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Board: /3/

"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.

Introduction and Guide
0
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
57 media | 60 replies
No title
Gauntlet06DL_Render_Cover_PS2_NTSC_1_high_Front
Ok here's the score. i keep seeing users wish there was some board wide project to contribute to and ive figured it out. Pic related is Gauntlet legends(the expanded version ark legscy to be precise). if youre a zoomzoom and never saw it in an arcade ill explain:
it is a mechanically very simple game with characters that run around and beat up big hoards of spawning mobs. use special abilities collect treasure, use special items, fight bosses. its also a major collectathon. the mobs are mostly reskins of each other. the levels are very simple walk throughs with minor switch based back track puzzles.
the point is its a very acheivable game to remake mechanically.
my proposal to /3/ is that i will work on making the game work. /3/ can brainstorm new themes, characters, items, everything. anyone can drop in contribute what they want and drop out at their leisure. ill go into more detail on the structure and figure out a reliable file sharing method too.
its not 2004 anymore so were going to go bigger than midway did but also we can keep poly counts and intricate details very low. animations are also going to be super simple and very easy for a beginner to pull off. im in the midst of making charts to keep track of ideas and assets.
if no one else participates then im alreadybplanning to do it all myself. full disclosure: im a degenerate weirdo so if im left alone thats the direction im likely to go, but if people contribute and we want to make it more wholesome thats great. if theres a conflict we can fork the project and ill share my code and stuff with anyone who can prove they know what theyre doing woth it. eventually id like to make it so you can just drop in models into the right place and it will just work.
52 media | 104 replies
/Daz3D/ general - Kristen Stewart edition
KristenSporty
Previous: >>979755

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: (Being reworked?)

News: James Thornton, Leader of Tafi and Daz 3D, Named 2022 Utah CEO of the Year

Some anon created a cool morph. May require editing since it auto applies to any Gen8 female. Quinn -mega(.)nz/file/2qpGmDoD#YdTIb5G1dMRMnpPneyGGRpp5t5KUTC7glXwgu_daL_8
Fix in next post.
74 media | 269 replies
cris general.
waifunotAI
I've reached PS2 levels of SOVL.
2 media | 31 replies
No title
peak-blender
its kinda crazy what blender is capable of in 2024
40 media | 170 replies
No title
WIP17
How much time do you think this should take? I'm working on this for 12-14 hours total at this point and honestly I expected it to go faster, but there are many minor issues along the way and they sometimes take unexpected amount of time to fix. For example, when I choose a face for custom transform orientation and start moving something, snapping to vertex/edge stops working as expected and instead snaps things to some weird locations, which makes some things really hard to model or cleanup. I wonder are there any plugins or workflows which make it easier/faster to model stuff like this?
10 media | 32 replies
Help with UV border/Padding issues in blender
render
Hi, I'm just getting started with rendering things in blender. I tried rendering this cube with my handpainted textures applied but I seem to have some sort of seam around the border of my cube's edges. I'm guessing this has to do with the lack of padding around the cube's uv layout so yeah how do I fix this
2 media | 4 replies
No title
remesh
Aibros made zremesher with worse edge flow and nonsense geometry
I think it might finally be JOEVER
https://buaacyw.github.io/mesh-anything/
0 media | 2 replies
No title
5B59B39D-AB55-4CDB-AA14-0908B8244E5B
Which VR device has the most accurate/precise controller tracking for modeling in VR?
62 media | 112 replies
No title
20240326_220807
Questions that don't deserve their own threads

I wanted to ask a question that didn't deserve its own thread but I didn't see one active, so I'll start one
15 media | 49 replies
No title
1721825265459768
(You) use blender because its free as in free beer.
I use blender because its free as in freedom.
We are not the same.
1 media | 14 replies
No title
sddefault
T pose or a pose? Which is better for rigging and retopo? And why?
0 media | 4 replies
No title
raiden-fatality-mortal-kombat-11[1]
what are some good methods or techniques for doing 3d gibs and other weird gruesome stuff? or at the very least, depicting broken bones or injuries? are models instanced to replace the original model with broken parts? is that animated in manually or is there a workflow that supplements this?
0 media | 15 replies
alternatives to grease pencil.
1583519858052
Is there another software with a better brush system that grease pencil?

Is there a way to have some raster tool like Krita being able to export to grease pencil.

grease pencil brush engine is just cumbersome compared to drawing with a raster tool like Krita.
0 media | 0 replies
No title
imageedit_47_3269830856
Sup, /3/? I’m sick of Cris shitting up /v/ and all of the other boards with his dogshit models so I have decided to combat him in his domain.
You might know me better as the guy who made that one Jet Force Gemini picture, but I have much more impressive stuff than that.
88 media | 165 replies
No title
1595536286156
Previous : >>986003
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.

Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@DanielKreuter
https://www.youtube.com/@Shonzo
https://www.youtube.com/@tohawork

Sculpt
https://www.youtube.com/@SHINKAISTUDIO
https://www.youtube.com/@tennenpamanent
https://www.youtube.com/@kizakiaoi
59 media | 175 replies
MiHoYo Shading Resources
GRFxssWaMAA4Vcb
Any recommend any courses or other resources for learning to create shaders similar to those in MiHoYo games using Blender, especially for those new to shading?
2 media | 16 replies
No title
4gods
am i gonna make it?
ITT: post animations you did with blender, anything is welcome
42 media | 131 replies
New Humble Bundle Blender Toolkit
v9g1FwC
https://www.humblebundle.com/software/blender-markets-essential-game-modding-toolkit-software#
is it worth the shekels? lots of potentially useful tools but also a lot of junk.
1 media | 15 replies
No title
3D
New AI 3D character generation paper.

https://huggingface.co/spaces/VAST-AI/CharacterGen
15 media | 52 replies
3D design software for Linux
1717943323300111
I want to start doing learning 3D modelling since I want to design small accessories and jewelry, mainly the kind of stuff that would be injection moulded.
So, what software should I be using? Blender seems to have a lot of tutorials available but a lot of people also decry it as having an unintuitive interface. It also doesn't seem to be that good for when you need exact measurements, which I'll undoubtedly need to be able to fit in pre-fab components such as snap buttons etc.
AutoCAD is unfortunately Windows only, which I'm not going back to ever considering the dumpster fire it seems to have become since I left. FreeCAD might be sufficient for my needs, but would using a straight-up CAD program actually be good for my use case which isn't really that technical?
8 media | 31 replies
No title
Nessa test 38
Would a rich guy be willing to pay me to make models of anime girls of this quality? I hate waging in retail and would rather do anything else, even if its for nfts or crypto or whatever. I havent made anything in months because my job is so draining, someone help please
3 media | 23 replies
No title
Desktop_Screenshot_2023.11.10_-_15.25.53.30
Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.
I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.
My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.
I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.
Thank you for reading my blog.
42 media | 121 replies
No title
Darakupov
Why cant I do 3D at all?
I cant even pose nor understand poses
5 media | 17 replies
No title
123d-1
Rate my babe. Also post your lowpoly babes!

You do model lowpoly babes, don't you anon?
31 media | 143 replies
Can one of you mentor me on low poly model
__kiryuuin_satsuki_neon_genesis_evangelion_and_1_more_drawn_by_shrapnelsoup__3e1217155fe071e51d9920e701d68e56
I want one of you to show me how to make low poly model like this. Please show me. Please, please. Please. I want someone to stream and show me. Please. Why the fuck do I have to learn on my own. Please show me.
21 media | 111 replies
No title
Screenshot 2024-07-22 122217
Im not sure where else to ask this, in Blender 2D how do I stop my strokes from auto filling? I made most of the animation with Fill disabled and now that I want to use it everythings oddly filled
0 media | 9 replies
No title
37829294883829292918837831
I just want to model clothes for characters. I have Blender 3.0, the clothing modifiers do not load for me.
0 media | 0 replies
No title
1699645675001835
How do you call this art style?
https://store.steampowered.com/app/2017610/CORPUS_EDAX/
1 media | 11 replies
Miraculous Animation. Any ideas?
samg1
So, there is this show Miraculous Ladybug with multiple studios handling the animation process. We have 3 very cheap studios and 1 expensive Korean studio SAMG.

Recently, there was huge leak with models from the show, and ppl can make own stuff with it. But no matter what technics people use, no one can repeat what SAMG is doing. Any speculations what they are exactly doing to make models look like this? Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.

