how tired you are, the unceasing brightness stirred you awake... right into the gave of two violet eyes.

You scream, leaping back... off your bed , back crashing into the floor admis a tangle work of bedsheets and fear.

The woman... a "Carrie" from what you were told, simply continues staring at you, even as you gibber and wriggle.

You are named Gurie Niamic, you are the 21 year old psychic daughter of crime boss Roger Niamic, head of Team Lazy, and now are locked in Rose's Academy for the Apologetic, a prison with a coating of school paint for "Rehabilitation". So far all you've done is play video games, get peeped on (allegedly), and face off against a pokemon assassin... so things are going great!

And now your room mate is staring you down, some one armed girl upperclassman you never talked to.

She points a finger at you. "You are Gurie Niamic right? From the door?"

She must be referring to your nameplate, since you havent DONE any door related crimes yet...

>Um... no?
>What are you going to do!
>Accuse her of being a pervert (It worked yesterday)
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Untamed Civilization Project #1
.0 Untamed
Welcome to the world of Untamed, a collaborative Civilization-style world-building project. I use Project instead of Quest because you, the players, are going to control a civilization from nomadic hunter-gatherers to a massive empire instead of a traditional story-driven quest. The only story here will be an emergent one that concerns the history of an ever-growing population of people and the struggles they face throughout the ages. Eventually, at the end of the project, a fully fleshed-out world will have emerged.

You, the anons of /qst/ will not be the only ones controlling a civilization. For the last several months, I have been running this project with individual players controlling their own civilizations on a randomly-generated fantasy world of my design. The game is played out in a series of ages, in which players experience random events, are given the choice to perform a number of actions of their desire, and progress along technological and magical trees. Much like in a Civilization-style game, once each player has finished their actions for an age, all players advance to the next era and the cycle continues.

I have decided to allow you, the anonymous players of /qst/, in on the project, now that we are about ten ages into the world's history. You will be playing the game alongside my players, eventually interacting with them through the lens of these threads. You will vote on everything that happens to your civilization, which will be the only one in this game with more than one person controlling it and the only anonymously-controlled society. Once we catch up to where my others players are located in the timeline, we shall postpone the game until the next age, at which point I will make another thread.

This is going to be a long-form game, and may not be akin to traditional civ-style quest threads on this board.
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Do Your Best Quest #139
The Greenzone (?) dissipates! It’s relieving for you that Esperanza kept her word about manufacturing Jesse’s meeting with Robert Auburn despite the iffy methods. You can’t say she’s dependable but she has some integrity.

Your new effeminate pal has walked away from the room. You and the tomatoes make some parting comments before following the guy overwhelmed by emotions. On the first floor, you still hear the kids playing, but there’s one peculiar voice added to the noise that grabs your attention. This shrieking is something you’re accustomed to – like you hear it for hours and hours.

Being the last person to come out of the room, you stop at the door for a second and look back at this mysterious yet caring social worker. You have the urge to say something…

Or maybe you just need to move on…

What do you do?

>“What do you think of Ema?” Maybe he can tell you about your mom before you go.
>“Do you know a girl named Esperanza?” If she’s really your mother’s friend, maybe they met at an orphanage?
>Go to the First Floor and investigate the mysterious shrieking.
>Just leave this blue dumpster once and for all and move on. Enough filler!
>Write In.
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Ranger Isekai Quest
Where the fuck I am
Just a few minutes ago, you finished your preparations for a free-for-all on Rust. Somehow, you are now in an unfamiliar place, with no resemblance to the mission briefing.
Mysterious people all around, frozen, with cobblestone streets and patchy wooden buildings. There is not much else to look at, as you too are currently frozen in place.

But not for long, as a timer is counting down

Choose your next move:
>Something is not right here... (Investigate your surroundings)
>Eh, it kinda looks like Favela. (Time to kill)
>Write in
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Ugly bastard isekai adventure
This is Ugly bastard isekai adventure. You're ugly bastard that gets transported into fantastic setting. You WILL harass it's occupants, especially women. Keep it relatively light hearted. We start with character creation.

>What is your name and country of origin?
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Saiyan Conqueror Quest 186
Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Help fund quest art commissions here:

Quest rules are as follows:
>30 minute voting windows
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your last roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>I can change any of the above rules at any time for any or no reason
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

Current Arc: REMNANTS
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Medieval lord during the cruasdes
The year is 1187....

Your name is robert marshal....

Your the 16 year old son of walter marshal the earl of locksley....

Your mother countess joanna died unexpectedly and your father is marrying again....

His new bride is marian the stewards virgin daughter whose also your childhood friend....

Your brokenhearted because you secretly love marian....

Your forced to attend their wedding and public bedding ceremony....

Your father lustily deflowers marian and repeatedly consummates their marriage infront of many witnesses....

He laughingly tells you in morning you'll have a baby brother soon....


>....plot to murder him

>....remain and wait for him to die

>....leave to join the crusade
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Mega Mercs: Operation Dust Bunny

“It’s been 28 years since the Satellite War plunged the world into chaos. The great institution that was the International Forum is dead, and with it all dreams of peace and global solidarity. The Bi-Frost satellite network that once enabled large scale global communications lies shattered. The resulting orbital debris field has halted any plans of expansion into space.”

“Now surviving nations leverage their remaining industry to fortify their fragile borders, petty warlords squabble over wastelands scarred by kinetic bombardment, the remnants of the IF’s elite peacekeepers haunt the battlefields like vengeful spirits, and over it all looms the threat of Neromius; empowered by a new generation of genetically engineered mega-cavalry and unrestricted by the sanctions of the IF; the rider-chiefs of its disparate tribes and city states sally forth into the broken world in search of spoils and glory.”

“It all began in the Great Interior Desert. Resources deposits discovered in unclaimed territory sparked border conflicts which escalated into the Satellite war. But just because the world ended didn’t mean the war did. The resources are still there and what began as a conflict over economic interest has become a blood feud…”

51 media | 360 replies
Fighting Spirit Quest #1
Welcome to Fighting Spirit Quest!

This is a story of a professional Featherweight boxer based in the world of Fighting Spirit/Hajime no Ippo, where your goal is to become the greatest boxer in Japan in the year 199X. Beginning around the same time as the series does, you'll face opponents in the ring both familiar and new, climb the ranks in the pro circuit, and maybe even become the champion of Japan or beyond. Train hard, fight hard, and aim for the belt!

Current Arc: Pro Debut

Quest Rules:
>20 minute voting window
>Rolls are 1d100, best of three
>Write-ins are fine
>Don't be a shitter
>Remember to do your roadwork

Let's have a clean fight!
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It was may 30th of 1822. The last day of a month that was characterized with turmoil. Your family’s youngest, little jack carter, fell Ill. You did all you could but, in the end, it wasn’t enough. Then your wife, sweet Dorothy carter. She was the kindest soul you’ve ever met, so when she had to deal with such a loss well, you should have seen it coming. You damn well thought she’d die of heartbreak but no. She ran out. Told you this land was tainted with death and disease.

Perhaps she was right. Perhaps that terrible rant of sorrow could have foretold what came to your house. You reckon it was a fallen lantern or untended candle that started the fire. You don’t feel a great deal of remorse though. You didn’t have much left to lose and really, you needed a reason to escape. So, you packed what you could into your carriage and got your mare, the last reliable thing in your life, and headed off to

A fairely town nestled between a Great Lake and the woods, which allows it to have a great market on logging
A sleepy little mining town that lies adjacent to cave rich in iron.
A massive and bustling town full of people and opportunity. They are building a railway there.

(Note, some challenges in this adventure will require certain rolls to overcome)
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DC: Talon Quest
[Beware The Court of Owls, that watches all the time, ruling Gotham from a shadowed perch, behind granite and lime. They watch you at your hearth, they watch you in your bed, speak not a whispered word of them, or they’ll send the Talon for your head.]—an old nursery rhyme.

Your name is Thomas Wayne, Jr. ,first-born son of Dr. Thomas Wayne, the wealthiest man in Gotham City. Your life should’ve been laid with rose petals, but an accident took everything from you. Your face. Your wealth. Your name.

You were dead!

Dead and buried. But the mysterious Court of Owls brought you back to serve as one of their Talons—a nameless, faceless assassin to be used and discarded as the court sees fit.

You reject that fate!

You refuse to be a mare pawn and will fight tooth and nail to take back what should have rightfully been yours, no matter what stands in your way. May it be The Court of Owls who rules Gotham City from the shadows, or your younger brother Bruce Wayne… The Batman!
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Claymore: Second Swords Quest #73
You are Noel Tiberius di Hazaran, daughter of the former king of Hazaran and a powerful, inhuman being in human form. When you turned on the Organization that trained you, that altered you into a half-human warrior that hunts and slays monsters with powers beyond those of ordinary humans, you had it in mind to protect young women like yourself.

The warriors who came before you, many of whom you looked up to and respected, suffered greatly at the hand of that same Organization. You were all tortured as part of your training of course, but the torment didn’t stop after your ‘graduation’. Many were driven mad by orchestrated tragedies, many were sent on suicide missions or were otherwise disposed of. Some were forced to kill their dearest friends. The isolation and abuse broke them down a little at a time, stripped them of what little humanity they clung to, and eventually killed them.

All you wanted, all you cared about at the time, was to spare the comrades you had come to care for that fate. Those who had ‘partially-awakened’, who would have been expended as test subjects. The youngest girls, just out of training but having been through so much already, naive to the sinister motives of your handlers. The troublemakers, the doubters, the vocal detractors.

Now it’s about carving out a place together, against all those who would see you fail.

“Be careful,” you caution your companions, before you split into four pairs. Solaris and Serana, Reika and Alexa, Valentina and Helen, then you and Justina - with Zara hanging back to serve as a keen-eyed spotter for your own artillery.

You and Justina each carry two small satchels of explosives, which you’ll be delivering to a unit of armored vehicles. Each is a threat in its own right, capable of rolling over your own nation’s forces in the open field. The only way you can reliably stop them is to create terrain that they can’t cross.

>Move fast and low, with the straightest path possible. The cloudy night is on your side.
>Stick to cover as much as you can, only breaking cover when you have some other advantage.
>Take a circuitous route to avoid contact while moving quickly, then crawl the last short distance.
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Shinobi Sidestory Quest #44
You are a shadow clone of Uzumaki Shiki, son of the now-legendary kunoichi Uzumaki Naori of the Hidden Rain, currently on assignment as a chūnin embedded with a team from your allies in Konohagakure. This is one of the times in the last few months when you’ve been sent on a mission without your two trusted teammates, Nagao Sumire and Izuno Wasabi - a mission to capture your former classmate, distant cousin, and son of the Seventh Hokage, Uzumaki Boruto.

He’s crossed the border with the neighboring Land of Wind without permission in search of Uchiha Sasuke, hoping to study ninjutsu under his guidance. Your job is to stop him. It’s entirely possible that being caught here could turn into an international incident, stirring up the opposition faction in the Land of Wind and causing a headache for the Kazekage, Gaara. So you’ve decided to face down Boruto in order to wear him down before the next fight. So far that’s worked well for you, as you managed to momentarily take the upper hand.

Boruto’s next move is to loose a kunai he had hidden in his sleeve, which is aimed at your face - what he thinks happens as a result is that you break away and stop setting up your technique, but what he doesn’t realize is that the genjutsu is already in place. He follows through and connects with your shadow clone’s jaw using the hand your withdrawal freed up, which is fine. He served his purpose.

You’re already weaving seals of your own now - what Boruto sees is the seals for Kakashi-sensei’s Raiden, but what you actually use is the water clone technique, weaving the seals with your left hand and creating the clone from a ball of water flowing from your right hand.

“Raiton: Raiden!”

Boruto ducks and rolls away from a fake bolt of violet-colored lightning, creating a pair of shadow clones that cover for him by throwing explosive-tagged kunai. Your kunai, unsealed from your palm in response, meet with Boruto’s and cause them to explode at a distance - and you have time to create two shadow clones of your own. “Multi-shadow clone!”

He can’t see what you did. Your genjutsu prevents that entirely. But what he hears confirms that you’ve created multiple shadow clones, so he doesn’t question the three clones he sees coming at him. Nor does he see anything in the environment, like standing water or rainfall, that would hint that the clones are anything but what he thinks he sees.

The shadow clones trade, dispelling each other in a brief scuffle, and you swiftly follow behind the water clone weaving hand seals the whole way. When the clone takes Boruto’s counterpunch in the chin there’s a moment of shock on your cousin’s face as he realizes that what he struck wasn’t a shadow clone at all, and you place your palm against the clone’s back.
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Future Blades - A Cyberpunk Story
future blades
During the end of 21st century, technological advancements has allowed for extensive modifications to the human body, becoming a cornerstone of medicine, warfare, and countless aspects of modern life.

The linchpin of biological augmentation is a substance called Nectar, which helps chemical compounds to mesh with the body. While most of the ingredients remain unknown to the public, it is largely made from stem cells and immunosuppressants.

Many pharmaceutical companies have stepped up to fulfill the demand forNectar, but the search for more potent concoctions requires an ever larger pool of test subjects and land.

South East Asian countries with military Juntas were their primary targets, and many first world nations backed coups in order to install new governments that will extract the benefits of these countries to their own nations.

In the end, Thailand ended up in the grasp of the United States.

Several decades have passed.

Even with a portion of the population now being western immigrants (or mixed race), the radical law changes, and drastic shift in values still has not alleviated preexisting wounds.

The poor infrastructure, lack of support for the elderly and disabled, lack of funding for certain jobs, inhumane prison conditions, laws that obstruct self defense, and many more problems still fester.

27 media | 180 replies
Hex Maniac Quest 1
You sit at the assembly hall, nervously fidgeting in your chair. The school splurges on a lot, but comfort? Not so much. Despite the massive size of the atrium, the dark blue candle light floating, (literally floating, the Janitor has trained litwicks to work as the lighting in the school) the chairs YOU are sitting in is the same folded metal chair you've seen everywhere else... not that you've seen much.

Granted even if the chair WAS plush and pristine you are PRETTY confident that you would be uncomfortable about now.

The Principal walks up to the podium, a old woman with a lantern dangling from her walker and a glistening gold tooth. Its slow go for the lady, shes ten times your age and only 3 inches taller. But eventually she manages, withered hands gripping the podium as she pulls herself to the microphone.

"Erm.... hello dearies. And welcome to the wonderful world of pokemon education." The woman chuckles. "Why back in my day we didn't even have pokemon schools, you just had pokemon or school and by gum you were gonna have to pick one. Can you guess which one I picked? Eh?" She waited for people to laugh...

but no one did.

"Er, yes well. Pokemon are our friends, Pokemon are our source of entertainment, power, sometimes we even use them to light up a room ehehe-... erm." She coughs. "Yes, well, I suppose you all already passed the entrance exam yes? Don't need me to go over the basics..."

She fiddles in her sleeve and pulls out... well you cant make it out, but given the way she throws it, it has to be a pokemon ball. The Runerigus roars, its ghostly formed hidden under brightly painted rocks. "But ya see, if everyone can do it then, then it takes a special kind to be special ya know? You aren't at school cause you can just run up to 8 gym leaders and be the very best lickety split. Your in Rose's Academy for the Apologetic! We do the hard stuff. We build the towers for people who never got their goodbyes, we take down dangerous pokemon who block roads. We run the security tests on the ancient seals of the Path to Legends..." She points at her pokemon. "Rosetta here has the names of every student who couldn't mustard it on him. I want you all to peep those eyeballs good and plenty on all those who'se faces you stepped on just getting this far. Cause if ya spit in their faces by half assin it up to here... Well I will have you chisel your name in yourself before those failed students drag you down to mediocre hell with em."

She cackles before coughing again. "Oh um... and no pressure kiddies! We are here to have fun aren't we!"

You hear the crowd applaud but your arms do not move, your blood is ice.

Your name is Gurie Niamic, and you do not belong in a reformatory for criminals...
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Sir Arthur Weald, viceroy of the Phaeton Territories of the Third Arm, foreign director of Triton Trading Company, and founder of Weald College, is something of an enigma. In the six years since you've arrived, you have heard as many conflicting rumors about your own superior as you have about the exotic Porusians and their Emperor. Some claim Sir Weald is a genius of the old school, a spiritual descendant of the larger-than-life figures of the First Expansion. Not undeserved this title, given his ascension from mere Company clerk to the rank of viceroy virtually unassisted. Yet, from other corners, there are whispers of secret handshake agreements, money taken under the table, even the trade of thralls. His reclusive nature, alien habits, and predilection for Porusian art (among other things) has only deepened the mystery.

Among the other officers of the Company, you can count on one hand the number who have actually seen his face. There are even those who believe he does not exist, that he is merely a name in a register, a bureaucratic ghost. Yet, it is that same ghost who has summoned you today to appear before him.

You are not surprised. It was only a matter of time. Arthur Weald has been your role model since even before you joined the Company, since you were only 10 years old and read an account of his life in the Company newsletter and decided in that moment that you would follow in his footsteps--no, surpass his legacy entirely. That you are his unclaimed (and unknown) by-blow is only tangential.

>What did you do deserve the honor of an audience with the viceroy?

1. Connections: Over the course of the last six years you've ingratiated yourself to some of the most powerful men in the Territories. Admiral Basel himself knows your name.
2. Tactics: You proved yourself again and again in battles against pirates, Porusian rebels and even Catar Company fleets.
3. Mercantilism: Six years ago they gave you a small fleet of freighters and set you loose on the Yaugent system. Today, the trade network your built there is responsible for 12% of the Company's quarterly profits.
4. Write-in
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Quest set in Exalted
I know complicated chargen usually puts people off. I'm not going to do that.

Just tell me what you want to play, submit an Exaltedish picture with your posts when you can (does not have to be related to the post) and once everyone more or less agrees on a character I'll probably run a quest about them.

Best I'm offering.
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The Necromancer of Eden Academy
"Please, save me."

The cry of a young girl, choked and full of despair–

With those words, you are resurrected, a lingering spirit reborn amidst a scene of carnage and destruction.

Your master - a raven-haired girl barely out of her preteen years - stares up at you in shock from her position on the ground. A quick glance informs you of several notable injuries; her left arm is broken, and deep gashes along her calves ensure that she won't be running anytime soon. That's ignoring the canvas of bruises and scrapes that can be seen through the folds of her shredded robes; you'll have to act quickly to stave off infection.

