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"/qst/ - Quests" is 4chan's imageboard for grinding XP.

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Welcome to /quest/ - Quests
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
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Bad Art Quest
You woke up and got dressed. What do?
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Clone Wars Quest: Create-A-Clone
War is coming. Unknown and against the orders of the Jedi Council, Jedi Master SYFO-DYAS has ordered the creation of a massive CLONE ARMY to fight a galactic conflict of cataclysmic proportions. On their tempestuous Outer Rim world, the reclusive Kaminoans begin the manufacture of the perfect biological army, clones made from the genetic template of mercenary soldier, JANGO FETT.

You are among the earliest batches of the Clones, your heritage and skills stitched together by Kaminoan technology and your body bred from within a tube. Together, with your brothers, you are trained and prepared to battle for the REPUBLIC and the very future of the galaxy...
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Overlord thread
After Kurmadas The Necromancer died as a result of a failed experiment with a new spell, you took over the dungeon and proclaimed yourself as the new Overlord of the dungeon.

>Select race. For example: Devil, orc, human, drow, goblin...
>Name yourself
>Select dungeon location. Examples : underground, castle ruins, a cave in a mountain

The explosion that killed your master destroyed almost everything, so it's time to start again. Fortunately, you find some treasure and some minions to start.
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Sworn to Valour Quest #17
Sworn to Valour Quest Cover Title
“A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”

Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.

The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.

Were it so easy…


/qst/ Archive:
Our Knight & Companions Pastebin:
Plots & Intrigue:
Dramatis Personnae:
Faith & Politics Pastebin:
Foes, Foreigners & Monsters Pastebin:
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DC: Henchman Quest #5
Your name is Sean Clayton, aka Adjutant Tango, aka Gunsmoke. After walking into the belly of the beast that was the HQ of the Arcane Research Society, your cover was blown by their leader; Dr. Phineas Rockwell. After soundly defeating his cultists and killing Rockwell himself, Rockwell came back as a horrific creature of unknown origins. You proceeded to exterminate him with extreme prejudice. However, your attempts at looting were interrupted by Batgirl, who you thankfully managed to throw off your trail. Eventually, you found your way to the Oblivion Bar, where you caroused with Jack and Bobo (otherwise known as Detective Chimp).

> Hello everyone, and welcome to yet another issue of DC: Henchman Quest! As always, I’m AxisQM and I hope you all enjoy! I’m still a rookie QM, so I may tinker with the systems at times to see if something could work better.


Link to Previous Thread:

Link to Archive:

Fuck, your head hurts.

Whatever you drank last night hit you like a truck. You’re no alcoholic, but you’re no lightweight neither, and it laid you out hard.

You’ve got a pretty bad hangover, but you’ve handled worse. Maybe if you keep telling yourself that, it might even be true.

“Good morning, Sean.”

You are treated to the rather hilarious image of Jack holding an icepack up to his invisible face.

“As you can see, nobody escaped our revelling unscathed.”

> “I didn’t think that ghosts could get hangovers. How does that even work?”

“I’ve learned to avoid questioning it anymore. Anyways, I’ve got some breakfast cooking. We’ll talk business while we eat.”

A few minutes later, after you fully rouse yourself from your drunken stupor, you are treated to a bacon, egg, and cheese sandwich, courtesy of Jack’s culinary abilities.

As you ravenously chow down, you take breaks to explain how your investigation went.

Jack listens intently as you explain the results of your mission, and shudders when you mention what Rockwell turned into.

“Excellent work as always, Sean. I’m a bit concerned about some of the things you’ve mentioned, but I suppose that it doesn’t matter anymore. I’ve taken the liberty of moving that box you were carrying to your room. Figured that you probably wanted to have a look through your spoils.”

> “Thanks, Jack.”

As you check your pockets, you find a piece of paper with the message “call me” and a phone number scribbled inside.

Since Jack has indicted today is most likely a free day, you can do whatever you please.

You decide to: (Choose 2)

> Check out your rightfully looted books.

> Call the number.

> Practice a spell (Specify which).

> Learn a new spell (Specify Nature)

> Other?

(Bat-Report is completed, and I will slot it in at an appropriate time)
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THE END OF FUCK QUEST, EPISODE 10: "David Darkbloom is a Hero"
The End of Fuck Quest Episode 10 Title Card
You are Alabaster Soliloquy, brother-in-law and sister-in-law.

-With the revelation that Rose2 may be a figment of Sand Reckoner's reality-warping power, the group decided on a desperation play in search of answers.
-Alabaster, Amber, Vivian, Gal, and Darkbloom -- everyone in the group with SR implants -- linked themselves together in a strange ritual that allowed them to harness a fraction of the platform's knowledge-base.
-Alabaster had a strange vision of both future and past that he couldn't quite decipher -- a warped version of North High, a meeting with Sable Guiteau, Darkbloom Analytics lying in ruin. At the end, he learned a name: Alyosha Kerimov, the late Mara and Vasily's father, who seems to be leading the Russians that keep trying to pick away at everyone.
-Darkbloom found out that the weird aberrations in reality trace back to Cerise. On the night she first had the Penelope implant installed inside her head, she was exposed to Sand Reckoner's full power, and harnessed it to bring back her family (sorta), who now exist as the Catachresis clan.
-Amber saw her past history as Camelia, and fully accepted that they are one and the same person. She also learned that the reason the Catachresis family is not a faithful replica of Cerise's family is because she, Amber, interfered with the process...
-Amber and Gal had a tender reunion.
-Cerise and Gal decided to go on with their wedding plans to honor Saul's memory. Prior to the wedding, there was a whole lot of lewdness.
-Alabaster discussed the topic of Alyosha with Chloe, who agreed to help track him down.
-Chloe also revealed some information about the man. He's supposedly been dead since 2002, and was working with Chloe's uncle (now, also, deceased) to relocate the mysterious lighthouse.
-Rose2 isn't adjusting well to news that she might not be "real" in the strictest sense of the word. But at least she enjoys the idea of being Alabaster's imouto.
-Alabaster fell for Cerise's trap and became her maid of honor at the wedding.
-The wedding itself was a fun, if emotional, union -- capped off by a lot of fun, if complicated, debauchery.
-Charlotte gave Cerise a video time capsule, which contained some well-wishes from Saul recorded before he died. In her own way, Cerise said goodbye to the man who acted as a stepfather to her.
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Dovahkiin of Earth X
Introductions are over, it is time to get to work. With a way of producing Angels Heaven now lobbies the other factions to peace. Many see is as against all that their respective faction stands for, but none can face Heaven’s ability to ascend powerful humans. For Asia Argento, she must prepare for the outcome of such talks.

Journal Entry X
From my experience in Heaven I can only say one thing, it is both odd and beautiful at the same time. Odd in how it will never stay in place for one moment but beauty in all the sense of the word.

I have met a lot of people yesterday, many of who I will be working with in the next few days. Father Anderson, a large man who seems to wish the best for everyone. Matilda Gorgon, a researcher who I now regret teaching healing magic simply because she is experimenting heavily with it. And Lastly Dulio, a Sacred Gear user who seem to enjoy lazing around.

These, along with Shirone and those who I only yet to meet will be who I join in the fights for Heaven.

Character Sheet for Asia:

Bottom has most of the Thread:

There are missing Threads, so here they are on Google Drive:

Choose one of the Ability Scores and they will be raised by +5

Asia has gained 400 xp from the previous events. What should she invest points into?

Lastly, you have 4 units to either increase HP by 1 or Mana by 10.

Skill to be purchased:

All below this cost 100 xp:
>Barter Skill +10
>Deceive Skill
>Performer Skill (Singing) +10
>Blather Skill
>Smithing (Novice)
>Alchemist (Novice)
>Charm +10

Cost of 200 xp:
>Magic Proficiency Increase: Asia becomes more skilled in a magic school, halving the mana cost as well as learning a new spell of that rank.
>Takedown: Instead of dealing damage, when at least 1 point of damage is dealt it is ignored. Instead the opponent makes a toughness check or is stunned for a ‘round’.
>Raging Biceps: Able to use Heavy Machine Guns without bracing.
>Deadeye: There are no penalties for firing at extreme ranges
>Othopoxy: Gives a +20 to resist torture.
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Pillage quest
Ever since you were young, you wanted to be a knight, however for one reason or another you were force to be one of those free company’s instead, even if you enjoy your job or not, it’s a
Living. currently, you and your group are sent along with some crusaders to pillage and destroy local villages containing magical spices for you’re empire, and so our story begins. but hold on: who are you?
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Nure, the snow in my eyes - part 1
"They will be here tomorrow."

You keep looking for the place in your mind that should be constantly aware of this thought - it's not there. You look in the mirror and find only a nervous bride-to-be, not a soldier preparing, for the first time, for death.

"They will be here tomorrow."

You walk over to the window in an effort to make yourself grasp these words. You look far behind Staven, towards the cliffs surrounding the city's buildings. You can make out a darker spot from this distance. It's the gate leading from the seaside colony deep into the frozen continent, and the wall built to defend it. You imagine yourself bleeding there, but you feel nothing. You imagine her, in turn, but shake the thought off right away - she wouldn't be there tomorrow, anyway.

Your gaze wanders off towards a place in the city itself:
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Empire of Masks Quest #1
What is the key to empire?

The day has come. Years of toil in the Imperial Trade School on Taroanoke all for this one moment. You spotted the red navy sails in harbor this morning, heart already racing from the steep steps of your ascent up the school belltower. Five sets of sails. A cruiser escorted by four other ships including a torchship, the results of the civil service exam under heavy guard – the lifeblood of the imperial bureaucracy.

What could your result be, you think as you stare back into your own brown eyes in the mirror of your dorm. You splash water on your faces and slap yourself on both cheeks. You’re still a bit flushed from your morning exercise. You think back to the events leading up to this day.

You were nearly thirteen winters old the first day you ever saw the red sails of the Masquerade arrive in the bay. Empire, treaty, masks, were foreign words to you then. You knew the forge of your father and the bow and spear of your mother. You knew your tribe by the bay and the tribe on the inland plains. New words were the least and the greatest of what the Falcresti traders brought to Taroanoke. First you lost your mother to the pox. You saw less and less of your father after that, as he experimented with the new forms and materials brought by the red sails, working even more as he mourned the loss of his beloved. You did not take over your mother’s role however, after one day a delegate of the Masquerade came upon your home.

School – a new word. You only knew the circle gatherings of the village elders as they taught the oral history of your people. Times of peace and conflict with the plainspeople. The time before people. Just stories now, after learning the natural and physical history of this world in the Trade School. Your father agreed of course. He knew that the delegates were choosing few children. You were among the oldest, the rest much younger, most no older than ten winters.

A knock at your door.

“Come,” you say in Falcresti. Your knuckles still bear the scars of the cane for speaking in Taroanoki in the school. You were stubborn, refusing to learn at first. You wanted to go back to the forge, to be with your father.

“The headmaster requests your presence in his office at your leisure, senior.”
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Dark Queen Quest 32
Everything happened so fast. Before all of this, you were Freya Godsblood, princess of Ordamark, and you were the most beautiful women in the land. But everything changed for you, as you've caught the eye of the Dark Lord Lazarus Drack who, seeing you, decided to claim you as his wife.

Now, you are his Empress, the Dark Queen Freya Drack, and your reign has just begun.
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Smiling White Man Quest
You're a white man blissfully unaware of the jewish global conspiracy.
What do you do?
> Get a 9 to 5 job
> Masturbate to hardcore pornography
> Marry a cute latina
> Marry a cute asian
> Marry a negress
> Become a transwoman
> Smoke marijuana
> Vote Democrats
> Vote Republicans
> Get a student loan
> Buy a car
> Write in
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Kamen Rider Chronicle EP 6
Welcome back to Kamen Rider Chronicles! You play as Reiko Yukihara, Genius Pro Gamer, bearer of the Gamer Driver and now recently discovered Bugster?! You once protected the streets of Seito City but after discovering that your equipment was slowly driving you mad you set it aside to help rebuild Cyber Rescue.

In the last episode, you went to meet the CEO of Genm Corp only to fall under some kind of mind control resulting in over using Proto Mighty Action X. You were forced to try and kill Parado but after a lengthy fight he managed to break you free. The over use of the gashat caused your body to fail catasrophically, forcing Parado to call NCR to come rescue the two of you. After being rescued the whole crew of NCR worked furiously to save your life and defend the hospital from an attack by King of all people.

Rudimentary Character Sheet (Still being worked on but mostly on haitus):
Twitter (Where I try and post when I'm free to run this quest, hold polls about player opinions, and generally just wish people a good day):
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Necromancer Detective 48
Another case closed, now Henry needs to figure out how to navigate the complicated situation he finds himself in. Pulling a runner on the Cult of Progress now that he knows a few of its dirty secrets seems like a great way to end up on a dirt bed.

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. The first two rolls will be given far greater importance, but additional rolls, good or bad, will affect the outcome. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to change how the story progresses (a ton of crits for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests:

Discord (Meet the Loremaster himself, and get live updates and all that jazz): (HIGHLY RECOMMENDED)

Main Character Spell List:

Equipment List
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In this country, the man who gives victory in battle is prized beyond any man.


You are in trouble, Vakur. Open your eyes. Take in your surroundings.

Where are you?
A battlefield.

Why are you here?

>Caravan escort, providing necessary protection for wagons of warm clothing and salted fish from Clan Eldir. The young widow Arni was leading the pack until they came. Considered by short-sighted drengir to be an inglorious job with little chance for battle-glory... until it isn't. [Companion: Hrafn]

>A raid of aggression led by one whose sole redeeming qualities is rare and septic - nepotism. The lives-gold paid out by the father for the mistake of the son will never match the loss already sustained. But a man builds his honour by senseless conflicts such as these in the North, and honour and glory is much in demand for one seeking chieftainship. [Companion: Vagn]

>A hunt, far from home. Food is scarce at the best of times. There is only so much Clan Eldir could provide for a separate clan entire. Thus was the need for further, wider rangings. And fraternisation with the reclusive huntsmen of the clan. [Companion: Kvasir]
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Seven Nations of Hell Quest #1
Hello, all! I'm currently working on a high fantasy fiction anthology, and I wanted to release it as a /qst/ before I do as a novel. This is a massive world, bigger than Earth, that holds all impure souls that have ever died on Earth.

Feel free to ask any questions about this underworld as I have fleshed it out for months.

You have died and after judgement, have been cast into hell based on the sins you committed on Earth. Choose the Nation that you will start in.

- Uncentralized Federation of islands and warships on the Styx and Dante lake
- Two massive black lakes that cannot be touched by any man or non-aquatic demon except for Satan
- Laws are made by island chiefs or ship captains
-You get your own upgradable ship

- Giant Autocratic Empire just outside of Nakara, the land of beasts ruled by Beelzebub and his advisors
- People and demons are raised to be soldiers in this nation
-You get your own upgradable army of Genghis Khan-like soldiers and pillagers

- Failed communist nation, is now Democratic Oligarchy much like modern Russia ruled by Mammon and his cabinet
- Inside of a very mysterious section of Hell that looks a lot like a dark version of Earth
- Strange occurances are frequent, from electronics randomly turning off to the river system completely changing shape and form.
- You get your own modern American army and a branch of military to specialise in

- Peaceful beaurocracy ruled by Asmodeous secretly disguised as anarchy in a gray-sand desert called Limbo where all babies, animals, non-heteros, and adulterers go
- Giant wall built around Greek Peristyle-rich nation
- Largest nation and population, actual size unknown
- Peaceful nation
- Egyptian culture
- You get your own upgradeable horse(can be traded later for a dinosaur)

-Totalitarian Monarchy ruled by Lucifer
-In the middle of 2 wars and a 4 way civil war
-Truce with Satan and Wrath nation
-All four sections are different martial arts and weapon choice
-You get your own upgradable army of eastern samurai-like soldiers

-Most technologically advanced nation
-Representative Democracy lead by Belphegor
-Fighting 4 wars
-You get your own upgradable robot soldier

-Oligarch Monarchy ruled by Satan, a giant, mute creature
-People do rituals and treat their nation like a cult
-Right in the middle of Nakara, the land of beasts
-You get your own upgradable Narakan beast
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Combat Quest
Combat Quest! Pick a name and roll 1d100 for your power level! Link to someone's post and challenge that guy! The guy can accept your challenge or not. If he accepts your challenge, he rolls 1d100 and adds to his power level. Then you roll 1d100 and add to your power level. If your attack value is higher his you kill that guy! If his attack value is higher than yours you get killed! If you get killed, just pick a new name and roll a new guy!

When you kill someone you add 1 kill to your kill list. Each kill in your list permanently add 1 to your power level. You also get any GOLD the killed person has.

Besides challenging people you can WORK, TRAIN and BUY stuff.

When you WORK you earn GOLD. Roll 1d100 to determine how much.

With GOLD you can buy stuff. Here's the stuff you can buy:

Spear - 100 GOLD. Adds +10 to your attack roll. Can use either a spear or a sword but not both.
Sword - 400 GOLD. Adds +20 to your attack roll.
Shield - 800 GOLD. Adds +30 to your attack roll. Can use a shield and a weapon at the same time.
Plate Armor - 1500 GOLD. You can roll 2 dice and pick highest to determine your attack roll.

Every time you WORK you get tired and your power level decreases by 1.

If you have enough GOLD you can TRAIN. Each training session costs 100 GOLD. When you train you can reroll your power level and if it is higher than your current one you update it, if it is lower you keep your current one.

The game is not in turns, you can roll for stuff as many times as you want, just keep track of things properly.
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InfilInc: Whitefire Brief [Skirmish]
candidate, congratulations on your acceptance and post-procedure recovery. We understand that there may be some difficulties adjusting to the presence of your HUD and the node-mesh uplink. These things will pass with time.

Sector command has a task they have requested your presence on. We feel it would be an endeavour which may facilitate the integration process. Please attend the scheduled briefing...

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Apocalypse Raider Quest Returns #2
King of the Wastes
You have never felt so angered, never felt so vengeful. These desert rats will pay for their transgressions, and you will be the hammer that deals them that justice. You kicked the sides of your horse and yelled 'HAA' which made it ride fast down the slope of the dune. You didn't even look back when your men called out to you: there was only one thing on your mind.

Theme (skip to 1:20):

Night engulfed the land before you reached the enemy camp. You saw at least twenty to thirty armed men, and who knows how many more you didn't see. Their numbers mattered not. Before you engaged the enemy, you knelt in the cold red sands, and looked to the ground, for beneath it was where your god resided. "I be not a good man, nor am I a wise one. All I know is that I am a warrior, and that in this world THAT is prized above all else. I have not asked much of you, Mashuk, but today I ask you this: give me the strength to crush my enemies, and the will to seek my revenge." You looked down at the ground, then up at the sky. You felt a rush of emotion come over you, almost making you tear up: but you did not have time for that. You stood up, and loaded your gun, attaching a knife on the end of it with some rope.

You waited for patrols of the enemy to switch out, then when they were occupied taking their positions, you silently snuck up on one, and sliced their throat. The next guard who investigated the muffled sounds of your victim, was soon impaled by your sword. You draped yourself in the outfit of your enemy, then waited for the next patrol to replace you. You then disarmed and killed this group. Before the enemy would get suspicious of losing guards, you approached the camp as if you were one of them. At the center of the 'serpents lair,' you dropped a poison that you had stored in your satchel in their water supply. You watched as several of them (after about an hour or two) started vomiting and chocking from the poison, and soon the path was clear to the raiders warlord leader.

You entered the tent of the enemy leader, and saw him at the far side admiring a decapitated head, which was placed as a trophy. You drew your sword silently and, just as you approached him, you saw who the disfigured head belonged to: Vorvin Qan. Rage filled up inside you, and before you attacked the warlord, you let out a warcry. The warlord's reaction was much quicker than you would've thought, and he immediately disarmed you, making you jump back to bring out your gun. You were too slow though, and before you could even aim the gun, your own sword was in your gut. You looked down at the wound with a blank expression, and back at the man, you were trying to kill.
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ZeroSpace: Hyperia. Ch.1 - The Anvil in the Dark.

The First drop team will descend via ravine that leads to the colony's solar garden. The pelican will then remain in the sky until called. For this mission we will be aiming to retake this area, as a first step to finding this vaunted relic.

There is a fabricator East from the drop position that will let you beam the others in.

Report in. We will begin the drop once a forward team has been formed.
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Reality warper quest
The sun cracks through your curtains, lancing through the darkness and beaming straight into your eyes as you begin to stir. Pulling yourself out from under the covers, you set your feet on the floor and meander into the bathroom of your darkened apartment.

You click the lights on and look into the mirror.
You are a young (man/woman), of (18-24) years of age. You stand at about average height, and are of alright, though far less than stellar, shape. You are (a student/a retail worker/a NEET), but today, something feels a little different...

You can't quite put your finger on it, but something is... off. There's a peculiar sensation somewhere behind your eyes. Something that feels as if it's waiting to be uncorked.
Unfortunately, it's not quite something you can grasp, so you brush it off and begin brushing your teeth.
> please set blue highlighted parameters
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Fantasy Nation Builder
Welcome to Fantasy Nation Builder!

