Back | Go to board

Board: /qst/

"/qst/ - Quests" is 4chan's imageboard for grinding XP.

Welcome to /quest/ - Quests
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
0 media | 1 replies
/conqst/ 1920s Europe - YH Edition #1
YH Reboot
We have a discord for /conqst/ players:
It is not required for you to join it, but it will be the best way to instantly ask OP questions.

The dice you put in the "options" box is:
dice+1d10 (for expansion)
dice+1d20 (for attacking)

>What is Yotsuba Homebrew /conqst/ or YH /conqst/?
YH /conqst/ is a 4chan story-telling, strategy game inspired by elements of Conqstr's original /conqst/, imageboard RISK, and real-life board game RISK. The aim of YH /conqst/ is to emulate as much of board RISK as possible under imageboard conditions. You are able to tell the story of how your nation thrives in an ever-changing world. Your ultimate objective are to either conquer the world or for players to agree on a perfect world via peacemup.

>Can I join?
Neutral nations will have clovers (emulated in the style of 4chan's logo) which are able to be claimed at any time within the game, although you will only be able to join in without a waiting period during the initial round. Inactive players will be removed from the game, but their lands will be up for grabs by any neighboring nations without defensive costs.

>How hard is it to learn how to play this game?
If you have never played RISK on 4chan before, it can be simple to learn. The best way to learn is to simply look at what other players are doing as well as following the map updates (mups) + being aware of rulesets used on the map. Don't be afraid to ask questions. This is not traditional imageboard Risk nor is it under Conqstr's ruleset, but rather another evolution/take on a popular roll thread game.
1 media | 18 replies
Neon Terminus Evangelion - 08 - The Waltz of Life and Death
>Neon Terminus Evangelion
>Episode 08 - "The Waltz of Life and Death"


A warm breeze raced through flat, open farmland, rustling a sea of corn in the dark. It was night, well past dusk and no creature stirred in this endless agricultural wasteland. A shudder ran through the ground, followed immediately by another. The thick, dark loam of the earth swelled and split as something forced its way up from the ground. A massive, dark red sphere emerges and raises itself into the air via invisible forces, starlight glinting from its shiny hide.

When contrasted with the very mundane sheds and barns dotting the land around it, it felt even more alien, even more surreal. It was an interloper, an intruder. Not something that belongs in this world.

For a moment, nothing happens. The breeze sways the corn again, only it doesn't stop. The wind grows in intensity and speed, buffeting the crops as it begins to swirl around this strange, alien orb, going faster and faster. The winds gather to it, merging and colliding, swelling from a rustle into a howl.

An Angel is born.

Old threads -
Twitter -
My Discord -
What's the deal with NTE? -
2 media | 46 replies
Monsterpunk Quest #2
statist waifu
The monsters have taken over earth! 115 years ago.
After multiple generations of war, subjugation and conquest, man- and monsterkind has learned to coexist together - somewhat. Make no mistake, the demons, feyfolk, angels and their like continue to run the world, but to build and maintain a stable empire, dogmatic tyranny gave way for pragmatic mutualism. After mankind had been completely overthrown within months, monsters turned their ire towards rivaling factions, making up the bulk of the conflicts that arose since the dawn of the apocalypse. And while the three remaining monster factions hold as much resentment for each other as they did at the beginning of the apocalypse, they all grew to temper their ideals and granted the humans they once enslaved more rights, moving the civilized parts of the world towards a society where the former apex species of earth can live relatively stable - though mostly oppressed - lives.

You are Sergey Ivanovich Kovlov, a wannabe diver in a small town at the edge of the Principality of Arcadia, a feudal empire controlled by the noble fairy class. Wishing to be part of something more, you've volunteered to assist a crew of council technicians setting up a classified device around his hometown. You managed to ask several questions to Dame Gwynn, a serious but polite drow changeling, Sir Pan, a stoic fairy and the eccentric Dr. Nevada, a human-fairy hybrid known as a elf, about their lives. Unfortunately, they make it clear that career paths are heavily controlled by the council, and you are destined to be a serf working mundane jobs for the rest of your life.
After finishing their project in the dead of night, you're sent back home, feeling disillusioned, but you decide to head back to at least watch the experimental tech in action. Out in the wilderness, you are attacked by Gwynn, threatening you to go back home immediately. She escorts you back, but the newly built devices go live, and detonate in a violent blast, leaving literally nothing behind. Gwynn insists your town is still safe and wants you to go with her, but you run away, hiding behind a tree. You're exhausted, she knows where you are, but you are not leaving without a fight.
0 media | 86 replies
Pokemon Trainer Quest Part 11
Alex _Kitfox Crimson
Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified.

Inventory, pokemon stats and other links:

New Discord for questions, discussions and announcements:

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills.

Last time, you helped clean up Silveridge museum, had a barbeque, said goodbye to Jean and her group, trained your team and battled Holly.
9 media | 70 replies
Small-scale Civilization Quest
I think most civ threads die because QMs are too ambitious so I'm starting a small scale civ thread with small population & few characters.

>choose race
>choose place
5 media | 22 replies
Heretic Cultivator Quest 7.5
Heretic Cultivator
Previous chapters:
Lost chapter (thread 7):

You are the Sagacious, matchlessly cunning and elegant Demonic Beast Huānliúxuè (欢流血, Happy Bloodshed/ Happy to Shed Blood), blessed with boundless innate and natural talent and destined inheritor of the forgotten and wrongfully vilified legacy of the great Primordial beasts and empress of all things wild and all places where the dead are buried. Having realized that your predecessors, the Magical beasts that had existed and held the mantle you seek to reclaim from the mud and filth it was cast into by the unlawful and unjust rule of the heavens and its celestial bureaucracy, had nearly universally possessed the ability or knew a technique to take on a human form, you reached the conclusion that it'd be unbecoming for the sole wild princess beneath the heavens to be unable to attain such a thing, and so sought to possess the technique so long ago lost to your people.

Having studied and contemplated an Ancient scripture left behind by one of the greatest Demonic Beasts to ever be born a second time, that being the Bestial Edict to Attain- Human Form (兽诏书为高达-人类形式, Shòuzhàoshūwèigāodá-Rénlèixíngshì) A divine tier relic from an era over ten generations passed, left behind by Niu Bingweng, who also created the common place orthodox law of cultivation, the Mountain Shattering hammer (㟑震裂榔头, Bózhènlièlángtou), you came to the realization that part of the process to assuredly achieve the potential to posses an alternative human form alongside the housecat body you were born into and take great pride in the natural beauty and power of, that you must come to an understanding of human nature and find out what separates mankind from all other beasts.

Deciding the most effective means of reaching an insight concerning humanity and the civilization they populate, would be to walk amongst them as one of their number, you decide to take a leave from the safety of your subterranean temple beneath the mountain that seals the catacombs of the forgotten king and the bloodless war, and possessed the village doctor Yuyi, who was a student of yours in the ways and art of medicine, so you may, within her body learn how humans live and think by pretending to be her as you traveled throughout the land observing and contemplating the myriad ways and places humans lived in the hopes such study would reveal to you an insight concerning the rules and common sense of human society, as well as the true meaning of civilization.

Not long after you had began your journey, you came across a seeming deserted village, and were met by a gang of courageous and kind old men, who were preparing to fight back against bandits who had deserted from the Chuan army, who had ransacked the poor farmers of what little wealth they had, as well as their daughters.
1 media | 26 replies
Fall of the Regime: 2nd Term
FotR Quest_20220808000033

Hail, Samuel "Chainsaw" Evil, our glorious leader! You are the rightful sovereign of this glorious nation of Paneira, through your firm but benevolent leadership you have advanced the people of this country. Although some foreign nations decry you as a dictator, you are loved and respected by your populace. Your military stand strong to defend this country, and your bureaucrats fair and just. Truly, it is by your immortal, Lich hands that this nation is great.

Or so it would seem.

In truth, it's not easy to manage a country. While you've managed to violently supress a gang war using your military, placate an eco-cult and Indigenos-lead environmentalist protest by proposing a replantation program, and shot down and captured an unidentified flying giant woman that caused mass cattle deaths, problems still exist. From the international hitman 'Soleil' still lurking in your borders, to the mysterious mercenaries who dispersed a Neges wage protest, and this thing about a Zayyine smuggler who supplied heavy arms to gangs which might be a Zayyine spy.

It's not easy being a dictator!
2 media | 41 replies
Glitter Band Prologue
[This is a prologue, mainly to test some combat mechanics before I fully commit. The real deal will come in a few weeks, after I finish gunship quest]
7 media | 39 replies
The Hitman - Thread One - "On Your Marks"
silenced pistol
A killer. That's what you want to be. Someone who kills for a living. You've been a trainee for fourteen months, but you finally made it. As it turns out, the world is much more devoid of assassination agencies than you would expect. Excluding those hitmen working under governments for political gain, there is only one significant agency that spans the entire globe. As you've become intimately familiar with, they are called The Mist. Rigorous entrance examinations, rooting out the less-desirable candidates. One by one, they were narrowed down until you and a tiny handful of others made it through. An agency known only to their clients, global reach yet unknown to most souls on this planet. A sense of pride at working with such a prestigious agency is buried beneath your professionalism, now that you're approaching your first actual hit.

You aren't a one-trick pony, by virtue of your extensive training. You have to maintain skills in many areas to expertly perform your job. However, everyone has their preferences, and you excelled in one particular spot that was identified by your trainers. A real proficiency for...

>Brute force. You are a room-clearer, a firearms expert. Nothing stands between you and your target except soon-to-be corpses. Discretion is not your game, but that doesn't matter when you can expertly blow a hole into every guard. You prefer to take out targets by pumping them full of lead or detonating something to turn them into meaty chunks.
[You are given access to additional firearms and bombs during initial preparation. When rolling for the outcome of explosives handling, open gunfights or other high-octane violence, you gain an additional die.]
>Social situations. You're great at playing a convincing role, and immersing yourself into whoever you're pretending to be today. People find it easy to talk to you, and are often more willing to share things they'd usually be tight-lipped about. You prefer to take out targets by manipulating existing opportunities and situations in the location they are in.
[You are given access to additional clothing and socially helpful items during initial preparation. When rolling for the outcome of manipulating conversations, playing a character or other social situations, you gain an additional die.]
>Staying hidden. You don't need to be a master manipulator or a gunman when you are never seen at all. Stalking in the shadows, unseen by the guards or any civilians present. A hidden force of death waiting to strike in an instant. You prefer to take out targets by catching them alone and silently removing them.
[You are given access to additional concealed items and discreet gear during initial preparation. When rolling for the outcome of concealing yourself or an item, sneaking past somebody or other stealthy situations, you gain an additional die.]
6 media | 50 replies
CrabEvo: Crabbening
CrabEvo: You pick a crab, you make a small modification to it, and upload it. Ideally you have a narrative, tell a story about how your crab endures against the environment and other crabs. Is this an arms race or a story of symbiosis? Evolving your own crab? This is fine. Evolving other people's crab? Also fine. A species is not extinct unless I say so, they just fade into the background.

Setting: The small island is home to a simple collection of soft shelled crab like creatures. A bubbling, steaming, muddy plain in the center is warm at night, but a bit too hot during the day to be comfortable. From the bubbling mud comes precious nutrients. The terrain of mud gives way to a brackish delta all around the island, in turn giving way to expansive shallows of salt and silt.

A crab can live here comfortably, but without advancement, it will never thrive, it will never amount to anything.
8 media | 22 replies
A Kadin's Tale
Sultan Bayezid died today - a sad day for the ottoman empire and happiest day of your life. You are Alexandra - the sultan's favorite kadin (harem slave). 10 years ago you were a 14 year old virgin greek girl - the daughter of a christian orthodox priest. Ottoman soldiers pillaged your town and claimed you as spoil of war: a new bed slave for their lusty old sultan.
Bayezid stole your virginity and ravaged your body for 10 years and forced you to birth his children: 4 sons and 2 daughters. You endured 10 years of immense shame and humiliation by him but your finally free.....

You want to -
> 1. return home.
> 2. revenge on the ottomans.
> 3. protect your children from fratricide.
> 4. place your oldest son on ottoman throne.
> 5. reunite with your true love.

Inspired by a similar thread that had potential but went nowhere because QM died
0 media | 27 replies
Steel Asterisk Quest
You’ve awakened ten minutes ago in what seems to be a dingy hospital room. It's clear you aren’t dreaming. You have no recollection of this place or how you got here. And worst of all, your infant son is nowhere to be seen.

You are wearing nothing but a sweaty patient gown. You are surrounded by curtains. There is a small pouch on the table. A bag of fluid hangs from the IV stand. A faint yellow light pierces the gloom, but you cannot discern its source. The only sound is the distant drone of an air conditioner.

Please suggest an action.
4 media | 16 replies
DC: Henchman Quest #16
Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. Last time, you escaped the clutches of Task Force X, returned to your old stomping grounds, laid the foundations for a revolution, and won a long-awaited showdown.

Now, you’re standing face to face with Pedraza, intent on taking him into custody and solidifying his fall from grace.

> Hello everyone, and welcome back to another issue of DC: Henchman Quest! As always, I’m AxisQM. Rules are simple but flexible: 20-30 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins encouraged. If rolls / votes are slow to come in, I’ll do my best to adjust for it. Our cover art is courtesy of an eternally blessed anon, still one of my personal highlights of the quest.


Link to Previous Thread:

Link to Archive:
7 media | 36 replies
Dwarf Adventures
You are Khazad, a dwarf from the great mountain fortress of the Zauberberg. Having lived there your entire life, you suddenly decided one day to pursue a life of exploration and adventure instead, a pursuit for which most dwarves would consider you mad.

This is a record of those adventures.

>Choose your background
[ ] You were a Guard, one of the dwarves that enlisted to defend the fortress from all that would dare to challenge it.
[ ] You were a Craftsdwarf, one of the many dwarves producing goods for the fortress, all aspiring to one day craft a masterpiece.
[ ] You were a Miner, one of the few dwarves chosen from a young age to join the esoteric brotherhood of deep delvers
[ ] Write-in

had an idea to run some dungeons here that i had prepped for a irl campaign that fell through. we'll start with a small one and see how it goes from there. this will be rules lite, with rolling and stats and character sheets all behind the screen, Arneson-style. the setting is old-school gonzo with a twist of dwarf fortress. hope you guys enjoy.
2 media | 26 replies
Draw One Line
Draw One Line on top of this image.

Please; Draw One Line, then let someone else Draw One Line, before you once again Draw One Line. There are no other rules.

The starting image is as pictured. Now... Draw One Line!
12 media | 12 replies
/conqst/ Fallout Edition #3
Read the rules:
How to play:

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence, pious, or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world. Just remember one thing: Your ultimate goal is to conquer the world.

>Can I join?
If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).

>How hard is it to learn how to play this game?
It's better for you to learn as you go, but it's not difficult to play. You start with 5 territories as one nation, expand until you can't expand, and choose to attack, fortify, and/or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
77 media | 468 replies
Chrono Trigger: Frozen Moment
Frozen Moment
"Listen to the heartbeat of the beginning"

The world is covered in ice. Thick white clouds obscure the sky, preventing the sun's warmth from reaching the surface. Blizzards howl between the white sky and the white earth. The winds are strong enough to pick up the unwary and make them disappear. Snow limits vision to barely more than a few meters. Giant waves and icebergs make it impossible to navigate at sea. Very few things can survive in the harsh conditions and below-freezing temperature of this inhospitable place. Humans avoid it as best as they can.

It was not always so. That is, if you believe the old tales. Myths tell of a long bygone era, when the sun could be seen by all who were bound to earth's surface. An era when the surface was green with plants as far as the eye could see, beasts roamed and fought humanity for supremacy. Humans, united in their struggle, could walk outside without protective gear and not risk freezing to death. But you're not even sure if you believe those tales, the world they speak of just sounds so different to your own.

Your world is far from that pleasant dream. Humans are the undisputed masters of the glaciers, but have divided themselves into two. Magic, a gift by Lavos, God of Magic, is the dividing line. For that gift was not given to everyone.

Those who can wield magic call themselves the Enlightened Ones. With powerful sorceries they wrested four islands and let them soar above the clouds. Thus was founded the Magical Kingdom of Zeal. A true, eternal paradise, powered by harnessing the unobstructed energy of the sun. With calm, warm weather all year around and artificial servants, magically created, taking care of all manual labour, the Enlightened Ones, dressed in the finest if cumbersome robes, want for nothing as they zealously pursue the advancement of their Gift under the kind, wise guidance of their monarch, Queen Zeal.

And underneath this paradise the rest of humanity ekes out a meager existence. Those without the ability to use magic, the Earthbound Ones as they are called, live underground in the village of Algetty, cultivating moss and mushrooms, occasionally venturing in the harsh surface to hunt the hardy beasts. Dressed in rags and furs, necessary to ward off the bitter cold, the Earthbound Ones have no hope of ever seeing that paradise above the clouds.

As for you? You were
>An Enlightened One, born and raised in luxury on the floating islands of the Magical Kingdom of Zeal. Magic was your birthright.
>An Earthbound One, born deep in the caves of Algetty. Your life was full of hardship and magic would be forever denied to you.

This is a Chrono Trigger quest that I've been thinking about for a while. The setting will be familiar to everyone who has played the game. I will try to explain everything as it comes up so that anyone can follow along. Though not everything will be the same as it was in canon.
12 media | 88 replies
Explaining the internet
What is it?

>Each post builds off the last post. Keep it simple, try not to get too wordy keep responses to a few sentences.

>It isn’t what you think it is.
0 media | 10 replies
The box
This is a box.

>how’d it get here?
0 media | 12 replies
Riverfolk Civilisation Thread #1
The river flows slowly through this land. The forest is tight about its banks, and leaves float easily along its surface. Far away, furnaces roar, horses roar as lances crash together, great witcheries tear whole villages to ashen scraps. But here, in the river, it is briefly quiet. Your people have always dwelt along the water, among their more primitive, animal kin. Otters feast on Salmon-roe, beavers build great dams to feed the wetlands, the desmans dig burrows into the banks and store great bounties of food.

Your lives have long been simple - you have lain no words on stream, nor stone, and spoken only in grunts. You have used only primitive tools, or those found left by others. But that primordial quietude is coming to its end, now. Not knowing why, you great family gathered together in a long, slow meander off the main river, amid the greenwood. It is as if a weight has been lifted from your minds - you speak, at last. Something different is coming.

>What form of riverfolk are you?
>Badgermen - large, heavy set and naturally territorial, your kin are sturdy. Man-shaped but for half-formed and tooth-filled muzzles, heavy claws and black-white hair across your frames, you are tired of the flowing river, and want for safety, sturdy homes, and a living to be proud of.
>Otter - With webbed hands and feet, slick forms, wicked-sharp teeth and a love of blood, your people are natural river-dwelling warriors. You long in your hearts for glory - for a fight, and thus for the chance to travel beyond the climes of your river.
>Majavhnak (Beaverfolk) - You alone of river-dwellers already know handicrafts. You have built your own homes into the timeless dark beyond memory - your cousin riverfolk are mewling children by comparison to river-taming majavhnak.
>Some other? (Any river dwelling mammal, fish, insect, amphibian or reptile that catches you)
1 media | 24 replies
Operation Overlord
>Operation Overlord, June 6th 1944. Better known as D-Day.
This will be an alternative History quest, Experimenting with the question if Hitler had seen through the feint in the north, and reinforced defenses on the Beaches of Normandy.
The setting will be held in the Omaha sector between the American attackers and the German defenders.

I will have you first pick a side, then a type of soldier to play as.
First things first.

Which side do you choose?

I will leave this vote up for a day since this is very important.

>Allied powers
>Axis powers
16 media | 515 replies
normal game night
game night 6
last thread >>5304745
it's a normal game night with your younger sister and a foreign girl who you met on the street. except, you've all been sucked into the game. you and your sword-wielding sister are alone in a graveyard, and you've just equipped a bucket to replace your egg. your options are:
1) Investigate a large open tomb
2) Scare your sister with a pat
3) Kick a tombstone
7 media | 53 replies
Rushing About Quest
Waking up to another day of sheer exertion in your labor intensive apprenticeship as a lumberjack grew on you as an undesirable fate in between one musing and another of what else would you do with life. You remember overhearing from the lumberjacks that a bard is in town, so you go see it.

When you arrive at the tavern with your scant few coins and ask the bartender for some beer you get eyed weirdly by him.

"I came to see the bard."

"The bard is telling his tales over there."

You grab your tankard of beer and go hear his story. Or rather her story. The bard is a beautiful woman that from the shape of her ears must have at least some elf blood running through her veins.

She tells a tale of adventure and glory, a tale of heroes defeating monsters, and you are left with a desire for more.

You give her a few coins then go pester her.

"Is it true that there are people who face monsters and acquire riches?"

"Yes, young lass. It is a dangerous life. You can die at any moment. But high stakes often mean high rewards if you succeed."

"Could I... become an adventurer?"

"How would you kill me right now if you had to?"

"Excuse me?"

She draws a blade and puts it at your neck. You feel intense fear.

"You must be ready to kill anyone at any moment. That is the bare minimum required."

"I-I understand.", you say, as she puts her blade back at its sheath.

"If you're serious about it, meet me tomorrow at the edge of town, by dawn. Bring weapons and supplies. Money, if you have any."