A series of deafening booms sound out barely a dozen meters away from you, kicking up a cloud of dust and stone shrapnel, drawing a shriek from your master and a frown from you. Damnit–you were just about to start analyzing the environment, too. At the very least, your hearing fills in some of the blanks; distant screams, a wash of heat, the crackle of electricity, the sound of something shattering and an accompanying blast of freezing air…

Magic and active warzones. You’ve got your work cut out for you.

“Come on! I know you’re there! Stay still and die!”

With your vision obscured, you can’t identify the speaker beyond “young and male,” but the savage threat pings something in your mind. It isn’t quite rage - as an undead, your emotions are too deadened for that - but…

It’s a threat to your master, and that cannot be allowed to exist.

You lift the girl into your arms, marveling at how light she feels. She squeaks at your touch, squirming slightly, but soon settles down once you adjust your grip.

Your master clings to you, breathing heavily. As you lock gazes, you note a faint sorrow buried beneath the desperate panic in her eyes. If you were presumptuous enough to assume things of your master, you’d almost say she was searching for something.


Ah. Of course.

Unfortunately, you’ll have to disappoint her.

“He is no longer here.”

Your voice is raspy and thin, with your tongue feeling thick and leaden in your mouth. It takes you a moment to remember to breathe; speaking with empty lungs is difficult, to say the least. In a louder voice, you speak once more.

“Forgive me, master. I am not your brother.”

Necromancy is not resurrection.

Rather than respond, she buries her face in your cold, bloodless shoulder, shuddering slightly. A moment later, she replies, voice muffled by the fabric of your clothes.

“Just… Protect me.”

That, you can do.

>"Your wish is my command." (Oathsworn Protector)

>"Got it. Not a problem." (Hidden Death)

>"Let it be done." (Sage's Spirit)


Do you want mechanics in your Quest?

>Throw me at the mercy of RNJesus, baby.
(Basic Best of 3 d20 system.)

>All QMs should admit to being wannabe gamedevs.
(RPG-like system with stats, equipment, training, etc.)

>I'm just here for the story, man.
(Narrative only.)
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American Collapse, or the Compact Era
As the year 2040 opens, America looks very different than it did a mere two years ago. But how did this happen? Let's take a look.

(This is only tangentially /qst/-related as I've already planned out all of this but critiques and suggestions are more than welcome and I may continue past 2040 if there's any interest.)
44 media | 62 replies
Crossing the Rubicon
Previous thread: >>5417723
>Kicker, a herreras claw of the great mountain's grand army, and her squadron, are on a covert mission in bug lands, with whom her people were at war with in the past. After a surprise attack from biological weapons that should be long dead, she was separated from her squadron and most of her own gear.

tgc >>1049116
“You have a name?”
“Not for your kind.” The bug said, his voice surprisingly calm for how hostile the words were, and then gestured at the water. “What you looking at.”
“I need water. And food.”
“Stuff from the bottom shelf shouldn't make you sick.” He gestured at it with a leg, still huddling in the corner. “The others bring it.”
“Your friends?” What did that have to do with making her sick?
“Not them. The villagers. They bring me'n'my friends food and water. We kill beastlies that might attack them. Hunt for them when the heat's not killing us all. Chat and play poker sometimes. I tell the kids tales.”
Before the bug was done talking Kicker had already taken a jar and had to stop herself from gulping it down in a second.
“There's a village.” She said, trying to show some manners and not scarfing down the food. Little pieces of… it was meat, between her claws. Eat slowly. Lowtail would be mad if she made herself sick. “Where.”
“Beats me. Haven't left post since I was a lad and the war started. Me and my friends, we swore we'd only be back when the war ended. Couple saurians at the village, good boys, good cooks.” He was silent for a moment, and added more sadly. “They haven't come for a time. May be too hot for them too.”
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Living Armour Quest 5
You are Mordragon, a suit of living armour wandering the lands.

In your inventory there is:
A cloak
17 coins
The books "Fundamentals of Arcane Transformations" (read), "Common Elemental Magic", "Armour Enchantment", "Alchemist's Handbook", "Common History", "Animated Constructs"
Papers on prototype spells for strengthening your inner structure and making ethereal copies
Wooden Tablet of Fear (charged, on activation inflicts panic on everyone within a small radius around you)
Alchemist Guild Crest
2 Mana Potions
Protective amulet shaped like an eagle's head
Recharging Sol Gauntlet
Silver coin with 2 circles engraved on each side
Snake necklace (prick own finger to inflict poison on enemy with 2 charges/day, protects vs poisons)
Scout disc (operated by Diodorus)
Amulet (minor purification spell)
Sword of Sharpness (cuts through armour)
A two-handed mace

You are not carrying all of these items at the moment, but all of them belong to you. You do carry combat-related ones though.

You possess the following abilities:
Sol Gauntlet - a gauntlet blessed by the Sun God with a mana stone inserted, allowing recharging. You can unleash flames from your right hand once per day.
Smokebody - a blessing from Sathezel, the Burnt God. You can turn yourself and anything you carry into smoke for 5-15 minutes (depending on how much you're carrying) every day. It takes about 15-20 seconds to fully turn into smoke, but rematerialization is instant. You can use this ability an unlimited amount of times per day, but the total time spent in smoke form must not exceed the limit.

Previous threads:
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Elf Maiden Quest
Alfheim and the Gymnasium
The year is 6722 by Alfheim reckoning, and today marks your 120th birthday. An important birthday, as it marks the transition from childhood to your adolescent years among your people. Really you don't feel much different, though that might be because your curiosity for adult things like romance, mating, and the peculiar charms of men bloomed over a decade ago. As a mere girl, the adults who caught you looking into such things at so tender an age as eleven decades doused you in cold water and bonked you with the Branch of Bonking.

You spent many weeks planted in the soils beneath Yggdrasil for being a perverted child, but now you have the dubious honor of being a perverted maiden.

Sure, you still barely scrape four feet tall and your chest is flatter than a washboard, but at least your hips have grown in like a nice and proper woman! But the transition from Child to Maiden is one that is more legal and ceremonial than physical.

On your Centum Viginti - the day celebrating your 120th birthday - the Eldest Children of the Yggdrasil deem you old enough to act as an adult in many ways that were forbidden to you before. You may pursue romance and mating if you wish, and the delightful charms of men may be discussed in more than whispers between curious girls. You no longer need attend the Gymnasium on four days out of the week to learn how to live as an adult. The white smock of childhood may be discarded in exchange for a proper maiden's garb, which can be anything you like as long as you don't go nude.
>Athlete's Garb
>Dancer's Garb
>Scholar's Garb
>Servant's Garb
>Priestess' Garb
>Whore's Garb

Most importantly, however, is that this marks the beginning of your Travail, where you will leave Alfheim for a number of years and return with something of worth for your people.
>You seek a big, fat pile of money. Money always helps.
>You seek the famous lost reliquary blade of your people, the Evenstar.
>You seek a fragment of the True Cross, a holy relic lost during the Age of Mammon
>You seek a shard of the Void Below, a powerful magical catalyst.
>You seek a renewal of your people's friendship with the Humes and the Stouts.
>You seek to destroy Blackheart, a voidtouched jewel that makes orcs of elves.

Your Travail will be a test of the ten decades you spent at the Gymnasium, learning what the Eldest believed you to be most suited to learn. While you lack experience in the wider world, you have skills polished by a century of learning and a body that is not decrepit and old as a Hume or Stout would be.
>Arcane Archer (Bow Arts + Arcane Magic)
>Beguiler (Rogue Skills + Arcane Magic)
>Dancer (Social Skills + Performance Arts)
>Fist of the Forest (Primal Magic + Unarmed Fighting)
>Investigator (Alchemy + Rogue Skills)
>Ranger (Bow Arts + Primal Magic)
>Sacred Fist (Divine Magic + Unarmed Fighting)
>Sacred Prostitute (Social Skills + Divine Magic)
>Spellblade (Arcane Magic + Blade Arts)
>Stalker (Blade Arts + Rogue Skills)
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The Mystery Dungeons #13
frog wizard with jorts
>What is this?
"The Mystery Dungeons" is a text-based role-playing game created to expand on the setting created by the spinoff series, Pokémon Mystery Dungeon (particularly Explorers of Sky). Players isekai themselves into the world and become Pokémon, going on adventures with their newfound guildmates! SFW ONLY

Want to catch up on the story? Previous Threads:

>I'd like to participate!
Always feel free to join in to see if it will stick with you. People come and go as they please, but there are plenty of regulars, including artists and writers. Outside of the main quests hosted here on /qst/ twice a week, a majority of side quests, lore, and role play happen almost all the time on the Element!

>How do I play?
First, fate must decide which Pokémon you become:

Settings to Use: Generate 1, All Regions, All Types, all boxes checked (natures optional if you feel like giving your pokemon a little extra in characterization).
Take a screenshot so we know you probably weren't lying—admittedly while rerolling is frowned upon (although no one has any real issue with it)—after all, it's just something you and your conscious have to deal with!
Alternatively, if you're feeling much more truthful, go ahead and roll in the thread for your pokemon! (1d905). Some legendaries and mythicals have been dropped from the available roster. Assume that the box art legendaries are unavailable.

>Okay, now what?
Join the Element and read the sticky, it has the (almost) complete starter guide! It'll show you how to set up your character profile, create locations to play in, and record the lore of your exploits: A majority of side quests, lore, and role play happen here! Otherwise, the two (usually) weekly sessions push the main stories along.

If you feel you might need help, feel free to ask!

Our next LIVE main adventures start on Tuesdays and Saturdays around 6:30PM or 9:00PM CST in this thread!

Namefag as your character, with your team and level!
e.g. Team Poképals Monferno LvL. 25
e.g. Monferno L.25 (Mobile Scarf/Team Poképals)
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Jump City Heroes (Redux) #1
You are Sarena Rosenberger, a Jewish pizza hostess who months ago graduated high school and lived a relatively plain life. Due to a series of unfortunate events you unleashed the mystical essence trapped within your family heirloom. A grimoire known as the Book of Tehom. Binding the primordial monstrosity of chaos and culture hero deity of order to your very being. In the process, your body was morphed by The Source, an infinite coalescence formed from both Aether (Tehut/The Light) and the Abyss (Tehom/Great Darkness), turning you into an avatar/demihuman (goddess).

Harnessing the Pleroma as well as its pneumatics on your fingertips, you call upon those words to transform into Pantheona, the divine avatar of the two cosmic forces residing inside your soul. Serving as the bridge between the natural world and the otherworldly realms, you slowly come to understand your placement as time goes on. With the essence of Shekhina and Tiamat residing within you, effectively serving as a balancer, you have the makings of true duality your additional role as arbiter balancer & warrior emissary of Order & Chaos. Known simply as the "Galactic Angel of Retribution".

Although far from truly inheriting the title, you adjust to the responsibilities entrusted to you as you’re thrust into the metahuman lifestyle. With a can-do spirit and spunk/moxie, you dive into the world of capes. Partnering up with several other superpowered individuals you were on your way to becoming a part of something bigger than yourself. A superhero team, the Teen Titans.

Note:I have no excuses for essentially taking a year off from this. For that, I can only give my deepest apologies. A lot of shit has happened that ultimately took my time and kill my drive.

So I'm going back to zero with this redux to hopefully tell a more coherent yet enjoyable story. That said, everything done in the old quest will carry over in some shape and/or form (with the proper reigning and alterations). So you don't need to read the old quest nor feel like your efforts from there amounted to nothing.
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The Undersecretary
It is the 41st Millenium. Violence is unending, war is but a constant reality, In the grim darkness of the future, your life is already dictated by the Imperium of Man. But one can try, and try as you will. You are but a mere human, incapable of shaping the galaxy, even your fate and thoughts are not yours to command. In this grim dark future, you are Alethia Amadeus, Undersecretary Of The Adeptus Administratum, a rank below the Master Of The Administratum and a rank created just for you.

Your responsibility is to oversee all the divisions of the Administratum, from the smallest matters like record-keeping, to authorizing what supplies go to whom, there is never an easy day for you. However, that did not mean luxury was not available. Far from it. In your service as the Undersecretary of Administratum, you were known as

>The Serpent of The Administratum
>Madame Heartless
>The Harbinger

Despite the name, you were respected for your power and competency. You were the definition of cruel pragmatism. And as of yet, you never made a mistake.

“More Amarax? Madam Undersecretary?”


At least when you were on a pleasure planet, you were given the luxury you deserved. You retrieve your quill from the pile of parchment to sign off some documents. Supplies here, weapons there, construction approval there. All in all, it was a productive day. Of course, it was, this is you after all. When have you ever failed in your perfect life? You gently swirl the amber liquid in the crystal chalice. The wind was blowing gently, and the sun was just at the right temperature. Weathers like these you contemplated on the matters of the Imperium.

>Your worry was that of the astartes, spread far and wide, lost in the galaxy…
>The Inquisition, you hated them and the rampant authority. It was thanks to the Administratum that they did not dare to trample everything
>The Ecclesiarchy, the leeches of the Imperium among many
>The Administratum, the festering system that needed a dire rework, the greatest problem that would never be solved
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I'm a demon? #6
>MC sheet:

>Previous thread:

>For a compilation of world building and a short description of ALL characters read:
This document can be edited by (you)

>Summary: It was too large for upload in 1 post apparently

The puzzle pieces are in front of you.
It's not a hard riddle but it still requires you to work on it.
You came to this town looking for the creature they were summoning to kill it and complete a contract for someone you barely knew.
Good pay if you manage to find it

You had set up your camp in the main square a few hours ago.
You had wandered around the place trying to find someone and found only ruins,
a ghost town created a few days ago, you estimated.
Emilia, who had taken the liberty of looting some houses,
Informed you that there was no one inside, and nothing of value.
Only houses that they were already collapsing due to their age and lack of maintenance.
Ihlist and Ghal had gone a little further in their exploration,
going to the fields and finding that some of the domestic animals were still in the area.
And the Church, the only building that would have been remarkable in this lost town, was a heap of stones.
The destruction of the town seemed to have spread from that place, and as such, it was the one that had suffered it the most.

You knew more or less what you were looking for, yet there was no clear indication of where it was.
It had to be hidden in the woods, but without a clear direction to follow you would need to get lucky.
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DC: Henchman Quest #18
Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. Last time, you made a new friend, raised some hell in London, crossed over into France, picked (and won) a few fights, and decided to plunge into the depths of the Parisian catacombs.

Now, you’ve begun your investigation of the Intergang expeditionary site and discovered a grisly scene.

> Hello everyone, and welcome back to another issue of DC: Henchman Quest! As always, I’m AxisQM. Rules are simple but flexible: 20-30 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins encouraged. If rolls / votes are slow to come in, I’ll do my best to adjust for it.


Link to Previous Thread:

Link to Archive:
30 media | 429 replies
Ancestral Isekai Quest
How and why you died did not matter, it was quick and painless. What is stranger however is your current predicament as it appears you have taken the place of your ancestors, now the question is which one?

>You took your fathers place (born in the late 1940s-early 50s)

>You took your grandfathers place (born in the late 1910s-early 20s)

>You took your great-grandfathers place (born in the late nineteenth century)
4 media | 89 replies
Maximum Spider Quest #7
spider-man-chelovek-pauk-peter-parker-piter-parker-peter-par - Copy
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! You also adopted the identity of "Spider-Man", for anyone that doesn't know about your illegal exploits, but that's besides the point.


Last time:
The Desperados rob a bank, and several months later, Ben finally begins his operation to capture the Silvertongue. The only problem is...the Serpent Society is trying to run interference!

Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.


Character Sheet:

Equipment and Gear:


10 Commandments of the Desperados:


Good luck and have fun!
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A life well lived?
You've just been born. Who're your parents?
>the smiths: a rich millionaire family (H wealth, L affection)
>the johnsons: a middle class suburban family (M wealth, M affection)
>the williams: a working class blue collar family (L wealth, H affection)
32 media | 214 replies
spess quest thing, part 3
Oh shit nigga! You are Agent No Name. You are a faceless Galactic Empire Operative. The crown princess has been captured by the rebels!
While the imperial navy launches a frontal assault, your mission is to sneak through the battle lines, find out where the princess is and extract her.
Aboard your customized STEALTH battleship ST-100, you command a small squad of ships, hot on the trail

You have just taken down another rebel squadron and is now on your way to the next sector in pursuit of the princess.

255 media | 803 replies
Warhammer 40K, Great Crusade, warhammer 30K, Primarch, Collective Game, Horus
men of iron
(previous thread)

++The Rules++
>Vote with Greentext
>Write-ins can be accepted, and might even be used in the final without majority rule.
>Have Fun
>You can suggest Character Action or a whole scene

>Welcome to the Quest of the XXI Primarch ,arrived in M30 787 with his Pod on Planet Thion III

Recap for Those who don’t want to read the 1st part of the Quest:

The current Primarch called Phi Thionson is a mixture with the memories and overall skills of each of the following Primarch:

-Sanguinius (inherited a manageable form of Red Thirst and Precognition)
- Perturabo ( inherited his analytical and engineering skill)
- Vulkan ( Inherited his craftiness, his pyromania and perpetual/toughness skill)
- Alpharius (inherited his infiltration expertise, skills and appearance changing abilities)

He is genetically very stable, and his physical flaw are limited. His defective mind has mental Leakage from his composite Primarchs memories and has a data bank memory integrated from the 42K years. Data created in collaboration with 1st foundations Chapters, Grey knight, Adeptus mechanicus and Custodians. Not a Marie sue (because he will actually oppose bug E somewhat)

XXI has Landed near the Maelstrom on the eastern side of the Galactic Core, Segmentum Ultima, on a planet filled with AI, Votann and few Men, called Thion III, on system Thion. The world is a frozen hellscape.