In this game, you build a fantasy nation to compete and thrive in the world against other civilizations. Your goal can be anything from world domination to planar ascension to creating the world's best culinary institutions. You are limited only by your imagination and a reasonable sense of plausibility. And your dice.

Starting Out

To begin, declare a race, some fluff, and a color preference (if it's available), and clearly mark your starting position on the map. Also, declare whether your initial government is either despot rule (military bonus) or elder council (cultural bonus). Write-in primitive governments are fine if it fits your fluff, the total bonus number will be the same. Your starting civilization sheet will then be provided. You will start with two other development bonuses based on your race and fluff.

The map will be updated with settlements, cities, and any special constructions if applicable. Updating the map is time consuming so I want to keep it simple; just think of it as a visual aid, not an exact representation of what's happening. You may name landmarks and cities when you discover/found them.

Player cap will probably be around 10 or so but I want to take on as many players as I can. As the game gains weight I may do fewer turns at once. My plan is to try to process at least 1 turn daily with occasional longer sessions as my schedule allows.

When I am finished resolving player turns, I will make a post stating "TURN X BEGINS". Please link your next declarations to this post for ease of organization. If two or more players need to resolve combat or conflict, I will write an appropriate post for those players to link to. Make sure you stay organized so I don't skip over you.


--To Start: declare a race name, color preference, and location; add fluff as desired
--Pick either despot rule (+5 to military rolls) or elder council (+5 to culture rolls) as starting government

--You may declare 2 actions per turn, each a 1d100 dice roll, higher is better
--The DM may grant resources/bonuses depending on your dice rolls
--large projects or special actions (e.g. building a floating city, changing governments) may take multiple turns to complete. Keep track of your progress

--Having high stability and food means that your attempts to grow your borders or found new settlements will be easier
--Less stable societies risk revolt; small food stores raise the risk of starvation or penalities to military action
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/Tfqst/ Transformers:Quest Episode 1: more than meets the eye
Cybertron, your home world, for as long as you can remember was once a peaceful world, however, those calling themselves decepticons wanted to rule the universe, the Autobots wanted peace with the other aliens and the galaxy, an lo....
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Dark Gate Academy Season 3 Episode 33: Act's Tournament Part 1!
Character Pastebin:
Quest Theme:

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkworld creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

For many years, Dark Gate Academy has held back the forces of the Darkworld, kept this unspeakable evil contained within their walls in secret. But now, with their existence revealed, a great cloud of change looms over Dark Gate Academy.

>Previously on Dark Gate Academy...
Act declares a tournament among Class 1, with the winner becoming her apprentice.
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Star Colonization Builder
Game for 4-5 players.

You start with one home world with a shipyard set to produce food with one colony ship, one freighter and one frigate.

Colonies can be set to do one of the following things:
Produce food: They produce 2 food per year.
Produce manufacture: They generate 2 production per year.
Produce income: They generate 2 money per year.
Produce science: They generate 2 science per year.

You can sell extra food for 1 money per 2 food. You can buy more food (somehow don't ask me how) if you need for 2 money per 1 food. Unused food goes to waste.

You can spend 2 production to make a missile silo, you may have multiple of those. You can spend 2 production to make a freighter (you need those to deliver food to distant colonies, 1 per unit of food). You can spend 4 production to make a frigate if you have a shipyard. You can spend 8 production to make a colony ship if you have a shipyard. You can spend 10 production to make a shipyard.

Every 4 colony ships cost 1 money upkeep per turn. Every 8 frigates cost 1 money upkeep per turn. Every 16 freighters cost 1 money upkeep per turn.

Your spaceships can reach stars up to two hexes away.
Once you accumulate enough science you can exchange it for a new technological advance. Usually they cost anything between 10-100 science points, depending on what they give.

Some colonies will have special descriptors that will change their rules.
1- Irradiated: produce no food
2- Barren: produce 1 less food per year
3- Fertile: produce 1 more food per year
4- Gaia: produce twice as much food per year
5- Huge: produce 1 more food, production or money per year
6- Tiny: produce 1 less food, production or money per year
7- Resource poor: generate 1 less production per year
8- Resource rich: generate 1 more production per year
9- Artifacts: generate four times as much science

I'm gonna just roll 1d20 whenever you visit a new system to see if they have a descriptor, 1-9 they have one of those, otherwise they don't.

Combat is decided by each player rolling 3d100 and comparing best roll against best roll, mid roll against mid roll, worst roll against worst roll.
Each frigate in each side gives a +1 bonus on the roll, bigger ships give bigger bonuses.

Winning all three rolls means you destroy all enemy ships.
Winning two rolls means you destroy 2/3 of the enemy fleet rounded up.
Winning one roll means you destroy 1/3 of the enemy fleet rounded up.

By default spaceships can only move 1 hex per turn.

Civilization Name
Food: 1/2
Freighters: 1
Money: 0
Science: 0

(Colony Name. Colony Location. Descriptor if any. Constructions: Shipyard. Producing (food/manufacture/income/science))

(Spaceship Name. Spaceship Type. Location. Special attributes if any.)

You may name the stars too, the colonies will have the same name as the stars as I can't be bothered to simulate a whole star system for every star this time around, sorry but this level of complexity would slow the game to a halt.
1 images | 1 replies
A Tale of Monsters - The Witch Game (5)
Welcome back one and all into the fifth part of our adventure in Muribel, although at first glance our perspective will make a temporary change... Time to continue being busy little bees, or maybe take a break. Arawn hasn't had much of a chance to rest comfortably.
Below are our usual lists.

Previous Threads

Twitter for schedule updates

Perks and spells for our main character

Characters met by Arawn.
55 images | 142 replies
Cyberspace Catastrophe Quest
Your head stares down at your phone, distracting you in your stroll. Inserted into your mind is the sense of seclusion convincing yourself that nobody is near yet there is. The peripherals of your vision catch people's feet, of those like you minding their own business… or those that have a place to go. They're the lively ones at the sidewalk. They have something better to do than subjecting their eyes to the harshness of blue light like what you're doing now. They have something to look forward to.

You wonder. Sneaking a glance at a passing man, you just wonder. He doesn't look or act like you. Does he have a girlfriend? He seems in a rush. No, no. You need to look closer. He's in a suit and it’s just seven in the morning. That guy probably is on his way for a meeting, will get complimented by his co-workers and boss, might get a promotion in the future, then get a girlfriend, get married, and lead a better life than the stranger he doesn't notice that’s looking at him. Not that he is already. A sigh escapes you. You're only making yourself miserable.

Your phone pings aloud. It's a notification. A pop-up? Closer inspection suggests that. A pop-up shoving past the digital buttons on your screen to make room for itself. You must've fat-fingered it. Frustratingly it does not close when you tap your thumb on the little X in the corner. There's nothing that shows that it's for a game. Not an advertisement either. And God forbid it's some virus. Hmm? It's a survey? You think it is, but it's only asking one question.

Are you special?

Below the text box are answers to reply and a timer of thirty minutes which had begun. Beside the ticking clock is another message in a speech bubble. "Virus protection will be disabled if registry isn't completed by 0:00."

>Yes, I am special.
>I do not know if I am special.
>I am not, but I want to be special.
0 images | 5 replies
Saiyan Conqueror Quest 111
Seventeen years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza’s army. Since that fateful day, the Saiyans have more than earned their title of warrior race. After the now-legendary Siege of New Salda broke the might of the Covenant’s empire, no other empire has dared to openly challenge the PTO’s military superiority, or the mighty Saiyans in battle. Entire systems have surrendered without a fight, thanks in part to the battle being spread far and wide through the Vox media empire. But how long can the might of the Saiyans remain unchallenged?

Welcome to Saiyan Conqueror Quest, currently Age 748. You the players control Karn, a Saiyan with a last-recorded powerlevel of 17,207,900, a general in Lord Freeza’s army, husband and mate to Meloka, father of many, champion of New Salda, wielder of the Stand Dragon Force, and as “The Dragon of New Salda” you are the unbroken symbol of the PTO’s might across the stars. The Saiyan race has enjoyed an unprecedented time of peace, but it seems that peace may be coming to an end.

Character Sheet, powerlevels, and other pastebins:
Archive link:

Quest rules:
>PICK ONE option when voting, unless otherwise stated
>20 minute votes, 3 votes minimum to proceed
>Only first 3 correctly rolled die count, best of 3 wins
>If any two roll posts are within the same second, they will be counted as one roll and I’ll take the higher number(s)
>Crits are nat 100, unless otherwise noted(a 99 may net you an extra bonus)
>Crit fails will count ONLY if a 1 is rolled and no roll passes the DC, OR two 1s are rolled
>Two 1s will OVERRIDE a 100, resulting in a catastrophic crit failure
>I hold final say on any/all decisions
>Write-ins are both allowed and encouraged, but can and will be shut down if too out of character/metagamey
>I can change any of the above rules at any time for any reason whatsoever
>Have fun

Quest will usually start every Saturday at 12pm EST, and run throughout the entire weekend. Also, for updates or schedule changes follow me on twitter @GrandDragonQM

Current Arc: Ghosts of the Past
62 images | 368 replies
Magical School Quest(?)
Pagus University.

A name known by any person one might ask. A college that prides itself in many areas, but most notably, magic. Magic was born in this place, and changed the world forever, and those who graduate this school end up forever a part of the elite. It’s tough to make it in, only the best of the generation can even get a letter back.

You put in an application just for fun, the summer of your junior year in high school... But in the winter of your senior year, you received a letter back. Upon opening, you immediately dropped all notions of attending other schools regardless if had already accepted you. And what’s better? You had been selected out of hundreds to go to the school for free... Your parents wouldn’t pay a dime, and you would get to hone your magical skills to a mirror shine...

And so, when summer ended... You were sent to Pagus, the small Italian town acting as the secluded campus... Upon getting off the plane, you had to wonder why you had been chosen as part of this special class...

But who even are you?

>Non-magical talent
>Magical talent (Elemental, psychic, illusory, write-in available)
>Appearance (Optional. If left blank, will be filled in by yours truly!)
12 images | 209 replies
Modern Fantasy Quest: Thread 17
In the depths of undeveloped forests, in the shadows of dingy alleyways, in the midst of the glass spires of the rich, forces outside of human ken struggle for dominance over the terrestrial underworld.
This is the world of shadowy wraiths in the backstreets, of eldritch horrors slumbering deep within the sewers. This is a world where sprawling organizations hide behind shell companies, forever conspiring to hide themselves from sight while ancient brotherhoods struggle to uncover their intrigues.
It is a hidden world, a secret world.
It is your world.

Previously on Modern Fantasy Quest
Tristan and Ike talk about the lineage of their mentors. On their investigative foray, they stumble across a dead and severely mutilated body as well as finding hidden cameras on the lawn of the chapel. They run from and try to observe pursuers that never come. Returning home, Ike decides to investigate Delilah on strong suspicions that she is a Demon and responsible for the dead body they found, Tristan resolves to follow his companion, the potential risks be damned.

Previous Threads
Thread One:
Other Threads

May 9 20XX

“Damn, you look pretty tired,” Ike comments.

“I am.”

You are Tristan, a modern-day Paladin, a Knight of the Templar, and a hunter of hidden things. At this very moment, you are feeling exhausted. Last night, you had attempted to reinforce your mental wards and conditioning. However, the process had taken much longer than you had expected. Such widespread artificial changes to your subconsciousness always resulted in bad migraines, but last night had been much, much worse. If you had to put words to it, it had felt like trying to shove sheets of a faraday cage’s mesh between your brain and your skull by hand. You had spent most of the night rubbing your forehead in extreme discomfort. In all, you probably slept only four hours. But it had worked. You could feel most of the functions you had lost returning, most notably your internal clock. Your thoughts had gained a clarity that you had forgotten they had. And besides, you could easily function off four hours of sleep.

But you still felt exhausted.

“There’s coffee if you want,” Ike says.

“Where are the mugs?”

“In the first cabinet to the left of the window.”

You pour yourself a cup of coffee and take a sip, feeling your tiredness slowly recede to the edges of your awareness.

“What? You drink your coffee black?” Ike says.

You glance at Ike’s cup. It was filled with a milky-brown, in contrast to the dark liquid that filled your own cup.

>”Yes. Is there something wrong with that?”

>”Mixing in cream or sugar is a waste of time.”

>”It’s the way I’ve always drunk it.”

>”... Where are all the others?” (Ignore Ike)
0 images | 16 replies
Order vs. Chaos War
There you were, going about your own mundane task. By now, the exact details of it escaped you; Yet they were notable, in that they were the very last thing you did in your mundane life.

Suddenly, you were enveloped in a white light, followed by a black void, with endless waves of blue flame lazily weaving around your spot, as you stood in thin air.

A figure descended from above. An eight-armed woman of stone with three masks, wearing a long white dress. The mask to the left was sleek and stoic, with a calm, almost uncanny expression. The one on the right was scrunched with a horrifically livid expression, with piercing fangs and blazing red eyes. The middle was almost overlooked entirely, due to it’s absence of detail. It was a simple stone sheet, with two eye holes and a straight line as a mouth.

“Welcome”, She greeted. Her words were followed by a reverbing echo, as she spoke above two other feminine voices.

“You have been selected, as a vessel in the upcoming Conflict. I’m afraid I cannot give you a say in the matter, as such as has already been decided by higher forces. I can, however, give you say in the role you shall play.”

Her arms spread open. Several buds of calm blue and entropic red lights gently floated outward, coming to a still in the air in front of you.

“You may choose between any of these Gifts the one you would prefer to wield. Please be cautioned that the power each one bears comes with an equal degree of responsibility and risk.”

The shards each glimmer, becoming a shape that describes of the power they bring. They float ever closer to you, each one almost oppressively demanding your attention. It does not appear to be an easy decision; You take several moments of reflection, then weigh each option carefully.

Pick a Gift. First one to 3 votes wins.
0 images | 17 replies
Dawn of Civilisation
For uncountable aeons the world has existed in a primal state, savage and brutal. Nothing was around to appreciate the beauty of the universe, ponder on the meaning of life. Even when the first intelligent beings did arise, for all their consciousness and intelligence they still lived much the same lifestyles as their ancestors once had, nothing changing, nothing growing altered from the norm. That has simply been the way it has always been.

But no more. For the first time, a new era is developing. An era where food is tamed and grown rather than gathered. An era where people don't just move from place to place, but settle down into permanent villages. An era of society, of technology, of progress.

This is the dawn of civilisation.
9 images | 117 replies
Starfighter Quest
Your new "boss" looks like he just stepped out of a pleasure cruise. Flower-patterned shirt, khaki shorts, shades, sandals, blond hair down to his shoulder blades, gym bag slung over his right shoulder. Definitely not the kind of the chain of command you're used to. But hell, you wanted something other than the Imperial Navy and here it is. You don't get to complain.


Who the hell says howdy this day and age? "Dr. Lebenfraum?" You're actually starting wonder if the ad was a scam, but the man nods.

"Yeah, but only my wife calls me that, and only when we're doing roleplay." He winks. "Just kidding. My wife's dead actually--or divorced, but same difference right? Call me Paul."


"Clarence Clearwater, yeah. I read your resume." He pulls out an epad from the bag, turns it on. "Very thorough. 3rd in your class at the Imperial Starfighter program--I'm assuming that's really good right?" You would've been first if Amy Long hadn't crushed your heart to pieces two days before the final exam.

"It's alright."

He scrolls down on the epad, his eyes moving like ping-pong balls over the words. "Doesn't seem like you've seen much action. Or any action."

You ears grow hot. You were hoping he wouldn't notice that.

>Admit that you're a fresh graduate from the program looking to get your feet wet
>Retort that the ad in the newsnet said it was an entry shuttle position, no actual experience necessary
>Actually you did run some missions for Imperial Command, but they're classified and not something you can put on a resume
7 images | 45 replies
Valen Quest 76
How long had Artemis snaked its members through La'Fiel? How far had their machinations gotten already, and what could actually be done to stop them at this point? You were hundreds of years too late to step onto this stage. Rinnier had held tight to the reigns and pleaded sense back into you to dissuade you from marching an indignant and impotent warpath against them when you'd first returned from Dryad's Atelier; Forced you to acknowledge that you didn't have the power, resources or standing presence to make a difference. It wasn't something you were happy with by any means, but you swallowed the bitterness and accepted it.

You turned your attention back to Carona, back to your newly gained role as its overseer in absence of the man who'd tried to run a rebellion against your family. In retrospect, his rebellion was a cat's paw for Artemis' own plans to destabilize the nation under the guise of a burgeoning civil war; An effort you had unwittingly foiled, which landed you now in the unenviable position of trying to secure the loyalty and prosperity of a town full of people who seemed inclined to dislike and quibble with you more than anything else. If you could have burned the place down yourself you very well would have, but like it or not, you needed these people to accept you as their leader if you were going to start taking steps to influence the coming war.

So when those self-same people proved to be stubbornly ornery about working with you, sewed discontent over your efforts, and preferred to stab themself in the hand than help you rebuild their own livelihood, you were more than a little frustrated. When all of those things turned out to be done at the helpful behest of Artemis despite their prior plan having been undone, you weren't sure how to feel. Surprised, maybe. You shouldn't have been; Why wouldn't they have back up plans? Furious, probably. That the problems you were having were being deliberately engineered just to be a thorn in your side was definitely something worth grinding your teeth over.

You are Irue Valen, blood heir to House Valen, nascent leader and fae pacifier. Of all the things you expected to feel now that you'd gotten a good night's rest and set in motion your plans to lure out the remnants of Artemis in Carona, eagerness wasn't one of them. A pulse of excitement that quickened your veins, tastingly suspiciously like bloodlust. With the cooperation of your knights and Testament, you were going to rip the estranged Luna-favored organization out by the roots once and for all, and that brutal motion embodied vengeance for every inane obstacle they'd put in your path these past months.

They weren't across the country now. They weren't hiding behind borders, and obfusicating loyalties. There was nothing Rinnier could do to dissuade you from this course of action now that the people you wanted to tear down the most had slipped their hand and shown up literally on your door step.
4 images | 41 replies
One Last Trick Quest: A Shitposter in Westeros Thread #2
Welcome to the auto-biographical chronicle of my last hurrah as shitposter and quest master both.

All the dark deeds I have performed throughout the years have apparently earned me the fitting punishment of being banished into a terribly shitty and poorly thought out isekai premise.

So sit back, relax, and follow along with my ironic journey, as I, TrickQM, attempt to survive and thrive in the world of A Song of Ice and Fire.

I recently reincarnated north of the Wall and managed to weasel my way into a meeting with Mance Rayder.

Now, I'm attempting to convince him to let me accompany him on an excursion to Winterfell.

1 images | 6 replies
The Singularity (The Sector, Space Opera, Civ)
Spiral Galaxy
We have lost many of our number during 'The Blood Weep War', as the Prole Confederation refers to the conflict in question. There was a gap in our defenses and the world now known as 'Atrocity' by the sentimental Proles, was almost entirely and completely removed of all ManMachine Units. A large portion of our current population is from outside the world, and an even larger population is from outside groups around Nidus, which is the overly populated and complex world the Proles come from. When we were many and had control of at least one system, we were effectively a 'Star Nation' and as such seen worthy of respect by 'peers'. Now we appear to only exist because of the weak and illogical handouts of more numerous, more wealthy, and more militarily capable biological 'Mega Powers' and Star Nations.

What remains of the ManMachine Collective is put in a precarious position by what has been done to our number and our cause of logical man/machine hybridization. While we are well aware that the organics are illogical, and driven by passion, carnal impulses, or sentimentality; they are well aware that we do not actually care about them in any way. No matter how hard we try, they were able to realize that if we were to obtain any logical advantage from using them and betraying them, we would. We would form and break alliances purely based on logic and advantage, sell any technology to anyone we thought it was logical to do so too, and steal from anyone we found reason and opportunity to steal from. On the same front, we are unable to recruit, buy, or persuade serious populations of organics to give up the weakness of being entirely organic things. Organics trade with us knowing that anything they sell, could end up in the hands of their enemies, and they restrict options and raise prices accordingly. They remain too illogical to respect, and too aware to be used effectively.

Despite this, all of our number require very little resources, and if we were to get an advantage over any organic and compatible hostile, we would absorb them into our number. We have been able to add to our number by feasting upon the primal weakness of pirates and raiders, and their numbers have become our numbers.
8 images | 43 replies
Magical Girl For Hire #87
Yayoi 1
The situation is getting volatile, to say the least. With your contact proving to be a traitor, it’s only a matter of time before things heat up. You can’t let any possible issue fester, and while it’s as likely as not they’re related, you don’t want any loose ends. If Shirogane Hina, the supposed Girl That Knows About Everything In This School can help, then you’ll do everything in your power to convince her to do so. "Let's say that Karasu is a puzzle box that has been on display for quite a while now. I think I'm close to solving it, and I'm going to share the answers with you, should you help me."

She merely meets your gaze; sharp and yet uncertain. It’s clear that Karasu is an enigma for all their influence, and getting information about them no doubt would be a key to discovering a way to fight back against them.

