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Board: /qst/

"/qst/ - Quests" is 4chan's imageboard for grinding XP.

Welcome to /quest/ - Quests
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
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Body Horror Quest, 52nd Vein
Body Horror Quest, 52nd Vein
Your name is Shu, and you’ve come a long way at the end of the world.

The world as you knew it is long gone, consumed from without by a ravenous being from beyond the stars. Humanity’s been reshaped into a vicious, feral thing by the Crucible, their bodies twisted into raging beasts of muscle and bone, voices and minds warped into tools of war. The Daughters—combatants elected by the Crucible to fight and devour their fellows to reach even the apex of hideous strength—are perhaps the lucky ones, granted the freedom of choice in a world where most humans, flora, and fauna have been melted down into a carpet of raw biomass that’s pulled taut across our world.

Like every other Daughter in existence, you can feel the pull—gnawing at your bones, pulling every fiber of your being towards the tether between a mutilated earth and an alien sky. You call it the Cord, and it’s said that reaching its summit will grant the Crucible’s victor the power to reshape all that is into all that will be.

A siren’s song, beckoning you to the end of all things…

…but you’ll fight it, and anything else that would dare to drown out humanity’s future.

For a brief, blessed moment, though…there’s no fighting to be done save for wrangling the strap of your dress down around your left shoulder. You stand alone in a rare moment of silence, staring at your own reflection in the mirror of your room as you inspect what the Crucible’s made of you. The pitch-black plates of steely chitin that were once limited to your spine have almost completely covered your left arm in a gauntlet of onyx, and as you roll your right the tell-tale clicking along your shoulder informs you that the other arm’s soon to follow. Wiggling your toes, you try and get used to their warped texture—what were once flat and unassuming have been twisted into spirals of rough-hewn flesh, eager to impose its will upon the Fleshscape at your whim. The fingers of your right hand trail along your arm before grazing the vertical slit that runs from your belly and up to your chest, the ravenous maw opening slightly at your touch to reveal the rows of guillotine-teeth that line the merciless void.

“Need some help getting that dress off all the way?” Purrs a welcome voice behind you.


Previous Vein:


Character Abilities:

Trypophilic Hive, Ver. 3:

Relics, Ver. 7:

Dual Techs:

Character Profiles:

Quest Fan Works:

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Song Of The Oath And Wild
PRELUDE Through rambling tufts of feathermoss and tongue-leaf, sprigs of bearded ferns, crook-necked branches and drooping fronds, the pathless forest whispers and beckons.
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Dragonborn Antipaladin Quest Volume 1
For aeons, your lineage ruled the surface world. Your reign was so long that none can say when it started, or how many phases of mystical and technological advancement rose and fell, laying geological strata one over another in layers upon layers of glorious history. Slit pupils watched as gods and kings rose and fell, and the world was shaped to your will. It was not an age of reptiles, but rather multiple ages, such as to make the briefness of the current mammalian reign look like a single flicker of your nictating membrane.

And in that era, that bygone Age of Scales, even kings had kings… The Dragons.

A dragon is no mere overgrown lizard, no treasure-hoarding kidnapper of princesses, as the surface-filth slander them. They were titanic, almost divine—demigodly philosopher kings who blacked out stars with their wingspans and rose over mountains in their majesties. They were wise beyond wisdom, powerful beyond comprehension, totally complete in their dominance. They were kings of the world not by some genealogical dictate, or even by the whims of fate or the weight of pooling battle-blood. They ruled as by default, by self-evident right, by their very nature. To be Dragon IS to be a lord of creation itself.

But the Age of Scales, the Age of Dragons, has passed into myth, legend, and nightmare, and beyond even that remembrance and into the simple, toothless fable which mammals tell their whelps to bring comfort instead of righteous fear. They have forgotten the sight and sound of the ones who once towered over their tallest citadels, shaming their wisest mages and extracting tribute from their fiercest warlords. They no longer remember the Fearsome Presence…

But you will remind them. You are their scion, their legacy made flesh!

Deep beneath the earth, you were hatched: a reptilian champion born from the Fleshweavers’ best efforts to bring forth those lingering dragons of dragonfire in the blood of the Reptilian Nobility, and to thus revive the great kings of old. In many ways, they succeeded—though you are yet young, you loom over most adult males. Your recessive traits have been brought to the fore, granting you a noble and draconic visage and wicked talons meant to crush the morale of foes and rip their tattered pride from their bleeding backs. Your skin is armour, your breath the primordial eruption of a volcano. Even those in the Serpent Priesthood, highest-honoured of your noble Master Race, struggle to hold your gaze.

You were trained from birth for a purpose: to rally the faithful, the loyal, the scattered nations of scalykind; to remind the mammals of the past which shall be future; to carry the banner of the Dark Gods Below and Beyond! Where the hairy, degenerate races of the surface put their faith in their weak and puny ‘Gods of Light’ and their pathetic ‘Paladins’, the Master Race puts its faith in you!

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Haremvania Quest II
The date is OCTOBER 31, 1699. You hold strong in the CATACOMBS, in the CORPUS DELICTI block, the SUPER BLOOD WOLF MOON high above. Your journey nears its end.

Your name is ALPHONSE, the second-born scion of the once-noble VON GUNDYR house. Yours was a life of distinction, military regale and uppercrust company–that was, until your brother’s catastrophic military career along the border. Your clan fallen from grace, you came to this ghastly dungeon on the king’s bounty to reclaim your family’s honor and restore the pride of your name in return for a LICH’S head.
You do not brave this hole alone, however; you’ve made out along your journey with the aid of a mismatched, malformed party of monsters, half-breeds, and mutants. You travel with LADY AVA, the ethereal dhampir that’s to lead your way through to the end, NOELLE, a handmaiden doll of porcelain, sugar, and human organs, and EMILIA, a fearsome magical berserker once clad in a cell of armor.
Your party is at a low point. Your guide, AVA, is crestfallen, her once pompous manner gone and in its place a broken girl split between duty and family. Your soldier, EMILIA, although freed, is still bound by her body’s curse and will die as soon as she breaks from the dungeon’s immortality spell. And your doll, NOELLE, is broken, somewhere between life and death, just as soon to revive by the spell as would a broken sword.

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Choose Your Own Faction, The Second Superweapon ( /civ/?)
The World Is Ending
I did not know it at the time, but looking back, I know that 2008 was the day that all of this started. I wouldn't say that 2008 stood for one specific thing or another, just that it was the day that everything we knew about the world began to bleed away and become something new. Looking back at the time, it seemed like the beginning of chaos and destruction. 2016 was when things seemed to somehow get a lot worse before they got any better. It felt at that point like the world was coming apart and everything I knew was being swept away. The whole world was fragmenting into a million pieces and I was just watching peace slip through my fingers. I think I cursed myself and the world, because I recall begging the universe for things to... come back together.

What a fool I was. Hindsight reveals so much, and I was so ignorant at the time.

The world is carved up into alliances and spheres of power. Each of them has conflicting ideologies of how the world should work. Heh. We always had Mutually Assured Destruction right? The fears were that some "Rogue Nation" would get a WMD and use it, or that nations would fall apart and lose access to their stockpiles. As the new alliances rose up to replace the old ones, there arose a new "Superweapon" that would make the old ones obsolete more or less.

This new "Superweapon" was not a WMD, it could not be fired at someone or detonated over a city. No amount of rubber and lead would protect you from it. This technology was known as an "ARASI". This was a classified and highly powerful technology, and there still is a lot of rumors... But the general idea is that if someone was able to daisy-chain enough PlayStation 7s together inside a mobile trailer... Some random person could use the ARASI to communicate with, organize, and lead a formation. The ARASI was so advanced and intelligent, that it could amplify someone with intelligence, but little understanding of war... into something on the level of Napoleon or Patton or Alexander.

This technology had already won wars, and just a handful of systems with tens of millions of American dollars worth of processing power had already won three civil-wars. Germany, France, Nigeria...
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Alterac Resurgent Quest 13
It has been nine years since the fall of Alterac, after the King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. For this betrayal, King Aiden Perenolde was dethroned and Alterac City was sacked. The nobles and population fled the land and the Kingdom of Alterac was no more.

You are Alric Perenolde, the Prince and second heir of Alterac. By the order of King Aiden, you were sent into temporary exile to be safe from the Second War. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years, made sure that you were safe and learned the useful skills that would help you in the future.

Now nine years later in the year 15 after the opening of the Dark Portal, you are ready to take the responsibility and try to unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Having dealt with the Syndicate presence in the village of Stonedon in the Strahnbrad Hills and winning the trust of the village chief to not interfere in the eventual invasion of the hills, you returned to Tarren Mill to organise the invasion and deal with some personal matters.

Back in Dawnholme you didn’t have much time to continue dealing with the invasion till a messenger from Lord Blackmoore arrived asking you to accompany him to Capital City. Lord Blackmoore had been called there to answer why he allowed Thrall to escape and to deal with the fiasco. Seeing that accompanying him would be beneficial to you as it would allow you to maintain a good relationship with Lord Blackmoore and to have a chance to talk with King Terenas and others, you decided to take up the offer.

On the way to Capital City you visited Dalaran and met Prince Kael’thas and had a good talk with him. When you arrived in the Capital City, you went wandering through the Royal Palace and the person you had been missing way more than you had imagined. After a reunion that you liked a lot, Calia Menethil guided you into the study of his father King Terenas where he and Lord Uther the Lightbringer were discussing something. Now though they wanted to know, why are you in Capital City?

Welcome to Alterac Resurgent Quest!

/qst/ Archive:
Prince Alric Stats:
Quest Mechanisms:
Character List:
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Advent Soul Quest #17
You are Nakashiri Koharu, co-Lieutenant of the 5th Division, and the inheritor of two old souls: the deer-like deity of old Celaris, and the former baron of Hueco Mundo Zilya. This is unfortunately something that seems to be constantly causing trouble for you, the latest of which is this whole ordeal with the Tenjsio. Somebody in it wants you screw with you, and the trails are pointing towards the North Temple, where you are currently headed.

You only hope that it is indeed just one person. Nijo Yasutake was thrown at you by making him believe Zilya was in control, something he did not want to happen with the sacrifice of his wife, the first Tamaki. You’ve dealt with him for now, but who knows what’s going on in his mind.

The other one you met is even more troublesome. Usami Fusakage was the one that analysed the Wailing Forest in the wake of your rampage back when you first arrived. From the remains of Zilya’s reiatsu, he has somehow managed to reverse-engineer your hanran technique, teaching that bootlegged version to his priests. Not only that, but he definitely tried to use it against you, though you thwarted the attempt. You don’t know what motivates him, but you’re quite sure that wasn’t the last trouble he’d push you into.

What you experience now though is almost torture.

“Ugh,” you groan, walking slowly beside the palanquin, carried by four servants. “Seriously, we could’ve already been there if we just-”

“I am no peasant,” Yukiko’s voice comes from inside the absurd man-powered vehicle. “This is the proper way for a noble such as myself to traverse Soul Society. Anything else would be disrespectful and shameful. Not that you’d understand.”

You roll your eyes, though you do catch Yukiko’s eyes rolling up as she’s reaching her own mental limit. Despite that haughty act, you’re quite sure she thinks the same as you.

“Still, we’ve only just passed the 10th District… there’s forty or so more to go, you know.”

You can practically hear a mirror shatter.

The journey is otherwise quite plain and boring. You do notice however, that the further away you go from the Seireitei, the more uncomfortable you feel walking beside the palanquin, with your retainer armband on you. At first the Rukongai residents greeted you with court bows. Then it turned into silent stares, followed by begging, and now you feel their disgust as you pass them. You can’t help but wonder: What would the kids think if they saw you like this? There’s still about fifteen districts to go, and you’ll definitely need to take another stop so the carriers can rest.

>Impressions be damned, pick the palanquin up, toss the servants in and use shunpo
>Best to keep in line for now and be on your guard for anything.
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The Little Dungeon That Could #5
Spawned for seemingly no reason and hidden beneath the cobblestones of the city above, here sits a little dungeon.
A timid, lonely little dungeon with barely any monsters or traps to defend themselves located underneath an abandoned orphanage in the city of Duskmire.

Unfortunately, the wicked whims of fate decided to reveal your presence to the people of the city above and burdened you with visitors before you were well and ready to stand against the perils of the world.
And thus your struggle began. A tale of rapid expansion, fierce battles, and horrible corruption.

From a single chamber and one measly [Goblin] to an impressive amount of rooms filled with loyal subjects.

You are the Little Dungeon.

The Dungeon is currently 9 days old

Previous thread





Current Dungeon
Pic related

Buildable Rooms
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)
- Dungeon Corridor (Utility, 1 DP)
- Dungeon Stairs (Utility, 1 DP)

Spawn-able Monsters
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)
- Shade (Spawned, DC 16 Wisdom, 4 MP)

Reminder that any dungeon monster is corruptible.
The ones above are just the ones you know about.

”We’ve been at this for 6 months and are still only 9 days in. Timeskips when?” edition
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Retarded Chimera Quest (One-Shot?)
Chimera: A fire-breathing she-monster in Greek mythology having a lion's head, a goat's body, and a serpent's tail/ an imaginary monster compounded of incongruous parts. While the former is a powerful beast, worthy of being immortalized in legend, you're unfortunately just the latter. You're a pitiable beast, clocking in at about the size of a rat, and made from nothing more than scraps of the lowest vermin. Certainly a far-cry from the titular beast of myth, or even the myriad of lesser, lowercase chimeras that populate the world. You sleep within your cage, covered by a scrap of cloth, ignorant to the world around you...


The Mageling stood before his desk, a proud smile etched onto his youthful face. The Great Hall of the Academy was bustling with activity today, as parents and teachers wandered about, their robes swishing majestically behind them. His Teacher stopped before the desk, looking over the sketches and pieces of parchment that were pinned up behind a cage.

"What have you got there, boy?"

With a flourish, the boy whipped the cloth off, to reveal his project.

Select your 3 components: (You're limited to the size of a rat, so nothing bigger than that)
>A mundane, small creature
>Another creature, from a different type of animal (Mammals, birds, etc)
>A tiny, inconsequential magical animal

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The 2nd Primarch Quest 17
2nd Primarch
Previous threads:

You are Lieren, the primarch of the emperor's second Legion of Adeptus Astartes and father to its legionaires, greatest scion of the village of Nothing. Heroic hunter and philosopher, friend of humanity and the oppressed, sworn enemy of wicked spirits and devils, betrothed to the ancient vessel Kanzeon, spreader and protector of prosperity, slayer of tyrants and grand architect of the Long-Jian, Grandmaster of the psykerist sect "The wanderers in the fog", the Great hunter of the wilds and teacher of the brothers of the panther, Writer of the Journey, Slayer of the foul tyrant Nitya Sinha and witness to the just execution of the black iron king's bride, Avalokiteśvara, caried out by her own sisters, Kanzeon and Mari.

Having ended the greatest threat posed against humanity upon Shangrala, and freed a second of Kanzeon's sister, the studious Al-uzza, you left your noblest son Dae-Hyun to be recover and be freed from the shell of his dreadnaught while you left behind the known world of Shangrala, to make contact with the mysterious Zoroast peoples, disguising yourself as an excited tradesman and awefilled adventurer, you and your legionaires, joined by Kanzeon and aided secretly from the mists by the Aeldari host lead by the journeywoman Carys, investigated the society and culture of the disparate Zoroast states and where necessary pruned them of corruption and wicked men. Tyrants were hung, and for a short time, you found a measure of peace teaching your sons the techniques of your three martial arts and guiding the blessed amongst them into accepting their gift of psykerism, unhounded and unbothered by the earthly ambitions and manipulations of the chaotic powers, meeting only minor cults festering unseen amongst the thousands of faiths followed by the Zoroast people.

But, once more, the shadows of the primordial tyrants was cast before the sight of your kind golden eyes, and you were drawn into action against their mortal agents and thralls once more, having found a great temple of the corrupted faith known as the Spenta directly over the resting site of Kanzeon's sister Anahita, and discovered a new breed of humanity in the form of the Angra.

And while the majority of these Ox like men were corrupted to serve the malevolent powers of the warp, there existed peaceable tribes of the uncorrupted, demure pacifists who were hunted and mistreated by both the Zoroast and their own corrupted Kinfolk.

Deciding immediately that you could not let such abhorrence continue unchallenged, while Kanzeon lead a squad of your sons into the earth to reach Kanzeon, you gathered the majority of your space marines to find and guard the innocent yet unmaddened Angra, so they may be taught how to defend themselves.

And taught more importantly how to fight, so they may never again be oppressed and slaughtered for the crimes of their cousins.
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The Fruit of Knowledge - A Lobotomy Corporation Oneshot
A Lobotomy Corp Oneshot from the perspective of a veteran Agent.
Face the Fear. Build the Future. Otherwise, for what reason did you sacrifice so much…?

Time has no meaning. Pain has no permanence. Faith has no merit.

These are the three truths of Lobotomy Corporation, fragments of wisdom passed down from veteran to greenhorn.

The new hires don't understand, of course, though they might think they do.
Certainly, some may perceive the true weight of these words–but many write it off as sophistry, nothing more than a senior Agent trying to scare the newbies.

You may as well tell someone that death is inevitable. Everyone knows that they will die, but they don't understand.

Comprehension requires experience. Working in L-Corp, it doesn't matter whether they listen or not. One and all, the newbies will die.

The first death rarely takes more than three days.

By then, the Level Is would have already settled in, having cut their teeth on TETHs and the odd ZAYIN. A few that show potential - Level IIs and IIIs - might even receive an early transfer to the departments responsible for HEs.

They'll be cautious. Nervous. But at the end of the day, they'll feel confident in their efforts and their gear, finding comfort in their promotions as the proof of their efforts.

Humans that foolishly believe they can understand Abnormalities do not last long.

Fierce determination. Dismissive superiority. Dissociative apathy. Mute shock. Throughout the years, you've watched newbies respond to death in as many different ways as there are stars in the sky.

Even the stars are finite, though. You've been in here long enough to have counted every possible permutation of emotion.

By the end of the second week, over half will have died, and despite the toughened hides and hardened hearts of those who remain, the third week always, always claims the last of their luck.

Then, the Manager rewinds time, and the ones who've proven their worth get to do it all over again.

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Zombie Survival Quest
Bad news everyone.

The zombie virus is here. It came like a storm while you were 6 hours into a 12-hour night shift at the mini-mart in a working class neighborhood in Franklin, Tennessee. You had caught the tail-end of a news broadcast before the power went out. The newscaster described the zombies as slow, but capable of sprinting short distances. They spread the infection through a bite, and can only be killed by destroying their brain.

Since you take the bus to work, as soon as you heard the chaos outside, you figured it would be safer to turn off the lights and lock the door than try to make it back home. You listened throughout the night to the sound of screams, gunshots, and car crashes. A few people rattled on the door to get in, but could not. When morning finally came, things were quit. Looking around outside you could see the street was full of abandoned cars, and several zombies ambled around aimlessly.

The mini-mart, which had apparently become your home base, was stocked with a variety of snacks, candy, beverages, basic medicine and cigarettes. There is a bathroom and a storage closet in the back. Management keeps a fully loaded .38 Special 5-shooter under the counter, but without any extra ammo. All in all, its not the worst place to be during the apocalypse.

The morning is here. It's time to figure out how you're going to survive in this new world. The mini-mart will keep you fed for a while, but eventually you'll need to find a more sustainable lifestyle, and probably find some other survivors.

You crack open an energy drink and start to think.

What's your first move?
>Work on fortifying the mini-mart. You might not be staying here forever, but you should at least make it a suitable home-base so that you can sleep easy without worrying about zombies or other people breaking in. [Specify what changes you make to fortify the store].
>Try to sneak out and explore another building. You may find valuable supplies or other survivors. [Specify which building]
>Prepare to leave for another area. [Specify where you would like to go (e.g. a forest, closer to downtown, to a residential area, etc..)]
>Other [write in]
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Mass effect: New start
Welcome /Qst/ers, to a quest of exploration and colonization in the universe of Mass Effect! You have been chosen to make a mark upon the galaxy by being the leader of a colonization effort led by 1 or more species, depending upon what you choose. But first, let us choose our world!
Choose 1 world phenotype:
[] Arid
[] Desert
[] Savanna
[] Alpine
[] Arctic
[] Temperal
[] Tropical
[] Ocean
[] Archipelago
[] Supercontinent

Special phenotypes(requires picking either 2 complications and/or anomalies):
[] Gaia (life grows without concern for restrictions. A perfect jewel in space.)
[] Tomb (dead and lifeless, this place has seen a fate known to few other places.)
[] Barren (a place that never had a chance, but maybe once had a past?)

You may all choose 1 free boon to place upon you world and thereafter have to choose 1 bane/complication/anomoly to gain another boon.

Boons (No downside, only good things):
[] Verdant paradise (This world grows food in exceptional quantities and qualities.)
[] Exotic minerals (A great many rare and useful elements can be found in the crust of this planet.)
[] Exotic gases (A variety of gas deposits lies upon this world, containing useful and rare gases.)
[] Stable seasons (a rarity for many worlds, this place has a stable and well known cycle of winter and summer.)
[] Eezo deposits (the mysterious and always useful element zero, located in easy to reach veins around the planet.)
[] Hyperfertile valleys (small gardens of eden where there grows an abundance of novel species and plants.)
[] Subterranean caverns (a great network of tunnels and caverns crisscross the world.)
[] Titanic organisms (everything on this world is big! plants, insects, herbivores…. carnivores.)
[] write-in: (If you can think of it, you can have it… so long as it isn’t insane. No stable and harvestable microsingularities!)
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Crescent Adventure 10
Crescent Adventure
Welcome back to Crescent Adventures, a quest based on the 90s Sailor Moon universe. Things can go as that universe went or you can derail it with your actions or ignore it completely to just focus on the problems and issues that affect your character!

Previously, after Ruka had finished her little mission of cutting some flowers at the hospital, she met a girl that makes her feel very awkward and weird. That girl's name is Aino Minako and she is a mystery that makes Ruka's heart do flipflops.... Ruka assumes she'll never meet the other again.

Moving on, strange things keep on happening. Firstly, Ruka receives an unwelcome gift and letter from her mother, a stuffed penguin. Then the Journal starts to get even weirder as more entries are entered into it. A new additional penguin is running around in the Journal too! A drawing of the stuffed penguin doll.

Finally she had a Nightmare in a strange odeon. It had some guy named Adonis reciting poetry and an audience of monsters. They tried to give chase but it was a cinch to escape! Ruka flees into a field of Red Roses where, unfortunately, it wasn't Azul who guided Ruka out. Instead, it is a living copy of the penguin doll.

It's a creepy silent bird. Also, you plucked a Red Rose!

Azul is nowhere to be found in the Waking World! And Ruka has school and FM 10 Radio to do today! A quick search shows that he isn't in the Penguin Domain. Does this mean today's mission is cancelled or Ruka will be forced to go solo or team up with the new unknown penguin?

Speaking of the silent penguin, she is a sticky handed thief. Mizuno Ami agrees with the assessment and agrees there's merit in keeping quiet about seeing the invisible penguin. The loot will be restored to their proper owners.

Lunch time isn't even over yet and it's already been pretty hectic...

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Kobold Swamp Survival CIV 5
You are a kobold. Currently, you're facing down a wooden mimicry of a powerful magician that could likely rip someone in half with minimal effort. Most would think that the kobold would lose in this fight, even with the various other kobold warriors coming in to help, but who cares what most think? You're not exactly a normal kobold considering the tiny wings on your back and the magic in your veins, but that's besides the point. The point is, that you will not go out without kicking and screaming.

