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Board: /qst/

"/qst/ - Quests" is 4chan's imageboard for grinding XP.

Welcome to /quest/ - Quests
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
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Titan Quest #2
[To sum up last thread, you woke up, started repairing yourself, and threatened a megacorp with legal action.]

["Hello, this is Bob from Southvoider command staff, what is the issue that you had?"]


["Sir, the Rimlords, as a country, are nonexistent. I have never heard of them."]


["Sir, Corporate will tear me a new one if I don't get this area salvaged. Now, here's what I'm going to do. I am going to ask what you want for salvage rights in this system. It will be a reasonable demand. And I will accept it. And then you will make no more complaints. Or I will ignore you and let the lawyers sort out whatever may come from that."]

>[What are your demands? It can be anything from employment to escort to having them hand over some of the salvage. Be wary, he might not accept.]
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ASOIAF: House Shryke Quest #2
House Shryke
Hello everyone!

This is a quest based in the ASOIAF universe which follows a captain of a free company that has recently been given dominion over Stormgrave, an island near Dragonstone. Ser Aurion Shryke is a common-born man with a natural affinity for leading men and making friends. It is currently the year 283 just after the Sack of King's Landing.

Quest resources including character sheets can be found here:

I try to update twitter on run times/important votes here:

Previous Thread: >>4060119

Now, let's get started!
9 images | 272 replies
Corporate Cyber-Samurai Quest #1
Deet … Deet … Deet … Deet

Grimacing, you roll over to slap the top of your incessant alarm. Groggily, you rub the sleep from your eyes, before sitting up in your cramped apartment’s small bed.


With a mental command, the blinds to your bedside window open, revealing the early morning skyline of the City of Noir. Only in the morning was Noir’s skyline of glass and steel so visible, before the exhaust from the commute of Noir’s 11.3 million residents obscured the view for everywhere but the highest skyscrapers and corporate headquarters. You’re glad that your apartment, despite it’s cramped size, at least had decent air filters.

With another mental command, you turn on your bedside monitor. Hmm … So it would be rain in the early afternoon to evening, huh?

It’s only two steps to your bathroom cubicle. Another mental command and the light switches on, illuminating the closet-sized space which combined your shower, toilet, and sink. You catch a glimpse of your body in the mirror.

>It’s slightly bulky, although not unattractively so, if you do say so yourself. (Your augmentations are strength-based. You’re strong, durable, and chock-full of redundant systems, but you’re not very agile and sink in water.)

>It’s thin and lanky. Women you’ve known have described you as toned. (Your augmentations are agility-based. You’re extremely agile and can move faster than the unaugmented eye can perceive, but not very precise in your movements.)

>It’s average, albeit fit, looking. However, your right arm is noticeably augmented, made of some black graphite material, with omni-directional wrists. (Your augmentations are precision-based, you’re extremely precise and perceptive, but require constant maintenance.)
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Secret Princess Zelda Quest #43
Previous threads here:

>You are Princess Zelda, heir to the fallen throne of Hyrule

>Your father, corrupted by Power, died in a coup, your Kingdom shattered in a civil war 10 years ago, the Hero in Green giving his life to ensure you escaped the conflict

>An uneasy peace has returned to the land, but omens of a descent into greater chaos than before loom on the horizon

>You, Zelda Hyrule, have the potential to claim your birthright and restore the Kingdom to what it once was, bring back true peace to the lands. Your path ahead is not set in stone; you must chisel it in yourself. What kind of Legend will you create?

And for reference, pastebin with stats, inventory, and some mechanics:
43 images | 186 replies
Dragon Ball Origins Quest #3
> Welcome to my Dragon Ball quest!
> You’ll be playing a human at the start of Dragon Ball, and the quest will follow your adventures up through DBZ and beyond.
> The beginning of the quest will be fairly similar to early Dragon Ball, but further down the line the changes in canon will become more apparent. Although I have changed a few things regarding canon, most of those won’t become apparent or relevant for a long while.
> Rolls will be done primarily using 1d100, Bo3 because I’m not particularly creative when it comes to mechanics.
> Have fun, and please, cut me a little bit of slack if I make any mistakes, this is my first quest.
> Archive:
> Character:

You are Kazuma, student at West City High, Master Delinquent, and now bodyguard. After a series of devastating losses at the hands of your rival, Urameshi, you vowed to get stronger no matter the costs. This lead to you joining Bulma Briefs, heiress of the Capsule Corporation, on her journey to gather the Seven Dragon Balls, with the promise of a hefty amount of Zeni only serving as a bonus to the ability to grow stronger and see the world that was presented to you.

Soon after beginning your journey, the two of you were joined by Son Goku, a mysterious boy that had been apparently raised alone by his Grandpa in the forest, the boy's tail isn't even the strangest thing about him, as his natural strength and abilities are far beyond what you would expect for a child of his age. Together, you've been training and getting stronger, with the goal of joining Master Roshi for training to definitively surpass Urameshi. On this path, you studied and began to unlock the mysterious secrets of Ki, made a new ally in the form of perverted shapeshifter Oolong, and new enemies, in the form of Yamcha the Desert Bandit. However, things came to a head upon your arrival at the dangerous Mt. Frypan, where you assisted the Ox-King in finding his daughter Chi-Chi and saving his castle from the flames that surrounded the mountain. However, Master Roshi was unimpressed with you, and refused to train you, at least for the time being. However, on a positive note, you found a strange scroll deep within the treasure vault of the Ox-King's castle.

Now, you, Bulma, Goku and Oolong are heading back towards the West, in pursuit of the last two Dragon Balls!
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Pokemon Virgil Quest: Pokemon School Tournament #2
Your name is Virgil Tankerson! In the last thread, you got invited to participate in the Pokemon School Tournament. Went into the woods and came across an abandoned house. Then you got displaced in time by 30-40 years. Met Lance, and together you stopped the rise of team rocket, the creation of Mewtwo and saved millions of lives. Though this changed your future to the point where Celebi and an associate of hers had to bend reality to keep yours intact. But in doing so they crossed yourself with an alternate reality version of you that was born a Lopunny. Now you crave carrots and slowly transform into one. After coming back from the past you came had dinner with your family, walked a girl home and received a kiss on the cheek after saving her from muggers. After that, you went to the fight club where what happens in the fight club stays in fight club. So I’m unable to say it here in this thread. Afterward, you fought a Snorlax, and nearly got killed because of it. Back at home, you come to the realization that due to changing the timeline you have a second mother who was your father’s childhood friend in the past….

>If your reading this, and you think this sounds chaotic and confusing it is.
Read the thread: >>4055732
>It will make much more sense. Lots of fun to read.

>Most of my writing comes from my imagination, I have some things written down, but most of the time I like to “Ride the wave”.

Virgil Tankerson:

>$980 Pokedollars
>Emboar Sandwich (Still good even though it was mode 30-40 years ago)
>Gold Nugget (Has lots of monetary value)

BunV Tankerson:
>Double Kick
>Jump Kick
>High Jump Kick
>Close Combat

UmbreonF(S): Nickname: Lumi (Luminescence)
DragonairM: Nickname: Ace
SnorlaxM: Nickname: N/A
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Sworn to Valour Quest #20
Sworn to Valour Quest Cover Title
“A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”

Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.

The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.

Were it so easy…


/qst/ Archive:
Our Knight & Companions Pastebin:
General Plots & Intrigue:
Secret War Specific Intrigue:
Dramatis Personnae:
Faith & Politics Pastebin:
Foes, Foreigners & Monsters Pastebin:
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Monster Hunter Quest: Freelancer #5
Ancestral Dragon... Pale God...
You are Gunlance Vance, or 'Freelancer' as you've come to be known as of recent. You came to the New World seeking new frontiers and monsters to brave, joined by your loyal Palico companion Vivi and your best friends. Numerous adventures await you here you feel, and you want to overcome them all.

You were to begin tackling the urgent assignments given by the officers today.


Character Sheet:


Previous Thread: >>4076448
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Wizard Lizard
/qst/ art thread
post art made on your quest's
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Shinobi Sidestory Quest #13
You are Raishō Naori, descendent of the Uzumaki clan and the newest member of the shadowy “Akatsuki” mercenary organization. At the moment you’re arranging a mission on behalf of Akatsuki for the hidden village Kusagakure, which has apparently been in a state of low-intensity civil war for generations.

The object of disagreement is called the “Box of Paradise”, which apparently has the power to make wishes come true. It was that power which helped Kusagakure conquer a sizeable chunk of the world many centuries ago, if the legends about it are true. One faction wants to use the Box to re-conquer the world, and the other faction wants… well, not that. It’s the latter faction which has sought Akatsuki’s help in getting rid of the Box of Paradise once and for all, presumably in order to end the more militant factions wilder dreams of supremacy.

Ryūzetsu, a dusky-skinned and pale-haired young woman in the Kusagakure ANBU, is your contact here. She seems to have a personal stake in this battle, and will serve as your guide when you go and retrieve the box from underneath the prison at Hozuki castle. But in order to make sure this works, there’s one piece of information that she really ought to know before you get started.

“My summoning contract is with an excellent clan, who have instructed me in the Sage arts,” you admit.

There’s a prolonged pause as Ryūzetsu processes that statement. You’ve just told her something that has a history of not fully registering with people, as it’s something of an outrageous claim.

“You’re a sage now?” Ryūzetsu’s eyes widen slightly. “I’ve heard of that technique, but I have no idea what it means in practical terms. I wasn’t even aware there were any living sages.”

“There’s one other that I know of,” you reply. “Jiraiya of the Sannin learned it from the Toads of Mount Myōboku, while I learned it from the Shrike clan.”

“What does it do?”

“It enhances everything,” you tell her. “Speed, strength, ninjutsu, genjutsu. I’m still a beginner though, so if I end up having to use it I’ll need you to help give me time to gather enough energy for it.”

“How long?”

“Three minutes,” you explain. “So unless I plan to go in already in Sage Mode it’d be a real pain to try and use it in battle. So either you’ll see me use it, or I’d rather you know about it before it comes up as a problem.”

Ryūzetsu nods in understanding. “I follow you.”

“Anything else?” you ask her.

She frowns. “There’s one more caveat...”
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Gantz: Quest - Episode 11
Gantz Quest Episode 11
<You are Paula Torrez, officer for the Washington DC Police Department.
Or so you were, until a reckless act of courage saw the end of your life.
You now find yourself trapped, along with several others, in an unforgiving death game orchestrated by a black sphere known only as Gantz.
Its rules are simple: hunt and kill monsters, aliens, for points and survival.
With the promise of a way out, and Gantz's technologically advanced arsenal at your fingertips, can you live through the agony of this life after death?
Or will your mind and body break like the hundreds of others before you?>

<Can you survive Gantz?>


Character Sheets:
Equipment & Special Menu:
Previous Threads:

1. Rolls will be counted on a best of 3 basis for the first 3 posts.
>Nat 20s and 1s override previous votes but are only overridden by each other.
2. The first five votes will be counted for an decision taking the majority. 20 min voting time is in effect.
3. <Write Ins> are integrated into the narrative, so long as they're not too out of character or retarded.
4. Nat 20s and 1s can be 'saved' at the request of the posters. Only one nat 20 or 1 roll may be saved at once, and may be implemented at the posters' (20s) or QM's (1s) discretion during any roll.
5. For further explanation into the rules, follow the link to the pastebin.

Rules & Slice of Life System:
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Saiyan Conqueror Quest 119
Saiyans. Were one to travel the stars, they would undoubtedly hear tales of the mighty warrior race. Some speak of them with awe and wonder, marveling at their power and aspiring to become like the mighty warriors. Others speak in hushed tones, of the fear and despair you’d feel facing them in battle. But one thing all agree on, is that standing against the might of the warrior race spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden Super Saiyans.

Welcome to Saiyan Conqueror Quest. Currently we are in Age 748, decades before the ‘canon’ events of Dragonball began. Yet this universe is vastly different, as you the players have control of Karn. Once an ordinary Saiyan with a powerlevel of only 2,830, the “Dragon of New Salda” has grown into the symbol of not only the might of the Saiyan race, but of the PTO itself known across the universe. Now, as a general of the PTO with a powerlevel of 18,915,500 before transforming, Karn has become the undisputed second in command, only Lord Freeza himself ranks higher.

Character Sheet, powerlevels, and other pastebins can be found at:
Quest archive link:

Quest rules are as follows:
>20 minute voting window
>pick ONE option when voting
>Dice rolls are best of three, only correctly rolled die count
>Crits are 100 on a d100(a 99 or matching rolls may net you an extra bonus)
>Crit fails count -only- if no roll passes DC, or if two different 1s are rolled.
>Two sepetate 1s will OVERRIDE a 100, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged. That said, they can and will be shut down if too out of character/metagamey. With over 100 episodes behind us, Karn now has a well-established character
>All rules stand as-written, unless otherwise noted for any given postu
>I can change any of the above rules at any time for any or no reason
>Have fun

Our quest will usually start every Saturday at 12pm EST, and run throughout the weekend. Also, for updates or schedule changes can find me @GrandDragonQM

Current Arc: The Empire Rising
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Body Horror Quest, 39th Vein
Body Horror Quest, 39th Vein
Your name is Shu, and as a foul breeze blows across your hiding spot atop a hill of pulsing flesh and warm bone, you have a moment to consider the specifics of the rescue mission you’re about to undertake…

…though it’s *technically* a kidnapping-slash-probing, but still.

Peering down from your calcite perch, the ever-dusk sunlight that filters down from the false sky above casts the open valley below in an eerie light, the sprawling factory nestled at the far end of the crater all the more imposing for it. Glancing to your lower right, you spy the entrance to a laboratory whose armored facade is aimed directly at the alien structure opposite it, hinting at its owner's intentions for whatever lies at the heart of the vast Hexane ruin.

"Any minute now." Gina whispers to you, the brunette's hazel eyes trained on the lab door as you glance back towards the fighters you've assembled. Besides you and your girlfriend, you have Rath, November, Amara, Holly, and Francine hanging back in the imposing shadow of the tank known as the Metall Geschoss, cast in a similarly unnerving light as everything else in the valley. Three of the four members of the Barbers await nearby, with Rosa adjusting her ventilation mask while Betty and Sugar sit cross-legged facing one another, playing rock-paper scissors as you play the waiting game. You have to wonder where Holly went, th-

"She's getting used to the new-and-improved Uzi." Gina says in answer to your unspoken question, shooting you a smirk as her mind syncs with yours.

"And Sam?" You counter, a chill passing between the two of you at your past self's name.

"Nearby, and ready for orders." The Neuromancer replies, shifting her focus once more to the door far below as you fret over your other two allies, many miles away and in far more danger than anyone present. Your dashing artist Dorian has gone with the fourth and final member of the Barbers on a task of utmost importance; to distract the roving terminator that is West Alpha from interrupting your designs on West Sigma, lurking somewhere behind that impenetrable door. What you're about to do is something that will bring the wrath of one of the Fleshscape's greatest threats down on your heads, and with that knowledge hanging over everyone present like the blade of a guillotine, a dread-filled silence has taken hold of you all as you await the inevitable.

You've toppled mountains.

You've slain gods.

But West?

...She's something in a class all her own.


Previous Vein:


Character Abilities, Ver 3.9:

Trypophilic Hive, Ver. 3:

Relics, Ver. 6:

Dual Techs:

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Cthulhu Files: Chicago Typewriter
It's 1922 Chicago, a cool summer night. You're riding in the back of a four door Mercedes-Benz. A Spook by the name of Jeremiah is driving, he's more jittery than a jumping bean. You wouldn't hold it against him on account of him being a negro, but he's got a reputation for bein' good with a knife. A man that doesn't live up to his reputation is hardly a man at all. To your left is your Master. An unassuming China Man, which is the last assumption many have made. Up front of you is an old friend of yours, Sam. He helped you during the war, then he helped you with business, now he's helping you tonight. You wish he weren't, but he is.
Jeremiah pulls up to a dockside warehouse and looks back at you, "We're here Boss," he hesitates for a bit, "I don't think we should be doin' dis," he says stutterin'. He's scared now. Worse than useless
"You ain't doin' anythin' Jeremiah other than driving and waiting. But, I assure you, you are waitin'. Because if you aren't, then I'll make sure they find your bloated corpse floating down the river. You understand me Boy!" It's odd breakin' a man in reverse. Scaring him out of being scared, but you done it. Jeremiah stopped shaking and nodded back to you.
Without another word you open up your door and get out. Sam makes a shooting gesture at Jeremiah, driving home your warning before getting out himself. Your Master is less subtle, his way of teaching you. He grabs the negro from behind and slices his throat with a straight razor, then whispers something into his ear as the life drains from his body. You and Sam blink. Jeremiah's wound vanishes and he's simply staring straight ahead, glassy eyed.
Master gets out of the car and looks over at you. "Weak minds are like shallow water," he points to his temple, "a pebble dropped in is but a short lived ripple. Try a heavier stone next time," he says before walking around to the driver's door and opening it up. Jeremiah steps out in a daze. He walks to the back of the car and pulls a paint bucket and brush out of the trunk. Master then commands him to get to work. Jeremiah goes over to the warehouse. Prying open the paint bucket, he dips his brush in and slowly starts to paint a strange sign onto the warehouse's door.
The paint bucket is filled with fresh pig's blood, you can smell it from where you're at. "What did you do to him, Master," you ask not really expecting an answer.
"What you should have done. Ignore the slave. He'll carry out his task without failure now, and when he awakens it will be as if this night never happened," Master says. Answering without telling. A well practiced skill of his.
"Erasing a bad night, wouldn't have minded that a few hundred times in my life," Sam smarts off. Drawing a curiously arched eyebrow from Master.
You ignore him same ways your master has learned to avoid giving you a straight answer. Patience and experience. You walk around to the trunk of the Mercedes and bring out a shotgun and Thompson machine gun.
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Child of a Dead Empire #11
Child of a Dead Empire OP
Twenty years ago- years before you were even born, your homeworld repelled an alien invasion which arrived with no warning, no declaration, no communication. The invaders killed tens of thousands of your people before they all suddenly died- killed by their own ships.


You can read the previous threads here:
Check your stats and inventory here:
On votes with three or more options (not including Write-In), you can designate another option as your second choice. This will be used to help resolve tiebreakers.
Please feel free to ask questions- I am happy to provide setting trivia that isn't relevant in the narrative. If you ask a pertinent question, though, I will generally answer it in an update.
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Kamen Rider Chronicle EP 10
Welcome back to Kamen Rider Chronicles! You play as Reiko Yukihara, Genius Pro Gamer, bearer of the Gamer Driver and Bugster. You defend the streets of Seito City and are slowly working to bring Bugster and Humans together in order to finally put an end to Chronicle once and for all.

Wow we made it to 10 threads. I didn't think the game would go on this long. Here's hoping we make it to the end. In the last episode, Reiko inflitrated the Ministry of Health and obtained data on a Project Cronus as well as some spare parts that would help rebuild NCR's lost Gashats and Drivers. Poppy lead a team to stop a mass distribution of Gashats and Parado was forced to mercy kill an old friend.

Archive: (Gotta start using this again)

“Are you sure they won’t do anything?” Revol asks as he wrings his hands and looks around the elevator leading to NCR. Considering the events of tonight, you didn’t blame him for being a bit wary of elevators that led to secret labs.

“They’re not gonna do anything. Half the team is bugsters.” You point out. “We’re all here to try and find a way to make peace between humans and bugsters.” The elevator “ding”s and the door opens to reveal NCR’s hidden base.

“Wow…” Revol says in awe as he walks around the meeting room. “I always thought you were just a bunch of random doctors. Didn’t know you were actually organized…Where is everyone? Is it just you?...and Kuroto?” He asks looking around.

“That’s a good question.” You say walking over to a pile of papers. Grabbing, a nearby ruler you gently jab at the pile. “Hey Kuroto…” You whisper as you continue to poke the now shaking pile. “We’re back.”

The pile explodes as Kuroto stands up, “DO NO POKE THE GAME MAST- oh it’s you. When’d you get back?” He asks yawning. “And you brought the Bugster. I thought you were just lying to him to get his guard down.”

You throw your hands up in defeat and roll your eyes. “Where is everyone Kuroto?” You ask before he starts to make up more wild stories. Kuroto yawns again.

“Emu went back to whatever place he lives. Poppy is in her arcade. Graphite left to go brood somewhere and your brother has been on the roof all day considering he just murdered one of his friends earlier today.” He explains a matter of factly.
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Advanced Squad Leader quest.
Let's play some ASL. I've done this in the past and it's ranged from awesome to an absolute disaster. I'm going to try to take lessons learned from the last time I did this to make it run more smoothly.

Here's what we are going to do. I'll set up a sub-section of a scenario within VASL, give you a run down of what your options are, first post decides, after that you make a roll to determine results, and that's it. Some key points here

1.Mostly Starter Kit rules with infantry only. You will command a platoon of men, about 4 squads with machine guns. This won't be a full sized scenario. Not even close

2.You will NOT need to learn the rules. I will make sure of that. If you want to they are available here for free

3.I will provide screenshots of the VASSAL board. Your squads will be identified by letters, the hexes will be labled. If you want to make a move action you can say something like "move squad K to hex S4", or if you want to shoot "open up on the germans in H3"

We can do one of three theatres. last time people called me an edgelord for doing an SS scenario but honestly I just find the whole Fall Weiss campaign really fascinating.

1.1st SS Panzer Division Leibstandarte Adolf Hitler vs Poles in 1939

2.101st Airborne Vs Germans in Normandy 1944

3. 3rd Marine Division vs Japanese at Iwo Jima
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Demigod Quest
Like a piece of heaven falling from the stars, you descended upon the earth with a thundering roar. Where you land, there is now a large crater. Whatever was there now had either been crushed to dust or burned away to ashes from your arrival. The moment you came to, unnatural strength surges within, yet not as much as you feel is possible. Mortals soon gather around where you are now, eager to see what the skies had blessed or cursed them with. You know you are not like these fleeting, piddling creatures. You are something else, a great force sent to the mortal realm for a reason. A demigod.

First off however, what kind of demigod are you?

