"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links Thread to discuss how to get a fucking real job with 3D tools. Hey guys, anyone else a fan of this style?
>Low poly low res
>Flat emission lighting
>Geometry beyond simple quads & perpendicular faces
Post more if you have them. I struggle to find this stuff /wip/ - Works In Progress - SOULLESS Edition
Yes the hobbit hole isn't the original one but I asked for it and no one gave it to me, get fucked.
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>936854
List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/ujt5vtr4DE This video shows that we made the weapon models, and game code, for supporting unreal/unreal-tournament style maps allready (all opensource: models, gamecode, etc). Various 3rd party maps the game support: Q3, Minetest, Wolfenstine:EnemyTerritory/TrueCombatElite
It also supports quake3 arena BSP format: I hacked that in when I was doing wolfenstine:enemy territory.
This video shows wolfenstine:enemyterritory maps being loaded in the game and engine and played: https://www.youtube.com/watch?v=Rh6FytoJxek
And here is a collaborative rap using various wolfenstine:enemyterrtory maps: https://www.youtube.com/watch?v=LIBb3Tkfazc Trying to model a bathtub in Blender and I have no idea how to "push out" these subdivisions in a way which leaves the top/bottom edge intact while the rest forms this kind of arc you typically see. my work-flow? non-destructive! Is Blender sculpting good enough if i just want to make huge animu tiddies models? Why do all Blender users insist on using one program exclusively (Blender) when everyone else uses a bunch of specialist programs that do the job better and just export in one click to ABC / USD / FBX / OBJ / etc.?
What is the point in blender? What really is the point? Continuing off from >>957433
I am making a music video in Blender with Hatsune Miku (character model also made by me, shown in previous thread),
singing about not making minecraft. The song is here
I am starting on the actual animation portion of the music video finally now.
this shot compared with the length of the entire song, i am 1% complete at this point. Why are retro graphics controversial on this board? Bros, I'm moving away from Blender and I want to start learning Autodesk software. I'm only interested in making assets and renders. Which should I pirate, Maya or 3DS Max? I'm learning how to make trim sheets with booleans and stuff.
But when I look at my stuff in Orthogonal view, the cylindrical "holes" don't show up.
They appear in perspective view however.
I'm really confused I wanna make cool sci fi panels :3 Download
https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD AI literally wont replace 3D artists, it will literally save hours and months of work, lmao. Hi anon.
Would you like to tag along while I attempt to create this model? Unity bros.....it's unironically over for us, isn't it? I am very new to blender, and i have run into an issue google-fu can't seem to fix
whenever i try to apply scale to a rigged model, part of it breaks, and some of the bones coordinates jump to random(?) locations.
any fixes? similar posts on [spoiler]reddit[/spoiler] say to basically rebuild the rig from scratch, wich sounds retarded.
ty in advance Cris powered workflows and arts will be published here. Long hair always looks like a floating block (pic related). Faces look awesome today, but hair is still a huge problem to get right. Why? Is it a bad thing that I don’t focus too much on making realistic/highly detailed stuff? It’s getting annoying figuring out texture stuff or needing to find a new software to bake better or do some other little thing I’m going to hate the process of. I’m still improving, but here’s a cel shaded thing I’ve done to show where I’m at with this so far Is this Boss Fight @pwnisher challenge i see everywhere now good? Everyone is doing it, but nobody is talking about it here.
https://www.youtube.com/watch?v=nIz1DV64O24 I'm trying to cut the word "hear" into an object with a bool, but for some fucking reason which is unkown to me, he cuts every letter except the h. How do i fix it? >Pixar set to nuke their support forums next week
>going full discord
Discord for our industry is the future. >working on converting model that needs to match certain polygon limit
>(((google))) several questions on how to reduce polygons on part of a over vertexed fairly simple model
>they all say the same thing that I already tried
>"maybe I'll just try and manually select what wont be seen"
>search up how to select with depth
>all of them telling me to use xray (I'm trying to delete one side only)
why the fuck is it impossible to get help with this shit Hi I'm a total newbie in this right now I'm working on a personal project in which I need some basic assets but with set contraints:
- I have to use Blender
- all elements are either ellipsoids or organic shapes (image related)
- All elements, most of them, have wrapping contour lines.
- The end result needs to be smooth, the wrap lines need to look like they have been painted, not plastered over the main blob.