They're using Maya 2015 and Vray 3.05/3.6
38 media | 149 replies
No title
1708339930940197
How hard is it to make your own engine and make your own content in it compared to using unity or unreal?
4 media | 74 replies
Y2K CGI
Cylyx3
Just started making some Y2K styled CGI in Blender. Anyone else interested who can give me tips?
0 media | 8 replies
PLEASE SHOW ME HOW TO MAKE A PS1 MODEL
20240708_232534
PLEASE I'M BEGGING YOU GUYS I HAVE ADHD AND I'M AUTISTIC I CAN'T LEARN CONCEPTE UNLESS IT'S SHOWED TO ME OUTRIGHT. I END UP HAVING AN AUTISM FIT WHEN I HIT A ROADBLOCK AND GIVE UP.
PLEASE PLEASE. YOU'LL BE HELPING ME AND TONS OF OTHERS IF YOU GUYS COULD MAKE A WEBM OF A CHARACTER.
4 media | 21 replies
Movie script
code neon starter pack
Hey /3/, I did something astronomically stupid: I wrote a feature length screenplay
https://files.catbox.moe/tj3530.pdf
Now some anons are goading me to make it into a movie
I have told them that this is many orders of magnitude more difficult than just writing the script, especially for something that's over two hours long and drenched in 4chan memes, yet they persist
You guys have real skills and know what you're talking about so maybe if you're the ones to say it there's a chance they'll actually listen
Can you help me convince them this is literally, unironically impossible?
7 media | 16 replies
Meshy General
meshy
I was going to learn how to model but I saw there's a text-to-model AI software. It's got textures too.
Has anyone tried this out? How is it?
1 media | 25 replies
No title
auto shade smooth
me when i try to learn blender
6 media | 13 replies
No title
YCX54Nffuys-HD
Maybe dumb question, but for character animation is it better to sculpt the character and then retopo or simply model it, and why?
0 media | 24 replies
Quads and artifacts
Screenshot at 2024-07-23 01-11-09
How can I eliminate these artifacts?
I need to have additional quads in that part of the dress because it stretches a lot when rigging
All of these are quads
3 media | 7 replies
No title
147
itt we post /3/ stuff that makes you go "huh."
22 media | 149 replies
No title
Flouride stare
What's the board obsession with DAZ? I regularly use blender, Zbrush, etc in my pipeline and never even once considered using DAZ. I don't even know what it does, yet you all seem to insist on it.
The only thing I know about DAZ is that every model that comes out of it looks like a single mom with a skin disease and a permanent fluoride stare. Even the stylized characters seem to have a "look" about them that instantly betrays their dazzieness. What's the deal? What's being offered in DAZ that I can't get anywhere else?
2 media | 27 replies
No title
00051-3555699630
is it a bad idea to use A.I. pictures as reference for modeling and texture color?
11 media | 75 replies
Jack's Low Rez Texture Garden
1678912621275763
Is anyone in possession of this mythical pack, courtesy of world4jack, and willing to share? The mega folder listed on his website is sadly empty :(
1 media | 4 replies
No title
YouTubeThumbsquare
Is follygon's Modmesh shit worth it? I like the way his stuff looks, and I would love to buy the mastery course thing, but its over a hundred dollars when its not on sale, and I'd like to get some kind of review before I drop that kind of money on some base meshes and videos.
1 media | 7 replies
No title
sdf9316r66i71
When learning to creating models, is it better to learn the typical fundamentals first then shift to learning about low poly or should I just start with learning low poly first? I intend to mainly do low poly first or at least PS2 level of poly and i'm not sure if, for whatever reason, learning normal high poly modeling could be detrimental or waste my time instead of just skipping over to low poly stuff.
0 media | 4 replies
No title
dounut
good morning sirs
sirs please can you rate please
made from sir blender guru turoiral
please rate mistakes or what can I improve
thank you sirs
1 media | 14 replies
No title
Blender_logo_no_text.svg
>*breaks nonphotorealstic rendering*
>uhhhhh hey can you guys fix this, we're stuck on Blender 3.0
>it's just one guy
>he broke it on purpose and refuses to fix it because of his "vision" for Eevee, a realtime engine that runs at 2 fps
I'm starting to understand the criticism against Blender.
2 media | 29 replies
No title
zg8q7gcd8vp91
Been thinking of buying a 3D printer and open a 3D print shop.

Anyone knows if that shit is profitable?
2 media | 13 replies
No title
Chun-Li-Nixmare-Street-Fighter
so imagine that i got good at 3d modeling, how do i realistically make money? is porn the fastest and easy route? how do you build a fanbase or do you make videos for pornhub and cash on views?

i dont want to work in a studio or with other people, want to fly solo here
20 media | 143 replies
No title
3ddd
I keep seeing you guys begging for jobs and having software wars but when was the last time you actually had fun with 3D artwork?
2 media | 24 replies
No title
velvetSGI
How do you make this look better? It’s going for a “promotional 90s 3D render for N64 game” aesthetic
anything that should be tweaked
4 media | 7 replies
No title
superKamiGuru
He taught me Blender when no one else would.
Doughnuts, anvils, chairs, you name it.
13 media | 124 replies
how into /3d/ for office chair design
1694306387183329
I want to design a 3d model of an office chair, down to scaled dimensions and moveable parts to demonstrate how it would operate. I have zero /3d/ experience so what's an friendly entry-level way to go about this? I don't mind it being low poly
picunrel just a steelcase chair
3 media | 16 replies
THE AMAZING DIGITAL CIRCUS
1697996726181980
What are /3/'s thoughts on this new GLITCH animation?

Personally, this is some of the most creative modeling and animation I've seen in years

https://www.youtube.com/watch?v=HwAPLk_sQ3w
13 media | 108 replies
No title
61O0bWuOQoL._AC_UF894,1000_QL80_
If I'm serious about animation and modeling should I get a Wacom Cintiq or other similar tablet?