>A fallen war god, deposed by the Allfather’s favored offspring
>Child of a deity sent to hide among mortals
>A fragment of a god, remnants of a war in the heavens
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B.O.W Quest
BOW Quest
The purview of overall humanity at this time has been stable with no significant alteration amongst the human genome. This fact has been the reality for ages. Though now with the malign machinations of corporate corruption, a virulent strain with the initial purposes of evolving humanity now altered to corrode it, has now leaked across Raccoon City.

Though a select few when in contact with the "T-Virus" don't go through the regular infection process wherein the victim becomes a "Zombie". Some of the human populace possess unique genetic genome structures which coalesce with the virus to form an entirely new one within the body, doing what the virus was originally meant for instead of Zombification. We follow of one such citizen in this former paradise turned hellhole as the person must now grapple with the new mutation and the forces that wish to either exploit or outright kill them..


First we must establish the history of the PC:

>Date of Birth:
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Black Clover: Parallel Story #10
Black Clover Title 2

This is a CYOA QUEST set in the world of Black Clover manga and anime.

The Quest is updated daily at about 20:00 GMT – 15:00 EST – 24:00 PST

You are Cynthia Gualdo, a daughter of two tailors and thus, a tailor from birth yourself. Until recently, you had no other goal in life but to follow their footsteps and inheriting their hard-earned workshop situated in the most expensive trade region in Kikka: the High Street. Sudden circumstances and opportunities pushed you to seek highly-paid position in Charlotte’s Roselei - the Captain of the Blue Rose Magic Knight Squad – mansion. Living together with the wardens of the Clover Kingdom made you aspire for something more and, in time…

You became a Magic Knight yourself.

At first, It was hard to convince your father to consider your decision but eventually, he agreed to let you follow your own path and to support you. Six months ago, Captain Charlotte said you were not ready – and to return after those months have passed and you became stronger. After a lot of training and self-improvement you felt you were ready to start this new part of your life – the part that will lead you to exciting undertakings and alien lands. You returned to the Headquarters for your promised initiation ceremony only to find Captain Charlotte having to depart earlier for the Magic Knight Entrance Exam – a challenge you did not have to go through yourself.

Having to face Wardress Virginia’s rite of passage instead – the person third to Charlotte after the Vice-Captain – you somehow managed to survive an onslaught of her Angelic Fire Magic for five straight minutes. She rewarded you with a cape – a Blue Rose cape. You were now a full-fledge member of the Squad however, your celebration had to wait until Charlotte, and other new recruits, came back from the Coliseum. Until then, you had another “mission”.
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999 Quest Intermission: CASE NIGHTMARE ORANGE
You are 999, a blobby mass of joy and happiness for all! And for now, you'll dream of better days to come.

(Good evening folks, and welcome to an Intermission thread. Due to continued technical troubles on my part, general damaged motivation from said troubles, and all around lack of time due to numerous real-life problems, there won't be a 999 Quest this weekend. Instead, this intermission will be left open to answer any and all questions regarding Quest stuff, where things are going, or just general all around discussion. At least up until the upcoming weekend, where normal 999 Quest stuff will hopefully resume.)

(So until then, feel free to go wild in here if you want. I'm just happy there are still people interested and participating in the Quest after so long.)

Previous threads:


Character Stats and Abilities:
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Valen Quest 77
Kara was asleep when Rinnier had finally arrived, and you can't remember what the look on her face had been to see the two of you stained in blood. You didn't explain yourself. You didn't have the words, nor the presence of mind... And she didn't ask. That- That was the sole detail which lingered.

The pause. The confusion. The realization. The resignation.

Deft silence filled your memories, unsure even of how you made it back inside, or where Kara ended up, save for that Rinnier's silent aide had helped see it all through. She had been worried... And disappointed. The ways that could have shown drifted through the back of your mind in a different way every time, too eager to fill the void of what happened with something concrete... But you knew how she felt, because 'Hearts in Harmony' made sure you felt it, too.

The rest of that night was a blur. You were content for it to remain that way. And now you were being dragged back from this blissful abyss between then and now; consciousness drawn back to the surface by the frustratingly familiar beam of sunlight searing your eyelids. It was an annoyance, one which drew bitter and black murmurings from the bottom of your throat as you laid the back of your hand against your eyes to shield yourself and squint groggily towards the customary offender.

What greeted you was only the midday sun, and the soreness which accompanied having slept upon a hard, wooden floor. Your room was empty, bed left in disarray with its blanket torn haphazardly onto the floor. Maybe you'd never made it there in the first place, if the lack of untoward stains in its sheets were any indication... As even now, you could feel the stiff weight of demihuman blood soaked and dried into your clothes. It flaked from your skin, leaving you insufferably itchy with every sift and brush between skin and fabric.

A labored breath you hadn't realized you were holding escaped, creating the first dreary sound to enter your ears since your wine red eyes had opened.

Right. Asche wasn't here... And having passed out here, even your connection to Rinnier had been severed. You were alone for now, kept company solely by the white noise of your own scattered thoughts while the events of the last few days finally - belatedly - sunk in.

Everything you'd done. Everything you still had to do.

Part of you wanted to lay here. A little longer. Just a little longer... But your body itched. You were already beginning to feel restless. You pulled yourself to a sitting position, hissing as you pulled your hair in the process, and stared vacantly down at the dried caking of blood flaking from your palms. You couldn't leave yourself like this... You probably should take a bath. Change clothes.

...Do something.
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Claymore: Second Swords Quest #42
You are Noel Tiberius di Hazaran, former princess and one-time Seventh-ranked warrior of the Organization.

Serana, your mute and one-armed friend formerly ranked number Nine, is bleeding rather profusely from her side after having been shot by a panicking Inquisitorial foot soldier. Although it’d be perfectly reasonable for you to take that soldier to task for what he’s done to one of the two half-blooded warriors who saved many of the surviving Inquisitorial troops from the four yōma in their midst, you don’t do that.

Instead you take a knee next to Serana, and gently lift her hand away from the wound.

“It’s stuck inside,” you tell her. “Can you push it towards the surface?”

Serana makes a few quick signs with her hand. [Yes. I’ll do that now.]

She strains for a few seconds, maintaining disciplined silence all the while, until you can feel the lead inside her body with your fingertips. You pluck it out the rest of the way, trailing a little blood behind as you toss it aside.

“There. That should heal much better now.”

[Thank you, Noel.]

“Of course, Serana,” you reply with a smile. “Here.”

You carry Serana to the command tent on your back, letting her focus entirely on sealing the hole in her guts for a few moments. By the time you arrive you can set her down on her feet again, before wiping a little bit of the blood away.

“We could use a little water,” you tell the officer in charge.

After washing up, you continue your dealings with the officer. “So we have a problem here… Serana got shot by one of your men.”

“That isn’t a deal breaker, is it?” he asks wearily.

You shake your head. “I’m furious, but I still think helping your wounded is the right thing to do.”

“That’s good to hear.”

“But you’re going to have to come to us,” you insist sternly. “You’ve lost my trust.”

>I want you gone as soon as your wounded can be moved.
>You can stay as long as you need, but a force from Scaithness will be disarming you later today.
>I'll arrange for a meeting between your surviving leadership and that of the Scaithness town and fortress to discuss terms of your surrender.
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Cinderella Sanction Quest #42 - Writing On Time Never
Arthur Portrait by Hyenapie
New Avalon Archive: &
Vickie’s Sheet (you read that right):
Previous Thread:
Jack's Unsanctioned Editorials:

You are Vickie Reeds, and your liege-lord is on the phone. You let it ring once, then answer it.

"Who's dead?" you greet, conversationally.

Arthur laughs heartily. "My wallet after that one. Ramona, you won the bet!"

You roll your eyes, but you can't keep the smile off your lips. It can't be that bad of news if he's got Ramona on deck, and that's a load off your mind fucking immediately.
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Dickass Warlock Quest
Your name is Puck Killian and five seconds ago you made a mistake you'll never forget. The summoning circle is still steaming, your mind is reeling, and you feel a fount of unnatural power filling your soul that you hope was worth it. You suppress the urge to shit yourself. You do. The stench fills the room but you don't care. There's no going back. You signed the damned contract and it's all downhill from here. You stumble back, miss the easy chair and slam into the floor. The fetal position is surprisingly comfy. It gives you space to think.

>What did you sell?
>Your Eternal Soul
>+The buyer grants you a massive amount of immediate power
>+Holyfuckingdicktittyshit you have so much fucking power
>+Wizards work their entire lives for this much power
>-You've sold your eternal soul to an extraplanar entity
>-If you want any more power you'll have to work for it
>-You're going to have an eternity to regret your decision

>Other Souls
>+Your eternal soul is "technically" not damned
>+You get a very sharp and cool looking ritual dagger
>+Every person you kill with it is a slight boost to your power
>-The buyer only grants you a tiny amount of upfront power
>-Your soul probably will be damned by the time you're dead
>-You're a fucking monster, how are you going to sleep at night

>Something Else
>Choose something close to you:
>Your Name, Your Face, Your Youth, Your Fortune, Your Sense of Touch, etc.
>+It can be esoteric, anything goes
>+You can sell other things for more power later
>-It has to be something close to you
>-There's no telling how much power you'll get
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Apocalypse Raider Quest Returns #8
King of the Wastes
You called for your men to march quickly, and drove towards the distant canyons full speed. The desert storm coming from the west was moving fast, and at your current speed, you wouldn't be able to make it before the sands hit you. You called for the men to break formation, speeding them up immensely, but leaving you open to a possible attack.

You were almost upon the black-canyons when the storm reached you, only a hundred or so meters from the safety of the dark valleys beyond. When the sandstorm hit, your vision become almost that of a blind person, though you did reach the canyons soon enough, with your men now trickling in from the desert beyond. Sure enough, the sheer cliffs of this place stopped the storm from hitting you, but the speed in which your men were coming in from the wastes beyond was disconcerting to you and the few soldiers that had come in with you.

As you waited, you observed your new surroundings, with the burnt-black canyon cliffs flanking your sides, and the thin valleys of jagged rocks and sand hardly providing a comfortable place to camp. When you looked further into the winding canyons, you felt something: a dreaded evil from the ancient past. You were not safe here, and you were not safe out there, with only a hundred or so men to protect you if an ambush was to happen:
>Wait here for your men, setting up some sort of defense from whatever lies in the darkness beyond
>Go back into the storm, and gather the soldiers before entering the canyons again
>Or write in

Roll 1d100

Check out the archives (You only really need to read the 'Apocalypse Raider Quest Returns' ones to catch up): (forgot to archive Apocalypse Raider Quest Returns #2)

Previous thread: >>4088146
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The New Lord
Throughout history, there have always been noble houses, those which wield power, authority over the masses. Heroes, sigils, holdings and more become associated with them as they grow ever more entrenched in the world as the ages pass by. Such is the way of the world, and such is the way it has always been, for as far back as any records care to go back.

Nonetheless though, all great houses have to start from somewhere. More to the point, new ones have to be formed. Technology may be in stasis after all, but politics certainly aren't. Some of these houses will last only a short while before returning to oblivion, remembered only in dusty old scrolls and tales. Others though prosper, become strong, powerful, just as much a part of the world as any of the other great houses.

You are the founder of a new house. Will you lead it to prosperity, or will its existence merely be fleeting? Only time will tell. But just how did you gain your noble title in the first place?
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NRP game4 by Lux | Part 5 | The Ground is Weeded
**Game 4 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be M,W,F - ~1PM UTC, Sa - ~6PM UTC
>Players have one (1) turn per update, two (2) actions per turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every three (3) turns players may ask the OP for a rumour
>Once every three (3) turns players may also ask the OP for a minor disaster or piece of lore
>Game is around the early Dark Ages, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not taking new players.
All are free to spectate; the Discord - F2Patcf
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[PACYOA:TE] Operation Press Q To Continue
Hour: 2100

Location: 64, 10'N, 51, 44'W

Weather: 6.4 F, Scattered clouds

Madagascar, simple mission. You're to arrive at Antananarivo Airforce Base. You'll meet with the head of the provisional government and his cabinet there. The Commander at the site has made a request, the provinces surrounding the capital are occupied by TA and have announced how they plan to overthrow the government after destroying the countryside as well as the military. The military has been decimated, they do not have air support there anymore, you'll have to determine if they have naval or artillery support there if you need them. Determine how many TA are still on the island and destroy them.
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Clone Wars Quest: Episode 4
Victory! After successfully forcing the SEPARATIST DROID ARMY off of Kamino, the victorious GRAND ARMY OF THE REPUBLIC is again triumphant. However, victory is bittersweet as massive CLONE casualties are counted and the Kaminoan PRIME MINISTER is confirmed to have been captured!

The JEDI HIGH COUNCIL is faced with a dilemma as they debate the best way to continue the fight of the growing galactic conflict. The battle lines are drawn as system after system declare themselves in open conflict…
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Then Pay With Your Blood
Captain Gaur paces like an elephant, in slow, ponderous, pre-calculated steps. He speaks as he moves, but his eyes remain glued to his feet. "Were it up to me you'd all hang. Come sundown tomorrow, I'd have you all swinging in Lathar square." He shrugs at the earth, turning up his bottom lip. "But circumstances being what they are: a man dead, a guard missing, the villagers spooked, the lord in distress--an evil air in summary, you scum are called upon to do your duty to the king, and to Belade." He stops, sniffs heavily and shakes his head in great disappointment. "The law, being what it is, dictates that you have a choice in the matter. Hinter here--it is Hinter?" Hinter, a tall, pale, morose looking guard with a very thin nose and a very large set of hands, coughs and nods his head. "Hinter tells me the source is some tomb or another--"

"The sorcerer Zigfeld," says Hinter.

"Yes, yes. Well, you scum are tasked to venture into this tomb and deal with whatever evil lies at its heart. Should you succeed (and here, the Captain heaved a great sigh) you shall go free. In summary then, a raise of hands: who will go?"

Your hand is the first to rise.

>You are Mirya Manhowten, a disfigured paramour. Your crime was dabbling in dark magic.
>You are Khrom, a hulking cook. Your crime was beating a customer to death with your bare hands
>You are Ovid Destranj, a handsome swindler. Your crime was...well, where to begin?
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40K Christian cultist quest #3
The Hive world, a polluted radioactive desert, plagued by toxic fumes and acid rains fueled by the industry of a galactic need. Hive cities, a dozen towering archaeologies that rise for miles and stretch across the planet for miles more. Each one housing billions of people, most in cramped inhumane spaces.
Deep in the foul underhive is where you survive, where the poorest of the poor and those criminals who have escaped the law live and suffer. Abandoned by those above the power has long since been turned off and resources are scarce. The law and order of the Imperium sees little light in this place only appearing when dangerous chaos rears its head, snuffing it out with ruthless efficiency. Gangs rule diving up territory by those who have the most strength and can fight to hold it.
Yet light, dim as it may be is appearing in this darkness. A priest of Christianity born again leads a flock, turning them away from the violence and hate that is so prevalent in these times. Will one man be enough to save the underhive or perhaps the whole hive itself?

After arduous battles with a deamonette and their cult leader you have Defeated the Flayed Vultures a terrible Slanneshi cult corrupting and terrifying the underhive. Now you look inwards to feed your flock and forge alliances with the new gangs you now border. However something stirs in the upper-hive, a never before heard cult such as yours does not avoid notice forever
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Awful Mech Pilot Quest
Cycle 42500 (approximated) - The First Galactic Union of Solitairy Civilizations is formed, later renamed to *The Galaxy Federation* after continued existence. Law is brought to the affected parts of the known universe.

Cycle 44000 - Previously undiscovered plant-based life forms "Nemesis", originating from a lone planet of the same name, assimilate over half of populated sectors due to anomalously fast reproduction and infection-based tastics.

Cycle 44050 - The Nemesis are utterly destroyed using experimental antibiotic weapons. However, approximately 80% of sapient beings are slain due to both Nemesis and the weapons themselves. The Federation focuses on reclaiming what is lost (along with the rest of the populated universe).

Cycle 44070 - Due to vast amounts of ruin, scavenging becomes an uprising activity. In many sectors, the government literally pays civilians for recovered supplies. Due to law enforcement losing its power in many sectors, piracy also resurfaces for the first time in 1500 cycles.

Cycle 44081- You are **Yolk Bang** the Mucon (fungus person) - recently graduated from your local millitairy academy. Despite your diploma, you are unable to find employment in the army or the space police. There's positions available in both - the problem is that you're possibly the worst pilot who has ever sailed the starry sea. You're a perfectly capable enforcer in person and are regarded as skilled in tactics, but most space combat is done in either ships or mechs, and you're just lacking any skills in piloting either. Relevant positions that don't involve these skills tend to require at least five cycles of field work, so you're pretty much screwed.

Field experience can be aquired in many ways, however, so you turn to civilian jobs. Months pass and your savings slowly drop. You consider applying to work in the gruel caverns, but then you see it - a job that requires a man such as yourself and has **no background check**. The pay is also great.

This is...
>A job to search a wrecked warship and haul back any goods, and there's a list of components you're looking for.
>A simple transport job. The cargo is unspecified.
>A data collection job. You're to explore a certain planet and deliver samples and scans.
>An escort job. You're to accompany an unarmed vessel through a known pirate sector.
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Chapter Quest =CLXVI=
Eternal War

In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.


Chapter Chronicles and starting point for the novice initiates:

Battle voxcaster frequency, all allies are welcome to join:

+Every doubt you conquer is a step towards salvation.+
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Boshin War Quest 27: SF part II
BWQ Title
The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and general in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, you entered negotiations with Wells Fargo regarding funding for the Shogunal government.


Info Paste:
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EvoGame/CivEvo - Return to Essari Part 8a: The Silent Decade
Essari Map
How to play:
• A player decides what faction they want to play, and multiple players can run with the same faction.

• A player can make up to 12 1d8 rolls for technology, trade, and politics and conflict, spread across up to 6 factions. The minimum number of rolls per faction is 2, and the maximum is 4.

• Conflict between players can be resolved by story telling and dice rolling, or mediated by the GM dictating what needs to be rolled on, and the forces involved. Multiple factions can band together for conflicts, trade, or politics. The former choice is much more interesting for us all.


• Every 24 hours, I'll be posting 1-2 regional events per region coupled with options for advancing factions via proliferation of technology.
• Every 72-96 hours there will be an major event

Where we left off:
• Threads (6a,b, and C) are chronologically concurrent; this quest picks up shortly after the in game events of them.

New to the game? Want to drown in a sea of lore? It's all below!
Suptg archive:
lost threads recovered: Explorers of Essari Grabraft Society (thread 6a) Stitcherbot sidequest
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Radical Activist Quest
The world has gone mad! Politics is now being controlled by morons and the psychopaths who control them. Slowly but surely, the world as you know it is slipping into distopia but as long as you draw breath you won't allow it. The general public may have given up, but you won't lie down and take it! It's time for a change! You will be that change! Now who are you?


>Far Right
>Far Left








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Wild Wasteland NRP Transmission #1
Wasteland start.png


>Updates will in 3 day intervals, and as the game goes on that may be subject to change. Joine
>Players have one (1) turn per update, two (2) actions per turn, and as many convoy actions as convoys they can support. (WARNING: Don't expect a battered convoy to follow orders well.) Turn and convoy actions are determined by 1d100 die per action, with bonuses or negatives as appropriate.
>CONVOYS: Convoys are a mechanic, where you dedicate a portion (ie 50/1000, etc) of your population towards an action to leave your sanctuary out into the unforgiving wasteland. The amount of tiles a convoy can travel in a turn is decided upon the formation of the convoy after asking OP. The tiles they are passing through, how long they are away from home, fatigue (combat or otherwise) all carry a weight on the effectiveness of a convoy.
>Only 1 Convoy can be produced per turn, per base. (ie you captured or built a 2nd base after your capital, you can now make 2 convoys per turn)
>WAR: When 2 mutually hostile convoys inhabit the same tile, the two have a variety of options depending on the tile type, and convoy composition. To reflect this tile conflicts are done on individual war maps for tiles, where the two players will have their starting sides, organize troops , and make actions with which successes are decided on 1d100 with appropriate bonuses or negatives considering the situation. The Wasteland will not be kind to routs.
>No limit on diplomacy or lore posts
>Once every three (3) turns players may ask the OP for a rumour
>Game is a post apocalyptic fantasy setting, with inaccurate portrayals of science (especially radiation)
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final
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/hdg/ THE HOUSE DIVIDED 395 A.D. 003
Welcome to The House Divided 𝟛𝟡𝟝. This is a turn based, player vs player, map simulation of late 4th century Antiquity. This is the age of great migrations, crumbling empires, and restless steppe hordes. Rome has split in two with the death of Theodosius I and the Huns have emerged in the East. Celtic peoples are cornered off in isolation, German and Slavic peoples now face subjugation by the steppe tribes. The wave of Mithraism that blanketed the Empire has declined with the Chalcedonian faith emerging victorious across the Mediterranean and now there are fierce clashes between the recently introduced Christ god and the old gods of Europe. The Sassanid Empire is still the powerhouse of the Middle East, and in the Far East the Jin dominate mainland China.

It is an era of chaos...The world of the 4th century is a blood splattered battleground, where religions, races, and ideas clash. Children die of disease, women die in birth, and men die in war after war. It is the age when the sword is a king-maker and king-breaker!


On deciding their nation, Players will be given a personalized turn channel, where they can post their turns. This can include military or domestic policies, treaties, diplomatic ties, research, and military stratagem. ONLY admins and the respective player will be able to see the personal channel until the time of the Turn being finalized.

Turns will be monthly intervals in-game and usually every other week in real time.

For more info check #announcements #rules #map and to check for a nations availability check #states or ask for help from any one of our admins.
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Alternate History - Against all Odds Part 2
In the past 30 years, we have come very far. Driven from our lands by the beastmen and finding a new home in a strange, swampy new land. We have mastered Brontsay [bronze] like none of our ancestors before us, and established a mighty city atop the water.