So it helps that they wouldn't expect you to stand your ground. As they leap forward to behead you with their scythe, you swing upwards, cleanly tearing through their organic coat and slicing the torso. You roll forward to get away from the likely follow up and turn to face them again. "Aren't you a bit overconfident just calling us pests?" You say, quite irritated. "The offer still stands to talk this out you know."

The faux-magician clutches its chest inquisitively for a moment. "Regardless of how difficult to remove, vermin remains as such. Your nature is antithetical to mine, therefore you shan't belong here." Below the oversized leaf hat and pointed bark nose, glowing yellow dots stare daggers at you. A flurry of swipes lash at you, so you make yourself busy dodging them. An opportunity is spotted and you pin the weapon down with your draconic blade and pull out one of your favorite treasures. The powder pistol you took from the vile human rings out, spraying pulp out their chest from a righteous hit.

A creaking groan of rage rattles out at the wound and a clawed hand strikes you away, stinging pain spreading. You're sprawled to the ground on your back and the mage leaps on to you, his scythe stabbing into your side pinning you to the dirt. It hurts like hell, but the position brings an opportunity. "Farewell lizard." He pulls the weapon out and raises it to give the final stroke.
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The Testament of Tatamu - A Post-Apocalyptic One-Shot (Pt. 2)
>>Previous thread:’

>>RECAP of the prior thread…

The year is 76 A.C.

After the Cataclysm that blasted away the human order and man’s collective progress, water now covers approximately 90% of the world.

Mankind stands at 100 million strong.

Hanging on the knife’s edge between civilization and barbarity.

Struggling to find purpose and meaning in a Flooded World.

… … …

Sinleq Unami is a debt-slave of Free City of Babylonia, 25 million ducats in debt to Lord Bartholomew Stolze. For the last three years, he had been working aboard the oil rig Marduk when orders for transfer were suddenly issued. The PUEXO pilot and deep-sea engineer had been re-assigned to the salvage trawler Calypso, for an expedition undertaken by the Salvage Guild.

Aboard the ship, he settled in, making new contacts and acquaintances. Captain Elishani and XO Geary, Deck Chief Holt and ACOMMS Aalto, Sergeant Kwan and his marines. But perhaps the most significant relationship he established was with Gully Elishani, a fellow PUEXO pilot and daughter of the captain.

The salvage expedition, recovering an Olympia-class starship, promised to be one of riches and Old World treasures. However, the wreckage had been trapped, rigged to blow by the Dragon’s Teeth – eco-terrorists with Luddite sympathies diametrically opposed to Babylonia. In the depths of his mind, injured by the blast and hallucinating a vision of his godson Tom, Sinleq admitted that he sold himself into slavery to pay for Tom’s life-saving treatment because of a love for his mother, Caroline.

Sinleq and Gully barely escaped the blast, only to find that one of their submarines, a small, three-man submersible called the Mackerel, had suffered damage and was hemorrhaging oxygen. To make matters worse, the Calypso was not the only one searching for the starship. Raiders of the Toghril Khanate were fast approaching the ship. Weighing his options, Sinleq made the decision to save the Mackerel first, before leaping to the defense of the Calypso.

Nearly all of the raiders are dead, but the Calypso paid a high price in blood to keep the ship. As luck would have it, Sinleq came across a survivor, a young teenage mechanic cowering in one of the raiders’ attack boats. The youth, a boy named Gren, pled for his life, swearing that he had done no harm, and that he was here only because of his brother.

Whether or not that plea would work had been left at the end of the prior thread…

21 media | 50 replies
Humanity - Fuck Yeah! #11
Humanity Fuck Yeah Quest Header 2
Your name is David "Gunny" Rockefeller, no relation.
A veteran of the united states marine corps, you find yourself in a far-out situation after an all-too-close encounter of the third kind!

In the last thread, You spent some time licking your wounds after fighting a large group of wraiths, including a big, nasty one.
You also spent some time with your crew, and some of Gron's crew as well, and even ended up cooking a meal for them.
Now, you find yourself in the middle of an ambush gone wrong, in that you discovered the enemy before they could ambush you.

Now, Gron seems eager to try and escape rather than fight, but you have other ideas.

>Last Thread:
>All Threads:
>Discord Link:
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NRP-AllStars Edition
This NRP is basically like any other. You make a nation and roleplay them trough the ages. The gimmick is that players play as their nations from previous games 'teleported in' from some point during that game.

This also means no new players this time around, but because that is cunty the game also has a 2nd game layered over it. Non-players may participate as patron divines creating quests 2 random players get then the quest and if either fulfils it they get a reward and the divine may add something to the world like their own feral race, a new biome, natural formation or even temple to themselves. Patron Divines also will be able to operate stores where they sell players trinkets for wealth or other things that wealth can then be added to the quest rewards making players more inclined to fulfill them. This part is really experimental so I'll need to consider what quests are valid, and what things can be sold or added to the world.

Updates each thursday and sunday.

Da rules doc:

Pic related is a miniature verssion of the map.Actual one was too big for 4chins
18 media | 43 replies
Multiplayer Civilization Jarnoia
Jarnoia 2022-05-09-21-45
Read the Rules here:

Getting Started
Pick a color from the map and fill in the bits below. You’ll have 7 points to assign into the stats below.

Name: Rename your civ from its color here.
Each player leads a small iron age civilization scraping by in a hostile fantasy world. Some may be the progeny of ancient dragons, while others are merely evolved chimps that have discovered the secrets of agriculture. No matter how you or your people came to be your future awaits you here.

After you've selected your color feel free to explain your civilization and roll your first turn. Colors are available on a first come first serve basis.
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The Mystery Dungeons #7
>What is this?
"The Mystery Dungeons" is a text-based role-playing game created to expand on the setting created by the spinoff series, Pokémon Mystery Dungeon (particularly Explorers of Sky). Players isekai themselves into the world and become Pokémon, going on adventures with their newfound guildmates! SFW ONLY

>I'd like to participate!
Always feel free to join in to see if it will stick with you. People come and go as they please, but there are plenty of regulars, including artists and writers. Outside of the main quests hosted here on /qst/ twice a week, a majority of side quests, lore, and role play happen almost all the time on the Element!

>How do I play?
First, fate must decide which Pokémon you become:

Settings to Use: Generate 1, All Regions, All Types, all boxes checked (natures optional if you feel like giving your pokemon a little extra in characterization).
Take a screenshot so we know you probably weren't lying—admittedly while rerolling is frowned upon, no one has any real issue with it—after all, it's just you and your consciousness to deal with!
Alternatively, if you're feeling much more truthful, go ahead and roll in the thread for your pokemon! (1d905). Some legendaries and mythicals have been dropped from the available roster. Assume that the box art legendaries are unavailable.

> Okay, now what?
Join the Element and read the sticky, it has the (almost) complete starter guide! It'll show you how to set up your character profile, create locations to play in, and record the lore of your exploits:

A majority of side quests, lore, and role play happen here! Otherwise, the two (usually) weekly sessions push the main stories along.

If you feel you might need help, feel free to ask!

Our next LIVE main adventures start on Tuesdays and Saturdays around 6:30PM CST in this thread!
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Ford F-150
This brand new 2017 Ford F-150 truck costs $20,000.

It's ALL you can afford.

You decide to...
>Drive it off the lot today!
17 media | 60 replies
West Blue Seadogs Quest #18
Wealth, fame, power. Gold Roger the king of the pirates obtained this and everything else the world had to offer. And his dying words drove countless souls to the seas.
"You want my treasure? You can have it! I left everything I gathered together in one place. Now you just have to find it!"
Thus he kicked off an age of adventure and, more importantly, Mystery!

There are many superstitions out at sea. Not so surprising, given how sailors would be stuck with nothing but the waters for months on end, encountering one bizarre phenomenon after the other. They need to make sense of those and so they spin wild stories to try and explain the unexplainable. One of them is that if you hear the skies rumbling yet it's perfectly sunny outside you should turn out immediately. For it is the stomach of the Sea Devil that's growling and you'll be swallowed up if you don't get out of there. Yet as for many things there are simple explanations even for such strange occurrences. For example today is dodgeball day.

The rules are quite simple. Toss Marauder out and smack someone in the face with him. And don't get hit. It used to be a tad boring if we're being totally honest. Not much more than you and Will tossing a crab back and forth. But with a third player things got a whole lot more interesting. As the crab gets slapped around his shell makes a satisfyingly loud SMACK. Things get a bit chaotic as he starts going faster and faster, bouncing off the ships hull and the surface of the water. The airspace around the ship gets quite dangerous with the cannonball-like bug zooms around. It's quite a good exercise if we're being honest. Helps one hone their sky walk technique, their hand-eye coordination, dodging and the ability to smack a bitch.

Will deftly avoids the bug and after a brief chase he manages to kick it right back at you.

You're about to catch Marauder in your hands when Nutmeg swoops in and shoots the bug at Will with her scythe like a hockey puck. William is completely caught off guard and the hard shell of the bug hits him square in the face which gets a laugh out of you. He falls down to the deck and after quickly rubbing his nose he shouts at you.
"HNNNNG! NO FAIR! Big stinky cheaty cheater! Your wife covering for you is against the rules!"

You're too busy laughing at Bullseye to pay any attention to his insults... or to Nutmeg who hits the rebound bug again and sends him flying straight into your gut. With the air escaping your lungs you fall down as well and hold your hurty tummy.
You groan in pain.

Smiling from the satisfaction Nutmeg blows a stray lock of hair out of her eyes.
"Looks like that's another win for me boys! What do you say? Best 7 out of 13?"

"ARGH! This is bullshit!"
Will throws a hissy fit.
"No matter how much I practice I can't get as strong as you guys!"
26 media | 139 replies
Unkind God quest
You are a God

2000 years ago you descended on the land bring unspeakable joy and eternal order. This land is your, now and forever more.

However, as divine as you are, you can't interact with the mortal world except for rare occasion.

To that end, you have entrusted your blessing on a spoke person, your divine priestess in the mortal land.

However, 2000 years have passed, and your priestess has gone astrayed.

While you gave her eternal immortality, true immortality that prevent any harm to come to her, she wishes for dead now after 2000 years.

For that, she has conducted heresies in secret, thinking you wouldn't see.

There are other Gods, however only you are the true supreme.

On certain days, the lesser ones claim that they are true masters of reality. And it is true in a sense. However, as long as you are still here, none of their claim will come to fruition.

The divine spokeman has been contacting with the lesser Gods in secret to conduct heresies.

While for the other Gods, it advances their cause, however her true goal is for something to finally kill her.

While you are perfect, you are still full of contradiction.

At this moment, you decided to intervene.

And then you cast down a curse

>Death. As punishment for her transgression, you strike down everyone around her while entrapping her in an eternal prison, forcing her to wallow in the corpses of her people while still forever undying
>Separation.On the first day, you set event in motion to send to her the perfect man that will capture her heart. On the 200th day, when love is blossoming, you will take away his immortality so that she will be forever alone again until she begs you for forgiveness
>Wish granted. You take away her immortality, and choose another younger priestess to be your next spokeman
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A mystical world filled with powerful arch-mages and ancient dragons, fantastic cities of gold ruled by mighty kings. In this world of Kings and Queens, you are… kind of a nobody. Not so much of a nobody that you spend your life shoveling shit and dying of a plague. You're the kind of nobody that manages to live in marginally less feces-soaked garb, while keeping the shit shovelers in check.

You are a knight, a warrior capable of not immediately being trampled in the first skirmish your obese overlord throws you into. Your name will never be inked into the tomes of history, in this land, it is custom to discard your name upon your knighting, and you are bequeathed a title by your God-chosen ruler.

As with jobs in this time, you have about as much social mobility as an aborted snail, but you do know of one singular method of acquiring your own comfy little life. A princess. Or a prince, you don't exactly care at this point. Saving one of those desperate damsels and tricking their Stockholm syndrome addled gray matter into marrying you, will earn you the easy life of duke, a barely shit-scented one at that.

But to acquire your own piece of budding royal behind, you are going to need some knowledge of your abilities. How can you expect to save a princess when you can’t even quantify how good you are at bench pressing dragon femurs?

Thankfully for your shield slugging self, your lord happens to have a mystical practitioner of the most vile of magics… Mathematics Voodoo. You make your way to your king's boy-whore/sorcerer and plead for information of your personal characteristics.

He is more than eager to tell you all about his disgusting magic, and the way he is able to quantify your very being into just a handful of numbers. These SSSSTATS as he calls them, are EXTREMELY IMPORTANT AND CANNOT BE CHANGED, EVEN IF YOU REEEEALLY WANT TO. So, humble knight, allocate these points and be on your way.


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Weeaboo Wastelands Quest
Anime has become reality. Somehow the dreams of countless pudgy, pasty, pocky huffing weeaboos have come to fruition and now the whole world is down an entire dimension. You are one of the very few people left not yet converted to 2D, owing to the fact that you just happen to live in what's called an Interstice, a thin strip of land acting as a boundary for the many different zones of anime genres that have popped up all over the globe.

As far as you can tell, you’re functionally invisible while inside this space. The ‘Actors’, as you and your group have come to term the transformed populace, seem to be incapable of noticing your little hovel of a one bed and bath apartment, despite the fact that if you were to walk just one room down, you’d be up to your eyes in oriental cartoon hijinks.

While initially disturbed over your neighbors becoming a cadre of squealing rainbow haired high school girls, you find this has actually been a blessing in disguise. Even if they can’t actually see it, your room is still physically located in the apartment complex, which means you still have access to electricity, water, Wi-Fi and other utilities. The best part about all of this is that everything—including rent!—no longer costs a penny.

10 media | 109 replies
CYOF, Geo-Political/Cyberpunk (TZAR Setting)
A World Without Intel
>October 2031
The world is in a state of absolute chaos, of intensity which has not been felt or witnessed since 2016 or 2008. The last 700 days has seen the fall of multiple regimes in Europe, some places unified, some places divided and then unified again. 2016 saw almost all of Asia plunged into war, for good or bad. Now almost three entire continents are gripped in war, with a fourth if you count Australia or Oceania.

>Rumors of Military Pacts
While 1991 saw the death of the Soviet Union, and 2008 saw the death of NATO, the European Union, and the Peoples Republic of China.... The last 20 years have seen the rise the rise of military pacts, of strong, specific, ideological "dreams" for the world. North America is pitted against South America, and Europa is pitted against itself.

>One Person
One person can make a difference, one group or community even more so. There are so many rumors about things that can not be explained easily, about technology or processes that can change the fate of the world. Being in the right place at the right time could be enough to get access to these mysterious advantages, which put the current "Great Powers" where they are.

>No Intel
Despite this, there appears to be a lack of information at the moment. The internet and dark web appear to not be reachable at the moment, your memory is currently fuzzy, and your books are currently few in number or in storage (Assuming you read much at all). Maybe you were out drinking, because currently you can't remember where you are.

>Faction Construction
Loading Faction Construction,
3 media | 24 replies
Do Your Best Quest #127
Last time, your little food enterprise ‘The Nautical Nariko’ opened and swiftly surfed through the dangerous waters known as the competitive market of a tight knit community, and it’s all thanks to everyone’s efforts! You and your crew had to deal with the unexpected turbulence the sea carried along the way. After dealing with one of said turbulences, you find yourself having a fruitful chat with one of your investors: Annette! And she’s drunk as a sailor!

“I think you’re an idiot!” Annette offered to let you know how she feels about you.
“Why are you entertaining a druuunk instead of havin’ the night you deserve with that beauuuuty over there?! Pfft… Hahahaha!” There’s an underlying sadness to Annette’s laughter, her eyes are clinging to Chio who continues to cook expertly.

“Because I’m worried about you and your wellbeing, Annette.” This is a mood swing and a half, but you believe Annette needs to know how serious you are about this.
31 media | 151 replies
sleeping quarters
You find yourself laying on a stiff, uncomfortable mattress. It would not be accurate to say you “woke up” here. You simply became aware that you, in fact, are lying on your back on this shitty mattress, like a toppled over beatle struggling to stand upright on its 6 legs. Your joints wail at you in disapproval as you struggle to sit upright.

Parallel to your own, there is a twin sized bed next to you. In the corner you are directly facing, there is a television affixed to the upper wall. There is a sparse desk with a phone, a wooden dresser, and two doors. One door leads to some kind of commodore, while the other door leads to unfamiliar and unnerving territory. A hallway of some kind? Horrifying.
3 media | 149 replies
Last of the Cycloptic Orcs Quest
A long time ago, there were more than just the average types of greenskin. Besides the bestial, brutish berserkers or the lean, lanky, thugs, there were other breeds of Orc. One of these is the Pigfaced Orcs, who were eventually driven from the lands of the west into the far east, where they quickly grew in power. Meanwhile in the west, your homeland, the average Greenskin Frazetta-Looking Orcs have risen to power, with the lanky Mongrel Orcs as somewhat lesser Orcs. Then, there's your people: The Cycloptic Orcs. Your people were never numerous, and quite odd compared to other orcs; skinny like the corpse of a starving man, and with one large eye in your face, you Cycloptic Orcs lived primitive lives in only loincloths and armed with your talons, nearly bestial compared to the scavenged tools or crudely forged weapons of the other Orcs. They have taken most of your land, and driven you to remote caves in a mountain chain surrounded by a swamp, leaving you in moist, dark tunnel systems deep beneath the roots of the mountains. If you want to survive, you must come together as a tribe and adapt to outdo the other Orcish subspecies to gain the favor of the Orcish Gods, as well as survive the civilized races, other savage races, and monsters. First things first: what should we name this tribe?
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Modern blades quest
taxi ded
You're in the capital of a "modern" 3rd world country. The wages are barely enough for a single person, and taxes are high, yet the government cares little about convenience of the people. This has resulted in private contractors becoming more popular. Thus beginning a war within the transportation industry. However, few people can afford firearms. Melee weapons will be most people's sidearm. Who will you be in this modern war?

Starting as a private worker
+Better salary
+Liked by the public
-Fewer in numbers

Starting as a public worker
+Liked by the government and police
+Larger in numbers
-Hated by the public
-Less salary

>Taxi driver
+Biggest salary
-Most likely to be attacked

>Motorcycle driver
+Most athletic
+Moderate salary
-Least liked by the public

>Food deliveryman
+Most liked by the public
-Smallest salary

>Vehicle security guards
+Most skilled at fighting
+Very athletic
-Mediocre salary
-No vehicle
2 media | 86 replies
Lifeweb: GAHAN - Pulse

The year is 3209 of the reign of God-King Sherold The Fat.

By the will and grace of the previous God-King, Enoch the Immortal; Our world, Evergreen has been frozen for hundreds of years.

Gahan is one of the remaining mega-provinces that took up the structures of the old-world, stretching from it's volcanic surface to it's abyss-depths.

More than 300 Million people live in the ruins of the old world, making it new. Enoch's perogatives transformed Gahan into the colonial mining outpost into the powerhouse forges of the Kingdom's planet. An unbroken burrow of furnaces, carvings, caves, veins, breathing life and industry into the dining world of the now isolated planet.

Enoch's perogative allowed for the old-world technologies to be adapted into the good of his realm. The old and new put to the task of sustaining his right to rule and the well-being of his subjects.

Nano-transen, 7-Sisters, TNC, Tri-Net, all corporations were cut-off from their assets and given to those who knew how to use them, at the exchange of power and status in this new world order.

Within Gahan, in the remnants of deep-mining veins and pits, lie 12 "Clusters". Each Cluster houses a portion of the population in mega-structures containing libraries, bars, drugdens, domiciles, everything a mega-city deserves to thrive. Each of these Clusters is ruled by a Doge and each Doge is a member of the Duodecim Council. This is the 48th Iteration of the Council, after purging the control of the Tyrant-Doge.

The Clusters were a prosperous place, breathing steel and smelting to the new world. Before more exotic elements were discovered to the north. Now no more than a giant furnace, Gahan's main export is crime and smelting. Crushed under it's own weight and burdened by it's greed, the Clusters convulse, desperately trying to cling to life.

It's citizens live in fear...
Serfs, Revolutionaries, The Gangs, The Houses, The Inquisition, The Heretic...
In this Cluster, Cluster of ORE-CO (LTD), the Cerberon are the only things fighting to maintain order and banish the evil that lays in the caverns of the subterranean caverns that share their home with the subjects of Gahan...

This is your home.
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Forgotten Realms Adventures
forgotten realms adventures
The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.

Stretching across the untamed wilderness of the North, a fledgling confederation of human cities, elven settlements, and dwarven strongholds, known collectively as the Silver Marches, shines brightly throughout the region. Centered around the resplendent metropolis of Silverymoon, this diverse alliance looks forward to a future of prosperity under the affectionate oversight of Lady Alustriel Silverhand. Still, it is often said that the brightest light casts the longest shadows.

Like moths to a flame, malign forces surround the Silver Marches, eager to see this growing regional power undone. Orc warlords with dreams of conquest sharpen their blades and muster their armies in the mountains, eager to win glory and plunder through bloodshed. The dark elves plot and scheme in their holdings deep within the earth, patiently awaiting the instructions of their evil goddess. Even the roads are not safe - gnolls and werebeasts stalk the savage wilds, preying on unwitting travelers who lack the means to protect themselves.
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/conqst/ Africa Edition #1
Read the rules:
How to play: (or the how-to-play gif below)

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world. Just remember one thing: Your ultimate goal is to conquer the world.

>Can I join?
If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).

>How hard is it to learn how to play this game?
It's better for you to learn as you go, but its not difficult to play. You start with 5 territories as one nation, expand until you can't expand, and choose to attack, fortify, and/or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
36 media | 413 replies
Drowned Quest Redux 25
2.0 25
You are Charlotte Fawkins, god-blooded heroine/detective/adventuress/heiress. Three years ago, you drowned yourself in a quest to find a long-lost family heirloom... though nowadays, you're just generally c̶a̶u̶s̶i̶n̶g solving problems with the help of trusty retainer/swarm of beetles Gil and un-trusty mind-snake Richard. Bizarrely, few people seem to like you, though you've never done anything wrong in your life.

Right now, you have busted into a private conversation between Monty and Eloise, and have noted that the black goop oozing from Monty's arm stump is suspiciously arm-shaped.

"Oh!" you say. "Oh, that's a real- is that an arm?"

Monty reddens. Eloise's quirked lips slip into a small frown, and she clasps her hands. Being in a position of dominance, and all that, you see no reason to heed these omens. "I mean- not that it's a bad thing to have a, a, arm. Even a weird arm. Can I see it?"

It's still pincered behind his back. His face is (to put it politely) not quite a 'yes.' But Eloise glances at him, and he glances back, tightens his lips, and twitches the arm onto his desk.

For it is an arm, certainly. It is a long slender twined thing that ends in a hand: a hand with four pointy, inky fingers, sure, but a hand. And admittedly it does seem to be made of goop, but the nasty liquid stuff you saw yesterday has gelled into neat tendrils. It's not puddling on the desk or anything. You want badly to touch it.

«Are you insane.»

No! You just— it looks squishy, okay, and you already knew Richard wouldn't understand, because he's just a little tube of bones and hatred. But Monty's jaw is tense, so you pivot to something safer. "Can you... feel with it? Or is it just—"

"Yes," Monty says. Eloise shifts in her seat.

"Oh!" you say. This is impressive. "And you can move it around? I mean, it's just like a real—?"

After a moment, he taps each of the fingers against the desk. The movement is stiff. They make no noise. "...Not with much dexterity."

