Back | Go to board

Board: /3/

"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.

Introduction and Guide
0
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
57 media | 60 replies
No title
file
It's been leaked to hell over the past few months, announced already, and it's out in the wild in at least some manufacturers' hands - so where the fuck are the 3D models of it? How come the only ones I've seen are poor copycats from screencap reconstructions that are charging like $10 a download? Does anyone have the REAL 3D models somewhere or is it all just fakes?
0 media | 1 replies
No title
1729814526152234
How to learn to animate like ZZZ?
1 media | 45 replies
/DailyLowPoly/
1
Rules for me and not for thee:
>Must have a budget of polys capped or lower to what a game from the year 2000 would usually have. Amount of triangles must be shown in the corner of each render.
>Everything must be made from scratch. No kitbashing. Sculpting/CADmodeling then decimating/retopo is allowed.
>All models must be uv mapped and fully textured and rendered in a realtime engine. No pbr.
>Textures must be low resolution. Maximum 512 by 512. Pictures and premade textures are allowed but they must be posted alongside the renders in their original and modified formats if they were not made from scratch. Showing UV layout is encouraged but not mandatory.
61 media | 99 replies
/DailySculpting/
47 Parasect
a thread to post your daily sculpts and sculpting in general
previous thread >>995861
96 media | 140 replies
CAD to gameready
image_2024-12-15_062139595
How popular is this method? I've seen a few call of duty devs use fusion 360 and then convert to 3DS/Blender, retopo. Is it worth learning if i wanna make guns? Or the retopology part is gonna be as much suffering as if i made it in a normal program from scratch?
2 media | 28 replies
No title
Screenshot From 2025-01-28 06-06-39
Why are there no sculpting brushes?
2 media | 7 replies
/wip/ - Works In Progress
3 hobbit hole 14 12 2024
/wip/ - Works In Progress - HO HO HO Edition

Brothers, the end of the year is nigh, may 2024 have been a productive year for you, and if not, may 2025 be the one. Amen!
Now please do go ahead and post your work-in-progress projects, recently finished projects, or things you'd like critiqued here, cheers friends.

Previous thread: >>998180
147 media | 288 replies
No title
AI-to-3d-model
it's over
fuck this timeline
0 media | 9 replies
cris general.
npr athena
I now can do 3D anime that looks 2D, chuds.
63 media | 191 replies
Stupid Questions That Don't Deserve Their Own Thread
mfw
When starting out in 3D, is it better to finish as many models as you can (or projects if you'd like to call them that way) and keep adding more sophisticated technologies and techniques as you learn them or is it better to just polish one model and keep adding stuff to it as you learn? I come from a 2D background and when it comes to drawing quantity is king, you should be drawing every day as much as you can. Is it the same for 3D? I would've posted this in a SQTDDTOT but there's no such thread at the moment (you can use this thread for that, if you'd like)
72 media | 243 replies
No title
what the fuck
How can into rigging?
3 media | 34 replies
No title
1709677189109722
Learning on your own is fucking impossible
0 media | 5 replies
No title
immagine_2024-12-08_142921342
>picrel
Is this a good excuse to learn how to make porn animations in blender? been postponing learning animation and only did some basic scene modeling, but one of my bucket list thing was making porn of stuff like this
1 media | 22 replies
PS2-Era Graphics
IMG_4373
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
14 media | 63 replies
No title
654
Can anyone point me in a direction for learning how to model houses or generally buildings from reference/floorplans?

Every tutorial I can find falls short in all of the same ways. Either it's an outdoor scene where the inside of the house is a hollow unusable shell, a purely interior scene with no attention paid to the exterior at all, or it doesn't show you how to make a roof on anything more complicated than a perfect rectangle or L shape.. or it's a "modern" house that is just a cube with a flat roof presumably to compensate for modelling roofs being too complicated.

And then I've tried this method of extruding planes over an image of a floor plan and that doesn't compute at all because I always end up with this twisting labyrinth of walls that looks completely out of whack in scale no matter how much I scale it up in comparison to my character. And then how do you properly make a roof for such a thing? Or make stairs to a second floor or basement and/or add these things real houses have like a 2nd story where its just a room or two and not a 1:1 extrusion up from the first story?