A great tranquil has set upon the town, for a few years now, nothing extraordinary needed to be done. Routine controls the every day business not only of your people, but also you.
You've made a little effort to learn more about the language of your neighbors, but you left this bothersome task up to the wisepeople. Your son, Prince Bendirigz has grown quite a bit since his coming of age ceremony. No longer a meek twig of a boy, he has developed quite an impressive physique. Driven by his sense of duty that you've imparted on him during his childhood, he trains every day, both his body and his weapon skills. Though he is a bit short, you're certain your people will look up to him some day, figuratively at least.
In this time of peace and lethargy you make sure that your people's resource stockpiles are always brimming with our necessities.
Pre-manufactured Wetzuhai, Planks, Guzbenes, Booze, Brontsay and Weapons.
You'll never know when the bad times come, when the beastmen return.
Rules are pretty simple
>You are, at all times, the current de-facto Ruler of your people.
>There will be decisions after each Update.
>You may only pick ONE option, unless states otherwise.
>Parenting options run parallel to the main-game and are their own separate decisions.
>When there is no Majority, a Tie will always be broken by the option that was chosen the earliest.
>Time and Technology progression adapt to the Scale of the game.
>Status summaries may be requested at any time (I may not always respond)
>This is a slow quest, be prepared to wait.
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Demon Slayer #2
Living in the Taisho era, the current people of the new generation continue lying ignorant of the looming threat currently ravaging the nation that resides in the darkness. The threat is known as Yōma otherwise called Demons. A special corps trained to fight these vile creatures for generations continues to serve as Japan’s last hope if not the entire world.

You are Byakuren Shimizu, second daughter of Kenki Shimizu and Sayuri Shimizu, prestige members of the Shimizu family. One of the great shamen families throughout all of Japan, keepers of the Suitengū shrine stationed in Kurume and its sister shrine in Tokyo. Walking down the path of Miko as your Grandmother Guren Shimizu desired, you secretly yearned for something more as you seek freedom and explore the world. Tragedy eventually struck, forever altering your path if not your entire being. Cursed by a man named Muzan Kibutsuji, you and your merged sibling Keimi transverse the land as a half-demon accompanying an abnormal demon. Driven by family bonds and the temptation of vengeance, you try forging a new destiny through the path of a Demon Slayer.

In two years, you underwent incredible amounts of hardships and training regiments from both your senior officer Kyojuro Rengoku the Flame Pillar, and cultivator Jingō Akizuki otherwise known as the Vermillion Tengu Empress. What can only be considered a training from hell not unlike what your grandma did to you in your toddler years, you underwent countless acts of physical and mental condition on your road to being an effective Demon Slayer. Also, you slowly come to terms with your new life as a Hanyō or half-demon. Through some unforeseen circumstances, you underwent some form of demonic puberty as you transition from a thirteen-year girl into a twenty year old young maiden. Not letting your sacrifice bring you down, you spent your time diligently training yourself and your sibling when you can for the challenges lying on the horizon.

Just one month before your fifteenth birthday, you set off alone to the final selection exam to become an official demon slayer.
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Necromancer Detective 51
Almost everything that could go wrong, has gone wrong. Lily is out cold due to a gut wound, Sophie was found unconcious and has only just come to, the group temporarily was locked in the vault, and now they've been noticed by Holmes Squire, leader of the forces garrisoned in the castle. He has given pursuit to Henry and the gang who are desperately trying to flee in their airboat. Right behind them are several boats full of tainted troop. If the group gets caught, they're as good as dead.

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. The first two rolls will be given far greater importance, but additional rolls, good or bad, will affect the outcome. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to change how the story progresses (a ton of crits for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests:

Discord (Meet the Loremaster himself, and get live updates and all that jazz): (HIGHLY RECOMMENDED)

Main Character Spell List:

Equipment List
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Starcraft Survivor Quest 1
psi and marine
Looking back on it maybe it wasn't the greatest idea to investigate the mysterious message your uncle sent you after his suspicious disappearance. Maybe you should have stayed in school. Maybe you should have accepted that job offer to get a cushy position. Maybe you should have listened to your mother and settled down. Maybe you should have listened to your Dad about leaving your uncle to rot. Too bad you have fond memories of the old bastard. From the time he let you set a forest on fire after giving you access to his incendiary munitions when you were a kid. To the time he let you jack his tank to impress your friends. To let you 'borrow' his ship when you wanted to impress a girl even after you wrecked his favorite fighter during a race. Truthfully you owe the old bastard and what's the worst that could happen? Encountering Intelligent Alian life?

That was how you took a shuttle to a distant world in uncharted space. How you found yourself in old CMC armor running for your life after stumbling upon alien ruins with very much alive guardians. How you met wildlife that could kill a man. How you ended up the sole survivor of your squad of adventurers that were hired to help you find missing person and his lost base. Note to self do not investigate the creepy alien ruins that SEEM empty. Another note to self bring bigger guns to deal with local wildlife. Preferably a siege tank.

Now you are hopelessly lost. You still have no idea where his base is or where he could be himself. Now your pretty sure they are all dead if the locals are anything to go by. Oh plus you still have no working comms. No backup. Just you, a small gun, and outdated power armor. On the plus side your scans are indicating his base should be here somewhere on this planet. Sadly it also shows you aren't exactly alone.

What do?
>Try to make it back to your shuttle
>Find somewhere to hide till they lose interest in hunting you down
>Look for resource outcroppings to better find lost base
>Search for survivors
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Dovahkiin of Earth XX
Asia Argento Picture
Asia Argento, Saint of Dragon Slaying and Nun of the Catholic Church. Finally she has moved back to Kuoh Academy, making her presence known to the Devils of the area. Now it is time to rebuild the structure and prepare for the future. Who knows what could be stirring behind the scenes of the town.

Journel Entry XX

I was able to get back together with everyone from Heaven just a little bit ago, which went quite well. I would say the Shirone has gotten a much better handling on her Angelic powers, to the point where her fists glow with white light.

As for the Devils in the area, I met with Rias Gremory first. She gave a restriction on me, that I could not evangelise the local populace and that I cannot target their contractors. While I find the murder of contractors abhorent, the evanglising of lost souls is something that could cause issue. While I will abide by it now, I plan to change that ruling later.

As for the other, Sona Sitri, I do not know. She seems oddly friendly towards me, even wishing to make more conversation with me. We had played a game of Chess together, and I was able to win against her. However, the next time we go at it I feel she will not be so easy on me.

For now I need to rebuild, let it be brick by brick or the hiring of contractors to fix the place up for me. I plan to have the place as elegant as I possibly can.

Link to previous Thread:

Choose one of the Ability Scores and they will be raised by +5

You still have a Dragon Soul, I assume you wanna finish up the Summon Dirniviir Shout?

Asia has gained 400 xp from the previous events. What should she invest points into?

Lastly, you have 4 units to either increase HP by 1 or Mana by 10.

Skill to be purchased:

All below this cost 100 xp:
>Smithing (Novice)
>Alchemist (Apprentac)
>Acquire a new spell (Chosen from Skyrim)
>Crushing Blow: +2 damage to melee attacks
>Magician Lore

Cost of 200 xp:
>Magic Proficiency Increase: Asia becomes more skilled in a magic school, halving the mana cost as well as learning a new spell of that rank.
>Scent of True Faith: Like how Asia is able to detect Supernatural because of her Faith, she can now detect those who have true faith just like her.

Cost of 300 XP:
>High End Resources: Asia’s account has all finally been finalized, giving her a near limitless access to Church Resources. Time is still subject when recieving items or resources.

Cost 400 XP
>Unnatural Ability Score: Increases one stat’s unnatural calculation by one. This means Asia can hit twice or have a thicker hide. Going too far with any Trait can cause Asia to becomes more Supernatural than Human.
5 images | 88 replies
Strikers 2016
You know at least one night specialist team is on the way to the northeast asia AOR now, but you don&#039;t know who, exactly. Good to have more backup coming though.
So yes, there was a bad start delay here. Again: doggos. They've been kinda super needy lately, so I spent some time playing with them. They will chase a damn tennis ball forever, haha. Oh well, at least they got it out of their system. Till tomorrow, anyway, haha!

Archive here:

And in other news I got my old coffee pot set up here now! So no more falling asleep on the keyboard!


You feel kind of out of place as you're guided to the dining room of the palace by Kyou. She and Wendy have both had time to change- and had clothes proper for them available- while you're still in your flight suit. It's clean enough, of course, but certainly not formal by any stretch of the imagination. What makes it worse is the palace was clearly ready for Wendy- and while you suspect the clothing made available to her was found in a hurry, it was still more than was done for you. You're not sure if that's a snub though- especially not with the knowledge that the emperor himself was a fighter pilot. It's a limited worldwide fraternity, one that has it's own set of rules.

You're seated near the end of the table, past the imperial family, next to Wendy. You're only slightly bothered that you're not allowed to serve the food yourself- to you, that's part of cooking the meal, but Kyou assured you that the serving staff must be allowed to do their jobs, and it wouldn't be proper anyway. Even you cooking is a bit of a stretch- as eager as she is to show off your skills in that area to her family, it's not viewed the same here as it is back home. It's something you'll have to keep in mind, you think.

You're joined at the table by your aunts, Katsumi and Jessica. Jessica sits across from you, while Katsumi occupies a space nearer the head of the table, just past Kyou's father- her brother.

"So you made Gumbo?" Jessica asks, eyeballing the pot as the serving staff ladle bowls- per your instructions- full of it before adding a ball of steamed rice on the side.

You nod, then frown. "I thought you said western food wasn't very popular here?"

"Burgers aren't popular in the palace." She says, trying to clarify. "I mean, no one ever eats the ones I cook."

You blink at that- Jessica was never a noted cook- indeed, you weren't even aware she could cook, beyond her frankly unworldly abilities with a coffee pot. It does put things into perspective for you, at least a little. "I see." You say, diplomatically, as one of the staff place a bowl in front of you.

"I don't understand why you'd let him bother with servants' work." Akemi says from her place next to Kyou. "I mean, I understand he's just a westerner, but it still seems pointless when we have a perfectly capable staff in the palace. At least you should have let your servant do it. She is just a servant, is she not?"

20 images | 226 replies
Drowned Quest Redux 6
redux 6
Your name is Charlotte Fawkins, and you are a woman of many talents. It's difficult to list these talents, you have so many of them. So many talents. Lots. You are trapped in swampy Nowhere, Underwater, where you're forced to listen to the dubious whims of the snake that lives in your head, and where everyone ̶h̶a̶t̶e̶s̶ ̶y̶o̶u̶ doesn't appreciate you at all.
You are currently out on an excursion in the Fenpelok wilderness with your boss/current handler Madrigal. You have gone to meet Branwen Morris, apparent exotic animal smuggler and definite hat wearer.

"Pardon me," you say for the fifth or sixth time, "what?"

When Branwen isn't yelling, as it turns out, she's nearly unintelligible. Her handsign is riddled with odd pecks, swoops, and regionalisms, and her speaking voice is worse: she has a thick, lilting accent. A foreigner. From some distant Pillar, no doubt. You struggle to hide your disdain.

Madrigal has taken the unwanted role of translator. "She said 'look at me. Do I look like I care?'"

You look at Branwen. After stopping by her hut (you prefer 'shack' or 'lean-to,') she was supposed to show you where her snake used to be. Instead, you've been trudging after her as she mends holes in the wall at the edge of her property. You're not sure Branwen cares about anything.

But she should, surely? At least about some things. "I mean," you say, "I— I'm royalty."

Madrigal doesn't need to translate, but you wish she'd stop looking so pleased about all this. Branwen shrugs and lifts a bundle of soggy thatchweed. "So?"

You open your mouth. You hadn't ever seen this as a thing that needs explaining. "So… I'm your social better? So you ought to listen to me?"

"Don't got princesses where I'm from."

"Well, that's hardly my fault, is it?" You toss your head ineffectually and are forced to shove a whole mass of curls off your face. "And I'm not a princess, I'm a regent-in-waiting— it's more important. And it's got more agency…"

"Don't got regents-in-waiting where I'm from. Killed all the regents-in-waiting, I think. Got a republic."

You don't know what a republic is, but that doesn't stop you from scowling. Madrigal's pleasure increases in inverse proportion.

"And now that I'm here, don't got anything. No govment at all. Fen wouldn't stand for it. Doing something with all that agency?"

"I don't precisely—" You hasten to catch up to Branwen, who's finished on the latest hole and now strides to the next. "I don't precisely know what you mean—"

"You do anything? Patty tells me—" Madrigal pales— "Patty told me you don't do nothing. Told me you jus' leech off everyone's time and energy. And you drove poor Altry sectionable. And—"

Madrigal's cupping her face with both hands. "Branwen!" she pleads, muffled.

"—And you're a spoilt layabout piece of shit who deserves every inch of what's surely coming for your neck any minute now. That's what she'd told me. So I'm jus' wondering if she's wrong."

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My Life As A Yakuza Therapist Of These Fine Boys Who Do No Wrong
"I'm still not used to that way of talking so, pretty please, help me help you. Look. From where I'm standing- from what I gather, from what I see... you've been distributing out of order chinese rocket launchers that you imported from the Bosnia y Herzegovina capital of Sarajevo by mortgaging your house, car, and off-the-books umbrella factory, among local gangs, particulars, and even the police force at extremely low prices."


"Is this interpretations of the events... accurate?"


"So now an important part of the local populace is armed with military devices meant to bring down tanks and helicopters."



He looks at you. Offended. And of course: it makes sense.

Because it's /your/ job to find out.

(Starting soon!)
3 images | 104 replies
Quest Thread General
Welcome to /qtg/, a place to generally kvetch like old women, but intended for quest discussion.

>What is a quest?
An interactive story in which the Quest Master writes and provides the readers with options on how to proceed. Dice may or may not be included.

Useful links:
An old collection of advice and guides. It is worth a look for a new QM.

Archive of quest reviews:

Archiving guide:
Go to
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as

Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ] text
Italics: [ i ]text[ /i ] text
Red: [ red ]text[ /red ] text
Blue: [ blue ]text[ /blue ] text
Green: [ green ]text[ /green ] text

Previous Thread:

>QM question
How much do you prefer to "dress" or describe scenes and characters? Do you prefer to let attached art speak for itself?

>Player question
What is your preferred player character personality? Are there particular personalities or archetypes you like or dislike?

>Player Question Revengeance
What would you say the quests you are reading are best at executing and/or developing? Worst at?
25 images | 315 replies
Do Your Best Quest: Irrelevant Times
Welcome to Do Your Best Quest: Irrelevant Times! A bunch of side stories tied to the city of Pokyo Lokyo! How fun!

You get to pick one of these new characters, complete their short side story and then go to the next one! We’ll try to do as many as we can, but we probably won’t do them all. The sidestories shouldn’t be longer than 6 posts each.

But there is a catch, these characters are in grave danger – so try to save them! Or condemn them! I don’t know! It’s your choice!

The rules are the same as always! (Search in the archives for more information.)


Archives: (Rough Grammar ‘till half of the 9th Thread)
Incomplete Guide:
47 images | 369 replies
Space Civ Quest ep.1
It is the age of SPACE CIVILIZATION.
In the main center of space faring civilization in the Milky Way, war has erupted between the decadent democracy of the UNITED FEDERATION and the rising autocracy of the STAREATER EMPIRE. Both civilizations unite multiple sentient races under their banners as fleets clash and worlds are set ablaze - yet in a galactic sector once thought primitive, other machinations are afoot.

By the calendar of mankind, it is the year 2200 AD. The 21st century saw mankind beginning to colonize the Solar system, while the past fifty years have seen extrasolar travel bringing wealth in from a hundred light years in every direction. It is the megacorporations who dominated the past century of space exploitation, branding entire planets and reaping great benefit from the export of much-needed products and raw materials to the hungry Earth, still home to the vast majority of the homo sapiens population.
There, no single political entity or supranational organisation is able to stand abovet the others after the fall of the UN a century ago - instead it has been a four-way struggle for dominance over the dwindling resources of the planet. The four great blocs - the United States of America, the European Alliance, the Bolivarian Federation and the Asian League - have attempted to strike out into space as well, however, to retake what was once the domain of great state-sponsored projects. Thus, the NATIONAL SPACE EXPLORATION AGENCIES have seen ever more importance, pushing upward and outward in the name of science and country.
Meanwhile, the struggles between alliances and corporations and the ever declining state of Earth has convinced many to seek a better life out in the stars - the FREE COLONISTS pledge allegiance to no flags but their own and though there have been expeditions both failed and missing, there are those who are making a name for themselves, unbound by corporate contract or national service.
The end of the 20th century and the span of the 21st saw the gradual decline of international organizations and state power both, in favor of the rise of megacorporations, exerting great influence over mankind. Inspired by social movements and spurred onwards by anti-corporate sentiment, the INTERSTELLAR COOPERATIVE SYNDICATE seeks to form one movement for all workers and thinkers of mankind together, having in recent years managed to obtain powerful positions on Mars, bringing into fashion the name "Red Planet" once more.
Unbeknownst to the rest of humankind, however, a secretive organization has remained obscured in the nether of space for many generations now. The study of the bizzare and their shadowy buildup of power may one day allow the BLACK SUN REICH to once more retake its place in the light, in the name of blood and spirit.

Vote for the civilization to which you will all, collectively, belong.
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The Expedition, Part VII
Title Card
Deep within the Earth, there lies a hollow cavern. Immense in size, it houses the fabled continent of Lemuria. Long since lost, the brave Henry McDermond has ventured here with his companions, including the princess of Lemuria, Kumari. Their aim, to defeat the vile villain known only as the Scarab. This Prussian seeks new weapons of war, and with tensions at an all-time high among the nations of Europe, Henry is determined to stop this possibility. We join our hero while in discussion with his bosom friend, Richarde, over questions of love and fidelity.

>Use d100, Bo3 for rolls, roll equal or under. Crit range is 1-5, and 96+, on the first roll.
>Character sheet:
>Lore & Companions:

Your find your friend, Richarde, stretching his fencing arms. He completes a series of flourishes, before turning towards you.
"Richarde, how are you?" you say, in French.
He responds, "Never better, my friend. I find this sort of stuff invigorating," gesturing in an off-hand way to all of Lemuria.
You chuckle to yourself. Only a Frenchman could reduce the wonder of a long-lost land, buried under the sea, to a mere folly for pleasure.

"Still, it will be such a tale to tell when we return to Paris. Henry, you must be there when we return. You'll be a hero, saving us from the depths like that," he says earnestly. "Oh come now. I merely did what was needed," you reply, modestly.
He looks at you askance. "If that is what regard as a duty, I hate to see you when you are angry."

By now, you have completed a full circuit of the camp, and now wander amidst the green grass of the fields. "In truth, Henry, I fear for France. The Scarab seems intent on war, and with his connections to those damned Prussians, it is only a matter of time. Our Emperor is not one to forgive slights. We must not let the Scarab succeed, for it would mean death, on a scale unimaginable. I will see him fail, or die trying." His speech, which started quiet, hardened to steel near the end.

"And what of our little crew?," you venture, "How do you find us?"
Richarde replies, "Well, your friends are mine. Edward is a dab hand at whist, and Will reminds me of my younger brother. John, I haven't seen much of him, but understandably so. That inventor of yours, mad as a lark. Mr. Nordvik is typically Scandanavian, which means no fun. Annika is pleasant, but a bit too cold for the likes of me. As for our Lemurian rose, Kumari, you are aware of my feelings. To be honest, I was surprised you backed off. I was worried I'd have to duel you."

You reply
>Well, don't count me out yet.
>You won't have to worry about me. I have other prospects in mind. Indeed, your mind drifts back to the slender, pale form of Annika.
3 images | 71 replies
Dead Man's Hand 3 [Skirmish]
dead man&#039;s hand op 3
Far away from the ancient lands of the East lies the untamed expanse of the West, the wild, magnificent, chaotic lands of violence and struggle, yearning and despair. Deserts and forests, mountains and valleys, a vast wilderness populated only by scattered bands of folk: settler towns, cowboys, native villages, and long dusty roads. Stories are told of monsters in the deep woods, and dark spirits haunting forgotten valleys, but tall tales are ignored when opportunity awaits. Here in the West, there is freedom and danger, life and death, and every man has a chance to make his name or die trying.
39 images | 137 replies
Saiyan Conqueror Quest 118
Saiyans. Were one to travel the stars, they would undoubtedly hear tales of the mighty warrior race. Some speak of them with awe and wonder, marveling at their power and aspiring to become like the mighty warriors. Others speak in hushed tones, of the fear and despair you’d feel facing them in battle. But one thing all agree on, is that standing against the might of the warrior race spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden Super Saiyans.

Welcome to Saiyan Conqueror Quest. Currently we are in Age 748, decades before the ‘canon’ events of Dragonball began. Yet this universe is vastly different, as you the players have control of Karn. Once an ordinary Saiyan with a powerlevel of only 2,830, the “Dragon of New Salda” has grown into the symbol of not only the might of the Saiyan race, but of the PTO itself known across the universe. Now, as a general of the PTO with a powerlevel of 18,915,500 before transforming, Karn has become the undisputed second in command, only Lord Freeza himself ranks higher.

Character Sheet, powerlevels, and other pastebins can be found at:
Quest archive link:

Quest rules:
>20 minute voting windows, unless otherwise stated
>3 vote minimum to proceed
>Dice rolls are best of three, first 3 correctly rolled die count
>Crits are nat 100, unless otherwise noted(a 99 or matching rolls may net you an extra bonus, depending)
>Crit fails count -only- if no roll passes DC, but two different 1s will OVERRIDE a 100, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged
>That said, they can and will be shut down if too out of character/metagamey. With over 100 episodes behind us, Karn now has a well-established character
>I can change any of the above rules at any time for any or no reason
>Have fun

Our quest will usually start every Saturday at 12pm EST, and run throughout the weekend. Also, for updates or schedule changes can find me @GrandDragonQM

Current Arc: The Empire Rising
39 images | 344 replies
Kamen Rider Chronicle EP 9
Welcome back to Kamen Rider Chronicles! You play as Reiko Yukihara, Genius Pro Gamer, bearer of the Gamer Driver and Bugster. You defend the streets of Seito City and are slowly working to bring Bugster and Humans together in order to finally put an end to Chronicle once and for all.

In the last episode, we got our asses kicked by the newest Rider working for Gemn Corp, Hiiro made a choice that surely won't inpact his relationship, and Masamune Dan has shown his hand.