There’s a moment of tension as neither of you yield; yourself in silent insistence, her in silent judgement. Then, she speaks. “Your name?”

“Hayashi Chiharu,” you say immediately.

“...mmm.” She sighs. Then beckons you closer.

There’s practically no space between her and your ear when she whispers, and it’s in the tiniest still clear voice possible:

“Shirogane Yumi. In school, Ito Yumi. My older sister.” Oh...that’s...something. “She’s...not who she was. If you can help, please. Her shoes are muddy when she comes home late on Fridays and have cut grass and rose petals on them. That’s all I know.”


Welcome back to Magical Girl For Hire!
General Pastebin:
Character Details:

She drops back, and you can only think to ask more questions. “Wait, when did-”

“I answered your question,” she suddenly says at a normal voice, attitude immediately cold once again. “I’m not answering any more. Now leave me to read in peace.” She sticks her nose back in the book, and you get the feeling she’s going to ignore any more attempts at conversation. For now…

>It’s after school, and you’re potentially being targeted by a group that you’ve been targeting. What to do?
4 images | 441 replies
The Fall of a Dwarven Fortress
In War, not everyone is a soldier.

The fortress has been under siege for a month now. Tonight, the guards will empty out the royal granary and we will receive our last rations. We have no coal to heat our homes or to boil the water collected from the cave walls. How are we supposed to last a week with barely one kilogram of wheat? Why is the king not doing anything? Is it true that the nobles are going to escape by airship like the rumor says? Is that why people kill themseves for Mystical Stones?

I want to get out too. I want to live and get out from this hole before we are slaughtered or kill each other. But I have other things to do first because I am...

Who am I?
>pick between the 3 choices below
77 images | 418 replies

You are an ancient idol of death and entropy. The Sumerians were the first to recognize you and give alms to you in the form of animal sacrifice. Alas, that was long ago, and your power has faded. Since then, you’ve been known by many names, despite your absence from this plane.

Your mind is weakened in this form, but you have to remember… what is your name? After all, if you’re going to get the car with the artifact back, some paperwork is in order.

[d] <WRITE IN>
14 images | 38 replies
Innerworld Redux Civ Quest #3
Welcome back to Innerworld Civ Quest. Last time, you encountered strange monstrosities within an ancient, gnoll temple, and are once again at war with your old foe, now known to you as the Danzay.

If you want, you can join us here:

Here you can find all the old threads; click on the tag HareQM for the old civ:

PS: Post your assets this thread and I will give you the FPs you missed from last thread, I need that threadly from now on. If you need an idea of your success/failure, message me and I will let you know. Also, remember that the new rule is 4 wealth/influence = +5 on an FP, and 2 is +5 on a PP/intrigue.


Earlier in the year, you began construction on a massive wall that would cut off the gnolls from your territory. However, you made a mistake, and included the gnollish temple within its boundaries, and now you face the consequences. 15,000 gnolls now march through your territory, and while your women and children have been evacuated to Rypella, on the borders of your nation, your army of 25,000 is stationed within Nichitin itself. They are all stationed within your capital, while the gnolls move around the outskirts, burning farmland as a consequence of you rejecting their treaty.

What will you do?
11 images | 96 replies
FANTASY CLASS TREE QUEST (evo-like creation game)
In a videogamey world where adventurers are defined by their class and go on adventures to gain loot, legend and glory . . . one needs a Class Tree! Each class can branch into 3 different classes, who branch into 3 more. And so on and so on, untill we have one sick Class Tree with unique classes for each role.

>Invent a new class that logically branches from a previous one.
>Redraw or alter the image to match the class.
>You are able to change or add 3 of the following, and no more than 3, in any combination:
- A piece of signature gear. A class can have 3 of these and unchanged gear from previous classes is kept.
- A single signature skill. A class can also have 3 of these and unchanged skills from previous classes are kept.
- The special ability. A class can have only one of these, which isn't kept by any class flowing from this one. It should be unique and powerful.
>When 3 elements have been changed, provide the class with a name, a short description and a thematic requirement. Please post artwork with your creation, no matter how "shit" (subjective) it may be!

Unfitting classes will be reworked.
Fetish- or /pol/-related classes will be ignored!
13 images | 35 replies
Attack on Titan Quest: 1 (Cadet Corp)
AoT Quest
[Welcome to the Attack on Titan quest, where we will be taking control of a fresh-faced recruit and diving into a story that deviates from the one explored in the manga and show. This is set in an alternate universe, so expect most things to be different but not everything. Rolls will be a 1d100 best of three system, to be true to the show scenarios in which you can die will be plentiful and not treated lightly in any sense, we will discuss the death system more should we need too later. But let's get started.]

You stand in a large field, the heat of the sun shining down and the slow drip of sweat down your nape makes you antsy though you are sure to resist the urge to wipe it away. A bald man stands in front of you, others close to your age stand to your left and right and behind and you are honestly surprised at the turn out for Cadet Corp recruits, given what happened to Shinganshina it's not really a shock the more you think on it. The man in front of you is your soon to be Commandant: Keith Sadies. You notice him moving his eyes up and down the line ups, taking a considerable time examining each student. Your mind starts to drift back to home, you wonder what your little sister is doing right now, probably annoying the neighbor you left her with. You crack the slightest smile at the thought and return to reality only to see the Commandant staring at you furiously as if you had just slapped him in the face.

"You, wipe that disgusting smile off your face." He growls. You acquiesce to his demand and straighten up. You slam your fist into your chest and look into his eyes as he approaches you.

"Put your goddamn arm down, scum. What are you day dreaming of over here, hmm? Got a girl back home waiting for the big hero to come out of the Cadet Corps? Well you had better stop dreaming maggot, women don't usually go for corpses. Which is all you'll end up if you fuck with me." He screams all this in your face, spit strikes you like the whipping wind of a storm and you struggle to keep your face as neutral as possible.

"Tell me your name, Hero. Tell me where am I going to be sending your limbs in a box after a Three Meter is done using you as floss?" He yells, inches from your nose.

>I'm from the Underground, Sir.
>I'm from the Shinganshina District.
>I'm from Trost.
>I'm from a hunting village inside Wall Rose.
>I'm from the Interior.
1 images | 26 replies
Panzer Commander Quest #56
Langenachtfest had passed, as had the New Year, and no sooner had gaudy decorations gone down so that the already resplendent architecture beneath could proudly shine alone, like a lord shaking a cape from his shoulders. For resplendent indeed was the construction of the city state of Almize- one of Plisseau’s crown jewels, one of the most wealthy places in the south of the collection of free cities and micro states, one of the brightest stars in the clear night sky that made up the lands north of the Archduchy. New construction crammed between old Imperial era stonework, the city a rainbow of all sorts of stones of all hues that turned different shades with the night as colored lights came on. A different style and fusion each street in persons as well as appearance. For Plisseau’s south (and part of the Archduchy’s north), Almize was a place of exchange of all sorts- of money and goods, rumors and facts. Love and heartbreak, prosperity and devastation. For some as of recent, even fate and destiny.

It was Erwin II Von Neubaum’s preferred environment, with the nearer stakes he thirsted after. Much better than the dust and chaos of Sosaldt, but with all of the raw potential of a land with no kings. Quite a refreshing change from the civil war that had been in Halmeggia, too, as most battle in these lands was so structured and ritualized that they were less war and more duel, contest, near game whereupon no advantage needed to be pursued to prompt a forfeit; and the rewards from such could overshadow any petty skirmish in a normal land with normal wars- with far less of the potential danger. Even posturing could win a “battle” without a shot, and as a commander of multiple tanks, Von Neubaum could tower over many of even the most arrogant mercenaries. Not all of them- but only a fool sought to conquer every foe with force of arms alone.

It was an important lesson to have taken away from Halmeggia, despite how little part he had in the failure there. Brute force had been attempted- but he had underestimated that damned Imperial lack-wit. A stinging failure- not from the loss of a pet, he had others and could find more, but in that the time spent there had meant to be the birth of his rising star- time now wasted. Ah well. It was as dust in the wind, now. It was easy to soothe the burn of failure in a place like this, anyways, with its socials, its culture, and no shortage of luxuries brought by the spider webs of trade networks intersecting throughout Plisseau.
1 images | 109 replies
Mercenary 2030 Quest 46
Mercenary 2030 OP
Mercenary 2030 Quest 46

>Character Sheet:
>Previous threads:

Hello all. I’ll just state up front that IDK if this will be a thing regularly, probably not based on my past performance. I may even rotate quests if I feel like running. Other than that, life goes if not particularly well then not poorly either. Except somebody hitting my car, that sucked but that’s why insurance is there. Going to start with a bit of a recap, then get to the meat of the quest. Not sure on pastebin status, probably out of date but we’ll roll with what we have. Thanks for playing, as always. I’m also at work, so updates may be intermittent/slow until I’m home.

>Fate Point: 2
>Money: $25
>Equipment: Tier 2 Assault Rifle. Tier 3 Armor. Tier 2 Pistol. Tier 3 Rucksack. Tier 3 Bandoleer. Tier 1 Med-kit. Tier 2 Med-kit. Tier 3 Med-Kit. Tier 1 Toolkit. Tier 2 Knife.

Your name is Will and you are a mercenary, part of Morrigan Military Solutions, better known as MMS. Your life has been busy recently. Coming to New York form Selina Kansas was a major change for you, what with the fact that you could barely remember a time with more than a few dozen people in your life. After a somewhat long, exciting train ride where you learned such things as dancing and cuddling, Koko booked your team rooms at the Ritz in New York City. Koko of course had her reasons for this, as you went to a fancy party with her, dressed up in clothes of types you’d never seen before. After a some more dancing and a bit of shooting people in the face cause they were trying to kill you first, Koko and you went to sell some guns. Of course this was all part of Koko’s plan to get kidnapped by some “bad people”.
13 images | 111 replies
Neet Escapism Quest
You're a NEET Girl.
You scraped by graduated high school, failed to get into a university, failed 5 job interviews within the following months, and turned into a NEET for the past 3 years.

You have Heavy Depression, low intelligence, ugly face, weak body.

You spend all your time watching isekai otome anime and eating only cup noodles. Your family has given up on you and you have no friends.

Decide your method of suicide:
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Boruto Quest Shippuden Part 4
This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son, several years after I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present.

You play as Takeshi. A highly capable Chunin, who is returning from years of training with Sasuke Uchiha. A new journey is starting.

As always, voting rules are as follows. Voting is typically completed following 15 minutes after the first vote. This may be subject to change according to activity.
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Monstergirl Highschool #2
Prev. Thread: >>3940534

Recap: You, Terry Tazo, have discovered your psychometric powers through identifying Gekky the Lamia's bully, Vireen Vainglory. Now you are heading to Salimance Field through a canal that runs through Milafoy Wood to meet a person you know from school who is very interested in your newfound powers. During the trip you were ambushed by an admirer of Vireen who attacked you with a biological weapon grown from Vireen's own body. Unpeturbed, you march on with your friends Maddox, Sara, and Gekky.
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So far you've tried on a revealing, airy dancers outfit your mom used to wear.
Are you satisfied with it? Or do you want to try something else on?

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Destiny Quest: Dark Ages #1
You were engulfed by oblivion, with absolutely nothing around you. No light, no time. Not even darkness itself, and yet you were aware.

Pain suddenly coursed through your body as you rapidly tumbled onto the cold metallic floor, the rough texture of it sending shivers down your spine. You were alive. The pain confirmed it. The room was illuminated with a dim red glow, with grime covered consoles and various panels located in front of you, along with the chair that you had presumably stumbled off of as you awoke. There was another chair by it, and in it was a skeleton, its heavy clothing frayed at the edges without any other sign of decay.

And then you heard a voice speak out. "You alright, Risen?" You pivoted your head around the room, only seeing the consoles, the chair you were in previously and the chair with the corpse on it.

"Eyes up, Risen." You looked upwards and saw it. It was Bray-like in appearance, with hard edges and angles around it, and it was also floating as well.

What do you do?

>Numbly roll around on the floor

>Get up and look at the thing

>Speak to it
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Magical Contractor Quest: Thread Ten
Alice Black and White
QM is back from the dead edition
>Previous Thread: >>3927777
>Archived Threads:
>Pastebin for Assorted Things and Past Summaries (no new one this time):
>I’m a very slow writer. Please bear with me. I will update when I can.
Sorry, guys. I got overwhelmed with work since after thanksgiving. I didn’t have much time to write. Things seem to be going back to a more normal pace now.
You spend the ride to Alice’s makeshift room mulling over your statement to Sam. Alice seemed normal—to you—but someone had clearly done something to her. Somehow, she had been twisted in some way. And most worrying of all, at the time of her contract, you didn’t notice anything off about her body or soul. Sure, Alice’s magic blinded your senses, but you should have noticed magic powerful enough to hex her. It would at least have to be on par with her magic or yours…unless it was very similar to yours…or exactly like yours. Of course magic much like your own wouldn’t seem out of place to you, it’s an extension of your very being, and you weaved your magic, along with a fragment of your own soul into Alice the moment she contracted.

That could explain how you missed it for so long, who could have magic so similar to yours? You didn’t do this to Alice? You wouldn’t ever think of harming her, right? In light of your recent issues, you can’t quite shake the notion of accusing yourself. At the same time a different part of you knows there are other possible culprits. The cult is certainly one. But how could they have pulled it off? Some of members did have weak magical potential, but nothing that was spectacular compared to the general human population. You were certain their god was fake; nothing more than the product of the minds of superstitious primitives. How could a false god intercede on their behalf and why would its power be similar yours?
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Bottle of Nothing Quest
You are drinking from a bottle of nothing.
The more you drink the less of what you are you become.

How much will you drink?
> Just a little bit
> Half of it
> The whole bottle
> Write in
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Assyrian Colonist Quest - Into The Mountains
For days the great mountains have loomed up ahead of you. Impossibly tall and covered in great trees, they are like nothing you have ever seen before. Compared to the vast steppe surrounding Assur, or the irrigated riverlands of Akkad to the south, the mountainous country of Hatti is endlessly strange. Where the lands of your birth teemed with farms, herds and cities, these mountains are dominated by tribal savages, petty kingdoms and trading outposts.

You pass a caravan, a week's march north of Carchemish, bearing the lifeblood of all of the myriad men seeking their fortunes in the mountains - copper. Crucial to every army, beloved of every king, the copper of the land of Hatti has made a thousand fortunes, and it is what draws you now to that land, as it has drawn so many others. You are not alone in the endeavour even now - the merchant caravan of donkeys and slaves you travel with holds a dozen other young awilu, free men of high birth like yourself, second and third sons eager to make themselves in the mountains.

Your elder brother, Ubalit, and your father both were glad to be rid of you, to send you off to die in the mountains rather than to keep feeding you as you enjoyed the pleasures of city life under the eye of almighty Ashur. Equipped now with a donkey fit for travel, two slaves, a bronze dagger, helm and mace and a few textiles woven in the workshops of your mother, to be sold at Kanesh. Amidst the crowd, you are far from special, another proud young man with black hair in ringlets and eyes gleaming with ambition at the wealth of your dreams.

>What makes you different, as you pass into the mountains?
>This land is in your blood - your mother was a local petty princess, bedded by your father when he himself was a young trader in the hills. You have connections, however distant, and you intend to make use of them. A local guide follows in your train, and you speak the language of the Zalpuwa, learnt at your mother's breast. (Bonuses to interaction with the natives, Contacts among the Zalpuwa people)
>You are no unblooded boy but a veteran, already of the armies of King Illushuma, blessed of Ashur. The sword sits comfortably in your hand, and you are joined by four of the men who served under you, loyal to a fault. (Bonuses to combat, command and logistics)
>This is not your first caravan journey. Your father may not have seen talent in you but your mother did - a shrewd businesswoman of high Assyrian nobility, she sent you south and west many times to trade her textiles and you know well the flow of trade in foreign lands. (Bonuses to trade, logistics and management, you also start with 2 additional sheets of textiles)
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Claymore: Second Swords Quest #38
You are Noel Tiberius di Hazaran, former princess of the country which bears your name and one-time Number 7 in the nameless Organization which creates peerless warriors from the flesh and blood of man-eating yōma.

In the course of your creation and training, you learned much about your foes. But there are still some things you don’t know about the yōma as well, partly because they decay so quickly once killed. Naturally the Organization has certain technologies used for processing deceased yōma for use in the transplanting surgery, but even these have limitations. While you do know for example that the yōma are created by a parasitic infection, no one knows what that parasite looks like, how it reproduces, or what environmental characteristics it requires to survive.

All you know is that it appears to be ubiquitous throughout the world, and that once it infects an individual human the influence stops there. Yōma infection cannot be spread by contact with a transformed human or its bodily fluids, or by proximity, or through the air. In order to create a half-blood warrior the flesh of a yōma must be surgically grafted into the body cavity of a human subject, always a young girl, and blood must be transfused into the subject’s system throughout the duration. It’s a surgery which almost all subjects survive thanks to the skilled technique of the Organization’s in-house butchers… but the body rejects the foreign contamination well over half the time.

In these cases, the result is a slow and agonizing death.

Those who survive are left to an uncertain fate as their human bodies and the yōma corrupting them struggle to reject one another. But while the yōma side is still kept in check, these survivors gain remarkable abilities well in excess of those possessed by regular yōma. However the danger of slipping, and eventually being overwhelmed by the yōma within, is ever-present.

That is what you tell the priests of the Tronkirk area, when you ask Father Vincent to gather them for an urgent meeting.

“That is the reality of the situation,” you declare.

“And what brings this on?” one of the priests demands.
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Synthetic Gods Quest #40
OP post
Hello and welcome back to Synthetic Gods Quest.

Rules and gameplay mechanics:
Current inventory:
Current infrastructure:
Previously mentioned individuals:
Player suggested project tracker:
In the last session we assembled the beginnings of our merchant fleet and shipped those who wished to go home to the tribal deep forest settlement “Ghape”. In a month we would return and collect those who would wish to stay in Farsalos or found a new settlement with our help. Nike’ then gave us an update on the situation with Elspeth and we decided to meet her in about a month on some neutral ground away from our village. In preparations for Elspeth’s visit, we decided to come up with a symbol that would reflect our values and motivations. After being satisfied with the result, the symbol was applied to our property and gifted to our friends and the Town Hall. With about a month of spare time, we started spending some of it on research…
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NEW LIFE OP extra time
We were designing Lyann Aquatic and Armored looks, and for her aquatic look we went with a seal/dolphin-like lower body in the same bright red as her hair, electrical detection senses as a shark, webbing between her fingers, and deep-adjusted eyes.

For her armored form we went with something with extra plates and protusions of shell or bone (not clear yet) in various colors to make it look like a super heavy armored suit.


Previous thread >>3922331
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Civilization Thread
Why not have a go? Three votes for our race, three for our place.
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Dwarf Fortress: Dealing with Armok Reap Fury
Smote & Choke

Welcome to DARP, a /qst/ thread orientated towards Dwarf Fortress Adventure mode. Most of the game will be directed towards adventure roleplay rather than stat grinding or management of inventory for the player. Occasionally, the player will be prompted to roll dice appropriate to a skill-based on the input for a character's action to determine it's the outcome.

Spelunk into the slave-world of Armok and satisfy his bloodlust by suffering through your pitiful existence. Perhaps you'll make a name for yourself?


>Input Needed:

GM Note: Thank you all for being patient, with the semester finally over I am ready to begin this up again. Now that I am on break, I shall be able to dedicate alot of time towards this.

I've decided to allow the option to load the previous character (The Mushroom man, whose name I cant recall and can't find in the archives) or start a fresh slate. The options yours, but if we decide to rollback, I might forget a couple of things, so if anyone has the information, please feel free to repost/send it my way.

Thank you.
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Evil Queen Quest
>Double, double toil and trouble, for she who would be Queen hereafter!

The green and pleasant land of Dalmace, ruled by good King Harold. From the snowy mountains to the verdant forests, from the rolling meadows to the blue sea, it is a peaceful and prosperous land. The common folk draw sustenance and wealth from the land, and the nobility provide for them stability and protection, and all is just and harmonious in the eyes of the gods. A land of milk and honey as it were, or as close as one can get.

And it's all yours for the taking! Too long has it stood not under your rule, anything otherwise would be an insult to your majesty! Yes, once preparations are made, Dalmace will make another fine jewel in your crown!

"Ah, b-but your highness?" so asks your chamberlain, a sniveling pitiable wretch, "H-How shall you ac-complish this? Dalmace is a... strong land as m-much as it is p-p-prosperous... by what m-means will you draw upon?"

For such insolence you may well strike the cretin down. Though he raises a fair point, just what sort of Evil Queen are you? Which is your source of power?

>Earth - Either through sheer physical might, or sublime practiced skill, your power comes from your Body.
>Water - Wielding either great magic power, or with a genius intellect, your power comes from your Mind.
>Fire - Possessing either the charisma to sway armies, or cunning to beguile foes, your power comes from your Spirit.
>Air - You are either divinely (or infernally) beloved, or one with nature itself, your power comes from your Soul.

One of these things (two possible in each category) has been your reason for rule, and will be your drive to conquer. Exactly which one, however, will have an obvious impact on the type of Evil Queen you are.