I've tried to just not think so hard about it and just make it up as I go, using whatever janky methods I need to block something out but I always create a total mess of duplicate edges and overlapping that I'm not even sure how I ended up with, and just seem to be wasting time trying to brute force a totally incorrect way of doing things

When I play games and open a door from outside and walk into a house it feels like I'm witnessing black magic. I would do shameful things in exchange for the knowledge of how to take reference of a complex house and recreate it as a scene where you can seamlessly walk in and out of it- and not see a bunch of fucked lighting artifacts and the like
7 media | 24 replies
Anime General
1734325960008816
Previous thread : >>997198

Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
9 media | 29 replies
No title
Screenshot 2025-01-04 at 8.50.40 PM
omg chat new sam hyde dropped
0 media | 6 replies
Open weights AI generated text-to-3D and image-to-3D
Hunyuan3D-2
Open weights AI generated text-to-3D and image-to-3D
also supports hybrid inputs (give it an image and text)

Try free online, no account needed:
https://huggingface.co/spaces/tencent/Hunyuan3D-2

download models for free:
https://huggingface.co/tencent/Hunyuan3D-2/tree/main
*also includes a separate model called "Paint" for creating and texturing UV maps from a mesh input
*The output mesh is a trimesh object, which you could save to glb/obj (or other file format).
4 media | 35 replies
No title
cad
CAD thread? CAD thread.
16 media | 127 replies
Worth it?
1735038653204697
I don't want to go to through the process of sculpting, retopology, rigging. So I'm thinking of just buying the character I need. I've asked around and it's usually 800 bucks. What do other anons think.
1 media | 6 replies
No title
1709659604706328
How are highways like this modelled so seamlessly along these curved roads despite their complexity? This aspect of 3D modelling is so foreign to me.
Is it some special program? I think this involves a lot more than just array -> curve modifier in blender.

Game is Tokyo Xtreme Racer, just came out a few days ago.
4 media | 8 replies
Anyone else uses Nomad Sculpt?
512x512bb
It's pretty neat.
Also, what other 3DCG software is available on the Android? Surprise there hasn't been some sort of Blender port in the works.
0 media | 2 replies
Assets assets assets
Golden Observer.max
Every day I make assets for various purposes and clients. Low poly anon's thread made me want to make a thread where I post weird random shit I make from scratch/ ai / download and modify every day for my clients. Almos all assets are quickly made just for illustration and context purposes so don't expect perfect models. So I'm posting some of the assets I make until I get bored, thread prunes or the world explodes.

Lets start with some sculptures made for a client that collects them and wants to see them in his new apartment. Technique: Photogrammetry from a video taken by the client and then processed for low res and multicolor.
8 media | 11 replies
Animations
#b3d #ピギーワン (2)
I'm noob, can someone help and explain how to make animatons like that in blender? Just manually move every single bone frame by frame?
0 media | 8 replies
No title
images (11)
my shitty cpu wont allow me to good sculpts
4 media | 17 replies
You fucking riggers
dforceheroicloinclothoutfitforgenesis8and81female00maindaz3d
How do you go about rigging this type of dress.
How do you place the bones etc.

Not exactly the dress in the pic, but that type of dress with the long "loin cloth", not sure what the name is. Tabard dress? Qipao?

The character that will use it "fully modeled'. As in, the clothing can be taken off, or replaced with other clothes. Do you make a separate armature for the cloth or is it part of the characters armature?

I made some attempts, but making it behave nicely, especially when the character is sitting is a struggle.
1 media | 7 replies
No title
DoubleNyl - The Bordello Calarel
>be master at plap animation
>cannot do a simple walk

Why does this commonly seem to filter so many animators?
Is it really that hard to animate walking?
2 media | 19 replies
No title
icd9-1
First attempt at rigging my first character...it's NOT looking good bros
33 media | 92 replies
lipball
lipball
lipball
2 media | 4 replies
No title
1737241531888514
Will it be more lucrative to try and make indie 3D animations, Make indie Games, or just make models. It kind of seems like animation isn't very prophetable.
0 media | 8 replies
No title
owltemplate
How would I go about modelling wings for an owl character? How do I make a smooth transition from "closed wings" to "open wings"?
0 media | 4 replies
No title
2ljdamic2zm61
Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got.
87 media | 105 replies
No title
1712610675458899
Someone in my family told me straight up that he believes that 3d can be completely automated yesterday when we were talking about 3d jobs. I had to tell him that 1) you can only automate the simple stuff and 2) if you automate your art it looks like its been automated.

Who was right?
0 media | 18 replies
No title
Screenshot 2025-01-20 231256
What's the best way to put the dress in that pose? Dragging in sculpt mode is just chaotic.
6 media | 17 replies
unreal engine general /ueg/
ue
Am I hallucinating or was there an Unreal Engine General (/ueg/) at some point? It was nuked when the moderators did that oopsie a few months back, wasn't it? I double checked on /vg/ too but it doesn't seem to be there either.
I'm making a new /ueg/ then, please forgive the absence of links and other useful information normally associated with such kinds of threads but I was never a regular and therefore did not save them.