- The contour lines must be a different color to the main blob.
- GLB Binary
- The elements will be displayed on a web viewer in a 500px by 500px area, so the smaller the file size the better.
- It would be nice to have the option to make only the blob transparent.
I've found some howtos on most things except wrapping contours on solids, also read the sticky but I'm still lost. Anyway, what would be the most competent way to achieve this? At least adding the wrap lines on a sphere would be appreciated. Redpill me on using base meshes To preface, I want to clarify that I don't oppose AI development, and I recognize the inevitability of technological progress. However, I'm grappling with the uncertainty surrounding how long it will take for AI to perform 3DCG tasks I've dedicated time and effort to learning, but at a fraction of the cost it would take to employ me. If I decide to go to animation school, I'd like to ensure that my skills remain relevant for a reasonable span, ideally a couple of decades. Unfortunately, I'm unsure if I'll have that much time left in this career after completing my education. How do you all reconcile this concern? I want to do poses of characters with a background with good lighting. I figured out how to pose characters, but I don't know how lighting works, or compositing. Anyone know a good tutorial for someone who plans on doing character renders? A course would be even better, cause I don't want to watch a 3 minute video that only tells me 2% of what I need to know. I want something comprehensive that goes over everything about compositing lighting and character renders to make the best render possible new ai coomer tech just dropped.
imagine the tiddy fondling. Is it even worth learning retopology nowadays? Can somebody redpill me on sculpting/retop over box modeling with subdivisions? To me, sculpting and then retoping is just a whole extra step. You're basically creating the model twice and just tracing over it. If you were to just box model from the start then you wouldn't have this issue, right? Hello my dear anons! I hope you don't mind if I post this here, but I was hoping some of you could help me. You'll see, I tried to bought these hairs
But for some reason the website doesn't accept my credit card, and after like 15 attempts, I had decided to come here to ask for help, so I hope it doesn't sound rude, but I'm desesperate so if some of you guys could share these hairs it would be really wonderful
In case you want to stay in touch with me my Discord is MarinaMartinez12#8815 Houdini is built from the ground up to be a procedural system that empowers artists to create flower simulations.
Get started for free - it's is fun and easy:
>>918181 Why does this board hate Ian Hubert's work? Is it fake 3d? Hey 3, idk if its the right board, but do you have any recomended wiki/course for freecad? Ive started 3d printing mechanical stuff and is a bit rough Everything /archviz/ /arch/ related.
I must say that the previous thread was kinda wholesome so I'm making a new one.
Previous thread: >>924307 This is Bengugu's style which I love and I'm looking to make it in Unreal Engine 5. Any and all details and tips on how to get it as close as possible to Bengugu's style are appreciated. A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.
What projects have you been working on lately? What kind of work do you do?
>Tutorials and Guidebooks
https://www.youtube.com/playlist?list=PLXeFqCRRSA3jtvPZSKcrNfLt5NHMMR-pk Why do Blender tutorials suck? Like genuinely, so many of them are just awful and they're typically in one of two categories
>tutorial is too basic and teaches the bare minimum, most common among broad tut's like "HOW TO BE AN ANIMATOR IN 25 MINUTES!"
>tutorial teaches you exactly how to do one specific method of doing something but will not explain why this method works, what is actually happening with each action, or if other methods exist
It makes learning this program hell. There's so many tools and I want to learn what they all do and WHY I would use them and how it interacts with other tools. It's ridiculous.
It took me almost 2 weeks to learn about TLA and how it works after digging through a ton of different animation tutorials and it makes animation 10x easier yet so many tutorials never mention it or don't even acknowledge it's existance. hey /3/ this is a rendering of Rupert, who is my cat, using blender. There is a picture of him next to it for reference.
I hope you like it, feel free to make your own rupert Am I gonna make it, fellas? Blender Sirs, we just can't stop winning!
This looks so REAL and LIFELIKE!
Blender is not at all inferior to professional 3d software! Is The Gnomon Workshop good or is it a scam? I want to learn from a couple of courses, and they have video previews for each course. Some parts of the courses seem interesting, but some of their results for the courses I want seem questionable, at best. I won't pirate. Is this good enough? I used a simple rig with automatic weights, no shape keys. Would you double your rendering and simulation speeds for $1200? Unreal Engine 5.1 now available:
What projects have you been working on lately?