You don't sleep that night. You keep thinking about a life of adventure.

You scrounge up your supplies, take with you a handaxe and a longsword that belonged to one of your ancestors, and head to the outskirts of town.

When you arrive, the bard is already there, playing a tune on her lyre.

"Oh, so you really came. Good. There is good work next village, caravan escorting. They sell some weird kind of plant that only grows on their forests to wizards far east. Lots of thieves in the road, so plenty of money to be made."

"Don't think I will be travelling with you all the way though. My livelihood depends on learning and playing the tales of heroes, so I will stop in every town to sing my songs. As for you, it is probably better you find a job, get paid, and buy better equipment. Without a shield or armor most prospective employees won't take you very seriously as a mercenary."

"The village is two days from here. We will stop to rest when it is dark. Let's move."

You two walk for hours on end.

"Something is wrong here... watch out, an ambush!"

Six goblins jump out from the bushes near the road.

"Your stuff or your life!", says one goblin, with a broken accent.

"Now is your time to shine.", says the bard, drawing a blade and rushing towards the nearest goblin.

What do you do?
> Surrender your stuff and beg for mercy
> Run for your life leaving your partner behind
> Swing your longsword at the nearest goblin
> Sink your handaxe on the nearest goblin
> Write in
0 media | 44 replies
star wars VS 40K VS star trek
40k and star trek just warped into the star wars universe at opposite ends

vote on what team you are first things start
1 media | 6 replies






Rouxls Kaard is a character from the RPG game Deltarune, he appears in both chapters. There he serves as a minor antagonist to the party. In chapter 1 he challenges the user to a few incredibly easy puzzles before sicking K.Round on Kris and the party. In chapter 2 after splitting from the party he dedicates his service to the queen and dons a pirate outfit challenging the player to another game losing handedly. From there he uses the thrash machine to assist Kris and the others in then defeating Giga Queen.



5 media | 51 replies
Peasant Quest
You are a peasant. You live in a small hamlet with your parents and younger sister. Your older brother ran away from home when you were a toddler and no one knows what exactly became of him. Your father gets angry if anyone mentions his name. Your mother usually just sobs in silence.

Today you are sixteen years old, a day of small celebration because it marks a sort of passage into manhood. You confess that you don't feel much like a man, but it's not often that you get to have a whole piece of sausage all to yourself at supper, and your father even promised to buy you a new pair of boots today, so it's not as if you're altogether indifferent to the tradition. But with the absence of your older brother and with your father getting on years, it seems that the responsibilities of working the land will finally fall to you. The snag is, you've always felt your talents lay elsewhere.

>You're something of a people person. You exude a natural charm that makes people like you almost from the first moment.
>You're very good with your hands. Over the years you've picked up woodcraft and stonecarving and even carpentry almost without effort and certainly without training.
>You're incredibly strong and athletic. You can work longer and faster than any man in the village and already stand a full head taller than your father, himself no milksop
0 media | 65 replies
The Night Shift - Oneshot.
The United States of America
Pacific Northwest
Gloom's Grove
Population: 6230

Two pale orbs burn in the rich dusk sky. Low hanging clouds spill their slate grey guts over jagged razors as a deep and hollow wind howls down from the north easternmost peaks of the Bitterroot Mountains. The steep rock faces that carve a border between the gem state and treasure state. Ready to rend limb from body, chip stones and smash bones. Pines and Firs sway and bow threatening to snap as the autumn gusts bring with it the whispers of encroaching winter and the amber leaves of fleeting life. The aforementioned speckles of life tip toe below the canopy as the last bands of light slip below the rugged ridgeline, shivers surely tracing the nerves of vertebrates and the invertebrates alike as the nightlife came out. But some light remains, distant glinting promises of false safety and hope. The Township of Gloom's Grove.

You raise your hands to your mouth, one shielding the worn zippo from the chilly breeze. The scuffed silver lighter once belonged to your uncle, you found it when you were cleaning out his old apartment. You remember the way the smell lingered in the carpet and curtains, eyes avoiding the grim stains you took the few meager possessions and left, it wasn't like he would be using it anymore. The chilling memories cut through your battered parka and make you mumble in surprise. "Fucking hell." The warmth of the cigarette catching tries hard to fight off the grasp of old man winter as it fills your lungs. It didn't do much to save your fingers and toes. You compromise by hiding your digits under your armpits while watching the violet skyline. It was beautiful yet deceiving, burnished by what remained of the setting sun as all that was hopeful rested under the sun. An old woman had told you once. The moon brought with it cold and lecherous times. Unfortunately for you, only the prior was on your current agenda.

Your boot tests the worn tyres of your beat up Honda civic. The car was producing a steady rumbling, all the while you prayed the vehicle would keep on idling. The battery needed to warm up, the damn thing had cut out on you twice this week already and you were far from willing to spend another night sleeping in it. After a few minutes pass you feel comfortable turning the heating dial up and closing the door. It took a hot minute to get the warm air flowing.
11 media | 35 replies
Welcome to left hand right hand
This is a real world quest. It will involve using your hands. The left is one path the right is another.

>Something’s to consider before playing

1.Decide which hand is left
2.Decide which hand is right
3.Decide if they are good or bad
4.Decide which hand you’ll use
5.Decide how many fingers is on each
6.Decide if that hand is worth using for the given task

>each finger has a purpose
>every grip has a better version
>every ligament has a quality
>every carving means something


>The tip of my left pinky if cracked can cause me to lose years of my life because I didn’t check with the pinky tip department before hand, no pun intended

There’s a war between left and right, everybody on earth with 5 fingers and two hands is involuntarily playing this game.

>The more actions on side will control the other part.

Good luck.
1 media | 6 replies
Monsterpunk Quest
The monsters have taken over earth! 115 years ago.
After multiple generations of war, subjugation and conquest, man- and monsterkind has learned to coexist together - somewhat. Make no mistake, the demons, feyfolk, angels and their like continue to run the world, but to build and maintain a stable empire, dogmatic tyranny gave way for pragmatic mutualism. After mankind had been completely overthrown within months, monsters turned their ire towards rivaling factions, making up the bulk of the conflicts that arose since the dawn of the apocalypse. And while the three remaining monster factions hold as much resentment for each other as they did at the beginning of the apocalypse, they all grew to temper their ideals and granted the humans they once enslaved more rights, moving the civilized parts of the world towards a society where the former apex species of earth can live relatively stable - though mostly oppressed - lives.
One of the main reason for monster-human collaboration is Orgone - a supernatural resource almost exclusively generated by greatly intelligent lifeforms (in other words, human). As the only form of nourishment for monsters in this plane, it was once harvested from the brains of their victims, but after accepting the unsustainability of their ways and the strain on their resources threatening their position in the power struggle, the role of humans changed from pure cattle to servant to even equal, depending on where you live. After all, why engorge yourself on the raw Orgone once at the cost of a perfectly good human, when you can invest in their survival and feed off their excess psychic energy their orgone field emits?
0 media | 102 replies
Palanquin Quest - /plqn/
You are Simon, Razor Knight of House Gates. You are sitting at your desk, awaiting your first assignment. Only recently had you become a true knight, and until then the old steward had told you to wait in your room. Buzzer, your drone, was flying circles around your head as you looked longingly out the window. From your room high up in the palanquin, you could vividly see the green of the trees on the untamed wild mountains. You would never be allowed out there, but you could dream. That is, unless Buzzer kept annoying you. You were still getting used to giving orders, but you gave it a try. “Stop,” you thought, sending the command down to the back of your neck, through the implant that was inserted there. It tingled, and Buzzer slowly floated down to the table, making a sad beep.

A knock on the door jolted you back to reality. You were excited, although slightly nervous, to get your first assignment. Steward Reiner opens the door. He had a wide, permanently smiling face, with his eyes closed. The steward was connected to the entire hypercomputer network of House Gates, and controlled most domestic affairs. It took most of his concentration to do this, so he kept his eyes closed to limit his distractions. Not that he couldn’t see anyways, as he’s connected to every camera, drone, and device in the castle. You bow as he walks in.

“Nicholas, good to see you again.”

“Of course, my steward. You as well.”

“I see you did very well in your training. A biomorph fatality rate of 85%, and excellent against Razors. Although your drone control isn’t exactly perfect, it’s understandable considering you received your implant late. You will improve with time.”

“Thank you, my steward,” you tried to hide your smile at his praise.

“With that being said, your first assignment is as Princess Lilith’s personal guard. Congratulations. Please see her before dinner tonight,” the old man hisses, closing the door before you can get a word in. Your jaw drops. Your first assignment is as a royal guard? There must be a reason. Not that it mattered, you were ecstatic with the assignment. It would certainly be less mundane than standing at the gate twelve hours a day. Now, what to do before dinner?

>Visit Lilith
There’s nothing wrong with getting started early and meeting your new Lady.
>Go to the barracks
It would be wise to make friends with your fellow knights.
>Explore the castle
Technically, it’s not a castle, but a palanquin. However, since the House won’t be moving any time soon, it’s easier to just call it a castle.
14 media | 89 replies
Kobold Swamp Survival CIV 7
Life goes on as you approach the 100th day of living in the swamp. Over 3 months of this place and you're still alive. Everyone is busy preparing for a sort of celebration to commemorate the moment, though you still have work to get done. As a slightly accomplished magician you would like to keep practicing. Maybe bring up some new apprentices considering one of yours died in that brutal attack. Well, it's always a good time to practice your skills....

>Blood magic

We're back after a fairly long break. The end is approaching so hopefully I can speed up now.
Previous threads:
2 media | 54 replies
Do Your Best Quest #132
Last time you went to the beach and touched some butts. Well, you’re still at the beach, you’re not sure if the butt tapping will continue. What you do know for sure is that after Mirjam and Grace’s showing of affection (they kissed you on the cheeks), someone is coming over to deliver lunch! And that someone must be Oliver due to your sixth sense to detect tomatoes nearby… and the fact that he’s singing to himself that he’s coming over to deliver the food. You’re not going to lie to yourself, you’re kinda hungry.

“W-We’re even now!” Mirjam awkwardly giggles, unable to contain her nervousness.

“Did you like our apology?” Even after all that, Grace has decided to tease you!

It seems this is as bold as these two are willing to go on their own. You need to react.

What do you do?

>“Yup! We’re even! Let’s get some food!” Move on with your morale raised!
>“Is that your best apology? I think you two missed my lips...” Wiggle your eyebrows! Tease like there’s no tomorrow!
>“You girls really are greedy!” Tap their butts again with determination!
>“We’ll leave this for after lunch, we’re not done yet.” You need to spend more time with the duo!
>Write In.

(This is going to be a Short Thread.)
25 media | 142 replies
My Government Issued Small Titty Tomboy GF Vol. 5
My Government Issued Small Titty Tomboy GF Vol V
Previously on: My Government Issued Small Titty Tomboy GF -
(Thread Archive: )

You are Martin King XXVIII, tomboy enthusiast and complicated employment status haver in the cyberpunk future.
After filling out some half-printed forms you've been delivered one small titty tomboy GF
It's been quite some time since you ended up in the BADLANDS due to an unfortunate teleportation mishap with the MAD. Since then you've been taken into the service of SNUGGLETUFF, the deposed and exiled ruler of a mutant Catgirl kingdom. After reuniting with your tomboy gf REBECCA and the crotch-ambiguous tech wiz JABBERWOCK, your brain maid AMANDA was forced to possess the body of your insane Fornicator 3500, DOROTHY. Oh, and you all collectively pressganged an octopus mutant who you've dubbed GILLIAN into your crew. Got all that? Whew, what a ride it's been.

After a long yet conveniently ambiguous amount of time, you and your crew are just about ready to set your plan into action. The plan to take back Snuggletuff's throne from her tyrannical sister TUMBLERUFF. While the team led by Snuggletuff has been out and about subjugating the local bandit tribes to fuel her takeover, you and your team have been sowing dissent among the Catgirls to support the coup. It's been going pretty well so far... probably. Most likely. You haven't died at the very least. Try and keep it up, buddy.

You currently have [2733 CREDITS], One drop of [SOUL], a pretty bad synthnic addiction, and are still on very shaky ground with both your [CONTRACT WITH ALLCO.] and your [PINKY PROMISE WITH HUA LO]. You're also not the only one making moves out in these parts, far from it. The catnip shamans mewl about grave omens and terrible forces just over the horizon...
22 media | 125 replies
Violent Masquerade: Super Thief Drawquest!
Welcome to Violent Masquerade, an epic adventure of intrigue and tension!

This is a world of superheroes and supervillains, cool robots and weird aliens, cosmic demons and ancient Lemurian magics!

BUT NEVERMIND ALL THAT SHIT, in this story we instead play as cool, sexy Super Thief, called the D-MAN! (the d stands for dick, regrettably) and his trusty D CREW (the d still stands for dick)

Let's steal some stuff and get rich!


part 1
part 2
part 3

TLDR: We have infiltrated an industrial-millitary lab to steal an Ancient Alien Artifact (along with whatever else looks cool and expensive)
19 media | 101 replies
/conqst/ + /risk/ - European World Tour
Rolled 16, 2 = 18 (2d200)

Welcome to another /conqst/ thread, we will be following standard RISK rulesets in this game.

>/risk/ discord + map archives

To join, quote the OP or most recent map update and provide the following:


It is advisable, but not required to start on a city on this map.

To roll for the turn, quote the map update and give instructions. How much your roll pays out in game is determined by a table in the map. We will use dice+2d200

Bonuses in this map are given for holding cities. There are 16 in this map. They give +1 when surrounded, +2 if they are surrounded by fortified tiles. Any other special rules are specified in the map. Special rules in this game include water crossing at boats, terrain penalties, fortification and nukes.

Other than that, there is not much to it. Good luck! Game will start when the OP believes there are sufficient players. Map updates may be infrequent (twelve hours or less depending on number of players).
11 media | 65 replies
Saiyan Conqueror Quest 179
Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Help fund quest art commissions here:

Quest rules are as follows:
>30 minute voting windows
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your last roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>I can change any of the above rules at any time for any or no reason
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

Current Arc: REMNANTS
92 media | 556 replies
The Dead Don't Dream Part Two
The Dead Don't Dream - Part Two
Last time, on The Dead Don’t Dream: As if awakening from a prolonged stupor, Roland Wozniak begins the hunt for his daughter’s killer in earnest. After spending months as an enforcer for the Carmilia mob in Bad Brick, Roland meets a girl named Jane who claimed to know where to find the Killer. In exchange for Roland saving her friend from the Popovs, a Russian crime family, Jane led him to an underground nightclub called The Underworld. There, he met the head of security, a robust man by the name of Carlos, who promised to set up a meeting between Roland and the nightclub’s owner. With that as his only real lead, Roland kills time before the meeting at a firing range he used to frequent back when he was on the force, making a couple of purchases while he was there.

Now, Roland resumes his hunt for the Killer, and with it, his descent into the darkest hearts of man and monster.
6 media | 65 replies
To the Bitter end.... [ ONE SHOT PART 2]
images (8)

+ Blessed Human Shield maiden of Yuheira, Very high HP.
+ Will be the first to take any damage , protecting her party. Can deflect back some attacks.
- Vulnerable to corruption
- Will often charge first at any kind of foe be it stronger or weaker than her.

HP : 26/30
ATK: 10
Corruption: 33/40 ( x1.1 modifier)
Deflection: Every third enemy attack ( can carry over from on encounter to another)
CR : 25x2
WR: 40x2
Trinket: Sunscorched Eye
Sunscorched Eye+
The eye will glow whenever a hidden path is nearby.


ACT II : The Climb

From three valiant souls to a broken single one...the journey is coming to an end , I fear. Nevertheless, I must not give up on the human so easily. Let us see where her story will end....

>The Bog of Souls ( Overall difficulty: Moderate)

Background: Maggots of all races are festering over the corpse of Eterii, the serpent between the realms for promises of knowledge only to be entrapped here forever and ever. There are things that aren't meant to be known...

Character Bonus: None
Corruption per encounter: 0
Possible World encounters: 7
Possible Combat encounters: 0
Available Encounters: 5
Modifiers: -2 Max HP per encounter, -1 Max HP upon failing a roll
Optional Encounters: 5 ( An old friend, Malicious Intent, Well of Sekkerihiem, The left eye, The right eye, world)

> The Scorching Maze ( Overall Difficulty: Hard)

Background: As a punishment for bedding his daughter, He who strikes Iron has imprisoned an unknown god in a labyrinth underground in a molten cube of rejuvenation to ensure that the god's suffering is eternal.

Character Bonus: None
Corruption per encounter: 8
Possible World encounters: 3
Possible Combat encounters: 6
Available Encounters: 4
Modifiers: Full health at the start of each encounter.
Optional Encounters: 0

> The Abandoned Mines ( Overall Difficulty: Easy)

Background: Despite being a greedy lot, the dwarves are nowhere to be seen down below. How can they leave soany untouched riches like so?

Character Bonus: None
Corruption per encounter: 0
Possible World encounters: 2
Possible Combat encounters: 0
Available Encounters: 1
Modifiers: None.
Optional Encounters: 0
0 media | 54 replies
Dragon Ball Tuffle Quest Kai #47

>You are Son Peppa, Son Gohan, and Izumi Mahogany, children of Earth’s heroes, Maple, Goku, Acer, and Chi-chi

>“Canon” has taken a radical shift from the series’ norm, you’re just one part of it, and things could go even further off the rails from here

>Mechanics and character details in the pastebins here:




>Let’s all try to have some fun, ok?

Last time, on Dragon Ball Tuffle Quest Kai! The Mifan Tournament continues! With Nox’s abilities revealed, the pressure’s on find a way to take on him and Ledgic! As such, Izzy and Pantea continue their matches in the tournament, facing off with 19 and Chiaotzu, and then Maple and Acer, with Maple unveiling her own Mahou form… and showing she can grant Acer something similar as well! After a grueling battle, the finals are within reach, with Ledgic and Nox waiting after claiming victory against Sachie and Zarid. Who will head on to the final round against Peppa and Keli? Who will take home the title of Mifan Champion? Good luck, Izzy! Good luck, Peppa!
51 media | 180 replies
Mechanoid Evo
Our evo begins in the benthic landscape. The sea floor is littered with scraps of Biometal.

Here, we find our starters.

1) has a Bilaterally Symmetrical body plan and can produce vibrations that disturb the Biometal on the sea floor. They are then able to absorb this Biometal through their skin in order to power their metabolic processes. It seems that their ability to produce vibrations grants them a form of movement, though they can't control the direction. They are called Boomers due to their ability to produce vibrations and are about 1 mm in size.

2) has a Radially Symmetrical body plan, insomuch as a flat circle can have Radial Symmetry. They have a flat magnetic plate on their tops that attract metal debris disturbed by Boomers. They absorb biometal through this magnetic plate. Unlike the Boomers, they are unable to move except when acted upon by the waves. However being moved this way also risks them being turned over and becoming unable to feed. Because of their magnetic abilities, they are called Magners. They are about 1mm in diameter.
108 media | 119 replies
Sword Bandit Quest
You’re a bandit.
You steal things. Food, water, valuables, weapons, whatever. Born with a knife affinity, you were expected to be some undesirable. Well. you sure showed them alright.

Today was a rather quiet day on the outskirts, and that’s no good. Who were you gonna rob? All that passed was a caravan returning from the forest villages. You haven’t the foggiest what they were up to, nor did you try to find out.

After they passed, you waited for another. Villagers going to or from the markets, or a party with too much loot than sense. Ah, there’s someone. A lone Adventurer, and a bit too off guard, strolling along without a care.

Purse seems light, and he clearly doesn’t look experienced at all. A sword rests on his back with a cheap and flimsy sling. Stupid arrogant Swordite. Explains everything really. Look at me, I’ve got the sword, I’m set for life, I’m going places. Ugh.

Readying a knife, you wait for him to pass, and back presented to you, sprung out of the side. No, you weren’t going to slay him, that’s for amateurs. Grasping the scabbard in the offhand, and a quick slicing motion with the other, you free the sword from his person and disappear into the bushes.

You ran, not bothering to see if he was giving chase. Certainly didn’t hear any protests. Must’ve been in shock being put in his place for probably the first time in his life. Imagine that, a high and mighty Swordite robbed to the embarrassment of the town.

Unsheathing the sword, you’ve gotten a good look at it. The handle’s exquisitely engraved, while the blade itself was of a black metal rather than the usual, contrasting heavily with the golden crescent crossguard. Surprisingly easy to wield too and that’s saying something as weapons you don’t have an affinity for didn’t feel intuitive at all.

It’d fetch a hefty sum on the black market on it exotic factor alone. Just gotta get it there, so you return onto the roads. Activity was real low as earlier, so you were taken by surprise when someone was passing by in a hurry. They might be from the caravan, and they’re voicing their concerns about forgetting someone.

“Excuse me but I have to ask, did you pass by a youth walking down this road?” An innocent enough question. You turn to face him to give your response.
“Why, yes sir I have. He’s further down from here.” The truth should work well enough but alas, he already saw through you, drawing his sword.

“Then I’ll see to him once I return the sword, thief! Lay your arms down and surrender.” Damn. Why couldn’t you also be a moron? No time to think about what exactly gave you away. That stance unfortunately tells you he's trained, but he won’t be expecting you to be able to draw this as well. However, if the surprise fails, you won’t be able to beat him at all, not to mention, less coin for damaged goods.