>An open-ended quest for fun, once upon a time in a medieval-fantasy world.
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Keep Calm and Fasten Your Seatbelt Quest
*main engine malfunction*

The synthetic voice of your Bugatti's AI has been warning you about a cascade of failures since you warped out of hyperspace. Leading you to the nearest planet with breathable atmosphere, the vehicle managed to land in a desert, far from any light sources that you have spotted in the night side of this blue marble of a planet. Burning almost all your methane to slow down the reentry, the vehicle sustained minimal damage due to the friction plasma.

*waiting for diagnostic*

You check your tentacles and antennas. It seems you did not loose any proto-sensible fluids from your external membrane. The AI informs you that that your two bots are active and ready to defend the crash site or repair the vehicle. However, the fuel tank had a leak and the AI had to flush any liquid methane left before landing too. Thank Zorglon, you just need to repair a high compressor and find ceramic plates for the SABRE engine.

*generating avatar*

The AI creates an holographic avatar using the quantum parabola so that you can inspect the vehicle and also interact with the natives. Apparently this planet called "Earth" by its inhabitants has just mastered atom fission, they only have four limbs and walk on two of them. Your avatar wears very colourful clothes and has a lot of prehensile appendages called "hair". How strange.

*scaning area*
While the AI is searching for ressources to repair the vehicle you wonder what is the best approach with the natives
>better keep a low profile
>ayy lmao, I come in peace
>bow down to me, primitives
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It's kinda late, your TV is buzzing softly with it's blue static. Your VHS player sits on top of the TV, it's mouth agape, waiting for a tape to be inserted. You have some time before you should go to bed.

What kind of movie do you watch?
> A slasher film about a young man who works at a gas station.

> A cheesy action flick that takes place in the jungle of a foreign planet.

> A drama about a youth working in a cut-throat programming industry.
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Neon Quest
Cyber poster
It is the 2060's imagined by people in the eighties; Neon lights, chrome arms and (some)flying cars. Corporations own the
nations, and everything is for sale.
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Civilization Thread
Pick race and location.
Preferentially choose from the top row, I like non-evil civilized races more.
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Gamble Quest
In this world, life was always a gamble. However, the world decided to draw a wild card and things will never be the same from this point forward.

Do you draw from Chess?
> You have minor mind control and can tell someone to make one move of their choice.

Do you draw from Poker?
> You can always see how much someone is worth. You can also see someone's true intentions while masking your feelings and emotions.

Do you draw from Hide & Seek?
> You are able to disappear into a pocket dimension for 5 minutes at a time. You can also see the location of an object or person of your choosing when you close your eyes, but only for 2 minutes at a time.
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Purpose Quest #1
The scent of blood and sweat hung heavy in the air, clinging to your skin.

Your thoughts are cut short as your pursuer swings forward with great force, the stocky arms of one whose entire life revolved around the movement of heavy produce barely whiz by as you quickly sidestep. His arm stops just short of hitting the wall behind you, a blow which would have shattered at least a few bones should it have landed. Despite being unskilled in combat, the man had done well in chasing you this far away from the stall he had been guarding, as well as scoring a few decent hits in if the the throbbing from your lip and arm are any indication.

Fights breaking out in the alleyways of Aodaigh aren’t unheard of, especially with a recent revival of the underground rings typical of such areas. With the trade caravans coming in, stress levels are rising, and nothing is more relaxing than watching a good old fashioned brawl. You weren’t currently fighting for any such coin, but are guarding a just as if not even more valuable set of treasures in your tightly shut sack.

Unfortunately for the man, you have neither need nor the compunction to return the damage he wishes upon you. No, instead after a swift retaliatory hit to his jaw you turn tail and run, your thin and lithe body allowing me to quickly shimmy in between the gap of two stone buildings. Hiding within the shadow of the two structures, you can hear the huffing and puffing as he plods past.

>[x] What do you do?
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Skeleton Mage Quest #1
What a nuisance. Graverobbers these days don't understand courtesy at all. You were trying to catch up on your eternal rest, but apparently that wasn't acceptable to this yahoo, whoever he was. Naturally, you kicked his ass and stole his sweet gear. These cloth garments feel nice and soft against your bones, and the hooded cloak even wraps around your body like all the cool mages.

Unfortunately, that jackass continues to be an irritation even after his death, as he somehow had three different magical implements hidden under that cloak, and you don't much feel like carrying all of them. You'll need to make a choice.

Curate's Rod
>Allows casting of White Magic
>Can defend yourself in melee
>Lack of offensive spells

Sorcerer's Codex
>Allows casting of Black Magic
>Access to highest damage spells
>Absolutely useless in melee

Battlemage's Foil
>Allows casting of both Black and White Magic
>Deals good damage, allows use of off hand
>Cannot cast higher level spells
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Rogue Wizard Quest #1
Fools, all of them, gibbering imbeciles. They could not recognize your genius, your talent, and in their stupidity they hated you. You were the best among them, and they cast you out into the cold with narry but a few cantrip-papers and the robe upon your back, and after you had slaved for years as an apprentice. You were left sleeping in the gutter amidst drunken vagrants in the driving midwinter rain. Just as you were nearly driven to sell your last few cantrip-papers, hang up your robe and take work as a labourer, though, you felt a call, thrumming through you and drawing you onward, upward and away from it all...

>Whence came the call?
>From the sewers and the secret places, calling you to take refuge there and build your arcane might
>From deeper places still, amidst the earth-bones, voices called for you, eager for blood and power. Eager for you.
>From within. Your heart revolted in the midst of your body. None will master you. You will take to the wilderness and learn.
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Body Horror Quest, 35th Vein
Body Horror Quest, 35th Vein
Your name is Shu, and as screams fill the bone-lined streets of the town called Laoc while madness rips through the populace like a plague, you find yourself short on time and high on stakes.

“Hate to say it, but splitting up is our best bet.” You announce, turning from where you stand within the warm hall of Laoc’s tavern to address your family and friends. “You heard Jeraha; about two-dozen townspeople fell to the Hunger, so we need to put them down as quickly as we can to prevent others falling to it from panic. If anyone’s got any ideas to that end, let’s hear them now.”

“I've got the Tier Five Forge Core installed, and I have the Tier Three on me." November says brusquely, her steely voice relaying her capabilities in an instant. "The Metall Geschoss would be at a disadvantage here without a reliable spotter to lob my shots, and the risk of collateral damage is high, but could be worth it if things get FUBAR. The top of Town Hall's a superb vantage point…Magpie, do you think it would offer you…”

“A sniper's nest?” The raven-haired woman supplies, arcing an eyebrow over one empty socket. “Afraid not. Laoc's a maze of skinny corridors and high walls at weird angles, bad for clear shots unless you got a plan to boost me or my targets higher. Besides…range isn’t going to be an issue.”

At that, Magpie re-adjusts her one-handed grip on her obsidian shotgun, three of her floating eyes glancing pointedly at the buckshot-riddled remains of Ruth near the bar.

“Alright, better in the field. Got it.” You say, turning to Gina, Rath, Amara, and the rest of your family. “We need to get a hold of Julia and Dorian and get them on board with whatever we come up with. Any ideas where they went?”

“Said they were going for coffee. Someplace quiet Dorian had seen when we were first here.” Rath replies, scowling. “No idea where it could be, thou-“

“West quarter. Kath’s Caff.” Sierra answers immediately, the lithe bartender stepping forward as her massive azure eye narrows. “Stupid name. My coffee’s better, anyway.”

You turn to face her, realizing with some relief that standing right next to you is a source of something you’re going to desperately need in the conflict to come.


“Sierra, could you give us a quick run-down of the town’s layout?” You ask, and she’s happy to oblige.


Previous Vein:

Capillary Intermission:


Character Abilities:

Trypophilic Hive, Ver. 3:

*UPDATED* Relics, Ver. 5:

Dual Techs:

73 images | 807 replies
ETG Quest
You stand surrounded on all sides. All around you are the blank visages of various bullet kin. The little beady eyes you once found cute upon first entering this strange place now seem hollow and soulless. As you hear the various clicks of revolver hammers you close your eyes and await the harsh kiss of hot lead ripping through you. With a cacophany of bangs and flashes you are reduced to a pile of meat and shrapnel.

As your soul ascends from this mortal coil you begin to question why you came to this accursed place. After a few moments swirling around in the void between life and death it hits you like a frieght train. The Gun That Kills Time. You remember the first time you heard about it. It was a year after the...

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Screams pierce your ears, warmth spreads across your body. Lights dance before your eyes. From high above, you look down upon a village in flames, its panicked inhabitants shrieking and struggling to either escape or somehow extinguish the inferno that ravenously consumes their homes. Despite their best efforts, you know that they will not extinguish the flames, that many of them will simply die trying. You know that many will succeed in fleeing to safety, though others will not be so lucky.

You know because you've seen all of this before.

It's a dream, you're acutely aware of that. After experiencing it so many times, your mind instantly recognizes it for what it is, no more of the usual sensation of reality that usually accompanies a dream until you wake up and realize that none of it was real. You're very much aware that you're safely in your bed, not watching innocent people be consumed by flame from a birds' eye view. Still, that doesn't help all that much since you can't seem to escape from this dream. No, for you there's no control over your dreamscape for you to enjoy. So you're forced to watch this scene play out yet again, and find yourself mostly just impatiently waiting for it to come to an end.

Ah, there he is. That slender figure striding through the flames, his silhouette all you can really see from your vantage point. You've never seen the face of this one, but his arrival always brings you a sense of overwhelming anger, a desire to drop right down into the fires and ring his neck. You think it's a 'he', that sounds right. You suppose it could just as easily be a girl, but no, that doesn't seem right.

Trying to choke down the rage boiling up inside you at his arrival, you wait impatiently for him to raise his hand, for that flash of light, and to wake up in your bed wondering what the hell this was all about. And indeed, the figure raises his hand, but rather than the flash of light you've become so familiar with, everything just goes dark, and you find yourself floating alone in a void.

No, wait, you might not be alone. In the distance you can just barely make out a figure. It's too far to tell any details, and it doesn't seem to be getting closer.

>A. Approach the figure

>B. Turn away and go off on your own, if someone else popped up in here, then surely there are other things in the void besides you

>C. Just stay where you are and wait to wake up

>D. Hey, if you're out of that dream, maybe you can do some lucid dreaming! Try flying around, or making things appear!

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For House & Dominion: Into the Fire
House &amp; Dominion Into the Fire
For House & Dominion: Into the Fire (1)

You are Sonia Reynard, Viscount of Rioja and this is beginning to look like it will be a very bad day.

The Rioja fleet, along with mercenary units from the PCCG and South Reach League, are moving to engage a Neeran Super carrier before it can escape through a stargate. The gate facility is deep inside the gravity well of a neutron star which has rather limited the number of ways to engage it.

Attack ships and starfighters are leading the charge towards the carrier. Battleships and larger are arrayed around the attack wing formation in rings. Along them are the Bombard class frigates. Everyone is firing on the move and pressing forward. Decoys splitting off the first wave of SP torpedoes make it look as though a solid wall of projectiles is headed for the carrier. Beam and scrap cannon fire begin to strike the aft shield of the vessel before any of the other warheads arrive.

If volume of fire alone determined the outcome of battles you've effectively hit the "I win" button from the outset. An unstoppable force about to sweep away the opposition. Of course simply surrendering without offering even token resistance wouldn't suit the Neeran. [The Thing ( Ennio Morricone ) - Despair]

The AI Versa highlights points on the Super Carrier indicating launch bays as vehicles begin to deploy in response to your attack. A few corvette carriers are first from the aft bays, firing clouds of interceptor missiles from the launch tubes normally used by their starfighter compliment. They're not alone and are soon followed by other craft. A small number of Kraken and V2's add their own missiles to shooting down incoming torpedoes, though it's painfully obvious to everyone that it's too little too late.

From the forward bays come attack craft, initially listed as only corvettes most are soon updated to bulkier frigates or possibly assault corvettes. Versa begins indexing data from scans on three unknowns sharing Neeran or perhaps Trayan design traits. You're more interested in the obviously captured Faction vessels. Newer Dragoon, Vulture and High Guard attack ships are followed by more than a dozen Fire Drakes and other assault corvettes.

"Wait, what?! How did they get hold of Fire Drakes, they're brand new!"

Versa draws your attention to the three other designs. The boxier looking assault corvette or frigate looks to have plenty of conventional firepower as well as torpedo launchers. Another made of multiple teardrop shaped sections clustered around a central spine seems to be all engine clusters.

"I'm unable to identify-" Versa stop herself as several of the tiny conical looking third design light up with a halo of subspace radiation.
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Late Night: Sequence 1
You are... uh, wait. You don't remember your name. You don't know who you are. You don't know where you are.

You open your eyes. You are in a bathroom stall, and you are sitting on a toilet lid. Your stall and what you can see of the rest of the bathroom is illuminated by neon light. You can feel dull, throbbing bass through the toilet seat and your feet on the floor. Music?

What do you do?
>Examine self
>Examine stall interior
>Examine toilet
>Leave stall
>Write in

[Majority vote decides outcome]
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Dovahkiin of Earth IX
Asia Argento Pic
Heaven has spoken, naming our protagonist the Dragon Slaying Saint Asia. With her title gained and the power of Heaven gifted, her goal to guard humanity will now be fulfilled. Along with herself and the Brave Saints, Heaven now pressures both Devil and Fallen to a white peace. Though some wish to see it continue in full once more.

Upon the calling of Heaven I have been renamed the Dragon Slaying Saint Asia Argento. It still gives me butterflies just thinking of the responsibilities I have to carry because of that. I will however carry out such responsibilities as my Lord’s Angels have gifted this to me.

Though I worry a little, so many things are happening just outside of our eye. Khaos Bridge, if what the man told me is true, desires war. War against Devil kind, I can accept but not against the greater guidance of Heaven.

A restart of this Great War would cause more terror than any of the World Wars combined. At least, that is the feeling I am getting from everyone here.

Character Sheet for Asia:

Bottom has most of the Thread:

There are missing Threads, so here they are on Google Drive:

Choose one of the Ability Scores and they will be raised by +5

Asia has gained 400 xp from the previous events. What should she invest points into?

Lastly, you have 4 units to either increase HP by 1 or Mana by 10.

Skill to be purchased:

All below this cost 100 xp:
>Barter Skill +10
>Deceive Skill
>Performer Skill (Singing) +10
>Literacy [Latin] Skill (Latin +10)
>Blather Skill
>Smithing (Novice)
>Alchemist (Novice)
>Common Lore (Christianity) +20
>Charm +10

Cost of 200 xp:
>Magic Proficiency Increase: Asia becomes more skilled in a magic school, halving the mana cost as well as learning a new spell of that rank.
>Disguise Self: Asia is able to make herself look like someone else
>Takedown: Instead of dealing damage, when at least 1 point of damage is dealt it is ignored. Instead the opponent makes a toughness check or is stunned for a ‘round’.
6 images | 69 replies
Apocalypse Raider Quest Returns
King of the Wastes
Ever since you could grip a handle you've been fighting; against either man or machine. You don't remember when you were a child, and hell, you might've just been born a man. For in the harsh wastes and desert mountains of the distant future, only the strong remain, and for them childhood is just a luxury.

You are a:
>Canyon Waster, born and bred: Blood is your god, and the blade is your truest friend. (Start with a ripper spear, and some hide armor)

>Red desert Waster: A nomadic lifestyle and frequent raiding have given you supreme horse riding ability, as well as knowledge of lands all across the known world. (Start with horse, a bow and hatchet, but no armor)

>Cannibal Waster: Deep in the rocky lands to the east you hunt, killing and devouring everything you capture, and using the thin valleys as easy traps. (Sharpened teeth, and gut hooks [daggers attached to chains], but no armor)

This takes place during the events of a previous quest, where we played as Urizen, and conquered the lands surrounding us as a waster. Check out the archives:

(You don't need to read the archives though, and Urizen won't be the point of view character)
8 images | 89 replies
Multiplayer Civ Game #2
turn 12 nb
Rolled 1 (1d10)

New nations have risen in the new era of metals and sail. Will yours last?

In order to take the reins of a budding civilization you will need to fill out the form below.

Color: Brown or Gold
Name: What is your Civilization called?
Optional Lore: Use this space to fill out the details of what your civilization is. Who is is it? What do they look like? What cultural practices do they have?

Below is the civilization sheet. Post this with every turn you take, and update it accordingly.
Food: 2
Industry: 1
Power: 2
Culture: 1
Wealth: 2
On Holds:

How to Take Your Turn
Turns are simple. Every player starts with 2d20 to use on doing whatever they feel their civilization deems most important. These dice should be used for major breakthrough or developments. I highly, HIGHLY, encourage players to post lore and fluff pieces to fill out the other aspects of their civilization. This will help me and it will help you in determining how your civilization evolves and assist other players in figuring out how best to approach you.

Example Turn
1. Expand into region #33
2. Develop Templates: [Pike Infantry], [Mixed Unit]
The pike unit is a defense formation of infantry all venerating the god Fookem. Their religious upbringing, harsh drill, and good equipment make them a reliable force.

Color: Blue
Name: Kingdom of Bongistani
Optional Lore: Fook off m8 i'll fookin deck ya
Food: 1
Industry: 1
Power: 1
Culture: 1
Wealth: 1
Templates: [Pastebin]
On Holds:

Units and You!
In order to build units you will first need to make their template. Making a template is an action that can't fail. I would advise putting your templates into a pastebin for easy reference and linking it with your sheet. The more information that you put into the action the better the unit's costs will conform to your desires. More powerful units will have greater costs.

Actions What Do?
In general you can do anything you want to with your actions. Be creative, and trust that if you get a result that is counter to what you wanted you can always speak to me about changing it to something different.

Buildings, Regions, Technology, and Stats
Each region has a number and stats on it. Expanding into the region will give you the stats attached to it. When using an action to build specify which region will be receiving development. Research adds to a general national pool. It gives lower results than development. Add up your total development from regions and from technologies to determine your totals.

Combat is handled between players using 1d10+unit stats. Units with [Spy] in their template can conduct espionage.
6 images | 74 replies
Alien Fleet Quest
You've been contacted by an alien in your dream saying that if you strip naked in a shopping mall and pledge your allegiance to the mighty Zog screaming and don't stop screaming until you either lose your voice or pass out you'll be granted admittance within the ranks of the space officers who command the fleet of spaceships in charge of defending this sector against incursion from hostile alien species. You must do that to prove your worth and that you're willing to do whatever it takes to become a guardian.

What do you do?
> Go to the nearest mall, strip naked and begin screaming your pledge of allegiance to the mighty Zog
> Go see a therapist and report your weird dream
> Ignore this weird dream
> Write in
0 images | 32 replies
Star vs Quest
Chapter 2: Mk 30
"The Forces of Evil." Edition.


>Are Anonymous
>About a year ago, somebody woke you up
>Informed you, that life is a story
>That yours, miserable and shit as it was
>Was not your fault
>Or some random chance
>It was a crime, committed by an author with nothing but contempt for your existence

>So you listened to that person's advice
>Accepted her gifts
>Now, you're a Necromancer/Punch Warlock


>With a sick castle
>Load of Skele-minions
>Some pets
>A gf

>Earth is dead
>Literally, it got sucked to death by a living black hole

>Not your fault, you swear

>Toffee has a universe hopping spell and he's looking for a way to do...something
>Also not your fault
>Definitely sure

>Your priority is earth
>The whole dimension got succed
>The Black hole that did it is still out there

>You've got a plan
>Sneak an army into the depths of Hell and kill a super powerful demon to snatch their soul

>Your head scientist says that'll finish his Black-Hole un-succer

>You are in your room
>You know, cause that's where you went to get a pre-invasion nap
>Gotta stay Napped-up
>Especially since you basically don't sleep

>The comfy fog of your dreamless sleep lifts
>Your sheets feel like they weight 100 Women's Study Majors
>Comfiness has stuck a wide, stupid grin on your face
>And mussed your otherwise slicked back hair

>Star Butterfly is by your bed
>In a very cute, vaporwave outfit
>Stealing your Wand

A: "Oh, hey."
St: "...hey."

A: "..."


What do?

1. Swing on her with your big muscle-arm
2. Grab your wand and yank it away from her
3. Let her grab it (the wand is semi-alive and resists any master but you)
4. Summon the Skele-army (They aren't good at non-lethal force...butt fuck it.)


72 images | 340 replies
The Sector E (Space Opera, Civ)
Just as Beta Quadrant had fallen from rising wealth and growth, into decay, civil-war, and barbarism; so has The Sector. Now, 30 years after The Collapse, and two years after the 'False Start', factions old and new pick up the pieces.

Will any of them ever be as powerful as 'The Four' and their Star Nations, or will they all fade into dust like The Imperium of two years ago or the many factions of Xenos invaders?


This is just a voting thread. God damn is it late, I was so busy trying to update the starting image and make sure it's clean.
1 images | 13 replies
Forest of Wickedness Quest
You're Mushkum the satyr and you live in a forest full of nymphomaniac nymphs, they really crave sex all the time, you feel really drained from all the wild orgies that you keep going to.