Right now I do everything with just my mouse. Is a tablet something mandatory or optional? Does it provide a significant improvement to workflow? And do I need a tablet like a Wacom if I want to work professionally or would something like an artist 15.6 pro work?

I have the money, I just want to know if I need this or if it will help substantially in my career.
2 media | 29 replies
No title
blender_vs_maya_cover.1102x655
Is learning blender a waste of time if I'm serious about learning animation?
I just want to animate anime girls with bouncy boobies fighting with weapons and magic like RWBY.
I've seen people say that Maya is better for animation than blender but I've not seen people actually explain what makes it better specifically. Is it the UI or something? I only have experience in Blender and cinema 4d. I prefer animating in blender over C4D. Right now I'm not doing shit professionally but I don't want to waste time learning Blender if I'm just going to have to learn Maya later. I'm not getting any younger over here.

I've taken a 3d animation and modeling course at college just for an art minor. I plan on taking animation again but learning Maya instead of cinema 4d. Would it be better to just fuck around in blender making meme shit until this fall or should I just dive into Maya?
3 media | 38 replies
No title
1dbRCWDq_400x400
blender vs maya
0 media | 9 replies
Where is Houdini general thread?
Untitled
Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help.
21 media | 113 replies
Y is up.
axis
End of discussion.
1 media | 12 replies
Exploring Topology in 3D Art: Practice Exercises Thread
1324401739611
Welcome to our thread dedicated to honing your topology skills in 3D art! Whether you're a seasoned artist or just starting out, mastering topology is crucial for creating clean and efficient 3D models. In this thread, we'll share and discuss various exercises aimed at improving your understanding and application of topology.
150 media | 294 replies
cris won.
1703635002596447
https://www.youtube.com/watch?v=rndw_iYFdSk

Sometimes I wonder, how the fuck am I able to make such levels of KINO.

cris, you basterd bloody beatch.
you made it again.
you got KINO.

AI can't win over this level of uganda KINO.
Humans won.
AI lost.
1 media | 12 replies
/wip/ - Works In Progress
1708439025046281
/wip/ - Works In Progress - High Level Edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>982476
139 media | 337 replies
No title
1708784257262797
recommend me a good UV mapping software freeware
i tried headus but i cant use the save even on hobby mode
2 media | 17 replies
Blender General:
now_with_4.2_more_donuts
Blender General - Aren't all /3/ threads *really* about Blender tho edition

Previous: >>984313
129 media | 395 replies
No title
blender_kAEfIuRAdH
Always keep track of your topology, lads.
2 media | 5 replies
No title
BLENDER
how do i put the vertex then the edge around there to move up down
3 media | 8 replies
No title
bearyball
evil blender be like: separator
evil 3ds max be like: 2ds min
evil autodesk maya be like: manualfloor aztec
evil blockbench be like: spherebed
evil softimage be like: hardidea
evil bryce 3d be like: bruna 2d
evil source filmmaker be like: derived filmdestroyer
evil freecad be like: paidcad
evil plasticity be like: inflexibility
evil cinema 4d be like: at-home 3d
evil zbrush be like: achisel
evil substance painter be like: immaterial paint stripper
evil autocad be like: manualcad
evil revit be like: unvit
evil miku miku dance be like: miku miku (but evil) sit
evil windows movie maker be like: walls movie demaker
0 media | 6 replies
No title
blender-dounut
the ai demon can make better donut than me it's over time to uninstall blender and find a real job such as coal mining fuck you donut tutorial guy you made me believe I have a chance you should find a real job too btw
1 media | 6 replies
No title
20240619_210010
What now biitches?
1 media | 12 replies
No title
43f9bb61b7fc82a4588d317baca715aecb882789
>spend dozens of hours making a sculpt of Michaelangelo's David in zbrush
>show to friends and family
>"huh that's cool. So your computer made it?"

>a woman makes an ugly fairy with sculpy
>"that's incredible.. it looks so real"
1 media | 25 replies
No title
sdfdfda
Can someone who has worked with blender geometry nodes, give me a QRD on what the limitations and possibilities are.
I've literally never even had to touch 3d modeling software up until recently for game dev stuff.
How schizophrenic can you get with parametric designs? How crazy/precise can you make the logic chains? Can it be used for 3d printing/engineering projects as well?
I have yet to hear someone say it's shit because _____, other than for a seeming lack of problem solving skills. It kinda reminds me of when FM was first starting to get really popular in the sound design space and I know you can go off the deep end with sound design pretty fucking fast. I'm hoping parametric modelling is the same.
1 media | 6 replies
No title
rocks
rate my rockbruches (mudbox)
3 media | 17 replies
No title
stolen
guys i'm never on this channel but i wanted to know something maybe some of you who play tarkov or arena breakout infinioty have heard about it
BSG the company that develops tarkov says the game arena breakout has stolen their assets including not only models but also sounds etc. you are experts in 3d modelling what do you guys say? i really wanted to hear from experts what is true or not here are two videos one says it is stolen the other says it is not stolen

https://www.youtube.com/watch?v=i4l6t8gy5AI

https://www.youtube.com/watch?v=xNn1F2LZ2TM
1 media | 16 replies
No title
blender-default-cube
Deleting the default cube in Blender is bad practice.
You're supposed to drag it out of view.