>[3d100 +??] [Hard] Attack him with the sword
>[3d100 +10] [Very Hard] Hope to lose him in the wild
1 media | 40 replies
Ashes of Rhysode XXI
Ashes of Rhysode XXI Cover
>Discord: Upon Request
>Previous thread:

>‘I could house them somewhere more suitable to their needs, if you’d like.’ (SCION)

‘I could arrange for more adequate housing if you’d prefer.’

Your offer is sincere.

Morrigan, however, appears to decline with a slow shake of her head. She does offer you a small half-smile of amusement, however, crossing her arms and raising her head to meet your gaze. ‘Delta would probably take that offer in a heartbeat, but I’m afraid that I’m going to have to decline that offer. I’m not very fond of being in someone’s debt … and regardless of your standing, the last thing that I’d like in my logs tomorrow is a barricade of transfer forms and declaration notices to fill out as … implicated.

Her words end on a cryptic note, her rejection is highlighted by a quick tilt and a shrug, a non-verbal indicator that it was a topic that she wasn’t, at least at present, keen on pursuing under current circumstances. You have to check yourself for a moment, but end up giving a series of quick head-bobbles, a silent bout of communication struck as you both come to an agreement to, at least, discuss it later. The thought of Delta and Iona being in cramped temporary arrangements do, however, continue to bother you regardless … especially when you were in a position to directly correct such a gross error.

‘You know, I wouldn’t mind a moon or two,’ Ryosuke suggests jokingly, grinning as he leans into you.

‘Ryosuke,’ you sigh, ‘if I ever gave you a habitat, I’d probably come back to find it littered with grade-K hazards border to border by the end of the month.’

Ryosuke actually looks thoughtful for a moment … before shrugging. ‘Only if you didn’t set the ground rules.’

You roll your eyes … before ribbing him in the elbows, smirking slightly. Ryosuke takes it in good humour, giving you a bump on the shoulder in return. ‘It’s good to see the both of you,’ you repeat, relief escaping you once again as you affirm for the second time that the fates, had, indeed, allowed you to cross paths with the both of them on this plane of existence and this state of being. ‘Really.’

‘Yeah,’ Ryosuke concurs, albeit reluctantly. ‘A lot of the others weren’t so lucky.

You feel something drop into pit of your stomach.

Many of the EVAC protocols on the second and fourth cities failed to launch in time … most of the settlements got the warning too late. The disturbance to the biosphere from the bombing destabilized most of what the Atmospheric Processing Unit could sustainably hold back. They didn’t have more than eighteen hours to get everyone off-world. Even for Rhysode’s population, that …

You nod grimly, realizing—
7 media | 71 replies
Horror World #5
You can't recall much before the Invasion began. In fairness, most people - the handful that probably remain that is, couldn't. All you remember before the sky came apart and the world got plunged into an unending nightmare is a sudden bright light. Not unlike the sun, but brighter and worse somehow. Much, much worse.

Just a short while ago, you, a completely unremarkable Power User were doing as you usually had, scavenging and salvaging from the corpse of a long-dead world. Now, you were in over your head and dealing with the consequences. You only pray that things will not get any worse than this.

Previous Thread: >>5318272

Character Profile, Resources and Abilities:

Thread Archive:

Rolls will almost always be a best of 3 1d100 from every player participating. DC will vary and will depend on what's being rolled for.
1 and 100 are a crit fail and a crit success respectively. In the event that both a good and bad crit are rolled simultaneously, the good will outweigh the bad one unless two or more 1's are rolled.
Vote periods will close from around 50 minutes after posting to 1 or 2 hours, or after a unanimous agreement between posters.
In the event that a tie is made between two different rolls, a tiebreaker roll will be made to decide which course of action to take.
Asking for more context behind a given choice is welcome and a vote extension can be given in the event that someone can convincingly sway other people to another vote.
Rules may be changed at my own discretion for any reason.
Write-ins are always welcome and are actively encouraged so long as they aren't extremely out of character.
2 media | 12 replies
Sea Monster Quest
sea scourge
>Somewhere beneath the sea, in a fantasy world...

Stirred from your slumber by a quaking of the sea floor, you are free at last! Free to wreak havoc upon the hated landlubbers once again! Monster they called you and monster you are!

Yes, the embrace of the ocean, you know it well. An aquatic being of terrible power, your life is the stormy sea and your enemy is those without... and sometimes even those within. This is how it must be for as long as your god remains in torment.

And so with a leviathan's might you struggle free from beneath so many tonnes of sand and silt and rock, and seek the current of water. How long it has been you cannot say, but in murky cloud you emerge, your mind humming to life again as much as your body. Wondering what you should do...

>Embrace your freedom, lose yourself in the ocean's embrace!
>Give thanks to your deity, surely the one responsible for this twist of fate.
>Remember... Remember what you are, and what happened...
97 media | 426 replies
Kill Some Before Death (A K6BD Quest)
In a world of what used to be thousands of gods, each so powerful and almighty that they got bored of the greatness that is eternity. So they made everything and all. And now they riot and maggots live in their corpses. Of angels, hand made by the very gods themselves to be protectors of the meek, savors of the land, and slayers of those who think themselves mighty. Now corpses, peacekeepers who imprison monsters in jails made of straw, and zealotry butchers mowing down weak like cattle. And then there’s Demiurges, oh great Demiurges. Great heroes of strength and virtue, who split the door that held them out in twain, and thus inherited the holy land as their reward. Such power, such grace, such royalty. Look at their power and grace! As they rape the land! Turn men into ghosts! Burn the solil! And claim the ash as their own! Look! At their royalty! Their golden chains they themselves put upon them! As they claim “I! Am! King! Look upon my crown, ye mighty, and despair!” as the shackles they made, bind their flesh! Taking their strength! Twisting their minds! And stealing their breath! Look! Look at our new gods! Look how magnificently they slaughtered themselves!

…So what are you?

Pitiful mass of bones and meat, who shall riot and decay no matter how many of the gods you may slay. Pathetic masked servant, oh such power and majesty to be a chained and shackled beast o’ burden. A divine of ash, soot and grime, waging a never ending fight on all sides, against both everyone and none. Or are you an immortal who shall never feel the touch of time, so you could sweep the streets forevermore.

O R A R E Y O U N O T E V E N T H A T ? ! ?

>The Fated

>The Fury

>The Master

>The Refined

>The Law

>The Begger

>The Hunter

>The Boss

> The Hunger
5 media | 21 replies
Truckers and Tribulations
truckers and tribulations
You are a truck driver, hauling cargo in the fantastical United Territories of Arcadia. Your rig is a modified L-37, complete with air conditioning, a sleeping area, two cup holders, a shortwave radio, and a longwave ham radio.

You are a(n):

1. Human
2. Elf
3. Furry (non-descript)
4. Hybrid
5. [Fill in the blank] well as a:

1. Fighter
2. Rogue
3. Wizard
4. Deprived
5. [Fill in the blank]
8 media | 62 replies
Cloudsea Pirate Quest
ai art sucks but whatever
The scorching sun loomed overhead the decks of the Poetic Retort. A silver-orange cloud of whirling dust stirred ahead.

The ship’s balloons provided some minor solace, but failed to stop the harsh rays from baking you until you were red-faced and cracked-lipped. Though both of your feet were planted on the airship’s deck, you were hardly a sailor; even though you’d only left port a few days ago, you’d found that each and every toil that a pirate faced daily was worse than the last. And, you’d yet to even perform any real piracy. In fact, your crewmates had jokingly mentioned that you were a “sailor,” as you were working on a ship; though you’d yet to become a “pirate,” as you had not yet participated in any truly “pirate” activities since you’d come aboard.

“Five minutes ‘til dust storm!” Polly yelled from above, clambering across the rigging to get a better view. “Make that four!”

The ship’s deck rocked as the wind picked up; another crewmate, Bax, vocalized in indistinct grunts as he threw his meager bodyweight against the helm’s heavy control levers. Beside him, First Mate Percy had both gloved hands firmly on the wheel.

“Three minutes!” Polly called again, tightening the chin-strap on his flight cap. “Goggles on if you want to keep your eyes, boys!”

The gentle hum of detritus deflecting off the hull grew in volume. There was usually a gentle, constant rattle of particulate sand, salt, ice, and whatever else the wind could pick up; now, though, as the ship drew closer to the twisting dust cloud, the ambient sound grew to a scream. Even this far out, you could feel the storm rubbing your exposed skin raw. The inside of your gloves grew damp with sweat, your eyes squinted for protection, as you flung your bag open and dug for your goggles. In staring at your personal effects, you briefly recalled your not-so-distant past.

>You were a descender, a dangerous livelihood in which you’d lower yourself over the edges of cities on a system of pitons and pulleys, in hopes of finding valuable scrap in the cliffside below.

>You were a light-thief, a criminal profession where one builds lures and traps to coax the sun’s luminescence into containers for later sale during the Long Evenings or out in the Nightlands.

>You were a tongue-taker, an assassin of sorts, though you’d never killed anyone. Your kind was hired when death was too severe, but a party wished for another party to be silenced.

>Although not technically a profession, you were a learn’d dilettante who spent the better part of his days finding arguments to engage in. In such altercations, you always ensured your philosophical position was staunchly the opposite of your opponent’s.
0 media | 40 replies
Humanity - Fuck Yeah! #13
Humanity Fuck Yeah Quest Header 2
Your name is David "Gunny" Rockefeller, no relation.
A veteran of the united states marine corps, you find yourself in a far-out situation after an all-too-close encounter of the third kind!

In the last thread, You and your crew managed to recover Gron's missing man and began cleanup of the surviving enemy vessels.
While onboard, you discovered that they the AI ships also served as prison barges, collecting and carrying high value targets back to the core worlds for punishment.

You also discovered something very strange about the still-shackled AI cores in control of those ships, and concluded that some fucked shit is going on in regards to AI technology.
Now, after a brief battle against some wraiths and a couple of demons, you find yourself contemplating what to do about the unknown dangers onboard this special weapon-ship.

>Last Thread:
>All Threads:
>Google Doc:
>Discord Link:
29 media | 315 replies
New World Order: A New Hope
You are living in a time of war. This war is not fought with guns nor artillery; this is a war of the mind.

If you come to acknowledge that we are in a time of war, the next thing you must accept is that we are currently losing this war. I don't say this to frighten you, or lower your moral; far from it. We can (and will) win; but in order to win we must acknowledge the reality of the battlefield. The Enemy (which we will discuss) knows they are in a war, and have known since before our birth. They prepare their soldiers, employ stratagem, and after having won countless battles against humanity they appear to be closing in on checkmate.

The Enemy is not an abstract idea, or some nebulous concept, yet there is no one person or organization that we can point to and say "this is the enemy". The enemy consists of anyone who would seek to undermine our traditional values in order to promote their own agenda. This includes, but is not limited to: the media, Hollywood, academia, politicians, business leaders, etc. They are often referred to as "the elites" because they occupy positions of power and influence in our society. Our enemy is an international collective of individuals (often Semitic) who seek to destroy our way of life and replace it with their own. Much like a Hydra, defeating one individual head of this beast will not drive it out (ex: Jeffrey Epstein). In order to defeat the Hydra, we must bring it to light.

There are many tactics that our enemy employs in order to subdue and control us, all of which are weapons of the mind. Their weapon of choice is unlike any other, and is a weapon from which all others spring forth. We can lay claim to this weapon, for it is lying in rest like a sword in stone. Our Excalibur is a weapon that we are uniquely well suited to use, and one that, if wielded, will slay the Hydra that is our enemy.

That weapon is Language. Language is the key to the power of The Enemy, and it is Language that will destroy them.

Love is key.
5 media | 31 replies
Magical Girl For Hire #119
Destroyer Miranda
Well. Some days are exciting. Others aren’t so much. So here you are, in a rune shop ran by two harpies- one with a rough speech impediment- for the sake of your ring-bound shadow servant. “What do you think?” you mutter to him.

“Hmmm…I doubt it’s anything like what *I* had,” he says faintly (and a bit flippantly, if you had to say so). “But I suppose it’ll do.”

“Good enough,” you decide, before turning back to the shopkeep. “Unless you’re able to craft anything even MORE potent?”

The redbird pauses to consider, but ultimately shakes her head. “Iiii don’t think so. We don’t have too many orders on the backlog, so we can have yours ready by late tomorrow, if that’s okay?”

“Yeah, that’ll be fine,” you decide. You’ll stop by before going to the Guild tomorrow, then.

Welcome back to Magical Girl For Hire Quest!
General Pastebin:
MGFH Spreadsheet:
Character Details:
16 media | 161 replies
Life of a Merchant
The War of the Three Houses has ended without a clear victor. An uneasy peace now reigns in the land. It is a time of healing and reconstruction; a time of opportunity. You are a humble merchant, currently of small means but harboring great ambition.

Choose one:
[ ] You are a street peddler in the enormous city of Westerhaven, selling street food made from mystery meat
[ ] You are a owner of a small general goods store in a remote hamlet, supplying peasants with odds and ends
[ ] You are an novice initiate of the Cloutier Trading Company, apprenticed to a hateful journeyman trader
[ ] write-in
0 media | 9 replies
Digital Goddess Quest 3
Digital Goddess Thread 3
Life was good. No gods to be accosted by. No politics. It was just you, the lake, and fishing. You leaned back on your chair and watched nature go by. You kinda forgot which forest you were in, it was somewhere in Oklahoma. Not that it really mattered, you were enjoying nature. Seriously, it was really grand that no gods bothered you since Japan. Who knew violence was not the answer, but an optimal answer? Then you heard a rustle, and you looked back. A rabbit sprinted across in a flash, then something else followed.

It was a pack of dogs, thirteen of them. You quickly shot out of your seat and materialized a pepper spray. Just what the fuck happened to get a bunch of fucking hunting dogs for just one measly rabbit? The question didn’t matter. You were in danger, well… from the wagging tail you weren’t sure. You knelt, and gently held your hand out.

“Down down I say!”

Oh shit.

It’s Artemis. And now she saw your face.

>Fucking book it
>Say hi
14 media | 165 replies
The Last Adventure
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

You are Grummond Gurmudgeon, last of your kin. Having nothing left to live for, you've decided to sell all your worldly possessions and, at the ripe old age of 72, to strike out on one last adventure. Equipped with your trusty __1__ and with your __2__ for a companion, you hope to __3__ before you die.

>Gnommish blade
>magic wand


>travel beyond edge of the world
>get revenge upon a demigod
>see your grandchildren
1 media | 13 replies
The Latter Earth: Llaigis
TLE Llaigis
The stars gutter and the skies fade and the earth grows weary with years. Under a dimming sun the grim realm of Llaigis chokes on its own infertility. Never unduly burdened with wealth, its isolation has long made it a haven for vileness no other province would admit. Its paltry fields and rocky hills are barely enough to sustain its population, and what luxury can be afforded here is bought with the salvage dragged from the inscrutable ruins that dot the countryside.

Who are you?

>Ignatius, the Exile
Once a Adunic hagiodemion of the Order of the Final Reconciliation, you were driven from your order and thrust into the streets of the First City after a love affair, a thing itself forbidden to men of your station, was uncovered, and your lover brought to the block for her breach of virtue. Hunted by her brothers, you have fled to Llaigis with only a sword and cloak.

>Owen Witchson, the Debtor
When you were expelled from the Thurian College of the Great Engine, your hopes of admittance to a guild were dashed. Your debts grew as you tried and failed to eke out a desperate existence, until the collectors came and took all you had: your freedom. A year a debt-slave, you escaped to Llaigis with a stolen hand hurlant and little else.

>Kor, the Lost
You were once a warlord of the distant Hyperborean Tribes. While leading an expedition into the icy sheets of the Far Wastes, you wandered through a Black Gate, and were hurled through a thousand iterums until you washed up on the side of a hill in Llaigis, alone and stranded in a world that may not even be of your own reality, with no clues how to return.
0 media | 26 replies
Draw your own adventure
A man woke up from his slumber. In front of him is a forest with exotic trees and an unusually blue sky
what will he do next?
52 media | 114 replies
GUY title (Rebound OST - Sen's Theme)

Today is a new day.
Guy wakes up in the infinite heights/depths of a megastructure.
He is hungry.


Today is the 8000th day of your life.

You're dimly aware that that's quite an occasion.

You stagger to your feet, throw back a mouthful of water, scratch your nuts, adjust your mask, and pop those joints with a little stretch, back 'n forth, side to side. The morning routine is as relentless as...


... that hollow feeling, settling in your house like an an old friend. The Hunger gives you just a little more urgency in getting ready to face the day, twin climbing picks in hand.


Apart from working out the logistics of preventing your ribs from touching your spine, there's not much else afterwards besides wondering what to do for the rest of the day.

That's life in the Suburbs for ya.

School's been out since forever. You're still unemployed. Been waiting and waiting and waiting for something to change, to happen. That day never seems to come...

For a guy like you, the most important question in life is this: what do we eat?
>SUPERMARKET FUZZ. There should be an outgrowth a few stories down. Bland, but approved by 9 out of 10 remaining nutritionists.
>CANCER CONTORTA. Poses a little danger, but it's easily cut. You'll have to have it raw again. (Not that you mind.)
>GO HUNTING. How daring! If it ambulates, you can probably fit chunks of it in your mouth. Whether it is actually edible is another matter entirely.
>Write in.
15 media | 52 replies
Drowned Quest Redux 27
2.0 27
You are Charlotte Fawkins, dashing heroine, detective, adventuress, heiress, sorceress, etcetera. Three years ago, you drowned yourself in a quest to find a long-lost family heirloom; nowadays, you're just nobly c̶a̶u̶s̶i̶n̶g̶ solving problems with the help of trusty retainer Gil and un-trusty mind-snake Richard. Inexplicably, many people tend to "dislike" you, though you've never done anything wrong in your life.
Right now, you are hyping yourself up to obtain adulation and free drinks at local (and only) dive the Better Than Nothing.

It's getting worse the longer you stand here in the middle of the road, staring at the Nothing stained all purplish in the early-evening light: the entire town must be inside it, judging from the laughter shrieking from inside. This bodes ill. Never before have you sensed such a— a pernicious presence exuding from these walls— it's making your chest squeeze from the force of it, and your palms prick with sweat. Or perhaps it's merely making you imagine your palms pricking with sweat, which only goes to show its evil grasp.

For it is evil. Certainly. There is an evil presence emanating from the Better than Nothing, which is what is at present stopping you from loudly and boldly announcing your arrival and status as Beloved Heroine / Monster Slayer. Your finely tuned senses— your magyckal senses, your third eye, really, is highly sensitive to such evil presences. But what could be causing it now, when you have never sensed such a thing before? Has the gooplicate-AKA-Dierdre hidden further corpses under the floorboards and/or roof? Has the rumored cult of something-or-other hidden corpses here? Or marked the walls with their wicked signs? This seems highly plausible. Even probable. You'll have to tell Jacques to watch out for wicked signs posthaste.

Hmm. Perhaps you should burst in through the doors to inform him (and the entire town) about the danger, and then it makes sense for you to burst in, and everybody will thank you for the warning and clap you on the back and buy you drinks and gift you family jewelry and (though you are hoping this won't happen) potentially a fair maiden will offer you her hand in marriage, because this is what often seems to happen after saving towns and so on. You're uncertain how this would work, with you firstly also being a fair maiden, and with secondly all the women in the town being old or ugly or whores or all three. Hopefully you'll be drunk before anything difficult happens. Your chest has not stopped squeezing.

"It's perfectly natural to be anxious in these circumstances, Charlie." Richard has sat himself down on the stoop. (Maybe he's the evil presence.)

"I'm not anxious," you say. "Far to the contrary! I am emboldened with— with— stop looking at me like that." He definitely is the evil presence. He's looking at you over the top of his sunglasses. "I'm emboldened."

24 media | 139 replies
Panzer Commander Quest #78
You are…well, you’re not sure who or what you are. There’s a name that appeared in your mind, but it was wrong. Just like everything else that came “before-“ before you awoke here, in the dark, where the only light came from candles, lamps, and the strange upward glow that some caverns and tunnels were cast in the oddly enchanting light of.

When you awoke, you were told what was happening, where you were- that you had been condemned, but were considered for a return, if only you would prove yourself. You’d been left to die- but by the grace of your saviors, you would shake off the old curse of what came before, and become a new man, a new warrior, raised up to fight if you would survive the trials to come. Perhaps not what some wished for, but few received a second chance at life.

With that, order was brought to the chaos of your being, beginning with a name. Erdan Two-Two-Eight. It was a name you would have to learn to respond to, to accept as your own, no matter what remnant of false memory protested. That memory was before, after all- and all that was before was an illusion.

The trials were dangerous. Down here in the depths, you were tasked with maintaining a base. Men from above would come down with ammunition and supplies, and they would go up with wounded and the things you were asked to find. Any who died down here, stayed. Those so wounded they had to go up would return as well- but could not say anything about where they went, as they’d been blindfolded.