"At least for now," Eloise says mildly. Monty glances at her again, but doesn't say anything, and she doesn't elaborate.

Which suits you fine, because you're still fixated on the fingers, which have piqued— which have piqued a—

Your gargled 'please stop choking me' noises give way to a scream as Monty's hand— his other hand, tenebrous and four-fingered— braces against your face. It burns like acid. It is extracting from you a promise.

You touch your forehead gingerly, wilt a bit under Monty's steady gaze, and play it off as brushing hair from your eyes. "...And is it magyck?" you say, before Richard can stop you, or you yourself.

The moment is longer and colder this time. Eloise looks sideways. "What?" Monty says.

You are in control. You are in the dominant position here. (Positive thinking.) "Is it magyckal? Like... a manifestation of your, uh, magyck powers? Or it's granted you—"

18 media | 116 replies
BattleField DanceFloor!
BFDF title
Long ago, four nations fought for control over the Dancefloor Battlefield. The precisely ordered armies of the Pirouette Kingdom clashed with the fiery Republic of Castanet, the pious Disco Theocracy and the agents of the United Swing States. That is, until the duet invasion of the Krumpgoblin Horde and the Nae-Naecromancer forces the four armies to work together and repel the interlopers!

A SkrimJam Skirmish game >>5255912
Prompts: Dance Commander
36 media | 253 replies
Sanctity of Breath Quest
For eternity- between the many wars and earth-shaking rise and fall of would-be Zephyr kings, in and amongst the innumerable ages and time periods- there has always been the fundamental Breath. Created along with the rest of known existence, in the time before the death of the Nine Divines and the beginning of known time, the Breath has always been a great source of power for thinking peoples. It is a cornerstone of the universe- practitioners of the Breath have served every role in the storied history of Avara: conquerors, scholars, and philosophers alike.

Utilized properly, the Breath can enable one to exhale fire, channel lightning into their bones, wield an earthen fist, twist the land underneath one's feet, or even fly though the very air- and yet, it is not the only path to power. Those untalented with the animating respiration have found their own paths to strength: indeed, in the modern era, the power of Breath is challenged by arcane magic, Necrotheurges, and even the ever-advancing march of technology.

You are young, still, but reaching adulthood in the small, mountainous human nation of Keronna, a traditionalist monarchy ruled by a powerful Zephyr king- Keronn the Seventh. He is (as you have been brought up to believe) an infallible god-king; chosen by the Breath and talented beyond belief in its ways. The three separate ongoing wars plaguing the Zephyrdom of Keronna have laid its populace rather low, but you are something special and worth noting as you come of age:

d20 system, Bo3 rolls. Character statistics are simply explained here, human average being a 4, human un-augmented peak being an 8. Breath is always a zero unless one is trained or discovers the specific paths to its manipulation, with a 1 representing basic first-time gnosis.

-Endurance-: Measure of hardiness. Characters may have separate stats for [PHYS/MENT] if their toughness is substantially different.
-Power-: Measure of force. Characters may have separate stats for [PHYS/BRTH/ARC] if they have multiple Power-based skills.
-Cunning-: Measure of guile and agility- separated into [PHYS/SOC].
-Smarts-: Measure of intellect. Not separated under normal circumstances.
-Breath-: Measure of Breath manipulation and knowledge rather than pure strength (see Power). May have subskill ratings.

(TALENT): A (TALENT) is a special skill, normally acquired at birth or through great training and tribulation. It a mark of power to have mastered a great multitude of them, and they usually provide bonuses to rolls or extra dice. Could represent a powerful technique, signature spell, or other unique ability.
23 media | 169 replies
Harem slave of ottoman sultan
You are a young christian girl from _____
> Bulgaria
> Greece
> Romania
> Hungary
> Russia

You were ________
> kidnapped by slavers
> taken as spoil of war
> sold by poor parents

and given to the _____
> wise old sultan
> young haughty prince

You feel ______
> fear
> anger
> resignation
> ambition

Remember you are a slave today but one day you can be more.
6 media | 66 replies
The Stanley Crisis Quest
This is the story of a man named Stanley.

Stanley lived on college where he was student number 427.

Student number 427's life was simple. He sat at his desk in dorm 427, and he pushed buttons at a keyboard. Orders came from his professors and orders came from his peers. Most people would've thought Stanley's life was miserable, but Stanley was satisfied; surely there were others who would've envied his secure position where he could press the buttons to play videogames and do his homework- and never had to worry about such chaotic things as predator missiles, fentanyl, or women. There was nothing Stanley could do about it anyway. He had to press the buttons, because that's what Stanley was good at.

Then one day something very peculiar happened: Stanley had been staring at the orders to press buttons for almost an hour, yet he had no compulsion to follow them. He wondered where it had gone? Stanley realized this was very dangerous, he realized that if he didn't have to press the buttons, he might've have to make a decision. And not even the easy kind of decision where he picks between a few carefully curated options that are all equally correct... no. Stanley realized nothing was stopping him from selling cocaine on the black market, or driving his bicycle off the edge of a scenic cliff- or worse, Stanley realized with a shudder, there was nothing stopping Stanley from embarrassing himself in front of women.

For the first time in Stanley's life, Stanley could make the wrong choice.

>What will Stanley do?
3 media | 24 replies
2022 /qst Skirmjam
Re-posting the Skirmjam general thread.

The prompts for this jam are:

and 100% real fruit.

Sign ups are closed and the first round of contestants are running their submissions:


>Indonesian Gentleman
>Still waiting to launch.
5 media | 21 replies
Mechanicus' Primarch Quest 6
Pimarch Quest Title 2
Primarch of the 2nd Legion TalOS DAV1S has finally made contact with the Emperor of Mankind. The Emperor of Mankind, recognizing his spawn’s allegiance, severed whatever Imperial ties the Primarch could have developed. Now Arch Dominus TalOS of Lucius must work with his fellow Forge Worlds to fight the war against the Mitu Collective and the Orks of the Grail System.

++The Rules++
>Vote with Greentext, otherwise they probably won’t be accepted.
>Write-ins can be accepted, and might even be used in the final without majority rule.
>If you are going to change your vote, make it so your post only links to the numbers of the previous vote. It's cleaner that way.

152 media | 849 replies
Apocalypse 2199 #1
The year is 2199, and the world is on the precipice of a catastrophic disaster. Various nuclear powered nations are in a semi permanent Cold War level state, all prepared to nuke each other if even one nation even so much as looks at their nuclear missile cache with evil thoughts. The sane humans all have slowly spread to the various safe haven colonies set up beyond Earth's atmosphere, but you? You’re still here and living on this big marble for some god forsaken reason. Maybe it’s nostalgia. Maybe it's lack of wealth. Maybe it's something far more nefarious. Who knows.

The tapping of rain on canopies nearby briefly jolts you from your introspection. You’ve probably spent the last 5 minutes staring at the holocaster inside a store's display window, marinating in the slowly spiraling dread that the news day causes you. If you look at the glass in the right way, you can just barely catch your reflection in it…

>What is your name?
>What is your gender?
>What do you look like? (Humans with *some* animalistic mods are welcome, but straight up furries or interstellar aliens are not.)
>What is your occupation?
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World-Mechs: God's Battle Royale
A work thousands, upon thousands of eons in the making. Such is the memory that resides in the stars. An innumerable, incalculable amount, beyond even your own comprehension. They lay the foundation, they are the building blocks of your body. Formless, shapeless, infinite. Can such a thing be even called "body" ? What ever it might be, it is you, and you are it.
Beside you, an infinite yet perceptible distance away, await your kin. You know this inherently.
A three-quarter dozen thereof, identical to you, down to the very atom.
This is a civ-evo-rpg hybrid quest...thing.
your goal is very simple - win
The lot of you will all be controlling the destiny of a single World-Mech, as well as all the civilizations residing within him.
Life's actions will influence the World-Mech
and the World-Mech's actions will influence Life.
I honestly have no fucking idea what I'm doing here, we'll all figure this out along the way.
11 media | 80 replies
Dawn of Worlds: Apoch - Age of Land and Beasts #2
Land and Beasts Turn 23 A
Welcome to Dawn of Worlds: Apoch, a multiplayer game that is loosely based off of the tabletop world-building game Dawn of Worlds. The previous thread of the Age of Land and Beasts can be found here:

In this game, anyone who wishes to participate plays the role of a god that has been invited to help restore the dead world of Apoch. Using your divine powers, you will be able to shape the land and create magnificent creatures to inhabit it. With any luck, friendships and rivalries will form between you and other gods, as you compete to leave your mark on the planet in different ways.

This game shall be separated into multiple Ages, each of which has a different focus. The current one is the Age of Land and Beasts, which is dedicated to terraforming Apoch and populating it with all sorts of species. If this thread proves to be successful then I shall create another thread for the next era, the Age of Culture and Strife, which will revolve around civilisations and how they interact with each other.

The opening image is the map of the surface world, as of Turn 23. My next post shall have the map of the underworld.
194 media | 679 replies
Revenge quest
A week ago you couldn't even hurt a fly but tonight you'll kill a man.
Your girlfriend was kidnapped and repeatedly raped.
You couldn't protect her but you WILL find her rapist and make him pay!

Who is your target?
>yakuza boss
>corrupt politician
>rich classmate
>former friend
>write in
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40K Conscript Quest #2 – City Fight
Catherine (Cat) Thorn
You are Trooper Catherine (Cat) Thorn.

It has been about one month since you survived your first day of combat on Damnatum Lutum, which coincided with the brutal climax of several months of grueling trench warfare. Since then, your regiment has been reorganized, reequipped, and tasked with maintaining law and order in the ruined city of Groxbridge as streams of refugees return to slowly rebuild it.

Your days are split between doing drills, guarding rich people’s property, and occasionally trying to hunt down pockets of Orks, Gretchin, Chaos insurgents, assorted other heretics, criminals, squatters, and looters still lurking in the deepest parts of the city.

Conditions have been less than ideal.

The city is roasting in the hottest summer on record. You have lost more than a few friends to ambushes and sniper fire. And you can’t help but feel that most of the city’s problems stem from High Command’s decision to help prop up the corrupt and out of touch elite at the expense of the far more numerous indentured workers and working poor.

As a result of all this training and fighting, you:
>Have learned you kind of suck at being a soldier, but are also very lucky.
>Have become borderline competent.
>Have discovered you are a natural born warrior.
>Have discovered that you are unnaturally good at fighting, in ways that the Commissariat may not appreciate.

You continue to struggle with depression due to lost friends, your removal from your (likely destroyed) home world, the knowledge your own long term survival is far from assured, and your sinking suspicions that things on the Groxbridge front are far worse than they seem. As a result:
>You have become even more obnoxiously cheerful (with the occasional help of looted anti-depressants).
>You have become jaded and cynical.
>You have become alcoholic and insubordinate.

You carry out your orders with:
>The blind rigidness of someone appropriately scared of drawing the ire of senior officers or the Commissariat.
>An eye out for any opportunity to gain the blessings (and donations) from the city’s wealthy elite, as well as aid your own officers in gaining said blessings.
>Bitter indifference.
>A lazy and lax attitude.
>An interest in improving the lives of the common folk whenever possible, even if it means breaking a lot of rules and/or outright heresy.

Previous thread here:

Story based on the Damnatum Lutum story/setting developed on /tg/. See here for details:
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Maximum Spider Quest #3
spider-man-chelovek-pauk-peter-parker-piter-parker-peter-par - Copy
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! You also adopted the identity of "Spider-Man", for anyone that doesn't know about your illegal exploits, but that's besides the point.


Last time:
Ben reunited with his younger brother, Richard Parker, at a Goblin rally of all places! And somehow, he got roped into helping him to investigate the Green Goblin's bodyguard, the Green Beret! Can he and his brother snatch the coveted shield of the Red Guardian before the Russians get their hands on it?

Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.


Character Sheet:

Equipment and Gear:


10 Commandments of the Desperados:

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Shinigami Schemer Quest #1
Your father is Hokkyokusei Seinaru, a seated Shinigami officer of some repute, enough to own his own small property within the Seireitei, and known for being one of the few in the Kido Corps to have real skill in the Zankensoki outside of the art his Division specialised in. Though he was considered to be a good and dutiful man who upheld the laws of the Seireitei in the wider community, what you saw of him was markedly different. His wife, your mother, someone you had heard in the past was a powerful, independent noble of the minor Yen clan with spiritual potential of her own but had never attended the Shin'ō Academy to become a Shinigami herself, never seemed to do anything, or even be capable of doing anything or making decisions without your father’s input, and to you, the man had been putting you through what some would consider harsh training long before it was time for you to attend the Academy either, simply stating that he would not allow his greatest creation to go to waste whenever you asked him why he was doing it.

You didn’t care for it, and so chose to slack off and play around, rather than take it seriously. Your father seemed immensely disappointed in your lack of ability, nor did he ever seem to realise that you were actually putting some effort in whenever he wasn’t looking.

How boring.

The fool of a man had apparently never heard of the saying “It takes great talent and skill to hide one’s talent and skill” apparently, or perhaps, even more foolishly, believed himself such a good judge of strength that he couldn’t even comprehend the possibility that you were hiding your own from him. Although, you reasoned, it wasn’t as if he knew you had been hiding the full extent of your reiryoku from him and everyone else as soon as you became aware of it, but still. Surely he could tell your aptitude for Zanjutsu and especially Hohō were greater than his own, right? …Well, if he hadn’t, he had only himself to blame, you thought as you smiled to yourself. As for why you were hiding your ability in the first place? Well, it’s because you…

>Believe that if your capabilities are well-known it’s only a matter of time until someone works around them and kills you
>Have an ambition, and so you want to fly under the radar for now
>No reason. You just think that people’s reactions to your real power after hiding it will be funny, and fun is all that motivates you
68 media | 1170 replies
Broken Empire 5
Pirate hunt13
“Wheels us about and out of range of those M.A.G. cannons.” You command.

Upon your orders, you feel yourself shift to the right as the side thrusters engage and begin to move aside on a hard port.

Moving quickly, your fleet suffers a few more M.A.G. round volleys, but with your heavier ships soaking up the fire, most rounds simply bounce off the thick plates or miss entirely.

The pirates, out of intellect or out of fear, do not pursue your disengaging fleet, seemingly content to maintain their position.

“Sensors, I want full a sweep of the asteroid field. Look for more ships and hidden fortifications.” You order the sensors officer. “Tetreault, damage report.”

“Other than the three lost frigates of commander Desmond, we had not suffered any additional losses. Minor scarring upon the hull, at least based on the initial reports. The rest of the fleet had also suffered negligible damage, sir.”

“Have the fleet stay just our of range of enemy fire, for now.”

You spend following minutes in silence, your sensors working tirelessly to run scans through the various asteroids.

“Sir, I am not detecting any other power signatures, it could be possible that the enemy is currently on silent running.” Reports the sensors officer.

“Tetreault, can we bypass them ?”

“Yes, sir. If scans are to be trusted, this seems to be a small fortification, perhaps one of the pirate’s outposts, but if we want to, we could simply bypass them. That is, unless the pirates willingly employ more or less their entire manpower pool to block out any movement around the system’s star.”

“I assume they fortified all parts of the asteroid.”

“Most likely, captain. If we choose to attack, we will have to brave the guns.”

>”Then we go around. Let the pirates posture themselves here.”

>”We attack, let our cannons split them apart. Asteroids included.”

>”We will attack, get Warwich here as well, his marines will have to secure those asteroids.”

>(Write in)
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On the Chopping Block
The air is heavy with a sense of dread. You can see it in their beady eyes, tears barely held in check, tongues knotted by fear leaving half parted lips. Everyone was waiting for you to take action.

" Hosvasia Eterna!" Roared the Offisov on your right, defying the scathing winds out here in the open. Perhaps he desired to express his undying loyalty in the presence of higher Offisovi overseeing the event.

It mattered little to you.

Taking a deep breath to regain your composure, you brushed off some snow from you shoulder. Anything to distract you from what is coming next.

"Read. Frostbitten fingers were barely able to clutch to the piece of paper handled by the Offisov.

"My name is Eishlaf Befaenov, 72nd Inspekktar Offisov of Precinct 21." The woman, nearly brevet of any clothing, addressed the audience with resounding serenity. You can tell she took quite a beating over the past couple of days and yet she displays not an ounce of fear for what is coming next.

"I have betrayed my duty to Hosvasia for my selfish needs: embezzling money, sparing Metaskha without proper justification, and abusing my authority; undermining the Precinct for four years. All the evidence against me has been compiled over the last six month by Invegkrat Offisov Feaed and Invegkrat Offisov Jakilova."

The two hounds of the Precinct, Everyone knows these merciless duo. Thank the Krucix they aren't here.

"Death is the proper punishment for my treason. My wealth and belongings will be confiscated. As I won't be able to support my famizit, their fate will be decided."

Her gloam eyes had finally met yours "By my successor."

The three of them were among the crowd surrounded by Offisovi. They're forced watch the execution. You did your best to escape their gazes.

"Hosvasia Eterna..." whispered Eishlaf before throwing the paper and lowering her neck, eyes glued to ground.

Eyes encircled you as the Offisov was about to surrender his weapons to you: A standard issued TK82 Semi automatic pistol and a light sabre which had definitely seen better days.

"Pick one, Komredas. I'd go for a sabre to impress them." The Offisov eyes darted over to themen from the capital. Most likely here to evaluate the new Inspekktar Offisov.

Your resolve was wavering. A pistol is ironically much more humane than the sabre. Are you willing to jeopardise your promotion for a better first impression? What of her Famizit over there? Your hands are shaking, sweat trickling over your forehead. What to do?

>Take the Sabre
>Take the Pistol
>Refuse to execute your predecessor

Regularly scheduled reminder: I'm not the OP, OP is rangebanned from posting images, so I'm uploading the thread in his stead.
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The Wind Rose
There was a garden fresh and calm, laid out to please the nose, enchant the eye and ease the restless soul. It burned one day, along with its proud owners. Now there are ashes, stone and memory. Perhaps a curse too, for none and nothing now approach the blasted site but wind.

A Skirm Jam skirmish >>5204312 prompted by Dance Commander and 100% Real Fruit(!) My take: Muddling through a garden with highly constrained movement rules.
17 media | 123 replies
Supreme Space Monke Sidequest- Boys & Girls
Space Monke QuestM Header
Your name is Kima Dulioan. You are a Jaxtian girl who lives on Jaxt- your species home planet. Your family is very important, which is one of the reasons why you live on this planet instead of all the different moons, planets, and starships all over the galactic empire you belong to- the Hegemony.

They say your gene score is equal to a Supreme Ruler- the highest position in your entire society. The king, basically. He controls and rules everything. They say you have the profile of a Supreme- but you're a girl. No girl ever has or ever will be a Supreme Ruler.

You don't really know or care much about that though- You like reading, drawing, and playing outside with your friends. Your favorite food is green squash- and your favorite animal are nut thieves- so playful and affectionate! You have one as your pet. You are nine years old.
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Eleventh Primarch Quest Chapter 12
Word Art
You are Kolinaisi Kaiko Wahtiri RuaRaa - Commandant of the De'lormosan fleet, Brother of Angron, Roboute, Perturabo, Magnus and at least a dozen more you don't know the names of yet, Primarch of the Eleventh Legion Space Marines (Whom would be nice to have at your side right about now) son of a proud father and mother, Big Man of De'lormosa.

You are many things, though lazy is not one of them.

Among your adventures you have done quite a lot. Commandeered the very ship you stride upon. Fought many a foe. Walked different worlds where you have met your brothers, who are currently at the forefront of your thoughts.

Currently you are helping your brothers.

Perturabo you are helping by assisting him liberating his planet from the grip of the black judges.

Roboute you are helping by giving him unique military experience and being a good friend.

Angron, you sent reinforcements, and will soon arrive to help once you are done liberating Olypmia.

Currently, you are asking Perturabo to be creative, and put his mind to the test- seeing what he would build for an offensive against the black judges on Olympia. You are also having Nasi shadow him. Nasi, your young friend and probably the most precious cargo on your ship.

Roboute is doing last minute drills, with his men.

You do a few minute last walks. You see the warp anomaly, and you take a note of it. It looks closer to Olympia at least if star charts are right. Which means the thing is massive.

The walk about on board has lead you to some conclusions.

1. Telling Perturabo to be creative can lead to some very interesting looking things as you are not quite sure what he is building, but he and Nasi seem to be really enjoying it.

2. Your crew, seems to be in exceptionally high spirits and during these times for the first time in over a week your honor guard is doing the walk through with you as one, though they still do morning meetings together.

3. Erihapti is growing like a weed, as she is now struggling to stay to the side of you in some of the cooridors because she is so big and needs to go ahead.

4. The Chain Breakers are taking on some of the refugees as trainees, per the fact their chains were broken.

5. Nobody has talked to your nightmare prisoner, which is good considering that is following the rules, though the fact that she may have missed a few meals is concerning. Then again someone as wicked as her could miss more than a few.

After your walk through you prepare and then you hear it over the comms.

"Captain, we are ready to de-warp transit. We have made a full scan of Olympia." Jerah calls out.

As you walk up to the main captains area you see Roboute and Perturabo have both made it, along with Lancer, your cousin and even Nasi.

"Ya need to look." Jerah says showing the scans.
9 media | 69 replies
Elements: The Passing of the Torch
Four elementals sit before you, on a blank plane; an empty slate.


Hi. This is a pretty experimental and very casual quest that I had the idea of running. Updates will be once or twice a day, I'll explain rules as we go.
13 media | 92 replies
Reincarnated Monster Reincarnation Quest
There are many kinds of souls. Iridescent and shimmering, for those who lived truly fulfilling lives. Deep crimson, for those engulfed by hatred. Dark green, for calmness, balance and wisdom. Stygian blue, for sadness, depression and great empathy. Great golden, for pride.

But these are not yours.

Your soul is pitch black.


"Alright, champ, let's get this over with. Welcome to Alterorbis, the world of riches, adventure, yada yada yada... Huh... Not often you see souls like that. Whatever. Pick your race and I'll throw you right in. I'd have offered you more than three but the number's fixed, something about the randomization algorithm, so it is what it is."

The options display before you.

Bone Centipede
These wretched beings of rotten flesh and bone appear along with more terrible monstrosities wherever sufficient magical forces preside over battlefields, which is basically every battlefield there is, considering the wild magic running throughout all of the world. Two meters long, they usually manage to survive quite a bit more compared to other undead due to their low profile, but not long enough to become something greater. You'll be different, right?..
[Spawn in a Battlefield]
Rank F
Power: 4
Magic: 1
Charm: 0

Sewer Rat
These giant cousins of regular rats are your run of the mill opponents for low-level adventurers, but don't let yourself be tricked by their singular power. Their true strength lies in banding together and drowning the enemy in a tide of fur, dirty claws and long incisors, though only to turn on their kin in internecine fights over corpse loot and food. Their life is usually short, but there's definitely potential for those who manage to survive the harsh reality of being hunted and competing with other, more horrible beings lurking in the sewers.
[Spawn in the Sewers of a City]
Rank F-
Power: 3
Magic: 0
Charm: 1

A mass of flesh corded into powerful bipedal muscles in the lower half and grabbing, slamming tentacles complete with a jag-toothed mouth in the upper, these two meter tall things are the weakest of demons. They usually die either serving the will of a greater being in the demonic dimension or getting hunted down by those in the mortal. Just like previous two, these hold potential for greatness.
[Spawn in the Caves out of a Portal]
Rank F
Power: 4
Magic: 1
Charm: 0
18 media | 339 replies
Slime Time Quest
In a flash you completely engulf the prey you’d been tailing for the past hour. The rat briefly thrashes about, its limbs contorting and distending your form from the inside, but your internal digestive juices quickly work to dissolve the creature until nothing but bare bones are left. Soon even these skeletal remains melt away, and you slink away from the encounter a little fuller as new mass is added to your gelatinous body.