What're you up to anon?
11 media | 46 replies
almost there
Glazed Butthole 3
look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)

So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?

it gets better... right? i feel like a baby just learning to crawl.
3 media | 21 replies
Disney stole 3D model
64235806391
Disney is still selling stolen 3D artwork and never apologized to artist. Keep your eyes peeled.

https://youtu.be/ylKLIjlDEi8
0 media | 6 replies
shifting weight from heels to balls of feet
IMG_0419
so, in blender, i’m making a rig for a very athletic character. i’m making an animation where he bobs up and down, planting himself with the balls of his feet rather than his heels. my rigs’ legs normally have very standard inverse IK with “inherit rotation” disabled on the foot bone. this works in most cases but, obviously in this case, does not. how should i go about this task of shifting weight from heels to balls?
1 media | 10 replies
I want to create my own character models but don't want to Rig.
3d_rigging_software
My primary goals are to create characters for my own games and animations. More than anything I want to focus on animations and character designs. I'm operating solo trying to do stuff but I've realized that 3D is so multifaceted that it's very very difficult for a single person to be good at all of it. I understood this conceptually but until I really started making my own projects I realized why these pipelines are so specialized. I want decent quality rigs, and it's not like I don't think I have the capability to make them but it's just such a time and skill investment that I want to dedicate to my main purpose which is animation and character design. I don't have the money to pay someone to do this so I guess I'm in a tough spot.
0 media | 4 replies
Motion Capture
maxresdefault
Anyone has ever done it? Not as an actor but as either a animator in charge of correcting animation or the technical responsible for setting it up.

You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?
I'm a programmer and want to get into animation and was thinking about this from a gamedev perspective that really doesn't have the will to learn 3D animations the manual way. I realise how kind of dumb it sounds but I legit don't know anything about it but the logic behind doesn't seem so complex though

https://www.youtube.com/watch?v=o2ZoThIkV8A
0 media | 5 replies
No title
Screenshot_2024-12-29-13-21-29-06_f9ee0578fe1cc94de7482bd41accb329
Why are you cheap cunts refusing to donate to Blender Foundation? This is why Blender will never become industry standard.
6 media | 33 replies
Furry Modeling Problem
Furry_NoRetopo_NoMouth
I don't like the way I do my face. Can someone tell me how I can improve it.
Also I will not mind criticism, it will help me to understand what I do wrong.
1 media | 5 replies
/Daz3D/ general - Christmas Cuckold edition
love actually
Previous: >>993129
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

News: Daz Premier replaces prior subscriptions and doesnt add much aside from a free character bundle every month and some tools that are worse than using another software like blender or maya.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Now, lets see your Christmas themed renders!
89 media | 334 replies
Help, I'm new to geo nodes
Screenshot_18
I'm so fucking lost rn.

I'm trying to create a simulation of bubbles going past an object with an collision tree. But I have no idea where and with which nodes I can combine them.

Anybody here who can help me on my way?
14 media | 55 replies
How do I convert Blender Models to SFM?
SFM
Hello, I've tried to convert this Blender model using Crowbar, however, my materials folder isn't working. I tried to use the VTFEditor to create the VTF archives and put them in this folder, but it's still not working. What can I do?
0 media | 0 replies
No title
1735027552124020
SubD Gun modeling tutorial recommendations?

I'll start..
>Live Boolean modeling Maya & ZBrush
https://hatchery1.gumroad.com/l/QZemE
0 media | 8 replies
No title
1713611542479507
How do I get more unique simple objects in blender with script? I need to create like minimum 3600 very simple objects like cubes and they cant be instances because I have to run operations on all of them. Right now if I try to do it it freezes 4.3
0 media | 0 replies
Architectural renderings
Screenshot_20250115_184259_Chrome
How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to.
7 media | 27 replies
Rhinoceros
rhino-logo
>solid modelers hate it because it's a direct edit tool with limited parametric capabilities
>polygon modelers hate it because blender has more features while also being completely free
>boomers who refuse to learn something newer swear by it for some reason
I get that people working in industries like architecture, civil engineering, and education like to use Rhino, but is it worth learning the program as a casual hobbyist?
1 media | 7 replies
No title
1729088625245987
Is it possible to get a job at a studio if you write a good cpu renderer? I've been working on one for weeks but its hundreds if not thousands of times slower than gpu.
4 media | 10 replies
Help to create txd file for gta sa
jenny_test
I want use this pokemon 3D model https://rigmodels.com/model.php?view=T_pose_rigged_model_of_Jenny-3d-model__c1c39f834b3247d592c06a9132703a2a&searchkeyword=jenny%20pokemon&manualsearch=1 to create a skin for grand theft auto san andreas(pc) but im not able to make work the txd(my txd. file has their respective textures but the model in the game is all white) I already tried txd workshop and magic txd but nothing works.

Any hint? the dff. model works great in my game but I'm stuck with this issue related to the txd. file. This is my first time making a skin from a 3D model that's not something from gta sa so no idea what im doing wrong.