Of course the total hack hiding under the moniker "Blender Guru" (or as I like to call him "The Doughnut Grifter") teaches you to erase it.
I hate him so much.
1 media | 13 replies
wtf
11111
Why do you need a phd to accomplish the simplest tasks imaginable in maya? I just want to paint the middle of this mesh with an asphalt material and the sides with a grass material. This couldn't be more simple in blender- you make a mix node and plug your grass into one input and your asphalt into another, then you plug an image texture into your alpha input, create a new image and paint your mask.

In maya the paint3d tool seems to do absolutely nothing unless you're painting on a cube primitive. Tutorials that may or may not help me accomplish this very simple task have 30 minutes of nonsense to skip through. why
2 media | 15 replies
No title
file
>"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or
16 media | 205 replies
No title
Plasticity
Plasticity surprisely hasn't been cracked neither has Fusion 360, Says alot about their product.
2 media | 24 replies
No title
1714965595934436
You DO use it, right?
2 media | 13 replies
No title
Alice
Don't mind me
8 media | 25 replies
blender or c4d?
maxresdefault
Was originally trying to learn blender but the user interface is really slow for me to use and even after getting the hang of it im just not enjoying making stuff with it. I would have been happy to buy C4D outright but since they've changed to subscription plans I'll be pirating it.

Which one should I invest my time learning? Is it beneficial to learn both?
0 media | 2 replies
No title
robot
i think im finally starting to understand blender im going to try 3ds max and maya next, is there anything i should know before i use them
(robot made in blender )
1 media | 13 replies
No title
youngfrankensteincu
>Untitled_AUTOSAVE_997.ma failed to save: No disk space
0 media | 2 replies
/3/ as a side hustle
my doughnut
My plan is to learn enough modelling and composition so I can make NSFW "art" and sell it on Fanbox/Patreon/Gumroad. I have identified a niche of degenerates that seem underserved and recently a big artist in that niche burned out. I'm thinking of giving his audience a new home. He published a new comic every month of roughly 60 pages consisting of shots from around 3 or 4 scenes, all rendered in DAZ. I think this can be trimmed by at least half. He was a bit too into his own story and characters and cutting that out while keeping the degenerate stuff will keep me from burning out too.

Do you guys think this is a viable idea?
0 media | 9 replies
Maya mel / Studio Library
Screen Shot 2016-05-10 at 12.27.58
I'm having an annoying issue with studio library, probably me using it wrongly. If I add a run animation to a character in a scene, so I don't have to animated it every time, it snaps back to where the root is, and aligning it so you can't tell afterwards is a problem.

So I wanted to make a Mel script to create a locator at the current position of the character, then constrain the root to that position so the character will end up in the same place, but I can't get this fucking Mel garbage to work. Even examples online just give me syntax errors.
Now I'm just trying to select the locator and set its translateY to 0, but how to I set the position of either a named object, or the selection?
spaceLocator -p 0 0 0 -name FuckYouMaya;
parentConstraint -skipRotate x -skipRotate z Character:RootX_M FuckYouMaya;
select -r FuckYouMayat_parentConstraint1 ;
delete;
select -r FuckYouMaya

SetAttr //what goes here?
0 media | 2 replies
Rendering in Marmoset
geremia-merzari-035final
Can you suggest tutorials for setting up lights and render settings in Marmoset for professional looking renders that I can post on Artstation?
Paid or free it doesn't matter.
0 media | 12 replies
No title
1683815895853768
>Koreans start getting into mainstream media
>All their models look like high quality DAZ renders
Explain this, I can't be the only one who notices.
6 media | 50 replies
No title
od
Do any of You Do Stage Visuals?
2 media | 4 replies
How did JP people make rectangular UVs like this in older games?
uvs
It may still be used in mobile games or modern games, I'm not sure. But I'd be really curious to hear if there's a particular process to get this done in a fast enough way or if it's a matter of spending time on it.
Tips to make the actual texture fitting this would be appreciated too.
3 media | 11 replies
/3DSG/ 3dsMax General - Fuck the jannies edition
3DSG#1
So I'm finally unbanned. /archviz/ was cool but was pruned in the ban I'm no longer in the mood for that.