”It has come to my attention that there may be some...elements using my game to cause havoc within the city.” Cronus continues as he motions to the open space next to him. A picture in picture appears in the space showing a recording of the fight between you and Kiriya, as well as the destruction the fight had caused. ”While this was not the intention of Chronicle, this series of events is a perfect illustration of my next phase of this game. Various rumors have been going around claiming that players who lose in Chronicle cease to exist. That they simply vanish as punishment. These rumors are largely true.” Cronus says simply.

“What!? He’s not even going to hide it?” You say in shock, looking around at everyone. Emu remains glued to the screen quietly mouthing something.

”However, what has not been circulated is that this is entirely intentional. You see, once Chronicle is completed. Everyone will be restored back to ‘life’ as it were. All that simply needs to be done is to defeat me.” Cronus steps back into center view. ”As such I now claim dominion over this city. I offer the citizens of Seito City a chance to play the greatest game in existence! A game where death is no longer the end! Age, disease, accidents are no longer anything to fear!” Cronus holds up a handful of Chronicle Gashats. “And all that you need to do for this immortality is simply play…” The screen fades to black and Cronus gives his final word.

”Remember. Once the players win, everyone comes back and the game continues. As we speak a complimentary Gashat is being mailed to you. Defeat bugsters and Riders, earn better gear for the right to battle me and become the hero you always wanted to be. Good luck…”
22 images | 179 replies
ASOIAF Reincarnation: Male Powder Fantasy, Thread # 28
ASOIAF Reincarnation: Male Powder Fantasy, Thread # 28

Character Sheet:
Future Updates and Shitposts:

>Biological Age: 15 years old ( Born in 265 AC )
>Chronological Age: 93 years old
>Current monies: More money than most plebs make in a lifetime ( 14095ss worth of coin )
>Current date: 7th month of 280 AC

On the last thread you killed some cultists trying to break into the home of Hallayn, a slave witch in possession of a crime lord you had been working with.

After successfully "procuring" a prisoner for him, he showed you his gratitude. So thankful was he, that he thanked you with money, which you spent on books, new clothes and explosives.

Deciding to flex on your family with your new rich people clothes, (and to tell them you were partaking in the contests during the ceremonies) you made your way back to the bakery owned by your luddite of a father.

Only, it wasn't so simple as you were halted by members of the Kingsguard who thought you were extremely suspicious of you (credit where credit is due).

Apparently Prince Rhaegar Targaryen spent his honeymoon in Lys, funny how you never actually heard of that mentioned before in your past lives. He had decided to give patronage to your father's store for maintaining an unbroken tradition from before the fall.

As a guest of honor in the opening ceremonies of Lyseni elections, he was there to witness you fight in the Pit of Glory.
When you went in alone.
...against 50 Dothraki
...and threw grenades at them

Needless to say, after your victory, besides the accolades and the fight money, people started offering you jobs. You were scouted by the mercenary company known as Aurochs, the former Head Magisters Thaeryx and of course, Prince Rhaegar himself.

Naturally, you have yet to give a positive answer to any of them.

Followed by these events, well... let's see shall we?
25 images | 422 replies
Apocalypse Raider Quest Returns #7
King of the Wastes
Urizen was not surprised by your requests, and after declaring you the lord of Black-Hands-Deal, he went over to his armored car, and pulled something out of the back. The king said: "When I went east, I found an ancient gun, one that was covered in dust and seemingly unused for centuries." The king pulled the covering off of what he was holding, revealing a huge rifle with some sort of scope fitted on top of it. "My specialty lies with spear and sword, and only someone such as you could wield this weapon to its full extent," the king said as you handed you the gun, which you picked up, looking through the glass scope and unlocking the magazine, seeing huge pointed bullets inside. This weapon was something unlike you had ever seen, and you thanked the king for the great gift. Urizen handed you the written deed to Black-Hands-Deal, saying that it was needed for the nobles of the town to read. Before the day ended, the warlords of your army approached you, and asked for the dissolution of the alliance, so they could return to the deserts:
>Do as they wished
>No, they were still needed for the siege of Berkeran
>No, they were your army now, and you their ruler
>Do as the wished, but make them promise to not attack the caravans of your new town
>Dissolve them, but hire some of them as mercenaries for your army first
>Or write in

Check out the archives (You only really need to read the 'Apocalypse Raider Quest Returns' ones to catch up): (forgot to archive Apocalypse Raider Quest Returns #2)

Previous thread: >>4074554
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Pig Quest
Your name is Snootston Pig, and you are a pig. Some call you Piggy, some call you Snoot, but you prefer Mr. Pig. That's what gets the big bucks around here.

The warm air of summer sticks to your pink skin, the mud surrounding you in your little sty doing little to get it to fuck off. The sun is shining with no clouds in sight, and it's all you can do to keep your little bowler hat away from the viscous substance. One of your many (many) brothers oinks somewhere off to the right, and you don't even care.

Eyeing the big red house with irritation, you realize that feeding time isn't for a while yet. Snorting to yourself, you barely manage to shuffle out of the way of three small piglets playing tag, whooping and squealing all the while. God, your younger brothers really do go hog wild on summer days. There was a time where you were just like them, young and filled with dreams, and those times have long gone. You're a big pig now, and you've learned that life doesn't run on dreams.

It only runs on apples.

"Hey, uh, boss." A tinny voiced pig catches your attention, and you observe him from the corner of your eye. Ah, your faithful worker, Hammelton. He may not be the smartest piece of hay in the needlestack, but his work ethic is rivaled by none.

"What's the sitch, Hammy? Lay it on me." You ask him, and he flinches.

"Apparently, uh, Norton ain't got the fabric. H-He said he'll have it next week, but y'know how he is - he's got big spendin' problems an' shit."

Your eyes narrow immediately, snorting out of anger. Snortin' Norton - one of the most skittish and untrustworthy pigs in the sty, but he's able to get practically anything past the farmer. This won't do, you have a business to run, goddamnit!

Well, Mr. Pig, how do you proceed?

>[A] Go directly to Snortin' Norton and demand an explanation for this hogwash.
>[B] Visit your business headquarters to make sure things are still running.
>[C] Follow the three piglets and participate in their game of tag.
0 images | 19 replies
Outlander Quest
Small Town
Generations ago civilization ended. Destroyed by a passing comet's radiation. Now, the old world still remains but sparsely populated from the few survivors that were in shielded areas at the time of the radiological bombardment. Since then new species have cropped up, tribes of humans have mutated, and the remaining pure strain humans have slowly reclaimed the advanced infrastructure from the old world that's remained intact.
You are an Outlander. A young man that goes out and retrieves relics and scouts new locals for settlers to see if they're safe for habitation. You've recently heard tales of an idyllic small town located on a river rich with game. Your self appointed mission is to find out why nobody has settled the town yet, if it's actually safe, and if it isn't suitable settlement then it might be made to be so. There's also exclusive salvage rights.
You've stopped in a peaceful village some twenty miles away from the River Town to resupply and get information. There's not much in the way of options outside an old woman's trading post. Inside you introduce yourself and ask her...

>For supplies only. You want to keep your business to yourself.

>About the town you're headed to and for supplies.

>About the town you're currently in.

>About others in your profession poking around.
13 images | 73 replies
Halo: Wolfpack (thread 14)
prowler bridge


The Pale Rider -your prowler- shuddered ever so slightly as it broke the barrier between realspace and slipspace. Compared to almost every ship you'd ever traveled in, the prowler was absurdly smooth for its size. In spite of being almost three times the size of a corvette, it made the transition just as well. The moment the shuddering stopped, the bridge crew snapped into action, the sound of keys clattering filled the room.

"Disengaging slipspace drive. Emission sinks active." Your navigation officer called out the more pertinent parts of her checklist. The armored shields in front of the bridge windows dropped as she spoke, the radiation plates slid into their storage bays, and recessed into the hull of the prowler as the ONI pilot turned to face you. "The board is green, we're running silent."

"Where are we?" You asked. While you knew that you were in orbit of one of Arcadia's moons, you didn't know which moon you were over. One grey atmosphere-less ball of rock was hard to tell from another atmosphere-less ball of rock.

"Surface topography matches the moon of Gihon, LRAD puts us at a stable thirty-thousand meter orbit. We're in its shadow and have no LOS to Arcadia." Another crewman called out,

"Has anyone seen us drop in?" You asked another question, one which was probably a bit redundent but was still something that needed to be asked. Dropping in from slipspace was usually something that could be detected from a fair distance out, and while prowlers probably came with something to mitigate that, you didn't want to just assume you were stealthy.

"The local satellite network wouldn't have detected us if it was intact, and it's not. I calculate our chances of being detected to be in the sub-percentile range." Diana informed you, the AI lacked an obvious way to project her avatar on the bridge, so she was stuck with using the bridge speakers to communicate.

>Investivigate the moon of Gihon, the innies won't have left it unoccupied.
>Head straight to Arcadia, you don't want to waste any time.
>Other (write-in)
8 images | 324 replies
Castlevania - Elegy of Inheritance: Part 8
Castlevania P8
You are Arthur Bernhard: 20 year old fugitive, one time killer, wielder of the Power of Destruction and Dark Lord Candidate beholden to Chaos.

With your ex-allies now pursuing you after successfully putting a stop to the scheme of one insane alchemist, you have been force to flee the country, hiding on board a cruise ship heading to Europe with your new allies

Alura, a powerful humanoid monster that you have managed to befriend, Anna Morgan, A botanist and one of the few surviving members of the mansion that was destroyed shortly after you took leave of the place at the hand of Shirley. Your final ally from the start of your new journey is Coller, a robotic assassin who seems to excel only at killing. You freed her from her bindings shortly before confronting the Director.

Later, within a dream, you met with Chaos. A godlike entity that is apparently the source of your powers. Upon waking from the dream, you found yourself in possession of a card which you would use to accidentally summon the sylph, Mistral, with during a confrontation with a vampire, though not the vampire you were looking for. Holly Taylor, a girl you met just a few days ago had been turned into a creature of the night. She attempted to attack you, but was swiftly defeated thanks to her inexperience and Mistral's aid.


Character Sheet:

Last Thread: >>4048464
44 images | 603 replies
Gnoll Tribe
Gnoll Archer
For how many nights and days has the Wind Mother held dominion over the vast steppes, shrublands and savannahs that our kin call our home?

Not even the eldest of the tribe can remember a story from her childhood which may provide answer to this question. But for many, it matters not. We hunt, we live. Our dominion extends as far as the horizon and beyond, the flatlands are ours, and none may truly say otherwise.

The Matriarch, wise and powerful, oversees and protects the tribe, the lower castes obey her command until her health falters and the next may take her place. The elders give advice, the young learn, and all work together to gain the Wind Mother's blessing. Our home, among one of the few stony Tor formations spread amongst the savannah, is full of tunnels and burrows where our kin rest and prepare the next hunt.

For many weather cycles, we gnolls have survived in the treacherous wildlands, and now that our position is established, it is time for something else to develop. Where are we headed? How shall we reach it? It remains to be seen, but the kin endures, and the clan must remain ever strong.

All around our home are the savannah wildlands, where we find our prey. We know that to the lands beyond in the west are great jungles, to the far east arid shrublands lay, to the furthest north is the great desert, and to the south the savannah extends further as far as we've ever travelled.

We are not the only clan, there are many like us around us, though we are one of the strongest nearby. It is tradition to respect each other's territory unless seeking outright conquest.

Food 6/10
Resources 5/10
Morale 6/10
Health 5/10

Year 1

Population 60 Gnolls (5 elder, 20 adults, 20 juvenile, 15 infants)
Constructions: Tunnel Network (Cub Burrow, Resting Burrows)
Food sources: Steady Hunting (Gnus, Gazelles, Zebra, Antelope)
Resources: Stone (Plenty), Wood (Scarce)
Technology: Fire, Primitive Tools (Stone), Primitive Weapons (Stone Rocks, Stone-tipped Spears)
Culture: Sedentary Matriarchal Clan, Trophy Hunting
Religion: Wind Mother (60 Gnolls)
Relations: Other Gnoll Clans (Neutral)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other


I remember having a lot of fun with a tiny scale, low tech troll civ thing many months ago so I decided to make my own oriented towards Gnolls. It's pretty freeform, rolls will only be called when opposed to something (usually other species). If I ever disappear for more than a day or two, someone take the helm and post as much as you want.

Try to keep posts grounded in their scope and take into account what can or can't be done with the tribe's current knowledge.

Sometimes, I'll just do more than one action requested per year in order to reward player input as much as possible. I'll stick around the thread for ~2 hours today.

Have fun.
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Unknown Sky: Ace Combat Quest 26
AC7 Attack Alt
The Lighthouse War is over, but conflict still continues.

With Erusea's defeat at the hands of the Osean Federation and the International United Nations, the imperial nation has splintered into a confusing mess of separatists, freedom fighters, warlords, rogue military factions, and those seeking to profit from the chaos. Worse, Erusea's many automated drone factories still remain intact, waiting for new masters to come to claim them.

The Usean continent remains in crisis, and it's up to a new generation of pilots to face this next generation threat...



Other Quests:

Rules and Stats:
You are MILLY, the "Red Tail", a Belkan Air Force pilot fighting for the IUN!

With the destruction of that satellite uplink ship, things should be getting a little easier for you and your squadron, since OB or whatever the hell it's turned into at this point would have trouble tracking your movements, at least for the moment.

However, that didn't mean things were over. Not by a long shot. Already, you were back in the briefing room with the others, as well as Karla, surprisingly enough. Looks like she had dropped into Fort Grays while you were away on the mission.

"Great job taking out that uplink ship." Karla smiled. "It was doing a whole lot more than snooping on your movements."

"And here I thought I was a special." You roll your eyes.

"Did you find out anything new?" Bandit asked.

"Unfortunately, no. These guys have gotten good at hiding their electronic tracks, and with the uplink ship at the bottom of the sea now, we can't really go through their logs."

"Shoulda said something before we sunk it." You grumble.

"Don't get me wrong, you did the right thing. I'm just explaining the situation." Karla sighs. "But, there is something that may help."

"Shoot." Bandit nods.

"Ever since the Conservatives took power, they've been rounding up suspected Belkan and Grunder agents like no tomorrow." Karla explains. "And well, at least a few of them are ACTUAL Grunder agents who might have a bit of inside knowledge."

"So you're saying we need to stage a prison break?" Vicky gasps.

"More or less." Karla nods.

>I don't know about this...
>Sounds exciting!
96 images | 478 replies
Fledgling Space Captain Quest
The damage array was flaring red, you could barely read out where the ship had been hulled before another critical hit landed. You gripped your sidearm, ready to take the cowards way out before stopping yourself, your men deserved better than to have their captain abandon them.
All around you men were screaming for orders as you glanced over the prognosis screens. Thrust was completely destroyed, air was leaked out of ninety percent of the ship, and we lacked the energy to make a significant microjump. You looked over your options, you had 13 surviving fighters, an unarmed troop carrier, and a meager stockpile of missiles.
>Consult your specialists for what to do
>Evacuate as many men as possible on the troopship
>Attempt to open up communications with the enemy ship
>Write in
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Fable Quest #1
In the small little hamlet of Oakvale, lived a young boy, and his family, where the boy dreamed of one day being... a Hero.

This tale begins as many do; the sun beating upon the tired heads of working villagers, and a young child holding his limp head within his palms, slowly dozing off to sleep.

"Wakeup son," comes a voice off behind of the boy. "Can't be sleepin' the day away now can ya?"

Opening your eyes, sleep burdening them, you make an attempt to shake the dreams from your mind. Father, a strong axeman by the name of Brom, gives you an amused look.

"That's my boy," he says with a trace of fondness in his light and warm tone of voice. "Mind always wandering." His eyes flash for a moment as an idea appears to wander across him. "Oh dear... now son, don't be tellin' me you forgot your sister's birthday again, did'ya?" He shakes his head at your undoubtedly confused look. "Well, I'm not gonna be bailing you out this time son... tell ya what, I hear there's a trader in the village today. If you can go around the village for the day, do some good deeds and get some good word back my way, I'll reward you with a gold piece for every good deed." He pats you on the shoulder.

"I hear Barny is in need of a watchmen for the meanwhile - might be a good place to start."

Father is quick to leave after offering the advice, but even so, you're not entirely sure it's worth the investment. Theresa won't be too mad if you forget... again. You could talk to her.

Or maybe abandon pretenses and see what tasks you can manage to scrounge up gold on your own.

Lastly, you suppose you could always just do some good deeds and earn things the hardway.

> Go visit Barny, see what job he's offering.
> Visit the local bully Shanks. He usually has a quick easy job for some nice gold available.
> Inform Theresa a present won't be coming this year.
> Write-in


I don't much do quests, so feel free to offer criticism as much as you'd all like. As things stand, I'm tentatively going with 1d100 rolls for the time being, best of three. Hope you all enjoy.
1 images | 43 replies
DC: Henchman Quest #8
Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. After conducting some dirty business for Blockbuster and trouncing one of Penguin’s hit squads, you have a personal meeting with Bane. During said meeting, you accept a mission to launch a retaliatory strike on the Iceberg Lounge, to both send a message and cripple Penguin’s base of operations. Your plan is simple; Sneak into the building, cut the power, and clear out the guards before ramming the building with a stolen gas truck. Here’s hoping that it doesn’t go pear-shaped.

> Hello everyone, and welcome back to another (hopefully) exciting issue of DC: Henchman Quest! As always, I’m AxisQM, and I hope you all enjoy! I’m always looking to improve, so I may tinker with the systems from time to time. Rules are simple: 20 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins usually welcome.


Link to Previous Thread:

Link to Archive:
27 images | 526 replies
The Dualist's Qualia: A Primer to Duology and Dualistics [Oneshot?]
Dualist and Doppel
You are Josse Passant, yet you wish to not even be that.

Memories of failure have long since haunted you: the lies to your father as he breathed his last on his hospital bed, the disinterest in your university degree, the resignation letter to the only workplace within walking distance of your family's house because you couldn't even trust yourself with keeping the family car intact, and finally the hospital gown you donned after requesting admission to the looney bin.

To think you once felt invincible, confident in your desire to grant the wishes of your family, your friends, even random strangers.

To think you had the spun the most powerful lie of all, and not realized it until your incompetence unraveled it.

On that night, as you blocked the snores of your ward roommate (who seemed like a decent guy, but you had been admitted close to lights out time so a moment of conversation would be improper) and surrendered yourself to your dreams, you wished you could experience pure oblivion, for you could only see your very atoms as tainted.

But right now, on the morning of your 30th birthday, you inexplicably find yourself on the top bunk of your bed, with the rough surface of the white ceiling above and the stacks of clothes you were too lazy to sort into your dressers supporting your back.

The most significance difference you notice is the sound of calm breathing from the bed below you. Female breathing.

-Stay on the top bunk for the moment while surveying the rest of your room.
-Climb down from the top bunk to identify the sleeper.
-Custom input


This is a remake of a Quest I started here a few years back that I failed to continue due to RL problems. Said problems have been mitigated, and I'm actually feeling confident with this revised premise. This should be considered a oneshot quest because I will be updating this elsewhere in another form, but if I like how this thread turns out I may extend this Quest. I don't want to make another failed promise, though (especially when I'm still fixing my previous ones).
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A Tale of Monsters - The Witch Game (7)
Welcome back one and all into a new part of our adventure. Events have progressed suddenly, how are you going to adapt? We'll find out soon. In other news my hectic days are finally coming to an end, so more threads are likely to happen as a result. Also, I'll get to work on our promised short story after our thread is over.

Below are our usual lists, with the addition of our Muribel encounters.

Previous Threads

Twitter for schedule updates

Perks and spells for our main character

Characters met by Arawn.

People from Muribel.
99 images | 231 replies
Rebellion Quest
The excitement you feel is palpable as you see the rebellion's colors flying brazenly above the barracks just down the road. You've finally made it- this is where your story begins.

Your name is Rolf, you left your hometown, your father's forge and your best friend for this. Your father was reluctant to let you go, but he left you a sword commissioned by some nobleman and the fee for its construction. The captain of the town's guard gave you a fairly worn gambeson, but it was free and fit so you can't complain. You also have a steel heater shield that you forged and painted yourself, emblazoned on it was the rebellion's emblem, a single white star on blue- with red and white chevron's running underneath.

It was early morning, and only now were the encampments running alongside the road and in front of the fortress beginning to awaken. You marched all night through to get here, and now you stand in front of the gate...not entirely knowing how you should proceed.

>Knock on the gate
>Yell to the parapets above...[optional write-in]
>Explore the camp
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Fate/Awakening Mirror Part XVII
Fate Awakening Mirror Part XVII
You are Alberich: apparent knight, demonstrable killer, familiar twice over, possible relation of Gods, and modern hero. Last night you defeated your most loathesome enemy and confirmed the feelings between you and your beloved. Today you're trying to figure out what comes next.
On the night of November 13, 2019, you found yourself in a dimly lit stone basement, standing in the middle of a magic circle. You had been summoned as a Servant, a figure out of legend contracted after their death to fight alongside a magus for the Holy Grail. In your case, however, you were and conned by Judas Iscariot into taking his place despite not being any such thing.
Since then, you've made your way through a chain of events even stranger than those you faced in the Akeldama. You've lost one Master and gained another on the point of death. You've slain three enemy Servants and converted four to your cause. You've met, allied with, and betrayed the survivors of the last War: a family of magi dedicated to destroying the Holy Grail. You've discovered your true nature, as an artificial hero cobbled together from the souls of over 300 sacrifices and imbued with false memories. You've met the two others like you, formerly 'human' compatriots in the Akeldama's War who have since been transformed into Servants. You've fallen in love with Liliesviel von Einzbern, a homunculus at the center of the Holy Grail War whose desperate need and ephemeral beauty captured your heart. You've begun to walk the path of magical knowledge, and through the use of your Noble Phantasm summoned forth two impossible existences from the Reverse Side of the World: a phantasmal beast and a goddess.
None of your experiences have changed your goal, however. Whatever the purpose or origin of your life, and regardless of who stands in your way, there is only one path before you. You will take the Holy Grail with your own hands.
Four Servants remain to fall by your sword.