I'm using autodesk 3d max 2012.
1 media | 3 replies
No title
donut
Perfection.
6 media | 17 replies
Pre-Rendered 3D
FKooTT
Hello, I’m making a computer game called Hypercoven. [www.hypercoven.rodeo - a demo is also on Steam]
The dream from the beginning was to achieve "2.5D" graphics like they were common around 2000, in SC:BW, RA2, Infinity Engine and such. [spoiler]I’m just a programmer.[/spoiler]
I’ve come a surprisingly long way now using cheap assets from itch.io, to the point that many units are at least isometric.
But for some of the remaining units, which are vital to the gameplay, it’s quite unlikely to ever find fitting ready-made spritesheets. So my next best idea would be rendering spritesheets from existing 3D models, as I understand there’s a lot more variety and flexibility in that space.
Throw any guidance and advice my way?
Actually I’m wondering if any Anon would be interested in doing this rendering for me. for money.
2 media | 7 replies
No title
desertimade
Anyone here like to make landscapes?
3 media | 21 replies
3d open worlds (non-unreal)
sos
What techniques and programs are used to create open world games?
Unreal Engine has Landscape, yes, but I'm not interested in Unreal, I'm talking older games like Skyrim, Fallout 3, or even GTA San Andreas which I replayed recently, like how the FUCK did they create those massive open worlds? Especially in SA's case I find it especially impressive, as it has both kinds of environments one would be faced with in tackling this endeavour, both natural (countryside, deserts, mountains) and man made (roads, sidewalks, skyscrapers).
I looked up possible answers on G*ogle but all answers are just news articles glorifying (rightfully so) Beth's and Rockstar's open worlds, but there aren't actual technical details like what program they even used, settings, that kind of stuff, nothing that can allow me some wannabe to even begin trying to ape their work. I did find a very useful GDC talk going over modular kits [ https://www.youtube.com/watch?v=QBAM27YbKZg ], but while great that video goes over buildings and interiors (they used 3DSMax, one could use Blender as well if they wanted to), not open world creation. They touch on it briefly in the video I just linked, but more on a conceptual level, like oh we first draw a map, then we define the coastline, then the roads etc. but I'd like to know, again, more technical details, like are these worlds created as a simple plane in 3DS/Blender, how do they go about texturing such a huge plane without using enormous textures, how do they export it into a game engine, do they import it whole or do they slice it up in pieces for optimization and whatnot, and so on and so forth
1 media | 12 replies
Arc System Works & Non-Photorealistic Rendering General
1710309011017021
I'm the anon that was answering questions in the old ArcSys thread before jannies shit the bed. I thought it might be worthwhile opening up a general and posting resources I've gathered for those that want to get better at the look.

Resources:

Strive In-Depth Texture/Vertex Paint Function Breakdown: https://docs.google.com/document/d/1ejZ9TrIFNwiawLcFj-XRtaO3Vg9TxD04sR8HKOaRkGI/edit
ArcSys Xrd GDC Talk:
https://www.youtube.com/watch?v=yhGjCzxJV3E&t=0s
ArcSys Xrd 4Gamer Article:
https://www.4gamer.net/games/216/G021678/20140703095/
Xrd Design Docs (Modelling, Rigging, Materials):
https://archive.org/details/GGXrd-design-docs/4Gamer%20-%20The%20Secrets%20of%20GGXrd%27s%20Graphics/
Blender Shader: https://github.com/Aerthas/BLENDER-Arc-System-Works-Shader
44 media | 161 replies
Houdini General
flat,750x,075,f-pad,750x1000,f8f8f8
Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
34 media | 167 replies
I feel like I'm too retarded to learn 3D.
d6895d608346673ddc44a49fcd36ac6b
I look at how complex this is at the high level and how much goes into it and I just get incredibly intimidated. I just feel like I'm not smart/talented enough to do this. Even though I took some intro 3d and animation classes and passed them I still feel like the high level professional stuff is just beyond my reach. Like I'm never going to be able to make something like pic related. I can't imagine myself being able to make something this good ever. I feel like I'm only good enough for retail work and anything too complex is outside my mental capacity. I don't know what the minimum IQ is for this work is but it's clearly way above me. It just looks so intimidating. I couldn't hack it with STEM which is why I went with a political science degree instead. I'm 27 now and I'm too old to learn. I still struggle with the UI of programs.
7 media | 29 replies
No title
Y3KF0MxzOAMJLqQ0y75q4R-qmJD58L6J4iYQARz_hgQ
If I know the basics, am not starting from scratch and have an entire year of no work and just a little bit of school can be employable by next January of I put in 5 to 8 hours a day into 3D modeling. I'm trying to learn Blender and Maya at the same time (student license) and do animation for fun on the side.
6 media | 24 replies
Character concept artist
kx0shb
I'm 22 is my portfolio I made. I know this is really embarrassing, that it is not appropriate at all for this job. I wanted to try to make things inspired by fortnite, but I hope this tells more of the actual issues I have now whether i know them or not. I don’t have a good enough idea of what I am supposed to do, and at the time of making them I thought that these artworks were supposed to be appropriate with what I was supposed to learn before, I didn’t use any references for them because I thought I was supposed to to know how things looked with a good visual library, but it’s not how it works and I’m not sure when I’m supposed to make things up or take from a reference. In general I’m not sure of where I use a reference and where do I have to not use one. It’s just confusing because I really don’t have anyone in my area that I could talk to about this. I don’t really have social medias and it’s really difficult trying to think of what I’m supposed to learn and how am I and how I’m supposed to use it at the work environment. Is the reference I need supposed to be blender? Can I just download any human body model to draw over, and environments too?Because I can navigate through it to do it.
I want to learn the right way to do this so I can be a reliable and professional person for this job.
1 media | 12 replies
No title
Proxima64 - Verdant Phantasm
The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
0 media | 11 replies
Unity: Scene Exporter OBJ
Scene Exporter OBJ Not Working
I'm trying to extract scenes from a Unity game for the maps (RWBY Grimm Eclipse, Steam Edition). Since it's an older game, after using AssetRipper to extract the scenes it defaulted to Unity Version 5.4.1p4 (from 2016) when I opened the project in Unity; though I've had the same problem that caused me to make this post before when using a slightly younger version of Unity (during an attempt to do the same process with UTinyRipper instead of AssetRipper). Since I'm working with an older Unity version, I don't have any options to extract the maps besides using the Scene Exporter OBJ plugin from the asset store: https://assetstore.unity.com/packages/tools/utilities/scene-obj-exporter-22250