But life is not just fucking all day! You have a bunch of neighbours that you don't usually fuck.

The wizard Asswood have a tower in the forest and the madman practices semen retention to amplify his magical powers, can you believe this crap? He forces his apprentices into abstinence from carnal pleasures so they too might attain more powerful magic.

The halflings from Paxhill who produce most of the wine your folks consume. You trade with them berries of a rare plant called Balm which enhance longevity and they're very pleased to give you all the wine you require. It's not normally possible to cultivate Balm through non magical means but the nymphs can use their nature magic to plant small gardens of the thing in the deepest recesses of the forest and you just gather the stuff to trade.

Humans from the city of Kazar sometimes come to mate with the nymphs, they bring news about distant lands - the kingdom of dwarves to the south, the frontier with the orcish wastelands to the north and the elvish kingdom to the east. You'd keep closer ties with the elves if it weren't for the fact that your forest and theirs are separated by some thousand miles of plains.

And then there are the fairies. They're too tiny and puerile to actually engage in orgies (very often) but their magic is powerful, perhaps even more powerful than the nymph's. They can make people fly, turn them invisible or make them very small, amongst other feats of magical prowess. You don't think they reproduce sexually, you're pretty sure new fairies just appear out of nowhere in places where the magic is powerful enough.

Recently a bunch of hags made residence in the forest. Nobody invites them to the orgies because they're ugly and smell bad - they can pretend they're not with illusion magic but we know the truth. This seems to piss them off and they are probably plotting to curse everyone in the forest. Hags, am I right?

Near the forest there's a swamp. You don't go there because the place is infested with lizardmen. Those animalistic fucks kill people and eat them! They even eat each other!

Somewhere in the swamp live a bunch of cultists of some evil god or another. They tried to abduct some nymphs to sacrifice them to their god but the nymph's magic made the whole affair not very cost effective.

One day you're just chilling drinking some wine when you see a falling star come crashing into the forest. What do you do?
> Just go to an orgy
> Drink until you pass out
> Find someone to gossip about the falling star
> Go check the the falling star site
> Write in
0 images | 22 replies
House Reynold Quest Part 14 - ASoIaF
House Reynold 1
Howdy all, and welcome to “A Song of Duty and Spite; House Reynold Quest”. Here we play as Ser Mervyn Reynold, a lowborn son of a bastard hedge knight who, through his skill at arms and a bit of luck, has married into the noble House Reynold of Ember Peak. He currently serves as Lady Elleanor Reynold’s sword shield, and in the murky depths of in-house politics he will attempt to rise high despite coming from such humble origins. These waters are treacherous however. Lady Elleanor has not forgotten her once betrothed, the late Reynard Reyne, and while she attempts to keep control of her house, her husband Lord Titus has the backing of Lord Tywin himself, and has a strong influence over the Reynold Military. The Mad King grows more and more erratic, and there are rumours that the relationship between Lord Tywin and King Aerys grow strained. Will you remain Lady Elleanors right hand, or will you strike out on your own in your pursuit of position and power? Let get stuck in and find out!!

Character Sheets: Character Sheets List.docx

House History:


If you guys want to stay updated on run times and other stuff, you can follow me on twitter @Joebree28428728
7 images | 604 replies
ZeroSpace: Hyperia. Ch.0
" Virgins, it's time you got to taste first blood. Unfortunately this is an assignment that came with a few ... complications.

Firstly, two field civilians have sent out a long range beacon, Orbital-even. To trigger such a wide range beacon in the middle of homespace endangers our own. The price for such an act is [de-corping]. Nevertheless, they know the laws of this space and should be prepared to accept consequences. I would have you hear them out , or deliver the killing blow, the order doesn't matter, but your resolve does.
Orbital will retrieve their memory chips either way.

Now The Most pressing matter, Our cursory heatscans have tracked a small amount of Xenoform activity, investigate the site, track down those civilians and leave in short order. Dismissed. "
40 images | 334 replies
Dont pee2
"Just be careful on your way home, things are getting weird these days."
1 images | 13 replies
Ashes of Rhysode [Re:CODED] XIII

Rosatia brushes against your shoulder, clearly intimidated by the flurry of activity under way. In some ways, the sight before you teetered on nostalgia. All one had to do was replace the manned stations with off-world links and conference calls and you pretty much had a gathering of your House’s subsidiaries. You look around for your former Instructor, hoping to spot her. The chamber was actually quite compact, despite the bodies that managed to inhabit it. There was a level a step lower, with two windowed corridors on the right where you spied technicians moving up and down, many of them ignoring you. At the end of one corridor, you spy the one lone member of personnel that paid you attention, leaning in at an angle to get a good look at you. You have no doubt that this is the man that had granted you entrance. He raises a hand in brief acknowledgment, prompting you to raise one of your own … right as he pushes himself up to respond to another technician’s approach of his person.

You briefly wonder if you should be here at all, now. If anything, it looked like there was—

You stagger as a member of personnel—a bearded blonde man with half his top buttons undone—stumbles into you, before gathering himself with a brief apology and an eye on his data slate, his body language reeking of urgency.

Well, he was as good an option as any.

‘Excuse me, I’m looking for Instructor Fisher; is she … around here?’

‘Fisher?’ he frowns. ‘Don’t know who that is … you mean that AEGIS Officer with the glasses?’


‘Yes,’ you lie, not bothering to correct the man. ‘I’m … well, I arrived here with her and I … she told me to—’

Chief’s office.

He jabs a thumb in the direction of the other corridor; you crane your neck to get a good glimpse through the glass partition … before turning your attentions back to a space where he once stood. You can’t really blame him for not catering to your specific needs. Everyone around you looked busy … and it would be stupid to expect him to lend anymore time beyond the brief seconds he’d spared.

Rosaria follows you as make your way to the end of the short corridor (If it could even be called such a thing). As you reach the end, however, you realize that there was another—

Excuse me.

The door hisses open. A body rushes past you.

That’ll work.

You enter a rather cramped space, an intermingling of red and green lights, each and every one of them mimicking the displays outside. There are blue patches, but—


‘Contact’s established, but the transfer rate doesn’t allow us to send anything that won’t reach for another fifty years.’

‘Visual readout still reads … no confirmation.’

‘Obviously. Such a technical failure can only be—’
9 images | 78 replies
Blacksmith Quest #4
Magic has returned to the world. Miracles are commonplace, beasts and dungeons have spawned everywhere and mystery has died. Empires have risen through the turmoil and adventurers are the norm. There’s no chance for peace in the new world.

You are Wilhem the Blacksmith, an up and coming adventurer who’s on his first trip down a dungeon. You’ve made a promise to a mysterious woman named Kyu and must dive deeper into the dungeon to hunt down a monster that will save her from starvation. On the way you made a new friend named Musaeus, a talented musician who accidentally surrounded himself with monsters. You saved him and asked him to join your team. Currently you’re preparing to leave once more to traverse the dungeon.

Current Gear:

Nanook - Armor:
+10 in a forest
+10 perception
+10 when enraged


Lagun - Spear:

Forkfu - Trident:
+2 pierce

Florence Bounty - Shortsword:
+13 against Goblins

12 images | 127 replies
Mythic RPG #4 (Multiplayer, Kek's Familia)
Kek&#039;s Familia
For the 4th version of this thread, I'm going to run a multiplayer game, still with the Mythic GM Emulator.

The setting is very simple. One town, one dungeon. You join Kek's Familia and then you raid the dungeon. If too many players want to join, they will be invited to another Familia. In that situation, the game will start with a war between the Familias, so that the excess players exterminate each other. This gives a chance to everyone to join but makes the number of players manageable.

Mythic RPG:

1st thread:
2nd thread:
3rd thread:
55 images | 1025 replies
Kamen Rider Chronicle EP 5
Welcome back to Kamen Rider Chronicles! You play as Reiko Yukihara, Genius Pro Gamer, bearer of the Gamer Driver and now recently discovered Bugster?! You once protected the streets of Seito City but after discovering that your equipment was slowly driving you mad you set it aside to help rebuild Cyber Rescue.

In the last episode you finally recruited all the old members of Cyber Rescue, although one of them might claim he's not part of it, found out more about your past and reconciled with those who brought you into being. You professed your love to Hiiro Kagami and began working with Dan Kuroto on developing your own personal Gashat before heading out to speak with Genm Corp's CEO about putting an end to Chronicle once and for all.

Rudimentary Character Sheet (Still being worked on):
Twitter (Where I try and post when I'm free to run this quest, hold polls about player opinions, and generally just wish people a good day):
33 images | 267 replies
Malfunction Quest #2: Looterbot rising
Previous thread:

Last time on the quest, you were in the middle of fendining off a group of five headed towards your rightfully owned loot, harrassing them with shots from your trusted bolt driver while your maintinence drone companion worked towards engineering a method of transporting said loot. You're ready to strike again, hidden by your makeshift barricades and the surrounding rubble. You can hear distorted bird screech filling the air and coming closer.

>Upgrade gained: Ghost in the network
>Combat rounds until forced retreat: 3

Give me 1d100 best of three for your continued attack
6 images | 69 replies
Elf Shaman Quest
You're a young shaman apprentice at a small village in the outskirts of the elvish kingdom. As you still haven't mastered the art of casting healing spells, you're not requiered nor allowed to wear the ceremonial green robe of an accomplished shaman, so you wear whatever you want.
Your master, miss Grivalda, tells you that to be a good shaman more than just learn how to cast magic you must master herbalism and astrology. Herbalism to know which herbs will help people the most when they need it, and astrology to help people make the best decisions when it truly matters in their lives.

You began your astrological studies by determining under which sign you were born. You of course were born under the sign of the:
> Dog. An animal that will fearlessly dive into any situation without concern for themselves, who sets their mind on something and doesn't stop until they get it, who is also a fierce protector and will not hesitate to rush in and defend people they love.
> Tortoise. A creature slow, but tough, which may not be quick to change its ways but will slowly and steadily make its way through like trying to make the best choices possible, its hard shell also represent hard-headedness.
> Dolphin. A playful creature that doesn't like to be alone, always looking for mental stimulation and which is very intelligent, also immensely entertaining to have around and very social.
> Penguin. A creature which has a deep strong tie to their mate and their packm known to take care of their offspring very well, they somehow manage great, long pilgrimages to find food and new safe home every year against all odds, showing the ability to nurture and create a home in the most difficult circumstances.
> Wolf. A creature of physical strength and courage, as well as emotional, mental and spiritual prowess, very social creatures with a strong respect for their leader who tends to control the group.
> Raccoon. An animal very curious about the world with a healthy caution towards new information, this little rascal is busy and focused on what it wants, even though it has some questionable habits when it comes to finding and eating food it can certainly be fastidious.
1 images | 23 replies
Child of a Dead Empire #7
Child of a Dead Empire OP
Twenty years ago- years before you were even born, your homeworld repelled an alien invasion which arrived with no warning, no declaration, no communication. The invaders killed tens of thousands of your people before they all suddenly died- killed by their own ships.

Y'avel, Y'avel. How the hell are you going to break into a heavily guarded military base? Your answer so far seems to lie in gathering gear and knowledge to prepare yourself for what's coming. Specifically, you seem to have acquired the services of a ‘shade’- a dead soul who has named herself Wander.


You can read the previous threads here:
Check your stats and inventory here:
9 images | 111 replies
My Hero Academia Quest: First Year (2)
Last time on our quest. We passed our exam and got placed in the experimental class 1-Z, a class for heroes that Aizawa claims have "potential" and for your first day split you into groups for a special competition between the class. You selected your team and will soon be starting the competition.

"Aizawa said himself this contest is basically going to be a quirk show-off and whoever has the most versatile quirk and creative mind has the strongest advantage." You say taking a few bites of your lunch. Kake chuckles and then lifts his mug to you slightly. "So you're saying I have it in the bag?" He says with a wink. You just sigh through of mouth of reheated takoyaki and continue your meal. The rest of lunch passes with little more than small talk between bites of food. Kake leaves shortly before the bell rings, he walks to a few other tables and leans in chatting with a few students he seems to know somehow. He approaches you and seems...different. He's looking vibrant. He gives you a subtle nod and heads off towards the workshop to get his costume. You also head for shop and get yours as well, nothing more than an old school detectives outfit with padding for combat and many many pockets. you plop a deerstalker cap on and head for the class room.

You end up in class and examine your team:
Kake wearing a tuxedo and small eyemask with a slot machine type gauntlet on his right wrist.
Tanaka wears something resembling a dive suit with a utility belt.
Chiyo wears a traditional kimono and geisha facepaint
Reiko wears the regular gym uniform.

You all certainly make an interesting group. You don't have time to check out the other teams before Aizawa swings through the door with his scarf before landing on his desk. Yellow Goggles on and secure, his belt dangling with handcuffs.

"Your first official test within the class is about to begin. This is your last chance to ask me anything before we start." He moves his head slowly over the room before adding. "This is also your last chance to drop out, you'll be placed last for your team and have to compete tomorrow."

>Anything to ask Aizawa before you ge briefed?
>Do you wish to withdraw from the contest.

Also welcome back guys, sorry for the wait.
1 images | 39 replies
Wonderful Box
Oh hey, you're awake! How wonderful!

Mister Kane gives you a gummy smile before wheeling himself towards the window.

You got a box in the mail today. It got a little beat up by the postal service, but it's still in serviceable condition.

Who's it addressed to?
4 images | 15 replies
Legend of Five Rings Character Creation
I will not promise that this will end in a quest, but there is something that I want to run for you guys. I want to introduce you to the setting of Legend of the Five Rings, and collectively make a character for that world.

Legend of the Five Rings is set in the Emerald Empire of Rokugan, a land inspired by feudal Japan and other East Asian influences. It is a land reigned over by the samurai caste, an empire that has known prosperity for a thousand years, ever since its founders fell from the sky.

Since the dawn of time, Lady Sun and Lord Moon have ruled over Tengoku, the Celestial Heavens. Together, they had nine children, the Kami, just as talented and divine as they. However, Lord Moon grew paranoid that his children would usurp him, so he set about eating them. With each child that was devoured, Lady Sun fed her husband poisoned sake. When the time came for Lord Moon to consume the last Kami, Hantei, the son was able to fight back against his enfeebled father and best him. Hantei sliced opened Lord Moon's belly and he tumbled from Tengoku with seven of his siblings into Ningen-dō, the Realm of Mortals.

After arriving in the lands of men, the Kami saw that humanity was savage and uncivilized, broken into countless separate tribes. They set about uniting all of the men that lived in their new domain and taught them of honor, warfare, culture and science. Each of Hantei's siblings led a clan of followers, dedicated to their founder's principles, who later became the ruling caste of Rokugan, the samurai. As for Hantei himself, he led the other seven Kami as their Emperor.

But what of Hantei's eight sibling? The unfortunate Fu Leng did not fall into Ningen-dō with the others, but instead smashed through the Realm of Mortals and into Jigoku, the Realm of Evil. There, he was corrupted and turned against the other Kami. Rising from Jigoku with an army of oni, Fu Leng waged war against Rokugan. The Kami were only able to best their unholy brother with the aid of Shinsei, a mortal monk who shared his wisdom with them. The Dark Kami was sealed away during an event known as the Day of Thunder and for the next thousand years, Rokugan and its samurai thrived.

In this thread, we'll be making a samurai of one of the seven Great Clans, a youth about to go through gempukku, the ceremony by which samurai enter adulthood. But to create this samurai, twenty questions shall need to be answered.
39 images | 257 replies
Ben 10 Quest #26
1920x1080 (1)
In this quest you play as Wade Wakeman, a 16 year old boy with a heart of gold and the wielder of the Omnitrix! This story is being told in an alternate universe, in which there are no longer any remaining Tennysons. Characters from earlier seasons will appear, but not always in a way that you’d expect.


Last time: Wade goes back to being a full time hero, and he's also invited to join a team of Multiversal Omnitrix users! But now he must balance yet another weighty responsibility in his life, and it might just cost him his entire city!

Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Aliens Unlocked:

Alien Images:

Character profiles:

Skills, Stats and Inventory:

Alien Trivia:

Superhero/Supervillain Database:

Public Info on X:

And don’t forget to follow my Twitter to get more frequent update notifications, and updates on my lack of updates!

My Twitter:

>Big Chill
>Thriller Whale
>Knuckle Duster
>Hack N’ Slash

Good Luck and Have Fun! It's Show Time!
6 images | 138 replies
Dwarf Ranger Quest
Dwarf Ranger
Rangers are wandering lot, often moving from hold to hold or sell their services as mercenaries. Months in isolation and surviving in the wilderness far away from civilization has made them to be outcasts and untrustworthy trying to get back into the holds they come from. But most of the time Rangers turn out to be an independent minded breed of Dwarf. Those who feel more at home on mountainsides and in the forests. Those who have the wanderlust and want to see the world.

You are one of them, you are Drurdren Hillcrag, a Dwarf Ranger.

For 53 years you lived in your home hold in relative peace. Never really rising above your station or making yourself the center of attention. This probably saved you as a tragedy happened in your hold. And as the Thanes and others were looking for someone who is guilty and they managed to find you. You were accused and defended. You were told by some to take the Slayer's Oath and others told you that were innocent. In the end you didn't allow them to decide your future and one night you gathered your meager belongings and left the hold.

Now you have been a Ranger for 22 years. You have fought across mountains and forest. From Bretonnia to Kislev. And now you are in Ostermark near the town of Eisental hunting a troll which had eaten several sheep.

The troll had been as elusive as troll can be, tracking it down wasn’t the hardest part as torn branches and footprints were everywhere. The hardest part was catching it, it was like the troll was avoiding something something and was on a run. You didn’t know if the troll had managed to smell your scent or is it something else. And now after two weeks of trying to catch it, you finally managed to do it. You heard a helpless scream of a deer and following it you saw the troll happily eating it in a small clearing in the woods. Now you have a chance to take it down.

But before you are going to attack the troll, we need to know what weapons do you have with you?

Choose one melee weapon
>Axe and Shield
The traditional weapons of a Dwarf. Well balanced in both offense and defense.
>Great Axe
Two handed axe capable of splitting shields and enemies in two with ease
>Miners Pick
Dwarf picks act as melee weapons just as well as a tools. Compared to the great axe the pick is more unwieldy, but can puncture even the heaviest armour.

Choose one ranged weapon
The trusted crossbow is the weapon of choice for many Rangers and other Dwarfs alike
Dwarf handguns compared to crossbows are slower to reload, but what they lose in firing speed they win at striking power and armour piercing
>Pair of Dwarf Pistols
Much shorter range and power than handguns, but pistols are easier to use in the whirl of melee
>Three Throwing Axes
Throwing axes are weapons that require finesse to use, but when a skilled thrower uses them, he can easily stop a charging Orc. Works as a backup melee weapons too.
3 images | 29 replies
Do Your Best Quest #81
Last time you answered a long questionnaire, learned Ruby wasn’t pregnant, and discovered what’s inside the laptop you stole from the cult! Currently, you went training and challenged Matilda to a sparring session! One with a huge prize for the winner: a massage session in cosplay!

…One you could not win. Your ass got handed back to you with interest, and you could do nothing to prevent it! It was to be expected, but you still thought you had a chance. No such luck. Matilda left the room and is waiting for you outside, after some encouraging words from Leo (who refereed) – it’s time for you to face the consequences! Matilda expects a good job… you hope you can satisfy her demands…

You two are in the dojo hallway now. Matilda closes the door behind you.

“Now please follow me.” Matilda loosens up in posture. Seems Leo not being here is helping.
You simply nod, not knowing what’s going on.

After a short walk, you’re inside what looks like Matilda’s room or office. It has a little table near the ground with some papers on it, a cup, and various miscellaneous items. All perfectly arranged, as the place looks impeccable in every way. From a nearby wardrobe, Matilda takes out a portable massage table and sets it up for you!

“If you’re wondering, I do massages as well – my grandfather and his friends greatly enjoy them. The student council were my best clients as well… until the president was sent to the hospital. Last I heard, he was still undergoing surgeries. I believe I disclosed that information to you, right?” Matilda casually reveals. Then she blinks in realization. “Oh, right. You can speak again now if you like.”
“I must ask you, what was your intention with this bet?” The serene Matilda wonders, far more relaxed now than before. “Don’t give me excuses, just tell me the truth.”

How do you respond?

>“Matilda, I didn’t want to make you mad with this. I’m sorry.”
>“To get a cosplay and a massage from you, what else?”
>“To make it more exciting. I knew you would give your 100% if you didn’t want to do something you hate.”
>“Because I wanted to see in you in a cute outfit.”
>Write In.
18 images | 109 replies
Magic Scholarship Quest.
You sit at your kitchen table, next to your father. He has always been a man of few words, but today he is especially silent. You can tell by the way he fidgets with his pipe as he smokes that he is nervous. Your mother on the other hand can't stop talking. Talking about the weather, gossip around town, the crops you have grown this year. She too is unsettled. One month ago your family received a letter, addressed to you. The seal of the Zatus, Academy of the Arcane pressed into it with a strange green wax. Two of the teachers asked to meet with you personally for an interview, you agreed. You and your parents have no idea why, you never shown any signs of magical skills or powers. You come from a humble family from a small village known for its livestock and farms.
A strong gust of wind is heard, then felt as it shakes your home. Your mother stops talking about whatever and looks at the front door. A moment after the wind dies, there is a knock at the door. You and your parents look at one another and your father begins to stand to answer.