So your days began with the duties of patrol, maintaining the outer perimeter of the base, frightening off creatures of the dark using light, sometimes, and other times the simplicity of an air gun or handgun. Some of them were fleshy and able to be hurt with such. Others required stranger methods, such as flame, or scents, or chants and gesticulation. Then came the hunts- more difficult, but you had known your squad well enough at that point to work with them, had drilled with them enough. Then the delves, marching down into the glowing deep, though the light went away when you reached the bottom. The voices that echoed up were louder. It was unpleasant- but you all reminded yourselves, it was your path to redemption.
This outing had been a particularly unpleasant one, as you had had to fend off what were called Shadow Soldiers that had gathered around a strange shell. They were facsimiles of your sort- illusions, supposedly, but their bullets and knives wounded like the real thing, and the only weapon that harmed them were those fired in true hatred. You had all learned to hate, now. Those who were left, who hadn’t either been sent up or left behind, perhaps to become Shadow Soldiers themselves, some theorized. Now though, you and a few members of other squads had gathered around a table with a lamp, rotated off of duties in order to rest. You gambled on cards- though with no money down here, you bartered tea and sugar. The luxuries that you ought to have been consuming.
10 media | 316 replies
A sothoryosi king in westeros
Tchaka a warrior king from sothoryos was exiled from his kingdom. He took his loyalist followers and voyaged northwest to the obscure continent of westeros and there he will found his new kingdom.

=Tchaka lands in=
>>the North,
>>the Iron Islands,
>>the Riverlands,
>>the Vale,
>>the Westerlands,
>>the Stormlands,
>>the Reach,
>>the Crownlands,
2 media | 16 replies
Mechanicus' Primarch Quest 9
Pimarch Quest Title
The Ork Overlord of the Grail System has been assassinated by the might of the Knights of Dutonis upon the orders of TalOS DAV1S. The Orks of the Grail System scatter, leaving the Mitu Collective the only threat to the Federation’s Hegemony. The Reconquista shall continue in its slaughter of the enemies to the Machine God.

++The Rules++
>Vote with Greentext, otherwise they probably won’t be accepted.
>Write-ins can be accepted, and might even be used in the final without majority rule.
>If you are going to change your vote, make it so your post only links to the numbers of the previous vote. It's cleaner that way.
>If you mix votes together without modifying them in any way, I reserve the right to employ your top most pick as your vote. Claiming it as a write-in won’t work either unless you modify it to convince me otherwise.

161 media | 797 replies
Anti-Civ Quest #1
Qican on the march
The Qican empire is a great civilization that has spread to cover the entire eastern continent in its embrace. Thanks to its sorting exam, clever alchemists, and numerous legions it is a power that no foreign land can dare challenge. Thanks to the vision of the dragon emperor, the wisdom of his heavenly court, and the efficiency of his imperial bureaucracy, the land is prosperous and all things are handled fairly. Thanks to the arrogance of its servants, it has ruined your life.

>What did the empire do to piss you off?

>Failed your exam. You know you made a perfect score but your score was returned a total failure. This caused your father to disown you and kick you to the streets. You are a genius and master of learning. You already know more magic than most low court mages.
>Ignored your talents. You are an excellent fighter and commander but you have no head for poetry. This means you are less than worthless and would never rise higher than a 3rd rank beetle soldier. You left and used your skills to conquer a pack of gnolls.
>Nothing at all. You have no rational reason for hating the Qican empire and everything it stands for. You always have and you always will. That's why you're a wanted outlaw. You are an insane criminal with a knife.
2 media | 162 replies
/conqst/ Ligmaria Edition (Fixed)
Continuing from the other thread.
Read the rules:
How to play:

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence, pious, or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world. Just remember one thing: Your ultimate goal is to conquer the world.

>Can I join?
If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).

>How hard is it to learn how to play this game?
It's better for you to learn as you go, but its not difficult to play. You start with 5 territories as one nation, expand until you can't expand, and choose to attack, fortify, and/or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
153 media | 674 replies
Brutalissimo Quest - Contract 1
A Quest about flamboyance, excellence, and violence.

"One-two-three, and a one-two-three, one-two-three…"

The voice of the demon is sweet and lilting, a velvet pitch that strokes the soul.

You'd shiver if you weren't busy bleeding out.

It approaches your prone form in spiked heels stained with gore, furred legs gliding across the floor.

Dazed and stricken, you struggle to blink the blood out of your eyes. The room is swimming. Your associates have died--doesn't take a genius to guess you're next. At the far end of the wrecked ballroom, you can just barely see the burst-open remains of the dumbass that summoned the demon, his corpse a festering cocoon of viscera spilling across the elegant stage floor.

With a wheeze and grunt of strained effort, you manage to push yourself off the ground, swaying as you stand. The stinging gash in your forehead weeps openly, blinding you. A hollow feeling opens in your gut, both metaphorically and literally–an unsteady glance downwards reveals your intestines peeking through the fatty flap of your stomach lining, ready to spill out like an overstuffed Thanksgiving turkey.

What a pain.

With a quick snort, you blow the blood clot out of your nose, letting it splatter at the feet of the approaching demon. It stops, almost as if surprised by your audacity.

[Select one.]

>Ashes to Ashes. With a mental flex, scarlet flames swallow your lower torso, burning away the impurity that stains your soul. In moments, you're as good as new, though a light dusting of blackened ash stains the finery of your suit. That's gonna need a few hours in a dry cleaner… (Fairytale)

>Samsara. After taking a second to steel yourself, you pick up your knife… and slice open your throat. As your old corpse disappears in a puff of smoke, you snatch the falling weapon out of the air, settling into a close-combat stance. You're buck-naked and ready to throw down. (Arcane)

>Hope Springs Eternal. Any second now… and right on time, your flesh begins knitting itself together again, muscles regrowing and split skin sewing itself back up in the blink of an eye. As the last bone snaps into place, you allow yourself a moment to smooth back your hair. (Ability)

The demon eyes you up and down, licking its lips with a foot-long tongue. Then, the tip of its fleshy purple appendage rolls over each spinning eye, bulbous pus-yellow things with ringed black sclerae.

A crushing pressure bears down on your shoulders, the raw embodiment of its Lust. The pervasive sensation of its naked desire is like insects writhing beneath your skin.

--Pull yourself together, Brutus.

You take a steadying breath and match its stare.


37 media | 245 replies
Final Fantasy: Heaven's Cataract #2
Previous Thread:

Gods were real. Bucklin just said it, or at least implied it, and that was enough to give you pause. Were gods a thing where you were from? They were, in a sense, but their powers would often be the target for scrutiny. Different camps with different takes, different beliefs, and different faiths. It was often a topic best avoided in most polite conversation. You can’t recall being religious yourself. You realized it was a part of life, another cog in the machine of civilization.

In this world, gods were responsible for observable phenomena. Given the existence of aether, that wouldn’t be too far of a stretch. Both are fantastical by their very nature. Though, would it be correct to call them ‘fantastical’ if they existed in the truest sense of the word? Then again, that invites the idea that you may be dreaming this entire thing up.

You pinch your wrist just to be sure.

“Ouch.” That pain was very real. Just as real as the soreness in your legs.

“Are you okay, Lorelai?” Bucklin turns toward you as you round the corner.

“I’m fine,” you say, walking past him. “So, these gods. What role do they play?”

“Loiterers of fate.” Bucklin’s venomous voice resonates through the empty entry hall. “Though, I suppose the more polite term would be ‘caretakers’ or ‘observers’.”

It was plain to you that you weren’t going to get a measured answer. It was better than nothing, regardless. “Your bias aside,” you say, waving a hand in front of your face. “What else do they do? You say ‘caretaker’, but what does that mean, exactly?”

Bucklin sighs, “I apologize. You deserve a more thorough answer.” He steps toward the adjoining hallway. “Speaking about every god would require more time than we have. But, a simple summation would be that they observe ‘problems’ and correct them where they see fit.”

“Is that for all gods or just a few?” You walk past a few knights as they make their way to the main hall. They wave at you as you pass by.

“The gods are as varied as mankind.” He throws his arms out as if presenting empty air. “For instance, the Kashuanese Theocracy is ruled by a goddess known as Lakshmi. She’s very involved, but in ways that I’d consider deceitful.”

“Like what?”

“She’s apparently very caring toward her people, to the extent that you’d mistake her for a mother rather than a ruler of a nation.” He frowns as you approach the sound of clashing wood. “To act as though people can’t fend for themselves, making them solely reliant on providence for protection is as sickening as it is absurd.”
2 media | 33 replies
The 2nd Primarch Quest 19
2nd Primarch
Previous Threads:

You are Kynigos the Ancient, a mysterious traveling mystic who has arrived to the city of Loc'ea, in the hopes of bringing prosperity to this land desolate of freedom and virtue, that is named Nuceria. Having trained the urchins and beggars of the slums and poorer districts of the city how to defend themselves with martial arts, while sowing the seeds of wisdom amongst them by tutoring and instructing them in the hopes they would one day share your worldview shaped by the hardships and lessons of your life long Journey, you then used your discerning eye to your benefit in the arena grounds, earning a fast fortune by betting on fights the outcome of which no other could predict, and then, having covertly freed the slaves you purchased with this wealth, you were granted an audience with the ruling family of Loc'ria, who had sought you out in the hopes somewhere in the vast troves of your knowledge lied the secret to free them of a mysterious plague that had befallen their house.

In truth it was scurvy, and you are not the withered, crooked back wanderer known as Kynigos, you are Lieren of Nothing, who has traveled from Shangrala in search of one of his lost brothers, bound in iron chains. Having spread the Journey amongst the oppressed lower classes of Loc'ea, and cunningly earned a position of power and station of high respect within the palace and court of the Loc'ria clan by applying basic knowledge of nutrition and health, you used the privileges and powers afforded to "Frail Kynigos" as the highest and most honored diplomat and herald of House Loc'ria to further the spread of the journey amongst the destitute and poor, while also ensuring your gladiators would spread it to their fellow fighters within the arena.

Having given the task of traveling to the slums of other cities to the most skilled and cunning of the sect of beggars, thieves and peddlers you have formed, you realized that you had already stood before the bridge that would lead you to your brother's cage. As Kynigos, you had earned something of a reputation as a lover of the arena, who spent most of his time in the stands or in the school he owned, teaching and raising a crop of fighters of such excellence there were even whispers they could, perhaps, one day produce a challenge to the "Lord of the Red sands"

An epithet you knew belonged to your collared and enslaved brother, the "Unbeaten" as he was called by many. And, while you are prone to constructing and following complex plans, you are also, at the core of your nature, a pragmatist despite your idealistic belief and emotions as powerful as a storm raging through the heavens to strike and split the earth below. So, not long after you had set in motion the dissemination of the Journey's teachings and values, you approached on of your "Fellow" patrons of the arena.
13 media | 300 replies
Pizzeria Quest - Back from Hiatus
Luci Charlie Pups
Pizzeria Quest Continued:


(Links to various Days/Nights up to the current one are at the top of the Archive)

Prior thread:

*Art Credited to Lucifer
82 media | 396 replies
The Mystery Dungeons #10
>What is this?
"The Mystery Dungeons" is a text-based role-playing game created to expand on the setting created by the spinoff series, Pokémon Mystery Dungeon (particularly Explorers of Sky). Players isekai themselves into the world and become Pokémon, going on adventures with their newfound guildmates! SFW ONLY

Want to catch up on the story? Previous Threads:

>I'd like to participate!
Always feel free to join in to see if it will stick with you. People come and go as they please, but there are plenty of regulars, including artists and writers. Outside of the main quests hosted here on /qst/ twice a week, a majority of side quests, lore, and role play happen almost all the time on the Element!

>How do I play?
First, fate must decide which Pokémon you become:

Settings to Use: Generate 1, All Regions, All Types, all boxes checked (natures optional if you feel like giving your pokemon a little extra in characterization).
Take a screenshot so we know you probably weren't lying—admittedly while rerolling is frowned upon, no one has any real issue with it—after all, it's just something you and your conscious have to deal with!
Alternatively, if you're feeling much more truthful, go ahead and roll in the thread for your pokemon! (1d905). Some legendaries and mythicals have been dropped from the available roster. Assume that the box art legendaries are unavailable.

>Okay, now what?
Join the Element and read the sticky, it has the (almost) complete starter guide! It'll show you how to set up your character profile, create locations to play in, and record the lore of your exploits: A majority of side quests, lore, and role play happen here! Otherwise, the two (usually) weekly sessions push the main stories along.

If you feel you might need help, feel free to ask!

Our next LIVE main adventures start on Tuesdays and Saturdays around 6:30PM CST in this thread!

Namefag as your character, with your team and level!
e.g. Team Poképals Monferno LvL. 25
e.g. Monferno L.25 (Mobile Scarf/Team Poképals)
55 media | 1212 replies
Tournament Arc V
tournament arc 5 op
Previously, on TOURNAMENT ARC:

Across the world, a mysterious organization recruits martial artists for a grand tournament, the Kumite, held once every five years. The winner will receive a prize of one million dollars, and the title of the world's strongest fighter. Who will be invited next? Will they survive the starting round to claim their spot in the tournament and a chance for victory? Who will fight to the top and become the new champion?

5 media | 128 replies
Eleventh Primarch Quest Chapter Thirteen
You are Kolinaisi Kaiko Wahthiri Ruarua, Commander of the Free Fleet (working name) of De'lormosa.

You are trying to save your Uncle's Life.

You can't rush. Slow is smooth. Smooth is fast. You disinfect your hands with your kit before pulling out the tools you will need.

You get out the clear tape, a pressure valve, and some dressing.

You get to work, being sure to be careful, having to do it one handed since the girls are caring for everyone else.

"Oh look at you the big man performing surgery single handed while on the battlefield." Your uncle says in a semi cheery tone and you chuckle a little as you strap on the the tape and install a valve incase of a rare pressure case. You finish it off, and you disinfect around the wound again, and around the areas with the shrapnel. Looking at them, you can't remove them here, not with this blasted firing going on over head, and not with out the tools you need to be actually able to extract some of the smaller things. Your size is considered a gift by everyone who hasn't had to operate on people shorter than you. It isn't that you don't have fine motor control, it's that when you can't even properly extract certain objects without tweezers.

"Alright Uncle, if you can lay on your side." You say putting a blanket over him

"That bad?" He says coughing out a little blood.

"Yeah, the rest of the shrapnel I am going to have to do on the ship because I don't have the right things here, but they don't look as fatal as that chest wound." You say as you start to fire off rounds at a small horde that has turned towards you and the chain breakers. Kai tries to get up and you shake your head

"No Uncle. Not right now. Not yet." You say knowing you need to make sure you keep an eye on him as you shoot at more.

"I want to fight them. They killed some of our friends." Kai say stubbornly, and you know your uncle could get up and fight, but there would be complications.

Then you see your cousins knight turn your way. And it runs quicker than you thought knights could run. You see the knight run up and kick one of the large armored figures and it goes roughly 100 meters. You see her use her gravity weapon to lift up one the larger suits and smash it like a jar.

"I don't think your daughter is gonna leave any left for you to fight."

"She got too much of me in her. Thankfully she got her ma's looks." Your uncle says casually shooting something that was over your shoulder. Then you sense it.
18 media | 94 replies
Degenesis Quest
Degenesis Quest Opener
The year was 2073 and the world was ending. A swarm of asteroids was about to smash into the Earth's crust and annihilate life as humanity understood it yet you would survive, locked in a metal chamber beneath a mountain. The number imprinted on the inside of your wrist still burned and the tubes hooked beneath your skin were a source of discomfort, but at least you were not alone. Through a glass window, you could see others in their chambers settling in for the long haul. One of them smiled at you with eyes full of hope. You smiled back, just as confidently.

The heat in your veins was gradually replaced by an unnatural chill. It was time. When the nanite milk began to flood the chamber, you were not surprised. You just took in your last breath and relaxed as the white gel rose above your chest and flowed into your nose and mouth. There was no need to resist. As the substance covered your eyes and ears, you let go and let the darkness rob you of your consciousness.

That's all you can remember.

Oblivion recedes. The pressure that surrounded your body subsides and you slump unceremoniously against the cold metal of your chamber. Your fingers grope at the cannulas that stick out of you and the clumps of crystallised gel that stick to you, tearing them away as you struggle to find your footing. Pressing your palms against the door of your chamber, you force it open and take your first steps on the Earth reborn.

The primary source of light is a fiery torch held in the hand of a man. A dirty and primitive little man, dressed in leather and sheep wool. His beard is as dark and bushy as his unkempt mane and in his other hand, he clutches a crude stone knife. His beady brown eyes stare at you with a mixture of awe and horror – he seems as shocked by your presence as you are by his. Pointing at you with the trembling tip of his blade, he babbles a few guttural syllables.

You don't understand what he's saying but for some reason, you understand how he is saying it. His tone, his mannerisms, his gesticulations – your brain is somehow able to put them together and determine the barbarian's meaning. The language barrier means nothing to you.

“Be you god or devil?”

>Play the part of a god. Demand his reverence.
>Strike fear into his heart. Watch him run in terror.
>Reason with him. This might be hard without the nuance of language.
>Grab something and strike at the barbarian while he's shaken.
>Run. Find a way past him and get out of there.
36 media | 229 replies
Border Lord Quest #1
Welcome to Border Lord Quest!

You, Lord Conan de Brennes have inherited the lands of your Lord Father, a Count in the Kingdom of Cretany, a part of the 2nd Human Imperium, your land is in the Cretan Marches, the borderland connecting the peninsula the Kingdom inhabits to the mainland.

Given its location, Brennes is a large walled market town, with a 2 and a half story high curtain wall, roughly 2 ft thick, with a large internal wooden rampart system for defenders and sentries to use along the top of it. Your
Houses seat is a small fortified castle, with a large highly defensible keep, anchored by the shoreline and providing a last holdout for the town.
The town itself well suited to serve as a center of trade, while having access to a small amount of good farmland and iron, as well fishing rights off the coast.
5 media | 124 replies
Warhammer 40K: The Collection Quest
It is the 2nd Millenium, and crime is all you're good for.

Red and blue police lights shining through the shattered window of a motel room illuminating a blood splattered calendar open to the month of December, featuring a young naked woman sprawled over a mock spaceship boldly labeled "1989." Every day on that calendar has been crossed off one by one until a single day was left; tthe 31st, labeled "The Collector's Job." Only a foot or two below is a bullet lodged firmly in the lungs of the late Anthony "Brick" Esposito.

There aren't many in the world who would miss the man he was, but for the three still left in the room, his corpse was the most important thing in the world- and only because it was currently dripping blood all over the valuable record that your client just had to have. With the price he's paying, you've gotta have it too, it didn't matter who's door you had to kick in, who you had to run off the road or who you had to con. You did everything right, and you should've been set- but instead it got you right here; surrounded by cops. The brains of the operation is dead on the ground with that same damn sniper who shot him still watching him like a hawk. Brick made the mistake of trying to take a hostage, and now he's on the ground and she's out there in the arms of some knight in shining FBI suspenders. From what Brick could figure looking through the grimy old window, the crew's van isn't going anyway with all those cop cars- but every single one of you is eying each other because every single one of you knows the reason the cops found you.

Brick owned some shiny Italian motorcycle- legitimately earned every cent towards it. He loved to talk about how he could ride it anywhere on the planet without a cop batting the eye. "Original plates and all!" the idiot would shout- while he left it right outside the scene of a crime. He gripped the keys to the bike as he died like as if Saint Cucciolo might save him. You don't blame him. You were all thinking it. That bike could slip through the blockade like greased lightning and leave the cops looking for their own ass. Only one problem- it's a one man ride.

If only one person's getting out of here with the record, it's gonna be you. Thing is, there's three people left in this room. Who are you?
8 media | 106 replies
NawtyQ's Naughty Quest!
Give suggestions on what happens next!

NotQuesty's wife has tricked him to become a woman. Now, he is on a quest to turn himself back into a man! Until then he goes by the name of NawtyQ!

Story so far:
15 media | 40 replies
The Drunkard And The Alien Quest - 2nd Drink
The Drunkard And The Alien Cover Picture #2
You offered no response to Mary’s praise of that rotten apple.

You nodded your head to the wardrobe on the further side wall to motion for Cass to see and come close. You opened wide the large hinged doors, tall mirrors mounted inside each one reflected your shape and curled Cass’s already unbalanced jellied form. Cass pushed her hands on top of the surface of the mirror right of you—the glass trembled under the pressure she forced. Her lips trembled still, and then opened; her reflection did the same. She turned her neck—her entire head—to stare at the other mirror. She looked back and forward at least a dozen times. One of her eyes sunk and reformed on the back of her head as if that was a solution. Her fingers began to soften.

You ducked to fit through the gap left, reaching out for Mary’s hung clothes. Everything in the room was still in overseeing darkness, one demanding you to return to sleep, and the depressive haze of the wardrobe made it impossible to tell the outfits apart. You picked the first dresses and skirts you could find without discrimination, sight, and sense of fashion. Cass showed no response to your call out. You swallowed your spit, tossing the fabrics on top of her. She dragged her fingers from the mirror to the clothes, pushing them off her face and to her chest to dangle off her condensed arms. You patted your clothes first and then pointed your hands at hers.
3 media | 92 replies
Student of Magic #2
Her name is Mel, and she is a student of magic, a crime that earns you exile in the vast expanse known as the Spellwild. Within minutes of entering the Spellwild she found herself both in possession of a powerful treasure known as a living spell that allows her to summon spears of ice at will, as well as a pair of cursed living spells that intended to kill her within five days. Against the odds she found food, shelter, a decent neighbor, and the magical skills she needed to fight back against the cursed spells, killing them both in a bloody showdown and claiming their power for her own.