My problem is that this plugin doesn't work for me. I should be able to click the file tab to get the option to export, but this doesn't show up for me, picrel (the left is how it should look, the right is how it looks for me). Anyone know how to fix this?
0 media | 1 replies
No title
Apustaja Profile Empty1
Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!
All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
20 media | 45 replies
Paid lessons worth it?
paidlessons
Also the introduction and guide's readme.txt link and images are broken.

I assume paid lessons have the advantages of showing the workflow, but I guess time-lapses also works?
0 media | 30 replies
make a building
Untitled
It seems like a lot of people are trying to make buildings lately. I thought it would be fun to have a go, see what i can learn and get some criticism on how im doing things, as well as see what everyone else can come up with. plus, isnt it fun to see how badly you can fuck something up some times?

Lets see some houses!
9 media | 10 replies
No title
IMG_6045
What is the best controller for modeling/sculpting in VR?
48 media | 69 replies
No title
1733825472952153
Can someone tell me if the face rig control panel on the right is part of an addon I'm missing or if it's custom? This is all in Blender.
0 media | 1 replies
Attractive Character Design
emari_concord
As we are all aware, the mainstream entertainment industry has no idea how to make attractive characters anymore.

Use this thread to discuss things like good references, workflows, or just characters you find appealing and why.

For example, how do you design a character's face? What references would you use?
3 media | 24 replies
No title
1729433018892593
On reddit I can only get a lot of upvotes on really simple work. If its something thats intricate and took a long time and has complexity no one seems to appreciate it or understand it. Just happened to me again. Can anyone explain this?
1 media | 10 replies
No title
1718498839145957
>search for help with blender / maya / hou / painter / etc
>giant AI answer with hallucination 100% of the time with made up parameters that don't exist and have never existed in the software

This is what you were afraid of "taking our jobs" and making tutorial makers obsolete.
0 media | 3 replies
[email protected]
Ai Ohto _ Don Ramon
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
0 media | 3 replies
No title
Blender
working in Blender when suddenly....
2 media | 54 replies
/SoftwareWarsGeneral/
!socialdominance
Blender vs Maya.
>Do you even use the software you claim is inferior? If so how much time did you spend using it?
>Are you a professional?
>Are you criticizing the software as a whole or something specific? 3D is a vast artform with many technical hurdles. Some packages are better at doing one thing than the other.
3 media | 29 replies
No title
2025-01-14 23-29-20
shhhhhh she is reading
0 media | 3 replies
No title
1721208851899699
Is ArtStation a good place to post still or is it overrun by bots and scrapers?
0 media | 5 replies
/GG/ - Gunt General [Cockroach Edition]
GUNTSBLAZING
No nuke can't stop the Gunt.

Post anything Gunt related or of a Guntish nature

>I want to use the Gunt model

Gunt's model should be here:

https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing

Old nuked thread:
https://warosu.org/3/thread/918176#p963992
11 media | 24 replies
No title
1727675364423835
>cgsociety
post itt if you were a actually a member of cgsociety in the old days
0 media | 0 replies
unity
d
how do I use free camera on any unity game for upskirts?

https://www.youtube.com/watch?v=mVlbIkyUbMs
0 media | 12 replies
No title
1720609910999287
>sculpted / modelled in zbrush
>textured in substance
....
>uv / rendering in cycles

>featured / Top Row at at Blender Artists

What happened to that place.
2 media | 11 replies
No title
Untitled
Is there any Tutorial on now to create a Vagina or Anus on existing Model ??