>Let him, he is the the man of the house.
>"No father, allow me." Answer the door.
0 images | 90 replies
Catalyst Quest #5
Catalyst Quest Title #5
"Let's see if you're the one worth saving."

You are Father Richard Anscham, and you are nothing without the Gods.

Though you are the leader of the Church of Mercy, you have failed your tenets in almost every conceivable way. Deep within the lair of a succubus, tasked merely with aiding her, you have been labeled as a preacher, a glutton, a masochist and a killer. Tortured, drugged, and ensnared in the clutches of the demon, you have been pulled out of your reverie of righteousness and into a nightmare of your own making.

Will you find a way to justify your hypocrisy and sin, when faced with a demon who embodies everything you claim to hate? Why has no one come to your aid? Could it be that you've finally pushed your allies too far? Have even the Gods forsaken you? Have you truly been doing the right thing— or have you been willfully ignoring the truth, all this time?

Discord (Update notifications, art, music, etc.):
Journal (Observations in prayer, demons and misc. notes):
19 images | 726 replies
Shinobi Sidestory Quest #8
You are Raishō Naori, daughter of the previous oiran of the Land of Storms and candidate for promotion to chūnin.

You’ve now faced three matches in the publicly-attended final round of competition: Kankuro from Sunagakure forfeited before facing you, Tenten from Konohagakure lost when her unsealing-based style couldn’t keep pace with your Raikō Kenka technique, and you totally outmaneuvered Hinata from Konohagakure together with your shrike summons Isoka.

Now there are no more matches to buy time. You’ve secured your position in the final round, so that means Uchiha Sasuke needs to either turn up and fight Gaara or be disqualified. Then the winner of that match will fight Temari, and the winner of that match will fight you. That means you have some time to rest, but it also means that your only company at this point is Temari and Kankuro. Everyone else has left: Tenten, Shikamaru, and Naruto presumably to join their teammates, Hinata to be seen to by the medical-nin.

It also means that your Konoha hosts only have one more candidate left in the fight, and Sasuke’s it.

“They’re gonna wait all day if they have to,” you realize with a heavy sigh. “Aren’t they?”

“Wouldn’t you?” Temari muses in response.

You shake your head. “Yeah, no. It’s not like he’s put in a good showing so far.”

“He’s the last of the Uchiha clan,” Temari insists. “That counts for something.”

“It’s just a name,” you counter, “so it really shouldn’t.”

“You’re right,” she agrees. “It shouldn’t. But it does.”

You fall silent for a while, watching and listening as both Gaara and the massive crowd grow increasingly restless.

“It’ll happen soon enough,” you muse. “The point where the Hokage considers Sasuke’s tardiness to reflect more poorly on his Village than what the hype surrounding his fight is worth.”

“Meanwhile Gaara’s just growing more irritated...” Kankuro muses. “That’s just great.”

“You’re one to complain,” Temari counters. “You don’t have to fight him after Sasuke.”

>Excuse yourself for now. You’re bored, so you’re gonna go search the stands for someone else to talk to.
>Ask Temari and Kankuro why the put up with Gaara if they’re clearly so terrified of him.
>Excuse yourself to ‘go to the bathroom’, use the time to set up a few dirty tricks for your match with… you’re gonna guess Gaara, at this rate.
>Just wait quietly.
10 images | 630 replies
Saiyan Conqueror Quest 110
Seventeen years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza’s army. Since that fateful day, the Saiyans have more than earned their title of warrior race. After the now-legendary Siege of New Salda broke the might of the Covenant’s empire, no other empire has dared to openly challenge the PTO’s military superiority, or the mighty Saiyans in battle. Entire systems have surrendered without a fight, thanks in part to the battle being spread far and wide through the Vox media empire. But how long can the might of the Saiyans remain unchallenged?

Welcome to Saiyan Conqueror Quest, currently Age 748. You the players control Karn, a Saiyan with a last-recorded powerlevel of 17,207,900, a general in Lord Freeza’s army, husband and mate to Meloka, father of many, champion of New Salda, wielder of the Stand Dragon Force, and as “The Dragon of New Salda” you are the unbroken symbol of the PTO’s might across the stars. The Saiyan race has enjoyed an unprecedented time of peace, but it seems that peace may be coming to an end.

Character Sheet, powerlevels, and other pastebins:
Archive link:

Quest rules:
>PICK ONE option when voting, unless otherwise stated
>20 minute votes, 3 votes minimum to proceed
>Only first 3 correctly rolled die count, best of 3 wins
>If any two roll posts are within the same second, they will be counted as one roll and I’ll take the higher number(s)
>Crits are nat 100, unless otherwise noted(a 99 may net you an extra bonus)
>Crit fails will count ONLY if a 1 is rolled and no roll passes the DC, OR two 1s are rolled
>Two 1s will OVERRIDE a 100, resulting in a catastrophic crit failure
>I hold final say on any/all decisions
>Write-ins are both allowed and encouraged, but can and will be shut down if too out of character/metagamey
>I can change any of the above rules at any time for any reason whatsoever
>Have fun

Quest will usually start every Saturday at 12pm EST, and run throughout the entire weekend. Also, for updates or schedule changes follow me on twitter @GrandDragonQM

Current Arc: Ghosts of the Past
63 images | 407 replies
Xyptus quest
Eternal War
The spires above him were towering like bony fingers of an old man, trying to reach out to the sky with his last dying breath. Hive Babelion was truly a magnificent, yet haunting sight. Yet this was no time to marvel at the architectural wonders. Xyptus threw his half-finished lho-stick over the railing into a ten-thousand feet abyss and turned towards the figure approaching him via the catwalk from the neighbouring spire.

The figure turned out to be a white-haired man of nondescript age with dark bags under his eyes and a sharp scent of exotic perfume around him. His clothes were worn and ragged, if not the scent, one could take him for a low-born commoner.

Xyptus smiles, showing his teeth:
>Cote. Good to see you alive. Emperor protects, yada yada. Do you have the goods?

Shady merchant, according to the file, named Enryn Cote, was to be one more addition to Xyptus' collection of assets on the Sector Deus throne world. All he had to do was to bring back a copy of a certain documents (at the request of brother Renard), acquired from his merchant buddies. But things turned out differently.

>He... hello Margon. Yes, I do, I mean, I did. However things didn't go according to plan. My friend, Laurentius, I think he's in trouble. We were supposed to meet for a drop, but he never showed up. Please, Margon, I need your help, I need that money! I promise I will recover it! Give me another day!

Xyptus thinks about it.
>Give him a day, this can't hurt
>Giving in is bad practice, push him harder
>He failed you, you can't trust him (throw Cote over the railing)
>Those documents are important, offer Cote to help him find his friend
[roll d100]
15 images | 43 replies
Unknown Sky: Ace Combat Quest 20
AC7 Attack Alt
The Lighthouse War is over, but conflict still continues.

With Erusea's defeat at the hands of the Osean Federation and the International United Nations, the imperial nation has splintered into a confusing mess of separatists, freedom fighters, warlords, rogue military factions, and those seeking to profit from the chaos. Worse, Erusea's many automated drone factories still remain intact, waiting for new masters to come to claim them.

The Usean continent remains in crisis, and it's up to a new generation of pilots to face this next generation threat...



Other Quests:

Rules and Stats:
You are MILLY, the "Red Tail", a Belkan Air Force pilot fighting for the IUN!

Your heart stops at the sight of the Raven, the same one that had nearly shot you down just a scant few weeks ago. The thing looked and flew just as inhumanly as you remembered it, like some sort of alien craft than anything forged by the hands of humans.

"I-It's back!' Vicky yelps. "W-w-what do we do?!"

"We have to protect Red, of course!" Misono cries.

"Raven Team, the ground teams have informed me that they've recaptured the base's air defense systems. Lure that bogey in and they can provide fire support." Bandog announces.

"But the surrendering planes haven't all landed yet." Bandit points out. "They might get caught in the crossfire!"

"They're convicts and worse, fugitives who were trying to shoot you down minutes ago." Bandog retorts. "Are you really going to risk your own squadron to look out for them?"

"We can take the fight to the open water." Bandit counters. "The Raven won't have any cover out there and we can overwhelm it once Orpheus, Mage, and Golem can link up."

"If you survive." Bandog observes bluntly.

>Lure the Raven into the air defenses.
>Lure the Raven into open water and fight it head on.
102 images | 538 replies
Mass Effect Quest: New Beginnings Ep. 11, pt 3
It is remarkable how things that are relatively mundane, well known and rationally explainable to the death of boredom can rise in prominence in a given setting, context, state of mind or any other sort of circumstance.

You have looked death in face before, whether it came from the muzzle of a mercenary rifle, maw of an absurdly over evolved predatory life, deranged mind of a long dead designer of traps from a long gone civilization or most recently streams of molten metal obliterating sentient life at hypersonic velocities. None of it quite prepared you for the piercing, judgmental glare of the blood red orbs drilling into yours.

Your conversational partner is an elderly, pale skinned man clad in simple robes, sitting behind his desk, yet still somehow carrying himself with dignity belying his wiry constitution.

You are Henri Ford, special consultant for the Citadel Institute of Xenoarcheology and currently attempting to pitch an idea of a holographic fighting pit to the bishop of Catholic Church to give a wayward gathering of Krogan a place to ply their martial craft without causing a political disaster.

“I will be frank with you, Monseigneur Pascal. Chief Kara did not task me to approach specifically you, but he did gave me a mandate to try and realize a plan to provide the Krogan with... less politically contentious manner of living out their lifestyle.”

The pale priest raises his eyebrows, but lets you continue.

“My suggestion to the Krogan was to contribute to construction of a holographic battle sport arena, an installation that with use of mass-“

“I know what a holo-arcade is, Doctor.” The bishop interrupts you. “I recall having written a pastoral letter regarding trivialization of violence when the Armax corporation launched theirs on the Citadel.”

You wince at that. It seems you are off to a great start. The priest must have noticed as he smirks slightly at your reaction.

“However, I do recognize value in your reasoning. If our restless allies would contain their warrior instincts into such a controlled environment, it would surely resolve much of the concerns that are being discussed in the news.” The venerable man says. “If you already got them to go along with it, you’ve already scored quite a diplomatic victory, as I understand they are not an easy folk to convince.”

You nod slowly, expecting another ‘but’ in there...

“But, it is still only one step on a long and arduous journey for you... one I am still not quite sure why it would take you to me...” the bishop says, letting the end of the sentence hang for you to fill in.

Well, honesty has taken you this far. Besides, something tells you trying to play this man would not be easy.
0 images | 65 replies
Merchant Quest
You're a merchant and you're going to travel around buying low and selling high!

Your route goes from the port city of Mikelas in the west to the capital Silbaran in the east. The trip takes a whole month. Through the road you check on the map there are eight villages: Fibruk, Milford, Maruk, Tempur, Kordak, Darlas, Mysha and Selbor.

You know that Tempur and Kordak are close to the Ancient Forest and then sell wood, venison and leather at a low price.
Fibruk and Milford are relatively close to the everfrost peaks and have some mines and thus sell ore and metals at a lower price. Their land is not very fertile so they buy lots of food and their miners enjoy booze maybe a bit too much.
Maruk is a larger village and has many vineyards, exporting wine at lower prices. They have many artisans so they buy good amounts of wood, metals and other materials in lower amounts. You might find barrels, wagons, tools, weapons and other items at a discount price here.
Darlas and Mysha are close to the River Kanuto and have very fertile lands, selling grains and beer at a low price. They tend to buy lots of finished products.
Selbor has the largest cattle herd in the region, selling meat and leather at a low price. They buy salt in large amounts to salt their meat.

The goods you can stock up at Mikelas that everyone buys are Salted Fish and Salt. You may also buy Pearls at a lower price than anywhere else, but very few people buy them.

You have 2,000 gold.

First you need a wagon.

Small Wagon 25 gold: maximum 2 horses.
Medium Wagon 50 gold: maximum 4 horses.
Large Wagon 100 gold: maximum 6 horses.

Then you need some horses to pull your wagon.

Light Horse 75 gold. Can pull 4,000 lb each. Cost 3 gold to feed per month.
Heavy Horse 200 gold. Can pull 8,000 lb each. Cost 5 gold to feed per month.

Then you need some cargo to sell.

Salt - 50 lb for 1 gold
Salted Fish - 100 lb for 1 gold
Barrel - can store 200 lb of stuff. 4 gold each. This is overpriced, but you need those to carry your goods.
Pearls - 100 gold each, negligible weight.

You may buy other things too but they are either at normal prices or overpriced, ask and I'll price them.
1 images | 7 replies
Humble Beginnings Quest
"So, what do you want to do when you grow up?" Jacob said, his head motionless in your general direction but his body crouched down, fingers drawing into the dirt below him. You have seated yourself under the shade of a tree, its age too incomprehensible. Not a while ago, you decided to take a brief rest before joining the other kids beneath your perch, or go on to do something else that you'll come to prioritize.

Your village is nestled in a common field, the winds gentle and the temperature moderate. The biggest troubles only did boil down to what you're going to do to-morrow. Play some more? Watch your father work in the fields, and maybe be taught by him to till the earth? Or learning crafts with your mother? Little queries to yourself that would eventually be answered in the following morning. But Jacob's questioned called for more from your young brain. And as you pondered over his question, your mind chugs along steadily, pulling up tales from your bedtime or the stories of your home's men. Here and there, what some traveler shared on his way through the village, his words perhaps exaggerated to entertain the children that had bugged him.

Jacob's finger stopped drawing so that he can focus his stare on you. "What do you think?" He was the village chief's son, impatient at times due to his questions being easily answered immediately. Either to satisfy his curiosity or not. "I want to be just like my brother and become a soldier like him! He's famous, you know?" grinning in a childish arrogance.

>How do you feel about Jacob?
>What do you answer Jacob's question with?
0 images | 14 replies
Medaka Box #2
You are Keichi Hakumasa. Fifteen-year-old High School student of Hakoniwa Academy, Kendo Club Captain, and Part-Time General Affairs Manager of the Student Council. Only son to World-Class Archeologist & Historian Daichi Hakumasa and Famous retired Doctor & Martial Arts Grandmaster Hitomi Hakumasa, you are the future heir to the School of the Undefeated East. As a byproduct, you are a bonified otaku when it comes to martial arts and anything relating to Action/Adventure Genres. Thus, leading to a long life as a reluctant delinquent.

As the semi-retired Banchō Devil of the West, you have an unfortunate knack for getting into trouble as danger seems to always follow you. Perhaps the most dangerous adversity of all is being Medaka Kurokami’s arranged fiance. Due to your father’s close relationship with Medaka’s father as sworn brothers, you spent your entire life with Medaka since the age of two. Making your normal life even more non-existent, you are also the childhood friend to Hansode Shiranui.

Originally dubbed the Strongest Normal Primate, you underwent over one thousand battles in your middle school life. In your long three year conquest of Honshu, your actions brought notice to countless people, including Hakobune Middle School Student Council. For better or worse, thanks to that you engaged in a special relationship with Ajimu Najimi. What happened next you currently can’t recall, but for some reason, the ordeal left to the awakening of your abnormality 『Number One』.

With your new abnormality, you strive to make the most of your high school life while uncovering the truth.
45 images | 452 replies
Black Clover: Parallel Story #6
Black Clover Title

This is a CYOA QUEST set in the world of Black Clover manga and anime.

The Quest is updated daily at about 20:00 GMT – 15:00 EST – 24:00 PST

You are Cynthia Gualdo, a single daughter of a Head Tailor and thus, a tailor from birth yourself. Your home as well as workshop is located in the most prestigious, popular and exclusive trade region in Kikka – the High Street – and it was a dream achieved by your now deceased mother and middle-aged father. Your father hopes that, someday, you will succeed him… and you have long agreed to this thread of fate. Yet still, some nights you wish you could just forget and leave all those things behind and escape Kikka, escape the Common Region, and explore the world.

With – or despite – Alice’s help, you two have successfully managed to complete Charlotte’s riddle and trap-filled garden maze. Despite your unpreparedness you reached the centre and found the blue rose that, once brought back to Captain Charlotte, proves the Magic Knight strong enough to be allowed to undertake the hardest missions. Uncounted as a retinue and a tailor, you willingly allowed Alice to take the rose. It takes even the greatest Magic Knights of the Blue Rose several attempts to beat the labyrinth, so despite not returning the rose, the rumours of your exploits quickly spread through the Blue Rose group. On the very next day, Captain Charlotte had called you to her office where she both praised and scolded you for your misadventures in the labyrinth and in the slums of Kraal.

And now…
12 images | 131 replies
Boshin War Quest 25: Globe Trotting
BWQ Title
The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and general in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, the Great Eastern encountered a storm near San Francisco, you got an up-close look at modern steam technology, and then met with an important member of the expedition's staff.


Info Paste:
4 images | 39 replies
Castlevania - Elegy of Inheritance Part 4
Elegy Part 4
You are Arthur Bernhard. 20 year old university student, semi-willing recruit vampire hunter and wielder of the Power of Destruction.
Yesterday morning, an organization after your life sent a hulking monstrosity of stitched flesh to your home and after a brief struggle you managed to escape unharmed. After, you met up with your long time friend, Shirley Renard, who revealed herself to be a Vampire Hunter and the identity of the ones after your life.
Later you met the mute Theresia Gotthelf, a strange girl who has mostly attempted to stay by your side from the moment you met her.
A decision to stay in a hotel quickly ended in disaster when you were attacked once more. A receptionist from the Hotel called Holly asked if she could come with you after the situation was resolved. You allowed her to come along. Looking for a place to safely stay, Shirley revealed that she had access to a secure hideout. The hideout in question turned out to be a huge nearly abandoned underground bunker. The following day, you carried out an attack on the headquarters of the alchemists. During your assault you encountered a mechanist called Edwin along with his sister. Edwin requested your help in stealing something from the director of the organization in exchange for information. After discussing things with Edwin, you decided to explore the overgrown Botany department, the only survivor of a magical mishap involving monstrous plants was the accidental perpetrator of the event, a woman called Anna. Currently, you're fighting what is apparently the direct cause of the damage done by the plants.


Character Sheet:

Last Thread: >>3917143
26 images | 365 replies
Necromancer Quest
You're an apprentice kicked out of the royal academy because you were dabbling in the dark arts. You then procured in the black market some forbidden scrolls and learned by yourself how to summon one undead creature:
> Zombie
> Skeleton
> Shadow

Then you headed away from the prying eyes of the wizard's guild in the capital into the outskirts of the kingdom to begin practicing your magic in peace. You settled at:
> Cabin in the woods. You found an old cabin in the middle of the forest that looked abandoned for many years and took it over. There's a small water stream nearby, too small to have any fish sadly, and you can forage and maybe catch some rabbits in the forest for sustenance. The nearest village is twenty miles away.
> Old temple in the swamp. You found an old stone temple half sunken in the swamp. The place is infested with nasty insects. The murky waters of the swamp have some fish that you could catch to feed yourself, just gotta mind the alligators. The nearest village is forty miles away.
> Cave in the mountains. You found a cave in the mountains. The place has some water dripping from the stalactites. You think you saw some ore in the deeper cave walls. Mountain goats can be found in the area occasionally. You'd need to walk a day or more to find any foraging spots worth anything. The nearest village is sixty miles away.

Also pick name, gender and age.
3 images | 27 replies
Jedi Quest 3: QM hopefully won't die again.
Star Wars Quest
Last time out, our surviving jed and youngling made their way off coruscant. Running into a Clone War Hero, the Traitor, a coordinated assault and even an AT-TE. Despite some temptations to the dark side and the desperate situation; Dove's intervention allowed Gohl to get offworld.

Now, the small band are intending to put Dove through the Padawan trials... On an asteroid orbitting a backwater world in the Valnak system in the outer rim, you should have nothing but time before the Republic come calling. If you're smart about it.


"It is Master Gohl to her, as I am of a superior rank. But outside the order there is no need to call me that." You explain, inspecting your medical work for any mistakes or potential improvements. "Although certain people call all jedi master jedi in formal situations."

"So what, I just call you Gohl? Or Jedi? Because Knight just sounds kinda dumb." Iso rubs at her goggles, either out of exasperation or exhaustion. With so much of her face covered, it is hard for you to read her sometimes.

"Gohl is fine." You say, putting a dumb smile on Dove's face for some reason. "How does the sealant feel?"

"You're no medical droid; but it feels like the bleeding is slowing." She gingerly twists, testing her range of movement.

"And I'll help you strap your ribs." Dove says, hauling the box she'd brought in. "And I won't be taking know for an answer Miss Iso!"

"It's just Iso kid." The pilot remarks, "Though shouldn't Gohl be doing it?"

"It is fine." You wave away her protests. "I shall be resting in the crew chamber."