Archive of Previous Threads:

Status Information:

QM Twitter:
24 images | 433 replies
[PACYOA:TE] Operation: Hidden in the Forest
"You'll have to find and destroy the five production facilities hidden in this forest. We're not quite sure what we'll be up against, but prepare for the worst."

The skies were clear, and the usually chilling wind oddly quiet today. The enemies seems to not have noticed the pilots or their allies yet, but this is unlikely to last...

>Post builds
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Vintage Story Survival Quest
Welcome to Vintage Story Survival Quest, a game where you and your fellow posters decide where, how and if a lonely blue man gets to survive the unforgiving wilderness set in the most recent and vanilla version of Vintage story. Choices are chosen by post voting, with dubs counting for 2 votes and posts with trips always getting to make the choice.
New updates may be sporadic but will be done once per day at the very least depending on the schedule of me, the OP alongside how active voters are.
The list of choices is merely a suggestion and not a fact, thus choosing other actions to cast a vote for is perfectly reasonable.
Joke choices which somehow manage to go through may be fulfilled... creatively, reasonable and doable choices however shall always be abided by.
For information on the game go to ( ) or to the wiki (incomplete) ( ) for information specific to this quest.


In the depths of nothing the world reforms, the fabric of time weaved anew. Although the stitches of reformation still cling to life, maintaining its form yet scaring it for an unspeakable displacement.
You are among the few, or perhaps many who managed to survive the shift, with nothing left but the clothes on your back, a few pieces of delicious rye bread and your knowledge of history you are left alone in the middle of a chilly untouched field, there is a forest in the distance alongside some stony ruins, mountains can also be seen far off.
Time is ticking as the elements can so easily take you out of the picture, right now you can think of only a few good options to ensure your story does not end to quickly...
Current Thoughts:
>obtain basic stone tools (default: Axe + Knives)
>go foraging for food
>explore the surrounding areas (general)
>explore specific biome (forest, field, distance mountains)
>search ruins
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Ashes of Rhysode XV
>Discord: Upon Request

You rub the tip of your chin, considering your options … or rather, the lack of them. It’s not as if you needed to rub two brain cells together to put your next move forward. It was obvious, really.

We have to try and get our comms back, first,’ you table, your voice taking an oddly hoarse quality. ‘There’s no way that we can mount an effective defense in this state; even if we knock their Squadrons down one by one, it’ll only be a matter of time before their reinforcements capitalize on our lack of communication channels and knocks us right back. Fighting blind’s one thing; fighting deaf and mute’s something that we shouldn’t be playing at unless we absolutely have to.’

‘From the way things are looking, we’re probably not going to get much choice on the matter,’ Muller grinds out, wrinkling his nose and looming over the display. ‘The ODF’s not going to last for more than a few hours at best, and when the Battlegroup’s decided that being covert in their op’s no longer a priority, then … well, sorry to say, but we’re not going to be able to stem that died anymore than a rebar makes a dam.

‘Then that just makes getting the Comms up a more sensible move than moving straight into a head-on fight.’

Muller’s nose wrinkles in irritation as his incredulity manifests itself in the form of a rather audible snort. He pushes himself up from the table, glaring at you in a manner that you would have assumed that the words from your lips correlated the sexual potency of the Emperor with the size of his personal Escort Fleet.

‘Yes, and what miracles do you have in mind to reverse the current predicament we’ve found ourselves in?’

You have a half a mind to declare yourself offended by such impertinence … but the last thing anyone here wanted was a scuffle between a sensitive Scion and an officer with no filter. You could probably get away with a cover up, assuming you survived this whole ordeal … but socking the man named Muller in the nose in front of your former Instructor and current direct superior was something you weren’t willing to risk, lest Darton Wray fixed you.

One could get away with covering up their cracks and offenses.

One did not merely not consider Darton Wray, however.

There’s got to be a way to crack the comms,’ you reason, thinking back to the encounter at the Array. ‘Even if we can’t bounce a signal through the tachyon gates, we should at least be able to re-establish the planet’s comms for our use. To organize a proper defense.

‘Oh, definitely, yes,’ Muller exclaims, not bothering to hide his sarcasm. ‘A very unique proposition. Very innovative. It never really crossed my mind to try and reclaim our channels. How did you come up with such a—’
16 images | 97 replies
Skeleton Island Thing 2, Part 3
OH SHIT NIGGER, you are SHOTASNIFFER. Eldest daughter of the skeleton villain LOLISNIFFER. After a long and arduous succesion war against your siblings, you now claim ownership of your family's island, as the leader of the UNITED SHOTA SNIFFING REPULIC. From here, you shall spread your skeletal power accross the globe and dominate the world!

In the last episode you and your younger siblings ventured into the neighboring islands to take down your grandma, who also happened to be an ancient evil, that you unleashed. One of your second in command and your younger brother, Rasputin, has been converted to her side! He also managed to beat up your other brother, Quattro, that yellow pile of bones over there.

Now he's aiming for you!
259 images | 1120 replies
The Laire Estate (Harem quest)2
Doctor Krad Laire, CEO of Imperial Innovations Incorporated. Handsome, charming, and genius; there is hardly a woman in Vixen Vale that hasn't imagined becoming Mrs Laire. That's where you come in. You've recently been hired as part of the staff in his mansion, a perfect position to get close to Vixen Vale's most eligible bachelor.

Previous thread: >>4073324


>In this game, you will be taking the role of one of Laire's recently hired female servants. The challenge is to balance your job with trying to get Krad to take a romantic interest in you, and fighting off your rivals, possibly quite literally.


>Personality: eg. "tsundere, playful, dislikes cherry candy"
>qualifications: this will be used to determine your position on staff, as well as two "mundane skills"
>Dark secret: the world of Vixen Vale is home to vampires, werewolves and other magical beings in hiding. For whatever reason, the majority of those selected by Laire's head of house, Mr Fey, for in this category.
>history: where you come from, at least according to your resume
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40K Christian cultist quest #2
The Hive world, a polluted radioactive desert, plagued by toxic fumes and acid rains fueled by the industry of a galactic need. Hive cities, a dozen towering archaeologies that rise for miles and stretch across the planet for miles more. Each one housing billions of people, most in cramped inhumane spaces.
Deep in the foul underhive is where you survive, where the poorest of the poor and those criminals who have escaped the law live and suffer. Abandoned by those above the power has long since been turned off and resources are scarce. The law and order of the Imperium sees little light in this place only appearing when dangerous chaos rears its head, snuffing it out with ruthless efficiency. Gangs rule diving up territory by those who have the most strength and can fight to hold it.
Yet light, dim as it may be is appearing in this darkness. A priest of Christianity born again leads a flock, turning them away from the violence and hate that is so prevalent in these times. Will one man be enough to save the underhive or perhaps the whole hive itself?

Having driven off the first onslaught of the Flayed Vultures new problems await your attention. You are out of food after feeding the refugees and you do not have nearly enough space to house all of the new recruits who wish to join the church. Work will need to be done and quick or else you will all starve and the Vultures will pick from your bones.
18 images | 662 replies
Mass Effect Quest: New Beginnings, ep. 12 pt. 2
meanwhile, elsewhere in the multiverse
The power of love is a curious thing.

Aside from its capacity to drive man to tears of despair or songs of joy, it has been regarded as a fundamental force, one that could transcend time and space, mostly for good, sometimes for ill. Not merely in human folklore, it's a recurring pattern that has emerged in culture of other known sapient races, including records of precursors, whenever they could be translated in sufficient degree for the phenomenon to become recognizable.

In some cases, the notion was what made the translation possible in the first place.

Be that as it may, there were account, presumably mostly fantastic, of love bringing dead men to life, driving them to struggle against impossible odds or taking risks no other reason could justify.

Perhaps that alone, this omnipresence, was enough to prove the concept to be intricately ingrained in the weave of the universe itself that simply manifests itself from time to time in lives of the countless tiny individuals, warping their paths through time and space just as any newtonian force could.

And if that were the case, what would be limitations of such a force? Would it truly, as the legends have it, conquer all?

You are doctor Henri Ford, special consultant for the Citadel Institute of Xenoarchaeology, and none of that is any of your immediate concern as you idly browse through one of the many media libraries available on the Extranet, picking out titles that could serve to provide pleasant enough ambience for remainder of your journey, you find yourself wondering...

Have you been going too hard? Have you been driving yourself, and your crew, too hard over these last few days?

Admittedly you did get a lot done, saved innocent lives from death, pain and domination by ancient eldritch aliens and most recently (fingers crossed) brokered a deal between multiple alien factions that would hopefully prevent some tensions from escalating into a disaster. And you could see in the eyes of your crew that they enjoyed those triumph at least as much as you did. Never once did they express any desire to ease off, or tried to talk you down from taking on more and more responsibilities.

Perhaps they were in the same boat as you, figuratively as well as literally. There were things you could do. You had the means, and so you did. Imagining consequences of omission could have been a factor, but it's not like you didn't take some time off to eat and sleep.
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Malfunction Quest #5: A Wasteful Ocean
Previous threads:

A while ago, you were in a struggle of life and death, but now you're in the remains of you're enemies. Those remains happen to be quite valuable too. This heat blade? The heating elements can be salvaged and repurposed to your circular saw to put some extra cut in it. And the parts of this anti-material rifle are just perfect for making your rivet gun a few steps closer to a proper firearm. Can't forget all this standard metal that can be used to reinforce your capacitor and make it less of a target as well. Still not every idea is accepted, which is why L-C23 is explaining why putting rifle rounds in your hands is a terrible idea to you, and that they won't allow or participate in "Such a crime against engineering." as they described it. Can't win them all.

It's time to move on anyways, you've spent enough time sitting here and tinkering with your body. There seems to be no shortage of passages upwards, but almost none of them see traffic. You choose a relatively large cargo elevator and begin a slow ascent towards the next floor, the Chemical Sea as it was described to you before. As you look back on your scanners you see large waves of movement crashing together where you once were. Your infiltration and execution must have created some opportunities for those separatists that inhabit the sector. Oh well, not that it matters to you. There's no reason to stay on the floor given you've interfaced with the pillar already.

And now you arrive at the third floor, A stark contrast from the recycling plants and quite similar to the scrap yards in terms of desolation and disrepair. It's clear to see why no one travels through the access ways to here when giant chemical pools stretch far past the horizon line. Occasionally large piles of rusted metal and waste jut out from the murky depths, forming stable landmasses from which sporadic lights can be seen flickering. You kick a small chunk of steel into the waters and confirm it's danger when you see the acrid smoke peeling off the surface. You're here now, but something is very obvious. You don't really have a way to traverse this place easily...

>So what's your plan to get around this floor?
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Fantasy Settlement Quest
All in all, the new king's offer was fairly generous. Your lord, the last kind's choice of heir, had lost the conclave's vote, failed in an attempted 'usurpation', and you and the other loyalists had been forced to take up arms. Sadly, the war of succession had been a non-starter when he'd declared his intent to elevate the general's house to high nobility and had proposed to his daughter.

Your partisans fought bravely, but outnumbered and outgunned, they stood little chance. From atop his throne--rightfully YOUR leader's throne, but whatever--your new king forestalled your execution, and opted instead for generous terms of banishment for his sibling and the loyalist forces: you were given a royal flagship, the lives and conditional freedom of the old king's council (including you, the players), your retainers and surviving partisans, and enough gold to purchase the aid of anyone brave and foolhardy enough to join you in a journey into the unknown, across the vastness of the sea.

Well, perhaps not totally unknown. The previous king had overseen a decade of exploration that had charted a course past the known lands of the lands of humans, elves, and goblins, to a distant island chain. Rumours even have it that there might be some vast continent beyond this... But then, that was the nature of rumour, wasn't it? The fabled 'city of jewels' that lay on this continent was almost certainly a fiction, if nothing else.

You have one month to leave the the trade-rich port city of Exmuth, with whatever resources and reinforcements as you can obtain in that time. Only then will the new king free your leader, your partisan fighters and their families, and your mage-apprentice Zane Watson. Until then, it's just you, two merchants, two diplomats, five sailors (the daughters of the late, loyal Admiral Hussein), and whatever other allies and resources you can drum up.Your flagship can comfortably fit 100 people and their belongings and foodstuffs enough to last a month; your other ships, 40 each. Any spot not taken up by a person can instead be taken up by enough rations for two people.
95 images | 498 replies
Lanternlights: Dustblind Oracles [Skirmish]
Low Passage
A Preacher leads a choir. We are on the trail of their camp. A gaggle of United starmad, stained minds are gathered there. Innocents suffer, as of this moment. Your intervention is all that is needed to reduce their plight. Stand with us.
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NERV: Second Daughter #20
Previously on NERV: Second Daughter... Hello Holly. It's been a while, hasn't it? I've been missing our conversations lately. We talked about such interesting things, after all. You people have this concept, this idea, that I've come to appreciate. Amor fati, a love of fate. If your life was to repeat itself, identical down to the very smallest detail, would you feel blessed or cursed? Through this eternal recurrence, we would learn all the things we regret.

What about you, Holly? What do YOU regret?

“You've got some nerve, you know.”

The voice, causing you to look around. Claudia lingers in the kitchen, occasionally prodding at the meal cooking on the stove with an intense lack of interest. You must say something, some wordless grunt of confusion, because she speaks up once more. “You heard me. You've got some nerve,” she continues, “Not just dragging me into your subconscious, but making me cook breakfast for you. As if I'm nothing more than your servant girl. Honestly!”

“Oh. This is a dream,” you realise, nodding to yourself, “But if I'm dreaming all this, couldn't I have dreamed up a version of you who wasn't such a bitch?”

“Maybe. But that wouldn't have been real, would it? You wouldn't believe it for a second,” Claudia counters, finally turning and giving you a condescending sneer. “That's just the way you are. The way WE are, really. As a species,” she adds, “Even if we were to stumble into a Utopia, we'd find some way to ruin it. We'd denounce it as a fraud, tear it down to satisfy our own doubts. We only feel comfortable when we're suffering.”

“That's what Matheson said,” you recall, “She said we grow to love our pain, to rely on it.”

“Take that away, what's left to live for?” the dream girl asks, spreading her hands wide in an indifferent gesture, “We have to find that for ourselves. Often, it's a painful search. So really, we just end up back where we started. It all repeats itself – that's our real fate.”

“Amor fati,” you whisper, the words still on your lips when you wake up.

Where have you heard those words before?
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Synthetic Gods Quest #43
OP post 3
Hello and welcome back to Synthetic Gods Quest.

Rules and gameplay mechanics:
Current inventory:
Current infrastructure:
Previously mentioned individuals:
Previously mentioned SGs and Cups:
Project tracker:
In the last session we have finally discovered the source of the Labyrinth’s “ghouls” and after a failed attempt to save the people trapped in it, we had to torch the lair entirely. The giant piece of floating glow- quartz that was retrieved from ghoul central was placed above the central plaza of Farsalos to help with illumination during the nights. During the Labyrinth trip Haven managed to get a cold and since she was bedridden, we decided to finally try running a roleplay campaign for Rheia and our friends. It went well and maybe we could run something similar again in the future. In the meantime, we’ve managed to complete the steel mill which allowed us to finally produce the steel lathe which was the main bottleneck on manufacturing precision with metals. The produced steel was used to upgrade our gear and make some replacements such as a springsteel bow, a full steel shield and a new greatsword to replace our halberd.
9 images | 83 replies
Big head
images (1)
You live in a world where everything is normal size but everyone has a big head. I mean a huge head like two person won't fit side by side on the walkway and shit.
objectif: try to live your dayli life with an oversized head
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Legend of the Five Rings: Pursuit of Greatness, Session 4
Your name is Bayushi Kimiko and though you were born to serve, you know you are destined for greatness.

You are a samurai of the Bayushi family, and of the Scorpion Clan. One of the seven Great Clans of Rokugan, their purpose is to sacrifice their honour in the name of duty – only through under-handed deeds can the stability of the Emerald Empire be assured. As a warrior of this clan, manipulation and ruthlessness are the weapons that you shall wield against the Emperor's enemies. You currently serve as a deputy to the Chief Magistrate of Beiden, and it is your duty to keep the peace and enforce the Emperor's law in this town.

>Welcome to a quest based off of the Legend of the Five Rings setting, a fantastical world bursting with conflict, intrigue and plenty of samurai drama. Previous experience or knowledge of the L5R setting is not important, as I plan on providing exposition as we go along. The player character is almost as inexperienced in this world as you are.

>In this quest, I use a simplified set of rules based loosely off of the 5th edition of the Legend of the Five Rings RPG. I will post the rules when they become relevant, but if you want to read them in advance, this link contains them as well as the character sheet for Bayushi Kimiko. This is not mandatory reading whatsoever:
>And though there are only a couple of threads so far, here's the archive:

>With that, I hope you'll enjoy the quest.
3 images | 589 replies
Rat Queen
>A long time ago, in a kingdom far, far away...

The sewers of Alban, with their damp stench and dim light trickling down from the streets above, spread out beneath the city like a web from which all flows to the sea. An old city, a magical city, who knows what kind of foul things lurk beneath in the runoff? It's no wonder the Guild of Cleaners always have work, even if the pay is low.

When you've got things like rotten creatures and skulking criminals about, it's easy to overlook the much more common and humble dwellers beneath... the rats! The chittering masses, the mundane inhabitants of the sewers, as much citizens of Alban as the people above. Nothing more than an unpleasant nuisance, why should anyone expect anything noteworthy of the verminous pests?

>An open ended medieval fantasy quest...
78 images | 1097 replies
[Skirmish Quest] ZeroSpace: Hyperia. Ch.3. Battle of the Red Hive.
We continue with the assault on the Astro Terran Hive, everything about it swells with corruption. With only the Hyperion as our only sword we will do as our forebearers have and always done to carry humanity's name through the Brink.

We Kill.

> It is [Enemy Phase.], and so we bide our time.

Previous Thread:

Discord Strategy Chat:
42 images | 194 replies
Magister Militum: The Roman Reconquest of the West
Rome Has Fallen.
Through the constant civil strife, foreign wars, barbarian migrations and economical collapse. The west was finally brought down, and as the Italian shadow diminished, the germanic shadow lengthened. It's people consumed by the gothic yoke.

To the West, Hispania was conquered by the Visigoths, their bloodied campaign across the province smashed what little resistance was left after their first sack of the eternal city. Now Led by their king Theudis, they now seek even greater power and are only kept in check by an even greater threat.
To The North, Gaul is a corpse of its former self as the Franks wear it like a Paenula. Now, they stand as a pillar that separates all the other factions. As their king Theudebert the first slowly rips away lands from all Gothic Kingdoms, he consolidates. As he slowly builds an empire to rival the east itself.
To The East, The Ostrogoths now play pretenders of Italy in one of the greatest mockery since the days of the Praetorian Guard. Subverted the entirety western roman army and played their senators, officers and emperors as if they were puppets. Once they grew tired, they took the province for themselves and established their twisted version of Christianity. But for now their queen has formed an easy truce with Anatolia, but for how long?
To The South, The oldest of Romes, Carthage, is now under Vandal boots. Using Hispania as a launch pad, they struck Africa with an impunity only matched by its cruelty. With the fleet of the west at their disposal, they sailed all throughout the Mediterranean, unopposed and unyielding. Though their king Hilderic has relaxed the persecutions of Trinitarian and made peace with Anatolia, his political enemies gather. They threaten to envelop him.

Hope is not yet lost. Though the west has perished, the Eastern Roman Empire survived the strife against the Goths, Huns and Bulgars. Though their wars against the Sasanian Empire has left it mauled and injured their emperor Justinianus has secured a valuable peace deal. With the boarded between them secured, he now waits for one of those dreaded gothic kingdoms to make a mistake. For him, it's not a matter of if, it's a matter of when.

In the middle of such turmoil, lies your family. A mere dot of ink on the grand map that is Mare Nostrum. Your Mother and Father grew up in these dark times as...
>The last remaining Patricians of the old west roman empire. +10 to dice rolls when negotiating and leading latins.

>Senators in the current Eastern Roman Empire. +10 to dice rolls when negotiating and leading greeks.

>Refugees of the Sasanian empire. +10 to dice rolls when negotiating and leading persians

>Mere plebs in the grand scheme of war. +30 when negotiating with plebians

>Pious worshipers of the Eastern Orthodoxy faith. +10 when negotiating with priests and local religious leaders. +20 when raising morale.

>Other (Write in)
58 images | 379 replies
Dovahkiin of Earth XIX
The Holy Grail War is over, though there is no victor. Through the work of Asia Argento a cease fire was made that hoped to permanently end the Grail War for at least a good amount of time. Now she must move forward with Micheal’s plan and open up a front of the Church in Kouh.

Journal XIX

The Holy Grail War is over through my efforts, which I must say is a very good blessing. Heaven has gained two individuals to serve it directly in Saint Georgios and the Old Man of the Mountain. Otherwise I have decided to take in Illya Einzbern, which by proxy means I care for Ibaraki Douji.

Before the War Micheal had brought forward a chance for me to get territory in Kouh, and I will likely receive it again. With that I will likely return to the lands where I became what I am.

I hope I can still bring out God’s word and carry through with the promises I made. Number One was made, now I owe favors to both Illya as well as Caster, whoever he is.

Link to previous Thread:

Choose one of the Ability Scores and they will be raised by +5

Asia has gained 400 xp from the previous events. What should she invest points into?

Lastly, you have 4 units to either increase HP by 1 or Mana by 10.

Skill to be purchased:

All below this cost 100 xp:
>Smithing (Novice)
>Alchemist (Apprentac)
>Acquire a new spell (Chosen from Skyrim)
>Medicae +20
>Crushing Blow: +2 damage to melee attacks
>Magician Lore

Cost of 200 xp:
>Magic Proficiency Increase: Asia becomes more skilled in a magic school, halving the mana cost as well as learning a new spell of that rank.
>Othopoxy: Gives a +20 to resist torture.

Just for the hell of it, I will give you one Dragon Soul if you guys could guess who Caster was.
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What The Fuck Quest
You are a 4chan anon isekai'd into another world apparently filled with random weirdness, crazy girls, and irresponsible plantlife.
What will you make of it?
18 images | 449 replies
Valkyria Chronicles: Pacific Theatre #34
The year is 1943 EC. While the continent of Europa has enjoyed a relative peace after the Second Europan War, a similar hellscape coated and ravaged the nations of the Far East.