Janny pls dont delete, this is for research.
7 media | 43 replies
How to avoid triangles?
videos_tutorial[1]
Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles.
8 media | 24 replies
No title
20241031_213327
How does one become good enough to sculpt designs like pic related?
0 media | 26 replies
No title
2ftrsd4wd3k81
What is this style cals4led?
0 media | 4 replies
/ADG/ - Autodesk 3D Modeling applications
3D Max
Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
32 media | 94 replies
No title
1724117843109271
>downloads your city of tokyo to scale for free via point cloud data
nothing personnel
1 media | 12 replies
/sg/ - shader general
images (5)
a thread for discussion about shaders. show off, post exaples from others,your own node setups,code,tips,questions,etc.
7 media | 26 replies
No title
1646373884548
Now that CGPeers has locked half it's userbase out for not remembering their registration burners, what is the next best place to not pay money to Autodesk, Foundry and Maxon?
1 media | 9 replies
3D Models
3D3D3D3D3D3D3D3D3D3D3D
I’ve got a pretty weak laptop and can’t afford a new one.
What are my options for creating 3D models?
Would love to know all the options!
1 media | 6 replies
No title
0384933020
why do almost all AVN (Adult Visual Novel) developers use Daz3D whilst simultaneously saying blender is superior? is it so much more user friendly that people choose it over an alternative they could produce better work with? I thought all 3D tools had basically the same interface
0 media | 11 replies
No title
Korra & Gwen Photoshootaa
What's the secret to a successful career in Adult 3DCG?
25 media | 313 replies
No title
61L4aoIqYOL._AC_UF1000,1000_QL80_
Got gifted a printer for xmas. Didn't ask for it but I'd feel really guilty if I didn't use it. What do I do?
2 media | 18 replies
Lowpoly pixel texturing consistency
Annotation 2024-11-15 160640
When doing lowres pixelart texture for lowpoly model, depending on UVs and seems some lines are perfect while others are choppy and pixelated. How would you make this more consistent? Any suggestions what are the most wrong things here and how to make it better while still maintaining thicc-pixel-lowpoly style? I have absolutely no idea what I'm doing when in comes to lowpoly character modelling and texturing so even entrylevel tips are welcome.
9 media | 29 replies
No title
1725854628995306
I want to make superior japanese folded steel 3d models and a guy who makes models for vrchat told me to find these, please share if you have them and thank you
0 media | 5 replies
No title
ml3y07i94h9e1
Someone in the name of God, have done this model of Shrek in the MAD show?
0 media | 1 replies
No title
1731145564093286
Where is 3d going in the next years, /3/? We all know that AI didn't pan out, especially given the amount of surveillance there is.
3 media | 33 replies
any animation tuts for understanding body movement?
v5-head
most tutorials for animation simply follow a reference, they don't explain why the body is moving in this way to look convincing. If I follow these tutorials I'm simply copying and not understanding.
Without a reference I don't know how to make my animation look convincing. Are there any tutorials which explain the body movement ?
Sorry if I didn't explain properly, don't know how to quite explain myself.
1 media | 19 replies
Made a Blender girl
Screenshot 2024-12-26 225716
She's public domain. I posted the .blend on https://amarilloarts.itch.io/blender-chan

Do whatever you want with it.
2 media | 12 replies
/Substance Designer General/
3567000000
Texture Authoring with convoluted node graphs instead of just drawing it in photoshop. Post graphs you have made.
6 media | 35 replies
Graphics tablet for Zbrush
xx496
I'm looking to move on from sculpting with a mouse since 2 years and want to try out the graphics tablet method with a pen for the first time.

Is it better than a mouse and will it enhance my sculpting abilities?

What affordable model do you recommend? Not something super expensive. I've been looking at Huion since their reviews state they produce better things than Wacom, or should I get a wacom?
1 media | 10 replies
No title
1734816652382836
Is it possible to sculpt this to the same quality in Blender as you can in Zbrush? Is Maxon in trouble?
1 media | 28 replies
Is following tutorials a good learning exercise
904D7420-09E2-4C82-B2ED-42E99288E2D1
Been following tutorials for a good 6 months and while I’m somewhat confident with c4d now it still seems such a daunting thing to learn.

Am I wasting my time with tutorials?
0 media | 3 replies
No title
1735421834711969
What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?
>inb4 WHOA WHOA RAIN PUDDLES
Who the fuck cares
0 media | 11 replies
2006-2009 3D
GalactikFootball
what softwares were used by the industry in that time? I'd like to try to make old styled 3D like pic related
0 media | 10 replies
No title
scan
Looking for some help with 3D scan post processing.

I got a creality Raptor and did some scaning.
Used Meshinspector to align my scans and to fuse them. The problem are these artifacts (red cirles in the picture).

I suspect the core problem is that I did not clean the pointclouds enough.