You are a small drop slime, a rare but pitifully weak creature nearly hunted to extinction for the alchemical resources highly sought after from your kind. You are presently located in a dank cavern populated by creatures of a similar level of strength as your own. You lurch your way mindlessly in the darkness, searching for your next meal...

>More chitterings can be heard in the distance. Feast yourself on more rats
>A rasping hiss is just barely audible a little further ahead. Tangle with a serpent
>Look for something new to eat. You wish to expand your palate.
18 media | 197 replies
A Forlorn Hope I - a ASOIAF Quest
The bard sings of faraway lands as the dancers from the Southern Islands dance in their unique, sensual way, almost akin to making love standing rather than a true dance.

…and yet it all seems so shallow, almost as it was nothing more than an illusion about to be blow away by a cold wind, a brief respite in the harshness of life about to be brought down by the inevitability of fate.

These dark thoughts swirl in your mind as you grip the cup full of red wine brought to you as present by the fat traders from the West. Dark thoughts that refuse to dissipate no matter how much you try to throw yourself in the spirit of the party.

Time passes, until your thoughts are interrupted by the loud opening of the doors that lead to the throne room, followed by quick steps as a weary messenger steps in front of the throne, almost collapsing to the ground as he tries desperately to deliver his message.

The letter begins with these fateful lines:

>“My Liege, it was as we feared: the Western lands burn with the fires of war even as the seers scream of a winter like none we have ever seen. The Forts at the eastern border of the Golden Empire are under siege even as the civil war rages on. The Shadow Council of Ibb has ordered the borders closed as darkness approaches, and we have lost any contact with the islands to the South. What is your command, my liege?”

As your fingers tremble due to the powerful emotions these words have summoned, silence falls upon the crows as everyone awaits with bathed breath their Liege’s command.
17 media | 327 replies
Girls und Panzer Quest 20: The first match of the Winter Cup! The Beginning of the End!
Girls und Panzer Quest 20: The first match of the Winter Cup! The Beginning of the End!


>Stay in the air and look around as long as you can before the helicopter has to go back.

“Keep us up as long as you can,” you request through the headset as you reach the battlefield. “I want to see as much as we possibly can.”

“Can do,” Erwin replies. She fiddles with a dial and flicks a gauge before swinging the helicopter around to give you the best view possible as you circle the field.

“Notice anything?” You ask Azusa as the two of you observe the ground through the window.

“Uh, big hills in the centre?” Azusa offers. “Some forests, and not much else really.”

“Exactly,” you nod. “Several big dominating terrain features, and otherwise pretty empty. You missed something though.”

“Huh?” Azusa glances to you confused then back to the field. “What did I miss?”

“Look at the roads,” you reply. To her credit, once pointed in the right direction she quickly gets what you’re driving at.

“Oh! They’re covered by thick hedges!” She realises. “They basically cut the field up!”

“Exactly,” you nod. “Even from the top of the hill, it’d be difficult to see and shoot through the hedges like that.”

“So flanking chances?”

“A lot of chances,” you agree. “That depends on where we start though.”

“Well, we either use the forests or we use the hedges,” she replies. You spend a little longer going around the field till Erwin tells you that the helicopter needs to head back at which point the aviation club member with you takes over. The three of you are dropped off in the southern field, as close as the helicopter can get you to the rally point, but still a long walk.

>Take the time to have a look at something nearby (The forests/The hedges/The hills)
>Call for pick up from your team.
>Get walking back towards the rally point.

Afternoon all, good to see you all again. Hope I haven't kept you waiting too long.
20 media | 129 replies
Fallout Montana
War, war never changes.
In the years after the Battle of Hoover Dam the Great Khans have migrated north to resettle and since then forge a mighty empire sprining from Cheyenne, Wyoming. This empire has spread to the borders of the state formerly known as Montana in the Old World. Here there are many other communities that have not only survived the cleansing fires of the Great War there, but thrived
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Saiyan Conqueror Quest 174
Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Support funding quest art here:

Quest rules are as follows:
>30 minute voting windows from post time, unless otherwise specified
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One roll post per person, unless at least -ten minutes- has passed since your last roll then you can roll again
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails -only- occur if no roll passes the DC, or if two different 1s are rolled which will OVERRIDE even a critical success, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged, but options too out of character will be shut down
>Do NOT delete votes, instead simply link your change to your previous post as well as the vote post
>I can change any of the above rules at any time for any or no reason
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

Current Arc: REMNANTS
85 media | 407 replies
Boshin War Quest 42: Out on the Town
BWQ Title
The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and general in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, you Finalized an order of arms, equipment, machinery, and a set of new Krupp C64 cannons.



Info Paste:
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Violent Masquerade: Super Thief Drawquest!
Welcome back to the Violent Masquerade!

A Drawquest where we take a role of a super powered thief, in his quest to become greatest super rogue of all time!


We stole the BIGGEST STOCK, but got betrayed by a cybernetic seagull, and ended up in prison, from which we are currently escaping.


A thrilling continuation (and a possible conclusion) of the...

67 media | 262 replies
Berserk Quest #5
In this world, is the destiny of mankind controlled by some transcendental entity or law? Is it like the hand of God hovering above? At least, it is true that man has no control, even over his own will.

Alas, they are certainly welcome to try and struggle to deviate from the laws of causality. Such is the case for a human mortal by the name of Vlad Santana. A young male who would find himself at the crux of a story that would eclipse his mere mortal soul.

Character Profile and abilities

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Rolls will usually be a best of 3 1d100 from each player, DCs are context sensitive but transparent when prompted to roll.

Only 1 and 100 count as crits and good crits override bad ones.

Voting period closes after 1 hour from the first reply or when enough players unanimously choose the same options.

You can always ask for additional context for your choices and voting can be extended should anyone make an argument that could change previous votes.

Write-ins are always welcomed so long as they dont break character.

Have fun and do your best.
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Hyena Cabal
You are the Head of State.
The Commander in Chief of the Armed Forces.
The President of the United Unions.
The Den Mother of the esoteric order of debased fiends known only to mere dozens as... the Hyena Cabal.

...Al Gore?

HAH! He's just the puppet. You've got your hand so far up his ass you could twiddle your thumbs in his empty noggin socket.
It's true you've never seen a finer pawn, though. You've got to admit, he fools the world well, even those W.A.T.O. "vampires" you call allies.
His vice president Bill Clinton leaves a lot to be desired, unfortunately.

You came to rise by exploiting and campaigning on the death of Rodney King, who police officers beat to death brutally on film.
The Curb Stomp Heard Round The World, you call it, only to other Hyenas in the Cabal.

Use enhanced psychotropics to brainwash a minority into paranoia and tell him you've killed his family, and give him his car keys, and watch him go...
Pay off a few crooked cops and bail them out later through a series of corrupt attorneys and well-disguised dummy organizations...
Buy air time, every major media outlet in America and a few video camcorders...

Voila, you have "your" presidency.

The technology of the 1990's is marvelous, isn't it?

The UUA's population recoiled in meticulously planned outrage, burning down just the buildings you needed them to in just the areas you needed them to.
The millions of dollars in donations was just the cherry on top. Now to fundraise, you just drop another tax that sweeps over everyone in the United Unions.

Unfortunately, after a few years in office, the mask is slipping and the veil is being lifted.
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Sands Of Time Quest
Sands Of Time Quest

Your ancestors led the brave people who settled this land, and from thence on your lineage has stood as the rulers of men. There have been great kings, bad kings, and all else that can fall inbetween.
Ever since the time of your grandfather, Uriel VI, the continent has been in turmoil. More and more settlements lost contact with the capital and the kingdom fractured. Without the support of the heavy knights and well trained archers from the capital, most small villages had no way to resist the rampant advances of monsters.
You know not why they came here, but a suspect your father had and told you is that the monster invasion came about by means of dragons and demons, which plague the continent. They instructed the monsters and deliberately destroyed the defense capabilities of our land.

You may have your heavy knights and longbowmen, but an army spreaded too thin is vulnerable; you can't be everywhere at once. So difficult choices will have to be made.

>Name King and Kingdom
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Magical Girl For Hire #115
The drive is…oddly quiet, despite being ran with several jeeps. Jessica is sleeping, still, after being briefly woken and fed a few apples. They’d opted to put her in a vehicle with Izumi, unsurprisingly. “We’re not going to mince words here. We need the greenhouse as intact as possible,” Lia says. “If that girl can do what she did again, that’ll be lovely, but regardless we need the place cleaned out. As I said before, we’re not expecting you to handle it all yourselves. If you can get us in, we’ll focus on things from there.”

“It would more expedient to help you afterwards anyway,” you respond. Starting to get tired of all the zombies and tentacles and whatnot. Even the costume is starting to chafe a bit, you think. You don’t want to overburden Jessica, but hopefully this wouldn’t be TOO difficult either way, and rather quick.

That hope dies just a little when she points out exactly what you’re up against, coming out of a bridge tunnel near the outskirts of the city and looking ahead, down a small hill to where the street terminates into a T-section and the city proper nearly ends into more suburbs and grassland. She’d stopped the convoy to show you. Straight ahead and a bit to the right is where she’s pointing, and, well…

While in terms of size, it’s not larger than the tortoise thing (barely), it is…far less of a singular entity, clearly. It’s wrapped in a mass of smaller, thinner tentacles, like wild vines having overtaken the whole shebang. You can barely see the glass underneath the mass, even. And clearly there’s a number of Wracked nearby, walking through the wide grounds given it. Several of them are large, and…new to you. Even from this distance, you can see some with strange protrusions around their necks…almost like petals, ironically enough. Or maybe that’s intentional?

“Yikes!” Zipper says, almost waking Jessica up. “That’s a mess. And you need to clean THAT up?”

“It is,” Lia admits grimly. “Which is the whole issue. Strike down a few and the rest will come after you, if the roaming Wracked don’t first. Very territorial. And yet this commercial greenhouse area would be the best boon we’ve had in some time. With your abilities, we stand much more of a chance of taking it for ourselves.”

Well, as long as it ends this job faster.

General Pastebin:
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The Last Sunhawk #8
Blood elf warlock
Four years have passed since what is now called “the Sunwell Crisis” - a time when the infamous Sunhawks, led by prince Kael’thas Sunstrider, attempted to summon the demonic Burning Legion into this world. In a desperate struggle the mad tyrant and his slavish loyalists were defeated - and a new age has begun for the elvenkind, one of recovery and prosperity.

But you are ‘Lynestra Dawnstrider’, the last Sunhawk, hiding from the law in the land of human cutthroats. There, even those of them you've considered friends have revealed themselves to have dubious loyalties and secret agendas, while those that oppose you openly have turned out to be harboring shocking secrets. With Mercer's grimoire and his little book of secrets, you could very well be on the verge of ousting and destroying him, should you find out he deserve that.
In order to find out the extent of his guilt and consult with someone on your next step, you've sought out a fellow warlock of the Argus Wake, Godfrey Church. Your discussion was fruitful and touched many subjects, although it was somewhat marred by a trap he laid for you in your meeting place - a cadre of demons hidden in an ambush.
And yet, your talks are over - but the trap remains unsprung...

>Google document, constantly updated

>Twitter, because you have to have one these days

>Previously, on the Last Sunhawk
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The Apprentice & The Dwarf Quest Part 5:
Oneshot Part 5 Image
You asked of your sentient moss companion to attempt and cover the unbloomed flower with its greenish fibbers. They did so, skidding off your neck and down the length of your arm on which you held the lily. The flower whimpered as your sentient-moss-on-neck wrapped its verdant body around it, patches of greenery concealing the alluring presence.

The petite beast stopped, its yellow eyes dimming. It shook its head, disorientated and shaken. Raising its gaze to notice you, it bent its back and pushed the rest of its body aback. You rose the axe above your head, waving it towards the frog-like-creature. It stood unmoving yet frenzied until you made an agonistic step towards it. It wheeled around, rushed, and soon disappeared from the bushes it came.

You lowered the axe with a sigh of relief. “Maybe its best to keep it covered until later,” you said.

Sentient-moss-on-neck whispered many words, most of them in approaval. No other carnivore or critter troubled you on your way out of the morass, and you soon left the Russet Swamp, although a bit away from the waggon and Carinda’s gaze. The flower was cryptic; it was as if neither you or it knew what needed to be done for it to blossom. You both had guesses, at least. You asked your mossy companion to unwrap, and then settled the flowering swamp plant on the grassy field below.

The moistened moss relocated back to its scarf-like form under your neck. You winced, the bright winter sun temporary blinding you. You sat a few meters away from the flower, watching as it basked in the sun.

It made a noise as the sentient-moss-on-neck left but remained silent even after you called for it. Time passed, and you had no other choice to wait for something—anything—to happen. It did. With a brilliant golden flash the lily unravelled, its petals and sepals as bright as a burning torch. A dew of liquid gold-like fluttered across its reddish-amber leaves, there but refusing to slid off and fall.

“I feel great! It feels so amazing, to be full of vigour, of energy, of life.” Its voice cracked like a flame. It danced, its petals and leafs fluttering in seeming uncontrollable yet somehow graceful manner. “It feels strange. It feels weird. It feels undeserving, but I have bloomed now irregardless!”

You scratched your cheek, “So you will -not- poison those who’ll eat you?”

“It was not poison … It was an unbloomed gift, a remedy to all ills and worse.”

You sat down, narrowing your eyes at the flower. “If Vera eats you -now-, will she be healed?”
“There is nothing—I feel—what flows through me cannot heal.”

You scratched your cheek. “You are sentient now, eating you will be painful, and that's ignoring every other uncanny detail.”

The voice boomed passionately. “I know—a deep feeling—that this is what I am and should do.”

Be it true, you felt no need to argue with it. “Does she need to eat your petals from you itself?”

The flower shook its heavy bud. “The parts of me will carry the potency for some time yet.”
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Star Wars: Remnant Captain Quest 7
Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread:

Up to date Pastebin:

You are Commander Slythas Caimes, Once more fighting rebels in orbit above Uyter, a revolting imperial Agricultural world. Down below, Imperial navy forces make their move to rescue an Imperial Army Regiment from vicious rebel armies under the atmosphere...
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multiplayer god abortion quest
sopa primordial
the world tiamat the infinite abzu the universe is a vast expanse of bubbles a primordial bath of nothingness. will you dear reader create existence life death wisdom and everything else interesting that makes life worth living ? do you have the finesse of intellect it takes to leave your mark in the chaotic multiverse ?

i am chronicler hyu your qm i do not participate in the quest i do not think judge or lead i merely keep a record of the humble events that will transpire.

how am i better than god master qm or shi the qm. i do no claim to write as well as either of them nor to be a better storyteller. yes god master qm is known to be a passionate chronicler and shi the qm a master of rpg design the bar has been set high but actually it hasn't. what sets me apart ? it's simple i don't write very well in fact i'm from brazil what sets me apart is that i don't flake. this is my first quest but i am known for my endurance in every task whether it is about studying working out or keeping my engagements i have never given up on anything in my life.

i'm not going to post the rules again you know them dont you ?

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Bones Quest #16: Seaing is Believing
You’re STANLEY PARBLE: a girl with a weird name and an even weirder tale: after a centuries-old lich woke up during your graveyard shift at the GOOD BOY DOGGIE BONE factory, your simple life of janitorial work became a bit more… Complicated.

Sure, you became pals with your now-sentient skeleton (you named him LY) AND gained some nifty SUPER POWERS from eating MAGICAL BONE MARROW, but that doesn’t change the fact that your hometown of CLEARWATER, CALIFORNIA is overrun by HOMICIDAL SKELETONS! Even worse, the guy in charge is dead-set on taking over the rest of the world while he’s at it! Not cool!

Your growing popularity, it seems, is both a blessing AND a curse. Thanks to a tip from CHRISTY: YOUR GOOD BOY COMPANY CONTACT AND PERSONAL ASSISTANT EXTRAORDINAIRE, you and your merry gang of misfits were finally able to cross an old sidequest off of your TO-DO LIST: 'Find the Missing People!" The trail led to an old ART GALLERY-- its non-Euclidean and very avant-garde walls housing a deranged tenant you haven't seen, and would be better off not seeing, since the threads were in single digits: JED P. SLAUSON: A.K.A THE CORPSE-ART KILLER!

Eager to get to know you better, Jed bypassed the tried-and-true route of buying you dinner in favor of a decidedly more sinister method--one that involved several unwilling participants and a handful of tricky questions on morality. So, you know, the usual serial killer stuff. Though not every hostage made it out in one piece, an ART BITCH is still an ART BITCH--foiling Jed's plans with the help of your pals SYBIL, GUS, and MITZI, you cornered the undead killer just as the building was set to collapse, escaping just in time to grab ICE CREAM outside!

With the surviving hostages and the culprit's skull in GOOD BOY CORPORATE SECURITY'S custody, you and your gang were free to set your sights on your main goal: the elimination of THE SEA WITCH: THE LICH'S FINAL LIEUTENANT. Unfortunately the dumb bitch decided to hole up in ATLANTIS, and with the possibility of a ravenous SEA DEMON patrolling CLEARWATER'S coast, getting to her will be anything but simple!

To make it simpler, you sent one team to the CLEARWATER MUSEUM for clues, the other to THE UNIVERSITY for some expert advice. You and your crack team consisting of LIL’ STANLEY, SYBIL, MITZI, AND TALBOT are headed to the one landmark you have that could possibly lead you to the sunken city:


With an ash-stuffed breeze blowing past your face and a fistful of determination, THIS is where your story continues…
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Shinobi Sidestory Quest #39
You are Uzumaki Shiki, son of Uzumaki Naori and her partner Ryūzetsu, and a member of Konohagakure’s Team 15. For the first time in six months you’ve come home to the shinobi village Amegakure, together with your teammates who have just finished escorting a group of art merchants between the two villages you currently call home. There was some trouble on the road in the form of five deadbeat former genin who decided to try robbing your party, and they got much more than they bargained for – one of their guys is dead, one is in the hospital recovering from his wounds, and the other three are in prison by now.

It wasn’t even that you were trying to kill the guy, you simply threw an attack their way to create an opening for your teammates. But when two of your just enemies stood there and got hit instead of defending themselves properly, of course people were going to get seriously hurt or killed. Then again these were also the guys who thought that standing in the middle of the road in a group counted as an ‘ambush’, so maybe you had them overestimated from the start.

In any event you’re in Amegakure now, having arrived at your family home with your team to find your sister Makoto waiting for you. Needless to say, your teammates have found the whole experience so far to be rather confusing and surprising.

“It’s always been a bit... odd,” you admit with a slight frown. “Definitely formal, almost ritualized, but only in specific ways and at certain times.”

“Naori-ue in particular always acts way different with her close friends,” Makoto adds thoughtfully, putting words to what you’ve both long understood. “That’s how she was raised – with a really specific understanding of how to interact with certain people.”

“Our parents had a lot of rules,” you explain, walking over to one of the small cabinets and pulling out some cushions. “But they always explained the reasons for them, why they applied when they did and why they were sidelined when they were. And despite how busy they still are, they always made time for us.”

“Yeah no, both our parents are the kind of person to whom the people they love are the most important thing in the world,” Makoto shrugs before taking a cushion from your hand. “So while it made it hard to bring friends over, I think we were born lucky.”

“Not like we had many friends,” you sigh, “at least none our age.”

“Wait, why not?” Wasabi-kun frowns. You walk past her to set the electric kettle going. “Why wouldn’t you two be the most popular kids in the village – like some kinda mad cross between Boruto-kun and Sarada-kun?”

“... I think I might know the answer to that,” Sumire-kun speaks up in a soft voice. “Does your academy here have a ‘preview day’ like ours does in Konoha?”

“Yeah, it does,” you confirm. “Makoto and I sparred together.”

“You already knew ninjutsu and taijutsu by then?” Sumire continues. “Didn’t you?”
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Claymore: Second Swords Quest #68
You are Noel Tiberius di Hazaran, and you have to admit that you’re a little tired of this nonsense. Every single day for more years than you care to think about now has been dedicated to the play and counterplay between yourself and your fellow half-blooded warriors and the Organization that has spent at least the last century experimenting on people like you. Girls and young women with nowhere else to turn, brutally trained and conditioned before being split open and having their insides replaced with flesh and blood taken from man-eating monsters – created, as it happens, by the Organization itself. Used as part of a system to keep the local population controlled and to extract their wealth for services, the need for which was manufactured in the first place, until your deaths. Tortured, emotionally and physically, pushed to the edge of sanity in an attempt to create the perfect warrior.

After the formation of an open rebellion the Organization was seemingly destroyed by its own hubris as it sought to wipe out the enemy its own cruelty had created, it seemed like all you had to do was collect the last holdouts of your kind from around the various nations. But that changed with the arrival of an entire army from a distant continent, sent by the shadowy backers of the same Organization that you rebelled against.

That army quickly seized control of the northern nation of Sakia, right up to the northern borders of Hazaran, using machines of war and artillery well beyond anything you’d ever seen in person. What has followed is a largely asymmetrical war waged in mountain passes and under cover of darkness, with short raids on key locations and fortification of the choke points where the enemy’s armor has to pass in order to invade Hazaran.

“I want to end the war,” you declare. “And I think you both have a chance to help us do that.”

You’re speaking with two representatives of an enemy force, which had been positioned outside the northern border city of Daria. After destroying the supplies they were meant to be safeguarding, which were probably intended to support an eventual siege of Daria, you accepted a surrender for the sake of getting treatment for those wounded in the raid.

“That’s quite a declaration,” captain Klemel tells you with a frown, as sergeant Jargar takes notes. “It sounds like crossing a definite line.”

Lucia, one of your comrades, takes notes as you reply. “It is. But it’s also pursuing the very thing I promised you – repatriation.”

“By ending the war you can send us home quicker.”

“That’s right,” you nod in confirmation. “By defeating the Organization, we can ensure the best outcome for everyone involved – you all get to go home, and our little corner of the world will be free from your faction’s influence and threats.”

“And how many of our fellow soldiers will die?” Klemel presses.
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Faceless Wrath
Welcome to Faceless Wrath.

You and your squad have been assigned to investigate a building that had been recently discovered in the desert. Apparently there was not a single reference to it on any map or tax document or public record, or so the higher-ups tell you. More likely they're trying to spook with a "sCarY gHOst" warehouse, and then miraculously find the title deed or whatever when you get back. Oh well, it doesnt matter, so long as you get to keep any scrap you find.
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Barovian Legends #2: The Curse of Strahd
New players welcome. Don't worry if you have no idea what's happening - directly below this post will be a summary recounting all the major events so far. If you wish to read the first thread anyway, there is a link to the archive below. Everybody is welcome to participate and vote.

In Barovian Legends #2, Aranuel will learn her role in the fate of Barovia, and come face-to-face with the blight that keeps Ravenloft adrift, separated from the realm of the living: the Curse of Strahd.