The Primarch has been recovered by an advanced Votann like AI called UR-026, and raise by the locals. We are currently in 801 M30 during the last great war of Thion Unification. He is head of the small Legion (1000 Marines and 4 000 scouts) called the XXI Crystal Dragons.
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Heretic Cultivator Quest 9
Heretic Cultivator
Previous chapters:
Huanliuxue (欢流血, Happy Bloodshed/ Happy to Shed Blood) ! That is the name you wear with pride! As the wisest of all demonic beasts and greatest Wild Princess to grace the mortal realms with their presence in at least ten generations. In the palace of the failure of an emperor Long Tiantunri, you had done what no magical beast has done since the mere existence of beasts with intellect to match that of mankind was outlawed by the nine heaven's themselves, reaching the "True" awakening as detailed with the treasured relic left behind by the long dead Niu Bingwen, the divine manual, the Bestial Edict to Attain- Human Form (兽诏书为高达-人类形式, Shòuzhàoshūwèigāodá-Rénlèixíngshì.), by reaching a true and intimate understanding of human nature and wisdom and realizing you have held it in your paws for sometime, as well as in your own passionate imperial heart.

And if you were not in the den of a dog who needed culling and quick, you would have began the trial and faced the mandate of the heavens by attempting to undergo the tribulation traditionally faced by Awakened Beast such as yourself. Attaining a human form of your own, so you could stand as equal of those demonic beasts that came before and renounce the claim that your existences was wrong or the result of demonic cultivation. Performing such an affront against the heavens, gods, and laws that hated you would be wholly irresistible to not do so immediately. However several unaccounted for circumstances, besides the fact Long Tiantunri dared to live in your world, prevented you from undertaking this vital test.

One, was that your loyal student in medicine and assistant in doctoring, Yuyi and Yongzheng were still in the palace, and the latter was determined to, despite his station as a zealous Buddhist monk, to take part in the exectution of the worthless monarch. Another was that there were many questions your natural feline curiosity demanded to be answered. Like, why did the former emperor's departed soul speak on your behalf, why was there a cult attacking the second imperial palace the same night as the three dian brother's attempted to take the emperor's fat head, aided of course by well crafted pills and spirit medicines made by your magnificent self.

But the most present obstacle preventing you from undergoing the tribulation of transformation, was the Ling Ogress herself! Who had appeared in the palace suddenly and threatened Yongzheng as she had threatened Fu, Hong and Qiang a few years prior, as well as that worm Mao Weixiao,

Luckily, however, out of all of the pressing matters you needed to see to before you could finish your journey and take on a human form, The ogress was the easiest to contend with, since she was battle junky through and through.

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Retaliation Quest
“Nature abhors rulebreakers. And few rules are held in higher esteem than causality.
I remember this lesson as the spent jump-coils surrounding my craft disengage, floating away like burnt petals. I remember it as I turn my gaze backward to catch the twinkling light of precious Sol, only to see it replaced by a hollow void in my central vision.

Nature abhors causality violations. But even when causality has already been violated, punishment can still be levied.

I know my punishment. It is denial. For the next fifty-one years – the precise sum that my FTL journey has stolen – the universe will censor information from my home system. Light from that era will not reach my eyes. Pre-recorded information contained in written records will not pass through my senses.

Fortunately, there is one small caveat.

Biological storage is stubborn. The inherent fuzziness of the human brain cannot deny cosmic censorship, but information that is pre-imprinted can resist it. Thus, for a short while – an hour, maybe two - I am able to stretch my status as a cosmic fugitive a little further. As I did, I recall…

Fading images of boiling seas and shattered mountains. Of the beloved cavern-cities of my home planet collapsing into a choking sea of rust-red oxide dust. Of rage. Watching dotted trajectory-traces converge on a twinkling system at the heart of the dipper constellation: an alien civilization that had taken Darwin’s lessons to heart far better than any human nation ever has. Then a hurried launch; the dirty flash of experimental jump-coils followed by the soft darkness of reefersleep.

As my ship slips into a now-familiar system – and I register the brush of alien radio chatter against the sensors – a distinct sense of purpose begins to emerge even as my memories disintegrate.

We have lost our civilization.

And in commemoration, I shall burn theirs.”




Welcome to Retaliation Quest, a short, experimental quest loosely inspired by highfleet and HOTDS. While I will try my best to craft a cohesive narrative, the main focus will be on COMBAT. Use sensors and trickery to pull apart an intersystem polity before pounding their worlds into dust! Almost everything is deterministic, so dice rolling will be kept to a minimum. First few turns will be a little hand-holdy, but I plan to open things up afterwards. Feedback is always welcome!
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Kill la Kill Quest 5: "Friend or Foe"
KLK Quest OP Image updated
Welcome to Part 5 of Kill la Kill Quest!

Your name is Anon Meipan, you were a member of the lower class, the no-star student body until a chance encounter gave you an opportunity you'd never dreamed off. Becoming a member of the Elite Four.

Right now though, your very position in it is being threatened. Your own machinations are slowly catching up to you and now you're being told that you're going to fight your friend Ryuko. Immediately AFTER being informed she's gonna be forced to fight her other friend Mako! There's no winning here!

Your vice president and also best friend Maiko suggested you try and blackmail the Elite Four but...

"I don't know about that..." you respond with a sigh

"Yeah, probably too ambitious." she says "I'm sure you'll figure it out Boss!" Maiko says beaming

"I don't know Maiko, I think I'll just have to fight her." you say resigned

"You sure?" she asks "Ain't you already on thin ice with her?"

> No I'm not sure.
> Yeah... yeah I'm sure.
3 media | 105 replies
Chrono Trigger: Frozen Moment #3
Frozen Moment 3
"From the lips of everyone prayers flew to the sky."

You are Gaius, a Water Mage born and raised on the floating islands of the Magical Kingdom of Zeal. A chance encounter with Princess Schala on your twentieth birthday has lead you both to an adventure through time, to a ruined future where most life has been drained from the planet. You fought robots, kissed the girl - more than once - and met Chrono, Marle and Lucca, three fellow time travelers from a green and peaceful era long after your own. You learned that Schala was fated to die and your Kingdom destroyed in the same incident, an incident that nevertheless seems unrelated to the almost-dead world you found yourselves in. You were on your way to watch a 'video' of Lavos, your God of Magic, supposedly bringing the world to an end, when you agreed to help the inhabitants of Arris Dome, the last survivors of mankind, with their various problems, the party split and you went with Schala who asked for your help to Enchant an item that would help these people grow their crops inside the Dome.

And so you found yourself alone with her in a locked room that no one else could enter. You were sitting side-by-side on the floor, holding her close with your arm around her shoulder. She proudly held in her hands the golden disk that she had just finished infusing with an emotion, the first step of enchanting an object. The emotion she had chosen was joy and in her own words the effect would be 'as strong as it can be' because of your help. A help that consisted of... simply sitting next to her and holding her. Because you made her happy.

She had just asked if you wanted to stay for a while and talk about Enchanting now that she no longer needed your help. She was impossibly beautiful, looking at you with a tender expression that made your heart melt. You had already decided to answer her request in the only way that you could, but first... wordlessly, you turned your torso to better face her and put your other on the side of her head. Slowly, your face began approaching hers as you gently guided hers towards you in turn. She did not resist. No, when she understood your intention, she leaned forward, her cheeks flushed with red and her mouth half-open in welcome. Your lips touched once again. You savoured that familiar flavour of salt and iron and something more that was uniquely her.

And then all thought evaporated from your mind as you lost yourself in the sensation of kissing her.
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Supreme Space Monke Ruler Quest 7
Space Monke Quest7 header
You love the flowers. All of them are imported from off world. The only one from Jaxt is these white ones- Westland Flowers. That was your suggestion, and your mother agreed!
142 media | 1856 replies
Mobile Weapon Saga(Quest) #1
It is the year 776 of the Universal Millennium, and humanity has prospered in the bask of space' cradle. New colonies, new planets in the solar system, from Mercury to Pluto, even as regimes and era's come and go, technology lost and rediscovered, humanity carries on. One Erik Bridger was another such soul, soon to be swept up in the currents of destiny.

-Luna 1


-Mobile Weapon Engineer
-Mobile Suit Test Pilot
-Mobile Weapon Conscript
-Mobile Weapon Enthusiast
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Do Your Best Quest #138
After finding Jesse at Pascaline’s delicious cheese stall, together you return to the Bus Stop to wait for Grace & Mirjam to come by. The time limit you agreed upon is about to expire, and you hope your friends don’t arrive late, because you don’t want your guest here to get angry.

Is he a guest? Is this your bubble dimension? Or should you treat it like another place in the world and not act like you own it? Like you’re in another town and that’s it. Nobody owns a town. What a little shit you are, thinking you own this place. You didn’t even build it. Wilma did. It’s Wilma’s big ass bubble. Or is it San Wich’s? A collaborative effort, maybe? You can’t get a bubble this big alone, unless with the help of Jackey Frosties. That’s still teamwork. The world around you is made by many factors, circumstances, and collectives— what a wonderful existence. You’ve spent days here and this is the first time you’re wondering about these useless technicalities. Whatever you do, you mustn’t bring this topic to light with Jesse.

“Why are you staring at me like that?” Jesse feels annoyed by your aloof glare.

“Sorry, I was wondering about the philosophical implications of this universe and its nature.” You adjust your glasses while trying to sound smart.

“That’s a rather profound topic.” Jesse likes where this is going.

“And I have no profound comments about it.” You look at the stars. Oh which there are none. Because it’s morning. Except the sun. You don’t want to stare at it or it’ll make you blind. Philonune reminds you, you’re unaffected by its light. Too bad you’re wearing glasses, so if you continue, it’ll melt your face by the ray lights being intensified by the glass. Now you’re wondering if you can stop the melting process… No, you don’t want to do something stupid right now.

“Would you rather talk about something else?” Jesse kicks a rock.

What do you do?

>You have decided that the Tomatoes are missing, look for them!
>Ask Jesse how he reached the Shopping District to be easily found by you.
>Ask Jesse why he got bothered by your staring.
>Kick a rock farther than Jesse did.
>You wanna do something stupid. Try to see if you can stop the light from the sun from melting your face.
>Write In.
27 media | 135 replies
Sworn to Valour Quest #30
Sworn to Valour - Cover - Pilgrim's Progress
“A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”

Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.

The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.

Were it so easy…


/qst/ Archive:
Our Knight, Deeds and Equipment Pastebin:
Faith, Politics & Intrigue Pastebin:
Foes, Foreigners & Monsters Pastebin:
Dramatis Personnae:
OC Art & Memes:
210 media | 1320 replies
Ashen Dawn: Panzer Commander Skirmish
In years long gone, there was once an empire known as the Nauk, who sailed from over the sea through the Great Maelstroms and made the whole of the continent of Vinstraga their dominion. Before the Nauk the continent was naught but chaos, and the order of conquest united the stricken, barbaric land. A thousand years after the landings of Sversk the Conqueror, the last strained ties holding the Nauk Imperial together fell apart, but all would remember the Nauk Imperial being the beginning of history- and the inheritors of its glory, proud to call themselves the first of Vinstragan men.

The southern country of Vynmark claims a part of this lost glory, successors of the Nauk as both princes of the land, and lords of the sea, the latter which has made them exceptionally wealthy in recent times as the goods of the newly opened east flow around the isolationist Twaryi and through the greedy and unquestioning merchants of Vynmark’s shores, overseen by the noble Landgrafs and their high courts. Confident atop their enormous wealth, and their subjects content to feed off the succulent scraps of luxury, Vynmark has found itself ill prepared for the rapid change of today’s world…

Our generation was meant to know nothing but peace.

Vynmark was safe, and prosperous. Not without its flaws, but it was set apart from the rest of Vinstraga. From the world, Velekam. For decades, we knew nothing such as war, as battle, not in the heart of Vynmark, where the sun’s glow and the sea mist scattered fairy-blooms all about hills and plains that never knew the smell of blood. We believed that our ancestors had won us this idyll, and that we were meant to do naught but enjoy it, whilst whomever wished to play at war would never see something like the whispered-of yet so far off brutality of the rest of the continent.

Soon enough, we found that we had not earned peace in our lives. Nobody had.

176 media | 1572 replies
Toy Soldier Quest #1
You don't know why, but you've woken up. It's dark, and you can hear gears churning in your chest. You don't think it used to make that noise, but you can't remember what else it ought to do. Your eye clicks open - just the one, a camera buzzing as it begins transmitting to your whirring brain. You realise, belatedly, that the other eye isn't working because there's a knife in it. A knife being held by a filthy looking man, who seems somewhat alarmed - perhaps because five inches of steel through your eye socket seems to've made you more alive, not less.

>What is the man wearing?
>Ragged furs - his brow his heavy, and he is covered in the ash of a fire. Scale tattoos mark his skin.
>Chainmail and plates of steel, his knife fine and sharp, but not nearly enough to kill you. He is praying, under his breath.
>Ripped biking leathers and bits of old tire - a necklace of teeth and a pipe pistol at his waist.
>A tin helmet and khaki green uniform. His bayonet is lodged in the wall behind your head, and the rifle is pressed about an inch behind where your eye used to be.
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Northern Californian Ghost Hunting
A young GHOST HUNTER roams the desolate wasteland of NORTHERN CALIFORNIA, searching for lost spirits to feed to his VEHICULAR POLTERGEIST.


Somewhere just outside of the united township of Long Coal, a shambling pile of pale skin, baggy clothes, and Axe body spray lays asleep in the back of his uncle’s Hearse, dreaming about sugar plums and rusty syringes as his uncle unknowingly drives the both of them out into the middle of nowhere.

The car comes to a sudden halt, and shuffling sounds come from the front, stirring the sleeping boy to pry himself out of the small coffin he had been napping in. He shambles his way out, popping open the back and stretching as his bare feet hit cold asphalt.

He walks over to see his Uncle, the elder man obviously not yet aware of his shifty nephew's presence. A smirk grows on the lanky boy's face and he suddenly blurts out, "Yo Uncle Lars look out!"

His uncle jumps in shock, his hand tensing around the object in his hands and turning to see his nephew. He sighs and turns the rest of his body to face the boy, a tired smile on his face, "Oh hey Tucker-" he mutters, before putting what Tucker quickly realizes to be a shotgun right up to his uncle's own chin.


A rain of cranium and grey matter geysers into the air and paints the pavement in front of the wide eye boy in heaping smears of red.

Instead of screaming, as is the sensible thing to do, the boy simply shuffles away, looking at the mess now staining his jacket. "I just got this fucking shirt dude…" he kicks a pebble at the corpse of his now headless relative.

A long silence fills the vastness around the pale boy, and he sits down in the back of the Hearse, "better move this body… if the sheriff finds this I'm fucked."

"Need help, removing ssssssome evidenccccce?"

The boy turns, eyebrow raised, only to come face to face with a nasty specter of shit cars and formaldehyde.

"Let me help you ssssssonny, I'll deal with all your problemsssss and you'll feed me, sssssoundssss fair to me."

A pit sinks in the poor boy's gut, he has no idea what the fuck is going on, but whats the worst that could happen?
4 media | 19 replies
Fireborn Quest
Spending the youth as the weirdo of the village was very traumatic, you didn't had any real friends and people made fun of you for apparently no reason. One day you discovered you could set things on fire just by willing they catch fire. There seemed to be no difficulties whatsoever for that, as long as something was flammable you could set it on fire with a thought. A bunch of burnt buildings lately, people started to think that maybe the weird of the village who on occasion was sighted laughing near the sites of the burnings was responsible for it.

Before you could be caught in their witch hunt, you darted out of the village with just the clothes on your back and a will to gain a greater understanding of magic.

You run and run and run until you are exhausted. You find a river. Rivers mean there are people not too far away. Down the river, if you remember right, is the capital. They aren't too keen on witches there, as the tales you heard as a child serve you as admonition, but if you use your powers sparingly there may be a treasure trove of knowledge to be had in a great city.

Up the river there are mining towns and villages all the way up to the mountains. Now and then a river merchant can be found, going downstream with heavy ore, or challenging the current with not as heavy cargo like textiles.

Or you could avoid the main river altogether, if you recall correctly there is a swamp around here somewhere, where the animals go to lick salt and the only humans around are hunters, who tell horror stories about those places of death and decay.

> Go downstream towards the capital
> Go upstream to mining villages
> Venture into the swamp

By the way, are you male or female?
20 media | 64 replies
Genus Loci (A Dungeon Core One Shot)
There was a clear sphere floating in an endless void, cupped in...let’s call them hands, easier that way. A light flickered inside the orb, weak at first, but then growing to a bright incandescent glow. Awareness stirred inside, nascent, weak, confused. There were hands holding it, a being watching it.

“A core must choose, Tormentor, Challenger, or Gardener. Which will you be?”

Tormentor: The oldest style of dungeon, a loathsome place of death and pain. Tormentors grow stronger with every gasp and scream of their victims, and design fearsome deathtraps that lure in the desperate or foolish. As they grow stronger they eventually begin to spill out armies of monsters to feed their never ending hunger for more suffering.
-Gains Mana from each point of damage and each death to invaders.
-Can take prisoners, torturing them over time to produce more mana

Challenger: This dungeon revels in the glory of excellence, often expressed in combat. These dungeons build elaborate arenas and grand challenges, often taking the form of coliseums. These dungeons grow stronger with each challenge overcome, urging those who brave its halls to ever greater feats.
-Gains Mana from each combat
-Gains Mana from invaders overcoming “Challenges”

Gardener: This peculiar dungeon type draws strength from the happiness and well being of those within it, seeking to create pleasant areas where visitors linger. Gardens, fishing holes, scenic vistas and cozy hotels can all be found within.
-Gains Mana for each visit to a room
-Gain Mana for each item acquired from the dungeon.

> Tormentor
> Challenger
> Gardener
12 media | 302 replies
Pokemon Trainer Quest Part 13
Alex _Kitfox Crimson
Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified.

Inventory, pokemon stats and other links:

New Discord for questions, discussions and announcements:

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills.