Is there a way to get rid of these artifacts in a "easy" way?

I tried to select them in Meshmixer and the delete them and fill the holes, but that seems a bit tedious and wrong.


Also: is there a 3D scaning general here?
0 media | 1 replies
No title
1734451975150551
AH, What the hell is with all the new blender people coming into the industry.

>They lack an understanding of standardize workflows
>They refuse to learn Autodesk, if you give them 6 months to do so.
>They lack an understanding of UV Space and Texturing fundermentals
>They don't know how to Sculpt anything.
>If you give them a file from 3Ds Max/Maya they'll acuse you of breaking the scale because they don't know Blender uses a different scale system.
>They don't want to pay for any tools, but demand we buy blender tools.
>They don't know how to model SubD, Don't even know what a low, mid and high poly is.

We have gone through atleast 200 applicants for a junior role, it's doing my head in and the head is stress out.

Just learn the fucking thing, I don't want to teach you something you can learn from CG Gorilla.
5 media | 18 replies
No title
1705004690901025
Mari is dead now, isn't it? Is Katana next?
0 media | 8 replies
family simpson
simpson family
i made the whole simpsons family in paint 3d, thoughts?
1 media | 8 replies
No title
Screenshot 2024-11-25 0420391
Can anyone help me make a mold for a mask?
The boolean modifier refuses to work and i've been coping by making empty boxes and filling them with sand and putting the positive mask and it leaks and it comes out like crap. I'm tired of doing this half assed. I'd like a proper mold for my mask that's airtight so I can make a mask I can be proud of.
0 media | 4 replies
No title
1718315108306302
When do you decide to stop using subscription software? I've been using this one paid renderer and I've put so much effort into it, but free alternatives do the same thing now and I wont have to deal with subs. Having an account, having to pay dues or if you skip a year having to start all over again at a far higher price, it just sucks man
0 media | 11 replies
No title
KIM
Rememer when /3/ said that they were safe from AI, unlike 2D plebs?
9 media | 42 replies
No title
injun
How hard is to make models lime these?
2 media | 23 replies
Modular waifu avatar
x
Do you know a good modular anime character system for games similar like those TDA bodies and faces but with commercial license?
I want to create a game but can't find good models with modular head/body and good face rig vroid has limited face expressions
1 media | 8 replies
No title
1706692631160767
developing a vr quest app.

>zucc wants my :
>real name
>phone number
>credit card
>email
>needs to see what I have in my room
>needs to be able to detect what I'm doing with my hands
>needs to be able to record any sound being heard in my room
>needs to record anything going on in my room through the cameras
>makes it so I can't sell the app anywhere else than the meta store

...is it worth it, bros?
1 media | 8 replies
No title
1712451484293161
Use this as a place to help rebuild after the great purge /3/

I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
79 media | 204 replies
No title
Paint_with_Stencils_001
Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.

Here, a tutorial will be shown on how to do this from the basics.
92 media | 101 replies
No title
3d-character-rigging
What's the best application to use for rigging 3D models if you are limited to mobile devices?

My PC just shat the bed and it's going to be a while before I can afford to fix it or replace it, so I'm trying to work with what I have. I have found apps for 3D modeling, animation, and even retopo, but for some reason nothing for rigging.
0 media | 3 replies
No title
f3474aa672690c67
What is the best workflow or tool to maintain consistent texel density in Blender? All I can find online is basically either "just place a reference plane with texture and manually scale every single texture comparing to that plane by eyeballing" or "idk bro I just select all my objects and unwrap them all together". This can't be serious right? This is very very far from something I would consider productive. Which is something like: a global setting to set texel density affecting all unwrap, uv and object operations, like 1m for 1024x1024, and then all unwraps take it into consideration and if any face of any object ever goes beyond 1m it will automatically get tiling of its texture. If it's less than 1m texture will not shrink to fit either. Is there anything like this?
3 media | 11 replies
No title
1722363377612271
>PrMan once again became the best renderer
>tfw incredible point release with 27 coming soon too

any anons aware of this
0 media | 4 replies
No title
frown
> literally clicked the /3/ ad on /g/

So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?

also readme.txt in pin is 404, FAQ did not cover this either
1 media | 3 replies
New golden age of indie animation
glitch
Why aren't you creating your own 3D animated webseries? Glitch is selling endless amounts of merch and making shitloads in ad revenue. You could potentially create the next Amazing Digital Circus.
5 media | 52 replies
No title
ratchet
On the left is Ratchet from Transformers Prime. On the right is Ratchet from the fan film Transformers Prime: Galvatron's Revenge?

Why does the right look so...cheap? I don't think it's JUST missing details or flat textures (except where the torso meets the neck for some reason), though it sure does not help.