Returning to our story, our protagonist has just slain a hulking minotaur and murder of crows, absorbed their power, and been congratulated by a very strange entity who can move the sun and moon with a wave of their hand. Said entity is about to exit stage left.

Dull Practicalities: We use 1d100BO3 and you can expect one update a day (maybe an extra in the morning if dice are involved).

Previous thread: Archive:
33 media | 216 replies
Grocery Store Trip
1-Eugene's Grocery Store Trip
You are Eugene. You ran out of rice this morning. This cannot stand! But oh no! Getting more rice means you'll have to go to the grocery store. How do you do it?

>Get in your car
>Shower first
>Yell for rice
>Have an anxiety attack
>Something else
2 media | 20 replies
Mutant!Quest #12
Your name is Elise. Elise Martins. And, to put it simply, you are not normal.

What you are is a mutant— one of the many few in Konigsburg who possess strange and unnatural abilities due to the explosion of FutureLabs’ particle accelerator.

You have two brothers, Matt and John, but it's only Matt who knows of your powers. John, on the other hand, is a mutant, and a powerful one at that. Bernard, too, is the heart of your team; how you’d get by without him is beyond you.

Currently, you’re in Rottsville, one of your city’s more dilapidated ghettos so that you may bring more mutants to your cause: saving none other than Ernst Braun, otherwise known as Conduit.

The sole bombmaker of the Crux, so fervently had Ernst taken to Pharos’ ideals, and, like all the other mutants who’d joined hands with the former Crux leader, FutureLabs had gotten their hands on him as well.

Used as a bargaining chip in exchange for Eddie Braun’s technopathic abilities, Eddie had been promised by Atticus Charles that no harm would come to his brainwashed twin… or so he had thought.

So you had discovered in a dream, Atticus Charles had begun treatments with Aurum Impulsum as soon as Eddie had faked his death in a bid to turn Ernst into a mindless, living mutant detector– a plot that would endanger every last mutant in Konigsburg.

Now, not only have you discovered one sinister plot from FutureLabs, but beneath the streets of Konigsburg lies yet another threat: the Fraternity of the Atom– a group dedicated to the elimination of all mutant opposition.

100 media | 420 replies
Damned Hunter: Case 0
May 29th, 1884
Farson, Wyoming Territory

“A glass of bordeaux, and leave the bottle, if you don’t mind, barkeep. The heat today is simply overwhelming,” a slight woman requests of the bartender from her newly-acquired table. Despite being indoors, the oversized hat stays on her head, and the apricot colored gloves she wears stay on her hands. All-in-all, her outfit is much too orange and ruffly for the desolate scrubland she finds herself in, and alone as she is, she certainly sticks out like a sore thumb. So, sitting at a table in the saloon, alone as she is, it’s only natural that trouble would see her as an easy mark.

“I ain’t got no bore-do,” replies the flinty-eyed bartender, a discerning look crossing his mustachioed face, “and I ain’t servin’ you no wine neither. So how’s about a glass of sarsaparilla? ‘S on tap, ice cold.”

Before she can respond, the bartender blanches, quickly turning away to serve a particularly drunken farmhand sitting at the bar.

With a sigh passing through her lips, the girl turned to the trouble she had heard coming halfway down the street.

“Well well well, you a long way from New York City, little lady,” a rough hand places itself on her shoulder and spins her around. The owner of the hand is a rough-looking miner in a ragged, dusty brown shirt and gray trousers, capped off with a floppy leather hat. His shaggy brown stubble is dusted with gray, and his creased face is caked in even more dirt than his outfit, though his eyes betray a deep, unnatural hunger in him. “But you sure is a pretty sort, even with those nasty eyes o’ yers.”

The girl’s orange eyes narrow, a look of disgust passing over her face. This man is part of the gang she came to this town for, but she had no intention of interacting with any of them this up close and personal. “I have my reasons cretin, now if you would be so kind as to unhand me-”

“Uh uh uh,” the ruffian tuts, “I’m not gonna unhand you little lady. An you’ll be gettin a lot more’n my hand.” His other hand moves to hold her chin, which she slaps away with a surprising amount of force, “I like a little fight, and I like ‘em a little young, we’ll be havin’ a lotta fun tonight sweetheart.”

Now it’s the ruffian’s turn for a bigger hand to place itself on his shoulder, except this time, instead of turning him around, the owner of this hand throws him through the saloon’s window with contemptuous ease.
1 media | 126 replies
Broken Empire - Ground edition (most likely a one shot)
Broken Empire - Ground edition
Noct I, as it is known officially, “Hell’s end” as it is known by those upon it, is an ash world. A planet in the later stages of its formations where the tectonic activity is dying down and lava no longer flows like rivers and occupy oceans, instead a layer of soot and ash cover the surface, black clouds roll all over the world and acidic rain falls in downpours frequently. The air is toxic to human, and all other, life. To survive on the world’s surface requires endless convoys of supplies delivering food, water and breathable air. But still, the world has massive population centres, even though the ease of mining had decreased significantly now that the bounty of the world is no longer as easily accessible as it might have been millions of years ago.

The system of Noct itself is also unremarkable, with Noct I being the only large celestial body around the dim red dwarf, the remainder of the system, being quite young, is made up of endless rings of asteroids and space dust, with a few dwarf planets on their way to perhaps eventually form a world of their own.

So why had humanity bothered itself to colonize so extensively such an unremarkable rock ?


With the world becoming more stable, a herculean effort requiring massive amount of resources was undertaken by the noble ducal House of Roy. To guard themselves in these waning days of the empire against their theoretical ally, House Talon. An older ducal house, also swearing loyalty to the imperial dynasty. Yet with imperial authority at all time low, fear grips the weakened Lion of Roy, whom just went through a civil war to determine the next head of the house, the fear that the mask of civility will soon fall apart, and that total war shall sweep through their worlds. As such, base Hapakhered was built.

As the largest defensive installation upon the planet it houses Count-General Augustine Boals and his closest officers, a new appointment to the post, and a lacking one, many would say in hushed conversation, being a political appointment made by the new duke to reward his allies in the succession crisis, and not one based on merit.

Still, being built into a side of a mountain, base Hapakhered can take quite the pummelling before any enemy is able to leave even a scratch upon it. The surface-to-space canons are capable of denying any abilities for orbital bombardment, the endless seas of clouds above further hamper one’s ability to aim, but no matter the massive cannons, the endless lines of trenches and bunkers, the literal metric tons of AA guns, thousands upon thousands of soldiers with heavy weaponry and vehicles, the greatest defence that the base has is – the gravitic wave generator.
8 media | 254 replies
/conqst/ Ligmaria Edition #1
Read the rules:
How to play:

The dice you put in the "options" box is:

>What is /conqst/?
/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence, pious, or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world. Just remember one thing: Your ultimate goal is to conquer the world.

>Can I join?
If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).

>How hard is it to learn how to play this game?
It's better for you to learn as you go, but its not difficult to play. You start with 5 territories as one nation, expand until you can't expand, and choose to attack, fortify, and/or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
39 media | 109 replies
Soul Eater NEXT!
Death the Kid Symbol
In the depths of a secret lab, oozing with mystical energies and magical powers both of the physical and spiritual world, a dark experiment was coming to completion. Long ago, the new reaper rose to replace the old, a child made king, and brokered peace with the faction his father sought to destroy. The witches, bearers of magic and bringers of chaos, agreed to this coexistence with the King of Order on the condition that he cease hunting them to forge his great weapons, the Death scythes.

With this peace, the world of order and chaos came to a relative balance. On occasion, a monster or witch or mortal soul would upset the balance, and both Witch and Reaper agent would March to stamp it out for both sides feared a return to the age of Old Death. Yet this balance was not equal. The witches still held fear for the Child reaper, now a grown man, as well as his friends and allies. A warrior god brimming with power, an unparalleled Meister of soul energy, the reapers personal demon weapons, and the countless agents and students under his tutelage. Meanwhile the witches linger, suppressing those that threaten the peace and thus stifling their ability to garner power. Many witches even choose to join the side of New Death, either due to fearing to be his enemy or genuinely believing in his goals.

The witch that stood with the lab feared that eventually, this inequality of power would see all of witch kind consumed by their once enemy. Either through war or assimilation, All which the witch knew and had learned about what a witch was and why they existed would be snuffed out. Millenia of tradition and culture, left to wither to dust out of convenience and fear, all to the whim of that which held the Madness of Order.

1 media | 86 replies
Frogcore Oneshot
You are a frog. Currently, you are in the middle of a field with red and yellow flowers.

You feel like you're a long way from home.

To the south, there is a swamp. To the Northeast, there is an icy area and to the northwest, there is a desert.

Somehow you get the feeling thay it's weird that there is an icy biome and a desert right next to each other, but you're just a frog so who cares about your opinion.
22 media | 194 replies
The Great City
For centuries your civilization has reigned supreme but now it stands at a crossroads. Through will, faith, or blood, you must usher it into a new age. Now is the time for REVOLUTION!

Who are you?

In your youth, you were taken from your home and made to toil in the fields of strangers under the threat of the lash. All around you, you see families broken and lives destroyed for the sake of wealth and luxury. You must be free!
Every day you toil, "earning" scraps just to make those “above” you richer. It is time that the people who do all the work to see the fruits of their labor.
You came to these foreign lands with your guiding religion. Its corruption and brutality must be defeated by converting the natives.
A faithful monk of the temple, you have seen your people’s view of the faith be corrupted by heretics and politics. It is time for the world to return to The true way.
While the nobles live in hedonistic excess you are the one truly running things. It is time for the real power behind the thrones to take control.
On paper, you and your kind rule the lands but your power has been slowly weakened by rings of monks and bureaucrats, you must secure the power of your bloodline against your lessers.
20 media | 97 replies
Crescent Adventure 12
Crescent Adventure
Welcome back to Crescent Adventures, a quest based on the 90s Sailor Moon universe. Things can go as that universe went or you can derail it with your actions or ignore it completely to just focus on the problems and issues that affect your character!

Previously, Ruka blew up a mysterious enemy by the name of Jadeite who fought Sailor Moon at FM 10 Radio Station and then escaped using her powers. During her escape, Basalt decides to help out by knocking out the guard with a strange smoke bomb of some sort and then saunters off with her loot. Basalt leaves Ruka to parts unknown.

Mission is over, Ruka sneaks back home and enters a Dream to head directly to the Theatre. She also makes a discovery there's a possible doorway to a Dream version of class 2-1's classroom. Perhaps next time, she'll explore the Dream?

The Shadow Players tell Ruka that Azul is on his way back and that she might want to get a disguise. The enemy Jadeite survived the explosion and is angry. She also learns, she can develop powers on her own... but steal them? Purchase them? How is that possible? Ruka has no idea.

The next day is spent at home recovering from the mission, and enduring an embarassing TALK by her dad. It's all because Basalt has rifled through Ruka's belongings. She made arrangements to see Kakutani to speak about Sailor V on Saturday. It seems that the reporter is on the beat trying to investigate the FM 10 Radio Station 'terrorist bombing'. It's big news, and everyone in town is talking about it.

The next morning is a school day. It beings with Ruka stashing incriminating items into the Penguin Domain whereupon she discovers that Basalt hasn't only rifled Ruka's belongings. She also robbed Azul's stash of cash.


The school day is barely better. Another letter of challenge, another delinquant girl out to beat you up. Ryuu Torako is a name so ridiculous that the sensibilities of Ruka is offended. Some negotiation is done to help squash rumors and Ruka gets to know a little bit more about Denda Arika, the new Secretary of Supernatural Research Club.

What she learns is a little... disturbing. 'Deka', lynching, and so forth, is not normal vocabulary for a 13 year old girl.

And now, we enter the final hours of Thursday, April 30, 1992...

31 media | 132 replies
Final Girl Quest

Solo cups are red,
Ice packs are blue,
A schizo with an axe is coming for you...

Friday, Junygust 32nd, 198X. North Falls, Kleaver County, Washington State. Population: 313.

On this cool summer night, the graduates of North Falls High School are throwing one last party to celebrate the end of an era. Things soon take a turn for the worse when the past comes back to haunt them, and the unsuspecting teenagers suddenly find themselves fighting for their lives; stranded in the middle of what could only be described as a living nightmare. Friendships will be tested, jugulars will be severed, and only the worthy will survive the horrors of... Final Girl Quest.
17 media | 168 replies
Under the Moon - Elden Ring Oneshot
Story set in Elden Ring, before the Shattering war and the Night of The Black Knives. When the demigods are few, but remained together.

In a month, a marriage between Radagon, hero of the Golden Order and Rennela, current queen of Caria will occur.

Such an event will likely link the people of Leyndell and Raya Lucaria together, allowing old wounds to be mended and peace to achieved once again.

Behind the scenes, both the Golden Order and Carian royalty are busy cleaning up their own messes to prevent any more fractures in their alliances. In such times, even a single person’s actions can drastically change the future of the Lands in Between.

(Shout out to the players of Song of Golden leaves! I was also disappointed with the QM flaking immediately and wanted to try to run an ER quest because I also liked it. Put about 150 hrs in that game.)
85 media | 226 replies
Dragon's dungeon quest Volume 2
You are little white, a crystal dragon. A young one, hatched fourteen days ago.
In your first day in this harsh word, you learn the necessary skills every dragon needs to survive, flight, fighting and breathing.
You also specialized in strategy thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.
Your crystalline bloodline gives you natural affinity with light, wind and divination magic. Your scales immunize you to light and cold damages.
You also accumulated significant riches, stored in your prized crystal necklace : an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
Last time, you met your siblings, starting on a conflicting relationship. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunter, which killed Father.
What about Mother? Well, let's not talk about Mother.
Now you have bounded as a pack with Little green, the hard headed and tough fighter emerald dragon, Little Purple, the cunning and tinkering Amethyst dragon and Little blue, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her three cubs.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
A vision granted you the knowledge of the skavens coming back for their outpost with a small army, so you recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair.
The humans are lead by a young noble, Hector known as the well endowed. Despite showing some greed and ambition, he managed to salvage a bad situation involving one of his men and the griffons which cohabitation harder than anticipated.
While flying out for training your whole pack acrobatics and air dodge, you spotted the rat army, and took advantage of a strategic mistake to eliminate a jezzai sniper squad and take your own their riffle and a mighty ratmen artillery.
100 media | 846 replies
Desert Quest Thread 2
>Seeing as the old thread is autosaging and I have been gone for a bit I think a fresh thread is in order.
Welcome to Desert Quest!
About 3000 years ago, your ancestors were defeated in the Great Interstellar War. A war so devastating that is resulted in the disillusionment of our Empire and the banishment of our people to our current home:
Sedara, 4th orbiting body around the star of Aralaka. Sedara is a hot, arid world that takes pity on no one. Limited water has led our people to exceptional conservatism with water use and recycling.
However a large city is built on the northern pole of Sedara. It is home to the Democratic Union Forces who assure that we never break the terms of our banishment and exile.
2 media | 7 replies
Urban Kung Fu Quest
The city. A great urban sprawl, standing tall and stretching almost as far as your eyes can see. Multi-story apartments placed tightly create streets and commutes. Dotted by houses in disrepair and supplemented by makeshift homes, clobbered together from junk. In the centre, the great skyscrapers make the downtown. Where people live protected by enforcers who keep the order, and are supplied by all manner of luxury commodities modern living can afford. The great transit line pierces the sky.

That is not your home however. You live in your own neighbourhood, one of the parts where the other 60% of the populace lives. Where gangs prowl, always shifting hold territory and trying to gain more money in meaningless little conflicts, shedding a lot of blood. Where public order is non-existent, every man for himself and the strong eats the weak. Many places don’t even have people aside from the hunting predators hiding in the shadows.

>You are just a man. Reaching adulthood among high-mortality streetrats possessing a very hard fist with nothing to lose.
>You are a sheriff. Watching over a neighbourhood, making sure every crime is revealed. Even if you don’t always have the power to stop them.
>You are boss of your own crew. Your legs have serious talent in them, and the boys follow you as long as you can provide a regular salary.
0 media | 16 replies
/QTG/: Quest Thread General
>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews:
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as

>QTG Discord:
For some reason

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text[ /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

>QM Question:
What do you do, if anything, about contrarian or "troll" voters? Does it ever come up?

>Player Question
What sort of quest do you wish a QM would make, which isn't already on the board?

>General Question
What is your favorite quest on the board right now?

>Misc. Question
What are your other home boards?

>Lurker Question
There is no question. Vote.
234 media | 1333 replies
Barovian Legends #3.5: Fortunes of Ravenloft, Part 2
This is a direct continuation of the previous thread:
Go there for a recap of the entire adventure.


You are Aranuel Caniella; 18-year-old human girl, Cleric of Kossuth, and novice swordsman! Your epic quest to find your missing sister has taken you to the Abbey of Saint Markovia, a cursed monastery in the forgotten land of Barovia, a valley choked by fog that traps unlucky souls within the valley's borders.

According to the vampire lord Strahd von Zarovich, Joannus should be hiding here within the walls of this monastery. But the village folk believe the place to be cursed, and they abandoned it centuries ago out of fear.

A few generations back, a mysterious clergyman arrived and demanded to re-open the Abbey for his own purposes. To this day, he is only known as "The Abbot", and he is shrouded in fearmongering and rumors - some even fear that he's Strahd in disguise.

Upon arriving in the cursed Abbey, you were greeted not by ghosts or spirits, not by empty halls, but instead by beastly creatures - mongrelfolk, insane amalgamations only vaguely resemble humans. They seemed to have lost their minds, with the sanest among them acting as servants of the Abbey. You discovered that these creatures were a result of grotesque experimentation by the Abbot on an unfortunate Krezk family known as the Belviews.

After finding the Abbot, meeting his flesh bride Vasilka, and experiencing the lunacy of this cursed place firsthand, you finally snapped and killed an abomination that tried to attack you in the North Wing of the abbey. You succeeded at gaining the loyalty of the twisted mongrel creatures trapped here at the last minute, but there is no more hiding your loyalties from the one with true power up here in the Abbey. The Abbot, in his fury, has just confronted you.

New players are welcome and encouraged to participate. You aren't expected to have any preexisting knowledge of the setting to follow the narrative. To help new players, these threads usually contain recaps of Aranuel's entire adventure - I have decided not to include a recap the this time, since it makes more sense for this thread to directly continue #3, which didn't go on long enough before archiving. If you are new, you are encourged to read the recap at the top of Barovian Legends #3 if they don't want to read the entire quest. There are many events that bring the plot into context.

Character/Quest Info
Stats, Spells, Inventory, Character (updated in real time):
Info / FAQ:

Archive of Previous Threads (Barovian Legends #1) (Barovian Legends #2: The Curse of Strahd) (Barovian Legends #3: Fortunes of Ravenloft)
26 media | 101 replies
Alterac Resurgent Quest 15
It has been nine years since the fall of Alterac, after the King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. For this betrayal, King Aiden Perenolde was dethroned and Alterac City was sacked. The nobles and population fled the land and the Kingdom of Alterac was no more.

You are Alric Perenolde, the Prince and second heir of Alterac. By the order of King Aiden, you were sent into temporary exile to be safe from the Second War. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years, made sure that you were safe and learned the useful skills that would help you in the future.

Now nine years later in the year 15 after the opening of the Dark Portal, you are ready to take the responsibility and try to unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

The Invasion of Strahnbrad Hills has begun. You marched your soldiers into the hills from Tarren Mill with a goal of subjugating the region and defeating any threats that could pose harm to you or to the people of Tarren Mill. With nearly one hundred and fifty soldiers under your command, this was your first large-scale campaign and the first campaign performed by Alteraci troops since the Second War. A lot depends on the success of you and your men.

Having made the decision of going slowly into the hills, you first made sure that your supply lines would be cleared and open before you marched your men towards the bandit camp you had found on one of your scouting missions. In the battle that ensued you managed to fell an ogre mercenary and then fought the Syndicate leader who was responsible for the bandits here.

With the leader dead, the rest of the surviving Syndicate troops and bandits started to surrender and now you had to deal with the aftermath and whatever comes after it.

Welcome to Alterac Resurgent Quest!

/qst/ Archive:
Prince Alric Stats:
Quest Mechanisms:
Character List:
16 media | 294 replies
PRELUDE - Eftsoones com'st thou, with ill impartations yburdened, by secret sorrow distrained.
204 media | 253 replies
Saiyan Conqueror Quest 178
Saiyans. Known throughout the universe as the warrior race, their power and combat prowess proved invaluable in the Covenant's downfall. And with the largest threat to the PTO destroyed, their remnants scattered across space, the universe has been united under one banner. Peace reigns across the galaxy, under the rule of Lord Freeza, Emperor of the Universe. But not all wish it to be this way. Remnants of those who were conquered are gathering in the shadows, increasing their power, and plotting their revenge. Despite this newfound age of peace swiftly spreading across the stars, there are those who would seek its end. Will you be able to stop them, or shall the universe once more be plunged into the fires of war?