Archive of Previous Thread

Character/Quest Info
Info / FAQ:
Stats, Spells, Inventory, Character (updated in real time):
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pee pee poo poo quest 2
Previous thread:
or (recommended, includes deleted posts)

With Jim helping you sit up, you attempt to stand, but just as yesterday, your atrophied muscles don't support your weight and the attempt falters. "That's OK, recovery is done in baby steps" says Jim. He guides you through another uneventful round of physical therapy. You notice some distaste in his expression as he tries but largely fails to avoid stepping in the giant puddle of piss, but he doesn't complain. You consider trying to pee on him again, but again, your empty bladder makes it a no go. Upon finishing the exercises he gives a few words of encouragement and leaves.

A short while later another man walks in with a mop and bucket. Somberly, he wrings his mop and sloshes it through the puddle. It's obvious even to you what his profession is. To the best of your recollection you've never met a janitor before. Though he seems to be paying no attention to you, curiosity inspires you to start a conversation.

>Ask him if he enjoys his job and how much he gets paid

>Ask him if piss is his favorite kind of mess to clean up

>Ask him if he wouldn't mind giving you a prostate massage with that nice sturdy mop of his

>Don't bother him, he's clearly hard at work
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Tai Lung Quest 20
"I think we've been looking at this the wrong way." You say after considering this for a while. "Our opponents are birds. The sky is their battlefield and it would make sense that they would strategize accordingly." Hien's face lights up.

"Then they would see things from the air that we couldn't!" Hien exclaims. He looks up at the clear sky. "We'll have to jump from a higher point if we wish to get the greatest view."

"To the cave's entrance then." You say. "It's the highest we'll get without climbing the stone walls themselves." The two of you make your way back up the grassy path that overlooked the city itself. Taking a deep breath, you center yourself and imagine yourself to lighter than air. There's a small burst of wind around you as leap as high as your legs and send you into the air. Hien rockets alongside you but his speed quickly dies down and he falls behind. You kick off again and again, each one propelling you onward as you defy the winds themselves. You feel the winds hit your face as you soak above the city and for a moment you wonder if this is how all birds feel. Perhaps they felt even more free. Even as you fly through the air, you can still feel the weight of your body as the earth attempts to pull you back down. You look down bellow and see Hien slowly coming to a stop and despite making an impressive height, it's still far beneath you. You feel yourself slowly coming to a halt as well, and you finally decide to look over the ruins before you.

Even at this height, the city is a mess. You can see the bodies dotting the streets all over, and the remains of what used to be homes, and deep scorch marks scarring the city. Could the city ever be restored to it's former glory? Would you even want to live here, knowing what had occured and what was lost? You push aside your emotions for a moment to study the landscape farther, focusing on every detail. Slowly, things come into focus. The burns in the road, the way it scarred the city, even the large remains of pyres that dotted the streets. It was so simple from this view, and impossible to tell from ground level. The city itself was a circle, perfectly constructed to fit the crater atop the mount and perfectly constructed to serve as a ritual circle for anyone with the audacity to use it as such.

You land back on the ground with a quiet 'Thump' and look at Hien. "What did you see?" He asks. "I'm afraid I couldn't get a great view of the city myself."

"The city is the circle." You say quietly. "Every burn, every ruin. It as all used to work as a ritual circle..."

Hien's face grows pale. " amount of energy to power something like that. It's inconceiveable." He says. "No one sorcerer, not even two, could every manage to conjure up the chi to do something like that."
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Spymaster Anti-Isekai Quest 2
Castle Barython
The morning sun breaks through the ornate window of your tower room. As is your custom, you've been woken by the sunrise, not by some servant informing you of the beginning of the day. You value your privacy after all. And not just yours.

It's been a week since Alys stepped out of the infirmary for good. She never bothered finding her own quarters in the western wing of the castle. Clearly she knew where she wanted to be, as did you. You were surprised that what had grown between you was a fresh experience for her, who always seemed so worldly, but then your father did not keep you cloistered in your own home for most of your life. She never complained, not on the first night, not now. Despite the dire nature of your duties, her closeness keeps you level, there has not been a moment of torturous self doubt like after Avighon. You are reminded of all this as you stir, and gently take the slender yet muscular arm draped across your chest and place it back at the red haired woman's side. She hums lowly and shifts in the bed.

“Will, is it morning already?” She mumbles.

You rise and move to the basin to wash last night off of you. After you rinse the wet from you, you respond. “Sun's out, Alys. Last I checked, that's morning.”

She huffs. “I'm supposed to be the sarcastic one, dear.”

You shrug, placing the cloth you had just used back on the rack next to the washbasin. “Guess you rubbed off on me after all.” Your mind flashes to nearly every night of the last week, leading into soft laughter. “Guess you were bound to, considering.”

A pillow hits your back with negligible force. “Cad.”

“Layabout. You're supposed to do your class this afternoon, remember? I'm sure you can at least get out of bed for that.” Alys has been doing her own class for the aspirants lately. Leaving spycraft and knifework to her own tutors she puts her encyclopedic knowledge of the Empire and it's peoples to work, giving them a crash course on anywhere they might be sent and exactly what to do to not stand out among the locals. Her classes are in the afternoons while the tutelage of your two hires are in the mornings. Friedrich tells you word among the aspirants is they appreciate the break, even if Alys occasionally complains of some of them falling asleep mid-lecture in abject exhaustion.

She lets out a theatrical sigh but you hear the sheets rustle as she herself emerges from them. Coming to the basin by your side she lands a quick kiss on your cheek before moving on to her own morning ablutions. “Do find something to get involved with, love, much more monotony for you and you're liable to send poor Garn through a window next time he wants you to hold audience.”
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/qtg/: Quest Thread General
>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews:
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

>Player question
How important are game mechanics to you, in the quests you play? What is your favourite original mechanic you’ve seen a QM institute?

>QM question
How do you feel about back-and-forth banter, or shitposting, in between your updates? Does it amuse you, throw you off your game?

>General question
How big a problem do you think samefagging really is? How would you combat it?

>Bonus Question
List what active quests you currently follow, for the benefit of science.
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Vampire the Masquerade: Divinity in the Blood - Tremere Quest
You flip through the pages of the same “What If?” history book for what seems like the hundredth time. Seeing if anything catches your eye. You glance to the side, nodding to the tired library worker passing you by. He greets you under his breath with a “Evenin’ Nena,” as he passes. The campus library staff knows you by name. Although you weren’t there much during your college days, you’ve practically worn a spot in the carpet as an alumni now. You sigh again, looking up at the pile of your favorite books. They couldn’t comfort you now. You know you couldn’t keep these, even if you checked them out over and over again. They weren't the same. You miss the highlight marks you made in your books, the loving wear and tear you put into them.

When Mother took them and sold them to a second hand bookstore, the bitch didn’t even give you a cut. Not that you wanted to sell them. You scowl at the thought of her. You argued with her before going into work today - another exhausting day at the indoor waterpark, sweating your tits off. Going into work pissed. Disappointment stacked on disappointment. And then the ultimate disappointment. You graduated with a degree in your passion: English. “Follow your dreams, the money will come,” you told yourself. Because no one else in your family would. Your hobbies were just that to them. Distractions. Not something to sink your degree in.

Money, money, money. Yeah it’s important. “But that’s rich coming from you, Mom. Marrying into money, not finishing your first year of college, working part time jobs to feed your shopping addiction," you whisper to yourself. You glance about the library. You chuckle at yourself, “that time of the night already, huh?” At least you didn't answer yourself.

The first warning signs then appeared. A set of lights turned off, dimming the massive library. Your cue to begin walking out. You check the time on your phone and see it’s almost 11 PM. Not even a call from your folks, despite the time. You’d usually be home from work about 9:30. Living with the parents still.

You grunt, the strain of the shift still hanging on your body as you stand. Your legs ache after standing and pacing around screaming children in the pools. A nice tall chair to sit and watch the swimmers? Fuck that, you get to pace and scan the pool, bitch. And you bet your sweet ass a micromanaging supervisor will be making sure you’re doing the job by the book. Making sure you weren't in the bathroom for too long. You sigh, gathering your books and returning them to their proper space on the shelves.
8 media | 183 replies
The Submarine
pasted image
Greetings, Navigators.
Thank you for your cooperation on this mission. What you have accepted is a dangerous mission, your sacrifice will not be taken lightly.
In your submarine, you have been equipped with you the tools you need to recover the lost data. To use these tools simply type your command into the terminal. Once a command has been received, duplicate commands will be ignored.
Be warned, Navigators, damage to the hull will increase the error rate of navigation. If your error rate reaches 30%, your hull will breach and you will fail.
[email protected]:~$ Status
>Current error rate: 10%
>Wall north: 9 Units
>Wall south: 3.5 Units
>Wall west: 4 Units
>Wall east: 10 Units
>Exact location: 5.0N 5.0E
>Distance from nearest objective 5.6 Units
>Current Scrap: 2
[email protected]:~$ Help
Accepted commands:
>Move [x] @ N [y]° E (set bearing [y] degrees east starting from due north, then move [x] units, will damage hull and stop immediately if you hit a wall)
>Status (returns distance from nearest Objective, distance due north, south, east, and west of nearest wall, and current navigation error rate)
>Map [x1][y1]-[x2][y2] (returns map from [x1]N [y1]W to [x2]N [y2]W max range 625 square Units)
>Retrieve (attempts to retrieve objective, will fail and cause damage if more than 1 unit away in any direction )
>Repair (uses 3 scrap, improves error rate by 5%, gives exact location)
[email protected]:~$_
167 media | 630 replies
Mutant Quest
You see flames. They reach up to the outside of your window, and you rush to close it shut; it is however too late, as in mere moments the room is already alight. The fire spreads from wall to ceiling with frightening speed, until it finally envelops the doorway. You are trapped.
The blazes start to lick at your feet, leaving a few short moments to act before the inferno devours you too. You open your mouth to scream.

Then you wake up.

Or at least, sort of wake up. Your vision is blurry and unfocused, and sounds are muffled like coming through earplugs. You feel sluggish, and efforts to move your limbs are met with some mysterious resistance that nullifies all (admittedly weak) attempts at movement. You realize that you’re lying down on a cold, smooth surface.
As if in response to your wriggling you see two, or maybe three, figures moving to the right and left of you. Perhaps they are saying something, but you are too confused to understand anything.
Most importantly, all of this is happening in a small room flooded with cold, pale artificial light. This is not your room, and while thankfully not on fire, you have absolutely no idea where you are.

>Wait for your senses to return to normal and take in your surroundings.

>Struggle to free yourself from whatever is holding you down.

>Call out for help.

12 media | 188 replies
Invasion Halted: A 40k-Based Mech Quest
Captain Alberico knew that he would die unremembered. After running away from his noble house at the tender age of sixteen, he had spent his meagre allowance on bribing himself into the lower ranks of the Valiant Vagrants, one of the many mercenary regiments under provisional contract with the iron crown. The fact that he had be severed from his noble lineage was so obvious that it didn't bear stating. There was no honor in being a mercenary, and he doubted that anyone in his family would bear to mention his name despite his fast (and profitable) rise to company captain over the last decade. No - even if news of his impending demise reached his family, he was sure that it would be filed to some quiet, unremarkable corner of his father's study to be gazed upon in faint disappointment rather than grief.

However, the disapproval of his family bothered him somewhat less than the fact that none of his beloved men would remember him either. Twenty paces to his left, he watched as a cluster of veteran handgunners convulse and fall as they stepped out of cover briefly to fire at the distant treeline. Like dozens more of his men laying dead in the grass around him, they had been transfixed by a cluster of shimmering disks for little more than an eyeblink. Alberico cursed, fired his powder handgun, and cursed again as he reloaded. He was the one who took the contract earlier that week, and he felt a crushing wave of guilt as he remembered boasting about his pay alongside the rest of his boys as they made brief stay in nearby Pinemoor. At the time, his confidence had seemed justified. The contract was a brief patrol through a rural farming town where there had supposedly been a rash of unexplained disappearances. The bulk of the work - if there was any work to begin with - would be done by the pair of knights that the Vagrants were assigned to accompany. They had certainly seemed competent as they boarded their massive mounts, each a hundred-ton monster of wrought iron and salvaged machine-flesh. Alberico had no doubt they would be more than a match for any brigand band or beast moldering a rural corner of the kingdom.
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Azur Lane: Beyond That Blue Horizon 7
Brought To You By Your Sponsors At Aniplex

>‘Like I’m being microwaved and freeze-dried at the same time.’

You follow it up with a quick introduction of yourself. Secretary Case nods, appearing to take your dry preliminary response in good humour, even if he didn’t so much as throw a small twitch to indicate his tolerance for your reach in platitudes. Tague, however, appears to take your quip with a sigh of disapproval, shaking his head in response to the words you’d chosen for the Secretary’s query.

‘From what we’ve seen from the reports, I consider us fortunate that you’re in a good enough state to tell me that at all. The last two weeks haven’t been exactly uplifting. You waking up has been the best news we’ve had since the asset checklist came back with a serviceable horizon.’

You tilt your head, slightly overwhelmed. Considering a response to Secretary Case, you find your train of thought interrupted by the heavy stomping of feet against concrete, leaning slightly to your left to get a good bead on the source of the noise. At the end of the hall, you make out a plethora of bodies, shoulder-to-shoulder and wall to wall. Specifically, you manage to eye-ball a group that appeared to be headed by an angularly-faced, grey-haired glasses-sporting woman possessing hawk-like eyes and clad in what could be nothing else but a formal uniform belonging to the Eagle Union’s military, the rank indicators pushing beyond what little knowledge you have of your home nation’s hierarchy … but enough to understand that this was no old lady that could be trifled with. Her strides are hurried, urgent, uncaring for the stumbling of a bald, large-nosed male with fat, flounder-like cheeks and two chins that could at times, communicated the illusion of three as he bounced in his messy tie, pants and lab coat, clumsily trudging along like some overgrown whale, his belt buckled but not strapped and his shoes, you realize, had been the source for most of the stomping.

The tags, however, at least indicated that he was someone important enough to be here … whoever he was. The both of them are flanked in the most obvious of security details: berets, sidearms, straps …

‘Secretary Case,’ the woman starts coolly, squaring her shoulders but otherwise throwing up a textbook salute for the Secretary to receive. Case returns the gesture in kind, right as she steps forward, her gaze moving up and down, adjusting her glasses with every movement of her irises. You find yourself stiffening, wondering if—

You’re alive!

You stagger slightly from the sheer force that hits your torso, wincing in pain as you—


You find yourself looking into Abigail’s blue—


Her fist’s point of contact is slightly below your navel.

‘You idiot! Why didn’t you tell us?!’

Her grip was quite—

19 media | 146 replies
Heretic Cultivator Quest 5
Heretic Cultivator
previous chapters:

You are the peerlessly talented and genius magical beast, Huānliúxuè (欢流血, Happy Bloodshed/ Happy to Shed Blood), who walks the heretical and feared path of ghosts and grudges, being the sole inheritor to both uncorrupted Blood Qi and the primordial legacy of beasts. As the adopted daughter of the Toad Witch Monu, and the grandmaster of the recently named Palace of Natural Laws (宫殿的野生彝宪, Gōngdiàndīyěshēngyíxiàn) sect, you have a great responsibility to bear and many difficult trials ahead if you and your students are too survive in these chaotic times when cultivator fights cultivator.

Having spent the spring tracking down and recruiting three newly awoken magical beasts, The flying executioner Wusheng Siwang (无声死亡, Silent Death), the man eating pack leader Huili (Ash Gale, 灰 䬅), and the bringer of unintended disasters Chuándǎpò (船打破, Ship breaker), you devoted the rest of the spring season in teaching, training, guiding and advising your students be they born with feathers, fur and shell or not. So your sect's disciples rapidly progressed, now following proper cultivation methods and tutored by a genius prodigy like yourself and an accomplished and veteran cultivator like your mother Monu. As Ping and Feiqing left the safety of your underground temple to seek a means to breakthrough their bottleneck, you helped Siwang and Fu create their own laws to follow and form as they saw fit.

Qiang, however surprisingly, showed an aptitude to your law, now blessed with the title of Ruler of the Great Wheel's Law(统治者的这重大轮回法律, Tǒngzhìzhědīzhèzhòngdàlúnhuífǎlǜ), and so, while her fellow disciples diligently trained and meditated on the Orthodox laws they practiced, or experimented with and tested the limits of their own self taught laws, you personally took Qiang down into the Catacombs to train her in holding a court of resentful ghosts.

And while discussing her sorrowful and painful past, you managed to break the wax seal holding in the secrets of the dimensional gourd that had been presented to you just prior to your attack and usurpation against the ghost governor Yin Zhao.

And so master and pupil were both swept away and buried beneath the horde of wealth the prior owner of the storage treasure had kept and carried with him.

Enlisting the aid of several loyal specters, you freed yourself and Qiang from the sea of twinkling trinkets and glittering baubles, and with the aid of the serfs, peasants and lackies of your fiefdom of the unquiet dead, you carried the mysterious treasures from the catacombs and one by one carried them out past the sealed Demon's Head Gate and into the stone courtyard of your subterranean sanctuary.

You allowed Qiang a reprieve from her tireless efforts, and so she shambled off to bask in the mist rising from the spring of five elemental waters kept in the heart of the mountain,
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Do Your Best Quest #126
Last time you decided to bring down the restaurant ‘The Modern Flavor’ that permanently kicked you out by having your own food cart with the same menu right outside and stealing all their clientele. This plan has absolutely no holes and is not not petty at all. Chio, your date that was also prohibited from ever stepping foot inside again, and Crossbill, who was fired as a waitress for stealing stuff (which she did), are part of this too. You have everything you need: the food cart, the ingredients, and the cookware!

Your associates now know that you got the food, so the plan is ready to go underway! Everyone is pleased with each other's efforts, there are smug smiles on everyone’s faces, all determined to make this work.

As you put your apron on, you realize there are two unsolved problems your group needs to address: What shall be the food cart’s name? (Chio is dying to make a sign!) And, how are you going to get clients?

You’re the main cook and will be too busy prepping the food. So it’ll depend on those two to get customers and do whatever other idea you come up with.

What will be the Food Cart’s name?

>The Brimstone Path.
>The Vache Heureusse.
>La Bova Happé.
>Better than the Fat guy’s.
>Nautical Nariko.
>Write in.

How do you get customers?

>Ask Crossbill to sneak inside the restaurant to switch the orders around, so they go to the wrong tables! Eventually, the ones leaving will be hungry enough to eat here. Disgruntled clients will serve as the base of your customers.
>Send Chio and Crossbill to promote the Food Cart through the streets nearby.
>Find a better place to stay with more people walking around. You’ll make this Food Cart work no matter what!
>Write In.
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Guns and Geists
It is the year 1837, and you’re on a small boat drifting down the Mississippi on its route towards what was once Louisiana. Your only companions on this journey are your pack bulging with supplies and the churning waters of the river. A few years ago you might’ve hitched a ride on a steamboat down to the south, but ever since the Devil’s Grasp encircled Louisiana and Texas two years ago, the only people heading this direction are the insane, heathens, and escaped slaves and criminals. Which begs the question: which are you?
>A father of the Church, excommunicated for the sin of lying with a bride of God and nearly arrested for the false accusation of rape from your former lover. Your faith in the Almighty is still strong, but in your fellow man? Not so much. When the government offered you a new life in exchange for scouting deep into the heart of the Devil’s Grasp, you took the chance readily.
>For most, the Devil’s Grasp was a nightmare, but for Andrew Jackson, in his pondering of the “Indian problem,” it was a godsend. You are of the Muskogee, and once the Devil’s Grasp opened it didn’t take long for the American government to sign the orders for your “relocation”. When your people attempted to resist, almost everyone you knew was slaughtered, and the survivors herded into the Devil’s Grasp, hurt, alone, and utterly lost.
>You were a stage magician and con man playing the role of the negro sorceror in a circus down in Lousiana. And yet, when the Devil’s Grasp opened, the pendant given to you by your grandmother started acting real strange and you found yourself with some real magic of your own. An accident from when you were still experimenting with your new found powers landed you into some real trouble, and you figured the only way to get to the bottom of this was to follow the source of your sorcerous abilities.
6 media | 45 replies
Havent been on 4chan in years and i got a bit nostalgic for some risk games, last I remember playing on /b/ back in 5+ years and this is my first time hosting a game in /qst/ board.
I intend this to be a faster paced game than the usual /conqst/ games made here.

The dice you put in the "options" box for rolling is:

>How to play
Read info/rules on the map pic. You start with 3 territories(t) as one nation, expand until you can't expand, and choose to attack or make alliances. Plain and simple.
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/conqst/ Staahlvark Edition #1
Read the rules:
How to play: (or the how-to-play gif below)

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world.

>Can I join?
If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).

>How hard is it to learn how to play this game?
It's better for you to learn as you go, but its not difficult to play. You start with 5 territories as one nation, expand until you can't expand, and choose to attack, fortify, and/or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
105 media | 623 replies
Fungus Hive Mind
The Ishimurin is a vessel as large as some islands. It's crew as large as entire cities. But it's purpose is small. Find life compatible to earth's, harvest its genetic coding. Boom Bing Pow. Profit.

But Ishimurain 2039 is not as simple a planet as it seems to the scientists and engineers. It's a world of warring hiveminds. Of a never ending deep ocean.

This is what you are. Spores from a odd world.

This planet is a fierce web of competition and lack of resources. The only things that grow are bacteria, tubes worms, and fungus. But to an outsider the place is alien and dazzling oceanic forest. Many different genomes plentiful upon the planet.

You are adaptable, intelligent, and hardy. But be aware you are only a mere spore. And you might just have some fierce competition among the other stow aways.

《Mutations: Up to one starting mutation.

»DNA Sequencing {You must decipher the odd genetic coding of these creatures. You might be partially compatible with them, but it isn't enough to }
»Adaptive Spore Shell {You learn to encode new proteins, lipids, and saccharides into your cell walls on command.)


Spore Clusters/Colonies: 1SC/0C

Nutrients: 0 Nut's


How do you get onto the ship?

»You hitch a ride by gripping fiercely to a crew member's skin. Modifying the surface proteins of his/her skin with enzymes, verdantly attaching yourself to them. You're now immobile like the tube worms of 2039, requiring either a host or source of nutrients to survive. Their immune system takes it's toll on you as well
{Required, DNA Sequencing}

»You bypass the water and air filters. Hibernating in vital reserves of water and oxygen. But that's all you can do, your spores might be incredibly tough. Your mycelium isn't however. And there's nothing to digest around you. At least for now.
{Required, Adaptive Spore Shell}

»You cling tightly to the outside of the space ship. Enduring the void and waiting out your time until these beings land on their destination. Your competition might gain a foothold while you're asleep.
{No requirement}
6 media | 105 replies
Heart Of Chaos Quest
You were just a child when the goblins came rampaging your village. They overwhelmed the villages defenses, a scant few militia men poorly armed. The slaughter was senseless, the brutality unparalleled. The grotesque monstrosities neither demanded nor accepted any form of peace. The only thing they were after were slaves.

They killed even the women, but not before defiling them in front of everyone. They tied all the children with ropes and led them to a god forsaken cave, to work and die for their new masters.

Your faith seemed sealed - your worked backbreaking labor daily in the goblin's mine for years, until a glimpse of hope showed up.

You would learn later that a group of adventurers was passing around there and got ambushed during the night, some valuable possessions stolen. Rather than leaving grateful for having their lives spared at least, they brought havoc directly into the heart of chaos.

The loud sounds of fighting, metal clinging against bone and stone, echoed in the halls where once only the noise of the whip and the pick would fill your ears. Screams of the bestial slavedrivers pleased your ears the most, a primeval resentment showering those who death at last engulfed.

The priestess of the adventuring group was the first one to reach out to you all. They were unsure what to do at first. But she was decided.