Last time, you made camp after cleaning up after team green, went on a night time bushwalk, caught a Murkrow, missed catching a Rowlet, helped Gareth catch another Rowlet, made it to Saltcoast City and fought off Team Green.
4 media | 103 replies
The Backrooms: Going Rogue
You've worked as an explorer on the frontlines of the backrooms for M.E.G. long enough to have faced several close calls and a dozen dangers and now, resentful of management and how they study and research in the safety of HQ, you've finally snapped and your mind starts reeling through ideas of sabotage and payback for these slights, these your most prominent ideas
>Capture a few death moths and release them in the boardroom
>Find a way to lead the partygoers back through the gate
>Create a bomb out of a pipe filling it with ammonium nitrate and nitromethane to destroy their gateway and the chairman's office
>Insert original idea
Replies with highest rolls will have the greatest chances of success. The most popular reply will be choosen. The dice is dice+1d12
3 media | 22 replies
Dragonborn Antipaladin Quest Volume 6
Almost one full day ago, a party of a dozen Drow—subterranean elven outcasts—sallied forth from the oasis-city of Wevenore and into the deep-dark of their ancestral funerary-caves. Their objective was to reclaim them from a mysterious horror which had rallied the primitive, monkey-like ‘ghouls’ who picked at their dead into a terrifying and organized horde. Nobody knew quite who or what this mysterious adversary was, but those who had survived encounters with the feral beasts described some sort of ‘Ghoul Supreme’ egging the lesser creatures on.

At the elven militia’s head was no Drow noble, but reptilian foreigner of monstrous description: a lizardman called ‘Theral’ for his shining, coppery hide. Those elves who guarded the borders and patrolled the far reaches beyond the eyes of Wevenore’s nobility whispered tales of this dreadful being’s exploits.

They said that he had slain the Devourer, a great king-slayer of the westernmost caverns, and that he had subdued and subjugated the ancient and shapeless Shoggoth with his own two hands.

They said he spoke like an elven poet—that he could soothe the heart of any elfman or elfmaid with his rumbling polemics to peace, and stir any elf or animal to righteous fury with his fiery sermons to war. Even his charming half-breed knight was said to have such charm as to have courted a princess of House Yvonlace.

Rumour had it that he had conquered the greedy dwarves and stopped their damnable downward digging, humbling them and making them slaves of a new kobold kingdom in the Bloodrise mountain range.

They said that he was the heir of the Dragon Kings of old—mighty tyrants who once ruled the earth in a time before even elven records.

They said that he served the Gods of Evil, and that those who joined him in their worship would be permitted to march in his dark legions, to retake the surface-world and slaughter the traitor-elves.

Some—the impoverished and lowborn, the impatient and glory-hungry young warriors—spoke of him with undisguised awe.
Some—the nobles of Wevenore, the highborn mages, and especially those up-and-coming Princes Ascendant who saw his connections to House Yvonlace and the exiting Queen Myrymma as a threat—regarded him with less enthusiasm.

When he emerged from the funerary caves at the head of a triumphant procession, holding aloft the head of the slain Ghoul Supreme and proclaiming the caverns below purged of ghouls and lost souls alike by grace of the God of Death, none could deny that his visitation was IMPORTANT.

Whether that was for good or for ill… Well, that remained to be seen.
59 media | 467 replies
The Game of Games
As far back as you can recall you've had inexplicable "feelings". Almost always of fear. And then, occasionally, something bad would happen after one of them- a relative passing away, a bully punching you, or sometimes just a movie you'd been looking forward to turning out to be shit. Up through Middle School you'd wondered if this was a power of some sort- futuresight or the likes.

The actual explanation was much more mundane: a combination of generalized anxiety order and confirmation bias that only seemed to make it worse. If someone expected something bad to happen half the time, then oftentimes one would take any misfortune as proof that those expectations were true. Or so your aunt, a licensed therapist, said. Since then your "feelings" have calmed down a bit, partly because of the wonders of cognitive therapy, and partly because if you say that they haven't then your parents might consider putting you on medication which you know they can't afford.

Today, you're leaving to start college, and your feelings have been worse than ever. That's to be expected though. You'll be living on your own for the first time in 18 years in a town where you know absolutely no one, and you'll need to find some work quick that can cover your tuition. It's absolutely normal. Anyone would be nervous. There is no reason ton panic.

You continue repeating this to yourself as your best friend, Jason, drives the van. A minute ago you felt somewhat disassociated, as if you were really just an observer, floating behind yourself and staring, but that's getting better now. The heart beating a hole into your chest slows down a little. The ringing in your ears fades. The world feels real. It's going to be fine. Just as you're thinking that, Jason says something.

"Mitch? You alright dude?" "H-huh?" Only as you choke out a reply do you look at yourself in the car mirror. A pale face covered in sweat stares back, before letting out a slow, deep breath. "Yeah, I'm fine. Just overthinking things. What were you saying?"

"I was asking what major you were planning on doing again. You were still undecided last month, right?"
>And you still are. You have no idea what you want to do, just that you want a cushy white-collar job, and that you probably need a degree to do it. You'll just do gen eds for now.
>Biology. You're too dumb for med school, but you figure you could still do plenty of good helping with the non-human things.
>Computer Science. Ever since you dug a working laptop out of the school garbage you've been fucking around on the things, and it'd sure be nice if you could keep doing that.
>Art. Sure, it probably won't pay the best at first, but people say you have a talent for it. If you're lucky you might even make it big before you graduate.
43 media | 147 replies
Heir of The Red Star Quest #1
In another world far off in the galaxy, another place, another possibility of life. An world beset by ills man made and nature born, an new being would be born into it. Beneath an moon of verdant green, your life began in this alien and odd world of life, death, and mortals playing at god.

An old laboratory quietly automates itself as an pod cradless it's cargo in viscous, life preserving fluids. Nearby computer and electric chatter beeps, bops, and dreens as some sort of protocol is initiated as the lifeform within awakens as the fluid drained and it's cargo awoke to an lonely, sanitary environment...
>The Being?
Artificial Humanoid
>Biological Delineation
0 media | 20 replies
Guess a letter!
3 media | 18 replies
You find yourself in prison for some sort of heinous crime that you almost assuredly committed, but -can’t quite seem to remember-. The room looks thoroughly barren and you are -completely naked-.
51 media | 111 replies
Saiyan Conqueror Quest 185
Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Help fund quest art commissions here:

Quest rules are as follows:
>30 minute voting windows
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your last roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>I can change any of the above rules at any time for any or no reason
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

Current Arc: REMNANTS
140 media | 935 replies

Congratulations on this recognition!
Great job, (NAME)!
Extremely proud of you and your achievements (NAME)!
Congratulations on your outstanding achievements in ____.
Congratulations (NAME), I’m so proud of you.
Congratulations (NAME) on your extraordinary achievement!
Congrats, (NAME). Thank you for being an inspiration for so many of us.
Congrats, (NAME). So happy to see all of your success.
My heartiest congratulations on this new role!
Heartiest congratulations on your new achievement!
Congratulations! I am super proud of you!
Well-deserved recognition of your work.
Congratulations to you and your team on this fantastic achievement!
Not many people have a story of their own to tell. You have a story of your own, and there are so many others to tell it over and over again. Congratulations!
Congratulations! You proved once again that hard work must pay off. All my best wishes to you.
My warm wishes go to both of you. Congratulations on being engaged, and tons of best wishes for a new chapter of life.
My heartiest congratulations go to both of you for starting a new life together. May the joy of today remain with your forever!
Warmest congratulations on getting your dream job! I hope this is only the beginning of your prosperity!
0 media | 1 replies
Space Peon Wrecker Quest
Space Wrecker Titlecard
Earlier today, you had an unscheduled heart attack. And of course, it was during your only free period.

Though you had no good reason to, you had started to think that after being regimented for eight years without any issues, you weren’t ever going to get an unscheduled attack. Supposedly, such a thing is possible. More than a few of your fellow lifers aboard the Commissioner claimed to never have had one, including your neighbor, that dozen-lifer Ironbelly.

The scariest thing about it though, was how mild it started out, mild enough that you nearly convinced yourself that you weren’t having an attack. Now, obviously, there was no way you were going to be completely certain. You don’t rate a waking harness. But you would have at least thought that the onset of an attack would have been … well, less subtle than a slight unexplained ache in your left arm. After you noticed it on your way back to your cell, and you finally clued into what it might mean, you hesitated. Even though all of the peons here – except those in the Belly, of course – are entitled to medical attention, you know full well that those who go to a sickbay with nothing wrong with them quickly get a reputation as malingerers. And that is not a reputation anyone would want to cultivate. You won’t make trustee, won’t be respected in the blocks, and the medics are less likely take you seriously and deal with you promptly.

But in the end, you relented. You walked yourself over to the nearest medical station and got the attention of the man on duty, a no-nonsense looking trustee. Within twenty seconds, you were in a harness, and he was running tests. Within a minute, you had been diagnosed and you were convalescing on an incredibly uncomfortable built-in chair, with a good-sized dose of Ticker Tape dissolving under your tongue. After securing the rest of the Tape and then finishing whatever the Hell he was doing before you came in, the trustee comes back over to you, and checks the read out from the harness.

“Alright, you are back within safe parameters.”

He turns away from the handheld reporter, looking you over. Then he sets it down and takes the harness off of you, talking all the while.

“On dosing day, you need to make sure that whoever is doling out your Tape knows that you were prescribed a standard emergency dose today. I’ll leave a note in your file, but odds are they won’t bother reading it unless you tell them to.”

As he winds the leads of the harness back up, he looks at you, and you get the sense that he is thinking of saying something else on the topic … but in the end he decides against it. He returns the harness to its drawer, then turns back to you.

“In consideration that this is your first unscheduled, and taking into account that you are seventeen, in excellent health, I am going to clear you for sorting duty on second shift today. Questions?”
86 media | 562 replies
Marvelous Black ~ Thread 1
[January 1st/1999/United States/Texas/Downtown Austin/Rooftop Assignment]

You’ve been waiting on the rooftop for an hour now, thankfully your new uniform is rather comfortable, but the nature of this case is like nothing you’ve ever experienced before. You know MagiPol is known to operate in strange ways, but this is a bit ridiculous.

Your name is Arthur Roland. You’re a 25 year old detective, well, ex-detective now. Your last case as a private eye was just six months ago, assisting attorneys in the case of the murder of Lloyd Johnson at his own estate in Houston. It was routine. The suspect, Johnson’s stablehand, swore he had nothing to do with it. Johnson told you he was telling the truth with his own mouth, which is a bit strange given that he was a dead man. But you saw him, heard him, believed him. It led you to the real perpetrator, his wife. All the evidence checked out, and they put her away, but to a certain group there was simply no doubt. You couldn’t have gained the crucial evidence without speaking to the dead.

You were quickly contacted by MagiPol, who have now recruited you into some sort of program. You obliged, the pay was far higher than what you were offering for solving petty cases, and you always had a penchant for action on top of investigation.

You studied, got tested, did a whole bunch of interviews with all sorts of national police types. But eventually, all you received was a phone call directing you to a rooftop overlooking a bunch of warehouses in downtown Austin, Texas.

And to “procure critical ordinance, then wait for instructions.”

The ordinance in question was a stylish black full-body suit and helmet, perfectly fitting your form. As soon as you settled in, the helmet lit up with a display, and a prerecorded message.


You’d only heard passing rumors of the Marvelous Rangers, a covert anti-terror group that did missions all around the world. Speculation was abound. Were they vigilantes? Terrorists themselves, perhaps?

Nope. Just a pet project of MagiPol.

You suspect you’ve been selected due to the incident in which you saw a ghost, rumors had it that the members of Marvelous were all gifted with inexplicable supernatural abilities…

3 media | 21 replies
Boshin War Quest 45: Krupp
BWQ Title Card
The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and general in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, you discussed the upcoming visit to Krupp in Essen, and set out to meet Old Man Krupp himself.



Info Paste:
1 media | 32 replies
Mechanicus' Primarch Quest 11
Pimarch Quest Title 2
The time of expansion is over for TalOS, even as the Great Crusade rages on in space. Several years have crossed with the now Fabricator General working on building an Empire within an Empire. After this time though, opportunities have once again presented themselves. The trials and tribulations of Rulership must be overcomed, something that brothers have been broken over.

++The Rules++
>Vote with Greentext, otherwise they probably won’t be accepted.
>Write-ins can be accepted, and might even be used in the final without majority rule.
>If you are going to change your vote, make it so your post only links to the numbers of the previous vote. It's cleaner that way.
>If you mix votes together without modifying them in any way, I reserve the right to employ your top most pick as your vote. Claiming it as a write-in won’t work either unless you modify it to convince me otherwise.

235 media | 1457 replies
QTG: Spooky Halloween Edition
QTG witch correction
>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews:
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as

>QTG Discord:
For some reason

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text[ /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

>QM Question:
Have you ever written or drawn any side/bonus/omake content, if so, why? If not, what would make you want to?

>Player Question:
What would compel you to create fan content for a quest? Pictures, writing, memes, smut, whatever. If you want to do it, what's stopping you?

>General Question:
What are your favorite character moments to read/write? Big action scenes? Romance? Small character interactions? Something else?

>Misc. Question:
If you can see any quest character/cast in a horror movie, who would it be? And what kind of horror movie?

>Lurker Question:
There is no question. Vote.
299 media | 1200 replies
Elin Veteran Quest #2: Sanctuary Arc Part 6
Previous Thread)


(Character sheets)

(Combat Rules)
27 media | 331 replies
Magical Girl For Hire #121
You skulked around more than one mansion before. Most of them tend to have similarities. This one’s no different, if you’re being honest. After leaving the sounds of the break party, you slip off to the other end of the mansion, where you can look into just what’s making all that rumbling. There doesn’t seem to be many other folks left inside that aren’t working, actually, considering that the place seems dead. Guess they’re wrapping up? Either way, you need to inform your assistant. “Gartoum, they’ve made this place into a big hazard trap,” you mention. “We might need to pull protection duty if she ends up in here.”

“That’s what it’s looking like~!” he notes. “She’s not bad at this bit, surprisingly. I have to admit, I appreciate the snuffing out of lights…well, to a good extent, anyway.”

Right. “Just keep an eye on her, and we’ll go from there,” you tell him, and from there the connection cuts.

You’re not really keen on spending the night here, but it seems like you might be. At any rate, you need to see just what all this rumbling is. It’s stopping and starting now, too, you notice. You can only presume that whatever it is either hit a snag or is near finished.
General Pastebin:
MGFH Spreadsheet:
Character Details:
1 media | 25 replies
Valen Quest 82
Searing wind blew past her, carrying with it a cloud of softly glowing embers. The flames around the princess sputtered, shuttered with the breeze, their roaring encirclement dying as her world dimmed to a whisper. You swore you heard a crack, and that sound ripped open something so viscerally in her chest that it may as well have been her heart shattering. Her outstretched arms caught the last breath of warmth from the flames of an apparition as its garnet core fell to pieces.

"Little sister, are you okay?"

It was headstrong and stubborn, but it was hers. Its temper flared and it threw tantrums, but it was a good child. It would listen to her when it mattered. It was just a little difficult at times... Just a little possessive. Just a little defensive.

Sand grit into her skin when she dropped to her knees, the fading embers of the Salamander apparition she'd nurtured since childhood nestling in her hair as her shaking fingertips scraped the crystalline shards of its core from the cooling tiles.

"You... Killed it." The words trembled form her lips. "Killed... My..." She cradled the broken garnet in the palms of her hands, and felt the warmth of Salamander recede from the depths of her soul. That simple flame, the affection and teasing heat that linked her to the desert's pulsing Throne, gone cold in its brazier. It was a chill she'd never known in her life... And her throat constricted agonizingly, a choked scream strangled stillborn as her head hung.

Blood beaded from her clenched fists, digging the jagged shards into her numb flesh. She seized him, that bastard, the one who'd murdered her child, and screamed... But the guards were upon her almost immediately. She screamed, trying desperately to ignore the hollowness that echoed in her gut. She flailed and thrashed, wresting her way free of two sets of hands, only to be pulled down by three and four more.

"I'll kill you!" She swore with every fibre of her being, locking eyes with her older half-brother as he wiped the blood - her blood - from his cheek. "I'll burn you alive!" She ripped an arm free of the guard's restraints and summoned the flame, screamed with a desperation that raked her body from within for Salamander's fury to match her own....

...But only the desert's cool night air kissed her tear-streaked cheek in answer.
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Mad Old Wizard Quest #1
It has been many years since you were last awake. The eddies of the astral realm were waning, and you saw no point in scrabbling at magical learning in a world with such little connection to the immaterium. The Eye of Leng looked elsewhere, and the teeth of Ag-Shazzar bit not upon the world-flesh. In your absence, your tower fell into nature. Towers are the embodiment of a wizard's will, and with yours dormant your tower receded, till it was merely;

>A great tree, sprawling roots wrapped around a great amber orb containing your sleeping form.
>A barb of cliff-edge, rearing out towards the sea.
>A silver-white pond in the depths of the woods of Carachon, milky and opalescent to the eye, and utterly toxic to all but you, sleeping within.
>The stone walls of the vast ruins beneath the city of Tomare.
>A molten crack in the earth, a yawning span of magma surrounding a sharp pillar of slade reaching up like the aye-aye's finger from the hell-depths.
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Horror World #7
You can't recall much before the Invasion began. In fairness, most people - the handful that probably remain that is, couldn't. All you remember before the sky came apart and the world got plunged into an unending nightmare is a sudden bright light. Not unlike the sun, but brighter and worse somehow. Much, much worse.

Just a short while ago, you, a completely unremarkable Power User were doing as you usually had, scavenging and salvaging from the corpse of a long-dead world. Now, you were in over your head and dealing with the consequences. You only pray that things will not get any worse than this.

Previous Thread: >>5393107

Character Profile, Resources and Abilities:

Thread Archive:

Rolls will almost always be a best of 3 1d100 from every player participating. DC will vary and will depend on what's being rolled for.
1 and 100 are a crit fail and a crit success respectively. In the event that both a good and bad crit are rolled simultaneously, the good will outweigh the bad one unless two or more 1's are rolled.
Vote periods will close from around 50 minutes after posting to 1 or 2 hours, or after a unanimous agreement between posters.
In the event that a tie is made between two different rolls, a tiebreaker roll will be made to decide which course of action to take.
Asking for more context behind a given choice is welcome and a vote extension can be given in the event that someone can convincingly sway other people to another vote.
Rules may be changed at my own discretion for any reason.
Write-ins are always welcome and are actively encouraged so long as they aren't extremely out of character.
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The Dragon's Hoard
Dragon's Lair
Add a treasure to the dragons hoard!

>big ruby
>[voluntary description]

First anon to get 000 steals everything.
First anon to get 666 wakes the dragon and kills us all.
This automatically ends the thread.