Welcome to Saiyan Conqueror Quest! This story takes place in an alternate timeline within the greater Dragonball EU. You the players control Karn: once an ordinary Saiyan warrior with a meager powerlevel of 2,830 who has risen to become a mighty Berserker Super Saiyan, and so much more. Throughout your many adventures, the “Dragon of New Salda” has grown into the symbol of Saiyan might and power, widely recognized across the universe as Freeza's close friend and confidant, not to mention his right hand man and General of his forces. From humble beginnings on the now long gone Planet Vegeta, Karn has become the pride of his people, and their greatest champion.

Character sheets and other info:
Help fund quest art commissions here:

Quest rules are as follows:
>30 minute voting windows
>Pick ONLY ONE option when voting(unless otherwise noted)
>Dice rolls are all best of first three, only correctly rolled dice pools will count
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your last roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>I can change any of the above rules at any time for any or no reason
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

Current Arc: REMNANTS
114 media | 529 replies
Sworn to Valour Quest #27
Sworn to Valour - Cover - Pilgrim's Progress
“A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”

Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.

The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.

Were it so easy…


/qst/ Archive:
Our Knight, Deeds and Equipment Pastebin:
Faith, Politics & Intrigue Pastebin:
Foes, Foreigners & Monsters Pastebin:
Dramatis Personnae:
OC Art & Memes:
125 media | 888 replies
Bones Quest #18: Dead Man's Party
You’re STANLEY PARBLE: a girl with a weird name and an even weirder tale: after a CENTURIES-OLD LICH woke up during your graveyard shift at the GOOD BOY DOGGIE BONE factory, your simple life of janitorial work became a bit more… Complicated.
Sure, you became pals with your now-sentient skeleton (you named him LY) AND gained some nifty SUPER POWERS from eating MAGICAL BONE MARROW, but that doesn’t change the fact that your hometown of CLEARWATER, CALIFORNIA is overrun by HOMICIDAL SKELETONS! Even worse, the guy in charge is dead-set on taking over the rest of the world while he’s at it! Not cool!

At long last and to no surprise to anyone, least of all yourself, your enemies lie strewn about you in ruin like busted toys in a toddler’s nursery. Having dealt with TIM’S LIEUTENANTS, the foul lich’s phylacteries and fiendish capos in his plan to take over the world, all that remains now is the big cheese himself–his unholy highness plotting no-doubt wicked plots in his FLOATING FORTRESS looming in the ash-choked skies above you. Needless to say, getting up there and kicking his bony ass will be about as easy as vacuuming up that layer of gunk that builds up between carpet and flooring. No small feat.

Fortunately you’re not alone! Between your loyal croni-err, friends, the demon doppelganger NATS you just picked up, and a growing army of dissident skeletons led by your rockabilly bro CLIFF, you might just have a chance at cleaning up this mess–or at the very least looking cool failing! Fingers crossed!

Speaking of, your skeletroop picked tonight of all nights to throw a BONEY BASH up at the old DRIVE-IN–no doubt a last hurrah before the final battle begins! That’s what you thought, at least, until your old pal STRIPES called shouting about an EMERGENCY!

Racing to your trusty VAN like a dog about to go to the park, THIS is where your story continues...

240 media | 824 replies
The Graverobber's Daughter VIII
The Graverobber's Daughter Title Card
Almost exactly sixteen years ago, in the Empire’s Old Hinterlands

Your name is Odovacar, and right now, you should be ecstatic, or content, at the very least. You have managed what seemed impossible – a clean break from the Inquisition with your woman. As far as they know, you were killed by highwaymen in a nighttime road robbery gone wrong while you were on your way to get your Socket inspected by that specialist Ophthalmos while she is still in Moevia. Ironically enough, you managed to “die” a hero, trying to keep sensitive equipment out of the hands of some thugs … who were actually just Arbogast and his wife, dressed for the part. Admittedly, when you first heard their part in the plan, you had your doubts. While the pair had managed their performance as Amalasuintha’s master and mistress well enough to fool the Inquisition, the idea of an older couple as bandits seemed almost farcical.

But Arbogast was not just some actor-as-window-dressing that Amalasuintha had to obfuscate herself, he was a Man-of-Arms, raised and trained by the same Coven that Amalasuintha had belonged to before it dissolved after the death of its leader. After a long conversation with the man, and a test of his strength, he managed to convince you – and when the time came, he did not disappoint. But the most incredible contribution to the entire job was Amalasuintha. If you had just disappeared, then there would have been questions. So she managed to make a true to life decoy. The thing looked just like you, even getting the geometry of the Socket housing correct. With the assistance of another construct, the decoy was even able to breathe – though beyond that it was dumb, deaf, mute and blind.

But it bled! After coach driver had been sent off, it was a struggle to get your Socket out of you and into the decoy so that Arbogast and his wife could shoot it while the drivers were still close enough to hear the shot. You all managed though; you are certain.

That said … helping your wife hold up a doppelganger of yourself so it could be shot was … well, it was Strange. Not the decoy, though. Amalasuintha assured you of that. After that deed was done, all there was left to do was to finish staging the scene, and for you to say your thanks and for your then-fiancé to say her goodbyes to the two “highwaymen”. Or rather, the highwayman and highwaywoman. Obviously, the pair was needed back in Moevia, otherwise the Inquisition might manage to make a connection between your “death” and the disappearance of persons of interest that you were charged with investigating.

You had thought that Amalasuntha would have been upset at having to leave them behind, but in spite of some tears at the departure, on the whole she was happy about it. Later she would explain that most departures in her life were more messy and less amicable, and with all evidence of magic removed from their house, Arbogast and his wife were now safe from the Inquisition.
31 media | 164 replies
Berserk Quest #7
In this world, is the destiny of mankind controlled by some transcendental entity or law? Is it like the hand of God hovering above? At least, it is true that man has no control, even over his own will.

Alas, they are certainly welcome to try and struggle to deviate from the laws of causality. Such is the case for a human mortal by the name of Vlad Santana. A young man who would find himself at the crux of a story that would eclipse his mere mortal soul.

Character Profile and abilities:

Previous Thread:

Thread Archives:

Rolls will usually be a best of 3 1d100 from each player, DCs are context sensitive but transparent when prompted to roll.

Only 1 and 100 count as crits and good crits override bad ones.

Voting period closes when enough players unanimously choose the same options. The minimum vote requirement and time limit will depend on how fast I can update.

You can always ask for additional context for your choices and voting can be extended should anyone make an argument that could change previous votes.

Write-ins are always welcomed so long as they dont break character.

Have fun and do your best.
145 media | 759 replies
Gun x Glory! #14 (REVIVAL)
There is fire in your lungs.

Your sight was robbed from you as soon as you stepped into the street, a deluge of smoke assaulting you from all sides. The instinct to get close to the ground was what kept you in the game – a shot whizzed over your head as soon as you hit the dirt, and even though the knock to your skull and the smoke in your body hurts, you are alive.

Your name is Wolfgang O’Neal, otherwise known as n0v4_c43s4r, and you are in a hell of a fucking pickle.

Just a little while ago, you were simply an arcade owner helping kids have fun while licking your wounds over events that had long since transpired. After a woman by the name of 0phelia upturned your entire life, you were thrust back into the world of Warscape, one of the world’s biggest games – and in the year of 2030, games are the most popular form of entertainment and spectator sport. Through trial and toil, you managed to bob and weave through several obstacles thrown at you, culminating in teaming up with your old friend and squad mate named Orion “Orange” Jasper.

He is nowhere to be found as you fight for air and your vision.

You don’t dare speak as you shove your sleeve into your mouth, moving up to your knees and readying yourself to duck as soon as you even hear the crack of a gun. Moments later, your prediction comes true, although the bullet doesn’t come to you – it’s somewhere off to your left, and it takes out a pane of glass from the gas station behind you. Afterwards, you hear the sound of a burst fire pistol – okay, so Orange didn’t die in the sudden onslaught.

Your head whips around as you try to survey your options while under threat of asphyxiation and bullets – you could try to scramble your way back into the cover of the building and try to find Orange, allowing some semblance of communication to be established. Another avenue is bolting towards the tree line that you know lies beyond the smoke, potentially getting the upper hand at the risk of being shot. The road less traveled would be trying to circumvent them, using the cover of smoke to escape to a different location entirely.

You knew as soon as you entered this tournament that things wouldn’t be easy, and it’s certainly not disappointing you. What do you do, Wolfgang O’Neal?

>Move back into the building, focusing on locating Orange.
>Run towards the tree line with your gun ready, focusing on assault.
>Disappear down the road, focusing on trying to find an opening.

Thread archive:
Thread OP:
9 media | 239 replies
Dragonborn Antipaladin Quest Volume 3
The sun comes up above the Bloodrise Mountain Range, as it does every morning, its glow peeking out from behind the jagged peaks. From the valley below, the light is refracted in such a way that it seems to bather the mountains in a deep red glow, which seeps down into the valley like a tidal wave of blood. This happens every morning, with such regularity that the eerie beauty of the event event is long lost on any inhabitants of the area. They regard it not with wonder, or horror, but with yawning half-interest. Even the dwarves of the company towns who now mine this place for its rich veins of orichalcum, and caches of gems regard it only for a moment, before those hirsute mammals return to the unceasing labours…

But to those who dwell in the shadows of those crags, it is an omen of things to come. To the kobolds of Bloodrise proper, the bugbears who skulk in the tunnels by day and stalk mountain-valleys by moonlight, and the outcast elves who sharpen blades deep below even them, the eponymic sunrise of this mountain range tells the tale of the dwarven blood that will pour forth like a river—like an ocean—and baptize a newborn age. There is a new king under the mountain—a Dragon King, copper in hue and humanoid in form, favoured by the Dark Gods to bring about a new epoch—an Age of Darkness to scour the surface of the weak children of light.

They call you many things: champion, conqueror, chosen one, king. Some might call you usurper, or villain, but never in your presence, because even your detractors fear your wrath and eagerly chase your favour. They sense your Fearsome Presence. They can feel the mountain moving. The wyrm has turned.

You are the DRAGONBORN ANTIPALADIN, and you are going to change the world!
169 media | 894 replies
You’re Invited!
This morning, you stepped out into your back garden to catch a little early sun. Curiously enough, a little envelope lay on the ground adorned with one of those rather official wax seals. It was a gleaming shade of red, very pretty on the eyes to the point that you hesitated to open the letter at all. It was a peculiar place for a letter, why would the postman not just leave it at the front door as any sane person would? Either he threw this very skilfully over the head-height fence or, even weirder, hopped over himself to place it down.

Regardless of the details of it, you elected to open the thing. With a mug of warm tea and some delicious digestive biscuits, you sat out on the cast-iron bench in the garden, the one that’d been there since you moved in. Very ornate and befitting of the letter. Sliding it out of the envelope carefully, beige-daubed parchment was made clear to you. Very fanciful, like a scroll or some kind of mockup pirate map. The penmanship on this letter was immaculate and almost unbelievable. Surely it was just printed on with a good choice of font? Nobody has this skill with their hand, no way!

At the forefront, a grand title in extravagant cursive: YOU’RE INVITED TO THE RED SPIRAL!

Following that, a much smaller line of text read:

>This invitation extends to Wallace Whitehorse, one of the top detectives at the acclaimed Hopper Agency

>This invitation extends to Emil Elridge, best-selling science-fiction author of the decade

>This invitation extends to Hank H. Halloran, the esoteric mind at the forefront of the Hall of The Curious & Crazy

>This invitation extends to Mariah Milner, the mind behind the most successful cartoons made at Hearthaver Studio

>This invitation extends to Alice Amanatia, the talented mycologist at the forefront of the medical field
25 media | 185 replies
Ventrue Quest
"And today as our guest, we have Mayor Francis Johnson!"

"Hello citizens of Denberry. It's a pleasure to be able to speak to all of you today."

"Mayor Johnson, everyone's minds are on the same topic: The recent war between terrorists and the police in District 10."

The radio buzzes in and out, you take your hand off the wheel to press back and forward on the channel finder and it nails the frequency again.

"-hard times. As we know, Denberry's crime rate had almost tripled in the past decade and we were finally able to find the crime ring responsible-"

The radio buzzes out again. You let out an exhasperated sigh and shut it off. The one companion you'd have for tonight has decided to shut itself off. Two more hours to go.

You're tapping the car wheel when you receive a call which lights up in your car's integrated tablet or whatever they call this thing. You read 'Ducoeur', your Sire. You tap the green phone to accept the call.

"Ellis here." You say.

"Hey Ellis, it's Ducoeur. How's the trip going?"

"Pretty alright, I'll be in Denberry two hours from now."

"Good. I got confirmation from Burov, he'll be at the meeting point."

You had no ill will against the Brujahs, but it did irritate you ever so slightly that the first person you'd meet up there was one of those thugs. "Good to know." You respond.

"Well then, we'll speak later." Ducoeur says.

"Yup, speak later." You respond, the call ends.

Uneventful hours of driving pass by and you finally see your destination. Denberry, one of the bigger inland cities of this country. Once controlled by the Sabbat, now a power vacuum drawing in all kinds of malcontents to try their luck. You still think of how cozy you were back at Bordeaux, just another Eiren doing small time jobs and enjoying the fine bloodbags of your Grandsire. Now, it was time to 'prove yourself'. The moment would eventually come, you knew it, and here it was, though you were hoping it wouldn't have been as high risk as this.

You are a Ventrue. A vampire clan focused on leading others through innate charisma and, if it comes down to it, through fear and sheer willpower.
>Gained [Dominate]
>Gained [Presence]
>Gained [Fortitude]

As you near the city of Fontaine, you think of your Sire's tutoring. It was all well and good during training and the safe situations you were exposed to and you must say that it did help you take in a broad series of skills, but you knew Denberry would be the place where you'd truly show what you were about. How you'd deal with things when you were on your own. It would shape you as a Kindred.

You're entering the area where the rendezvous point with Vurov is located when you get a direct call from the Brujah. You accept it.

"Mister Clarke?" He asks loudly, you discern a Russian accent, though he hides it almost perfectly.

"That's me." You respond. Yup, Ellis Clarke from the bowels of Liverpool, now turned into a vampire, you keep the sudden thought to yourself. "Is something going on?"
0 media | 13 replies
Nakam (Hebrew: 'Revenge') was a paramilitary organization of about fifty Holocaust survivors who, after 1945, sought genocidal revenge for the murder of six million Jews during the Holocaust.

This is their story retold.


>Plan A: a nation for a nation - kill six million Germans, one for every Jew slaughtered by the Germans

>Plan B: mass poisoning of SS prisoners held by the United States military
3 media | 19 replies
Orc tribe civ
Deep in the tegrudian forests lives a small tribe of green orcs. The tribe's old alpha Onugug was a fearsome warrior but he was killed in an ambush by lizard men from the swamp. One of his sons quickly step up to be the new alpha.
>Orakh (a pureborn orc; son of Onugug and his orc wife; bonus: strength, constitution)
>Hagon (a half human; son of Onugug and his human concubine; bonus: versatility)
>Eldrin (a half elf; son of Onugug and his elf concubine; bonus: intelligence, wisdom)
>Dylnir (a half drow; son of Onugug and his drow concubine; bonus: dexterity, charisma)
0 media | 73 replies
Forgotten Realms Adventures Vol. III
forgotten realms adventures
The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.

Still of mind and body, you sit cross-legged in the Evergreen Hall's garden, your thoughts as clear as a cavern spring. Diligently, you shunt the material from your awareness, becoming totally immersed in a realm of darkness and silence, just as you have so many times in the past. Trepidation nearly saw you dead during your first exposure to violence as a girl. A harsh lesson, but you know now that pain is the best teacher, bestowing the values of calm and discipline to you. Meditation is the weapon by which you may banish fear and distraction, allowing you to fight unfettered.

"Sindi?" A hand squeezes your shoulder and gives it a gentle shake. "I get'cha been sleepin' and all, but it's time." You peel your eyes open, the physical once again becoming perceptible, and evaluate your surroundings. It is no longer daytime - that means you've been sedentary for hours. Standing adjacent to you is Willow, a priestess of Mielikki who holds the prestigious title of High Ranger. She acknowledges you with a nod and wanders off to gather those who will be joining you on the hunt.

As you stretch your limbs, you assess your cohort once more. There are the hunters, those peculiar tree-worshiping nature-priests, Willow's rangers... what's this? Mingling with the rest are a few familiar faces from the Stag at Bay. You were told that some would be accompanying you, however, your earlier encounter with Dulnur Darkshadow has soured your impression of them. With any luck, they shall not be a liability... and if a few of them happened to incidentally end up in the jaws of some lycanthrope...

The High Ranger whistles and raises a hand, projecting her voice to reach all within the temple. "We're gonna run the werefolk outta the deep Silverwood. Make sure y'all stick close 'n' watch each other, just like we practiced." The hunters exchange nervous looks. Whatever bravado they clung a few days prior has completely evaporated. "Jus' stay close 'n' follow my lead, 'n' we'll be all right. But if ya can't find me, then make sure ya lissen ta Sindi. She'll know what ta do." Willow lowers her arm and singles you out with her index finger.
37 media | 338 replies
Boring Space UN Quest
The Space UN, consisting of four space nations, is a major power in the galaxy. You are an ambassador to the Space UN. Your job will be to resolve extremely boring issues of economies and diplomacy, but not exciting things like wars.

Vote for four galactic nations to join, and the four with the highest votes will be in. Races that hate each other will not work together. These are not the only races in the game, but they are the potential founding members of the Space UN.
19 media | 227 replies
Your Little Mermaid [One-Shot]
Meryl wanted to meet you by the dock.

It's pretty chilly and cold outside, with deep grey rain clouds, but you show up regardless, and try to compose yourself. You're a little disappointed, because she's still not in her swimsuit, but then again, it's something like fifty degrees out and threatening to pour any second. A raincoat and black jeans, with a high-collar shirt. Always conservative clothing with her, no matter the situation. She once showed up to a water park in a full rash guard, which, while it hugged her curves nicely, didn't show any skin. While it's been speculated that she was abused as a child, there's never been any proof of it, and she insists she's just shy.

Shy's not a word you'd use to describe a woman who invited you to stay with her. In a beachside hotel room. For just the two of you. For a week. You have no damn idea how her parents approved it, but this is supposed to be her graduation gift. A Bachelor's in Biology, though based on how she's been acting around you lately, she wants to drop the 'bachelor' and keep the biology. You've kissed, but never gotten past heavy petting. Way too early to buy a ring, for certain- you've known her for maybe 9 months. Despite that, she's definitely a catch: Quick-witted, pretty, and academically excellent. And fit, though you've never seen her work out.

"Pretty awful weather, isn't it?" Meryl brings her hood up over her hair and smiles apologetically. "Maybe I should have asked you to a restaurant, but I wanted... I wanted this to be in private." Clasping her hands together, she stares into your eyes with perfect sincerity. "Alex, I need to go home soon. I have maybe a month. I'd like you to come with me."

Your blood runs cold as you realize her meaning. Is she proposing to you? That's a bit quick, isn't it?

"I have a pretty good read on you," she giggles, covering her mouth with her hand. "Plus, I'm saving myself for marriage, so if you want me to take this off, you can't say no." Her hand moves to her chest, and she gets a coy, flirtatious gesture going. She's a redhead with a great body, that's for sure. You're not exactly a short guy, clocking in at six foot four, but for a woman, she's extra tall, almost five foot ten, and surprisingly stacked front and back. The whole package, as they say.

Now, that's just not fair. Putting the obvious lure aside... If you say no, what does she expect you to do, rent a hotel on no notice, or sleep in your car? Hopefully she just insists you sleep in the two beds separately.

Meryl looks at you with her aqua eyes, begging for an answer.

>"I can't. That's too much, too fast."
>"You never told me where you lived. Is it nearby?"
>"You're too good to let pass up. Fine."
>"...Can you give me until the end of the month to give you an answer?"
>"No, but only on the grounds that I should be the one proposing marriage."
17 media | 103 replies
pee pee poo poo quest 4 (probably the last one since I'm running out of ideas)
Previous threads:




Your faithful servant wheels you past the voyeur porn scanner. The TSA agent bends down in front of you. His hands feel like vises on your legs and sides as he gropes and fondles up your body. He commands you to hold your arms straight out. You are hesitant to comply as your hand is busy holding your penis to keep your from peeing your pants. "You're gonna have to articulate it more clearly, he's very retarded" says Dr. Goldwater.

"Put your arms straight out like this" says the agent, demonstrating the motion. It's a simple enough command that even you can understand it, but even in your retardation you understand the problem this poses. Thinking as quickly as you can, you decide to...

>Comply with the agent's instructions and risk an unscheduled urinary release

>Defy the agent's instructions
8 media | 63 replies
Civilization Thread
Pick race and location

Not allowed - insects, orcs, machines, kobolds
4 media | 42 replies
Hapless Guardswoman Quest #10 - Sin City
Sin City
You are Rhea Silvia.

You have been on more bizarre adventures than you care to remember at this point, but somehow you are being dragged into yet another.

In return for helping your evil clone become a borderline Daemon Princess, you were awarded with a (daemonically possessed) mansion, and membership into a (heretic) noble family.

Needless to say, this is a bit of a mixed blessing. But just as you were finally convincing yourself that a life of leisure and wealth was worth compromising most of your few remaining ideals, you find out that old enemies are after your mansion, and your dark masters don’t feel like being particularly helpful.

You are currently leaving the dubious sanctuary provided by the lair of your eccentric Drukhari master Trys’ta to respond to the summons of your daemonic clone, who you usually refer to as “Evil Rhea”.