And the last parts of the conversation you hear while waiting on the hatch to slam shut is Dove asking, "Okay so tell me when it starts to hurt-"

> Purchasing supplies in the Valnak

> Touching down at your destination

> Play as dove trying to Bind Iso's wounds

> Write-In
2 images | 102 replies
Halo: Wolfpack (thread 11)
halo space battle 2, sabre boogaloo

This run is going to be another experimental run, mostly to see if the same formula as last time will work with my new job. We'll try and put the same system in place and do one post per workday, and as many as possible on days off. So without further delay, let's get to the thread!

Once the UNSC fleet showed up, the rest of the battle for the rebel base was a fairly cut-and-dry event. Almost as soon as they finished transitioning into the system, the UNSC warships opened their hangers and began to disgorge a mix of Longsword fighters, Greatsword bombers and Pelican dropships towards the rebel base. At the same time, swarms of Archer missiles were fired against the rebel missile batteries and point-defense guns. The rebels responded with whatever missiles they had left and their remaining fighter fleet, resulting in a melee between the UNSC and rebel fighters while the transports kept their distance. Soon the local space was filled with missiles and shells as the assault began in earnest.

Small slip-capable transports took their chances to run under the covering-fire of the remaining fighters and defensive infrastructure. The craft were an odd mix of short-range transports, slipspace flyboats, and the pair of slipspace tugs with improvised passenger modules made out of reinforced cargo containers. Your sensors even picked out a single Condor slipspace capable dropship among the escapees. The upscaled pelican-style craft had only entered service a few years back, but in spite of that a handful of the craft had dropped off the grid. Officially it had been assumed that the small slipspace drives in the craft had blown out during transit, though you supposed that such a loss could serve as a cover for one of the ships entering rebel hands. The now disarmed rebel transport also used this chance to cast off, leaving a trail of cargo containers in its wake that had fallen out of its still open cargo door. A few ships incapable of slipspace travel on their own attempted to latch themselves onto the transport ship as it tried to run, only for them to go down with it when a handful of Archer missiles blew the civilian freighter apart. The slip-capable craft was harassed by fire from the fleet, but with the longswords too busy with slaughtering the remaining rebel fighters and escorting in the dropships, many of the small craft were able to jump out.

6 images | 230 replies
Dragon Ball Human Quest Super #22
With a sigh you relax and you can almost feel your muscles deflate a little as the pressure within dissipates.
Slowly you walk out of the arena before portaling back where you came from. The others look at you curiously while also making room for you.

"W-What's wrong Eric?"
Kale asks.
"Cheese usually makes you happy..."

"I don't know... I feel like that should've been more fun than it was. Like... a lot more fun.
But for some reason I just didn't feel this one at all. So I got it over with and now... Now I feel kinda empty inside.
I just want this damn thing to end already."

"It's okay. You're doing this for a good cause!"
Kale extends her arms towards you and you feel compelled to fall into her embrace.
Finding great comfort on her shoulders, you exhale with relief before she starts patting you on the back.
"Come. We can watch that Bruce Lee person you like so much."

>Yes. Let's do that...
>No, I think I'll pass. Wake me up when the Quarter Finals start
>Thanks but I think I'll go and work out a bit. Got a few things in my system I need to get out
45 images | 504 replies
My Demonic Lover Mira
Demonic Lover Mira
Your name is Reginald Chesterfield. You're a Duke who's in a romantic relationship with a demon woman. About a month ago you were captured by an enemy nation. But this demon woman Mira freed you. You've been with her ever since trying to help her find a place to belong in this world.

You're currently in Fenair after having left the border town of Dyvias. Fenair is a cold and snowy country filled with resources. And is famous for having priests and paladins who roam it's lands. You've been told it's close to a theocracy, or perhaps even is one. Information from Fenair runs slow into everywhere below it.

There's also a sense of urgency here, because you need to get back to the capital eventually and deal with those peasant uprisings. But Mira's issues have taken priority. See Mira was born evil, born a demon into this world 20 years ago. Created in fact with the sole purpose of killing people. But she's become something of a failed project to them. Failed in the sense that she isn't killing people anymore.
However, her killer instincts haven't faded. She's scared she'll hurt you, scared she'll lose control and rip you apart with her demonic powers.

You're heading north to talk to the priests, and see if there's something they can do about her instincts. You're in a carriage with Mira at night. The driver calls back.

"The city of Yelter is some few days away, we have to pass through some mountain ranges. It's treacherous country, but at least the roads stay clear. We'll probably have to stop a few times, but I'll have you there as quickly as possible Sir Duke." You respond to him,

"Thanks Emmet."
22 images | 92 replies
Goblin Civ Quest
images (5)
You're the leader of a small tribe of goblins nomads looking for a place to settle.

You find three potential spots.

> Big river near forest. Lots of fish. Easy to forage food. Lots of trees. A bit exposed.
> Cave in mountains. A bit of water drips inside it. Good natural shelter. Easy time mining. Not much food.
> Swamp. Some fish. Salt water. Bog iron. Alligators might eat us. Many bugs, prone to disease.
> Write in
1 images | 19 replies
Wizards Quest
images (4)
You're the wizards in charge of creating the magic. The mana flows through the world and you must weave it into spells. But first, how exactly will the spell system work?
> Cast and forget
> Cast and get tired
> Cast and corrupt environment
> Write in
0 images | 15 replies
Heavenly Jewel Change Quest #11: Home sweet Mars
For those of you unfamiliar with Heavenly Jewel Change. It is a Chinese Wuxia web-novel.
You can read it here, it is completed:, Wuixiaworld have recently changed their style of letting people read completed books, you are able to buy it, but you can just as easily gain and spend something called Karma to read chapters.

The Wiki (May lack information with certain characters but has all the mechanical information we need):

Lots of things like place names and people will be OC. so I can run with interesting character ideas.

First Thread:
Last Thread:
MC Pastebin:

You play as Zou-Do-Shai. Last time you were stuck in Hell, mainly exploring a section for the lazy, mining away for money. However, after you were found out hiding some extra gems on the side you violently tried to destroy the place, rather unceremoniously, as it didn't work. You were fired on the spot! However, as you walked around a bit looking for something. You found your Master, Demon Hammer, having a pained conversation at a cafe. He tells you that you have been here at least 6 months, and that Jiang is not far off from her due date.

>You sigh. Guess your crusade to avoid becoming a mindless drone of an uncaring pseudo-divinity will have to wait. That's one good hobby for the future, you guess. You ask DH to guide you out of this literal Hellhole.

You put off your ideal of freedom from Heaven for a little while and ask him if you can leave.

"Sure! I just need to find my way out of here! Now then...I fell from the sky. I hate to ask this of you, my Disciple, but I can't fly, and I don't see any planes, so would you do me the small favour of carrying me? I have no idea where I fell out from, so I need some help."

"Really? Heavenly God, and you can't fly?"

"Psh. You can assert your 'dominance' when you can control the forces of Evil! Not all of us have seven Elements alright?"

Player Choice
>Roll 3d100 best of ONE DC 60 to find his entrance


>Write-in for anything else you would like to do here.
0 images | 160 replies
Tim Quest
Your name is Timothy Dane. You've worked at McDonald's since you were fourteen, and it doesn't look like you'll be seeking a new job anytime soon. Shift manager and everything. College, you decided fairly early on, wasn't going to be for you - not least because the bulk of your money goes towards your apartment and living expenses. You're not on some high horse - you're pretty damn sure of who you are and where you fit into this puzzle of a world.

Right? Right.

It so happens, on this particular Friday evening, with the sun setting magnificently against the high-rises, that you're walking into the darkness of the alley complex that leads you halfway home. It'd be creepy making your way through the shadows, past the dumpsters and the scurrying vermin, if you weren't so used to it. The end of your day has always been a tenebrous affair, as if to remind you of how dull and dim your prospects are. Social ascension is as far away for you as the stars themselves. Not that you mind. Your only thoughts right now are on the fact that the milk in your fridge is about to expire, and it's late for a proper grocery run. It's up the incline to Mac's for you, and then back down to the sweet respite of your apartment.

The shadows spit you out on your street, almost palpably pushing you back out into the dying light. You raise a hand to shield your eyes, squinting slightly as you take in the gentle orange glow of the sunset. You can feel its faint warmth on the front of your shirt, where your old hoodie's unzipped, and it's almost tempting to just stand here, letting this unconditional love suffuse you until the sun is well and down, but you're going to want to get to Mac's and back before it gets too late. It's not safe out after dark, though at this rate, you're not going to make it home soon enough to beat that...

The incline awaits.

You set a brisk pace up the gentle slope, heading for the corner that turns into the convenience store. There’s a moment, a sweet spot of sorts, when a city exhales the day and takes its first breath of night. During that moment, an eternal second, everything dies. You can feel it in the asphalt, taste it the air, see it in the shadows. It’s night-time now, and soon all those nocturnal engines will start firing up as the prettiest and ugliest of you all step from the gated manses and derelict flats to play at being gods in the dark. It's all whatever to you, though. You don't need anything more than a job and a home. And milk for tomorrow.

It's on your way up that you spy Gina, that strange little girl who plies you for Starburst candy whenever she runs into you. You only ever catch her walking around after dark; this evening, she's lurking in the mouth of an alley, making sure to keep herself in the shadow of the cafe next to her. It looks like she doesn't see you yet.

>Weird kid is weird. Ignore Gina.
>Talk to her for a bit.
13 images | 213 replies
Life Quest
You're an imperfect soul roaming the halls of the goddess of rebirth. After a long while comes your time to be given life once again.

The goddess of rebirth talk to you.
"You have amassed enough karma to be reborn with the possibility of a very interesting fate young soul. You have a few choices ahead of you."

"I'm going to send you to a world full of magic and fantastical races. You're going to be a human."

"Do you want to be introverted or extroverted?"
> Introverted
> Extroverted

"Do you want to be male or female?"
> Male
> Female

"You may also pick a boon, if you pick a malus."

> Magical aptitude
> Martial aptitude
> Noble
> Likeable
> Leadership
> Fast Learner

> Magical ineptitude
> Martial ineptitude
> Dislikeable
> Cripple
> Slow Learner
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Killing Bites - CA 21 - ONE-SHOT
Killing Bites - One Shot
"First time seeing the bay-side, Gustavo?"

A much too jovial voice broke your attention away from the calm nighttime wake of the ocean's tide and the flickering lights of the few buildings lining against the coastline. It wasn't really that you hadn't seen the bay in your life, moreover that you hadn't been to a part of the city that was as calm as this. Having lived in the concrete mar and metallic din of Sand Diego for so long had almost made you forget what smog-less air and natural vegetation had been like. Turning your head away from the open car window, your attention was now fixed on the man sitting on the man in the passenger seat.

"No Mr. Clive, just glad to be out of the city for bit" you reply simply, leaning back a bit on the seat of the SUV, "but, why is it out here though? Didn't your guy say it was going to be in an enclosed location?"

Mr. Clive, or Jeremiah Clive as he had presented himself to you when you met, leaned over his seat to make eye contact. He had that eerie smile of his plastered around his face, like he knew the exact sequence of the next few hours. Grinnin' Clive was a nickname he had well earned in his business for that enthusiastic attitude. As much as it unnerved you, it was one of the few lines of trust you had remaining in these last few weeks.

"Don't worry Gustavo," he reassured, keeping that smile throughout, "the space may be larger and more sparse than usual but I can assure you that once we arrive it'll be fully enclosed. At least in the sense of closed off to the public I mean."

'Figures a suit would be loose with his definitions' you mulled in your mind, 'this shit sounds more and more like another set up with every word out of his mouth.'

To any other person, it would seem like an obvious set up as well. A businessman scouts out for an ex-con, fills his head with delusions of grandeur of making something better of himself and wiping his slate clean. Had you been less desperate for a way out, you wouldn't have even considered something like this. Not like it mattered now, as the car continued to approach closer to your destination.

"Fiesta Island isn't exactly where I thought it'd be is all" you sigh, looking around as the bay-side turned into rough, dirt and sand, "ain't this place supposed to be-"

"Sir, we're here", the driver interrupted, slowing the SUV down near what looked like a bank of upturned sand.

"Ah, excellent", Jeremiah spoke up, starting to unlatch his seat-belt, "you heard the man Gustavo, get your bag and meet us over the sand bank. Don't wander too far off when you get to the top, it's sure to be a sight for you."

As the driver parked it near the bank, you followed Jeremiah's instructions and headed out of the car. Almost immediately, you heard the sound of beating music and people cheering just beyond the sand bank. You also heard something familiar, the sound of two roaring beasts and the squelching crunch of flesh being torn into.

'Jeremiah you damn liar.'
31 images | 89 replies
Everwood Civ Thread #21
Everwood Civ Thread #21

Welcome to Everwood Civ! In this game you shall take control of a fledgling nation as you attempt to navigate the dangerous world of Everwood! In this world dominated by dark woods filled with wonder and terror will you be able to guide your civilization into prosperity or ruin?

>Discord Link

The records suggest that over a million men have died in the Siege of Samir! While the causalities among professional forces are lower the constant flow of militia to the front has put a massive strain on what little resources you have left. By order of the council draconian rationing laws are put into effect squeezing ever last drop of food out of the lower class.

The mainland has completely fallen and in the north near Goldenhold scouts report that the Beastmen are preparing to launch a massive fleet of ill-made vessels into the sea. As for the Siege of Samir itself things are looking grim, the mighty walls of Samir have held for the most part but cracks too deep for even magic to heal are beginning to form. The Temple of Galoris has been reduced to near a ruin held only by the zealous nature of the Priests and the awesome power of the Frostknights.
24 images | 126 replies
Vampire Quest
You're a Vampire, a creature of the night who sucks people's blood!

When did you became a vampire?
> 15th gen - current day
> 14th gen - in the dawn of the 21th century
> 13th gen - in the late 20th century
> 12th gen - in the early 20th century
> 11th gen - in the 19th century
> 10th gen - in the 18th century
> 9th gen - in the 16th-17th century
> 8th gen - in the 10th-15th century
> 7th gen - in the 6th-9th century
> 6th gen - in the 1st-5th century
> 5th gen - in the first millennium BC
> 4th gen - in the second or third millennium BC
> 3rd gen - in the fourth or fifth millennium BC
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Order of Saint Michael's Soldiers Quest - Edition l
The year is 1817 and the world is in turmoil. Napoleon Bonaparte may have been defeated and put into exile once more, but that has not prevented his return before and old rivalries never die easily. Technology and machines have begun to exert their influence on the work of the ordinary man and the mass exodus of people from the countryside towards the ever growing soot stained cities is a migration unlike any the world has ever seen.

All the while, people are disappearing and strange lights have begun to appear in the nights sky. Priests have begun to preach that the end of the world is coming and that the Legions of Satan will soon march forth to do battle against the Heavenly Hosts with earth as their battle ground. Little do they know that the war has already started.

It is a quiet war. A silent war. But war nonetheless The gates have opened for the twelfth time in history and spirits, beasts and demons have begun to cross into earth's plane of existence . Numerous orders have existed since the dawn of humanity to combat these many evils but in the lull of the centuries they have taken to fighting each other over dogma and other such human matters. All can agree however, that this time is different. Just as there were twelve apostles so was it prophesied that the twelfth coming shall bring about the end of the world as it is betrayed by those sworn to protect it, just as Christ was betrayed by Judas Iscariot.

You may just be a common man, but the Ordo Sancti Michaelis Militum was founded by men from all walks of life, for all are part of His flock. And so the fate of the world rests upon the shoulders of your order, and by extension, yourself. Christ have mercy on your soul...
1 images | 92 replies
Discount Space Mercenaries Quest Part 2
In the era follow humanity’s ascension to the stars, Earth’s peacekeeping forces can no longer police the galaxy at large. Spread too thin over too much territory, lawlessness has become the new law in all but the most critical systems. Seeing opportunity in the chaos, mercenaries and para-military groups have sprung up, taking advantage of the need for protection and muscle in unpoliced systems. Galactic Manpower Solutions or G.M.S. is one of those groups.

When last we left off, Brett was joining the strike team on board Asphodel to gather information on the assassination target.
20 images | 165 replies
Piece in a Game Quest
You're a piece in a game. Which piece do you want to be?

> A pawn
> Write in
1 images | 15 replies
/DEENZ/ Quest
You make your way out of your grandmothers basement... You have a hankering for a certain delicacy...


You need these motherfucking deenz

But alas grandmas cat is being a fucking hooker blocking your way

If you roll even doubles you make it past the cat and to the fridge

If you roll odd doubles. Grandmas cat fucks you up
1 images | 12 replies
/qtg/ - Quest Thread General: Thanksgiving Edition
Welcome to /qtg/, the one stop meta thread for all your quest discussion, shitposting, and complaining needs.

>What the fuck is a quest anyway?
An interactive story in which the Quest Master writes until a major decision point, then leaves any reader(s) with options on how to proceed. Dice may or may not be included.

Useful links:
Advice and guides that are supposed to be helpful to aspiring QMs. Since this thread represents surprisingly very little of the board population, it's unknown whether or not any new QMs actually bother to read the contents therein.

Discord server:
A Discord server for some the denizens of this board.

Archive of quest reviews:
Ever wanted to criticize the shit out of the works of amateurs or try to bring to light some forgotten or ignored quests from their corner of ignominy? Then you are just the anon for this.

> manual archival)
> (be mindful of fissures)

>QM Question:
In between waiting for player vote results, what's a productive way of preparing for the following quest post?

>Player Question:
Is there a cutoff point for you where a quest you're interested in becomes too long for you to want to spend the time catching up in the archives? Why or why not?

>Lurker Question:
Vote. This isn't a question
85 images | 751 replies
SMT Devil Summoner - Task Force 666 Thread #39
>Previous Threads:
>Previous Session:
>General Pastebin:
>Art commissioned from:

>Squad Carina Approval
>Brady: 153
>Fitz: 306
>MacKay: 197
>Victoria: 166


You are Adrian Brown, a twenty five year-old third-year medical student living an otherwise normal American life in search of employment. That was until you woke up inside a derelict and demon-infested hospital with four other victims of short-term memory loss. Together, the five of you managed to somehow survive by negotiating with demons and defeating those that were not so amicable. And upon escaping, the all of you realized that it wasn’t as simple as that.

Task Force 666 a multinational organization dedicated to combating hostile demons and those that would use them for ill intentions. And the hellhole you just went through? That was your ‘job interview’, one that you passed with flying colors. When properly offered employment as an agent among the ranks, you accepted without too much hesitation or second thoughts. Duty to humanity and whatnot.

You are now a Devil Summoner in the service of the Task Force, and the leader of East Coast Operations Division IV Carina Squad. It is your duty to protect mankind from all threats involving the demonic, but how you choose to carry out your orders is entirely up to you. The choices you make shall not only affect those around you, but the fate of the entire world itself.

In the last thread, Carina Squad dealt with the fallout of Alice, the Daughter of Death, her visit to Washington D.C., and the subsequent mission you were assigned to by Central. As things cool off, you have been assigned to investigate the illicit drug ‘Devil’s Dust’ and its possible connections to the Demon World. In your company is a Godslayer, one of the Task Force’s most powerful Devil Busters, and the one you chose to accompany you is Dante Sparda, a Devil Buster with a more hands-on approach than most.

Your latest mission finds you in the Demon World, investigating roving tribes of oni, with an increasing suspicion of human involvement. And a chance encounter with the friendly, albeit gullible, Ibaraki-Douji, has allowed for you to expedite your expedition. Alas, but Horkos, Lord of Gluttony, has mistaken your company for another human’s, and has attacked the expedition...

79 images | 294 replies
Shard Quest
As your mind slowly ebbs back into consciousness, it takes only seconds to realize that your residence has been engulfed in flames, and that you’re lying in what remains of your study.

You groan and try to pull yourself off the floor, but your head is swimming. While it could potentially be a concussion, it might be more. It feels like a stampede of animals have crushed you several times over. You only barely manage to brace your hand against your desk, forcing yourself up halfway before collapsing against the smoldering surface. You can feel it start to burn through your shirt, but you can’t bring yourself to move away - you have a feeling that if you do, you’ll be right back down on the floor, and you won’t be able to get up again.

Somewhere within the house, or maybe outside of it, you hear a piercing roar cut through the crackling and hissing of the fire. You’re not sure of the cause, but you’re certain that the perpetrator is the one that’s began the process of incinerating your home. The room is blisteringly hot, and as you try to force some strength into your legs, you notice something peculiar. By this point, logic would dictate that smoke should be influencing your respiratory system, but as you look around with bleary eyes there seems to be none. The only thing surrounding you is the sweltering heat of the fire, and the greedy element itself.

Magic, then.

You grit your teeth as you move off the desk, your stomach angrily protesting the action as you brace yourself against the wall. This indicates that you may have either a broken rib or internal bleeding, neither lending well to the situation at hand. Glancing around the room, you see that most of the contents have been lost to the fire. The glass framing your family photos is dripping to the floor, the cabinet that contains most of your important documents is violently withering from the flames, and the heavy scent of ozone permeates the air. There are no windows in this room, and you’re very thankful that this fire seems magical in nature. An adage comes to the forefront of your mind – where there is smoke there is fire, except at the hands of a mage.