So /3dsg/ anything 3ds max related. Tell me if you have any doubts using this god awful fucking piece shit of a software, wips, works etc etc.
67 media | 237 replies
No title
Enjoy-Sunshine-Abstract-Sculpture-Modern-Standing-Nude-Woman-Statue-Figurine-Art-Collection
How do you even justify a stylization like this? It's so disproportionate.
10 media | 24 replies
How to convert DBO files to normal format?
IMG_20240710_203135
So I got my hands on old Polish game and wanted to use some of it's assets, but all 3D models are in .DBO format. How to convert it to something usable like obj, fbx, ... ?
0 media | 1 replies
No title
normalmaptutorial
>the most popular normalmap tutorial for photoshop
>he creates normalmap straight from diffuse, no heightmaps involved
>in the end his bricks are concave
>doesn't even mention that photoshop doesn't have option to generate OpenGL normalmaps and you would have to manually flip green channel if you want OpenGL standard normalmaps
>video gets a lot of praise in the comments and no one points out this tutorial is absolute shit

How do we stop Crises like this from making tutorials?

https://www.youtube.com/watch?v=dKBav9IsRiU
4 media | 29 replies
No title
hand
i made a vampire's hand today, gonna rig it tomorrow, total noob modeling stuff like this and it took me a few tries, proud of it so i wanted to show you
1 media | 3 replies
No title
54df1cb61c824c78b5a651a597d55cbe-2270166253
How would you go about making a wheat field that
>will be seen up close
>is in-engine
>needs to be optimized
>has destructibility
>is dense
So that the 3 main concerns are that it can't consist of a ton of individual strands that are laggy and easily seen through, it can't look dogshit if approached in first person, and will look right if a chunk is removed via programming. Stylized is fine and encouraged as the intent, but shouldn't explicitly come off as fake (e.g. a big rectangle with a solid texture). It doesn't need to be fancily animated, or sway, though the capability to have subtle animation would improve its value. It would benefit if there was some transparency between strands, or the illusion of transparency to a degree that is aesthetically desirable. Bonus if this technique can apply to other such thick, continuous foliage like a field of grass
1 media | 10 replies
No title
1677614419577965
Gonna start learning how to seriously Blend today. Haven't used 'er in over a year so let's see.
0 media | 16 replies
No title
msedge_NaU7ZPFSu6
Where can I pirate Keos Mason's stuff?
I want to see their tutorials and have their resources.
0 media | 10 replies
No title
Sept 6
I honestly should embrace this style, and give up gamedev and focus 100% on a minecraft style.
1 media | 5 replies
2D Mesh Animation
mobile game
Is there a better software to do stuff like pic-related yet? Surely with all that AI talk, there's at least one software that automatically breaks up the parts, creates the meshes or at least rigs the assets.
11 media | 31 replies
/GG/ - Gunt General
gunt
Post anything Gunt related or of a Guntish nature


>I want to use the Gunt model

Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing
33 media | 154 replies
Proxima64
1710917899616092
The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
8 media | 63 replies
No title
Screenshot from 2024-05-15 20-24-15
it's so over bros
3 media | 40 replies
Is there even any point learning 3d?
tumblr_da558c138d6bae7c7f228547ea3f01f9_16477738_1280
Learning to 3d model has always been my creative end game as a graphic designer, but like everything other form of visual art, I feel like once I get good it won't matter because it'll all be automated by AI. This has already happened with my 2D illustrations, with people thinking it's AI (pic rel) even though I spent a day meticulously drawing it.

Should I try 3d modelling or have I just missed the boat at this point?
3 media | 19 replies
can someone recommend me some vintage cgi stuff?
15515151
basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any
0 media | 12 replies
Old school CGI
f0ff778e67281d35193e9bbd85f88008-2
Would it be easy to make and render these kinds of vaporwave graphics on a MacBook Pro M1? I dont want to bother with expensive PCs and graphics cards and I also hate windows.
0 media | 12 replies
/ueg/ - Unreal Engine General
unreal-engine-5-3-feed-1920x1080-e05ac05953f4
What projects have you been working on lately?

Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUGqzE6Je5c

Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/en-US/downloading-unreal-engine-source-code/
https://docs.unrealengine.com/5.1/en-US/building-unreal-engine-from-source/
https://github.com/NvRTX/UnrealEngine/

Learn Unreal Engine:
https://dev.epicgames.com/community/learning?application=unreal_engine

FAQ:

>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.

>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.