Visiting the hedonistic personal pocket dimension of a half-mad and very corrupt pseudo-daemon may not seem like the best idea, but you already have more than enough enemies as it is, and keeping both Trys’ta and Evil Rhea relatively happy with you seems like your only option at this point, particularly if one turns against you on a mad whim.

Your main goal in meeting Evil Rhea is to:
>Find out what she wants and keep her happy.
>See if you can bargain for her aid in gaining control over the powerful daemonic spirit that lurks in your mansion.
>Try to manipulate her into becoming a bit more rationale.

You will also try to:
>Get some support in defending your mansion from the various threats circling it.
>Get a bunch of gold and slaves, because, why not?
>Not get anything else from her, everything she gives you seems to have a hidden cost.

After meeting Evil Rhea, you plan on:
>Heading back to Trys’ta’s and lying low there for a while.
>Try to get sanctuary in Evil Rhea’s realm for a while.
>Go back to your mansion and start thinking of ways to defend it.
>Be proactive and try to attack or misguide anyone who is a threat to your mansion.

Previous threads here:
9 media | 55 replies
Randomly Generated Sorcerer Quest
I want to run a quest revolving around a Sorcerer in the D&D sense, where a fluke of nature has given the MC sinister and unreliable powers. There are thousands of possibilities, any vote I held could only narrow it down to three or four, and I'm not sure what kind of Sorcerer would be the ideal, so I made a few roll tables that I'll post below.
2 media | 61 replies
40K Conscript Quest #3 – Hot Enough to Melt Asphalt
Catherine (Cat) Thorn
You are Trooper Catherine (Cat) Thorn.

Having narrowly survived the fight with the Necron Warrior, you discover the situation around the City of Groxbridge has changed radically in the short period in which your squad was underground.

In addition to the Chaos and Tau insurgents already fighting in the city, the Orks and the Necron have returned, only a short while after their defeat one month earlier. Furthermore, the Eldar have arrived in number, but apparently as allies rather than opponents?

Since when has the Imperium tolerated foul xenos?

As the larger concentration of Eldar seem content to defend the northwest of the city from the Necron by themselves, particularly the Brannet neighbourhood, your platoon is instead marching southwards, to where the larger fight with the Necrons is taking place along the southern edge of the city.

Regiments garrisoned further north of the city are driving past you in cargo-8s, chimeras, and commandeered civilian vehicles, but your regiment is near the bottom of the priority list for vehicles, so instead you are expected to walk.

It is brutally hot out, and you find yourself wondering if you are even going to make it to the front lines without passing out from heat exhaustion.

On the other hand, perhaps there is a silver lining to your long march in the sun. As your recent skirmish as demonstrated, the Necrons are nearly unkillable for a squad with nothing but low grade lasguns and a single flamer. Maybe the Imperial forces will be victorious by the time you get there. Or maybe the lines will break and you can find a way to sneak off in the confusion...

You decide you should:
>Think of a way to get to the front lines as quickly as possible. For the Imperium! (and also to find some shade)
>Keep your head down and hope for the best.
>Think of a way to slow things down, maybe get in a fight with some insurgents if you can find any.
>Desert, your platoon won’t last more than a minute on the front lines anyways, and are unlikely to accomplish anything.

Also, in the back of your mind is the issue of all the coins and jewelry you managed to loot just before your encounter with the Necron Warrior.
>Stash it somewhere when you get the chance.
>Hold onto it until you have a better idea of what to do with it.
>Start looking for opportunities to fence the items.
>Start thinking of ways to further loot the treasure room, maybe even reach out to a few officers you know to be corrupt as well to explore opportunities.
>Ditch looted items in case the Commissariat finds out somehow.

Previous threads here:

Story based on the Damnatum Lutum story/setting developed on /tg/. See here for details:
1 media | 35 replies
This QST takes place in the lore of cruelty squad, and is therefor to complicated for me to try to explain so just watch a lore video.

Character: You are a middle aged man in his late 40's who had been recently promoted to the position of CFO of Pharmakoentics Northern Branch. News had recently hit the branch of the mass murder that killed both the CEO and COO at the main office. In a bid to avoid death you infect yourself with the fleshrat toxin you had delivered months ago for testing on prisoners, your body begins to mutate and form chitenous growths, you prepare to seek

>Medical help from a doctor

>"Treatment" from a drug den

2 media | 10 replies
Claymore: Second Swords Quest #70
You are Noel Tiberius di Hazaran, a warrior-queen born with the blood of royalty and monsters. Over the last few days you’ve been preparing your kingdom’s western border defenses for an attack you believe to be inevitable, from an enemy hailing from the mainland that has gained dominance in the large nation of Sakia to the north. Indications are that their intent is to cross the shared border between Hazaran and the nation to your west, Tarsus.

Normally that would be borderline suicidal, as Tarsus has reinforced its border defenses since your expansion into what was once its inner highlands a few years ago. But it could very well be that exact antipathy the enemy is counting on, to maneuver its forces along the Tarsan side of the border and create a corridor through which they could move troops and supplies overland or by river down to the southern coastline. From there, they probably hope to establish a permanent blockade around the few small ports on that coastline that Hazaran now possesses.

At two points, west of the Hazari cities of Rosemarkie and Merced, you have helped to arrange for the local Tarsan defenses to dovetail their response to the invaders with Hazaran’s. With the mainlanders bogged down by shellfire, their mobility reduced by static defenses, and their supply lines overextended and poorly protected, Hazari light cavalry and mortars are to tear those supply lines apart, stranding forward mainland units as they run out of supplies.

“It’s been a while since we just went out to hunt down yōma,” you muse with a weary sigh. “You know, that thing we trained to do. About a hundred years ago.”

You’ve come home to Blackthorn keep, hereditary seat of your father’s clan, now a stronghold for silver-eyed warriors gathered from across your island home. Many of your fellow warriors are here - former single-digit warriors, half and fully-awakened beings, double-digit rank-and-file, offensive and defensive types, one-time rookies, and even a few ‘failed hybrids’ among the last class of trainees ever forced through the doors of the Organization’s training halls.

Serana glances up from a book, from in front of one of the fireplaces. [True.]

“I almost miss it, in a strange sort of way,” Laura admits. “We’ve been doing so much training, courier work, and spy work lately.”

[When was the last time we actually hunted?] Serana asks with a look of genuine curiosity.

“I think Claire got one two weeks ago?” Laura offers.

>Find Claire and talk to her about where she even found a yōma - those are really rare these days.
>There may still be yōma prowling outside Hazaran’s current borders. You may need to go looking.
>Check in with the spies - Carlotta, Vera, and Gina. Maybe they’ve heard rumors from the north.
0 media | 156 replies
The ARASI War (WW3, CYOF, TZAR, Civ)
Coordinating Our Survival
>New Recap

Entering into the new millennium, and going to even 2008, we thought the world was a specific way. The US was a global superpower, Russia was a failing nation, Eastern Europe was going to join the EU and NATO, everything was increasingly made in China, and China was spending more and more on the PLA every single year.

The first sign people's assumptions were wrong, was when Pretashinko was elected into office in Russia, back in 2000. By 2008, "Peace in Africa" had established new regimes in country after country in Central and South Africa, all allies of Russia and all with military advisors from Russia. The KNG (Confederation of Independent States) rose from economic alliances that existed before, to bring in Baltic nations.

In 2008, the American Housing Crisis happened, and it turned out that the EU was more exposed to the crisis than even Americans were. Within years, Greece was in turmoil, Germany was shattering into pieces, and the Southern Europe had a massive rise in Corporate Fascism. China faced a second Tiananmen Square Massacre, and after that the powerbrokers of the Peoples Republic of China turned on each other and struggled for power.


In 2030, NATO and the EU were dead. Eastern Europe joined the KNG, North America was in the "North American Union", China was carved into 4 weak nations, and the world was unrecognizable.

The first 'Advising Reading And Suggesting Interface' (ARASI) was built, sometime before or during 2030. A small, underpowered version was smuggled into Germany and decided who would unite Germany into one Democratic Federal Republic of Germany. The same system was smuggled into Paris during the 4 way civil-war that broke out, and decided who would form the new Fifth French Republic.

Nuclear Weapons are almost obsolete and the SDI systems that can shoot them down, are almost fully online. Nothing is safe from an ARASI, the ARASI sees much, reads much, and multiplies the intelligence and command ability of anyone who uses it. It takes smart civilians and makes them into generals, it takes generals and makes them into conquerors, and takes conquerors and makes them into men that could grind Napoleon, Alexander, or Julius into dust.

No more wondering where your forces are deployed, no more wondering where the enemy is, no more wondering what your forces see, no more hoping your orders or transmissions are not intercepted. In fact, you are breaking into the enemies communications, assuming your system has enough processing power.


In a world carved up into spheres of power and ideology, the ARASIs will decide who gets to prevail and write history, and who is lined up before a wall to be executed.
43 media | 289 replies
Shinobi Sidestory Quest #41
You are a shadow clone of Uzumaki Shiki, and at the moment things look distinctly less than good. A few days ago you were approached by a rogue faction from Iwagakure, made up of what turned out to be sentient weapons created through the use of a kinjutsu. They had wanted to study you in hopes of finding a way to extend their own lives, and had gone so far as to capture the Fourth Tsuchikage and hold her as leverage to get you to comply. Which you did, at first. However since then you’ve freed yourself as well as Lady Kurotsuchi, killed the scientist who was apparently going to be the one to cut you open and study your insides, and presumably helped kill at least two of the five ‘fabrications’ responsible for this mess.

But now Kū, first and leader among the fabrications, is fighting against Kurotsuchi-san - the former uses a ninjutsu that creates three-dimensional shapes that erase anything within their area, while the latter is mostly using lava-based ninjutsu like black obsidian blades and flowing blasts of acidic stone. Both shinobi are capable of flight, seemingly just levitating and darting about freely.

Also watching this battle unfold is an old man, Ōnoki-dono, formerly the Third Tsuchikage. He also happens to be both Kurotsuchi-san’s grandfather as well as the genetic template used to create Kū, who Ōnoki-dono hoped would be the first step in creating a world where shinobi would never have to risk their lives again.

Unfortunately that just meant creating living weapons with self-awareness, feelings, independent thoughts, and as Kū has demonstrated, ambition.

“Damn,” you grumble as another opportunity to reach Ōnoki is gone almost as quickly as it presents itself. “This isn’t working…”

Instead of trying to get through the rubble, some of which is still coming down as errant attacks blast away parts of buildings, without being hit by anything, you change your approach.

[Ōnoki-dono, your granddaughter found her resolve - what happened to yours?]

You can see from here that you’ve caught his attention, since he looks around for you.

[You have to come down from that fence sooner or later.]

Eventually he spots you, hiding behind what’s left of the ground floor of an abandoned home, and his eyes widen. Having done what you came here to do you go on the offensive, creating a shadow clone who transforms into a folding fūma shuriken which you hurl at Kū. Midflight you split them into three copies using the shuriken shadow clone technique, then when he casually dodges them you drop the deception.

Your clone of a clone weaves through his hand seals and attacks Kū as he turns. “Katon: Onidōrō!”
2 media | 215 replies
NovelAI - 4chan AI Interactive Adventure
Green is generated by AI. Grey/White is written by Anons.
Generation after each post.
Don't make posts too long.
I'll only intervene if the AI starts looping.
Hypebot/Commentbot is 100% and Goose only.

AI Module is Cross-Genre so you can come up with whatever really. AI is going to generate the most insane shit anyway.

>Dubs = Timewarp = Last post and generation gets deleted and some relevant info gets added to AI memory
>Trips = Reality shift = Last 20 posts and generations get deleted and relevant info gets added to the AI memory
>Quads = Demiurge intervention = Last 50 posts and generations get deleted and 20% of AI memory gets wiped
>Quints = Chadocalypse = 20% of entire story gets deleted and half of AI memory gets wiped
>666 trips = Beelzeboss = Half of story gets deleted and any relevant info gets added as a pemanent undeletable authors note.

All generated by the subscriber paypig AI.
Vocaroo is AI TTS v2
22 media | 56 replies
Shinji Isekai
'Get in the robot shinji!' A middle aged japanese man is yelling at you. You're very confused because last thing you remember is getting hit by a truck. 'I said get in the fucking robot shinji!!' he yells more loudly.
>> try to explain you're not shinji
>> get in the fucking robot
>> run away from the crazy japanese man
>> call the police
17 media | 119 replies
Tai Lung Quest 22
"Yes, I'm sure." You say. "We may be going extinct but that doesn't mean we'll sit by quietly and let it happen. No one deserves this fate so better to now that there are others out there than stay huddled in the dark, wondering if we are alone. Sometimes all it takes is a small bit of hope. What you're saying is that they should simply fade away, wondering what could be."

"No. What I'm doing is letting things run their course rather than inform them of their doomed fate. There is comfort in ignorance, and if you wish to tell them that their species as a whole is doomed, then so be it. Perhaps they will find solace in the fact that they are not alone or you may very well remind them how alone they are in the world say the slowly walk the path towards inevitable extinction. Not everyone deserves the truth and not all information is good to spread. However, you are my client and this is the information you chose to ask for. Use it as you see fit." Madam Web says calmly. She turns around and pulls out another scroll from the shadows. "You'll find their some of the more well known travel routes on this. They're more commonly seen in north western China though as you may have already guess, sightings have been diminishing." She pushes the map towards you and you quietly pocket it.

"Perhaps the Mongolians also had a hand in that." You wonder outloud. "What exactly do you know of them?"

"Only that Mongolian implies that they are a single group of people. In truth, they are a variety of tribes. Some nomadic, others staionary. It is a wild country that ranges from sandy to long plains of cold hard earth." Madam Web explains. "Tell me, do you know what a desert is?"

"Not really." You admit. "I assume you're not speaking of the food."

"It is hell. Or as close as you may find it here on the mortal realm. Inhospitable. In the winters, the temperature drops so low that your blood freezes in your veins. In the Summers, it is so hot that it will boil you from within. Imagine a beach where there is only sand for miles. You wander for days, weeks, months. Hoping against all hope for a single drop to drink and never finding it. The lucky few that survive such a harsh trip, only find themselves in flatlands, where at best there is some vegetation to eat or it simply bleeds into rocky mountains. It only grows colder as you go north and soon you'll find yourself in a colder hell of snow rather than sand. If you are going to wage war agaisnt them, know that they are formidable adversaries as the very lands have molded them into survivors even from birth. Other than that, there is very little information. Even my reach does not extend that far."
8 media | 196 replies
Kitchen Dungeon
You're baking cookies with your classmates when suddenly they come alive and are ready for revenge. The cookbooks fly from the shelves like bullets and the floorboards start to crumble, dropping everyone into a dark dungeon. All you have is a spatula and an ancient tome of spells, written in an ancient script. Your werewolf friend puts a paw on your shoulder and asks, "what are we gonna do?"
0 media | 25 replies
There's a mysterious mansion deep in the mountains. This is the story of its beautiful mistress and her equally beautiful daughters and their live-in servants.

You are -
>A. the new master - the mansion was owned by your estranged father
>B. the new servant - you took a summer part time job as a live-in servant
>C. the new guest - you were invited to stay in the mansion for two weeks
>D. a stranger - your car broke down when you were driving past the mansion
>E. ???
8 media | 118 replies
You are a rookie teenager mage fighting in the fifth holy grail war but instead of summoning a mythological heroic spirit you summoned Taylor Hebert (a parahuman from alternate earth-bet who can control bugs) as your servant. Can you and Taylor win the fifth holy grail war or are you fated to die??

Choose your character:
>[Nishida Jun] - a normal teenager from Fuyuki City that was accidentally pulled into the grail war.
>[Luther Kraus] - an aristocratic teenager from Europe that knowingly came to Fuyuki City to fight in the grail war.
>[???] - create your own character.
10 media | 97 replies
Fire Emblem: Three Houses Quest #10
Three Houses Quest
It is Imperial Year 1185. Nearly five years have passed since Empress Edelgard von Hresvelg assumed the throne of the Adrestian Empire and launched her war of unification. The Church of Seiros, the arbiter of peace and neutrality in Fodlan, was dealt a crushing blow towards the end of 1180, when Imperial forces seized the seat of their power, Garreg Mach Monastery. The Empire’s brazen attack pulled them into war with the Holy Kingdom of Faerghus and their newly crowned King, Dimitri Alexandre Blaiddyd, who had always held strong ties with the Church and its Archbishop. It would not be long after that the Leicester Alliance, ruled by its league of nobles, would find itself paralyzed, split down the middle between pro and anti-imperial factions. The continent of Fodlan, which had enjoyed some years of relative peace, had become embroiled in the flames of conflict as each of the three major nations sought to come out on top.

You are Blair Weaver. 22 years old. Dark Rider. Mercenary Captain. Witch. Formerly the adopted ward of Count Charles d’Rusalka, a noble of the Empire. The Count had enrolled you in Garreg Mach, with the goal of training to become a knight in his service. You flourished at the Officer’s Academy, becoming a pegasus rider of considerable skill with both lance and magic. Your true talents though, had lain in your tactical ability. You had received high marks in strategy during your time at the academy, and it seemed all but certain you were destined for a post of importance in Lady Edelgard’s Imperial Army. However, after inadvertently discovering a shadowy conspiracy rooted deep within the Empire, one that had led to the deaths of two of your close friends, you chose not to join the Empire in their war. You deserted your homeland and gave up the noble benefits provided to you by the Count, instead choosing to become a mercenary. Your ultimate goal: The complete destruction of the “shapeshifters” that have taken control of the Empire.

Throughout the last five years, there has been no shortage of battle you and your company have participated in. In time, you find that you’ve made a name for yourself as you lead your army to consecutive victories. People far and wide have heard of you and seem to believe you are a “Witch”. You ride atop a dread ebony pegasus, raining death upon the enemy with terrible magics as you lead your army of butchers and murderers through Fodlan. They say you have a magic orb that allows you to peer into the future and read your enemy’s mind. That you steal men’s souls and drive them to do your bidding.

All rumors of course, but you have no plans to correct the record. Growing up alongside the Empire’s “Sky Shadow”, Rex d’Rusalka, you know full well the tactical advantage that such a reputation affords. Though not as dramatic as the whispers may suggest, the last few years have been nothing short of a whirlwind.

61 media | 573 replies
The (Loli)Witch-king of Angmar
You are the Witch-king of Angmar, also known as the Lord of the Nazgul.

You are the leader of the Nazgul (Ringwraiths) and Sauron's second-in-command in the Second and Third Ages.

You are also a little girl.

What do??

>Oppress the people of Angmar

>Build a pillow fort
9 media | 73 replies
Evil Seed
"Your wife is pregnant."

These words would delight you another time but not now.
Because the child your wife is pregnant with isn't yours.
It's the seed of her rapist.

>ask her to get an abortion
>raise the child as your own
9 media | 89 replies
Post-Apo Civ
Post-apocalyptic civ

46 years since the event that changed the world.

Your name is Drakomaer. Your the 4th son of Army Master Sargent Billy Thompson. A minor land owner on the border of the 158th Army National Guard. Your lands encompass the Martinez Lake the main water source and breadbasket region of your nations borders. You have three other land owners one on to your West, East, and one South of you.

The East is a an inhospitable area that is used mainly as a buffer zone for your domain and control of the i95. This area is quite dangerous with roving mutants and ferals constantly wandering in. This area is where most men are sent to be blooded and finish their training. There's two main camps and a dozen small ranger posts. They are ruled by a bloodthirsty man of the Combat Engineers discipline. You know this personally from having to get updated maps of the mine field placement.

The South
One of the rich “Inner” lands has lots of the factories and farmland. It is also the location of the Underground Tower. This where all the advanced medicines and technologies come from. This is also where both the old and new magics of the world are taught.

The West
Where all the undesirables are shipped. People that are too mutated to be tolerated by the rest of their community. Orphans, newly migrated. Poor shanty/tent city on the outskirts of Yuma. One half of the trade area. The only “civilian” run fief. They fly a flag with a bear on it.
6 media | 93 replies
Kobolt Klan Adoption 6
kobolt klan adoption 6
You recently recruited a Grey Knight, who helped you out considerably during your travels through Wulven-infested lands. In those lands, you managed to cure your adorably tiny shoulder kobolt from turning into a gigantic werewolf at night fairly easily, though killing the Wulven has left the Grey Knight badly injured. She pulled through, but to repay her debt, has agreed to travel with you until the next town over. After that she chase down the archmage Ogg, who intends to go to Mother Mountain to create a new race of dragons.

What just happened, however is that Paracelsus, your doctor turned lover, wants to drink a glass of what is essentially magical fallout to hasten her draconic transformation along.

You keep staring.
And then, very slowly.
Very carefully.
You ask:
Your eyes meet hers, and she looks away for a moment... but then meets your gaze again.
"It will hasten the transformation considerably. More... equal than what you've suffered. It will grant me the same advantages as you, and perhaps even access to magic of my own. It will allow me to heal more efficiently than before, if I gain access. The... ease of it is distasteful, but we can't leave an advantage alone."
Okay, sure, but this doesn't answer the more relevant question, which you quickly ask:

"Do you want this?" You ask her, and she doesn't even flinch:
"I'm not hypocrite, Reynauld. I intended to see how far it goes, and Ogg's notes clearly show that it would plateau when we are more akin to... Well, a very large kobolt, or just a dragon-like humanoid, I suppose. Ogg is right in one thing, it would likely be... a step above the baseline human."
She takes a shaky breath.
"But I wouldn't be asking it if we weren't... more than friends. Reynauld... Will you permit me to do this?"