"We must free them.", you heard her say.

"What is your name?", she asked, with the sweetest voice you ever heard, to the point you broke into tears.

A half remembered name came finally to your lips, mixed with the taste of your salty tears and the dust that covered your whole body.

The name you remembered was...

>Name MC
1 media | 25 replies
Purge Night
Every year there's a night crime is legal and you can do what you want without worrying about police.
Purge night is tonight what's your plan?
> kill
> survive
> protect
Who are you?
> young male
> young female
> old male
> old female
You are?
> rich
> poor
> middle class
6 media | 28 replies
Monstrous Quest #1
Civilisation battles constantly against chaos. Darkness looms in the cracks in ancient cities, monstrous things arise in ancient ruins, villagers weep with fear in their shit-stained hovels, and evrywhere adventurers and local lords are hard pressed to keep things going just one day longer. Truly, these are dark days for the free peoples.

Fortunately for you, they're going wonderfully for the monsters of the world.

>What are you?
>A manticore, a lion with the face of a man and the tail of a scorpion. The world and all its creatures are beneath you - you long most of all for gemstones, and for human flesh. Malevolent, sadistic, and eminently hateful.
>An ogre, huge and horrible, with a love for gorging yourself and an even greater love for gold and luxury. Human barbarians tread the crowns of kings beneath their feet, you chew the bones of princes upon their thrones - or at least, you'd bloody well like to.
>A bugbear warrior. Orcs, goblins, even hobgoblins, have made peace with civilisation, or at least started to. They raid villages, sure, but just for the money. You are a bugbear, monstrous, cunning and with a love for the taste of fear. The dark gods of chaos sing to you - which is to say, you're a right evil bastard.
>An ophidian snake-man - It is sometimes said that humans are where the falling angel meets the rising ape. When the two met, your kin were already sat in your palaces, spitting in disgust. Your people mastered the earth and sky with foul magic and technology, though their dominions have long since been thrown down. You were born to rule, to scheme and plot, and to put the upright apes back in their place.
>Greatest of all monsters, a dragon. The world is in disorder, and deep in the mountains you are awaking. They think it's bad now, they are ill prepared for the rain of fire and death that awaits them.
>Write in?
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Hapless Guardswoman Quest #8 – Fun in the Desert
Rhea Desert
You are Rhea Silvia.

Explaining all the weird twists and turns your life as taken over the past year is a pretty tall order at this point.

You have recently been sent to a city ruled by your Chaos-tainted evil clone on behalf of your current Drukhari/Corsair masters to maybe help them find some Chaos tainted artefact that may or may not cause widespread devastation based on some prophecy. Or maybe the devastation is inevitable, but it is more important when and where it happens, and who benefits from it.

It is complicated.

And no one ever bothers to provide important details to you anyways.

You have been in the city for several days so far.

The excavations you are supposed to be monitoring are behind schedule. Your companions are being slowly sucked into the tainted hedonism of this place. The evil clone of your girlfriend keeps hitting on you. Your own evil clone keeps trying to be your best friend for unclear reasons. And you are starting to think some combination of drugs, pheromones, and verbal manipulation is messing with your head.

You wake up in your palatial suite to yet another gaggle of slaves eager to obey your every whim.

Today you decide you will:
>Go bug your evil clone on why the excavations are taking so long.
>Try to find a way to communicate with your Aelderi masters.
>See if you can slap some sense into your companions.

You also make a mental note to:
>Pinch yourself hard anytime you think of piles of gold, fine wine, sex, or acquiring godlike tainted powers.
>Build some alliances with your evil clone and her associates, right now they seem to be the most powerful faction on the planet, and people keep hinting something big and bad is going to happen soon.
>Think of ways to undermine your evil clone any chance you get.

Previous threads here:
3 media | 64 replies
Loki Quest
Your name is Loki Laufeyson and you are burdened with an Enourmous Problem. A problem to encompass three realms in fact. Your plan to chastise Thor for getting so brash and full of himself in these past few centuries and making sure he is prepared fo rhis throne had backfired horrifically. Now you sit upon Hlidskjalf and watch over the realms like Heimdall and Odin are duty-bound to.

And while the power and respect feel quite great, the problem was that this was supposed to be Thor's responsibility while you went off having fun messing with mortals. Instead your brother is on Midgard instead of you and in the weakened state of a mortal as well. And it will most definetly not be as easy to sneak down there with Heimdall likely making sure true danger does not come to the Crown Prince.

You see him there now, lying restrained to a chair. Misreble
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Sea Slug Quest
Slug Intro
You are a little Sea Slug, crawling around in tropical waters and eating whatever it is that Sea Slugs eat. But today, all of that is about to change...

>Select your Sea Slug. Find an image of one, and vote for the type of slug you want to be.

First update will be in a day or so.
101 media | 479 replies
Ancient Dynasty Quest 1
world tree
You were too young to remember the birthing pains of the world. Yet old enough to know the people who were there to witness it personally. How chaotic and dangerous those times were before things finally began to stabilize. You heard directly from their mouths of the deaths of old worlds. Struggling to survive against the morphing terrains, the last struggling breaths of the dead, the monsters that creeped out, the outsiders that attempted to intervene in their own affairs, and how gods walked among mortals. How new life arose and began to spread out. You would know you are one of those new lives. So new in fact your kind has no name and you took to a nameless tribe as you were found in the wilds. A newborn was found by the previous shaman who took you in to raise. You were not by any means the only one found like that and adopted. In fact, most people and tribes don't really have names yet. The trauma of trying to escape with their lives and the newfound ability to finally catch their breath. This means that people are finally considering 'who' they are and what they should become. This is something that the older members don't particularly care for but the younger ones are eager to prove themselves while the entire world finally rests and life begins to thrive.

You would as you are still but a wild child. Flaunting your chores and playing with the others. Yet there is something different about yourself. Not that it means much considering how 'common' that is. The real question is who will survive and who won't as Dad would say. Whose ailing health does not bode well, especially with the newer upstart who took his old position. As his ways are seen as 'unneeded in this new era'. You aren't sure that things are a bit...tranquil and your blood whispers to you about the storm.

That is why you-
>Chased after the spirits flickering about that only you could see
>Followed a mysterious melody that was strangely familiar...
>Listened to the old shaman about the difficult times before
>Sought to persuade others to leave this place
5 media | 926 replies
Kobolt Klan Adoption 4
kobolt klan adoption 4
Archive of previous quest:
You recently discovered the first few threads that might just allow you to discover the nature of this world, but due to the fact that you're a knight instead of a scientist, that's probably as far as it'll go. You were also almost lethally injured, and the curse made sure you didn't along with your doctor's fine medical care.
Unfortunately, this means you now have wings.
You adopted three more kobolts, who were serving the ogre that ate the leg of a small child.
You saw the others get drunk, and had some modicum of fun, alongside getting a new helmet that looks the same as your old one, but is considerably more comfortable.

Now, you are entering the castle of the archmage. Lady Ogg is your best hope to getting cured of this curse... Let's hope nothing goes wrong, for once.
You wander through the castle, closely following the golem. It doesn't take long before you leave the courtyard and enter the castle itself, where the golem has to crouch slightly to avoid hitting the occasional chandelier. The castle is rather tastefully decorated, you have to admit. Nothing too tacky, yet still showing off the wealth. You've seen quite a few castles like this before, but it's rare that they have such tasteful and downright functional decoration. It must have taken a very long time to get it all figured out... though you suppose if time really is slower here, perhaps that's exactly how they did it?
Continuing onwards, you see several more golems up ahead, and these golems actually talk properly. A nondescript face appears on a flat crystal, that stopped orbiting around the giant crystal mass.
"You may all proceed to the study. Once more, we request you mind your manners."
The study seems to be a very large room, and you suspect the archmage is sitting in the ludicrously big chair in front of the fire. The fire itself appears to be a bright blue, rather than the standard colouration. Many chairs are spread around, as well, all of them looking exceedingly comfortable.
But, of course, if they insist on manners...

You sigh, and remove your helmet. It's considered somewhat impolite to still be wearing head coverings if you're in a safe location. It's considered a way to keep oneself guarded... Though you do tell Anna that she can keep the mask on.
There's an exception when it's there to cover up a deformity of sorts.
The kobolts take off their caps... but Paracelsus only takes off her hood, keeping her mask on.
"Paracelsus..." You say, but she just shakes her head.
"I'm an alchemist. I'll take the mask off if I must, but I prefer to go covered."
You whisper between clenched teeth:
"It's impolite."
Paracelsus snorts, and says:
"She can handle it."

You get the feeling she might not like wizards. Archmage or not.

>Insist that she takes it off.

>Shrug and leave it at that, if she wants to be annoying about it.
11 media | 491 replies
Sealed Evil Quest
You had a name once, once the world trembled at your sight and awed at your power. You conquered many lands from human kingdoms to dwarven holds to elven forest-cities. You laid waste to most of the continent and nearly subjugated it all into your dominion. Butt then, in a single battle your destiny, which you had carved out for yourself, slipped from your fingers as quickly as water when that accursed wretch slew you. All was lost for you, or was it?. For the last few years,decades or even centuries.(it was quite hard keeping track of time) Your soul has rested safe and secure within a piece of jewellery while your body withered and rotted. Unfortunately your late servants made mistake of putting your precious soul container together with your corpse within your sarcophagus as burial jewellery. Even worse it seems that the empire you build up in your life has crumbled in your absence, considering there are now people here who are not supposed to be here. However this now presents new opportunities

But first what kind of ruler where you in live?
>a great warrior and warlord you made many a knight and hero regret crossing paths with you and your skill in fighting was nigh-on unmatched
>a sorcerer of great and terrible power, whom had both undead legions and enthralled mortals to do the footwork while you could study uninterrupted.
>a noble courtier, you schemed, bribed and blackmailed your way to the top and once there put to use your great strategic mind to subjugate, through both diplomacy and military means

What kind of jewellery did you place your soul in?
>a ring
>a pendant
>a crown

Now what group of people decided to awake you from your slumber?
>a group of adventures who came here in search of treasure.
>a curious group of young nobles whose family build their estate over the ruins of your old fortress.
>a group of nuns breaking their curfew to explore the formerly sealed-off parts of their monastery.
>a small group of order knights who broke into your resting place after receiving rumours of a great evil being buried somewhere.
2 media | 38 replies
Candle In The Dark Civ
You are among the last of your people. The last of the bearers of flame, the last of the skysingers, the last of a once proud race. The wings that once carried you through the sky now lay limply at your side, doomed to slowly atrophy from lack of use. The claws that once tore apart your enemies with brutal efficiency are now dull and worn from brushing against the hard stone walls. Even your flame, your very being, is deteriorating from malnutrition and the cold. You don’t know if you can even call yourself a Draak anymore, you’ve lost everything that you thought the word Draak represented. No, you lost the right to call yourself a Draak three months ago on that fateful day. The deterioration of your body is only a minor embarrassment compared to the shame of what happened then. You should have never listened to the mother dragon's words when she told you to take the young with you into the caverns. You almost didn’t, in fact, but when she entrusted you with her egg you knew you couldn’t refuse. That egg is the hope of your people, it is the candle in the dark. Still, you should have fought to the last Draak with him, at least then the Draak could have died a proud people and that is what any self-respecting Draak warrior would have done. Now all that’s left for the Draak is dying a slow death of starvation scrabbling around in these dark caves.

The 20 Draak young you’ve taken with you have turned into 15 and the 15 will soon turn into none if food is not found soon. It pains you to see the dullness in their eyes and their stunted forms. All you can do is march onwards and hope you find something. You lead the group continually downwards while a teenaged Draak, Afi, makes sure the children don’t wander away from the group with her keen eyes. To the right of you the taciturn flame-hearted Draak, Loto, keeps the dragon egg heated with his blue flames. It seems to be another day of slow starvation when one of the children suddenly lets out a cry, a spider has landed on his snout. Afi quickly nips at him for his foolishness before processing what the spider means.


It is life.
4 media | 39 replies
Your former master, a powerful lich, has been destroyed by a group of adventurers. You managed to flee and now it is your responsibility to not let the dark arts die with you.

As you flee with just a few scant supplies, you study a map to figure out where would be the best place to start your very own lair.

In which region do you want to settle?

> Soothing Willows. Right in the heart of the continent, this vast forest is frequented by unwise merchants who regard speed in higher esteem than safety. Adventurers and assorted mercenaries travel along for the coin is good.

> Kraven Haven. A large forest to the north, if freezes over in winter. The population usually can get by even though paths are often closed by the elements during the winter.

> Parmytol. A vast desert to the south of the continent, home of many tribes. Life around an oasis can be good, but settlers there face a disturbing lack of construction materials.

> Krutixdon. A vast forest to the east, home of many dangerous beasts. Even seasoned adventures avoid the place.

> Draynallia. Grasslands that spread as far as the eye can see in every direction. There are few places to hide and plenty of space to run.

> Strain your supplies travelling farther away (pick a direction)
1 media | 31 replies
NRP - From Dusk to Dawn.
Welcome one, welcome all, to the very thrilling and exciting tale of young blooded races facing off in a duel of destinies to see who can rise and who will fall.

In a world looked over by a young and naïve god, mortals even younger must fight to survive in an unlikely and uncertain world where the dangers are not only each other, but the very whims of the one who watches yet made manifest.

Will they be able to stand the test of time and create for themselves a titan not even a god can crush? Or will they simply fall forgotten by the sands of time as just yet another broken plaything.

Let fate play out, and we'll see what remains in the Dawn.
94 media | 301 replies
Pokemon Trainer Quest Part 8
Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll a D100 unless otherwise specified.

Inventory, pokemon stats and other links:

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of Seventeen after your father lost his job in order to help pay the bills.

Last time, you made camp early to beat the rain, cleared out a black berry patch, played truth or dare, bonded with Holly, caught a Sobble and decided to push on towards Silveridge Town through the night, where you made camp by the roadside in the dark.
15 media | 280 replies
Robber Quest
Hey assholes, you did remember to case the join right? What are we robbing?
9 media | 15 replies
Grimdark Cyberpunk Capeshit Vigilante Quest
This is where you live
Your enemies are many and dangerous while you are a single friendless vulnerable man. This WILL be a oneshot. If you can survive and get lucky or get gud, that could change.

The world that your grandparents grew up in is gone. Back then, there used to be clear skies and grassy fields. People could permanently own property, were paid a fair wage for their work, and had a say in their elections. Everything has changed. Now all you've ever known is the urban sprawl and smog. You own nothing, you live in the pod, you eat the bugs, and you are PISSED. You're FUCKING tired of it. Tired of renting everything with UBI that isn't enough. Tired of fatcats who have never held a shovel making your decisions for you. Tired of all the blind people living their lives like nothing is wrong and things couldn't be any other way.

You are finally ANGRY enough to do something about it. You have made a decision to take matters into your own hands. Normally, men like you get their bodies thrown into a crematorium by the end of the day, but you have a trick up your sleeve. You're an unregistered super. It awakened a few weeks ago and it's only a minor edge, but you've done everything you can to hide it and it will have to be enough.

Roll 1d100. You'll choose what type your superpower is between the three rolls. If more than one roll is in the same category you get an initial powerboost.

>1-25: Offensive
>26-50: Defensive
>51-70: Augmentive
>71-80: Supportive
>81-90: Esoteric
>91-100: Jackpot, Reroll Twice and take both.
49 media | 1732 replies
The Graverobber's Daughter VI
The Graverobber's Daughter Title Card
A bit more than sixteen years ago, in the Empire’s Old Hinterlands:

Your name is Odovacar, and it seems that you are not sure about anything anymore. For a start, you are not sure what is wrong with you. A fortnight ago, your Socket just … failed. You were checked before returning to the Full Brother’s dormitory, and things went exactly like they had since you had the Socket installed. It worked fine as a replacement for the eye that was pulled to make room for it, but when it came to interfacing with the testing equipment – or a Spot-Dosimeter for that matter – the results were erratic, to the point that they were not reliable. As you had been dozens of times before, you were scheduled for a quick recalibration, right before morning prayers. After arranging to be woken up early so you had enough time, you went to bed. And when you woke up, the dammed thing was dead.

You could not see out of it, and when they hooked you up to the testing equipment just to make sure, they could not get any readings. Complete failure like that is uncommon, but even odder is that your graft – the remains of your left optical nerve, which connects and interfaces the Socket and your brain -showed no signs of rejection. Even still, the Ophthalmos was worried that there had been a breach in the shielding, and you might have been dangerously contaminated by the Strangeness from the Socket’s death. But after being checked, you were found to be well within the range of Strangeness considered acceptable for a Dosimetrist.

In the end, they pulled the corpse of the Socket, and sent it away for testing. Two days later, you were summoned back to the Operating Theatre, and a larger, higher resolution Socket was installed in your left eye socket. Now, it always takes time for a body to get used to a Socket, and vice-versa, but it has been whole weeks, and your readings with this one is as erratic as they were with the last.

To make matters worse, you started getting pins and needles in your feet and occasionally in your hands, which you know to be a symptom of lead poisoning. You reported it, and your direct superiors and the Ophthalmos were … sympathetic, but ultimately, they have not done anything about it. You should not be too surprised about that, lead poisoning sort of comes with the territory. It is not called the ‘Inquisitors Illness’ without good cause, after all. There have been headaches as well, but you decided against mentioning them. They are still fussing over you, trying to figure out why you cannot get proper readings with the new equipment. After a lot of back and forth – most of which you have privy to – all they have decided is to send you to a specialist Ophthalmos, apparently the same man they sent your dead Socket to.

There is something else on your mind, however. Something weighing much heavier than the pound and a half of hermaphrodite where your left eye used to be. Aborgast’s maid, Amalasuintha.
90 media | 242 replies
Batquest Issue #: Batman International
Professor Gorilla
{Previous Thread: }
{Art: Jiro Kuwata}


You stare in shock as Karmak begins looking over dried feces in the cell.

The only thing that matters is the mission. When the Doctors leave I only have so much time before their intelligence leaves me.

You see the dung is shaped into French writing.

*hh* This lab is illegal under Directive 2010/63/EU. Exposing them will lead to an EU crackdown.
Hack the files.
This is getting unnerving.
When your mind is shaped and reshaped on a daily basis, then you can talk to me about unnerving.

You start downloading the files from the console. Out the corner of your eye, you see Karmak looking at their gorilla comrades with a sad sense of love.

Putain de merde!

The door opens and a lanky man drops a tray of vials in shock.

Stop him!

You fire a Batarang at his shoulder, but he catches it! The lithe man jumps to the ceiling them launches himself right at you.


Karmak does a running high jump kick and knocks the Professor off your chest. It’s weird seeing a Gorilla do martial arts, but you’re thankful.

Hewitt has embellished his abilities himself with our DNA!
I have some experience. Bat-Taser, launch!

You fire a Batarang powered by an electric cable, but the agile Hewitt dodges it. You hope Karmak got the idea.


While the Batarang was still in the air, Karmak backflipped to catch it, jabbing it into the professor’s shoulder.

Taser, termina-
Leaaaaveee ittttt onnnnn...

You stare into eyes of iron will, and honor the request until the smaller Hewitt passes out.

Gah! Huhhh, hurrr-hurrrr
Are you okay?
The mission is all that matters. *cough* Good soldier.

Is this really how you sound? Are you just passing down Waller and Ducard’s obsessions to Dick?

I used to have a son. I got to see him carved up and used for parts so that this one could feel powerful. When you work for the mission, never forget who the mission is for.
You’re pretty wise for a Gorilla.

Karmak forces an awkward smile.

And you’re pretty wise for a species that can't stop killing itself.

You help him up.

There is no outside connection here, you will have to leave to upload those files.

Karmak ushers you into a hallway before stepping behind you.

Serrure d'urgence : Code Béret

A plexiglass door slides between you and Karmak, you bang on it in rage.

What is this?!
I’m sorry Bruce. But I know you won't have the will to do what I must.
27 media | 103 replies
Do Your Best Quest #125
Last time you didn’t really do much. You’re on the date with Chio you prepared yourself for with the help of the original tomato pair, and it’s going pretty pleasantly, except for one tiny little detail…

You’re blind! Someone stole your glasses and you don’t know who!

Everything has turned blurry, then blobby, then back to blurry! Was it the strong emotion of despair that turned your surroundings into such blood-curdling creatures for a moment? Or did something trigger inside the deepest catacombs of your mind that these images of terror rise up from the depths of the void? A glimpse of the unnerving trauma that subconsciously keeps following you to this day?

Or is it just your idiot brain trying to make sense of these indistinct visuals and you not liking the result?

Whatever the answer might be, it doesn’t matter! You can’t continue having a good time in these conditions! You need to find your glasses or else you’re doomed!


The red blur you assume is Chio hasn’t said a word since you lost your vision. Philonune continues to act apologetic, but tells you he might be able to find a way to circumvent your issues if you choose to.

You must weigh your options.

What do you do?

>Pretend nothing is wrong and continue this blurry date. This idea has a glaring issue, but you can make it work.
>Ask Chio if she saw the petty criminal who did the deed and request her help to find whoever it is! This date will turn into something else entirely, but a good time will be had, damn it!
>Excuse yourself for a second and let yourself be guided by Philonune to find the evildoer. You can salvage this romantic date if you manage to find the criminal on your own fast enough. The keyword being fast.
>Complain to the Staff that your glasses were stolen! This will totally ruin the mood but you’ll get your glasses back!
>Write In.
18 media | 87 replies
You Got Reincarnated By A Haughty Goddess
It's dark. You don't know where you are, and you certainly don't know how you got here. Last thing you remember was hiking out in Zion National Park. The trail got a bit thing in places, and-

[A freak lightning bolt struck the trail and you wound up falling to your death.]

Huh? Where did that voice come from?

Oh, wait, there's light now. Light, and a lady with the biggest bazongas you ever did see giving you an apologetic look that's slowly turning to disgust. Wait, can she read your mind or something? Well how on Earth are you not supposed to notice such a pair of massive mammaries when the chainmail they're hiding behind looks like it's going to burst open?

[Human men are so predictable...] The woman lets out a soft sigh and forces a smile onto her face. [But, since my brother's negligence got you killed, I suppose I can let it fly. Now where are my manners - Greetings, Mortal. I am the Goddess Freyja, who presides over the cycles of life and death.]

You think you read this one before. The next thing she's going to do is apologize for the gods making a mistake that resulted in your death, probably Thor playing around with lightning. Then you'll get reincarnated into some sort of fantasy setting loosely based on the Holy Roman Empire with a cheat power and maybe some gigachad confidence and charisma to build a harem... wait, why is she giggling now? Oh God, she can read your mind, can't she?

[Nothing, it's nothing], the goddess shakes her head, her eyes alight with amusement. [Your assumptions are largely correct. My brother Thor was appalled that his quarrel with Loki resulted in someone's death, and Loki himself thought it might be amusing to try out that particular template. Though he may have... well, you'll find out about that later.]

So you ARE getting a cheat.