Due to their long lifespan dragons need durable loot.
Artifacts, weapons or gemstones are ideal.
Humanoids for example will only be found as skeletons.
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Renovatio Imperii 4
Renovatio Imperii 4
Topotērētēs ! (place-warden, lieutenant).” You call out.

“Yes, Domestikos (domestic, commander) ?” The man responds.

“Have the men rest and eat early, no alcohol allowed, we will do battle tomorrow morning.” Saying so, you begin departing for your own shelter, not having to sleep in a tent for once.
“Formation, get in formation you dogs ! You there, back straight, look at your companions. What are you, blind ? Take a step back unless you want for the Akeonians to stab you first !” One of your officers shouts outside of the town.

You watch as everyone is preparing for their march, soon enough a battle will be held, as such, discipline must be enforced and maintained to the highest degree.

The messengers you had pressed into service continue to run circles, keeping you informed of enemy movements. It seems that your messengers had not gone unnoticed, but that is unsurprising seeing as these men are not trained to be scouts.

Your force will move much slower, being as widespread as it is, unable to march side by side upon the proper stone-paved roads. But this also means that you will not end up stumbling across the enemy unprepared. Quickly, the ground underneath the feet of thousands of men is turned into mud, as a large dust cloud is kicked up by your forces. You will not be hard to spot, but the same no doubt applies to your enemy.

The sound of horns continuously rages as you march, the lack of experience common for most non-border themata (placement, district) army sees the various formations move out of order, your own cavalry riding back and forth to keep them in line when the orders sent out by the horns is unclear, or simply incomprehensible for inexperienced officers.

Eventually, you watch as from the distance as the Akeonian forces begin lining up for battle, having noticed your forces. You quickly do so in return, splitting your force into three, placing your mercenaries in the centre, surrounded by your more dedicated troops, whilst the better equipped levies are placed upon your right, where upon you also place your cavalry, aiming for a breakthrough from that side. That is because your right is entirely covered by even grassland, slowly rolling into hills, whilst your left flank is entirely protected from outflanking by the greatest defence of all – the ocean.

With forces arrayed, it is difficult to make out the Akeonian forces, but the same applies to you. You’ll learn just how large the force is once your lines slam against each other.

You watch as dozens of chevaliers rush out without any hesitation from the Akeonian left.
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A Dragon’s Flash
This is the story of Xil, a goblin mercenary that died in battle in her 20s.

During her time alive, she only cared for her horse. To keep it alive, she made a bargain with a demon to transform it into something more, in exchange for becoming a soldier for him after death.

The demon she bargained with was one of the most powerful spirits in the human world, only known by his title, the "Red King".

Unfortunately, Sablestream isn’t really at war with anyone right now. After the war between Galepeak and Sablestream ended in the late 1400s, which is a century ago, there’s not that many people that asks for favors from demons in her homeland.

In just two years, she’s reassigned to hell instead.

[bold]This isn’t what she signed up for, dammit![/bold]
Having to regulate the heat on oil vats that are boiling people alive and brush the teeth of steel beaked crows which feast on sinners are really boring compared to her old life.

What Xil really want now is to hang out with angels and deities in heaven, where there’s no work and only entertainment. According to the angels who were reassigned to be wardens in hell, the only currency there is happiness.

Tomorrow is a Uposatha day, the day of observation, meaning that all personnel in hell have a day off.

It’s now or never - she’ll be leaving for good.
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Primarch XXI Quest I
Synopsis: A new Primarch is created M41. For some ominous reasons his pod is wreck M30 on another world

It is a reboot of another quest, i had interrupted (gotta make money). the few firsts posts will be upgraded versions of the first story.

++The Rules++
>Vote with Greentext
>Write-ins can be accepted, and might even be used in the final without majority rule.
>Have Fun
>You can suggest Character Action or a whole scene
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Do Your Best Quest #137
You’re watching the Grand Finals of the Esperanza Invitational. After a grueling tournament where every single one of the competitors put everything on the line to get the chance of getting something, you’re left with the two finalists: The former terrorist and quirky villain facing against the Spacemadman.

And you wish your friend all the luck in the world, because he’s fighting something outside of it: The Moon!

Oh, Fancy!” Esperanza likes the Moon.

“Partner, it’s a giant rock.” Philonune knows the concept of the moon, yet he still decides to fuck with you. ‘Why, Philonune, why?’ You wonder.

“…Perhaps, flame users are way more threatening than I gave them credit for.” Fiora is in a terrifying awe.

“There’s no way he can wield that thing for long, right?” Jesse *wants* to believe Galactic is only showing off.

“As a guy who fought a couple of giant monsters, I’ll refrain from commenting.” You cross your arms. Esperanza, Jesse and Fiora turn their heads toward you. “I’m not going to elaborate further.”

“Was it an Enormous Crab? A man I met told me about one.” Fiora wonders.

“No.” You scoff as you elaborate further like a stinky hypocrite. Who cares about giant crabs?

“How about a giant lizard cryptid?” Jesse rolls his eyes, believing you’re bullshitting.

“Are you referring to the almighty Ghoulzilla, who’s wrath is capable of destroying capital city?” Esperanza is interested in this topic.

“Seriously, what did Mr. Won-Jae teach you…?” You frown. The boring answer might be anything she was willing to learn about…

As Galactic Calamity’s laughter continues, the moment finally dawns in Oliver’s feeble little mind…

“Buahehahuhi.” Oliver’s laugh sounds shittier than usual, monotone even, like he knows he can’t compete with this level of craziness. “Well, this is what I think about your stupid moon.”

Oliver enlarges his middle finger’s nail to match Galactic’s Moon’s size. A very mature move. Even then, Galactic Calamity’s jolliness doesn’t dissipate.

“You two, since there’s so much bad blood between you two, I’ll keep the rules simple: You have to make the other say I quit by any means necessary.” Esperanza relays the rules through her megaphone. “Are you two ready?”

The unbreakable will of Galactic Calamity against the solitary stubbornness of Oliver. You hope for a fair fight, even if the rules are a little extreme (or the lack of them).

What do you do?

>Ask Esperanza if she can teleport Jesse where you are in the Bubble. Or nearby. You’re kinda busy at the moment.
>Make everyone bet for their favorite to win! It’d be fun to speculate.
>Ask Fiora about… anything! She seems to know what’s going on, and might become an invaluable ally in present times!
>Write In.
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Rise of the Awakened
Gonna try doing something every Tuesday.

These are your races.

Speed: 50 ft
Size: Tiny
Weight: 3-8 lbs
Height: 4-11 in
Languages: Common, Rabbit
Modifiers: +4 DEX, -2 STR
Limited Capabilities: Can use paws for everything except attacking. Can only carry weapons with mouth that are counted as one hand and light weapons.
Bunny Hop: You move so fast in battle no one can really see you. In battle you are in permanent Disengagement and can move around freely with no attack of opportunity against you, enemies can only attack you if their passive perception matches or surpasses your character's Dexterity score, this will stop once you attack an enemy. When you are already in combat with someone you still need to Disengage from the fight in order to go back into Bunny Hop.

Speed: 30 ft
Size: Tiny
Weight: 5 to 16 lbs
Height: 7 in
Languages: Common, Cat
Modifiers: +1 Int, +1 Dex, -1 Con, -1 Str
Limited Capabilities: Can use paws for everything except attacking. Can only carry weapons with mouth that are counted as one hand and light weapons.
Marked for Death: You see your target, and now you want them dead. Once per day you can target one enemy for death, doing double damage to that one target for three turns or until the target is dead (The enemies weaknesses, immunities, and resistances still apply towards the result). You will regain this ability after a long rest.
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West Blue Seadogs Quest #21
Wealth, fame, power. Gold Roger the king of the pirates obtained this and everything else the world had to offer. And his dying words drove countless souls to the seas.
"You want my treasure? You can have it! I left everything I gathered together in one place. Now you just have to find it!"

The Pirate Kings words ring in your ears as you break away from Mama after the last clash the entire cake covered town, or at least those who have not managed to evacuate the area yet gawk at Big Mom. After all that fighting and all the destruction that you've wrought finally there is tangible proof that what you're doing isn't futile. The Emperor bleeds. After all the effort you put into it you managed to deal genuine damage to her and not just something surface level. She can be hurt! She can be beaten! This thought that you already knew deep down spreads through the crowd and burrows into the minds of even her children, no matter how heretical they may think it is.

None of them has ever seen their mom struggle, let alone be hurt by someone. They thought they were invincible, their strength infallible. More than the legions of homies that your men have destroyed and more than all the bruises they received, this lone act managed to dampen their morale. Now there is room for doubt. And like a festering wound its taint spreads quickly. Now the Big Mom Pirates no longer have the certainty of victory.

And that's not all. The Silver Pirates may be tired. They may have given themselves a handicap by not using lethal attacks and they may be outnumbered. But now their fervor builds. Like sharks in the water they can smell the blood and know what it means. Murray roars to his fellows.

After they let out a warcry the fighting breaks out again. The only two people who don't join them and coincidentally the only two people who do not react to this shift in the tide of battle are you and Mama. At first it seems like she hasn't even registered that she's been wounded. But she quickly disproves that by raising her palm and licking it clean without looking.
"SLURP. I hate the taste of iron!"
She grips Napoleon with both hands.
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The Big Tank (Era 2)
Hello everyone and welcome to the Big Tank, an Evo game where you collectively take simple creatures and help them fill niches and adapt to their environment by adding features to them in the drawing program of your choice! The last thread still hasn't expired yet, but the most recent post is over a month old, so it's time for me to pick the survivors and move on to a new era!

The environment has changed: it is now cooler and dryer than before! Four creatures have survived the move from the last era to this one: the Bleen, the Schut, the Plimp, and the Plonpe. You can see them represented in the starting image of this thread and the next four posts will include their individual pngs.

Every so often I, your quest master, will change the environment and kill off all but the most well-adapted creatures. These creatures will become the starting animals for the next thread.

>Previous Thread
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Drowned Quest Redux 29
2.0 29
You are Charlotte Fawkins, dashing heroine, detective, adventuress, heiress, sorceress, etcetera. Three years ago, you drowned yourself in a quest to find a long-lost family heirloom; nowadays, you're just nobly c̶a̶u̶s̶i̶n̶g solving problems with the help of your trusty retainer/swarm of beetles Gil. Inexplicably, many people "dislike" you, though you've never done anything wrong in your life.

Right now, you and your adventuring party (Gil, Lucky, some guy named Arledge) are attempting to rescue your kidnapped frenemy Madrigal, but appear to have wound up at a pagan festival in the distant past. You and Gil have obtained lemonades.


"So when you drink that," you say, "do you taste it everywhere?"

The crowd is thick, the sun is high, and the air smells of grease and wet paint and salt. You can't imagine how Gil isn't hot under his big rainslicker, but he seems to be managing. Maybe beetles don't feel the heat so much. Or maybe it's the lemonade— he's drained nearly the whole cup. He's coughing most of it back up in response to your question. "W- what?"

"Um, I was just thinking... you're drinking it with your person mouth. But you're— you're— you're not drinking it with the rest of your mouths. So do you taste it less? Do they taste it too? I don't—"

He pushes up his tilted glasses with a knuckle, then peers bewildered into his coat. "The rest of my mouths?"

"Your beetle—"

"My beetle mouths." He blinks. "I-I-I don't... um... I don't know. I-I'm not usually both at the same time. Should I try and...?"

"Yeah, go for it." You stick one hand in your pocket and watch him sip lemonade in a state of deep concentration. "Is it weird to be both at once? I mean, both the beetles and—"

Gil swallows the lemonade. "No, i-i-it's— it's nice. Um, I wish it were always like this, sort of. I feel really..." His finger taps against his cup. "This whole place i-i-is really nice, actually. Everyone's so happy..."

You are passing down a row of chintzy pay-to-play games— the prizes, from your cursory glances, appear to be offerings. Or maybe replica souvenir offerings. This hasn't dissuaded winding lines from forming. "They're not even real," you say. "And— and if they were real, it'd just be their dumb dead gods tricking them into it. And their stupid lemonade's too sour, anyhow." You've been taking tiny little sips.

"...Are you sure you're okay?" You feel his gaze on you and stare resolutely straight ahead. "Um... I-I-I didn't think it was too sour. I think they just used real lemons. Or, well, 'real'—"

You scoff. "What the hell's a real lemon? I think they just used the cheap—"

"Like the— like the fruit? I-I-I think they had all the kinds of fruit back then—"

"'Lemon' isn't a fruit. It's a flavor. That's like saying..." You wave a hand. "'Pear''s a fruit, or something. Have you ever seen a pear?"

"Um, no, but—"

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Infernity: Welcome to Hell
You awaken into the blissful fog of the usual half-minute or so it takes your brain to remember all of yesterday's problems. As the fog clears, you sort through your recent memories with the tentative dread of a man checking for bombs in his mailbox. You remember nearly finishing the bottle of Jameson by yourself, and you remember taking the pills. You remember jerking off to 3D animated Miraculous Ladybug futanari rape compilations, and with a jolt of horror you realize that it's all probably still filling your laptop screen. Deciding that you'd better get up and check before your mom peeks in your room, you open your eyes-- only to discover that 3D animated Miraculous Ladybug futanari rape compilations are the least of your worries.

You find yourself surrounded by hundreds of people, most of them also appearing to be in various stages of waking up. The ones who have come to their senses are staring in the same direction as you, and at the same horrifying scene. Packed together without much room to move, you all occupy the enclosed back of some sort of cave. Looking across the cave, the dull earthen walls are lit with a reddish glow that implies that the mouth of the cave must be just out of sight around a corner. But before the turn, in the center of the cave, there is amassed a colossal pile of corpses.

Twisted bodies with agonized faces are stacked and woven together, secured and reinforced by sheets of flayed skin stretched to the point of tearing and knotted entrails tied together end-to-end. At the apex of this ghoulish mountain is a giant throne, clearly fashioned from the bones of many human beings. The sharp, black-tipped fingers of a clawlike hand drum idly on one of the skulls which form the ends of either armrest. The throne's occupant smiles.

"Wakey wakey."

The voice that fills the cavern and shakes dust from the stalactites above you is best described as unholy. More than just disarmingly cold, it also seems to be several voices layered upon one another.

His horns, wide-set and yellowed at the ends, are about the length of your legs. They erupt from the being's head just above his temples, and curve back over his bald head. The only hair on his blood-red skin is a long black goatee with a golden band bunching it together over his bare chest. He wears no clothing, but he sits with one leg laid across the other, obscuring genitals from view. Bummer. You wanna see the devil's cock.

"Do not despair, children. You are exactly where you belong."

At length, he explains the nine circles of hell. You learn that outside of this cave is Limbo, the first circle, designated for the unbaptized and virtuous nonbelievers. Spiraling down beneath that are the other 8 circles.

"Uh... question?" A voice suddenly interrupts his explanation of the ninth circle. A large and burly-looking man wearing combat fatigues raises his hand and an eyebrow.
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40k AI Quest #5
everyone likes knights, right
Previous thread: >>5388777
73 media | 899 replies
A Scavenger's Diary
Some 80 years before your birth the world that was ceased to exist; none alive today know exactly how it happened. A conflict between empires? A mistake? Ultimately it doesn't matter, the shining towers of old won't be restored to their former glory when someone figures out what caused their destruction.

You come from a relatively prosperous town called Safford, home to a population of no more than 500. The people here owe their meager wealth to an active coal mine in town, a source of power and heat that they trade with others. You however, have nothing to do with the coal mining business of your community.

All your life you've been a scavenger; picking over the remains of the old world in search of all the things your community needed but couldn't produce; medicine, ammunition primers, electrical components, engine parts. It is thankless work, despite the importance of these goods you never receive anything more than a pittance.
That begs the question; why do you put up with it? What made you turn to this lifestyle in the first place? (This will determine your starting gear and your relationship with the townsfolk. Basic gear is a gas mask + leather satchel)

>You've always been the sort that looks for trouble, you were not meant for the mines like your friends. When the opportunity arose you sold all your knick knacks for a gun and volunteered to become one of the town's scavengers. [Sawn-off pump action shotgun, holds six shells, you've got 8 + 1 syringe of morphine]
>Your parents died shortly after you were born, as an orphan you needed to fend for yourself, you begged, you stole and eventually you became a scavenger. You were always an outcast so it was only natural you'd end up on this path. [rusty 9mm pistol, comes with one 17 round magazine + crowbar + flashlight]
>You were content to live an ordinary life but a night of drinking and a debt to a shady man had forced you to leave the comfort of your settlement's walls. After paying off your debt you came to realize working for old "Saul" (as you are sure that is not his real name) has it's benefits. He supplies you with quality gear but the jobs are a little strange and quite dangerous. Your employer seems to keep a close eye on you. [body armor vest + 9mm SMG with two 30 round mags + flashlight]
>The ruins of the old ones always fascinated you. Your ancestors seemed infinitely more advanced than the people of your town. Infinitely more interesting too. You wanted to study them and the best way to do that was out in the ruins. [5-shot revolver with 7 loose rounds + small tool pouch + headlamp with a hand-crank charger]
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The Drunkard And The Alien Quest - 4th Drink
The Drunkard And The Alien Cover Picture #4
There was a seamless instantaneous momentum in the way the car’s engine started. One Two rode the car without the headlamps’ assisting brightness over the park’s overgrown meadow grass and covered in crusty branches broken by the wind. One Two had turned away from you and instead looked onto the path faint from the yawning morning. To access the Retiree Park with a car was illegal, but it was also not meant for them. He drove you through bogs and fields and only infrequently used the paths and trails on the way to the semi-cemetery’s exit. Unlike Mary’s pride—her taxicab—the automobile didn’t wobble, convulse, or fling the seats up or down as rode away.

Instead of smashing through the fog, the luminous clouds rolled over the car like welcoming bedsheets. With only an inch or less of a margin between the brick stone pillars and the width of the automobile, One Two passed through the exit arch and cruised into the two-lined road. He held the wheel with a weak grip. He checked you, the outlandish watch on his wrist illuminating only his arm and a small part of his shoulder. He motioned to the notebook with his hand.

“Anything else you can tell me about ‘Cass’, Elmer Briant?”

You had to speak irrelevant half-truths. “She can change the shape of her body, but it’ll still remain gelatinous and orange.”