>Not if you can't answer these questions
Which questions are you asking?

>Absolutely not!

>If you think it's best...
8 media | 337 replies
Mahou Shoujo Academy, Folio #2
Magical Girl Academy 2
Previous Thread:


Five millennia have passed since the fall of the Machine Builders, or so the textbooks say.

You live in the World Reborn, a world of shattered lands in orbit above the decaying corpse of a tainted sun. Far above, the Second Sun dances with His Brother Stars, casting the Light of Wisdom upon the broken Earth and scouring away the taint of the Black Sun Below. Far beneath the Astral Strata, below even the tides of Black Mist that bring mutation and madness to the Lowest Strata, that wretched hole in reality births demons and other, stranger things into the world. Each beast is an abomination against the Stars Above, and it is the duty and honor of every Mahou Shoujo among the Faithful to exterminate them upon sight.

One day, you will be one of them. For now, though, you are still in training.

Your name is Parva Symphonia, and you are a holy maiden, diligent and pure. Up until recently, you have played the role of the attendant shrine maiden of the 1728th Astral Shrine - a small, backwater temple upon a nameless island adrift upon the aetheric tides that separate the Upper and Middle Stratum. You serve the will of your Holy Father Diligence, a star once believed to be extinguished, whose holy light returned to the world around the time that you were born. With the help of Sister April - your mother in all but blood - He has raised you beneath His Light since birth, diligently monitoring your physical, mental, and spiritual growth.

Even if some of his methods made Sister April wonder if it was Heresy to call a star a pervert. Was it truly necessary for you to perform every examination clad in light alone? But no matter how strange they were, every test did serve his greater purpose in raising you.

To prepare you for the day that you leave the shrine, and become his hands within the World Reborn.

Seventeen days ago, he deemed you ready to move on to the next phase of your education: the Astral Academy, an academy where talented girls and boys are forged into the next generation of Mahou Shoujo.

Since leaving the shrine, a lot of things have happened. You met a very pretty boy named Bear E. Dove and teased him out of his shell with the help of advanced prayer methods. Together, the two of you slew a pair of seductive demons that had somehow gotten aboard his family's private airship - though you almost fell for their charm magic. You arrived at the Astral Academy shortly thereafter, only to hit it off with another girl who likes playing with her "food": Princess Claudia Natalia fon Widdelsbach. She decided to host an impromptu tea party for you, Bear, and her friends on an overlook near the skydocks... which caused all of you to miss the Academy's Orientation.

Which brings you to today.
52 media | 288 replies
guess the rule
This is a simple game based on the "2-4-6 task" coined by Peter Wason; if you're familiar with it, you mostly know how to play. The rules are as follows :

- I am the cruel and arbitrary warden of a prison, and you are my prisoner.
- I'm thinking of a rule which is expressed as a natural language sentence in English of 40 words or less. The goal of the game is to guess what my rule is. Do so three times, and win your freedom.
- My rule describes some kind of relationship between triplets of integers between 0 and 999, inclusive.
- You can only take two actions : either test a triplet, or try to guess the rule.
- To test a triplet, just post any three integers according to the constraints described above. I will tell you whether they follow my rule.
- You can test as many triplets as you want. You can test one triplet per post.
- If you think you know the rule, you can try to guess it at any time. But he careful : For each wrong guess, you lose one Mercy. You have ten Mercies. Lose them all, and lose your chance at freedom, forever.
- For each rule you guess right, I will return two Mercies to you, and I will choose a new rule. Guess three rules correctly before you lose all your Mercies, and freedom is yours.
- You don't have to guess the exact wording. For example, the rule "all three numbers must be coprime" is equivalent to "none of the three numbers may have any common divisors besides 1". Two rules are equivalent if, for all possible sets of integers, any set that fails one rule fails the other, and any set that follows one rule follows the other.
- For our game, zero is even, and 2 is the smallest prime.
- As a gift, I will allow you a clue when you guess an incorrect rule. I will show you a triplet which follows one rule and fails the other. I won't tell you whether it's my rule it follows or your guessed rule.
- When my rule is guessed, you can go back and check for yourself that my answers match correctly. Thus, you know I must be honest, and don't need to trust me; if I cheat, you will know.
- When writing a rule, instead of "the first number" etc., you can use letters to refer to arbitrary integers in a triplet (A, B, C).
- Secretly, I want you to win.

The game begins.

This triplet follows my rule : ( 3, 6, 7 )

What will you test first?
7 media | 213 replies
Adeptus Mechanicus Quest I
Humanity has fallen.

Their great folly, the creation of Abominable Intelligence, has brought about an age of eternal strife. Unending wars of millions of petty kingdoms are waged across the galaxy, and technology has been lost in a sheer weight never seen before. But there are few out there who still work hard on a solution, on bringing back order, on bringing back the glory of humanity.

The servants of the Machine God, the Adeptus Mechanicus.

And on the cursed planet of Aquimax, the Mechanicus fight a battle harder than in any other Forge World. Most knowledge there has been lost, the Tech-Priests have even lost all semblance of a calendar, but they still fight to regain the lands they lost, the tools that were long broken, and the code that was once sang in blessings of the Omnissiah.

But their enemies are terrible and many, cults that adore terrible gods who bring about pain, death, madness, and pestilence, a terrible warp storm that covers the sky and, if some of the older Tech-Priests are to be believed, grows ever closer to the planet, and mutants that rule almost all land near their territory.

With but a few dozens of Tech-priests left, no more than six hundred Skiitari, the Mechanicus seek tirelessly to overcome these odds, and maybe, if the Machine God finds mercy in his blessed code, you'll be the one to save them.

++The Rules++
>Vote with Greentext
>Write-ins can be accepted, and might even be used in the final without majority rule.
25 media | 65 replies
Advanced Trooper Quest #1
It was a time of limitless potential, clouded by the ever human sins of greed and hatred, even as the limitless stars lie before them. The year was 207 of the All-Terra Calendar, two centuries since humanity left mother earth to heal from the many wounds and ills inflicted upon it by its own children.

Even in the depths of space, there would yet be more battles to come as one Erik Bridger would come to know as he embarked on his first Sortie to scout for an rebel hideout amongst the Kuyper Belt field of Asteroids, home to countless colonies and hideaways for criminals and rebels.

The AT-01 was a rather primitive machine despite being just an decade old, the first proof of concept and deployed into battle Advanced Trooper. An veritable giant bipedal machine, it was lightly armed and armored, fast and only fitted with anything it's modded on hardpoints could hold.

0 media | 14 replies
The XXI primarch back in Time Quest II
Phi w

>Welcome to the Quest of the XXI Primarch, created after the death of Roboute Guilliman M42 and sent back in M30 787 with his Pod.

Recap for Those who don’t want to read the 1st part of the Quest:

The current Primarch called Phi Thionson is a mixture with the memories and overall skills of each of the following Primarch:

-Sanguinius (inherited a manageable form of Red Thirst and Precognition)
- Perturabo ( inherited his analytical and engineering skill)
- Vulkan ( Inherited his craftiness, his pyromania and perpetual/toughness skill)
- Alpharius (inherited his infiltration skills and appearance changing abilities)

He is genetically very stable, and his physical flaw are limited. His defective mind has mental Leakage from his composite Primarchs memories and has a data bank memory integrated from the 42K years. Data created in collaboration with 1st foundations Chapters, Grey knight, Adeptus mechanicus and Custodians.
He is not a mary sue from birth but has a lot of potential (obviously Primarch). He is a Psyker but inferior to Magnus.

XXI has landed near the Maelstrom, Segmentum Ultima, on a planet filled with AI, Votann and few Men, called Thion III, on system Thion.

The World is a frozen hellscape. With 2 others inhabitated Planet in the system, one being a human technologically advanced Theocratic named Wittfogel, the others a gigantic Planet filled with AI, Squat, Votann, Chaos, stuck in eternal warfare.

The Primarch has been recovered by an advanced AI called UR-026 that took over the original core of the Squat Complex ruled by a Votann Core some 50 years ago. the Squat did not notice overall. UR-026 is raising the Primarch, somehow with trust issue on both sides. The complex is called Karak Ankor Zul. The Realm of Iron.

One of his mentor Thadic the old shield, an old Ill tempered 1000 years old Dwarf/Squat/Kin (different name, same specie), the bold and a stubborn warfare leader, bent more devising tactic and insult more than anything else. Thaldic Dislike that all the spirit of his ancestor loaded in the Votann Core are no longer, taken over by UR-026, still he cannot say it openly fearing what would happen if the Core was damage.

Currently the Primarch has developped his alpha Legion spy-netwok skill, and barely dabbed with the Warp, he started to recover some technologies from his memory and learn a bit of Votann tech.
The Primarch is currently 2.
0 media | 0 replies
Transmigration of a Badass Geezer
You peek between the blinds into the dark street below. A black subaru melts out of the night and crawls up your driveway. You step behind your desk, collapsing bonelessly into your plush leather chair, eight-hundred bucks well spent. You knock down a glass of red wine. French vintage. 1992. You like fancy liquor. You drain another cup, two, three, relishing the burn, breaking through to the bottom of the bottle. Your mind hazes. Then comes the Marlboros. You love cheap cigs. Mostly due to nostalgia. Destroying your lungs harks back to the times when you were a nobody—lower-class trash with a whore mother and an absent father. After school one of your friends, the class clown, swiped his dad's cigarette packet and passed it around like it was candy, getting most of the friend group hooked on nicotine for life. Last year you found out he died of cancer. Prostate cancer. Funniest joke he ever did sling.

Grab your zippo. Open it with a flick of the wrist you spent more time practicing than you'd care to admit. Stare into that bright orange flame. Death. Corpses. Funerals. Caskets. No caskets. Flame. Ashes. A great big urn, one with a skull or a dragon or a naked woman.

0 media | 16 replies
Fate/kaleid liner PRISMA ILLYA Drawquest
Quest Logo
You are Illyasviel von Einzbern, a 10-year-old girl who lives in a suburbian house of Fuyuki City with her brother, Shirou, and her homunculi maids, Sella and Leysritt. Life has been peaceful and enjoyable, so far. Unknown to your friends and family, you also have two secret magical girl identities: Prisma Illya when you work for the Mage's Association, and Kisaragi Tsuina when you hunt ogres and demons.

This quest is based on the manga "Fate/kaleid liner PRISMA ILLYA". It's beginner friendly, so no need to know anything about the Fateverse. I'll draw all the art, and play the songs on piano and harp. Our dedicated singer will be Tsuina-chan, a Vocaloid who is voiced by the same actress as Illya in the Fate anime.

Thread Song

Character Sheet
Stats, spells, inventory (updated in real time:)
18 media | 80 replies
Knight(s) Quest Part 8
OH SHIT KNIGGA(s) it's an adventure about being knights n shit.

4 knights are sent on a glorious quest to bring home the holy grail! Control a knight by just putting "[x] Knight [whatever]" into your name field so we'd know which team you're on.

Example: Scythe Knight herpaderp -> Controls Gustaf the Scythe Knight

Having taken back the Holy Grail from vile cultists, the knights had no time to celebrate! As The Lilly Knight, Twinkle, has absconded with said grail! It's Knight against Knight now as each one of them fight for control of the grail!

previous threds:
241 media | 1036 replies
Ultima: Birth of the Eight
You are surrounded by blackness, warmth and silence. Time isn’t even a concept you understand, until suddenly… you do. It is pitch black in your room, and the sheets still swaddle you but there is a strange light coming through the crack of your door. You hear a noise, something that shouldn’t be especially considering you live alone. A modest house, away from the city specifically to avoid situations like this. Even out in the country, trouble still has a way of finding you it seems. The cause of that strange noise has to be a burglar, what else could be in your house at this hour? It’s a good thing you carry something near your bed just for emergencies like this, but… what was it?

>Grab Replica Sworde
A blade from your favorite anime! Sure, the edge isn’t sharp but the spiked pommel should be enough to at least draw blood. It certainly drew enough of yours the day you bought it at a convention.

>Grab Fishing Pole
Why would you have a sword? A good fishing rod is a much better way to spend your money. Besides, what can beat the peaceful experience of being out on the lake?

>Grab Screwdriver
You spend most of your days tinkering indoors, why would you ever consider going outside? No thank you, there is plenty to occupy you without needing to be roasted by the sun or devoured by insects.

>Grab Large Tome
Really, there is nothing better than a good book. Fiction, Non-Fiction, it doesn’t matter to a bookworm like you. You sure do love reading about history and mystery alike, hopefully you don’t end up as both.

>Write In
Hmm, perhaps none of those seem right… What were you interested in, again?
5 media | 41 replies
Imperial Stormtrooper Quest
"Fiveniner, do you copy? Over."

"Copy ten-eighty. What's your status? Over."

"Strike team A has landed, ready to engage rebel troops in sector A-1. Over."

"Well received ten-eighty. Strike team B is about to land, will head to sector B-1 for flanking maneuver. Be there in five, ten-eighty. Over."

The comms cut, your sergeant looks at the crew, his helmet pointing directly at yours for a few seconds.

"Alright everyone. You know the drill. We land, get in position, we blast 'em."

"Yes sir!" The squad responds in unison.

The pilot, Witch, presses a few buttons on the Lambda-class troop transport ship. "Strike team B, eagle is about to land." She yells out.

The ship's landing thrusters engaged, smoothing the landing as well as they could. This pilot was more skilled than the rest. The doors opened and you catch your first glimpse of the planet. A blue sky with a yellow sun at the top, vast forests extending themselves as far as the eye can see and the hill you've landed on.

Fiveniner thrusts his blaster carbine forward. "Let's go!" He yells as he jumps out the Lambda. You follow along as does the rest of your squad, carbine forward, looking for targets as you form a circle around the sarge.

"You-" During that instant, you notice the sarge pointing at your helmet, "-and Six-eight. You'll scout the B1 perimeter, report enemy positions if any through comms."

"Yes sir." You respond as does Six-eight. He deploys a holomap and you point through the treeline towards the position and the two of you head into the treeline.

"Hey Eighty. Think this is gonna be a hard one?"

"You never know with the rebels, Six-eight."

You trudge through the forest, the stormtrooper armor proving bothersome as always, but you can't complain about the possibility of surviving a blaster bolt that'd normally go right through you. It's not long before you reach B1, but not without a small impasse: Three rebel troopers are holding sniper positions, it seems they recognised the tactical utility of this area. Two snipers and one spotter with a holstered blaster pistol.

"Dang it." Six-eight whispers. "Let's call the sarge, move the rest of the squad in and take them down."

"If we do that, they'll get clear shots on Strike Team A." You respond, eyeing the rebels who seem none the wiser about your presence.

>Call the sarge and wait for the squad to move in with you before firing.
>Attack the rebels now, we can avoid losses in Strike Team A. [Provide a plan if you wish]
19 media | 152 replies
Elven Self Discovery Quest
You among others were sent from your tribe, the Red Berry Clan, to the human trading republic, Deisan, to aquire skills and expertise.
The republic and your clan hope this could improve relations, and hopefully uncover ways to mutually benefit both parties, as they are both having hard times in their own ways:
>Deisan is currently in dire need of proper materials, mainly metals, to fend off dangerous beasts on their border, and protect their citizens. Population density is increasing, along with the frequency of sickness
>Red Berry Clan wants new foods and ingredients for their people, as their current day to day meals are primarily "only" red berries. They also have a feud with their neighbor, but the conflict is in a lull for the moment

What occupations or topics did you take interest in/research?
(Pick two)
>Sailing - Discovering uncharted land might provide the solution to our problems
>Farming - Healthier food for the sick, new foodstuffs for my home
>Beasts - Dealing with the immidiate threat should be a priority
>Diplomacy - Handling intrigue and securing cooperation is sure to benefit all
>Write in
>Write in

(You can also change the text on the suggestions above. Ex: "Beasts - Taming them could help future war efforts")
31 media | 183 replies
Boruto Quest Shippuden Part 7
This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present.

You play as Takeshi. A highly capable Chunin, who is returning from years of training with Sasuke Uchiha. A new journey is starting.

As always, voting rules are as follows. Voting is typically completed following 15 minutes after the first vote. This may be subject to change according to activity.

Takeshi's Skills and Abilities
6 media | 306 replies
Body Horror Quest, 53rd Vein
Body Horror Quest, 53rd Vein
Your name is Shu, and you’ve come a long way at the end of the world.

The earth you once knew has been devoured, consumed from without by a ravenous being from beyond the stars. Humanity’s been reshaped into a vicious, feral thing by the Crucible, their bodies twisted into raging beasts of muscle and bone, voices and minds warped into tools of war. The Daughters—combatants elected by the Crucible to fight and devour their fellows to reach even the apex of hideous strength—are perhaps the lucky ones, granted the freedom of choice in a world where most humans, flora, and fauna have been melted down into a carpet of raw biomass that’s pulled taut across our world.

Like every other Daughter in existence, you can feel the pull—gnawing at your bones, pulling every fiber of your being towards the tether between a mutilated earth and an alien sky. You call it the Cord, and it’s said that reaching its summit will grant the Crucible’s victor the power to reshape all that is into all that will be.

A siren’s song, beckoning you to the end of all things…

…but with the girls at your side and your family at your back, you’ll tear the Cord to the ground and build a world humanity can thrive in.

Staring up at the abominable tower as it looms over the fleshscape, you can’t help but see it in a new light…though that may just be you adjusting to your newly-compound eyes. After reaching your Core power’s apex, you have to admit that a certain level of apprehension has left you, though whether it’s due to your newfound strengths or the simple fact of total mastery over your physical form, it’s hard to say.

“Ah shit, sorry.” Rath mutters, feeling her fingers slip away from yours as your team’s resident brawler and one of your oldest friends in the Crucible meekly chuckles. “Kind of lost track of time, there."

She steps forward, her second pair of burning, well-muscled arms flipping a white-hot middle finger up at the Cord while their owner cracks the knuckles she was born with. Glancing from her to your girlfriend, you find that Gina looks…disappointed, almost as much as you feel at the loss of the other girl’s unnaturally warm fingers.



Previous Vein:


Character Abilities:

Trypophilic Hive, Ver. 3:

Relics, Ver. 7:

Dual Techs:

Character Profiles:

Quest Fan Works:

98 media | 938 replies
The Escarpment
You climb through a massive ancient megastructure to find your child.
10 media | 21 replies
Air Wing Commander Quest. #2
The great war has been going on for four months now as December has come. And with a daring operation behind them, 14e Escadre Mixte "Liberté" has been given time to rest, and it's escadrons pilots sent to relax for a short time to recover the harsh losses endured. It has been one day since then, and you, Lieutenant-colonel Helene Valmont, have spent the last day speaking with pilots believed to be worthy of your attention. Regardless, after the long day that was yesterday, you retired to your quarters, with plans for tomorrow...


This is a continuation of the last Air Wing Commander Quest Thread. I plan on continuing this until real life kills me literally or metaphorically, you get yourself killed, or the war ends. Rules are on the first page of the original thread, which is archived here.
4 media | 151 replies
Warhammer Worm Quest
"Hey look at the worm!" A kick wakes you up. Your confusion turning to rage as you see the one who did it. A soot stained man. Barely above the age of 19.

"Aw. It woke up. No eats for us. Or..."
You lock eyes with the man threatening you. Something about you causes him to suddenly turn green in the face. He turns away. You notice however the group of other men with him. The moment they see your face they too turn green, but instead of puking they clutch their weapons.

One of them wields a weird sci fi weapon. Another a sharp almost scrap metal like machete.

You have a feeling you should run...


You escape them. They've seen your face however.

You reach up to your face curios as to why they were so disgusted. And realize something. You're finally whole.

Your run a finger over it's moist hide. Really your own moist skin. The heat of your own digit burns you. You retract your finger. Confused however. If your finger burnt yourself then how is it your clinging to your face.

Before You can find an answer your stomachs hit you with waves of rage and hunger.

You don't understand what happened, you don't know why you're here in this new place. But you do know your hunger exceeds anything a mortal should be capable of.


Hive Gangs
Imperial Guard

[Dirty one]
HP 10
Food: 0%
Moisture: 100%

Agility 1
Strength 1
Smarts 1
Reaction 1
Endurance 1
Size 1
Veracity 0

[Nameless Wyrm]
HP 1
Food: 0%
Moisture: 100%

Agility 0
Strength 0
Smarts 0
Reaction 0
Endurance 0
Size 0
Veracity 1

You're Wyrm form cannot handle this heat. It breathes through it's skin with water. Hot water lacks the ability to carry oxygen.
You need to find sustenance, -10% HP per turn
Something Stirs, seemingly interested in you...
You are instinctively hated by humanity.

[New Form]

[Weak Pysker]
You awoke to your talent sometime ago, but this universe is not a caring one.

Dice Pool
Action Dice 1
Wyrm Dice 1
Empyrean Dice 0
{Defeat and devour a psychic entity to unlock}

>Find a deep area of the hives to reside.
>Find some food. Any food.
>Find some water

>Hide somewhere more convenient
1 media | 14 replies