[Yes.] Freyja snorts. With a fluid motion, she draws a hand of cards from her cleavage and shows them to you. Each appears to have the stylized likeness of what you can only presume to be a god. [Many of the gods pitched in, and there's a betting pool in Valhalla as to which one you will choose. Mind you, you can only take one. Once you pick your card, there's no turning back.]
>The Divine Cursed Sword 'Everblack Midnight'. Njorun, Goddess of Dreams, dreamed up this cheat and turned it into a reality. It is an ultimate weapon whose power eclipses even that of the vaunted Excalibur.
>Electrokinesis. Thor will grant you his blessing, and with it the ability to call forth lightning much the way he does. An intuitive and powerful magic, its biggest drawback is the limit of its scope.
>Healthy Body. Freyja's own blessing. You become immune to the ravages of disease and sickness, and your body's ability approaches - and in some ways, exceeds - the peak of human potential.
>Illusion Mastery. Loki's blessing, the ability to create illusions that are exceedingly real.
>Rune Mastery. Odin's blessing, an introduction to the secret knowledge of runes that can be put towards great magic
27 media | 423 replies
Lifesim Evogame
A simulation boots up, stringing together 1s and 0s to form a virtual environment. Within this landscape, several creatures are born, each programmed with their own internal logic, with the intent of interacting with each other and growing from it. These entities each possess a hidden genome that they pass on to offspring, with room for little mutations within. They must eat, flee, and struggle to survive in this landscape, or face extinction. What sort of insights will the simulation's observer gain from watching the little fellas? Well, only time will tell.


Heya! Welcome to my Evogame. It's a game that takes place in a virtual world, thematically based off those Youtube Videos on simulated evolution, such as Primer ( For those who haven't played before, there's a couple bits of info for this sort of quest:

What's an Evogame?

>An Evogame is a style of game on /qst/ where a few starter creatures are given, and anons make edits to the drawing to represent them changing and gaining traits as the generations go by. It's a sort of Spectulative Evolution/Biology game. For this game, biology is a bit less of a concern, as it's more about behavior and the internal logic of the creatures.

>Evogames typically have events over time to spice them up, like new environmental stimuli, mass extinctions, and other things to shake up and influence how creatures evolve.

For those who play these regularly, it's just the standard fare.

>Don't directly evolve your own creatures/submissions. It's meant to be a collaborative game. Don't evolve the same line too many times in a row either, try to mix it up a bit.

>Give a little description when you make a new evo, so that we know what the change is meant to be.

>Don't make the change huge, or too abrupt when posting. I reserve the right to veto a species if it suddenly does something too bizarre, like randomly developing completely world-changing mechanics in a single generation.

>Save as a .png, and please try to make Evos that people can work on. If a species is absolutely beautifully drawn, but nobody can add anything to it because of complexity, it's likely to go extinct.
31 media | 46 replies
You are Axel the lumberjack. Your town lives under the yoke of a powerful necromancer you never saw and don't even know his name. Every year he sends skeletons to collect tax.

But no more! You made clubs for the town's youth and together you beaten up the goddamn skeletons. You steal their chest filled with silver. After counting it twice you realize it has over two thousand silver coins.

Now the townsfolk are looking for your guidance as their leader.
2 media | 14 replies
Motor world: A post apocolyptic fantasy quest #1
Motor world ref 1
A long time ago, The world was ruled by wizards, and their schools and cities, Prosperous, And in control of the wider populace of the magically impotent, However, Eventually. A war had broken out, No one knows the cause for certain, But it happened, And the spells of the wizards had destroyed all, Leaving the world a mass desert, With fogs of mystic miasma, which kill and mutate all in their path.

However, Relics of the old world remain, Oddly enough, The inventions of the mundanes, Cars, Motorcycles, Trucks and motorboats, In this ruined world, Who are you?
2 media | 19 replies
Dungeon Boss Civ
Two forces wage an eternal war: order and chaos. The adherents of the first have erected high walls, they call themselves civilized, they bind themselves to each other with ideals like honor, duty and love. The other acknowledges only power, separating those who have it, from those who do not. It is to this you have given your whole allegiance.


>A monstrous insect, the sole surviving queen of a merciless holocaust, seeking now to renew the brood and stand once more at the top of nature's interminable chain
>A man, cast out by his own kind for peering too deep into the places they dared not look, obtaining knowledge they dared not wield. As ever, they hate what they do not understand. And you shall make them fear it too.
>A machine from a distant land, sent to this world for a purpose now forgotten; sustained only by its own ruthless curiosity
0 media | 84 replies
Mogzul Rise Quest
It was a gloomy dark night in the elf tribe of Akunamadh when their highpriestess Megara bore her first child, a little baby girl she called Talya. The elf sages calculated the horoscopes and determined she was to become a great priestess like her mother.

Talya grew receiving the best education available in her tribe, separated from the other elf kids so she could grow to become a priestess.

This looming fate displeased her. She was angry because she couldn't partake in the same pleasures as the other elves and this anger simmered into resentment.

When she became of age, Tayla decided to leave her mother's tribe and go see the world.

Poorly supplied, Tayla wandered the wilderness until she found a human village.

The humans didn't see elves much, and the village's sages nursed her back to health. They wanted to partake in her wisdom, as elves are well known for having many secrets.

She taught them a thing or two she learned from high priest training. The sages then asked what she wanted from them.

She just want to be trained so she can face the world.

The sages told Tayla to join the military.

In this small secluded village, "the military" meant the local guard and a few conscripts, led by the strong hand of Sergeant Miller. Quickly she started training with the spear, the weapon of all recruits.

One day like any other, a horde of gnolls showed up in town.

"It is time to test our mettle. Summon the militia!", orders Miller.

The situation was dire. Even with a few hundred militia men gathered, the humans were still vastly outnumbered.

"It must be some sort of gnoll migration, they don't usually show up in such large numbers."

The situation seemed hopeless, but... you know a little of gnoll language. Maybe a deal could be made?

> Ask the sergeant to let you go negotiate with the gnolls, maybe your broken knowledge of gnoll language will give you an edge over any other negotiator
> Volunteer yourself to fight at the very front, you're feeling bloodthirsty
> Urge everyone to rush the gnolls as a display of might, maybe they will go away
> Let the sergeant lead his people, stay in the back
> Desert these humans and flee in the opposite direction from the one gnolls are coming
0 media | 87 replies
Civ Thread
World Map starts
The world of Sordengod has gone through many eras and many great civilizations have risen and fallen. Choose one to guide through the remainder of its life, whether it will grow to reach new heights, or waste away as others take what was once yours.
Choose One.
>A tribe of wood elves that just underwent a bloody rebellion near an expanding human empire (Late 2nd Era)
>The skaven survivors of a dwarven purge, escaped to an old abandoned dwarven stronghold (3rd Era)
>Some of the first humans to set foot in the world, crafted from clay (Beginning of the 2nd Era)
>A newly awakened Great Gem of the Crystalids, in the ruins of a high elven city (3rd Era)
>A newborn hivequeen, near the great mountains (Early 1st Era)
>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)
39 media | 493 replies
DC: Henchman Quest #13
Your name is Sean Clayton, aka Gunsmoke, aka Defcon. Last time, you infiltrated a secret police nerve center, spearheaded a daring kidnapping, suffered a devastating betrayal, and have been press-ganged into Task Force X.

Otherwise known as the Suicide Squad.

> Hello everyone, and welcome back to another issue of DC: Henchman Quest! As always, I’m AxisQM. Rules are simple but flexible: 20-40 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins encouraged. If rolls / votes are slow to come in, I’ll do my best to adjust for it. As always, my eternal thanks to the gigabased anon who came up with our cover art.


Link to Previous Thread:

Link to Archive:
13 media | 341 replies
Crescent Adventure 9
Crescent Adventure
Welcome back to Crescent Adventures, a quest based on the 90s Sailor Moon universe. Things can go as that universe went or you can derail it with your actions or ignore it completely to just focus on the problems and issues that affect your character!

I had a hiatus because of Canadian Freedom Convoy family/friend fistfights and the Russian Invasion of Ukraine throwing me off the loop for a while. Also covid but I've mostly recovered from it.

To continue on, our character is Houseki Ruka, a 14 years old girl attending Juuban Middle School whose life has turned upside down with the return of a recurring Dream and strange monsters attacking her fellow classmates. With her newly discovered supernatural powers involving water and her innate sneakiness, she seeks to unravel the mysteries surrounding her.

Like Sailor Moon and Sailor V!

Previously last thread, Ruka sneaked into Juuban Hospital and succeeded in cutting some supernatural flowers off some sleeping ladies. Azul provided great assistance due to his invisible penguin nature to scout the place out.

All 9 flowers are removed and can do no more harm.

Our girl also discovered that there’s a spooky 'thing' wandering the halls of Juuban Central Hospital Ward A, it is no mere tall tale told by her classmate Mizuno Ami. It exists... well, she assumes it exists given the reactions of the nurses. There are real supernatural monsters in this world after all. Ruka has slotted the chances of the 'thing' existing under 'highly probable'.

Escape from the hospital was a little dicier than expected too. Another different spook appeared and started following her as though to attack. Azul amply warned that 'it' was bad news. Our sneaky girl isn't sure exactly how 'it' is part of the evil plot involving those flowers from Midnight Zero but... Ruka is sure there’s a connection.

This adventure will attempt to post once per day.

30 media | 127 replies
Fire Emblem: Three Houses Quest #8
Three Houses Quest
You are Blair d’Rusalka. Student at the Garreg Mach Officer’s Academy, Dark Flier, and an Officer of the Black Eagles House. You were sent to the Academy by your guardian, Count Charles d’Rusalka, to undergo training and become a Knight in his service. After attending the White Heron Ball and experiencing your first kiss, what should have been a calm and relaxing end to the school year was turned upside down. Monica, a fellow student at the academy, reveals herself to be in-league with Solon and the same group that attacked Remire Village.

She kidnapped your friends Martha and Xavier and lured you into a trap. After toying with you for days, she left you for dead at the hands of a Demonic Beast. You were saved by the timely intervention of Corrine and Kate, but unfortunately, Monica’s twisted schemes had cost Martha and Xavier their lives.

Returning to the Monastery with vengeance on your mind, you are heartened to hear that Monica’s whereabouts have been located. The traitor is hiding nearby, in a place known as the Sealed Forest. While she’s likely waiting to spring another trap, nothing will stop you from taking her down. You join a strike force of Black Eagles students, led by Professor Byleth, intent on bringing Monica to justice.


>Blair d'Rusalka
>Level 22 Harrier (0/100)
HP: 41 (90%) (+5)
STR: 21(40%)
MAG: 15 (50%)
DEX: 18 (45%) (+1)
SPD: 26 (65%) (+1+)
LCK: 12 (30%)
DEF: 16 (50%) (+1+)
RES: 16 (40%)
CHARM: 13 (45%)

>Personal Skill:
Fiery Blood+(+4 Damage and +3 Speed when HP is not at Max)

Lancefaire: (+5 Atk when attacking)
Black Tomefaire (+5 Atk when using magic)
Darting Blow (+6 Spd when attacking)
Rally Spectrum (Grant +2 to ally’s stats when not attacking)
Swordbreaker (+20 Hit and Avoid when facing Sword users)
+2 STR
+5 HP

Lance: A
Authority/Tactics: A
Reason: A
Flying: B-
Axe: D
Sword: E+

Fire (E Rank, +3 DMG, 10 Uses)
Thunder (D Rank, +5 DMG, +10 Crit, 5 Uses)
Aircalibur (C Rank, +3 DMG, 3x damage against flyers, 5 Uses)
Fimbulvetr (B Rank, +12 DMG, +10 Crit, Area of Effect, 3 Uses)
Bolting (A Rank, (12 Damage, 15% Crit, Long Range Siege Magic. 2 Uses, Range: 20)

>Inventory: Silver Lance, Axereaver, Magic Staff, Flame Lance, Blessed Lance, Javelin, Iron Sword+, Vulnerary (x5), Elixir
>Gold: 100g

Ashe, Dorothea, Corrine

Bernadetta, Petra, Caspar, Leopold, Edelgard

Felix, Mercedes, Elizabeth, Sylvain
42 media | 252 replies
Pizzeria Quest
Pizzeria Quest Floop JJ
Pizzeria Quest Continued:


(Links to various Days/Nights up to the current one are at the top of the Archive)

Prior thread:

82 media | 426 replies
The Mystery Dungeons #6
>What is this?
"The Mystery Dungeons" is a text-based role-playing game created to expand on the setting created by the hit franchise Pokémon Mystery Dungeon; Players isekai themselves into the world and become Pokémon, going on adventures with their newfound guildmates! SFW ONLY

>How do I play?
First, fate must decide which Pokémon you become:
Settings to Use: Generate 1, All Regions, All Types, all boxes checked (Natures optional if you feel like giving your pokemon a little extra in characterization). Take a screenshot so we know you probably weren't lying. Alternatively, if you're feeling much more truthful, go ahead and roll in the thread for your pokemon! (1d898). Some legendaries and mythicals have been dropped from the roster, due to their problematic powers and lore implications. Assume that the box art legendaries are unavailable.

>Okay, now what?
Join the Element and read the sticky, it has the complete starter guide! It'll show you how to set up your character profile, create locations to play in, and record the lore of your exploits:

>Is there a game I can join?
There is! At the time of writing, we're having our 19th main session tomorrow, right here in this thread! People come and go as they please, but there are plenty of regulars, including artists and writers. In the Element, there are also sidequests being hosted by others to join in!

/qst/ specific rules:
Namefag as your character, with your team and level!
e.g. Team Poképals Monferno LvL. 25
e.g. Monferno Level 25 (Team Poképals)
54 media | 1616 replies
Dawn of Worlds: Apoch - Age of Land and Beasts
Land and Beasts Turn 01 A
Behold, Apoch.

Many aeons ago, this world was full of life. Now it is nothing more than a sterile wasteland, a collection of barren rocks jutting out of a lifeless sea. I do not know what happened here, but I wish for life to return to this desolate sphere.

I am the Scaper and just like all of you, I am a god. I have invited you to Apoch to assist me with its renewal, for I cannot hope to heal this world on my own. Perhaps you wish to cover the continents with peaceful meadows, or maybe you wish to create a race in your own image that shall reign supreme. Your motives do not matter to me. So long as life flourishes on this planet once more, I shall be satisfied.

I have no desire to waste my energy on more words when there is so much work to be done. So come, my fellow divinities. Let us transform Apoch into something beautiful, together.

Welcome to Dawn of Worlds: Apoch, a multiplayer game that is loosely based off of the tabletop world-building game Dawn of Worlds.

In this game, anyone who wishes to participate plays the role of a god that has been invited to help restore the dead world of Apoch. Using your divine powers, you will be able to shape the land and create magnificent creatures to inhabit it. With any luck, friendships and rivalries will form between you and other gods, as you compete to leave your mark on the planet in different ways.

This game shall be separated into multiple Ages, each of which has a different focus. The current one is the Age of Land and Beasts, which is dedicated to terraforming Apoch and populating it with all sorts of species. If this thread proves to be successful then I shall create another thread for the next era, the Age of Strife and Culture, which will revolve around civilisations and how they interact with each other.

If you're interested in participating, my next post contains all of the necessary rules. If there is anything that you don't understand, please feel free to ask.
375 media | 871 replies
Imperator Academy Quest 1
Imperator High 1
Warning: This will deviate from the lore heavily. A silly qst since I need a break from my actual qst. This qst will be based on this (though some names will be changed). This is basically a dating sim with Warhammer stuff. This qst will basically be a one-shot for each primarch’s daughter, how it goes is up to you. You've been warned, this is not for the serious and the somber Warhammer accurate lore fans. I hope you'll enjoy it!

You are Anonymous. Today would be your first day transferring into Imperator Academy. It was possibly the most prestigious school not only in Terra, but in the whole Imperium. Even the sons and daughters of lords couldn’t get in with all their fortunes. Their rigorous standards meant only the best of humanity could get in. After all, daughters of the primarchs were attending here after all.

It was difficult to realize that you managed to get in, as a transfer no less. From what you were told, the last transfer was… never. You were the first to be ever transferred through sheer academic efforts alone. That and your former situation may have helped as well. That did not changed the fact that you still made it to the Imperator Academy.

But boy… was this place immense, not to mention the pressure the architect exuded. The pointy caps, the arches carved so elegantly, even the windows were work of art. Not a single corner of the building was produced from a factory, it was worked by a master craftsman. For a name so simple, the scope of the academy was gigantic, as expected of a school where the daughters of the primarchs attended. You were here couple minutes, but at 13:00 you were supposed to meet her. You stood around, taking in the atmosphere, glancing at your watch in front of the student body building.

The moment it was 13:00, you hear the chime of the bell and the door opening. In front of you was possibly the most beautiful girl you have ever seen. Shimmering blond hair, sharp nose and eyes like gleaming sapphire.

“Ah, you must be the transfer ______. Welcome to Imperator Academy. I’m the Student Body President, Roberta Guilliman.”

You take her hand for a firm handshake.
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Knight(s) Quest Part 6
OH SHIT KNIGGA(s) it's an adventure about being knights n shit.

4 knights are sent on a glorious quest to bring home the holy grail! Which have been stolen and taken to the Tower City! Each Knight needs at least 1 player to be the voices in their head to tell them what to do n shit. Do that by just naming yourself something with the highlighted title under the knight to identify which team you're going with. Each knight needs at least 1 active player to Yeah.

Example: Scythe Knight herpaderp -> Controls Gustaf the Scythe Knight

Having finally tracked down the location of the stolen Holy Grail, the Knights followed the trail to the art museum located on top of Tower City. After some snooping around, they managed to find the secret entrance to the hidden ritual chambers where the Holy Grail will no doubt be used for nefarious purposes. The Lilly Knight, Twinkle, was bravely volunteered by the others to head down the path first to scout for traps. She has not responded since.

previous threds:
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Wild Fields Quest
Crayon Fields
Rolled 34, 74, 11, 40, 82, 44 = 285 (6d100)

What is a Polish knight capable off? If only he's fearless, firm in the saddle and dexterous with his sabre, he can stand against any enemy and came out victorious.
And there is no shortage of enemies for the Commonwealth, for its neighbours watch with wolf eyes on a tasty snack that's Polish and Lithuanian borderland. Crimean and Tartary raiders, unruly vassals of the Great Porta, torment the country from the south. The Muscovite troops are marching across the vast territories of the Rus lands, every day closer to Eastern border. From north, Swedes are readying for another Baltic war, wanting revenge for previous humiliations in battle and looking for allies. Austrians are uncertain allies and France is far and away, busy with its own affairs.
Internal situation isn't much better. Chaos reigns over the Crown, with riots and confederations every so often rampaging over the provinces and causing ever-increasing anarchy. Ukraine is boiling for huge revolt - Cossacks, unruly as always, are now openly plotting to break away. Lithuania, nominally an integral part of the Commonwealth, is consumed with internal politics of the great magnate families, too busy with their infighting to see the bigger picture.
If anyone is left within the Commonwealth to still see it...
= . = . =
But this is currently not your concern either. Yours is the sinewy rider, currently resting with his fur cap on his lap. You are holding the letter the man has brought. It is well-sealed, and the wax bears the familiar coats of arms pressed into it. You break the seal and open the paper. The hand writing is steady and simple, without excess calligraphy.
"My dearest son
I'm writing to you with the worst news possible. Your father, after reaching the ripe age of 64 and serving the Commonwealth for all of it, is dying. His heart failed him. While his soul is still around us, the body became twisted and lifeless. The light in his eyes is fading with each day and there are no signs of recovery. As much as I put this though aside, one day I might wake up and he will be gone.
And yet, he asks for you. He keeps asking for you every day. I know things weren't always good between you two, but he's your father and there might be no second chance to meet ever again."
The next sentence is written with larger letters, from the new, separate line:
"Please come back home as soon as you can."
Then the elegant initials.
You flip the page. There is nothing more. No extra message, no other information.
Then you look at the man who brought you here. You take a deep breath, while eye-balling the large letters
"Please come back home as soon as you can."
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Deltaquest- Part Three!
(Welcome, after the very long absence, to Deltaquest! I personally apologize for the excessively long wait.

Previous Threads;
2: )

You pull the plush from your pocket and hand it to the dejected Berdly. "Yy'know... you're a real smart fella, Berdly, and I mean, you tried to... uh, 'save' Noelle with me earlier, and that was real Heroic!"

He looks down to you, then at the plush copy of himself with nipples, and you can see a small glimmer of a smile.

"Yeah! Don't cry, Chicken-Nugget man! We're all idiots too!" Lancer said from Susie's back, which...wasn't the message you were trying to send, but whatever.

"I mean, like, I dunno about everyone else, but...," Susie chimes in, "Whether you're the smart kid or not? We couldn't care less. Screw up as much as you want, honestly. Not like our opinions of you can get much w-"

She's interrupted by Berdly's exclamation. "You guys...would accept me? Even if I'm...dumb?"

You nod, and Susie makes a reference. "Yeah, it's like when your sister gets cursed in Dragon Blazers 2. Her stats suck, but she's still your party member."

"Or when your horse gets old, y'can't just abandon it cause it don't run fast anymore." You add.

Berdly took it all in, though he was obviously a little shocked at the reference, and you could see a strange look on his face when he looked at Susie.

After a moment, he responds. "I have decided," He said, hands on his hips in a pose, "To turn over a new leaf. From now on, I will fight on the side..."

He points a finger in the air as he finishes his proclamation. "Of ignorance!"

You chime in as you see Susie getting annoyed at how far he was taking it. "B-Berdly, y'aint gotta be a moron, just... keep your head out of yer butt feathers?"

"And I shall! Now, ONWARD!" Berdly said, running into the next room plush-in-hand, as Susie followed after, grumbling about moral lessons.

"Wow." Beta/Kris said, "Berdly finally quit being such a...Berdly." He said in muted shock.

>If only you could convince Beta to accept you that easily...
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Saiyan Conqueror Quest 173
Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Support funding quest art here:

Quest rules are as follows:
>30 minute voting windows from post time, unless otherwise specified
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One roll post per person, unless at least -ten minutes- has passed since your last roll then you can roll again
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails -only- occur if no roll passes the DC, or if two different 1s are rolled which will OVERRIDE even a critical success, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged, but options too out of character will be shut down
>Do NOT delete votes, instead simply link your change to your previous post as well as the vote post
>I can change any of the above rules at any time for any or no reason
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

Current Arc: REMNANTS
103 media | 444 replies
Renovatio Imperii Quest
Renovatio Imperii
Anno Domini 1071

The reigning Emperor is dead. Fallen in battle against barbarian invaders. Little is known of whom shall assume the title of Imperator, Basileús kai Autokrátōr Thephaiōn (General, Sovereign and Autocrat of Thephians). But it’s not like the fate of a thousand-year-old Empire matters much to you. It has ebbed and waned for centuries now, but it always retained power and splendour enough to bounce back and stabilize, and you are sure it will continue to do so for a thousand years more. Well, you would assume so had you the faintest inkling of what is happening in the outside world.
42 media | 1345 replies
alien biomass quest
crater. heat. air. vibrations. you suddenly begin...feeling things. as if you've just awoken from...well you don't know. there is alot of weird things around you which seem strange, like you aren't supposed to have seen them before.

you are laying in an indentation in the ground, in the middle of a...rock? which seems to have broken open on impact. there is this weird constant pressure on you...air? you guess you must've then been from somewhere that doesn't have air, if it's only now you feel discomfort.

as you sense around, you begin trying to move about. your oily black limbs feeling tired and sluggish, but still. you need to find out more of where you are.

coming out of the crater, you begin sensing that there is weird, large biomass creatures which seem to be clinging to the ground, their surface rugged and tops full of small chlorophyll light collectors. it seeming like these might be what dominates the local area, with how you can feel them in any and all directions you try to sense.