For more information:
https://docs.unrealengine.com/4.27/en-US/Resources/SampleGames/ARPG/BalancingBlueprintAndCPP/
https://dev.epicgames.com/community/learning/courses/bY/unreal-engine-balancing-blueprint-and-c-in-game-development/LdK/introduction-to-the-course

Previous: >>927882
26 media | 135 replies
No title
IMG_6785
How do I find ambitious people that sculpt or model? Preferably even a friend group
The best would be one with connections
10 media | 87 replies
The future is AI.
OIG1.7pzAcWW22hNBDLBI
Lets see how you're using AI to generate content and discuss the role we (the humans) will take once AI is doing most of the heavy lifting.

I'll start.
17 media | 74 replies
No title
thispersondoesnotexist3
been here for 10 minutes and already notice the blender hatred, what are recommended softwares for 3d modeling for someone with zero experience 3d modeling or creativity of any kind?
0 media | 24 replies
No title
metalheart
What does /3/ think about the Metalheart aesthetic?
3 media | 20 replies
low poly
FjvXq5eXkAQDLGU
>the secret to making low poly waifus is literally just having 10 years of drawing background and tracing over your drawings with vertices and cleaning them up after
yet another win for 2d
4 media | 35 replies
No title
553322
New Bimbo Muse just dropped.
https://youtu.be/T-VSbVlDuZ8

Gooning to my Bimbo Muse wife while downloading CC.
>buy an ad
Sorry, already donated my savings to Bimbo Muse. God I love Bimbo Muse.
1 media | 16 replies
No title
20230320_211700
Hey anons, I'll be away from my PC for quite awhile and will have just my phone with limited internet. I've been trying to learn sculpting aswell as traditional 3d. I was just wondering if there was anything I could read or educational videos I could download to study while I'm away. I know the best practice is just doing it, but I'd like to keep 3d on my mind if possible. I already plan on practicing my 2D art skills. Pic semi related, a WIP from over a year ago (not many pics saved on my phone)
0 media | 4 replies
Anime-style hair and eye rendering
Capture
How can you achieve the effect seen in games like Honkai Star Rail where characters' hair is semi-transparent, allowing their eyes to be visible?
Example pic
0 media | 10 replies
Learning Hard Surface Modeling in Blender.
2024-03-05 (2)
So I am only a day old diving into Blender after 3 years of trying 3DS Max with no progress which is more of a skill issue on my end.

I am specifically wanting to model cars. I have something started but am not too happy with the outcome of the doors. I am starting with blueprints but still getting to grips with pretty much everything else.

What tips can you give an absolute noob when it comes to modelling?
11 media | 41 replies
Is /3d/ modelling easier than illustration?
flyst04ei6861
I do illustrations like pic rel with the mesh tool in illustrator but it's extremely laborious and takes far too much time to flesh out one idea. I also hate illustrator's workflow, if you make one mistake you have to retrace your steps and it just chews up more time.

My illustration style may as well be 3d at this point but would it be easier in 3d? The mesh structure is practically the same, and lighting would be way easier.

Pic rel not my art I just dont want to dox myself by posting real art.
0 media | 2 replies
Free MMD Models, Motions, and Music
ero.dance
I'm building a free web-based MMD player for 3D glasses and would like to display some random scenes when no other content is selected. Would someone provide some free models, motion, or music files? Credits will be given.
1 media | 13 replies
3DCG Furry Visual Novel
pythonw_RNpsRtZJgj
I've been using SourceFilmmaker over the past year to make a voiced-acted visual novel. It's called "Please Fur My Wife" and Pizza Girl is one of the heroines that you can date.

There's a demo out and you can see a few completed SFW scenes at youtube.com/@chadchan3d

The game's premise is that you're one of the last humans in a world of furries. This was an NTR fetish parody game (still is) but it's growing into a story about furries vs humans.
43 media | 97 replies
No title
Shapekeys
ive made some shape keys for a half-life 2 model to make it more customizable but, now I want to know how to make my own head model, is there any good tutorials for a beginner that only knows how to animate other models and make slight edits to models on how to make a face?
0 media | 2 replies
No title
images (50)
When did you realise this software is for women?

For me it was when I was looking up guides and all the comments were about making clothes for their Sims.
3 media | 21 replies
No title
1706139202332468
How to make good 3d anime model?
1 media | 8 replies
No title
TumTum
Will drawing out the polygons help sculpt my models?
1 media | 10 replies
No title
1708399022011989
Is it now time to admit that Blender has "won", /3/?
3 media | 21 replies
No title
Tifa_Lockhart_from_FFVII_Rebirth_promo_render
How can I create the Final Fantasy art style with MetaHumans in Unreal Engine 5?
0 media | 5 replies
No title
6483E356-B83F-40E8-A844-DD07442010A0
What are some fun games where I mod in models (like outfits or characters) I made? preferably anime but any suggestions are good
2 media | 8 replies
Is 26 too late to get good at 3D?
1F661B83-730E-4DDD-B649-310346C3DDD0
I trained as a graphic designer and I’m now a somewhat accomplished commercial illustrator but 3D has been my endgame for years now but was too busy with photoshop and illustrator to learn it.