Unreal Engine 5.1 new features video:
Building Unreal Engine from source:
Learn Unreal Engine:
>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.
>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.
For more information:
Previous: >>902644 Post anything Gunt related or of a Guntish nature
>I want to use the Gunt model
Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing for a song i made. First step is making the model. I'll share some progress here.
Feel free to shoot your thoughts along the way So this is all you need to get a job with a major player like MPC nowadays?
I feel like many people here have better reels than that i have scourged the internet since july in search of anyone related to the project that would share the model or sell it but no dice
tried linkedn, social pages, mail and even the producer of the movie themselves but no dice, i just want arcee man why cant a man be allowed to get it I still use Blender 2.79
Am I missing out from not using latest versions? Dear Anons, please bear with me, this is not a bait thread. I've worked for 10 years as a graphic designer and when I decided to go 100% freelance I went for Affinity Suite instead of Adobe so I didn't have to pay a subscription. I had a really bad time because everyone expected me to use Photoshop, Illustrator, Indesign, etc. Eventually I had to go back to Adobe, I was losing money. Now I'm in a position where I have to learn 3D so I can keep a couple of big clients. My question is, would I have the same bad experience if I choose to go Blender instead of Maya? I don't care about stuff like FoSS philosophy or feature parity, if I have to spend money to make money, I will. I just want to know if it's true that Maya is what's expected when talking about 3D. this is what Bethesda calls "game ready"
thoughts? Cascadeur is an animation software that uses physics and AI to help animators create animations.
For example: if you move the foot, then the entire body will move as well and adjust based on physics to create a natural movement. Compare that with traditional IK/FK animating where you have to move each point manually.
This software is still unknown, but I have a feeling it's going to get momentum and become the next big thing. Going to be using A*obe PS for masking and comp but ran across this on their new generative AI tool and got put off. Is it pozzed? I read the regular terms of service too and they are also anti everything, like
>6.9 Share any Content or engage in behavior that is unlawful, harmful, threatening, obscene, violent, abusive, tortious, defamatory, libelous, vulgar, lewd, invasive of another’s privacy, hateful, or otherwise objectionable;
what should I do? My renewal is almost here. Didnt use it much last year. But, this coming year I will need to comp and mask, but I don't want to become pozzed, too We're seeing more and more AAA devs drop their engines in favor of third-party, and even 500+ employee studios like CDPR and Ubi are dropping their in-house engines left and right cause no devs can figure out how to make them work. Now one of the only two engines "professional" devs seem to consider viable just committed suicide.
What do you think is gonna happen? Are we about to see more Cryengine game? Total Unreal domination? Godot in AAA? A return to in-house engines where devs struggle to keep up with industry standards? How useful is an iPhone with LiDAR? I'm just getting into 3D for art and interior design for my home. It sounds cool but I'm betting it's not very useful in practice. I just imagine all the 3D scanning apps are subscriptions and Apple makes it a bitch to actually get the scans off your iPhone and onto a Windows PC. Going to try to make this in Maya this week.
Any tips or tuts before I get started would be appreciated. any idea how to fix inverse hull's inaccurate borders between materials? pic related. are they simply using a different method in the ref (above)? Is there a Blender addon that lets you spawn a sphered cube from the Add menu? any of you know good Free Model/texture download sites?
I only know smutbase,open3d,pack3d,sketchfab and models resource can anyone add to my list of stuff to steal from >we never got better hair simulation than this in the past 13 years Which VR device has the most accurate/precise controller tracking for modeling in VR? can i use cubemaps on blender, using them as environment textures make them look weird and lowres >"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or Post your requests for models/tutorials/software and hope than an Anon will help you out.
Before asking, check these sites:
>rutracker.org - software
>bilibili.com - courses (without project files)
Softwares & Blender addons
A little bit of verythong
Either pass a test on IRC (dunno if they still offer it) or visit a tracker marketplace of your choice and buy an invite for 15$. Blender noob, anyone know where the source of this webm is or how to achieve an affect like this? idk if it was made in blender but damn it's impressive looking How do you get actually good shoulder deformation. I need a no fucking around, honest to goodness shoulder solution. Preferably one that's compatible for Blender. But if you have it in another program, I may be able to re-engineer it for blender if I only knew the steps.