You are Subaru Kurokawa, son of Vice-Admiral Kagetora Kurokawa of the Zipang Combined Fleet, and the current acting captain of the exiled super battleship Yamato. With your country under the subjugation of an ascendent Tengar Khaganate, the remnants of Zipang’s military establishment, along with powerful allies from the East Europan Imperial Alliance, came up with a daring plan to restore your country’s independence: Operation Ten-Go.

Despite hunted down relentless by both Beiyang and Nanyang Fleets, your crew was ultimately successful at escaping farther down south, into the Gallian East Indies. However, this success came at a lofty cost of your sister's life.

Right now, it appears you've secured some valuable allies with the Gallians in their East Indies colonies, but the threat of the Khaganate still looms by like a gathering storm. However, before any deal could be hammered out, a brawl had already erupted between one of your crew and the Gallian envoy.

Character Sheet (Updates as the story progresses):
Mechanics and Stats (Updates as the story progresses):
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Monster Hunter Quest: Freelancer #4
Shara Ishvalda Divinity
You are Gunlance Vance, or 'Freelancer' as you've come to be known as of recent. You came to the New World seeking new frontiers and monsters to brave, joined by your loyal Palico companion Vivi and your best friends. Numerous adventures await you here you feel, and you want to overcome them all.

Today was the day. A siege operation to take down Yama Tsukami was nigh, and you awaited the exact hour to answer the call.



Previous Thread: >>4052202
165 images | 701 replies
Magical Girl for Hire #91
Trio Casuals
You never really knew how to act around high and mighty types like this. Even back home, you were kind of stuck on it. Not that you were always a belligerent sort, but it seemed like any little thing could piss them off for whatever stupid reason. It’s not fun to tiptoe around folks like that. Cylica gives off that same vibe, honestly. She’s super uptight and haughty, although for some reason she also gives you a feeling like it’s more bark than bite. Considering who she’s sweet on, it might make sense…

“Well?” Cylica asks as her staff is readied. “Are you going to do this or just waste time? If it’s mental preparation you need, I can likely assist...”

Right. Guess SOME things are the same no matter where you are.

Welcome back to Magical Girl For Hire!
General Pastebin:
Character Details:
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Scavengers: #1
Far beyond the Sea of Regret
Lies a land forgotten by God and his Saints.
A hostile land of merciless weather, nightmarish creatures, and worse men.
Where the dead know no rest.

The Nameless Continent.

A recently discovered land that hasn’t been fully conquered yet, where the agency of The Church of the Sun isn’t as prominent as in the mainland
The perfect place for fleeing criminals, power-hungry nobles, persecuted mages and idiots trying their luck.
We play as Cecilia, a young Sor Sacrificanti who serves the Saint of War and Conflict, Sigfodr of Jagd. Her skillset revolves around healing wounds and ailments to perpetuate the duration of battles and greatly enhancing the physical capabilities of yourself those around you, usually sending them on a frenzied state of bloodlust. She also carries a pair of short daggers and an old hunting rifle.

She joined a group of rookie Scavengers, people who make a living by selling the corpses of the creatures they hunt or find. Her new companions are Svalinn, an imposing but naïve fighter, and Ignavius, a cowardly illusionist and alchemist.
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Irish independence war quest:
michael collins
It was early in the morning, about 6 am you were thinking about what Michael told you last evening in bar. Another uprising? You are skeptical about it, last time before few years you almost got shot by union jacks. Through fog you hear group of people singing down the road, it's classic "Óró 'sé do bheatha 'bhaile" song, your father loved that song. Suddenly rage goes thru your body. You hate them more then anything those bloody englishs. You stood up walking toward old and rusty chest in corner of your room. There it is in there your father's rifle and luger pistol, webbing and 3 hand grenades. After few minutes you are geared up. Standing in front of your house geared up with green irish volunteer uniform and weapon.

It's your choice now, to go with company of people that are passing by your house,
or to go on your own over hills and rivers of southeastern Ireland.

(picture isn't really connected to story, i didn't have any better one)
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Adventurers don't get married
It happened around 12 years ago. You were dumb and young, at the prime of your life. You were making some good dosh back then with your

[] bow
[] assassin knives
[] spear

And then you make the worst rookie mistake of your life. You fall for a woman, and get married. It was on an excursion into the wild area, while you were traveling alone, you discovered an old temple in the wood. In the middle of the temple, there was a statue of the woman soon to be your wife.

Upon looting the jewel that adorn the statue, you accidentally pricks your hand on one of the edge. The statue suddenly starts to move, revealing a beautiful woman. It seems she was cursed by a supernatural force. At first, you were thinking of offering your service in breaking the curse. A woman adorned with such fine jewelries cannot be normal. Have to be a goddess or a priestess or something. And then you made the worst mistake in your life, you fell in love with her

Because the statue could not be taken out of the sanctuary, you went there one a month to converse with the woman, whose name was Adelaide and pricked your hand on the statue, after a while she would go back to being a statue, but for a time, you could talk. You attempt to negotiate your price, but the woman was confused about why she was there. She was breathtakingly beautiful, but she was dumb though. Well, she was a statue for a few years anyway, have to expect that..

But during that time, you fell in love with her beauty, and then with her for real after your conversation.

It was another five years before you make any meaningful progress, and by that time, she was aware of her situation.She always smiled sadly, saying that her situation was impossible to salvage, but why she ended up in that situation, she never told you.

Still, during that time, you manage to employ a genius alchemist whose mysticism is world famous. It is said that he can turn lead into gold, but you don't believe that. That guy took a fortune to hire.

With his alchemy, you manage something. You manage to turn the lady into a real woman, but only at night, when the mystic is strong.

That was your second mistake. Never bet your fortune on something that does not guarantee return in the first place.

For about a year or so, you woo her, slowly melting her heart of stone. You get her to move to your new abode, with her secret being hidden from prying ears. But in the day, she will still turn into stone though.

However, you didn't know... you didn't know that it was still possible for her to get pregnant.

That was your third mistake.

The good time just keeps on rolling until your child was born into this world. And like her mother, she was stone by day and human by night.

You can't let your child live like that. You literally can't. That is when you started your mad quest to seriously lift the curse.
7 images | 50 replies
A New Mutant Quest Issue #31
You are Kojo Reyes, mutant Kingpin of Crime.

Dreams are always a bitch to you and many others with a "troubled" past. Old memories best left forgotten, things that are better off dead, and moments you shouldn't even be capable of remembering pop up in those realms. You're definitely not the only one who has them, maybe you'll ask one of your lieutenants sometime.

Speaking of the devils under your employ, the issue of collecting your ill-gotten funds is still one. Silvio's got his shit in check, as always, but your other boys and token girl have their work cut out for them. It's not like you can't teleport all that shit to you, it would just be really tedious. Alex could help you out in that department if that's the route you really wanted to go though.

The ebbing water of Meadow Lake glistens with the shining sun.

You let your legs give up, plopping yourself on the damp lake shore sand.

Jesús is going to either have powers or possibly have forcibly lost his virginity the next time you see him at least.

A cruel laugh thrums in your chest.

You are such a piece of shit.

The chuckle dies with your amusement.

Now's not the time to be a sadistic self-hating jackass: Ho is still a subject you need to deal with, and Cottonmouth is still a possible liability. Maybe waving your dick around and tearing through someone will make you feel better. You'd do that to yourself, but you wouldn't feel anything.

"You are too numb to feel the pain anymore."

A growling churns in your throat.

That girl's words aren't going to stop haunting you, she is the other half of your broken coin.

>[ ] Get into contact with Ho, he probably already suspects that you're really working for yourself.
>[ ] Call Ren-Run back, you need to set a meet with her to get the mods done.
>[ ] Dial Cuda back, you forgot to tell him to take care of that loose-end.
>[ ] Teleport back to your office, day isn't over yet.
>[ ] Was that my dream or Yours?
>[ ] Why am I still here?
>[ ] Write In.
12 images | 88 replies
Alien Monster Quest 2: My internet got unfucked edition
>>4033334 Last thread
My internet got fucked up and it took spectrum a day to unfuck itself and fix it.

Last time you were born. Then you evolve and learned of your origins. now you have 2 children and a cave, the while the bipedal devil, humans, search the surface to kill you. You look for some, any food in this god forsaken desert.

4 images | 468 replies
Princing ain't easy.
You yawn lazily as the sun through your window wakes you. Another day of political drudgery. Your father left you in charge of the castle several days ago, instructing you to guide the affairs of state with a firm hand while he's away.
You gently pull your half-elf chancellor closer with one arm and draw the elven ambassador closer with the other.
You'd say you've done a fairly good job.
You smile at Alyssa under your left arm, looking lovely with or without her glasses, and kiss her on the forehead as she starts to stir.
"Good morning Chancellor~"
She yawns, opens her eyes, smiles and blushes. "Good morning highness~" she says teasingly. You kiss her deeply but gently, pulling away with a smile. "Sleep well?"
She just nods and smiles, rising into a sitting position, which in turn reveals two of the greatest treasures in the kingdom, treasures that bounce with a magnificence beyond words as she stretches.
You sit up next to her and turn her to face you, getting a good grope as you kiss her deeply.

3 images | 26 replies
Neo-Galactic Federation:Butt Sex Megas XLR With Extra Man Sauce Edition:Galactic War Time:Dark Ages
The Galactic Fuckening of Galactic Proportions awaits the Galactic Federation! A Dark Age that will encompass 100 to 200 years because fuck you I said so.

But before that we'll continue before that Dark Age and the great catastrophes that lead to this Galactic collapse and the rebirth that will follow in New Galactic Federation:Alliances!

But yeah we RP as nations an different sci fi phenomena and we do fun shit like have events and politics and really gamey shit. It's quite fun so feel free to join.

Discord link:
13 images | 101 replies
Apocalypse Raider Quest Returns #6
King of the Wastes
The guards found your defense unconvincing, with one saying: "this outlaw happens to be the noble daughter of one of our lords, and we'd take her word of a bomb over yours." As one of the guards went to check the back, you reacted quickly, yelling "HYA!" to the horses, hitting them with the whip to make them ride towards the gates. Your men jumped out from under the tarp and immediately positioned themselves on the different sides of the wagon. All fifty of the guards started running towards you, while you picked up speed, heading straight to the closing gates. All your men shot at the surrounding enemy, killing the closest ones. Arrows flew, making you duck down, though you were still an obvious target. Your horses just passed through the first gate, while your men shot at the soldiers on the wall above you, who were dropping rocks and boiling oil on your wagon through machicolations.

You just got the wagon to squeeze through the first gates, as the horses now entered through the second, you were gonna make it! The men were now shooting at the soldiers on the inner walls, now that you were in the gatehouse there were murder holes all around you, with men now flooding in to aim bows at you. The gates were closing too quickly and, as the last of your horses went through to the town, the gates closed, breaking the connection between the wagons and the beasts of burden. The gates were now closed on both sides, reinforced with steel, and you were stuck in the gatehouse surrounded by well-armed enemies, who were shooting at you. You had the men all run and hide underneath the wooden wagons, preparing for their inevitable death. You had no chance of escape, no chance of getting out of here:
>Detonate the bomb
>Pray to Mashuk with your men
>Try to bargain with the enemy, using the bomb detonation as leverage

Roll 1d100

Check out the archives (You only really need to read the 'Apocalypse Raider Quest Returns' ones to catch up): (forgot to archive Apocalypse Raider Quest Returns #2)

Previous thread: >>4061168
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Trust a Goblin PART SIX

Your name is Joey Donuts.
You are Grel (half elf, half human}
You are a student wizard. You haven't picked your major and you're not licenced to use magic in areas owned by the Grand Ternion Unity.

You have 5 spells

Blast - Does 6d6+20 energy damage. -MP 20
Draw- Drain 10+2d6 mana from a target, providing they have mana -MP 5
Wrack - DO 10 damage to yourself to gain 12 MP -free
WIZARD HAAAANDS - Manipulate an object you can see but not reach. As strong as you are - MP 10
Douse - Extinguish any fire up to the size of a campfire , includes ignitions from matches and guns - MP 5
Hells Heart - Instantly double the damage of any attack (ranged, magical, or physical) by charging it with magic -MP 16
You are the acting CEO of Silver Linings potion company. Making mutterbottles and vodka!

Your consigliere and number one is also your girlfriend. An enterprising goblin for hire called HIGHBALL.
You have a company staff.
LUMSDEN -Owner and pilot of your airship
SURREY - Potion brewer
JONES - Staff chef
GILCREST - Custodian

You have adventuring party members

BURSTOCK - An enigmatic but chill healer.
MIKE - A pragmatic hunter, kinder than he looks
RICHTER - A wise muscle wizard

previous threads for more details:

This quest is nice and slow so don't panic.
Here is the wikia that is chock full of info on the characters, locations and mechanics (and misspellings).

A useful new feature is your JOURNAL. Thgis helps you keep track of your inventory, quests, and relationships!

Everyone take a minute. These threads last for ages and it's been a little while. Let's have some fun
142 images | 727 replies
Dark Queen Quest 34
Everything happened so fast. Before all of this, you were Freya Godsblood, princess of Ordamark, and you were the most beautiful women in the land. But everything changed for you, as you've caught the eye of the Dark Lord Lazarus Drack who, seeing you, decided to claim you as his wife.

Now, you are his Empress, the Dark Queen Freya Drack, and your reign has just begun.
13 images | 61 replies
The Journey: Dwarf Civ - Part 2
You are the Thane, the ruler of a small but important village at the very frontiers of a dwarven kingdom. Upon your shoulders lie two great duties; to foster good relations with your new neighbours, the recently-contacted humans, and to reclaim an ancient hold where you built your domain nearby. You must succeed in both, for you have sworn as such to both your liege and to your own honor, or face exile from your beloved lands forever.

On our last thread, we had decided to build up our housing, food production and defenses after a cold winter, as well as continuing the reclamation of the old fortress.

>It is spring
>Current commands in progress
>Improve housing (75g)
>Expand farms (75g)
>Construct defenses: Inside fortress (275g, 3 squads)) (Warriors, Crossbows, Scorpion)

>Your gold coffers: 908 (425 from season purchases) (-36, +614 next season)

>Continue reclamation: New Mines

We are also expecting guests to arrive at our village. A delegation of humans from the city-state of Gildroad, to formally open negotiations between them and our patron kingdom. The other nearby human faction will send theirs at a later date.

The Envoy, our king’s royal representative, will be entertaining the guests as the main host, though you will be attending the event as the local ruler. As long as the Envoy isn’t too busy, he will lend you what aid he can during his free time.

>A new structure will be built to house foreign guests
>Gildroad’s delegation arrives next season
>Three Spires’ delegation arrives in autumn, two seasons from now
>You may still make a request from the Envoy this season (write in)

36 images | 184 replies
Catalyst Quest: Avowed #3
Catalyst Quest - Avowed 3
Green and gold flickers across your luxurious room within the Church of Flesh, casting from your irises, and reflecting off of a letter.

"What now...?"

The interruption is significant. Even from a distance, no expense appears to have been spared on the thickly packed envelope. Slipped under the entrance to your quarters without a word, the sage and gilt catches on a similar metal.

The seal is stamped yellow-gold, and bears the royal crest.

Sticky, exhausted, and more relaxed than you've felt in 24 years, you stretch for a moment. The mussed sheets beneath you, closed curtains, and a significant portion of your emaciated body are all in crimson. The bed, littered with your blood and streaks of gold gets left behind, empty, as you stagger upright.

Leaving the warmth, you cross the cold stone floor. Past your sleeping dog, over a bearskin rug and across from stacks of exotic gifts, you stop just shy of the banded iron door.

Scarred, pale and trembling, your hands sweep up the weighty message from under the cracks in the wood. Catching your name on the exterior of the envelope, breaking the seal and flipping through dozens of pages of formality, you see His invitation.

Within the minute, your sharp, fractured mind comes to three revelations.

Though you know with certainty that there is a festival in the capital, the first revelation is a reminder. More than celebration, war or devotion, you have neglected a duty. Your loftiest obligations.

You are Father Richard Anscham, leader of the Church of Mercy. It is the year 605, and in your home- the country of Corcaea- the souls of mankind belong to demons.

Though your life's work has pitted you against the weakness of your race, the Catalyst that makes men into monsters, you have done so much more. Your work and struggles have labeled you as a killer, a scholar, and a man of all the Gods.

No slander, recognition or triumph is of any concern. Not at the moment. You have not feared death, demons or despair. They are your bedfellows, right alongside a Goddess.

Your concern, realization and dread is of crushing, incessant, overwhelming responsibility. There is a demand for reports regarding your excursion into the ruins, an explanation required for your extended absence from the Church of Mercy, and a reminder of His grace.

These, and some thirty-something pages of further accountability, are all personally addressed to you. Every golden word is penned by the only man in the country that you truly answer to: your King.

The second revelation is a surprise, as you usually have an impeccable memory. The shock is not directed towards the invitation to the capital alone, or even for the recognition and celebration of your return.

4 images | 249 replies
The Laire Estate (Harem quest)
Doctor Krad Laire, CEO of Imperial Innovations Incorporated. Handsome, charming, and genius; there is hardly a woman in Vixen Vale that hasn't imagined becoming Mrs Laire. That's where you come in. You've recently been hired as part of the staff in his mansion, a perfect position to get close to Vixen Vale's most eligible bachelor.

>In this game, you will be taking the role of one of Laire's recently hired female servants. The challenge is to balance your job with trying to get Krad to take a romantic interest in you, and fighting off your rivals, possibly quite literally.

>Personality: eg. "tsundere, playful, dislikes cherry candy"
>qualifications: this will be used to determine your position on staff, as well as two "mundane skills"
>Dark secret: the world of Vixen Vale is home to vampires, werewolves and other magical beings in hiding. For whatever reason, the majority of those selected by Laire's head of house, Mr Fey, for in this category.
>history: where you come from, at least according to your resume
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Lanternlights: Seaside House [Skirmish]
Seaside House
The old Tradepath winds its curious way along an abandoned coast. Inland, the endless verdant greenery of the Greenspan and its sporeladen winds. A few more steps to the side and one tumble down the jagged coast-line and into the blue waters of the Leviathan Strait.

These roads are not used much these days. One still finds near pristine rests of the weary and shelters for the caravans that once did brisk trade between cities far afield. All these little blips of infrastructure meant to ease the flow of commerce, but seldom used these last years. There's nothing at the end of the path now. Refuges flow only one way. No trader would risk their livelihood for any avaricious dreams that the roads might tempt. Too many bad memories of marching armies and nights of fire.

Up ahead, one such travellers abode throws a curling line of white-smoke towards the empty skies. Fellow travellers, then.


Fellow travellers with twice again as many sharp blades as us.
32 images | 171 replies
Conquer Westeros - Chapter 4 Winterfell in our hands
>You are Lord Commisar Otto van Helbruck

>You where sent to make contact with an pacify a uncontacted feudal world.

>Something went horribly wrong however, and your ship crashed into the planet. Plot twist, its westeros.

>Of the army you had with you only 200 men survive. Any lesser man would given up by now, but you are determined to conquer and unite this world under the imperium, no matter the cost.

Archive of the story so far;
Pt 1
Pt 2
Pt 3
34 images | 214 replies
Humanity's Vengeance
This is gonna be a mega thread where many alien species will face the aftermath of the attempt to commit genocide on our race, what was your worlds/fleets/colonies/crews contingency plans that humanity had left behind weather killer A.I. or cryostasis humans I leave that up to you posters. if you want to be the aliens go for it all I ask for is chaos and the madness you will wreak upon this... thread. Also it will be 150 years in the after the 'blighted ones cleansing'.
3 images | 14 replies
Paranormal Activists Quest #2.
Paranormal 2
It is the year 1996. Reluctantly funded by the council of nations, you are part of a newly founded international paranormal bureau that's trying to prove shit is wrong in the world one captured psycho terrorist and weird cryptid at a time.

>The field operation in process is subduing dog sized cryptids in a rural town in Guangxi, China.
>You are impersonating Agent Dubois wielding a Super Shorty and are accompanied by Rookie Raf who wields a KS23m. Both of the agent have handguns as the sidearm and flashlights.

>The quest has rules but I won't post pastebin links to them in the first post. Cringe

>I have been coughing after opening an aliexpress parcel. Cool headphones do


The rural town has a large road that passes through the concrete houses that are build one on top of each other with no urban design what so ever. It seems that the houses at the right of the road have electricity, given the crude poles that have wires running through them and the occasional yellow streetlight that don’t do a good job at dispelling the shadows. The left side of the road has uneven shacks with tight alleys in-between and one or two light rays creep from windows to the street.

The fields encroach into the town from each side and into the end of the road that you barely make out given the darkness there is.
>You already spoke to someone that talked from inside their house and said, “The Fen Chu are here,” hinting at the cryptids your colleague and you are hunting. At first glance, you can’t see people or any living thing at this hour.

>It seems the right portion of the town is lit and doesn’t have too many hiding spots if you fear an ambush. Two wide roads to the east lead to the forest around the town.

>It seems the left portion of the town lacks lighting and the small alleys have dark corners from where the “Fen Chu” might ambush you. Three passageways to the west lead to the forest around the town.

>The main dirt road that ends to the north leads to a rice field of still water that reflects the moonlight.
5 images | 34 replies
Exiled Bronze-Age Prince Quest
The waves of the great green, the wine-dark sea, lap at the hulls of your small fleet. Overhead, the sky is clear and empty, while off in the distance mountains loom over far-flung shores. The air swirls with the scent of the salt-sea, while the shouts and calls of sailors and soldiers resound. A man of Cypriot Enkomi, bronze-skinned and black haired, can be heard singing in his native tongue as he clambers, monkey-like, up the great cedar-wood mast. You are unused to the winds, and the hardships of life at sea greate on you. You were born for better than this, for palaces of shimmering stone, for glory before the gods and honour before men. You spit at the thought of the traitors who cast you from your home, from your country.