Realistically how long would it take to get good. I only really wanna do stuff like picrel initially.
0 media | 3 replies
No title
architecture
How do 3D artists learn to do architecture like this?
What books read or what courses they take?
3D CG artist take architecture classes?
I thought that if i wanted to draw fantasy architecture like this, i should start studying real old architecture. I looked for some books on the subject but most pivot to the historical aspect rather than explain the elements of the buildings that are iconic of every era and every country and their functionality.

>"Hurrr just model arches and add bullshit"
>"Just search on google images for lots of references bro"
Both of these takes are retarded.
1. The style greatly deviates depending the building, so just by adding arches with bullshit i could end with a mix of styles, which won't look good.
2. While elegant, these are FUNCTIONAL designs, if look at the hallway image on bottom left, you can see the ceiling integrity is related to the design. Not only it looks pretty, there is a logic behind it.
2 media | 9 replies
No title
1536139088375
Not sure where else to ask, but is there a Koikatsu-like program that's non-anime? As someone who can't actually model, I enjoy modding games sometimes to edit already existing models, which does help me learn programs like Blender.
1 media | 4 replies
No title
file
Where the hell is autosmooth normals?
1 media | 7 replies
/cad/ - Computer-Aided Design General
solidworks-pdm-2021-performance
A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.

What projects have you been working on lately? What kind of work do you do?

>FreeCAD
https://www.freecadweb.org/

>Rhinoceros
https://www.rhino3d.com/

>Moi3D
https://moi3d.com/index.htm

>Tutorials and Guidebooks
https://www.youtube.com/playlist?list=PLxt9ZAGPLIpdn6CH2IbsNRYDlikLucxVe
https://www.andrew.cmu.edu/course/48-125/IDM2/HANDOUTS_files/Rhino%20Level%201%20v4.pdf
https://docs.mcneel.com/rhino/6/training-level1/en-us/Default.htm
https://docs.mcneel.com/rhino/6/training-level2/en-us/Rhino%206%20Level%202%20Training.pdf
https://www.rhino3d.com/learn/?keyword=kind%3A+rhino_win
https://moi3d.com/4.0/docs/moi_help.pdf
https://www.solidworks.com/sites/default/files/2017-12/EDU-Fundamentals-3DDesign-SIM-SV.pdf
https://www.youtube.com/playlist?list=PLECAE8A7FBE1841B8
https://www.youtube.com/playlist?list=PLXeFqCRRSA3jtvPZSKcrNfLt5NHMMR-pk
68 media | 328 replies
No title
1691644743680027
Why should I use Zbrush instead of sculpting in Blender?
1 media | 32 replies
No title
jangpanho-img-5414
What is this artstyle called? it's between anime and realism like the new final fantasy games and are there any resources/courses for this specific artstyle?
1 media | 37 replies
Basic Animations
XMlxJMO
First post here ever and I have almost no experience 3D modeling, but I am trying to make content which will require some basic understanding of it. But the type of animations I need are extremely rudimentary, more symbolic representations of what I'm saying. This may seem strange but in short, what I need is some sort of software that will allow me to do basic animations such as a sphere rotating and/or moving around on a black plane. Another animation example I need specifically is a circle with a point that rotates cyclically around the shape of the circle.

So in other words, I don't need super complex animations but more just basic polygons in motion. Is Blender my best bet here? My buddy recommended SFM as well but based on what I've seen from SFM, it doesn't seem like it's the best program suited for my purposes.

I guess my final question is, how long would it take realistically to learn this level of 3D animation?

Pic related.
1 media | 20 replies
No title
Pain
>joined an 3D animation discord server for connections and potential work
>most members are broke and unemployed
>only do one animation a year and never update their portfolio
>criticize popular 3D animators and how THEY can do better
Why is this so common?
1 media | 14 replies
I FUCKING MADE ELVIS
elvisfinal
So, why am I so happy? I usually do humans in sculpt mode which I fucking hate for some reason but I did this mostly in edit mode! How amazing is that! I didn't know I could do it like that and it seems so much easier and I can make heads more accurately!
2 media | 4 replies
Learning oldschool 3D style
3c6fbfd816bde2ed52b4c61041107178
For context I work professionally as a commercial illustrator for editorials, packaging and advertising and I'm proficient in using the gradient mesh tool in illustrator among other things in order to create "quasi-3D" looking illustrations.

With this in mind, how easy would it be to learn this 90s CGI style like pic related? It's something I want to learn for myself because ive always been obsessed with that style and want to make art in that style.
2 media | 19 replies
No title
wojak-wojak-crying
>application not responding
0 media | 3 replies