He waited until you, surrounded by the veneer, wrote that in the notebook … to the best of your ability, as scribbles you couldn’t even see anymore in the dark interior.

“How did you manage to keep the thing’s form a secret as you moved through the town?”

“I found her a dress” —Mary’s groan was furlong yet loud— “and a lid to cheese it. It worked well when it was still the middle of the night.”

“And that thing had this dress and hat on it as it got away from you?”

Your fingers sank into your thigh as you grit your teeth. “She did, it was a white dress, and I gave her a cloche hat.”

The automobile came to a complete yet fluent stop before the red bleeding traffic light. One Two hung his gaze in front of the road, the three-coloured brass cone several feet above unimportant to him as if he already knew when it was going to turn green. A few seconds after, he was forced to raise his head.

The suspended ceiling sky cracked and the grey paint fell to reveal the brilliant cream-white beneath the facade. Companionless lighting flashed and shattered the clouds. It lasted a couple of seconds and then the sombre overhang rumbled to close the crack. Beneath the same cloud, a small dot, shimmering like a polar star, was descending.

You heard One Two’s glove crease and creak. His grip tightened. He made you sit in silence for a minute, no more.

“We are going to take a detour, Elmer Briant, Mary Briant. I deem this more important.” His voice lacked the passion of his words.
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Another BS Isekai Quest
Welp, you’re dead. It’s kind of a relief actually, your life was pretty shitty and if you hadn’t kicked the bucket when you did there wasn’t much to look forward to beyond a few more decades of pointless existence before the inevitable happened. Still, despite your suffering coming to and end you are not at peace. You had long given up on achieving your dreams but that didn’t mean you stopped having them. Your unfulfilled desires still gnawed at your soul, looking back upon your wasted life you remember being…

>A Salary Man: Another wage slave toiling away in the late stage capitalist hellhole that was modernity. Abused by your co-workers and exploited by your boss your spirit had been crushed by the twin forces of needing to pay the bills and your own lack of back bone. In the end you hadn’t even committed suicide, you’d just collapsed from exhaustion and fallen in front of the train as it entered the station.

>A Shut In: A round of bullying during middle school had left you emotionally scarred. If you’d had decent parents and teachers maybe they could have nurtured you to move past this and become a better person. But your parents didn’t know what the fuck they were doing and your teachers weren’t paid enough to give a shit. You became fearful of life, taking refuge in the escapist fantasies of anime and videogames, which only made you more emotionally stunted, which made you an even bigger target for bullying. Eventually you just refused to leave the house. You managed to make it to age 20 before dying from a combination of sleep depravation and malnutrition. (72 hour gaming marathons combined with only subsisting on junk food is a heck of a combo)

>A NEET: In better times you could have potentially become a normie. You made it through high school okay and went on to study a degree in liberal arts. This was your fatal mistake. You liked to think you had high minded philosophical reasons for going but really you were swayed by the high ratio of female to male students that course had. Unfortunately, almost all of the girls were some combination of ugly, angry, crazy or lesbian. You dropped out in disgust but not before being saddled with a crippling amount of debt. Condemned to an eternity in the part time gig economy, you met your end at the hands of truck-kun while valiantly trying to deliver a pizza to some chad’s house party.
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Final Fantasy: Heaven's Cataract #4
Previous Threads:

So many questions run through your mind. Why do they know Bucklin? Why does Bucklin know them? He’s had a storied history, that much you already knew, but this seems like something too important to just ignore.

Your eyes dart from haggard Bucklin to the imposing knight. The way they blocked Bucklin’s magic was not normal. It was something that could, in theory, be possible. Even from what little you knew of magic, this was a being -- a monster -- you didn’t want to contend with. Given your paltry knowledge and hardly rudimentary fighting experience, it would surely be a death sentence.

You grit your teeth and grip your sword. Your eyes drift over toward the puddle of blood in the empty cell.

That nameless man only wanted one thing. To meet with his child. Even through his maddening growls, he begged to see him again. To others he seemed a beast, but to you, he was someone to help. Even now, you wanted to try. But, there was nothing left. You had hope that your magic could do something.

Maybe it was not an earnest wish? What did you have to gain from helping him? Satisfaction? Experimenting with your new magic?


There was another motive.

You simply didn’t want to watch someone die. It was the same with Raen

Not out of compassion, but out of necessity.

But this time, you failed.


“Hm?” The knight takes a step back.

“Why did you kill him?”

“There’s no saving those who are that far gone.” The shrouded shadow speaks with indifference. There’s no remorse for the deed done.

“How can you just…!” You shake your head. Electricity sparks from your fingertips.

“Lorelai!” Bucklin keeps his eyes on the knight and grasps your arm. “Calm down.”

“Huh?” You look to the side, but you don’t see him.

“Down here.” Bucklin yanks on your wrist.

“What?” You look down. Wait, when did you start floating? The floor slowly rises to meet your feet. “When did I…”

Bucklin yanks you down, positioning himself in front of you. “Don't let your guard down.”

“I-I should be telling you that.” You stutter, nearly stumbling as you stand beside him.

“You didn’t answer her question.” Bucklin continues. “Why did you come here?”

The knight stands silently before turning around.

“Hey, we’re not done here!” He grits his teeth as he steps forward.

A pool of shadow forms on the far wall next to the ascending stairs. The cloaked figure turns on its heel and enters into the swirling mass.

Bucklin inches forward as if he’s going to give chase.


>Stop him. You don’t know what’s on the other side. It could very well be a death wish.
>Go with him. You want answers, and sitting around here isn’t going to give them.
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Eleventh Primarch Quest Chapter Fifteen
11th Primarch Quest
You are Kolinaisi Kaiko Wahthiri. Warchief. Captain. Primarch.

And anxious.

Your return journey home which is an emergency response to the failin health of old man Martin, has you on wits end. Ya supposed to be sleepin. Ya just finished up writin the new contract including laws for takin ships- which actually drew Roboutes attention with how ya handled it.

The crew is excited to privateer again, and the small team to rescue Frank, Tybro, Charon, and Tig has formed fast and large. So that briefin had to be done.

Then there is the matter of him: He-whom-looks-like-you-but-is-not-really-you-cuz-he-an-ass. His Journal is troublin. His talkin with Epsilon is also troublin. His tryin to talk to the gene witch is even more troublin. Ya captainin name is RuaRua which is big trouble- but him is worse.

Ya haven't surfed in a hot minute.

Ya friend UR, a man of iron, is going to be back on De'lormosa. That's gonna be a fun one to explain.

Not as fun as the scary box which is back in yer trunk. Ya can still sense it.

Then there is of course the issue of Old Man Martin hisself.

He may be dead by the time ya get there. Ya doubt it, he too careful, but things may be different. There is much on yer mind

Then there is Meerah underneath your arm curled up to ya snugly and Erihapti at yer feet doin the same.

Ya want to be able to sleep. Rackin out has always been easier for ya. But not now.

Somethin is eatin at ya.

You sigh.

You look over the journal again, then put it back down.

Your mind is wanderin. You need your rest for the last bit tomorrow.

You shut your eyes.

And the room is the same. And the ghost of not you is standing next to your bed, near Your brother whom you have not connected with in a while.

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Civilization Thread
Civ thread anyone? I will only start the quest if we gets at least three votes for the same thing, in the mean time I will just worldbuild leisurely.
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Humanity - Fuck Yeah! #15
Humanity Fuck Yeah Quest Header 2
Your name is David "Gunny" Rockefeller, no relation.
A veteran of the united states marine corps, you find yourself in a far-out situation after an all-too-close encounter of the third kind!

In the last thread you met back up with Clank after a few weeks away and found him running the show down in Thekia Station's lower city.
After making a deal with some locals to get your spoils of war towed back for repairs, you slowly discovered that life in the slums on this station is rougher than expected.

In order to help Clank secure his position and clean up the public order, you immediately dealt with a gun runner named Silus who appeared to be making moves.
After working with a slightly drugged-up Cylia to take out her mercs and requisition her stock of guns, she was more than willing to make a deal with you.

After that, you helped Kyla with a few simple prints back at the ship and continued on alone towards your second target: the whorehouse.
The woman in charge there, Civis, was level-headed and reasonable. It turned out that she was doing her best to take care of her own people after a shift in the station's power structure.

Now you find yourself deciding what to do with her as a potential asset. Will you leave her be, exploit her business or form a mutually beneficial contract?

>Last Thread:
>All Threads:
>Google Doc:
>Discord Link:
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Goblin sellsword quest
You're a goblin and a sellsword. You stab people (mostly humans) for shiny coin. It's an alright gig.


Age: (pick a number between 19-35)
Marital status: (unmarried/married/divorced/widow)
Current employer:
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Reopened Wounds - Farewell to the goblin assassin
After successfully defending Cinderpath, her hometown for the past decade, Pine and Jess revisit Silverport, the city that kicked off her journey to uncover a cult backed by the government which spied on the entire country of Sablestream.

Reopened Wounds thread:

(Hey, Schizo QM here. Friend posted this thread instead because of IP range banned)
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The 2nd Primarch Quest 21
2nd Primarch
Previous Threads:

You are the Second Primarch, a son of the emperor of mankind and leader of his legions. You are Lieren of Nothing, Warrior, Philosopher, Cultivator, Poet, Farmer, Hunter and friend of many virtuous and kindly souls. From the fog swept valley's of Shangrala, you now stand by the side of one of your warpswept and once lost brothers, Angron Thal'kyr, the former gladiator slaved of the wicked house of the Thal'kr, one of the lineages of the tyranical high riders who have long misruled and abused the fair sphere of Nuceria and her chained and brow beaten populace. As Angron began his war against tyranny, you sent your brother Feng, the first of your companions to join you in the struggle against those fools who believe they rode so high as to rule the heavens, to weaken the opposition by assassinating the general of the Thal'kr armies sent against the last high rider army that marched from the city of Loc'ea.

For, as blood was shed, you once more donned the wrinkled mask of kindly Kynigos, an ancient wandering sage and scholar, rarely merciful and caring Lanista and the confident and herald of the Loc'ria family, having already woven a tale of treachery and betrayal to remove from the city and house alike the stain of tyranny and the sinful and cruel excesses of those forever lost to the lure of corruption and fleeting pleasures. Setting into motion the final stroke, to remove the drunkard head of Lycuarch the patriarch of the Loc'ria house, a short sighted and blind man who considered Kynigos a close friend and indebted himself to him for saving his house from an outbreak of scurvy, you gave commands to the various virtuous sects within the city to at once act together, throw off their chains and kill the tyrants before them.

From the Beggar sect, who alone knew your identity as more than just a doddering old man even if fewer among them knew the whole truth, to the city guard and gladiators, to the wealthy merchants and even the scions of Lycuarch's own bloodline, as one, those who saw the filth around themselves marched, and overthrew the high riders of Loc'ea. Allowing yourself to be taken to trial alongside the rest of the ruling class who were not part of the glorious half hour revolution, you watched as one by one, teary eyed and trembling, the tyrants were executed by axe, incineration or hanging, until at last Kynigos was judged

And found faultless, by the council made of the leaders of the revolution, the heirs of the judged and sentence and the influencial of the city, who had taken quite an interest in the lessons of the journey. Thus, the veil of bloodthirst was lifted from the eyes of the common man, and the mob of the city saw at last the beauty of life and the rewards of selfless living.

Though you'd like nothing more to walk amongst the people of the city, and see how they enjoy their new found freedom, you cannot
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... darkness.
it has been five, long, long years.
in the beginning, we tried to ignore it. "it's just night-time, nothing to worry about," we told ourselves.
then six am became seven. then eight. nine, ten, twelve. a day passed. no light.
two days. a week. a month. nothing. no stars, no sun, no moon. we were left with nothing. and so, we perservered and tried to live without it all. lot of good that did us.
as the months passed, we couldn't shake the feeling of hopelessness hanging over us, as if the world itself, and us with it, were slowly fading away into obscurity.
many took action. some left our homes to live underground. others lost all shreds of sanity and lashed out at anyone and everyone around themselves, like wild animals defending their territory.
but myself? well... i have hope. a feeling, in my gut, that all this can be fixed.

something tells me that the end is still farther than i think it is
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Vegeta Quest 6
Imagine making a quest that goes on a year long hiatus thrice in six threads.

First of all I’d like to thank these anons for talking shit:
>>5027611 >>5027838 >>5028945 >>5029711 >>5029981 >>5035779 >>5040213 >>5041090 >>5041553 >>5044646 >>5043224 >>5041700

And >>5429985 for wondering when I’ll be back.

You guys are 90% of the reason I’m here and writing. I’d also like to thank DragonQM and his Saiyan Conqueror Quest for inspiring me to start Vegeta Quest in the first place all the way back in 2019.

Anyway. A new thread for Vegeta Quest. We are returning from space!


I’ll be reposting the thread 4 summary for new anons and add to it for the stuff that happened in threads 4 and 5.

==Beginning of Summary of ALL of Vegeta Quest==
Vegeta, rightful holder of the title "Prince of all Saiyans" after the fall of his planet, has seen his life change in the past year. What looked like a simple mission to a low power level planet turned into a near-death situation and a complete disaster for Frieza's interests. After saving the life of his two servants, Raditz and Nappa, the trio set coordinates for Earth to hopefully meet Kakarot and heal their wounds with his help, exiling themselves from the Cold Empire.

They found that Kakarot had become 'humanized', unwilling to let go of his friends to join your ranks. Still, your weakened state did not leave you many options. In exchange for healing by the earthlings, you swore to not destroy or harm the population of the Earth and train with Kakarot for a full year.

After learning a variety of techniques from Kakarot and his reluctant comrades, Earth was invaded by the Crusher Corps, but through cunning and 'experimental' tactics, Vegeta was able to defeat Turles and destroy his ship, unaware that within were the seeds of the mighty Tree of Life. Turles then joined the Saiyans on Earth.

Kakarot, angered by Vegeta's actions during the battle with Turles, asked to duel Vegeta. After a long fight, Vegeta smashed Kakarot's limbs and rendered him unable to move, not before an intervention by a particularly angry Gohan. Tensions are high as the fighting was bloody, but it proved that Kakarot and Raditz were capable of great feats when spurred by their compassion.

Afterwards, in exchange for saving Earth from Turles, the Brief family designed a powerful new armor for the Saiyans and were constructing a spaceship for Vegeta and his servants in order to find out if any other Saiyan remnants still fight around the galaxy. While she completed the ship, Vegeta went out to meet Kakarot and reconcile as best he could with the humans of Earth.
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You are S|^|ORD C]-[iCH
You are sword chich. A chich. With a sword. Congratulations. But your sword has needs. You don't wanna. But you gotta. Try not to kill anyone you love!

HP: 100

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Beings of Creation 6.66 - #1
> While some worlds have many stories yet to tell, others, in turn, must reach the end of their tale.
> For this world, the cycle of Gods and Men spins one final time, a conclusion fast approaching.
> You are a being of creation, a God, one of the last few born into this decaying world. You possess innate knowledge and immense power, for whatever that may avail you in this fragile, worn-out husk. Survive as best you’re able.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a long-ravaged world.
The rules are fairly simple, and may be picked up as you go, but the document below goes into detail. Most people here are familiar veterans of the game, don't be shy to ask questions.

Players may begin creating their gods with the format below. Following such, every update I make each player will get to take a turn. Let the birth of your gods begin...

Name: <What name will your minions, and other Gods, refer to you as?>
Description: <What do you look like? Providing an image of inspiration for your God is preferred but optional.>
Domains: <The themes that dictate your Gods powers. You may have anywhere from 1-3 of these domains. The more domains you have, the less powerful each subsection may be.>
Color: <The preferred color of your hex on the map.>
God Attributes: <Choose one major attribute and two minor attributes from Affinity, Agility, Fortitude, Spirit, Strength, and Terraforming.>
Your Minions: <The name of your minions’ species and their general description. Providing an image of inspiration for your Minions is preferred but optional.>
Minion Attributes: <Choose one attribute for your minions to receive a starting bonus in from Culture, Defense, Offense, and Population.>
Minion Ability: <Minions may begin with a single tech as a part of their physiology. I.e, bird minions having flight.>
Starting Hex: <If the game is using fog of war, state your preferred terrain to begin in. If the game does not use fog of war, you may choose any hex on the map to begin from. The Narrator may rule whether or not you may start within a given distance of other God’s starting locations.>

Access to your character sheets will be given through discord. Please namefag in-thread.
To give one quick warning, I will advise, but not force, you to avoid the center of the map and the deadland hexes surrounding it. Best of luck.
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Remnant God Quest
>In a fantasy world...

These are the dying days of humanity, as extinction circles ever-nearer. The old alliances dead, home abandoned, left to perish in this harsh new land. Attacked by enemies on all sides and rotted by traitors within, bit by bit picked apart as a carcass. Each day there are less of us and more of them, and some now argue it would have been better to have remained in the homeland and died with dignity.

And yet even in these darkest of times, perhaps there is still hope? The great river of the Underworld, so choked with the innumerable dead like never before, that the very flow of the river reversed for a time and spat out something... unexpected. A god of those humans from the ancient world, imprisoned supposedly for all time beneath the river yet unexpectedly freed. Free to find the dying flock, and act accordingly.

But which god is it, that will either stand for the humans in their time of need, or carry them to their final rest?

>Storm - Dominion above all, let the enemies of humanity live in fear of the sky.
>War - The supreme authority, humanity will not go without a fight.
>Love - That which conquers all, the strength of humanity is together.
>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
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Teenage girl is actually a Russian operative?
The name is Natalia weathermore. A average 17 year old American high school girl. With Atractive looks. My parents are former KGB operatives.

I have been conditioned to be loyal to only thing. And that is the Russian state.

Ever since i was born every thing in my life was done with a degree of precession for the sole purpose of filling the Russian states objective. My parents came as refugees to the US from the Soviet Union. But this was only a ruse. They were fully supported by the former KGB. And there sole job was to raise me as planned.

During summer, me and my parents took extended trips to Russia, to visit my "family". But this was for my training.

I am fully experienced in hand to hand combat. And can operate many fire arms with precession. I took my first life at 14 while in Russia. This was simply part of my conditioning.

I am fluent in English and Russian. And have a iq of 110.