>You remember it..
>The roiling of forges, the smell of mountain-born winds and the clean grey stone. A prince of Alashiya, the island of Cyprus, rich in copper and racked by war, you know of trade, industry and battle alike.
>White stone palaces. The verdant green of the hillsides, and the majesty of mountain-top shrines. You are drawn from a truly ancient people, the Minoans of Krete. Though chastened by the rise of the Myceneans, your fathers ruled prosperous palace-kingdoms set into the hills and plains of an island paradise. You are a smooth talker and a merchant almost by birth.
>The cold air of the hills. The hot dust of the gymnasia. Pressed wine and the songs of heroes. You remember walls of cyclopean make. You were son to a wonox, a king of one of the great castle-cities of the Myceneans. Famed seafarers, masons and adventurers.
>The bellowing and roar of Nimrud's markets, the stink of the Euphrates, the stern, stone faced eyes of a dozen centuries in statue and carving. You are of the folk of the almighty god Assur, unbreakable in war, fated to rule the world, though your father was toppled decades ago in such troubled times.
>The scent of cedar-pines, the intoxicating of hill-grown wine and the thunderous bellow of chariots across the open plain. Your father was king of a small city-kingdom in Canaan, the Bazaar of the world, struck between Babylonian, the Hittites and the strange, foreign land of Egypt. You are a survivor, politically and physically, and your people will have a kingdom again.
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We talk with Aritsu while waiting for Dawn and Lyann to come back.

As they let us know of their information, we decide that, after meeting the local governor, we'll look for a manor of our own.

>Close to the swamp so the jungle faeries can farm it
>Near the center of town to be close to the civic buildings and polititians
47 images | 159 replies
Canadian Civil War Quest: Thread 2
Sup /qst/?
I must apologize, between my work, my volunteer work and my area being in a state of brown out. I have not be able to post.
But Im back!
3 images | 61 replies
40K Christian cultist quest
The Hive world, a polluted radioactive desert, plagued by toxic fumes and acid rains fueled by the industry of a galactic need. Hive cities, a dozen towering archaeologies that rise for miles and stretch across the planet for miles more. Each one housing billions of people, most in cramped inhumane spaces.
Deep in the foul underhive is where you survive, where the poorest of the poor and those criminals who have escaped the law live and suffer. Abandoned by those above the power has long since been turned off and resources are scarce. The law and order of the Imperium sees little light in this place only appearing when dangerous chaos rears its head, snuffing it out with ruthless efficiency. Gangs rule diving up territory by those who have the most strength and can fight to hold it.
Yet light, dim as it may be is appearing in this darkness. A priest of Christianity born again leads a flock, turning them away from the violence and hate that is so prevalent in these times. Will one man be enough to save the underhive or perhaps the whole hive itself?

(Unnamed imperial guard deserter. Lone priest of Christ.)

>Personal Gear
>> Imperial Standard Lasgun
>> Imperial Standard Bayonet
>> Imperial Standard Flak Armor

> Personal Skills
>> Competent ranged skill
>> Basic Melee skill
>> Knowledge of the world.
>> Novice orator


>>rebuilt and cleaned partial hablock only 3 floors are habitable (House 70 in cramped conditions)
>>> Floor 1 makeshift church
>>> Floor 2 Empty used for sleeping and storage
>>> Floor 3 only half reclaimed. Empty used for sleeping and storage

>>58 Scavvies
>> 17 Faithful
>> 17 Neophytes
>> 24 Cynics

>> Basic construction tools
>> 10 basic Melee weaponry (Machetes, Sharpened pipes, makeshift Axes)
>> 5 basic armors (Rough leathers)

previous thread >>4059232
13 images | 596 replies
Pathfinder Murder Mystery.
social media crop scene of King Haakon the Good of Norway by Peter Nicolai Arbo (1831–1892), [Public Domain] via Creative Commons
>There has been a murder in the town

>Old granny nagsworth, the local green hag you, the yarl of the region, tolerate because she curses your enemies, was found dead in the bog not too far from her hut

>She was drowned in the bog water, with her body covered in lashes inflicted by some sort of vine, whip, tongue, or something of that sort.

>You know for a fact that no one in town goes into the bog on account of the Boggards that roam it, but you do know of four shadey characters who are staying in the local inn who might have had something to do with it.

>One of them is a druid with an affinity for frogs. She openly inquired about the Boggards, and has been seen going into the bog multiple times, but otherwise has only been helpful to the town, particularly when it comes to the children in the orphanage, whom she sings to every few nights to help them sleep.
>Another is a young woman who used to live in the village, but after her groom cheated on her with her sister, she fled. She was spending an awful lot of time with nagsworth when she got back. Apparently she has been stalking her ex in town as well, but nothing has come of it just yet.
>The third is an adventurer, he came to town seeking more people to help him reclaim the local abandoned keep. More or less everyone in town hates him for being an asshole, and he was last seen trying to beat down nagsworth's front door, ranting about lifting a 'draining curse'. He has also been forbidden from singing in the tavern.
>The final individual is a cleric of Asmodeus, who came to your town to recruit young men for the local knight order. He has made it clear he'd be happy to see this town burnt and claimed by one of your enemies, so the order can kick them out and claim it for themselves. Despite this, he has dumped close to 1000 gold on various things while in town, and has been working with the local elderly paladin who maintains the church to expunge any demonic influence.

It is up to you to figure out who has killed nagsworth, as no one else will.
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Haunted Mansion Quest
You are a devil hunter.

Contracted by both an archangel and a trickster devil, you stay alive by sending the undead back to the shadowy realm of the undead. Whether it is a demonic force, an angel on holiday, or a mourning ghoul, they all get sent to the same place. What happens to them from there is determined by the powers that be. Right now you are standing outside of a popular haunted mansion rumored to be ridden with some volatile and potentially dangerous spirits. It’s a run of the mill eviction job, should be easy enough.

You are armed with a double-barrel-pump-action shotgun, a busted up baseball bat, a cell phone, and a short temper. Send your employers updates as you go.
What do?
>Inspect contracts
>Write in
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The Holy Writ - Settlers Civ-Quest #3
Holy Writ Banner
Welcome back to the Holy Writ, a civ/quest about pilgrims trying to make their own way in the world on the wild frontiers of a sprawling Kingdom.

Jonas, the faithful acolyte of Ultresni (the one true spirit) has spent the last two years building the small community of Kutcher into a feasible home for his followers. Mere dozens of faithfuls have become almost 150 through migration and preaching with local townships.

Allies have been found in the local wild-folk who roam the forests near Ashton, trade partners have been founded with the nearby towns of Medris and Tessin, and enemies have been solidified through bloodshed as Magistrate Griffiths of Ahston has tried, and failed, to exercise his will over the free people of Kutcher.

17 images | 108 replies
Hobo Quest
Ah, the city folk, they never change, you said to yourself.

The streets of Fallster... an oasis.. nothing but an illusion, a trick by the goverment..I know all about that.. their lies.. their corruption... you whisper as you get a hold of the brown bottle next to you.
It fills you with frustration, the anger takes you over as you stare down the people you call ''sheep'' you lift the dirty cardboard sign with one hand.

''The mayor is lying! He is lying!'' you bark

I have to spread the message, otherwise, these people are going to continue like nothing, you mutter to yourself

Uncomfortable looks, most of them ignore you, sometimes in rare occasions they look at you with pity.

To you, they are alien like, always busy and with so many problems that your stomach grumbles from it's acids dissolving the alcohol inside of you.
Their walking is so much different than yours... it's almost running, constantly talking loudly over their phones... talking to the point of screaming...

How long you've been here? Maybe it's time to look for something to eat, you can't remember the last time your stomach digested something solid

You put the bottle down and relax your posture against the wall ''Huh? gray sky... rain coming.. rain. huh.. bout to rain.. gotta.. huuh.. ehm.. rain comin' up! rain! yes, s-sir! rain!'' you ramble to yourself, you grab the bottle once more you take a sip from the brown liquid, you do not know the name or it's taste, but it makes your head feel good.

If it wasn't for the numbness across your face, you would feel the burning sensation against your tongue and the combination of the flavors of the drink.

The dark clouds are disperse, slowly they move together to form a gray field across the sky, you got a couple of hours till night and a few more till the storm hits you.
The travel between this main street and your hideout might take you an hour or so, but that leaves you with some time to burn.

What do you do now?

>look for food
>find a new drink
>spread the truth
>ask for change
>roll 1d100 for random event
>write in
14 images | 127 replies
Growing up in Cyberpunk (0)
(Note: this is more or less of a technical thread before we start the quest proper)
After a World War III, AI Uprising and long, long, Post-War years, the world is more or less is stabilized and just goes on. Sure, there is still wars, famine and diseases, but as far as we may concern, they are far away from this the new Japan. Tech is getting more and more advanced, but at the same time it stayed the same. In many ways, nothing truly has changed for masses – sure, you get all neat chrome toys and shiny gadgets, but you still eat normal-ish food, guns still spew bullets, and cars don’t fly. The cyberpunk future is here, but it’s mundane and weird.

Yamazaki City, Japan, 20XX.

Sprawling metropolis with population of 20 million people, a true cyberpunk city. It’s a city of contrasts, where Government and Corporations while not the same, they do affect each other. Where high tech is costs more than one lowlife. Where you can find all vices and virtues, at the right price. Biggest city in whole Asia, its population is not entirely Japanese – there are a lot of ghettoes, full of immigrants or citizens from all over the world.

We don’t truly choose our parents and where we can born. Sometimes we don’t really choose our disabilities. But what we surely can affect is our future. Who can we grew up is only up to us. Will we rise from the dirt or fall into dust is only up to us and us alone. We are not predetermined from birth to greatness or failure. Here, in this cyberpunk future, the story of our protagonist is beginning.
Now, lets us begin the birth of our hero. Is it a boy or a girl?

2 images | 177 replies
[PACYOA] Operation Clean, White Sheets
The sun was rising in the east as the trucks dropped off the pilots south of the village. After a slow and careful approach, the village was nearly in front of them, slightly hidden by the depression they found themselves in.

Removing their temporary camo, the pilots do one last check of their systems.

>6 slots open
>post builds and choose a colour other than red or green
16 images | 71 replies
Innerworld Redux Civ Quest #6
Welcome back to Innerworld Civ Quest. Last time, a long war dragged on that eventually saw your people victorious alongside your newfound allies in Isarn.

If you want, you can join us here:

Here you can find all the past threads; click on the tag HareQM for the old civ:

Last time on Innerworld, a massive civil war had erupted between the followers of Rok, and Ozatl's faithful. Having presented claims from southern gnolls that Ozatl and the gnollish god were partners or connected somehow, a riot broke out in the capital, Nichitin, that ended up with the current situation. It appears that for now, the Ozatl worshippers have gained control of the capital, with Hashin, the de facto leader of the Rok faithful within the city, having fled on a boat, along with some of his allies. His men have largely left as well, those who were not taken prisoner by Steinin, the prophet of Ozatl, who has declared Hashin an outlaw, despite protests from some of the members of the Republican and Rok factions. Meanwhile, three days away, an Isarnite army approaches Nichitin, its force of 20,000 having unknown intentions. Rumor also has it that Hashin sent out envoys to Ier, fueling fears that the small, isolated nation of Nichitin could finally be conquered or vassalized by its distant, larger neighbors.

Members of the opposing forces, give me a roll for recruitment & seeing how many of your men survived the most recent round of fighting.

Planning will be kept in discord for now, as to prevent either side from showing their hand too soon.
7 images | 87 replies
Dark Wizard Quest
The light mist in the night air makes your robes stick to your skin and puts the occasional chill in your bones. The soles of your feet have turned to hamburger from the journey and your muscles seem to have taken on soreness as a natural state. You haven't washed in days, your long hair is massed in clumps by dust from the road, your eyes feel heavy with rejected sleep.

As heartened as you are to see the dilapidated tower, rising above the fog on the hill, you cannot help but swallow a bitterness at the memory of your fall.

>You were once a young court wizard, a venerated advisor to the king until his daughter scandalously accused you of defiling her, after you rejected her private advances. Women, not even once.
>You were an instructor at a prominent academy of sorcerers-in-training until your secret research into forbidden spheres was discovered and you were exiled by the high council
>You were the member of a party of heroes until their hero turned on you on ideological grounds, moral absolutism vs. realpolitik
8 images | 109 replies
Brigand Quest
Hidden among the bushes of the crag, the brigands await their prey on the narrow pass. The leader -- a hulking, dog faced man named Kalak -- stands alone ahead on the road. The rest of you watch him for the signal, one finger means strike. Two means let them pass.

The sound of wheels bounces on the stones. Kalak raises his arm -- one finger. The jumpers ready their ropes, the archers nock their arrows. Here we go.

As the newest member of the band, you're quite naturally...

>Nervous about dying
>Eager to prove yourself
>Resentful that it has come to this
4 images | 71 replies
Strikers 2016
You did consider, for a short time, something very retro &#039;80s in nature, but you&#039;re not sure exactly what.
So, news!

Nothing really major here, haha. Been looking at airbrushes for models, but that's a whole separate thing- and of course, I'm broke. Again. oh well, that's how these things go, I guess. Archive here!


Without combat sorties, you're finding there's painfully little for you to actually do. Aboard a USN carrier, you could still act as a landing spotter, at least, but here you can't even do that- you don't know IJN procedure well enough yet. You're less worried about yourself and more worried about Kyou though, as she alternates between pacing the cabins and sitting sullenly next to you. You've flipped on the lone TV in the cabins, though you're really just using it as background noise, honestly- the show itself is a bit difficult to follow, and you're pretty sure you picked it up sometime in it's midseason, so a lot of what's happening doesn't make much sense.

At the moment, she's pacing again, looking out towards the flight deck as the thump and roar of another aircraft launch penetrates through the ship's structure to reach you. Just because you're being held back doesn't mean anyone else is- if anything, the operations tempo has increased.

"This is intolerable!" Kyou finally says, ceasing her pacing to drop herself next to you, arms folded. That mask of self-control you saw initially is slipping off more every day, you note- at least, in private. "We should be out there, destroying their aircraft and supporting our troops, not remaining here like this! Chinese wyvern killers or no, they can't beat us anyway!"

You nod- you figure it's better to let her vent now, since she's dispatched Wendy to get the three of you a meal from the galley, and Merlin's up on the bridge, helping install an AI tank for the Kaga's intelligence- she'd indicated she had several shipped in, and that similar installations were going on in the USN as well. You wonder where they're all going to go- the bridge and flag plotting room, you're sure, perhaps the captain's cabins and maybe the CiC. You get a sneaking suspicion she's got enough to install a tank here, as well- at least one.

She sighs. "Instead we must sit here and wait."

"At least till your parents summon us." You respond- something she's indicated she expects to happen. It's a good time for them to do so- though they're probably waiting for the reinforcement drakes to arrive in theater first. Even if you're not flying sorties except for critical ones, it's better to have you available should something happen.

"Of course." She says. "And I fully expect them to have read up on the traditions surrounding the wyvern."

You look over at her questioningly.

45 images | 344 replies
Melancholic Quest 62
Show them you don't need luck

You play as Delilah, an unfortunate young girl going through tough times.

=Links and Information=

Thanks to an anon, here is the pastebin of just the text. With threads purposely being misarchived, this should be available and accessible instead:
Melancholic Quest Collection 1 (1-4):
Melancholic Quest Collection 2:
Melancholic Quest Collection 3:
Melancholic Quest Collection 4:
Melancholic Quest Collection 5:
Melancholic Quest Collection 6:
Melancholic Quest Collection 7:
Thread 29 (Misarchived as Gorgon Child)

(if archives are missing from this list let me know)
1 images | 60 replies
Valuer Quest #2
Previous thread -


You sit on your bed, legs dangling off the side, rubbing your right eye with your palm. You let out a wide mouthed yawn as you give your back a satisfying stretch, hands and arms reaching into the sky. On the whole you had a restful, peaceful sleep. Your bed is comfy, your pillow is soft. But something has continued to gnaw away at your mind.

That god damn dent in your car. All you can remember from your dreams is thinking about it, mulling over it. You’ve never felt this way about anything before, you can’t figure it out. It’s an obsession. Are you just vain and hate looking like negligent driver? Are you worried about what other people think about you? Or is it something to do with the man who did it, Ranjit Upasani?

Mr Upasani, the client from your Valuation yesterday. You had to give him the honest, but unfortunate news that his petrol station wasn’t worth a great deal. He rewarded your due diligence by caving in part of your car’s door panel with his foot. Is that why the dent’s giving you grief? A reminder of him, of his rudeness? Or perhaps a reminder of what your job does to people?

You give you head a good shake and your face a light pounding with your hands. Whatever, it doesn’t matter. You get up and start your morning routine, taking a shower, getting dressed and heading into the living area of your home.

“Morning Anon, I hope you slept well”.

Standing by the couches greeting you with a smile is Juno, your house. She’s the personification of the AI that operates your home.

“I slept alright, thanks Juno.”

With that you enter your kitchen and begin preparing a breakfast for yourself, Juno watching on. While you retrieve a cereal box from the cupboard, you consider what you’re going to do with the first part of your day.

>Spend the morning with Juno
>Get an early start to work
>Take a walk along the beach
11 images | 72 replies
Look like you're a Pokemon quest
Pretty Colors
Warm. Everything feels… warm. Kinda like the way it feels to hug someone close. You’re not sure where you are, but it feels calming…

“Hello there, how are you?” There’s a momentary lapse in the serenity as a presence makes itself known.

“Easy there, everything’s going to be alright. Would you mind if I asked you a few questions?”

>I don’t mind
>What is going on?
>Get. Away.
91 images | 655 replies
Body Horror Quest, 38th Vein
Body Horror Quest, 38th Vein
Your name is Shu, and you are being hunted.

In the wake of a heartwarming victory you’ve been met with grim news; a living weapon is stalking you, intent on seizing your newest ally and hauling her back to her creator. A warm, discomfiting breeze rolls across the Fleshscape, the all-too familiar scent of raw meat and open wounds carried by you and your allies in the foul winds as you contemplate this revelation. At your side and a head shorter than you, Gina stands with her eyes focused on the scarlet horizon, her brunette hair shaken by the breeze. Her thoughts are a roiling storm of activity that you can feel just across your empathic bond, plans and counter-plans fighting for dominance in the arena of her brilliant mind. Your other allies are similarly urgent, with the head of the well-dressed young man on your left on a swivel, his single blue eye scanning your surroundings with keen focus.

A glance behind you reveals Francine, her unblemished coat flowing in the wind, a size too large for her narrow shoulders. Her hands are thrust into her pockets, her mouth a thin, humorless line as she studies the face of the being that just gave her a death sentence. The good doctor knew she only had a matter of time before West Prime and her loyal lapdog of Alpha came knocking, but both you and Francine had hoped that you’d be the first to start the clock, and on your terms. A flicker of movement draws your eye to the girl bounding on the balls of her feet close by, too excited by the proximity of the doomsayer construct to read the room. Amara’s heterochromatic gaze is trained solely on the deliverer of the unfortunate news, simply ecstatic to be this close to her Skinternet streaming idol.

You turn back to glower at Orwell’s crude construct, the hastily-formed body projected from the distant safety of a city you once conquered, reclaimed by an ally of dubious motivation. Your first interaction with her was almost a sales pitch that came on the heels of the tragedy of Laoc…and now, just when you were about to breathe easy at a surprisingly peaceful resolution of a Hexane problem, Orwell’s the bearer of bad news.

“If West Alpha was right on our heels, I’d hope this warning of yours would’ve been more urgent.” You growl through the grille of your helm.


Previous Vein:


Character Abilities:

Trypophilic Hive, Ver. 3:

Relics, Ver. 5:

Player-Submitted Relic Ideas:

Dual Techs:

52 images | 710 replies
Dragon Ball Origins Quest #2
> Welcome to my Dragon Ball quest!
> You’ll be playing a human at the start of Dragon Ball, and the quest will follow your adventures up through DBZ and beyond.
> The beginning of the quest will be fairly similar to early Dragon Ball, but further down the line the changes in canon will become more apparent. Although I have changed a few things regarding canon, most of those won’t become apparent or relevant for a long while.
> Rolls will be done primarily using 1d100, Bo3 because I’m not particularly creative when it comes to mechanics.
> Have fun, and please, cut me a little bit of slack if I make any mistakes, this is my first quest.
> Archive:
> Character:

You are Kazuma, a teenage delinquent and student at West City High School. Although you worked hard to become the toughest delinquent in your class, your position was ripped away from you when you first clashed with rival delinquent, Urameshi. He has beaten you every time the two of you have fought, and you've sworn to yourself to get stronger over summer break.

To do this, you've joined up with fellow classmate Bulma Briefs on her quest to collect all seven of the mysterious Dragon Balls, believing that whoever gathers all of them will be granted a wish. As her bodyguard, you have not only gathered three Dragon Balls so far, but you've also been joined by Son Goku, a strange boy with a tail and immense, inhuman power. You and Goku have been training together, and after helping a seaturtle return to the sea, you were offered a place in Master Roshi's Turtle School if you can find and master the secrets of a strange, mysterious force known as Ki.
127 images | 1771 replies
Dovahkiin of Earth XVIII Holy Grail War Final
Asia IV
Asia Argento, Dragon Slaying Saint of Heaven. The War is coming to an end, where they must fight the final enemy of the Grail War. Though they are attacking Vampires in their Haven, which is something most people would not be willing to do.

Journal XVIII

Through hard work and dedication I was finally able to eliminate the creature that was Old Man Matou. Though at the price of Sakura, I ate his Soul, causing him to no longer be a part of this world.

Besides that, I got a nice majority of Servants to ally with us, making the War more or less end with our alliance. Though I have a feeling that Assassin will do something much more permanent.

Besides all that, there are a list of things I must do as promises to everyone. Rin desires that Kotomine be expelled from Fuyuki, Caster wishes to hold a favor, and Illya desires to meet her father once more.

Link to previous Thread:

Asia has Eaten a Dragon Soul, so choose a Shout. You are currently working on Durrnivir’s summoning if I was not mistaken.

Choose one of the Ability Scores and they will be raised by +5

Asia has gained 400 xp from the previous events. What should she invest points into?

Lastly, you have 4 units to either increase HP by 1 or Mana by 10.