It's got to be something in the materials, then? My first thought would be the lack of AO or self shadows, especially the . On the other hand, there are some moments that do show SOME self-shadowing. Either that or I don't really know the difference between AO and self-shadowing
2 media | 10 replies
I have mastered 3D
mai
I can now make an HD frame in 15 minutes after an initial investment of 6 days.

It's my most expensive workflow, but also the one that delivers the highest quality so far.

I have now mastered 3D.

Meanwhile you were argueing like idiots about tools and making fun of me, I was mastering blender and Krita.

I'm now really happy with this workflow.
1 media | 26 replies
No title
1720980872663821
I make a living modelling avatars for furries on VRChat
8 media | 24 replies
No title
1724319792172504
Bros tell me about zbrush on the ipad as well as the CozyBlanket combo. I finally have the hardware. Is it worth getting? I don't want to waste my time on shit. I already have the desktop app (paid)
0 media | 2 replies
No title
IMG_7519
What are your favorite memes to model?
2 media | 8 replies
No title
blendshit
>2024
>still can't even set the viewport resolution
how can blendtards stand this piece of shit software? it's fucking unusable on a 6k screen
6 media | 34 replies
No title
IMG_0740
What went wrong?
3 media | 35 replies
it's over
google_deepmind_presents_cat4d_create_anything_in_4D
this isn't fucking fair man, how can they do this to us?

https://www.reddit.com/r/singularity/comments/1h25l0q/google_deepmind_presents_cat4d_create_anything_in/
2 media | 19 replies
No title
1644210996931
Post your magnum opus
Your most bestest super-duper render
22 media | 55 replies
Vertex colors
gif
What would be the fastest way to bake lighting into vcolors these days? Was it done manually back then?
7 media | 23 replies
I have improved.
agdg BTFO
I have now mastered 3D NPR anime art.

Meanwhile you keep mocking me and masturbating to some NTR hentais, I keep working hard on my skills.
3 media | 39 replies
No title
cb0398a852163941e45c41440c90a25b
https://www.youtube.com/watch?v=GMIh9GTbVjU just watch the video and subscribe to the channel this animation was made by my 7 year old younger brother
0 media | 0 replies
No title
1721293207839194
Anyone using Arnold in maya 2025 here? What are the pros and cons? Just started using it in the viewport and it seems nice since my other renderer doesn't support 2025 but I want the latest bugfixes of 2025 instead of going backwards to 2024.
0 media | 1 replies
No title
rB6S23U9aJ
I'm making a vrchat world, how can I make a poster in a wall. In blender it's simply I just import the image but in Unity it seems it's fucking complicated even to do a simple thing like this??
1 media | 8 replies
No title
Blender Eevee
Blender Eevee is now 8 years old! Post your best Eievuis!
2 media | 8 replies
No title
athemaruins
>Putting textures on simple geometry isn't real ar-ACK!
12 media | 52 replies
No title
1707211016058463
Why does weight painting suck so fucking much in blender? How isn't there an ngskintools equivalent for this shitty semen slurping program yet?
4 media | 28 replies
The starting path
1731664345615843
Hello, first and foremost I'd like to apologize for shitting up the board with a topic that has been probably brought up a thousand times.

I'd like to know if it's even feasible for someone with a full time job (40h/week) and a family to get into 3DCG for a hobby that eventually turns into a side hustle/passive income type of thing. With AI tools being more and more used/abused and the market already being flooded with autists that go all in on the prospect of being able make a living without leaving their bedroom being my potential competition.
1. I can probably squeeze 6-12 hours in a week at most.
2. I have experience with 2d graphics but never really got into 3d
3. The goal is to create 3d assets and models for game development, as well as 3d printing models. (That would come later as I would need a 3d printer for prototyping and double checking my models for physical properties)

So my question is: is this even doable? Should I invest hundreds of hours to hone a craft that will bring me peanuts, if anything at all? How important is marketing and getting social media coverage? I'm at a crossroads here and need someone to let me know if I'll end up in a dark Forest of frustration and suicidal thoughts if I go that way.
4 media | 26 replies
BLENDER WINS (AGAIN)
Screenshot_2024-09-07-08-19-40-724_com.google.android.youtube-edit
blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya
8 media | 126 replies
Tutorial/Course Makers BTFO, forever, it's so over...
ASCII art at NASA from 1981
GOOGLE AI STUDIO can watch your screen and teach you how to use any software! This is insane! I tried it on #NUKE #blender and #houdini Absolutely incredible! #ai #CGI #vfx #animation #ArtificialInteligence

https://x.com/VFXCentral/status/1868761763954728973
0 media | 5 replies
I need help with koikatsu/chara studio animation
33095895
To cut to the chase, im trying to do an H animation in koikatsu/chara studio rx21. BUT I couldn't figure out how to do a curved motion with out doing a TON of keyframes.

Is there a spline function or something similar to avoid doing 800 keyframes?

At this point I'm considering moving to some other software to acomplish my needs.

Ignore the random image.
0 media | 0 replies