I have graduated high school and I am about to turn 18.

I am fully aware of all aspects of America gen z culture. And that of Russian culture.

I am a very dangerous weapon if used correctly. As a child and teenager, mental abuse and drugs LSD were used to mold me

I am going to play as Natalia. But you guys are the Russian state former KGB/Putin. I am required to follow all orders. Or you will kill or torture me.
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Saiyan Conqueror Quest 184
Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Help fund quest art commissions here:

Quest rules are as follows:
>30 minute voting windows
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your last roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>I can change any of the above rules at any time for any or no reason
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

Current Arc: REMNANTS
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a story of a girl
Your name is Ashley Williams, you just recently turned 18. And are in your senior year of high school. You have long brown hair and tan skin. Your academic performance is average, mostly Cs and Bs. You are rather athletic and are a high school cheerleader. You have several friends. You live with your mom and her long-time boyfriend of 10 plus years. Your mom had you at 15. Her boyfriend is not your father, whose whereabouts are unknown. Your mom doesn’t have a job, matter of fact, she has never held a job except for a few months in her early 20s. The relationship between you and your mother is very good and healthy. The relationship between you and your mother’s boyfriend is distant and mostly not existent. But is not confrontational by any means. Your mother’s boyfriend is a very rich individual, who works at a major bank. The 3 of you live in a very large 4-bedroom apartment in the nicest part of town. Your mom stays at home all day, she cleans cooks, and dose the normal roles of any housewife. But also has all the time in the world to pursue her hobbies. Which consist of, painting, playing guitar, and tons of other athletic hobbies. She spins way too much time at the gym, doing yoga and varies dance classes. Like her daughter, she is very athletic and is on the thin side.
The mother’s boyfriend, Andrew is in his late 40s. He isn’t ugly, but is significantly less attractive then you and your mother. You and your mother are creative and athletic. But he is the opposite. He sits and analyzes information on his computer all day. And has been gaining weight. But he is still not obese. He is very kind to your mother. And they often go out to eat dinner without you. He tries to engage with your mother in conversation. But he thinks two much. And his conversations about the economy, politics, news, and world events bore your mother. But you have a passing interest in these topics, and once in a blue moon you will engage him about these topics.
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Crescent Adventure 14
Crescent Adventure
Welcome back to Crescent Adventures, a quest based on the 90s Sailor Moon universe. Things can go as that universe went or you can derail it with your actions or ignore it completely to just focus on the problems and issues that affect your character!

Previously, Ruka spent her last day at school before the holidays. It's clear that many students at the school are infected by a strange supernatural possession. They're all obsessed with a obstacle course competition at Heiwa no Mori. Her supernatural arsenal is far too small to deal with such overwhelming numbers of possessed victims.

Even the genius Mizuno Ami was affected! She's out to eliminate rivals from the competition, Ruka dreads what else she'll pull. Mizuno's already submitted anonymous letters to teachers to get Ruka into trouble.

The afternoon was spent at Crown Games, where Ruka learns Usagi will be joining the competition as Mizuno's partner. Aya is joining too, with Chiba Mamoru. Another odd thing Ruka witnesses is a detective attempting to question a man slumped over the Crown Games counter. No time to discover the reason though, she goes off to start questioning Kakutani about Sailors and the enemy. Seems the Dark Agency is gone, but that doesn't mean the true culprits have been defeated. All Ruka knows for sure is that their schtick is draining people of energy.

Ruka also gets a lead in the mysterious 'Anonymous Reincarnation', who has written the overwrought SILVER KINGDOM stories. The author hides behind another crazy pseudonym 'Marina Karen Miliyah'. Allegedly, there are even more pseudonyms after that one too. It's almost like a Matryoshka doll.

Returning home, Ruka regales on the day's events to the penguin siblings. They're all stuck in the apartment until the FLOATING TEETH gets expelled from the Penguin Domain. The seals are still holding but they're visibly fading. Ruka will need to deal with the supernatural invader one day before they fail. The penguins are very cooperative with each other, they set up a watch over the portal. Azul is allowed to rest at Ruka's request to handle Sunday's competition.

The night brings a Memory. A wrenching and nightmarish one which shakes Ruka and makes her cry. The end of a Kingdom. The morning was atrocious as Ruka headed to the competition with her possessed childhood friends. Masato is especially an ass under the influence of the BLACK HAND and abuses Luna.

That prompts Ruka to ditch him and try to sneak in but the gates and fence are unnaturally freezing cold stone. Opening the gate is a challenge. Just as Ruka probes the finer workings of the lock, she gets a surprise.

Minako and Artemis sneak up on her. Ruka isn't sure just what Minako is up to but the girl offers to partner to get inside the supernaturally expanded obstacle park....

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Dragon Ball Tuffle Quest Kai #48

>You are Son Peppa, Son Gohan, and Izumi Mahogany, children of Earth’s heroes, Maple, Goku, Acer, and Chi-chi

>“Canon” has taken a radical shift from the series’ norm, you’re just one part of it, and things could go even further off the rails from here

>Mechanics and character details in the pastebins here:




>Let’s all try to have some fun, ok?

Last time, on Dragon Ball Tuffle Quest Kai! The Mifan Tournament came to an explosive conclusion, with the finals seeing Peppa, Izzy, Keli, and Pantea give their all and result in an unexpected tie between the two teams! With the now four Mifan Champions making their wishes on the Dragon Balls, Gohan was brought back to the world of the living in a rockin’ resurrection, backed up by none other than the Grand Kai. With life once more returning to normal, what new challenges await out heroes? Good luck, Gohan! Good luck, Peppa! Good luck, Izzy!
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HELP WANTED! Yet Another Facility Management Quest #6
Another day, another dollar. Officially, you are the eighth Administrator of P-Company Sector Alpha-1's facility, tasked with the management and extraction of Abstraction Energy (A-Energy), the REFINEMENT of C-Extract, and the occasional producer of ICP-Energy, a rare byproduct of certain anomalous meltdowns.

Unofficially? You're a hopeless wreck who doesn't remember a single thing about himself and constantly leaks black tar caused by an unknown source, trying desperately to keep both himself and the facility operational. There was probably a way, way better person for the job but you know the saying. Someone has to do it.

And there's going to be carnage in your facility soon.

You had a long enough break. Time to get back into action, Administrator.

Quote from a R-Company executive when prompted on their company's old-fashioned values, such as their primitive weapons and distrust of anomalies and anomalous equipment:

"All of the shit this City uses to kill...acid rounds that eat your flesh, anomalous cognitohazards that melt your brain, the freezing cold that haunts every inch of's no good. It's all impersonal. No sticking your neck out, no eyes of a fellow human to stare at as you die."

"The old way...with a revolver! You see, that way's better. They die better that way. A man should die knowing that he could fight back. That his life needed effort to take."

"Death ain't something you should seek. But it should at least be a good, proper death."

Pastebins: (comprehensive, if long, overview of the rules and information you have on hand), (contains employee stats in a hopefully condensed manner), (Quick recap of the misc actions of last thread and how assigning work orders works)
Thread Theme:
Twitter (To pester me about not uploading on time or at all):
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Touhou: Unthinkable Fantasy Migration #2
Gensokyo is a fantastical world where the things forgotten by the present have went to retire and exist peacefully. A land of living gods and terrible Youkai, with mystical powers thought impossible or incomprehensible by the modern world.

And you were kidnapped and thrown into the thick of it.

An Outsider, a normal human man who had a relatively normal life with normal struggles in New York City. Your name is Albert Perry and now you have to deal with the troubles that a land of myths and legends will provide, and so far, you've been doing alright, until you suddenly aren't.

Previous threads-
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Hellforged Quest #1
The clash of the wooden swords breaks the monotony of another morning in the village of Xya. You and your best friend exchange blows and parry as best as you can. Your parents weren't very keen on the two of you going at it so much - your mother fears you'll become some kind of brigand. After all, this is such a secluded place, nothing ever happens in the village of Xya.

Drenched in sweat for another session of swordplay, you and your friend sit by the shadow of a massive tree.

"Man, I wish I had some monsters to slaughter.", you say.
"Same here bro. What kind of monster would you kill?"
"I don't know. I guess we should start with something small and weak."
"Small and weak?"
"Yeah, I mean, if we went straight to kill a dragon we would be killed by it. We need to gain some experience first."
"I see. Oh look, it's Elise."

"What the two of you doofus are doing in here?"
"Well, we were just sparring."
"Well, you better get good at it real quick. Guess who will be the next priestess of this town?"
"Have you been accepted for Temple training?"
"Yes, but it is in a distant town. I could wait until the merchants show up and go with them there, but then again I would lose one year. I figured since the two of you are so eager to get killed by monsters, you could protect me on the way there. Not that I think there are many monsters to go around, but even a weak monster could kill me if I travel alone and it finds me asleep."
"So you want us to watch your sleep as you travel?"
"Hold on a second. This is mercenary work. We require pay."
Elise laughs.
"I assumed you'd ask something weird like that. Well, I'll give you food. I also asked the smith to make a couple swords for the two of you. Real swords."
"Woa, awesome! You think of everything Elise."
"Someone has to do the thinking. Go take a bath you two, you are stinking."
"Sure thing, mom."
"I'll meet you at my place for lunch, but you have to be presentable."

"Last to the river is a bladderfish!"

The two of you take a bath and go back home wear your good clothes.

"Where are you going boys?", ask you mother.
"Lunch at Elise's place."
"She is such a nice girl. The two of you will end up marrying."
"I don't think so, mom. She is training to be a priestess. Priestesses don't marry."
"Well, have fun."

You head to Elise's home. It is a large stone house, much bigger than yours our your friend's house. You knock on the door. A middle aged man finely dressed and with a comically large mustache opens the door.

"What business do you have at the Mayor's house?"
"Elise invited us for lunch."
"Ah! Very well. I heard she has important work for the two of you."
"Yes, she wants us to escort her to where she will become a priestess."
"Do you think yourselves prepared for such a task?"
"Indeed. We train for such an opportunity everyday."
"It is great to be so confident. Come, enter. I'll show you to the dining room."

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Mohg quest
You are Mohg the Lord of Blood, you have a gay frenchman named Várre who serves you and a bunch of followers consisting of edgelords with rapiers and fat grey aliens who are helping you to forge your dynasty that will take over the Lands Between. You kidnapped a demigod named Miquella who is forever cursed with youth to be your lover because you have a thing for cute shotas

You are currently bathing in a pool of blood with your child lover who is inside a big egg looking like slenderman now because you want him to turn into a full god, problem is that he isn't returning the love you've shown him

"Oh Miquella, dearest Miquella please acknowledge me and accept my invitations to my bed chambers" You beg him

Miquella is quiet as ever. You feel like rape correction is needed but you know he is far too frail to endure your "other kind of Mohgwyn's sacred spear" and it leaves you frustrated because you'll never be able to make him your boywife and forge your coming dynasty and declare it's MOHGIN' TIME if he doesn't love you back

You have to think of something if your plans are ever to be fulfilled

What do?
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From last week's game,

16/20 TA units destroyed

1 Super Fort converted

Charlie zone has the Vannai comm buoy that needs to be recovered. Dr. Nguyen confirmed the signal was alien but not from the TA or Vannai. They will need the rest of the AFB to be cleared before repairs can be made and recovering the research. AC and AGIC have no more reinforcements to call in. The artifact is still in one of the buildings where the signal is strongest in the North East.
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mNRP - a medieval nation roleplay

this is a nation roleplay. There will be 2 updates per week. On Thursday and sunday, please submit actions by wenesday & saturday if possible.

Please don't meta/powergame if you want to join.

Here are the rules and nation submission template:

The discord for questions and update notifications etc.:

Nation submission deadline: Saturday
First update: Sunday

You can join after the game started.

Pic related: World map
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Pizzeria Quest
Wash them 2
Pizzeria Quest Continued:


(Links to various Days/Nights up to the current one are at the top of the Archive)

Prior thread:
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You Fucked Up
You fucked up.

You were once a respected figure, you had devoted fans, you were a big name in your field. For some people, you were a living God, a "one in a million". But you are still a mere mortal, with weaknesses and sore spots; one day, you started doing stupid things for your own pleasure, or for the sake of money. And that's when things went wrong.

99% of the people who do what you did are never found out. And even when they are spotted by someone, the media doesn't report it. And even when the media does report it, most of the time the story dissipates into the news stream within a few days. Unfortunately, you were in the wrong place at the wrong time. The media talked about you, a few people were scandalized by your actions, and the next ones were influenced by the first ones. A national scandal, of which you are the main protagonist, followed very quickly.

Here you are, alone in front of several dozen journalists from all over the country, in a large room set up for the occasion. This is your first public appearance since the beginning of the scandal. There is no doubt that you have done wrong; you can no longer prove that you are innocent. However, you can limit the damage and save your reputation. Those journalists will be the pawns in the media chess game you are about to play.

Welcome to the most important press conference of your life.

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I am a Senior Knight in a World Where Everyone Else Uses Magic
You are a senior knight of the order, very best of the best. Master of the sword, shield, lance, mace, dagger, horse and armor. Adept in all manner of tactics and sieges. Was even grand champion all the three times you've competed.

Your last mission was to get rid of Zorgadalf the wizard. Should have been no problem, wizards are a myth anyways. Probably some sort of charlatan fooling the poor folk. The ragtag bandits serving him supported this idea, and they were no match for you.
Finally reaching the wizard, you grabbed him by the beard and ready to lob his head from his shoulders.

Suddenly sparks everywhere, standing in the middle of a battlefield, beard still in hand but no wizard attached to it. Instead you are surrounded by scores of dead and screaming men, in bizarre clothes. All of them in different curious outfits. They are assaulted by short, pig-faced men, wearing robes. Both sides are throwing blue and red balls of light, which explode upon impact. As one grazes your shoulder it deflects off of your armor somewhere into the distance. You are not certain what sort of trickery is this, but not very effective. If not for the dead bodies, you would think to be in the middle of some sort of unsightly carnival.

Before you can assess more of the situation, a shriek gets your attention. A large group led by a gaint with horns is about to surround a fair maiden who looks quite out of the scene, even among the weird folk. It is a call you are not allowed to refuse.

>Try to whisk the maiden away from danger
>Fight the big ugly
>Provide distraction by wading into the larger group
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Wayward Isekai #1: I just got Isekaied, what's Happening?!
Isekai thumbnail
The day went about the same as every other day did. You woke up in an empty house, your parents off on a business trip, a vacation, or a "Business" trip which left you basically all on your own. They left you a large enough fund to buy food and pay rent, but not much else beyond that. It had taken only once to learn that you needed to tightly budget, a lesson you learned at the cost of nearly going three weeks without food, but your parents never found out. You made yourself food, all the lights and electronics off so you could save just a little more on bills.

You went to school, leaving early in the morning so you could arrive first and not get hounded by any of your fellow students along the main road. You spent what time you had between classes either on the roof or in the library, and you managed to slide by without any of your bullies finding a chance to target you. Instead some other kid got to be the lucky one. You offered a silent prayer in apology as you slipped out of the school grounds.

All that had been left for you to do was head home, see how much you had saved up budget wise to see if maybe you could treat yourself. Then you heard screeching tires, a deep thunderous horn, and then a brief fraction of a second of agony.

The release of oblivion didn't come soon enough. You wondered if everyone got a chance to think after they died, maybe to reflect on their life or go over their regrets? You didn't have much of either to really think on, so you mostly enjoyed the feeling of non-existence as your waited for whatever neurons that were left firing to fizzle out and die.

"Get up! Get your ass up already, lazy shit!" yelled a voice from beyond your senses, the void now dark, and the feeling of stone on your back, the sound of metal clashing surrounding you accompanied by screams, and the feeling of water on your face.

You opened your eyes, and saw a man,

A man with White Hair and Elven ear stood, no, towered over you.

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Alien Prison Ship Quest 3
An interstellar collision has left you marooned on a strange alien vessel, and to survive, you’re gonna need to make friends, arm yourself, and escape with your life. You’ve already gathered a loose confederation of allies, and with their help, defeated the first of the malicious wardens aboard, along with his robot army – but can you truly conquer the Alien Prison Ship Quest 3™: Revenge of the Sylith?

Previous threads:

(Western Quest(ern) will be on hold until APSQ is finished. Expect one or two more threads of this.)
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QuestOs Calibrating...

Error. Discrepancy found.



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Broken Empire - Ground Edition 3
Broken Empire - Ground edition 3
You change back to the sky facing camera, where the skies continue to unleash their endless torrent and lightning flashes in between glowing and massive orange-red explosions. Westre won’t be able to hold out for any longer.

But so much blood had been shed already, that to risk everything upon the chance that the enemy does not locate the obvious nuclear device, no matter how well hidden, would be to spit upon everyone’s sacrifices.

“Colonel Kosmowski, secure the spaceport.” You order, having made up your mind.

Silence follows for a couple of moments. “You sure about that ?” Eventually Vinn’s voice responds.


“Alright, we’ll try to go as fast as we can then. Just make sure you’re not bombed back to the stone age by enemy air.”

“Carry out your duties, Colonel. I shall carry out my own.”

“Aye, aye, Lord-Colonel.” Saying so, Vinn cuts the comm.

You may have responded with some cold bravado, but my force won’t last for too long in the wide open like this. You have a simple choice, stay out in the open and be potentially bombed or move back to the surrounding rubble for cover and potentially leave Vinn exposed.

Either way, your options are not good, since most of your infantry support is currently within the spaceport allowing hostile infantry to easily sneak up on you in the terrain entirely fitting for their fighting style. The artillery company can provide assistance for as long as they too are not discovered, their escorts are dangerously thin as well.

And finally, no doubt a call for help had already went out, though the scattered regiments, companies, and platoons are the least of your worries and you doubt that they might be able to actually pose a threat to you. No, when it comes to actual troops, you are far more worried if more droptroopers are sent to your location alongside a bunch of landers. You’d reap an untold toll upon those soldiers, since you would be entirely expecting them, but they’d be able to overwhelm you in the end.

But, as you had said to Vinn, you have to carry out your duties, and your duty is to ensure that the last spaceport within Etrius is utterly destroyed.