(you have discovered: tree's & plant-life)
(you have discovered: tremor location and thermal imaging)
(you have discovered: planetoid form)

you try to orient yourself, to see what to do next.
there seems to be a small amount of thermal radiation being emitted not far from where you are, with 1 very weak separate thermal signature close by it.
you can also sense that there is a opening into the earth not far from where you are, the hole potentially being a very good hiding place for one in such a diminished state as you currently are in.
otherwise, you can also just begin walking in a direction. you seem to be very unaware of your local sorroundings, maybe making a mental note of all the new things which you find could help you out.

>move to the thermal signatures
>move towards the cave
>(write in? be creative!)
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/conqst/ Kolovoi Edition #1
Read the rules:
How to play: (or the how-to-play gif below)

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world.

>Can I join?
If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).

>How hard is it to learn how to play this game?
Not that hard. You start with 5 territories as one nation, expand until you can't expand, and choose to either attack, fortify, or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
66 media | 681 replies
Alterac Resurgent Quest 12
Alterac OP
It has been nine years since the fall of Alterac, after the king Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. For this betrayal, king Aiden Perenolde was dethroned and Alterac City was sacked. The nobles and population fled the land and the Kingdom of Alterac was no more.

You are Alric Perenolde, the prince and second heir of Alterac. By the order of king Aiden, you were sent into temporary exile to be safe from the Second War. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years, made sure that you were safe and learned the useful skills that would help you in the future.

Now nine years later in the year 15 after the opening of the Dark Portal, you are ready to take the responsibility and try to unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Having returned back to Dawnholme from Durnholde, you started to deal with the diplomatic mission sent by the Alliance. You had no idea who would arrive and how big the garrison would be, so you were pleasantly surprised when the garrison wasn’t that big and it was led by Captain Reginald who you remembered from last year.

The diplomatic mission meanwhile was led by Lord Colonel Othmar Garithos, a man who loathed those who had allied with the orcs, that being you, and had a quite hardline regarding these things. But when the ogres of Crushridge Clan came raiding, he fought alongside you against them and it did seem that you had earned his respect.

Then there was the trouble in Strahnbrad Hills, apparently more people had been moving around the place so you left on a scouting mission to see who where there and why? What you found wasn’t exactly good news. A village located in a valley had allied themselves with the Syndicate and now it was your job to deal with it.

Welcome to Alterac Resurgent Quest!

/qst/ Archive:
Prince Alric Stats:
Quest Mechanisms:
Character List:
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The Land of Noth (#1)
Dusk Rider TomEdwards
As the land turned rotten and the skies filled with ash, the people who once called this place home bemoaned their fate. Why was their world still in its death throes, after all these years? Why was it trapped in its cycle of rot and decay? Why did their destined end never come?

Though they may wonder, they no longer expect to find an answer.

The Era of Man was slated to end with Four Horsemen crossing the land and scouring its surface clean. The Gods would follow this fate, slain by their hand and fading along with their faithful. And then there would be darkness. Naught but ennui, until the lesser gods and beings rose from the settling dust to fairly stake their claim over the remains of Noth. Thus, a new Era would then begin.

For generations before the end, melancholy settled over the prosperous world of Noth. Even as grand civilisations rose and expanded, and ivory towers sought to scrape the sky, the looming threat of annihilation cast a shadow over Humanity. Some refused to believe that their time was coming to its end. Others poured themselves into looking for a way out. The faithful consulted their pantheon of gods, seeking their divine guidance. But it was a futile effort, for even the gods were fated to be extinguished.

The skies grew darker, and the signs of the end times became more and more undeniable, Humanity held its breath and clamoured against this unfair destiny. Why did they have to die at all? Was there no hope of victory? While they scrambled to survive, The Horsemen rode across Noth, spreading their blights and leaving oblivion in their wake.

On the final day of the calendar, judgment never came. The doors of the churches and temples were flung open all at once, and cries rang out as the god-touched holymen tearfully announced that the end had been averted. For they had heard the joyous cries of their deities all at once, telling them to spread the word: Humanity would live on.

Whether it was divine intervention, the work of fabled heroes, coincidence, or a miracle beyond the gods, the Era of Man would persist forevermore.

22 media | 142 replies
You are TENNESSEE SMITH, an DAREDEVIL EXPLORER with a SHARP TONGUE, RUGGED GOOD LOOKS, and NINJA TRAINING. Unfortunately you are A LITTLE HAZY ON PROPER ARCHEOLOGICAL PROCEDURE and a bit DIMWITTED. You are hot on the trail of DR. KONRAD SCHWATZ, your arch-nemesis, as you both seek the fabled IDOL OF MOT!!!

To this end, you have enlisted the aid of (choose one):

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Horror World #2
You can't recall much before the Invasion began. In fairness, most people - the handful that probably remain that is, couldn't. All you remember before the sky came apart and the world got plunged into an unending nightmare is a sudden bright light. Not unlike the sun, but brighter and worse somehow. Much, much worse.

Just a short while ago, you, a completely unremarkable Power User were doing as you usually had, scavenging and salvaging from the corpse of a long-dead world. Now, you were in over your head and dealing with the consequences. You only pray that things will not get any worse than this.

Previous Thread: >>5174645
Character Profile, Resources and Abilities:

Thread Archive:

Rolls will almost always be a best of 3 1d100 from every player participating. DC will vary and will depend on what's being rolled for.
1 and 100 are a crit fail and a crit success respectively. In the event that both a good and bad crit are rolled simultaneously, the good will outweigh the bad one unless two or more 1's are rolled.
Vote periods will close from around 50 minutes after posting to 1 or 2 hours, or after a unanimous agreement between posters
Asking for more context behind a given choice is welcome and a vote extension can be given in the event that someone can convincingly sway other people to another vote.
Rules may be changed at my own discretion for any reason.
Write-ins are always welcome and are actively encouraged so long as they aren't extremely out of character.
36 media | 185 replies
Gurren Lagann Quest
I may have recently binged a couple episodes of Gurren Lagann and felt like running something in the same vein. It's hard to say how long I might run it for, but practice makes purpose am I right?

A great deal of time has passed since the adventures of our heroes on the Arc Gurren, the Anti-Spiral War having faded into memories of old. Veterans will have stories that seem almost fantastical to believe as they regale children with how nearly their life perished when the Mugen attacked.

Life has moved on, barreling on as the quest for peace changed to the quest for development.

Our story centers on a young beastman named Peter.

Every day Peter lives his life in monotony as he "attends " his mandatory schooling lessons.

He can't help but find himself drawn to the mountains near his home as the earth beckons to him.

It's in these quiet moments where he secludes himself in the mountains that he feels truly at peace. His thoughts are not intruded by the hustle and bustle of modern life. The crickets are a blissful replacement for the chattering of his peers.

A few years ago, he found a wheelbarrow with some old mining tools, containing various tools, such as a hand drill, some pickaxes, a mining cap, and a shovel.

He particularly took a shine to the hard hat and the shovel.

"The drill is reserved for greater people, and I'm not that great yet. But one day... One day." he reasoned to himself.

Ever since then, he's been spending his time playing hooky from school digging a hole through the mountain. Admittedly, he hasn't made it too far, but he would like to think that it's a fair deal.

As we shift to the present he is shoveling away some more soil from his tunnel when he finds a weird looking rock.

His interested is piqued as he examines it closer. The rock is almost completely smooth save for where he accidently hit it with his shovel.

He lifts the stony orb closer to his face, his hard hat illuminating the dim tunnel.

He puts the stone to his ear and it's almost like you could hear it hum in the palm of his hands.

Peter debates cracking open the stone rock when he hears a distressed shout from the entrance of his tunnel.

He slowly ambles his way out of the tunnel, armed with his shovel as he readies himself for whatever lay on the outside.

Trouble brews as he stares down a boar nipping at the heels of a small child. They've appeared to have climbed into the branches of tree in order to escape the terror of the boar, tears stream down their cheeks as the tree shakes when the boar headbutts it.

>Throw the rock at the boar.
>Attack the boar with your shovel.
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Stik QST
Somewhere in the BIG city of stikland...
Our protagonist finds himself in a dire situation!
82 media | 234 replies
Jimmy's world
Jonny has woken up in the middle of a dirt road, he sees:
-A tree
-A rock
-Something on the tree
-Some water body far to the right
-A mountain very far to the left
-Not so much forward of the dirt road

>What should he do?
8 media | 26 replies
Attendant Quest - Alice 3
A Quest about fighting monsters and hippies with your government-mandated shoulder loli.

>Boots on the Ground. Looks like the PT extracurricular you signed up for starts up pretty early in the day. Huh, there's an option for night classes, too. You may as well put this body of yours for a test run, see if there's anything you might have missed.

Your first class is being held at some field a fair distance from your current location. Thankfully, a quick glance at your work phone shows that the transportation systems are up and running again. Scanning the area, you spot a bus stop sign and accompanying steel bench about a dozen feet away.

Ruffling Valentine's hair earns you her attention and a swift jabbing with her tail. She follows you with only minimal grumbling, settling down next to you on the bench, then dozes off with alarming speed. Must be the oatmeal.

Just before she starts leaning against you, you spot what must be your ride approaching in the distance. You can certainly appreciate their punctuality–by all counts, the earlier announcement was sent out less than half an hour ago.

Valentine stirs as you nudge her awake, blinking dully all the while. You can't help but sigh; is she really going to be fine? Basic or not, PT isn't something you can really do while half-asleep.

You're drawn from your thoughts as the bus comes to a stop with a near-silent hiss. As the doors slide apart, you tug your Alice along, nodding a greeting to the silent driver.

The interior of the bus is a little more comfortable than normal, with polished steel and actual cushioning on the seats, but beyond that it remains an utterly mundane vehicle. You're almost disappointed for a second–then, with a faint sense of horror, it dawns on you that your standards for what is normal have already begun to slip.

Don't think about it too hard, Jack. You're still a healthy, functioning member of society. You have no PTSD whatsoever.

"...Sir? A-Attendant Jack, is that you?"

A familiar voice brings you back to reality. You turn to look at one Harrison Schmidt, Protectorate agent and field operator.

31 media | 216 replies
Forgotten Heretek Quest #1
A tear in the delicate fabric of reality, a bleeding maw from which a disease completely anathema to life emerges, from the wound cancerous looking clouds made of pure raw emotion spill out, poisoning and dissolving any asteroid unfortunate enough to be floating around. From the breach in the material universe an Ark Mechanicus emerges, there are no lifeforms inside of it, but saying that it is dead would be erroneous. Lying dormant in the deepest guts of the forgeship there is a single soul, a shrouded figure wrapped in red tattered robes that has been entombed in a mechanical sarcophagus and who is now awaiting for the best moment to wake up from its millennia long stasis slumber. Calling this slumbering being a person wouldn't be right, for this wretched devil has been so altered and misshapen that it doesn't pass for anything remotely human anymore. He, or she, is a shadow of what it once was, it's been aeons since the last time that it was awake, and before going to sleep he actively made sure that nobody would remember him after his return. It has no records anywhere in the Imperium, every mention of its existence has been thoroughly censored and destroyed, and every mind that once had the bad luck of meeting it in life is now long dead. Whoever this Magus once was, nobody knows anymore, not even itself, for its mind have been purged of most memories and information leaving it a mostly blank slate.

His brain was scooped out and cleaned out of everything but one thing, an endless and relentless hatred for the Imperium and everything it encompasses and represents. It doesn't knows why, but it knows that it must create and army and fight the Imperium at any cost.


1 0 0x0000A4 0x000000000000000000 start memory directly 0x0000A4 0x000000000000000000 1 0 0x000014 0x000000000000000000 CPUQ starting cell relocation0 0x0000A4 0x000000000000000000 1 0 0x000009 0x000000000000000000 CPUQ launch starting EFI0 0x0000A4 0x000000000000000000 1 0 0x000009 0x000000000000000000E003D CPUQ launch starting EFI0 0x0000A4 0x000000000000000000 1 0 0x0000A4 0x000000000000000000 start memory discovery 0 0x0000A4 0x000000000000000000 0x000000000000000000 1 0 0x0000A4 0x000000000000000000 start memory discovery 0 0x0000A4 1 0 0x000009 0x000000000000000000 CPUQ starting EFI0 0x000000000000000000 start memory discovery 0 0x0000A4 0x000000000000000000 0x000000000000000000 1 0 0x0000A4 0x000000000000000000 start memory discovery 0 0x0000A4 0x000000000000000000 1 0 0x000014 0x000000000000000000


EEEE I3000000032940xf100110303B77500EEEE I400000004294_M8_BL1_10221D113B323EEEE5

Cogitator Temperature: [ OK ]
Sacred Oil Levels: [ OK ]
Incense Saturation: [ OK ]
Ritual Canticles: [ OK ]
Servitor Forge: [ OK ]

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Pepe Quest
I'm trying this one more time since it seems to have been deleted last time.
Welcome to Pepe Quest.
In this world, you can make new characters and play as your own character. Currently you can't play as other people's characters.
There are no hard rules. You can determine whether someone has to roll for an action, etc.

My character is Farmer Pepe. He is simply tilling the fields today. He has 10 HP. Will some other pepes come to attack him? Or join him?

There are several standard routes for this quest. One is slaying the dragon. Another is toppling the evil government. Another is saving the princess from the undead valley.

Welcome to Pepe Quest.
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The Little Dungeon That Could #4
Spawned for seemingly no reason and hidden beneath the cobblestones of the city above -- here sits a little dungeon.
A timid, lonely, little dungeon with barely any monsters or traps to defend themselves. Located underneath an abandoned orphanage in the city of Duskmire.

Unfortunately, the wicked whims of fate decided to reveal the dungeon's presence to the people of the city above and burdened it with visitors before it was well and ready to stand against the perils of the world.
And thus their struggle began. A tale of rapid expansion, fierce battles, and horrible corruption.

From a single chamber and one measly [Goblin] to an impressive amount of rooms filled with loyal subjects.

You are the Little Dungeon.

The Dungeon is currently 9 days old

Previous thread





Current Dungeon
Pic related

Buildable Rooms
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)

Spawn-able Monsters
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)

I had to install a special plugin to screenshot the boss monster's stats for the monster sheet as it was too long - edition
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Panzer Commander Quest #76
Lark had changed a great degree over the past months. It had been a quiet (for Sosaldt) village for decades, shielded under the protection of nearby Todesfelsen, and after a brief shootout during the rise of what would become Mittelsosalia, the village had swollen into a town, largely to service traffic heading in and out of the former city-state. A role it had played to a degree in the past, but the amount of cooperative travel had exploded since the territory had been united under one banner, the roads patrolled by a singular power, and though currency was still a mix of whatever was available with a preference to East Valsten or Vynmark’s trade-backed money, as Republican Soldiers could be found in outposts all over, force was increasingly a less valuable commodity within the borders of a new nation enforcing peace within its expanding borders.

Most of the same people who had been in the town before remained still. The martial types had never been ones to remain there rather than seeking greater opportunity- and most did not return. Save for a select few.

“Urgh.” Anya was laid up in bed, with a book. The worst part of being wounded- and she’d been told that it might take a year for her arm to get back to normal after the surgery. ”If it’s ever normal again.” Hogshit, it’d get better. She always did, like that time just before where she’d had a knife struck right into her chest…but for now, she was down an arm, and though she was good with both hands…there wasn’t much she could do with just one, that had any lasting zest to it. Complaining about it to Alina led to a stern reminder that the normal in Sosaldt for the sort of injury she’d suffered might very well have been an amputation, rather than the most advanced surgical treatment that the Archduchy could procure. Hell, at least that would mean she wouldn’t have to lie around, waiting for the nagging, burning stinging to get tiring enough to stand a hit of morphine.

Anya was afraid of that innocent looking dark glass bottle. The release was sweet- so sweet, she remembered, that her mother’s mind was destroyed by it for as long as she could remember.

“I have food for you, Anya,” Alina came in through the door. This place was a little cottage that Anya’s money had bought- though some sponsorship from the Republic had come too. Appreciation for what Blind had done, since Mittelsosalia didn’t have any shiny medals banged up to give out yet. “What’s that look for?”
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Chimpanzee quest
You are Chimpanzee.

More importantly, you are alpha male of your troupe and you are named Bobby the mighty! (You like the name bobby.) As you enjoy your life as ruler of the "Los Angeles Zoo." humans give you food and you're troupe worships you.

Life good for bobby.

But, All that changed after feeding on some nice bananas one afternoon. A bright flash happened and everything went dark for a second and You awaken in an unfamiliar place. Trees everywhere, birds chirping, and no walls or humans anywhere. But thankfully your troupe has been taken by the flash with you! As they awaken just as confused and scared as you looking to you for leadership and comfort you survey your area trying to figure out what you're next move should be. Thus begins the rise of the chimps in this magical land.

What do you decide to do?

>Sit and wait: Maybe if you stay here humans will come and feed you. There's an anthill you can eat here
>Go to the cave: You spot a cool cave that maybe has food and water. You might want to go there.
>Look for humans: Maybe if you find humans they can take you back home and feed you.
>Make tool and eat ants:
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Advent Soul Quest #16
You are Nakashiri Koharu, co-Lieutenant of the 5th Division, but also the descendant of the Tamaki line, from which you’ve inherited the sealed souls of Celaris and Zilya. As if there’s not enough conspiracies already, another one has popped up with the death of Kameko as she had refused to set you up for the Tenjiso. A joint operation with the Western Temple almost ended up in disaster, but with some mind alteration its chief priest (and your great-x-grandfather) has become an ally, although an unreliable one.

Now you’re on your way to the Southern Temple lead by the gūji Usami Fusakage. On the official records you are visiting to talk about further joint operations and to build up trust between the Gotei 13 and the Tenjiso temples. Unofficially, you are looking for further leads to figure out who is out to get you. Usami-gūji had lead the investigation into the Wailing Forest incident before your arrancars had settled there and the one to give Nijo-gūji the reiatsu samples.

Perhaps he is the one behind Kameko’s death; perhaps not. You’re going there to find out. This time, there should not be any liabilities around.

South Rukongai isn’t that different from the other districts, but the deeper you go, some differences start appearing. For one, the terrain gets more rugged and mountains dot the landscape. You don’t go further than the 48th District, where the Tenjiso Temple is located, but you see on the horizon even more mountains.

The Southern Temple, Natentera, is very much like its western counterpart in style, but instead of a single building rising in height towards the center, it’s in an L shape with three pagoda-like towers and a large courtyard. Behind it, a steep mountain rises up.

“Welcome, Nakashiri-fukutaichō.” A group of priests bow at your arrival, with the one at the center speaking. “We hope your journey has been without problems.”

“It has been pleasant indeed, Usami-gūji. I hope I did not make you wait.”

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King of Stonekeep #3
Your name is Brandford Bronzebiter, and you are the 28th king of Stonekeep. Two decades ago The Deluge began, and an apocalyptic quantity of hellspawn and abominations were released into the region, putting the kingdom under existential threat. Only now has that threat began to lessen, and has Stonekeep dared to reclaim its former lands.

It is currently the 68th day of Rebirth, 1383 years After Salvation. Your morning was spent in a fierce battle against the demons, who have converted the abandoned capital of the kingdom, Blue Ridge, into a keep of their own. Now you and your men rest for the night, listening to a tale as you eat. You sit quietly as a soldier with greying hairs and a booming voice narrates the Torching of Northpoint, an event long ago in which humanity overcame an invading race, much like how humans resist The Deluge today.

Thread #1:
Thread #2:
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Dutiful Servitor of The God Quest
Heavenly Light
In the beginning, there was darkness without form. There was no shape and there was no time. All that was, is, and will be was in chaos. Then came The God, who with a wave of His Hand lit the heavens, shaped the earth, and set still the waters. Now, all things were, are, and will be in order. The God looked on the heavens and partitioned them apart. With His Voice, He declared that the heavens and the earth would forever be divided. He let forth His Power and His Will shaped it as clay. The Power was dimmed and divided into a grand multitude of orderly forms and lesser powers, yet The God was undiminished for His Power knows no limit. Each form then knew its purpose beneath The God and so were satisfied, for The God made them to be so and each then knew there could be no higher cause.

You count yourself among the first of the lesser powers, and among the grandest of these. In the moment that your form crystallizes, you know what you were, are, and will be until the end of time.

>Who are you?

>He Who Carries The Throne
>He Who Knows The Word
>He Who Strums The Lute
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Khorian Pass
Khorian Pass, early afternoon
"Run, you fools!" shout of your commanding officer jolts your unit into action and you are now rushing towards the sound of battle. It has been two weeks since the disastrous defeat near Aelburn and efforts have been focused on evacuation ever since then. Barely in the middle of your training, your graduation was hastened and you have been deployed to assist in securing the passages of Khorian Pass. It's a treacherous territory inhabited by orcs and worse but now the caravan trains are heading in and they must get through.

As you emerge from the edge of elevated copse you see about two dozens of what looks like village militias running towards you, dread and panic in their movements and faces. Behind them, scores of orcs are in close pursuit. What you are witnessing makes you want to turn and run too but you try to steel yourself and remember your training.

What do you do?
>A. Take out your bow and attempt a long-range precision shot.
>B. Try to rally the few villagers directly in front of you, hoping to turn the rout into organized retreat.
>C. Try to organize the cadets near you to form a defensive line.
>X. Something else (write-in)

tentative schedule one update per day
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Tournament Arc III
tournament arc 3 op
Previously, on TOURNAMENT ARC: Across the world, a mysterious organization recruits martial artists for a grand tournament, the Kumite, held once every five years. The winner will receive a prize of one million dollars, and the title of the world's strongest fighter. Who will be invited next? Will they survive the starting round to claim their spot in the tournament and a chance for victory?

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Old King Quest
"The orcs, and their monsters, were led by a human, my liege," the soldier kneeling before you says.

Your goblet stops halfway to your lips, the violet liquid inside sloshing to a halt slowly. Your hand starts shaking though you wish otherwise- it isn't fear. Just lacking the strength to keep your grandfather's great golden goblet steady. You mentally curse, hate showing weakness, but your cupbearer and niece, white hooded and masked is at your side, her hands immediately steadying the goblet.

"A human?" You slowly set the goblet on the arm of your throne. You are careful not to spill a drop. The Almsummer wine will fortify you, return some of your strength and quick wit of your younger years. Elf wine. Magic stuff, you think with a mental scowl. And vanishingly rare- this was the last of the keg that had been given to you as a wedding gift. Your mind wanders a moment to the old days, and you only find yourself regaining attention partway through the soldier's story.

"-broke the palisades with thunder, and the filth's previous discipline and tight formation dissolved. But by then it was too late. Gentlelight is fallen my lord. They tore through the city, ravaging and looting with abandon. Fires were sweeping the houses, their thundering shots were flying thick and furious, I barely made it out alive myself-"

"And General Ahria?" Your herald, flat faced, short, and scowling Dominic Castellan speaks. With a bit more emotion than you expected. You wave your hand to your niece, and she steps in smoothly to aid and your steady your hand while it lifts the Almsummer wine to your lips.

"I...I don't know my liege. She was with the riders, and they were holding the keep-"
"So you deserted them then!" Shouts Dominic, infuriated, "Left your commanding officer to die!"
"Or worse," mutters your spymaster, Eleanor behind you.

The honey and cinnamon taste brings you back to better times while Dominic castigates the poor injured man before you. He'd been riding a month, day and night to get here to pass on word of this invasion. The bloody bandages around the boy's head and leg attested to his courage. You could see the young soldier's fist on your plush red rug gripping it tightly, trying to control his temper, while your herald let loose the frustrations of not knowing his fiancée's fate. The last of the draught slips from the gold, and pours down your throat, leaving your lips and tongue parched. You feel revived, even as you regain the strength to pass the goblet to your niece.

This was all sounding too familiar. You feel your stomach drop.
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