I swear to god if you link me to some lame-o tutorial that has a mediocre solution, I'm going to be so mad. I want something REAL. https://www.twitch.tv/leslyzerosix A lot of people are saying that our precious Blender will become obsolete due to AI in about 3 years time. How much are you willing to bet that this will come to pass? How much time do you spend making a character model from scratch? how do you even achieve this type of lighting in blender?
I tried using a more overcast hdri file for the background texture lighting or whatever you call it but that kind of just sucks out the saturation. Adding lights just make shadows that are too harsh. What can I do to add or connect that angle to the wall I trimmed, maybe I am doing the piece incorrectly idk I cant find the guy on youtube to explain me this thing This deserves It's own thread, since it's a major news.
Today anime video is basically a solved issue similar to the stage where Stable Difussion was when It released 1.5 model, back in October last year. these are 3d models made in blender by a guy named RoxyYTP of some old reaction youtuber, anyway thought they were hilarious so here you go Best torrent sources/sites 2023 to obtain 3DCG software for design: AUTOCAD, INVENTOR, REVIT, SKETCHUP, 3DSMAX, SOLIDWORKS etc. etc.
All of the above are easy to download in trail version but you cant learn from Youtube tutorials for example since every trailversion out there is with not even half of the original softwares functionality.
Also: best way to download and eventually crack/keygen/other option the software to make it function like it should work (full) for professionals.
(/t/ told me to post this in /3dcg/) i've got this little 3d rendering in sketchup.
there's a flat circular surface with concentric rings.
the rings that are lower i want to have filled in with a kind of glue or something, so that it will bubble up and harden like that and be raised higher than the rest of the surface
so i basically want raised concentric rings that are curved instead of straight
it should look like liquid with high surface tension keeping it from spilling over
how can i do that? is it even possible in sketchup?
thank you for any help you may be able to give So, there is this show Miraculous Ladybug with multiple studios handling the animation process. We have 3 very cheap studios and 1 expensive Korean studio SAMG.
Recently, there was huge leak with models from the show, and ppl can make own stuff with it. But no matter what technics people use, no one can repeat what SAMG is doing. Any speculations what they are exactly doing to make models look like this? Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.
They're using Maya 2015 and Vray 3.05/3.6 Why is this board not talking about this? How is the cg career going anon? You did spend time over the past decade plus working on your skills so you aren't made obsolete by AI or you aren't stuck doing shitty monkey work for the next 35 years. Right?
Please tell me you've paid off your house and don't have a 30 year jew chain still around your neck... I download this Rouge pic long time ago on this board, but i can't find the author at all.
It might be the only model with a good style. >being against AI tools
>Calling it a fad like people called the internet a fad
>Not beginning the learning curve on these tools early while everyone else is in denial about being obsolete
>muh true art
>Muh ai aided art is soulless
Why are most people so narrow-minded? In the same way you're calling ai tools soulless you could call 3D rendering soulless. It's like calling a hammer and chisel soulless because the sculptor isn't using their bare hands to carve the stone. This shit is so obvious, how can you not see it? Are you so emotionally invested in your current worldview as to be left behind by new innovations rather than adapting to them? Aren't artists supposed to be the open-minded ones ready to propel forward the culture and methods of expression? Does anyone use this?
Why the fuck did the devs forget about adding the current value you are at when manipulating something? Like you are rotating a model but you cannot see where you at. You want to rotate to an exact 90 degree? you have to manually punch it "90" on the box, you don't see where you are in positions xyz as well too. This is fucking retarded.
Then there's the fact that loading rigs removes all previous keyframes. Having a rig loaded doesn't allow you to upload animations too. So if you want to use a walking cycle, you have to disable rigs, load the animation, then load the rig again, and each time you do this, you lose all keyframes, how the fuck do people use this? I don't want to manually make walk and run cycles all the time. I want to make the dude look like it's from HL2 so I just want to use the sequences included for walking and running, then when I want to do some specific movements I want to load IK simple biped rig and move stuff, but when I do this, the fucking "Bookmarks" disappear so I cannot tweak anything I did previously, since trying to modify motion lines without seeing where the vertexes, or keyframes or whatever the fuck you want to call it were, it will just make things jerky and fuck things up.