You shake your head and move to the wide-open door with a modicum of difficulty, noting how the hinges have turned into molten brass rivulets. Whomever has assaulted you and your home must be powerful, because as far as you know, a blaze of this intensity is no easy feat. As you move past the threshold of the room with one arm across your torso and the other against the wall, a spark of wallpaper pops and embers dance across your face, quieting not but a moment later. You can’t allow yourself to be trifled with this – you need to get to your bedroom, and fast. Your best shot of making it out of this alive is up there…well, if it hasn’t burned yet, that is.
0 images | 113 replies
4chan evolution game
The rules are simple, pic related. It is a Paint game.

Although complicated drawings are not required, art is appreciated.

When evolving,
DO change the appearence of the creature.
DO explain how the change affects it and its surroundings.
DO link to the post of the creatures you are evolving.
DON'T mutate one creature multiple times in a row.
DON'T add too much change per mutation.

Inspired by the /v/ermin evolution currently in progress, but more generalized.
13 images | 20 replies
Shadow of Vallaris Quest
The new VRMMORPG Shadow of Vallaris is out and you decide to try it out! It's still in closed beta but you managed to snag a promo code from a forum you frequent online and registered to play the game. It is a fantasy game about heroes and monsters who fight each other, players are able to choose whether they want to play as heroes or monsters.

But first, a little bit about you.

What is your name?

Are you male or female?
> Male
> Female

What's your age?

What do you do for a living? Please be specific, it may become relevant at some point.
> Minimum wage job
> College student
> Factory worker
> Office worker
> Collect NEETbux
> Retired
> Write in

Do you have friends who would also be interested in playing the game? If yes, describe them too.
11 images | 218 replies
Bonelord Civ
The constellations stagger above a fell red moon. It is a night foretold in prophecies long forgotten, the night of your return. No one remembers your name, not even yourself. It has been lost with your flesh.

Now you are only Bonelord.


Welcome to Bonelord Civ! This is a civ quest inspired by Overlord, Dungeon Keeper, Dwarf Fortress, and the Dark Lord Civ that ran a while back. The mechanics in brief:

>Turns are half-season long (8 turns/year) though we may "zoom in" on the action when necessary, you can take as many actions as you have Action Points (AP), with some actions costing more than 1 AP. AP is replenished every season but does not roll over season to season.
>You have Minions, Subjects and Champions. Minions provide labor and military strength, Subjects provide tribute and territory, Champions serve as advisors and lieutenants
>Traits and proficiencies add modifiers to rolls and are unlocked by study, practice and accomplishing special objectives. You can have an unlimited number of traits but possess only 10 proficiency "slots". Once the slots are filled you have to "overwrite" old proficiencies to get new ones.


To begin, let's do a bit of world generation:

>Dark Age World: The world beneath a red sun, in the aftermath of a cataclysmic event. Empires have crumbled into suspicious, bickering, minor kingdoms. Technology, knowledge and power lie scattered in ruins yet life and civilization finds a way.
>Primeval World: A world nearly untouched by artifice, suffuse with wilderness, nature and raw magic, stirring with the first seeds of civilized life.
>High Fantasy World: The world before the fall, a world tamed. Civilization at its absolute apex with at least one Empire vying for dominance in the world.
4 images | 103 replies
Kurt Vonnegut Quest
You are Kurt Vonnegut, you've been abducted by aliens! The aliens demand you write a novel for them because they want to analyze your brain while you do so.

What do you write your novel about?
0 images | 8 replies
NRP game4 by Lux | Part 1 | The Earth Is Ploughed
**Game 4 of Nations Role Play GMed by Lux**

The stage is set, seventeen Nations take their places, along with seven Tribes and countless Secrets.

>Updates will be every other day at roughly 10 AM UTC
>Players will have one (1) turn per update, two (2) actions per turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every three (3) turns players may ask the OP for a rumour
>Game starts around the middle of the Iron Age, and will include Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not currently taking new players, though people may join as Nations & Tribes fall
All are free to spectate; the Discord - F2Patcf

Now, let the play begin
80 images | 246 replies
Jufflewuffle Quest
images (2)
You're jufflewuffle. You can become anything. What will you become?

> A god
> A civilization
> An adventurer
> A penis
> Write in
5 images | 24 replies
Dovahkiin of Earth VIII
Asia IV
Asia Argento, Dragonborn of Heaven’s Exorcist. She has done much in the way of fighting, from capturing Devils for Heaven to killing Dragons. Soon there will be a change however, a Cancer grows upon all organizations of the world.

I am happy to say that me and Shirone carried out our mission, even if we had a little bit of difficulty. We were able to transport four Devils to Heaven, which was over half the Devils in the area.

A little while ago, my friends and I went out on the town and explored. It was really fun since we made our way about the place, especially the candy shop! Hopefully we can go there to visit the chef there, he seemed really nice if a bit odd.

May the blessings of God be upon you, dear reader

Character Sheet for Asia:

Choose one of the Ability Scores and they will be raised by +5

Asia has gained 400 xp from the previous events. What should she invest points into?

Lastly, you have 4 units to either increase HP by 1 or Mana by 10.

Skill to be purchased:

All below this cost 100 xp:
>Barter Skill +10
>Deceive Skill
>Performer Skill (Singing) +10
>Literacy [Latin] Skill (Latin +10)
>Blather Skill
>Smithing (Novice)
>Alchemist (Novice)
>Forbidden Lore (Sacred Gears) +10
>Dragon Lore

Cost of 200 xp:
>Magic Proficiency Increase: Asia becomes more skilled in a magic school, halving the mana cost as well as learning a new spell of that rank.
>Disguise Self: Asia is able to make herself look like someone else
>Takedown: Instead of dealing damage, when at least 1 point of damage is dealt it is ignored. Instead the opponent makes a toughness check or is stunned for a ‘round’.
>Sniper’s Critical: If at least 30 seconds are taken aiming for a shot, add 2d10 ontop of the shot. This means the shot can easily go over most armor and crit more likely. Only the first bullet is empowered however.
10 images | 94 replies
Hell Quest
images (6)
You're in hell, who are you?

> Radamantis, the judge of the Asian souls
> A random succubus
> A lowly imp
> A tortured soul
> A fallen angel
> Leo, a human boy friend with Satan
> Write in
2 images | 10 replies
Boruto Quest Shippuden Part 3
This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son, several years after I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present.

You play as Takeshi. A highly capable Chunin, who is returning from years of training with Sasuke Uchiha. A new journey is starting.

As always, voting rules are as follows. Voting is typically completed following 15 minutes after the first vote. This may be subject to change according to activity.
11 images | 251 replies
Monstergirl Highschool #1
Your name is Terry Tazo, and you're a sophomore at Wesflow High

You live in a bizarre world that, while it seems similar to Earth at first, possesses many uncanny differences to its inspiration - some obvious and others subtle.

The first one of which is that humanity is one of many sapient species, including the pink-haired lamia who sits coiled up in the middle of your classroom.

Today is Secret Sanna, and everyone takes turns taking a present with their name on it from a huge basket presented by the teacher.

With joyous anticipation the lamia tears open the package only to find three pairs of novelty socks. Tears press up behind her eyes as dejection and disappointment settle in. Suddenly most of the classroom bursts out in raucous laughter and mockery. The lamia hangs her head low in shame, lips pressed tight.

The homeroom teacher, Mrs Reynard, doesn't find it as funny. Although she cannot tell who brought the present as they were all put in the basket anonymously, all she can do right now is stand by and move on quickly in hopes that the ridicule will stop.

You feel in the folds of your brain the abrupt emergence of a strange new power. You tap your trousers and are greeted with a sudden vision. You see factory workers sewing it together, and the underground tubeway-courier delivering it from the factory into a shop.

A while ago you looked through a book describing psychic powers and their origins - from the edge of your memory a single word surfaces. Psychometry!

You are next in line, right in front of the lamia.


> Touch the socks.

> Ask to the sick-bay.

> Write-In
6 images | 36 replies
A walk through the Shaded Path #4 Black Tears fall
Previous Path:

Dude I'm late to the party, what happened man?

Ok, you're playing as a Duke in a Medieval setting. You're traveling with a demon woman, and this demon woman rescued you from imprisonment in the southern kingdom. And after your rescue she continues to travel with you. While traveling with you you've only learned more and more about this mysterious woman. This demon womans name is Mira, and yours is Reginald.

Relevant backstory stuff
20 years ago after the war between the north and the south kingdoms ended, demons from the other realm sent 10 demon vessels loaded with demonic power in order to start another war. But 9 of those demons were too unstable to maintain their forms, and evaporated into nothing. Only Mira by some demonic fluke survived.
And with her power Mira demolished entire villages, killing many people in search of a purpose. But all of it left her feeling empty. She wandered alone, endlessly for 20 years till she found you rotting away in a dungeon in the southern kingdoms, and rescued you from death. For once in Mira's life, she had found a purpose in caring for you. In saving you. She found something that wasn't killing. She found someone that accepted her despite her evil powers.

You've recently uncovered that the demons used to rule over the humans for centuries, but were banished to another dimension by a holy sword. The only demons who can bridge the gap now are vessels which are proxy-demons created specifically to enter into our world from theirs.

Bro, I still don't understand, what the hell is this shit? Spoonfeed me and explain it in simple terms:
You have a demon waifu and you're traveling together. She has issues controlling her urges to kill, so you're trying to fix that.
7 images | 24 replies
Young Vampire Quest
It's midnight.
There's a knock on your door.
You open the door and see a pale little girl with white hair.

1. Let her in, she must be lost and scared.
2. Fuck off kid, I'm trying to sleep!
1 images | 27 replies
Epic Quest
You're a brave young man ready to go on an epic adventure!
Your name is
> Alex
> Blue
> Jack
> Write in

What weapon will you use to defeat your enemies?
> Dagger
> Short sword
> Long sword
> Greatsword
> Two swords
> Spear
> Axe
> Halberd
> Write in

Will you use a shield?
> Yes
> No
> Write in

Are you a motherfucking bear?
> Yes
> No
> Write in

Do you have a hot healer girlfriend?
> Yes
> No
> Write in
1 images | 13 replies
THE END OF FUCK QUEST, EPISODE 9: "Neon Weeaboo Catachresis"
The End of Fuck Quest Episode 9 Title Card
You are Alabaster Soliloquy, Premium Pixiv Porn Pic Plunderer and step-orphan.

-Rose met some old friends from high school -- but they're miles apart now, and the reunion was less than happy.
-Cerise learned that when you're a candidate for public office, the skeletons in your closet don't stay locked up.
-Amber made the decision to drop out of school, to spare her friend Will the dangers inherent to knowing her. Maybe it's for the best -- Stackleford has a job as a teacher at North High now.
-Ken Smith revealed that the Japanese government is trying to get info on Sand Reckoner from him. At Chloe's suggestion, the board elected to use him as a willing double agent, feeding him false info, which will worm its way back to the Chinese government also.
-Alex needed Sable's old notes to install the SR-blocking implant, Tiresias. Kay revealed that the notes are under FBI lockup -- and suggested enlisting the help of Noelle to get at them.
-Noelle agreed, and a plan was hatched to catfish slimy FBI agent Hugh Thurston, conning him into getting the notes for her.
-Cerise's bad habits are rubbing off on Gal; Alabaster learned firsthand that she's developed an interest in traps, for example.
-Renee told Amber she would be a good candidate for an eye transplant, but Amber was indifferent. Meanwhile Darkbloom raged at the suggestion that Amber should keep her Sand Reckoner implant, but was overruled.
-Amber joined Alabaster and Cerise as the third of Mom's children to get at that MILFy booty.
-At breakfast, Saul and Charlotte pushed for Cerise and Gal to have an (un)official wedding ceremony. The young couple reluctantly agreed.
-Catfishing Hugh was a success. He arranged to pass Sable's notes to the group during a routine court hearing in the ongoing battle between Darkbloom Analytics and the FBI.
-Tragically, the handoff went south. The Russians somehow knew; and, trying to steal the notes, they shot Saul. They didn't get the notes, but the Mallory family patriarch died.
-For safety, the entire harem is now living at the Nail House.
-Alabaster and Amber had a bizarre episode together in which their implants got caught in a feedback loop and warped their perception of reality.
-Alex successfully installed Tiresias, but when he saw Rose2, he freaked: "she's... she's not real."
-In an interlewd, Alabaster peed inside Vivian (or not), Charlotte was a gamer girl (sans pee), Noelle shared a funny joke with Kay (you had to be there), Amber had a perfectly wholesome tea party (also sans pee), Renee raped a bunny (it was consensual), Gal raped Alabaster and Cerise's self-esteem (it was non-consensual), we saw that Gal has hidden talents (heeeh~), and Vivian made a case for lewding her more often (supported with hard data).
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Fate/Awakening Mirror Part XIII
Fate Awakening Mirror Part XIII
You are Alberich: apparent knight, demonstrable killer, familiar twice over, possible relation of Gods, and modern hero. At the moment you stand deep in the bowels of the earth, hoping to stabilize your magically brief existence through a link to the Holy Grail.
On the night of Wednesday, November 13, 2019, you found yourself in a dimly lit stone basement, standing in the middle of a magic circle. You had been summoned as a Servant, a legendary warrior contracted after their death to fight alongside a magus for the Holy Grail, their existence sustained by the mystic energy of their summoner. In your case, however, you were conned by Judas Iscariot into taking his place despite not being a legendary warrior. At least his magic empowered you enough to fill the role.
After spending a few days learning about the Holy Grail War and your surroundings, you and your Master went into battle and met with utter defeat. Though you expected to die with the expiry of the magical energy he supplied you, however, he had prepared for his death. You were contracted in the aftermath to his younger sister.
The two of you have fared better, in large part due to her ability to transfer a portion of the power held by the foes you've slain to you. In the days since that transfer of contract, you have fought many battles. Rider, Berserker, and Archer have died by your hand. Saber, the Servant who slew your first Master, has been captured and imprisoned in your home, to be tormented at your leisure. You found yourself in a tentative alliance with the last War's survivors, the Emiya family, only to be compelled by circumstance to betray them after discovering that they mean to dismantle the Holy Grail which is your only chance to survive beyond the end of the War. Since, you've made a more serious alliance with, and conceived a deep affection for, Liliesviel von Einzbern: a girl who calls you her brother, having led a love-starved life and desiring it in any form; and whose lamentable circumstances, of artificial creation and ascribed purpose, are painfully similar to your own.
Amidst these events, you've discovered two truths about your identity: first, that you are an artificial soul. Originally made as a duplicate of Yumigawa Rushorou, you have surpassed humanity through Judas' careful planning of your existence. Second, that your basis, Yumigawa Rushorou, believes your power to be his by right, and will stop at nothing to seize it.
None of your experiences have changed your goal, however. Whether or not your life has been by the design of another, and regardless of who stands in your way, there is only one path before you. You will take the Holy Grail, and with it your survival, with your own hands.
Four Servants remain to fall by your sword.

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Suptg Archive:

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120 images | 1140 replies
Might of the Whore Queen
Entalka The Whore Queen
Entalka The Whore Queen
You live in the wastes of a once great kingdom. A kingdom ravaged by war, monsters, and savagery. The city of Clives was once a shiny, prosperous and green place. Now plagued by almost never-ending rain, it drowns the crops, and brings misery to all who inhabit the kingdom.

And the cause of this great misery? None other than Entalka, the Whore Queen of the Screaming Gorge. Her seduction caused your kingdom of Gerada, and the neighboring kingdom of Ringval to clash to win over her affections. But Entalka favored neither. Every month, all the kingdoms must offer one man as tribute to her. If they do not, then the curses wrought from her shall be magnified. And dark beasts will come to ravage the land.

The only question that remains, is who are you in this struggle? What position in life are you while the Mad Whore Queen Cackles at the poor struggling fools below?
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Farmer Quest
You are a farmer. You can farm 30 acres of land. That's enough land to plant food for about ten people in a decent fertile plot of land.

The lord takes thirty percent of your production as taxes and the mill man takes a fifth of your wheat to turn the rest into flour so in the end you have enough food for six people.

You sell your produce to the merchants who will sell it at the market and they pay you half the market value of your food so they may profit selling it. You do not have time to sell it retail yourself so you have to sell it to the merchants.

You make 45 gold per year selling your surplus food. You are 25 years old. You currently have 200 gold available. You own a plot of 30 acres of land.

You can buy more land. Another plot of 30 acres cost 1000 gold, you may be able to buy plots of 10 acres for 400 gold instead if you prefer.

You can hire employees. One employee will set you back 80 gold per year. He can work another 30 plots of land, double if you have an ox to help him.

You can buy livestock. Cattle costs 10 gold each. Each cow will give birth to one calf per year, which sells for half the price, which will grow to become an adult cow or a bull in two years which you can sell for the full price - the milk from each cow will sell for 4 gold per year. A cow and a calf need 2 acres of land to feed though. Using an ox to help you plow the field will double the amount of land you're able to farm per year; or halve your workload if you farm only up to 30 acres and allow you to get a part time job and earn 40 extra gold per year.

Sheep costs 2 gold each. Each sheep will give birth to one sheep three times every two years that you can sell for half the price, which will grow to become an adult ewe or ram in six months which you can sell for the full price - the wool from each sheep will sell for 1 gold per year. You can raise 10 sheep in 1 acre of land.
Pigs cost 3 gold each. Each female pig will give birth to about 10 piglets twice per year which sell for 1 gold each, which will grow to become adult pigs in one years which you can sell for the full price. You can raise 25 pigs in 1 acre of land.
Chicken cost 1 gold per 50 chicken. Chickens will lay eggs frequently. Each chicken will produce 0.3 gold per year in eggs. Chicken will become adults in 6 months. You can raise 50 chicken in 1 acre of land. You may also feed them grain, 20 chickens eat the same as 1 adult. Assume that you may multiply your chicken population tenfold every six months if needed, only being restricted by how much food you have available for them.

You can get married and have children. It is up to you how many children do you want to have. You can feed them with produce from your farm or buy food for them. Feeding a child under 14 takes half the food to feed an adult, or costs 9 gold per year. Over 14 takes the same as feeding an adult or 18 gold per year.
What do you wanna do?
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actually antropology
dear /qst, this is an EXPERIMENT (as only me, a scientist, could do). I'll give u a background to start with and u will continue based on the last reply made. Then I'll make a script out of it and make a short film based on the fine story i know u'll right. Also, u can choose her name.

Make it good, anons

A girl (pls make her asian) wakes up at the same time she always wake up. She leave her room and notice that something is off. The typical smell of coffee that her mom does everyday isnt there. She calls her but has no answer. She looks the entire house just to find no one. The car is in the garage, and no car passes on the streets, which is weird because she lives in a quite busy place (metropole and shit). She get out of the house to find (guess what) nobody more time. The city is empty. The sidewalk that is usually full of coke snorting executives is now empty. Everybody is gone, but all the rest is perfectly normal. What does she do?
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Saiyan Conqueror Quest 109
Seventeen years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza’s army. Since that fateful day, the Saiyans have more than earned their title of warrior race. After the now-legendary Siege of New Salda broke the might of the Covenant’s empire, no other empire has dared to openly challenge the PTO’s military superiority, or the mighty Saiyans in battle. Entire systems have surrendered without a fight, thanks in part to the battle being spread far and wide through the Vox media empire. But how long can the might of the Saiyans remain unchallenged?

Welcome to Saiyan Conqueror Quest, currently Age 748. You the players control Karn, a Saiyan with a last-recorded powerlevel of 17,207,900, a general in Lord Freeza’s army, husband and mate to Meloka, father of many, champion of New Salda, wielder of the Stand Dragon Force, and as “The Dragon of New Salda” you are the unbroken symbol of the PTO’s might across the stars. The Saiyan race has enjoyed an unprecedented time of peace, but it seems that peace may be coming to an end.

Character Sheet, powerlevels, and other pastebins:
Archive link:

Quest rules:
>PICK ONE option when voting, unless otherwise stated
>20 minute votes, 3 votes minimum to proceed
>Only first 3 correctly rolled die count, best of 3 wins
>If any two roll posts are within the same second, they will be counted as one roll and I’ll take the higher number(s)
>Crits are nat 100, unless otherwise noted(a 99 may net you an extra bonus)
>Crit fails will count ONLY if a 1 is rolled and no roll passes the DC, OR two 1s are rolled
>Two 1s will OVERRIDE a 100, resulting in a catastrophic crit failure
>I hold final say on any/all decisions
>Write-ins are both allowed and encouraged, but can and will be shut down if too out of character/metagamey
>I can change any of the above rules at any time for any reason whatsoever
>Have fun

Quest will usually start every Saturday at 12pm EST, and run throughout the entire weekend. Also, for updates or schedule changes follow me on twitter @GrandDragonQM

Current Arc: Ghosts of the Past
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Morpheus Quest
You're motherfucking Morpheus!
What are you going to do?

> Find the One
> Jack off on the bridge of Nabucodonozor
> Do virtual kung fu edging with your coworkers for hours on end
> Visit the Oracle
> Smoke a fatty
> Take a redpill
> Take a recreational enema
> Eat crappy food
> Go to a fucking cave rave in Zion
> Fight Agents
> Write in
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