Skill to be purchased:

All below this cost 100 xp:
>Smithing (Novice)
>Alchemist (Apprentac)
>Acquire a new spell (Chosen from Skyrim)
>Medicae +20
>Crushing Blow: +2 damage to melee attacks
>Magician Lore

Cost of 200 xp:
>Magic Proficiency Increase: Asia becomes more skilled in a magic school, halving the mana cost as well as learning a new spell of that rank.
>Othopoxy: Gives a +20 to resist torture.

Cost: 400XP
>Counter Attack: When Asia successfully parries an attack, she gets a free attack.
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Penal Legion Regiment: Pacificus Renovamen
++ This is the 41st Millenium, and the Galaxy is at war. There is no respite, no surrender. Under the guiding light of the God Emperor in his Golden Throne on Terra, humanity endures. They march to war in armored threads and fly in gilded starships, ready to lay down their lives in His name. They are the Imperial Guard, and their numbers are legion. But you? You are a member of the Penal Legion. Your job is to pay with death for the sins you carried in life. ++

++ Segmentum Pacificus, Malek Sub-sector, Enorme system, planet Osmarek, 7 202 998.M41 ++


>You can be a heretic, consequences apply.
>You all start with some variation of las-fun or auto-gun or worse, you have either flak or no armor on, though it's appearance can vary.
>You cannot play Space Marines, though one chapter exists nearby and might become relevant.
>You may play comical characters as long as you can still be serious and are playing an actual character and not just a joke.
>Roll 1d20 for combat/1d100 for everything else

>This is likely going to be rough, since no idea what I'm really doing, but I'll try

Discord Link:

>Ave Imperator.
1 images | 32 replies
Claymore: Second Swords Quest #41
You are Noel Tiberius di Hazaran, former princes and previously the number Eight-ranked warrior of the mysterious Organization that creates your kind from human subjects and the flesh of yōma. Just today a cohort of one hundred trained Hazari soldiers arrived in Scaithness, where you’ve been making a stronghold, intended to bolster your defenses here. As for how that’s going to happen, the details have yet to be positively determined.

“We should speak with the local authorities,” you tell the officer in charge of the soldiers, who have already set to work building their rather permanent-looking encampment just outside of Scaithness. “They know you’re coming, but I haven’t put the question to them yet whether they want you to stay.”

“Seems like a key issue,” the officer agrees. He quickly makes arrangements with his second to organize things in his absence, and accompanies you and Serana into town. You attract all manner of whispering and nervous stares as you pass, eventually letting yourself into the lochside town hall.

You are soon brought before the local mayor, who sits across from you at his wooden desk. He doesn’t ask you, the kentarch, or Serana to sit.

“So I assume you’re here to explain all this to me,” he greets you gruffly. “The town’s in a stir, halfway to a panic.”

“We were called in to support the garrison here,” the kentarch explains just as gruffly.

“And by support, he means anything from just reinforcing the defenses to manning them,” you clarify.

“That’s what I said,” the kentarch contends. “Support.”

The mayor settles in his chair and waits patiently for someone, anyone really, to continue.

“Enhancing the defenses along the shore,” you eventually break the silence. “Also enhancing the main gate into a pincer gate, and turning the “toll gate” on the far side of the town into something more substantial, capable of defending against an attack from that direction.”

“You mean to turn all Scaithness into something defensible?” the kentarch asks.

You nod curtly. “That was the intention. Scaithness and the castle are both worked into one continuous defensive landscape. Back when this was a clan seat the town had to be defended as well, and defensive emplacements are located elsewhere to control the landscape to favor the castle.”

“Do my people have to become involved in this?” the mayor asks morosely.

>If this castle is to remain a meaningful defensive structure, then yes.
>The Inquisition kills people for almost any perceived fault. Keep that in mind.
>No, they don’t. If you tell us so, we’ll concentrate on the castle’s immediate defenses.
4 images | 332 replies
Shinobi Sidestory Quest #12
You are Raishō Naori: shinobi of Amegakure, summoner of shrikes, and surviving descendent of the Uzumaki clan. Konan-sensei has called you and Team Ibuki, now consisting of Harusame, Arashi, and Karin, to discuss a new mission with you which she cryptically described as “stealing a star”.

“That does not tell us much, sensei,” you point out, speaking with an unusual degree of formality purely for the purpose of image. “What do you mean?”

“There is a village to the southeast of the Land of Fire, in the Land of Bears,” Konan-sensei continues with a proper explanation. “Two centuries or so ago, a falling star came down on the site where the hidden village of Hoshigakure would be founded.”

“So we’re stealing a fancy rock?” Arashi asks with a frown.

Konan-sensei stares at him. “I cannot fault you for failing to understand its significance, but Hoshigakure is known in the shinobi world for one thing alone: the “star training” method involving that fancy rock.”

“What does the training do?” Karin asks.

You can’t help but agree. “It’s a good question.”

“It is,” Konan-sensei agrees. “It allows for powerful, unnatural chakra manipulation. As for how, that remains a mystery.”

“So our mission is to steal this star?” you ask for clarification. “Who is the client?”

“That is unclear,” Konan-sensei admits. “Though they are to meet you at a predetermined location. They also requested someone capable of sealing techniques… according to the client the star is dangerous to handle for long durations, but will be rendered harmless if sealed. The combination of Raishō-kun and Team Ibuki should present sufficient offensive presence as well.”

“So it’s someone familiar with Hoshigakure?” Karin guesses.

“It’s a reasonable assumption,” you agree.

“However it is unclear what precisely that means,” Konan-sensei observes. “It could be someone ‘on the inside’, or it could be an enemy of the village. Until you meet the client that question will remain unanswered.”
18 images | 725 replies
NawtyQ's Naughty Quest
After being tricked by his wife, NotQuesty turned himself into a girl (now named NawtyQ). He is unable to turn himself back and now needs to find out a way how!

Give suggestions on how the story will unfold...

NawtyQ's powers:
Outfit change: Able to change into any outfit at anytime.
Teleportation: Is able to travel to any time period or dimension.
16 images | 58 replies
Care Quest
You have lived in this land for four hundred years. You have since stopped to care about anything.

You are sitting on your bench, smoking your pipe. But then, there is a disturbance - somebody has approached your home, and is talking to you. But at the moment, you are busy observing the clouds.

>Do nothing.

>Look at the disturbance.

>Listen to what it's saying.

Be careful about combining options
5 images | 155 replies
Ben 10 Quest #29
In this quest you play as Wade Wakeman, a 16 year old boy with a heart of gold and the wielder of the Omnitrix! This story is being told in an alternate universe, in which there are no longer any remaining Tennysons. Characters from earlier seasons will appear, but not always in a way that you’d expect.


Last time: Wade travels to Dimension-63 and encounters The Challenger! In an attempt to save Gwen before she finds herself in over her head, Wade attempts to guide the Tennysons to victory. However, when the task proves itself to be difficult, even for Wade, Red arrives just in the nick of time to provide some assistance!

Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes. Multiple votes are allowed, so long as they don't conflict with one another.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Aliens Unlocked:

Alien Images:

Character profiles:

Skills, Stats and Inventory:

Alien Trivia:

Superhero/Supervillain Database:

Public Info on X:

And don’t forget to follow my Twitter to get more frequent update notifications, and updates on my lack of updates!

My Twitter:

Good luck and have fun!

It's showtime!
19 images | 204 replies
Titan Quest
Star Titan





[If you have any queries about what either entails, just ask, because all lead to very different TITANS and very different playstyles.]
1 images | 404 replies
40k Chaos Marine Oneshot
>In the grim darkness of the forty-second millennium, the Imperium of Man is shattered, the world of Cadia is lost, and across a thousand worlds the Forces of Chaos scourge and slaughter in the name of the Ruinous Powers. Untold trillions of mortals have sworn their souls to Chaos in the hope of freedom or spite of rebellion, they are the Lost and the Damned, and before the Traitors of the godlike Astartes they are nothing. You were once a Space Marine of the Emperor, a transhuman warrior geneforged to purge the foes of humanity but long ago you found newer, worthier masters and turned Traitor. Now the lies of duty are forgotten and you do battle to test your strength, earn their favour, and simply because you can.

You stand on the sands of a distant, arid planetoid hurtling around a pale white sun. There is no glory to be found here and precious little plunder, but it is an isolated waste, no Imperial response shall come, and once your warband has decimated what petty resistance there is the chattel shall be at your mercy. Smoke pours from the barrel of your bolter and gore clogs your chainsword. In front of you is a small mountain of rent flesh and broken bone. The "warriors" of this township weren't worthy of the title but staring at the mutilated dead reminds you of the distant past. You were a part of something greater once.

>Which Legion claimed you before the Long War began and you went your seperate ways?
>The Black Legion- The infamous Sons of Horus, they are waging the Thirteenth Black Crusade even now and in time you might return to lend them your strength.
>The Word Bearers- More zealous than any other, you have seen the Primordial Truth and shall spread it in the fire and the flames.
26 images | 315 replies
Saiyan Conqueror Quest 117
Saiyans. Were one to travel the stars, they would undoubtedly hear tales of the mighty warrior race. Some speak of them with awe and wonder, marveling at their power and aspiring to become like the mighty warriors. Others speak in hushed tones, of the fear and despair you’d feel facing them in battle. But one thing all agree on, is that standing against the might of the warrior race spells certain doom. Many have tried, several going as far as to invade the Saiyan’s homeworld of New Salda. Yet every invasion has failed, defeated by the Saiyans and their most powerful warriors: the golden Super Saiyans.

Welcome to Saiyan Conqueror Quest. Currently we are in Age 748, decades before the ‘canon’ events of Dragonball began. Yet this universe is vastly different, as you the players have control of Karn. Once an ordinary Saiyan with a powerlevel of only 2,830, the “Dragon of New Salda” has grown into the symbol of not only the might of the Saiyan race, but of the PTO itself known across the universe. Now, as a general of the PTO with a powerlevel of 18,915,500 before transforming, Karn has become the undisputed second in command, only Lord Freeza himself ranks higher.

Character Sheet, powerlevels, and other pastebins can be found at:
Quest archive link:

Quest rules:
>20 minute voting windows, unless otherwise stated
>3 vote minimum to proceed
>Dice rolls are best of three, first 3 correctly rolled die count
>Crits are nat 100, unless otherwise noted(a 99 or matching rolls may net you an extra bonus, depending)
>Crit fails count -only- if no roll passes DC, but two different 1s will OVERRIDE a 100, resulting in a catastrophic crit failure
>Write-ins are both allowed and encouraged
>That said, they can and will be shut down if too out of character/metagamey. With over 100 episodes behind us, Karn now has a well-established character
>I can change any of the above rules at any time for any or no reason
>Have fun

Our quest will usually start every Saturday at 12pm EST, and run throughout the weekend. Also, for updates or schedule changes can find me @GrandDragonQM

Current Arc: The Empire Rising
58 images | 402 replies
Do Your Best Quest #86
Last time, the Kingdom of Comfiness was founded and joy spread through the land... until an unexpected quarrel between Ajna and Ruby happened! You don’t know why you say it’s a quarrel if they didn’t know each other before that – but you like to think they would be friendly to each other in other circumstances.

Either way, you need to deal with the aftermath of said confrontation. Ruby left in tears back into your apartment, and Ajna remains here in your arms outside of her own apartment breathing heavily like an underfed kitty.

“You okay?” Double J asks Ajna after going unnoticed this whole exchange.
“…” Ajna appears afflicted with how things unfolded. She escapes your grasp with ease and slowly walks back to her apartment, looking all tired… She disappears into the darkness.

With both girls gone, Double J feels the necessity to do something about this.

“Any ideas?” Double J wants to know what to do. You know those girls better, so it’s only natural he’ll ask you what the plan is.

What do you do?

>“I don’t know.” You tried your best, but you don’t have all the answers.
>“Check on Ajna, make sure she’s fine. I’ll look out for Ruby.”
>“Let’s make sure Ajna is fine first.”
>Write In.
22 images | 189 replies
Control Freak Quest
Control Freak Quest copy
Greetings denizens of /qst/ on it Prime or 33? Who the hell knows anymore the broader multiverse has been renamed and restructured so many times it doesn’t matter.

I am the amazing and singularly truly victorious supervillain CONTROL FREAK! Look at it this way anons; fiction is a message in a bottle from another world and you’ve probably seen my victory over the Teen Titans on the two Teen Titans cartoons of the last decade or so…

Oh, the first one was more than a decade ago? And yes, I agree the new one isn’t as cool as the old one. I even tortured my eternal foes with that knowledge and it was all the sweater.

And...I’m bored. I’m bored and my favorite message board shut down a few years ago and the fandom feels like its moved on without me. So I flipped a coin between the here or the Reddit on your earth and here we are.

Allow me to explain. To alleviate my boredom I am routing control of my actions and remote to you the players at home through these threads. By utilizing the pause function on the remote I’ll be able to take the time to let you vote on matters as I’m in the midst of action and adventure.

What is the remote you ask? Why its what gives the CONTROL FREAK his CONTROL! Yes, do I explain this without also explaining a bad Adam Sandler flick?

The remote control lets me control reality. Think of it as the penultimate UNIVERSAL REMOTE! Ugh, to explain it in terms of something the modern Detective Comics casual might be familiar with...It’s like The Hat’s Hat on the previous season of Supergirl, an item with 5th Dimensional Energy but it’s also Meta Tech like on The Flash.

So, to alleviate my boredom, I’m giving those of /qst/ whom are willing, the chance to cut a swath across the greater multiverse. Not just the local multiverse or its Dark multiverse flip sdie or the anti matter multiverse, but the whole of the vast snowflake that makes all of reality and our personal choices small and inconsequential! small…

Anyway, after careful research and the general competence of the quest threads to already exist I think you guys can help me really turn my life around and provide me with the entertainment to get me out of this funk...with the simple caveat that I’ve hardwired into these events that nothing I do can affect your earth. Just so we’re clear.

So. With my topknot undone and my hair unfurled I stand now amidst the Bleed. The suspension fluid of the multiverse, and you control by intent and button press where I go and then what I’ll be doing!

>You Control Control Freak.
2 images | 18 replies
Hedge Quest: Rough and Tumble Edition
Another Night, Another Dream
Once again, you're back in the memories of the war. Or dreams of memories, rather. You're fairly certain you were down there, inside the castle, at the time. If you squint hard enough, you might even be able to make out your ant-like shape among the other tiny, tiny soldiers.
You are Tomoe, and you were a samurai fighting for the Divine Morality in the Thousand Lotus Civil War. It all looks so small from up here, so unimportant. You know this was part of the war for your country's future, but something about this bird's-eye perspective gives you a new... perspective on it. Something to add onto your memory.

You know how it's going to end.
>The Voluntists won the day and the war. A godless nation rose to power, the western philosophy of the Will taking power over the divine.
>The Divine Moralists were victorious, but in the end the utopia was corrupted beyond recognition. Perhaps it was never possible in the first place.
>Neither side won. A stalemate would stagnate your country for years to come. The Nation was split into two, a great divide tearing the once perfect land apart.

Previous Thread:
Twitter for announcements and art:
17 images | 390 replies
Black Clover: Parallel Story #9
Black Clover Title

This is a CYOA QUEST set in the world of Black Clover manga and anime.

The Quest is updated daily at about 20:00 GMT – 15:00 EST – 24:00 PST

You are Cynthia Gualdo, a daughter of a Head Tailor and thus, a tailor from birth yourself. Your home as well as workshop is located in the most prestigious, popular and exclusive trade region in Kikka – the High Street – and it was a dream achieved by your now deceased mother and middle-aged father. Your father hopes that, someday, you will succeed him… and you have long agreed to this thread of fate. Yet still, some nights you wish you could just forget and leave all those things behind and escape Kikka, escape the Common Region, and explore the world.

Your search for the “Oracle Beast” ended up a success – but only in the literal sense. Together with the boys, you have managed to find the magical essence of the “Pink Ash Forest” – one that is suppose to grant one of the beasts in there and anybody who looks in its eyes an ability to see the future – inside a colossal, tower-sized grizzly bear. While battling the beast, you refused to look into its eyes and, may-haps, that is what saved you. As you learned later, another person, an invader from the Diamond Kingdom, had his crystal traps set all over the forest – wishing to catch the “Oracle Beast” for himself. His magic was strong enough to paralyze and trap in crystal prisons both you, your friends and the beast. It was only thanks to Charlotte’s arrival he had no time to crush you like he did the poor ursa. Alive, you spend the next day taking care of all the tasks you had left and on your final day afterwards, you were ready to hear the results of this hard-fought challenge… However, the final vote – you were tied with Olyver(!) – was interrupted by an enemy mage trapping you in a “snow globe”!
6 images | 233 replies
ASOIAF: House Shryke Quest
House Shryke CoA
Hello everyone!

This is a quest based in the ASOIAF universe which follows a captain of a free company that has recently been given dominion over an island near Dragonstone. Ser Aurion Shryke is a common-born man with a natural affinity for leading men. We will be starting out in year 283 during the Rebellion.

Quest resources including character sheets can be found here:

I try to update twitter on run times/important votes here:

Now, let's get started!
50 images | 1270 replies
Alternate History - Against all Odds
Swamps, Forest and Rivers as far as the eye can see. In the midst of them, rivers made by man. They are long but shallow, used to water the crops where no river normally flows. With hard work and good kings, all of this was made possible.
Where the forests once where green, they are now red, stained with blood.
Villages are gone, entire towns depopulated, our kings, our priests, our women, killed, sacrificed, abducted. The horsemen from the east, their rocks are shiny and red, as if drenched in blood.
They took everything from us. The lands of our ancestors, the Empire they build, gone, turned to rubble, left to be forgotten.
The Gods it seems, have abandoned us.
We mustered thousands, the largest army the world has ever seen, and they slaughtered us, we could not keep them at bay.
Now, only a few villages remain, we are outnumbered and afraid. Afraid that the Horsemen will find us soon. We do not stand a chance against their demonic red rocks.

You are Aitlaz - Prince of the Ibatheud
Your people are in despair, your father is nowhere to be found and the threat of the Horsemen is looming over what is left of your Empire. They look to you, clinging onto the last semblance of normalcy, for guidance in these apocalyptic times.
What will you do to save them?

>Stand your ground
>Flee toward the sunset

You are the remnants of a unique high-culture, so thoroughly wiped out by a nomadic people - (that would, in the millenia to follow, become the Germans) - that nothing, not even your people's name survived
the premise of this Quest is, that you will persist, somehow.
The quest fails when the Germans (or if you survive that long - someone else) wipe you out
You win if you make it to the Modern day

Rules are pretty simple
>You are, at all times, the current de-facto sovereign of your people
>I'll give out a couple of options
>you pick one, majority wins
>if no majority is achieved, I will always enact the one that was picked first
>Maps, Technology, wonder-building, city planning, diplomacy, law, religion, personal roleplay, trade - all of this is available to you
>as your empire grows and the general scope of the game expands, generally actions will be simplified and/or become unavailable
>updates on the state of the empire can be requested at any time (I may not always respond, but I'll try)
18 images | 634 replies
Apocalypse Raider Quest Returns #5
King of the Wastes
+Fletcher's Perspective

You switched to first gear, driving forwards to the dismay of the raider in front of you. You started picking up speed, with the raider calling to his friends to attack. Your men burnt and shot any waster that dared pull their head up over the canyon's side, while you drove ever onwards, now just behind the running ambusher. You heard a wet crunch as one of Deaths-Head's wheels went over the man’s body and now splat head, now driving full speed through the thin valley. Your men tried to fend off the wasters riding along the sides, aiming at their horses more than them. Some managed to jump on the back of the truck, with your men now engaging in melee or burning them. It was not long before you reached the exit of the canyon, having deterred most of the desperate raiders from the truck, you slowed down, considering there is a doomsday weapon in the back.

You reached Buckport within a day, stopping for refueling and information on where Urizen was. The local governor there said: "he has still yet to engage in a proper battle with Yurtherik, instead choosing to use skirmishing tactics, as well as burning his own crops to prevent foraging from the enemy's army. It seems that the enemy force is slowly marching to Urzenthus, the capital, wishing to enforce demands once the town is taken. We don't know exactly what the kings plan is, but we do know that a battle will have to happen eventually, and sooner rather than later." You drove now full speed to Urzenthus, choosing to go through the quicker mountain valley rather than around, reaching the plains of the capital within the next day. Longshot was in critical condition, though he was covered in bandages to stop the bleeding. You saw the capital, now fully reinforced, with all the surrounding townsfolk harbored inside instead of working on the fields. You entered the town to the applause of people, deciding to refuel the truck at the keep. You could take the truck with you to Urizen, considering it might prove instrumental in the battle, but it would be slower than riding there. You could also drop the bomb off here so that if the enemy wins they can't take it, though Urizen might want it for the battle:
>What do you do?

Roll 1d100
Check out the archives (You only really need to read the 'Apocalypse Raider Quest Returns' ones to catch up): (forgot to archive Apocalypse Raider Quest Returns #2)

Previous thread: >>4041672
2 images | 111 replies
Dragon Ball Tuffle Quest Kai #30

>You are Son Peppa, Son Gohan, and Izumi Mahogany, children of Earth’s heroes, Maple, Goku, Acer, and Chi-chi

>“Canon” has taken a radical shift from the series’ norm, you’re just one part of it, and things could go even further off the rails from here

>Mechanics and character details in the pastebins here:

>Let’s all try to have some fun, ok?

Last time, on Dragon Ball Tuffle Quest Kai! Peppa decided to spend some time having a beach day with friends. However, a near attack by a shark led to her and friends happening upon a very unusual sight: a corpse belonging to someone who looks like Krillin. Meanwhile, Izumi teamed up with Sachie, Zarid, 19, and even Yajirobe to explore some strange ruins deep in a forest, encountering bizarre Magical knights watching over a chaotic wellspring of arcane power. Her group isn’t alone though, as a band of dinosaurs seem to also be seeking out the Magics hidden in the ruins. Will Izzy be able to secure the trio of artifacts before the Magics of the place overwhelm her? Good luck, Izzy! Good luck, Gohan! Good luck, Peppa!
117 images | 380 replies
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