“Formation, spread out, secure all entrances. I want overlapping arcs of fire for the laser turrets, if enemy air comes down once more, be prepared to face them with all you’ve got. Keep an eye on the surroundings, do not fire until you confirm hostiles. If hostiles are confirmed, chase them off with a couple of shells, do not waste ammo and do not pursue.”

As your tanks begin to trudge along, you begin to once more look through the comms. Linton should be arriving soon. You also need to coordinate with your artillery, moving them into the open would be a death sentence, so you must keep in contact through this way. No doubt Westre is also continuously throwing out commands one after another, keeping an ear on her command would inform you if things go into the deep end.
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Gunship Quest IV
You are ||||||| ||||||||||| (PILOT-17), a gunship pilot working for the Suppression Bureau - a shadowy government organization founded to contain and neutralize anomalous threats. After being sent on a somewhat hasty recon and rescue mission, you make a pact with something questionable...


[New players are always welcome, as is feedback]
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Kensington Palace Green, London -
Among the nameless, faceless people using the park only three of them are bounty hunters, they are walking side by side, from left to right they are Lady Eglantine Johnston, Sir George Johnston and their bodyguard and chauffeur, Albert Long.

Lady Eglantine is wearing all blue, apart from her white and red St George’s cross brooch on her jacket.
Sir George is tall and muscular, with rapidly greying short black hair, he is wearing a blue suit a novelty tie with a comical picture of a horse grinning, a gold tie pin and also a large St George’s cross brooch on his lapel.
Albert Long is a short, wide, white haired man in a black suit, an earpiece and a horse-shoe moustache.
Under an oak they are watched nervously by a small deer and in the distance between two yew trees appears to be a horse?

Anybody paying close attention to Lady Eglantine would notice her briefly scanning the faces of every passer by, perhaps a watcher wouldn’t think it out of place for Mr Long to be talking intently into his earpiece in a thick Irish Brogue, anyone observing Sir George would see him at regular intervals looking up and scanning the horizon as if looking for someone…

> You blink.
> You blink again.
> You don’t know where you are.
> You look around
> You are in London outside Marble Arch tube station.
> You realise don’t know who you are…
> You look in your wallet, from your driving license you see that your name is Gordon Roberts and your address is 38 Pennington Street, Wapping.
> You look at your phone, you remember the password is 246810.
> It is brand new set to the default, it only has four contacts;
> Hole
> Calum
> Luk
> Union

What do you do?
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Requiem #1
>Grim Dark

Raindrops ticked against the cracked window, an unrelenting torrent that had continued for several days now. The pathways outside the mansion were little more than streams of mud. A boy with a vacant stare looked down at the ground below from his room on the second floor.

Olaf, the once loyal butler of his family, was standing out in the rain, yanking at the reins of a horse pulling the Lionsong carriage which was loaded to the brim with valuables he and some of the maids had plundered from the mansion. The carriage was horribly stuck in the thick mud. Even with the help of the traitorous household guard, they couldn’t seem to make the thing budge. The beginnings of a smile found their way onto the young man’s face as he carefully placed his hand on the cheek where the butler had struck him – sending him to marble floors the maids hadn’t bothered sweeping.

He hadn’t been raised this way. To take joy in the suffering of others, but there was no father to preach to him. His father, a broad-shouldered man with a thick handlebar moustache, had taken the majority of the household guard and set off at the earliest mention of the horror happening within the capital. To do battle with the monsters rampaging in the streets. The rest of the royal family had been evacuated to the vacation home several dozen miles away from the capital.

Here they sat idle. Awaiting news of a glorious victory. News that never came. The uncertainty scratched away at the sanity of his mother, Mera. Her suffering further compounded by the fact that all responsibilities of the realm fell to her in the king’s absence.

Despite living in the same house, her duties as queen regent meant that Leon saw her maybe once a week. Being the eldest at fifteen years of age, he understood the need, but it was hard to explain to his younger siblings, of which there were four, why their mother had not even greeted them in the past few days. Three younger brothers and a younger sister. All horribly spoiled and unprepared for the perils and dangers of the real world. Much like Leon himself.

This was supposed to be an era of peace. Leon himself had been trained in politics, negotiation, and statecraft. All skills worth less than dirt when confronted with monstrosities that couldn’t even formulate words.
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Do Your Best Quest #136
The ever-angsty Judge Esperanza decided to run a Test Tournament between Flame Users to test out the Dream Colosseum she built. The first match was between your friend Oliver ‘Leo Major’ Watts, and the mysterious ‘Not-a-Girl’ Jesse. Due to sheer luck and unprofessionalism on the host’s part, your pal took the round. Now, the second match is about to begin: The little prodigy ‘Fiora Kobashi’ will face ‘the Astronaut(?)’ Galactic Calamity, in a contest with peculiar rules: For Galactic Calamity to win, he needs to pat Fiora’s head at least once in under 3 minutes! What kind of fight will these two have?! You’re way more excited about this one!

Esperanza gives the signal for the challengers to begin the fight!

Galactic Calamity jumps into the air, multiple feet off the ground – he wants to finish this here and now!

[HAEIOU, HAEIOU!]” The astronaut laughs hysterically as he goes higher up – it doesn’t look like he’s planning on crashing down anytime soon!

“I’m sorry, Mr. Calamity!” Fiora isn’t going to let the astronaut near her. You notice a symbol appearing on the ground once the little girl’s guard is up.

(QM Note: Last Week, it was decided you’ll play as Galactic Calamity. You’re not going to change POV; instead, you’re going to vote for the Astronaut's actions and roll for him. Everything will be seen through Johnny’s POV.)

Galactic’s Move is:

>Diving down as fast as he is capable of. He. Is. Patting. That. Head.
>Making Fiora float. Galactic needs to move closer, but not as close as the previous choice.
>Getting to the Crowd. Galactic needs to properly scout the people here.
>Write In.

Jesse knows the Calamitys, but he doesn’t have fond memories of them. Maybe pursue the topic? Or change it altogether? What do you do?

>Ask Jesse why the hate. Hate is so awful. Like your hateful sister, Amelia, who hates homeless people because they’re stinky. She’s awful.
>Ask Jesse about himself instead of pushing uncomfortable topics. Ask about his loser boxer friend or something.
>Leave him be and enjoy the match for what it is. Galactic needs to impress you here, after all, you headpatted a God.
>Write In.
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Jade-Sworn Quest II
You are Wei Rudan (魏如憺), and in the critically acclaimed Wuxia MMORPG, Jade-Sworn Quest, you are known as Distant Cloud (邈云), a solo player of little fame. But in the real world, you are a nineteen year old wagecuck, or rather, were a wagecuck. Your last job had you working in construction, but due to some disputes over pay, your boss fired you on the spot.

Now you’re just a nineteen year old again.

Previous threads:
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Sword Path Quest
You ran out of money again. You don't particularly enjoy taking these silly quests for coin, but everywhere the need for swords for hire mean you never really run out of work. Your twin blades, Zara and Kara, are to be put to the service of whoever pays you best.

Sitting on the corner of the tavern for hours now the boredom is getting to you. Then what you were actually expecting comes to pass. A group of young adventurers get together and are perusing a map. You overhear the world treasure a couple times. It's a boy with a sword, a girl in a robe, presumably some type of witch, and a dwarf. The only one who seems to be able to really hold in combat is the tiny bearded guy carrying an oversized axe.

Really, they would be minced meat without you.

"Excuse me, but I heard the word treasure."

"We are on an expedition to recover the fabled Finger Of Doom, a magic artifact that kills people upon touch."

"Won't you die if you touch it?"

"No, no, no. You see, it only works once a day and if you say the magical word."

"And do you know the magical word?"

"Yes, it is in the map."

"Oh, so you have a map?"

"It points us to a place in the Mountains of Desolation."

"I've been there. It is a pretty hardcore place for young adventurers. Not wanting to rain on your parade, but you should reconsider. Just go kill some wolves or rats or whatever."

You turn your back to the young adventurers and go pay your bill. Then you remember you have no money. Damn.

"You're too scared to face some whatever it is in those mountains."

"Trolls. There are a bunch of trolls there. Hard to kill and don't stay dead unless you burn their bodies.", you say, with your back turned to them.

"Well, thanks for the info.", says the girl in a robe,"Would you care to join us?"

"Eeh. Sure. With one condition."

"And what would it be?"

"You pay my tab. I ran out of money."

The adventurers giggle.

"Sure. We leave tomorrow morning."

"Great. These good folks over here are paying my tab, innkeeper. Give me a room, I need some sleep."

You head to your room and lock the door behind you. You check your potion pouch. It only has one last potion. It is...

> A healing potion
> An explosion potion
> An invisibility potion
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Feast for the Forlorn #1
The winds howl over the parapets and the moon hangs heavy and far overhead. You warm your chilled hands by a sentry fire and Boris flashes a kind smirk at you. “Told you, should’ve worn that heavy cloak your uncle brought last time he came round.” Boris has been in your father’s service longer than you’ve been alive, and he’s the one who’s been trusted not only to train you but to keep you safe. He continues on. “You know, you really needn’t even been up here. Though the men surely appreciate your face passing amongst theirs.” You are about to respond, declaring that one day this keep will be yours and you should know it’s defenses better than anyone else, when a cry of anguish rises from just beyond the torchlight outside the walls. The cry sends ice through your veins, you’d know that voice anywhere. You peer out into the darkness and then, almost as if on cue, a being steps into the light.

The Fleshling stands easily eight feet tall, it’s face a snarling fusion of man and goat, it’s legs bent in the wrong direction and ended in hooves. In one massive hand it clutches a notched and rusted blade, the flat steel akin to a butchers knife in width and a bastard sword in length, and it’s other hand holds the squirming form of your younger brother. Eran’s nude flesh is nearly dyed red with the rivulets of blood that flow freely down him, chunks of him torn off by both blade and teeth. The Fleshling coughs out a hoarse laugh and lift your brother’s body between them, as a shield against any arrow attacks. It’s voice, deep and guttural, calls out. “Gold and meat and this runt lives. No gold and meat, we cook him and you pick his bones from our shit.”

Your body tenses, your brother was meant to arrive by carriage tomorrow… in your mother’s company, and before you can react you feel Boris’ steel grip on your shoulder. “I know.” His words are like ice, all the former warmth gone. “But running out there without a plan won’t save either of them.” By the time you manage to tear your eyes away from the thing waving your brother around like a shank of meat, a half dozen of your fathers guards have gathered around you and look to you and Boris for answers. “It’s obviously a trap, they’re hiding in the shadows and wanting us to rush out to save the young prince. Or send out tribute and slaughter the men carrying it and make off with the offering and your brother.” Boris releases his grip on your shoulder and waves one of the men to go and wake your father. “The decision is yours… if we delay and wait for your father it may be too late.”
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The Dogbusters' March (formerly Kuroinu Girlfriend Quest) 2
You are Mouse, an ogre raised by a human family in secret, then orphaned by a pitchfork mob and taken in by the dark elf queen Olga as one of her knights. Upon retrieving a relic of an evil god at behest of your queen you made a vow in honour of your mother to rid the world of the taint inflicted upon it.
You are accompanied by Phineous, the sophisticated orcish duelist, Smutkin, the formerly outcast bard, Sparky the light infused imp and Tithe the diminutive gargoyle chiselled out of sanctified marble block as a joke.
You have earned loyalty of twin golems consecrated to the goddess, which you named Minerva and Diana, and a royal courier of house Arcturus named Elle who you've rescued from grim end at hands of bandits.

This is your story.

Previous thread:

Having spent some time in the library of castle governed by house Levantine you have determined you'd need to eat and process what you've learned so far and imagine your comrades would be in similar situation. After some consideration you decide to try and look for the keep's mess hall where Klaus and Claudia's hospitality should warrant you a meal.

It only takes a question to one of the guards watching over the library to tell you direction and after short trip navigating the castle corridors your group of four walks into a relatively spacious hall lined with tables, with fire pits and a large cauldron hugging one of the walls, alongside with tapped barrels of ale.

The hall is not currently empty. There's maybe two dozen people scattered around the tables, and few more from the kitchen staff handling the fire pits and cauldron. The soldiers have been busy eating and chatting among themselves, but few moments after you enter, the room falls quiet and only crackling of the flames and bubbling of the cauldron can be heard as everyone stares in your direction. Some with caution or concern, but virtually all with some measure of anger or hatred.

Maybe coming here was not the best idea.

"Mouse, over here!"

Luckily there are two familiar faces to be seen. Elle's smile is out of place enough, but Diana's flawless white form truly stands out.

Elle's call seems to have broken the moment and the hall gradually returns to slightly below its standard level of noise as conversations are resumed. You can still tell concerned or hateful looks are being tossed in your direction, though. Fortunately, nobody makes an openly aggressive move as your presence has been made known to the men.

You approach the courier and she leaves her bowl of porridge to lead your group to the cauldron where she negotiates what appears to be an extra helping with a good piece of roast, resulting in the spectrum of hostile glares being widened by addition of envy. You shrug it off, internally bemoaning that the men are more than justified to view you as they do and follow Elle back to her place at the table.
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Alterac Resurgent Quest 17
It has been nine years since the fall of Alterac, after the King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. For this betrayal, King Aiden Perenolde was dethroned and Alterac City was sacked. The nobles and population fled the land and the Kingdom of Alterac was no more.

You are Alric Perenolde, the Prince and second heir of Alterac. By the order of King Aiden, you were sent into temporary exile to be safe from the Second War. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years, made sure that you were safe and learned the useful skills that would help you in the future.

Now nine years later in the year 15 after the opening of the Dark Portal, you are ready to take the responsibility and try to unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

The Invasion of Strahnbrad Hills has been put on a pause with the winter arriving, but before that you managed to succeed in claiming a good portion of the region. The village of Stonedon joined you after you helped their current leader Chief Ragis to overthrow and coup the previous leader. With Chief Ragis being your first vassal and you having deployed a significant force into Strahnbrad Hills, you aren’t that far from being able to claim the whole region to yourself and to Alterac.

Returning back to Dawnholme, you set policies on how to deal with the Stonemason refugees that are supposed to come from Stormwind and decide to put them to work. Employing the Stonemason’s Guild would bring in a lot of skilled workers into Alterac and having them around would be a great boon for you even if it causes Stormwind to see you in a negative light. You also planned how to deal with the foreman of Dawnholme who had been embezzling construction materials and selling them.

Now you have been preparing for the quarterly Council meeting by having all of your papers and notes at hand. Having a good plan for the winter and a broad idea of what the next year might have for you, even if predicting that would be difficult, would help you a lot.

Welcome to Alterac Resurgent Quest!

/qst/ Archive:
Prince Alric Stats:
Quest Mechanisms:
Character List:
Side Character Stats:
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Forgotten Realms Adventures Vol. V
forgotten realms adventures
The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.

"Is is done, Phaere?" Purrs Vierna, eldest daughter and de facto matriarch of House Delyl. She sneers, causing her nose to turn up in a manner most hideous, though none dared inform her of this. It is an ugly idiosyncrasy that has possessed her since childhood, the sole blemish of a woman so otherwise fetching. Ever the impatient sibling, she paces back and forth, supervising the project expectantly.

"No, sister. It has only just begun." Playfully slapping her hand against the construct's burnished carapace, Phaere works some mystifying Art, activating the monster-machine. Thrumming mightily, the creature of steel comes alive, ready to fulfill its purpose. She holds an old garment in front of its snout, suppressing a cackle as it commits the scent to memory.

"The curtain rises, and the first act of our show begins!" She exclaims, sweeping her arms toward the mouth of the cavern, from which the daylight trickles into the dark below. "Run along now, lovely. And do play nice with Jezyrene - I love her so much! I ordered a glass coffin for her, so no mangling, understand?" Vierna jabs Phaere in the side with her scepter, employing just enough force to leave a bruise. "You waste my time with your grandstanding," insists the elder Delyl. "Get on with it."

Phaere laughs mirthfully, despite her recent injury. "Yes. Yes! Forgive me, sister. Hurry along now, my lovely!" Demanding no further instruction, the hunter speeds hell for leather toward the sunlit Realms.
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Kobolt Klan Adoption 8
Kobolt Klan Adoption8
Archive of previous thread:

You finally caught up to Ogg, and killed her. The victory was rather hard-won, as you were forced to curse Snikt with the same curse as you to stop her from aging into dust, using the scroll Anna was intending to use, along with forcing Paracelsus to overdo it on the magic to keep her alive long enough.
The Grey Dragon, the Grey Knight that went ahead, was cursed like you, and then got obscene amounts of magic pumped into her, managed to fly you up along with Chad and William after Ogg started teleporting her way up the mountain. You had fought past her retinue already, and finally, you found her, already dying from the many wounds you inflicted upon her. You decapitated her, and were then stopped by a dragon.
Not just A dragon, but something more akin to The dragon. A primordial dragon, titanic in size.
It had just offered you a boon.

“...I want to leave this place, unharmed and peacefully, with this corpse and my squires.”
The dragon laughed. It was a deep, unsettling rumble, and eventually the dragon spoke once more.
“I see… You expected me to betray you.Twist your words into something else. Very well. I had expected you to ask me to end your curse.”
It leans in closer, still, and then it speaks as quietly as a creature of that size can manage. It’s still enough to make you feel like you’re dealing with an earthquake, and it’s making your injuries hurt a little more from the vibration…
And the cold.

“Climb upon my back, then. I shall bring you to the base of the mountain, where your mate and hoard is waiting.”
You clench your teeth… The Grey Knight.
“I… appreciate the offer, of course.” You say, looking for an escape… but the creature is using its wings to block off the cave entirely.
“But I… already have transportation.”
“Indeed you do… I spoke with her already. Such self-loathing she carries. But I shall make it right. She will be a dragon, as she deserves. A new breed, even. She will be free to do as she sees fit, once her transformation is permitted to finish.”

Ohhh hell.
You might not be able to help the Grey Knight. Unless, of course, you walk back the boon somehow. Alternatively, you don’t doubt the Grey Knight will fight this creature every step of the way, perhaps enough to be killed by it rather than suffer the fate of being something so inhuman.

But… What does he intend to do with her? Keep her around?
You’re not sure if you should ask questions.

>Don't get into it, you need to escape.
The Grey Knight is quite likely to try and kill this dragon. This should... fulfill her request.

>Walk the boon back.
You need to help her... somehow.

>Something else.
This is... horrid.
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