I still want to learn the workflow for this before I judge. I always wanted to learn this, I just love the Source engine aesthetic. And no I don't want to do porn but an actual normal animation. I've already seen the tutorials, the Valve ones get too aspie sometimes, like the pose to pose tutorial using 2 cameras at once, who does that. And then some people use the motion editor, others the graph editor. I just want to use sequences for movements, and have IK for the rest. Any experts on this? >The movie that broke /3/.
Lol anyone can make movies now. Its over.
https://www.youtube.com/watch?v=tWZOEFvczzA Why are 3d modelers always either massive autists or greedy kikes Can you make a lot of money making NSFW images on blender? Is it easy to learn? My character has a mechanical arm that turns into an arm cannon, like megaman. How can I achieve this in blender? Below is a picture of the arm. Wait... You need.... more?? https://web.archive.org/web/2019*/https://freetexthost.com/nzjanyanw0 Todays noob challenge: Make a spring.
Hardmode: Without using the spin tool. seems like midjourney is killing concept artists slowly and maybe in just a few years (less than 5) they will create an ai that can generate fully rigged 3d models in 5 seconds, what do u guys think about this? does it feel odd to train and create 3d artwork hoping for a job at this point? I made this model of the pig's house from Don't Starve (great game btw) and I can't seam to get and eye for texturing should I go for somethign realistic or do cartoony shading and if anyone can give tips with shader nodes that would be helpful thoughts on this guy? im just bored modeling. does anyone know what tf tool this hair tool is from? i did this years ago and forgot what tool i used Debris and clutter is my absolute kryptonite
What's your workflow for creating meshes such as the debris under the billiard table?
Making it artificially in Maya for example looks very fake and unnatural. I'd guess these might be photoscans, but all photoscans I've ever seen of debris like this looks like shit Is 3DCG a viable hobby or is traditional art more worth my money and time? Redpill me on the hard surface CAD to games workflow /3/. Making a high poly in Moi/Fusion/Rhino, retopoing in Maya/Max for your low-poly then baking in Substance/Marmoset isn't too dissimilar from sculpting in ZBrush and retopoing in your 3D package of choice for characters, right? I'd rather use CAD to design and sketch out weapons instead of having to mess around with vertex modelling to get what I want. Pic related is an example of some of the hard surface kits in The Callisto Protocol made this way. Well boys, what am I in for? it's literally so fucking over. i thought id be able to make money doing this. ai is coming for us
in this video, they show the software that was used for the 3d models. do any of you know what it is? Never dead again edition
If you have any recommendation to put in the OP (like anatomy stuff, useful links and shit like that), tell me and I'll save them somewhere until the next thread).
Previous thread: >>894540 Tried a bit of Blender recently and found it incredibly unintuitive. Not just the interface, but the entire process of poly modeling. I can do CAD easily, it naturally makes sense to me because all your tools and processes are things you can picture doing to a physical object - you can chamfer or drill a hole in a block of wood just like a CAD model. Vertex-based shit like loop cutting and subdividing makes absolutely zero sense though, it's an entire fucking process just to make a hole through a cube. I just can't get my head around all these bizarre abstract processes.
Any tips on getting around the CAD-minded block, or software that adapts CAD style tools to poly modeling?
Want to make and texture models for renders/games so polygons instead of CAD is a requirement milkshape 3D moderators what was the weirdest way you learned 3d modeling? I am not a modeler, I'm only interested in viewing OBJ/3d files as an artist for reference/practice material.
Funnily enough, there's great online OBJ viewers (Sketchfab, 3Dviewer.net) but I have a problem finding good software for it. The basic Windows 3D viewer is honestly one of the best out there in it's ease of use and fluidity, but it still has a few QoL problems (no X axis rotation etc). I tried to use Blender but the navigation alone is a pain.
Do you have some suggestions for good standalone and simple 3d file viewers in general? Wagie, you have five (5) minutes to fix this AI-generated blob model.
https://www.404media.co/kaedim-ai-startup-2d-to-3d-used-cheap-human-labor what's your workflow for non-game large scale worlds in DCCs? Why are there like 5 different ways to add basic physics to objects in blender, half of which aren't officially supported, and every single one is fucking wonky to use and hard to figure out which one to use.
All I want to do is add some physics to a characters face so when something collides with it, it somewhat realistically reacts i.e. punching a characters face but apparently this is a really hard thing to fucking do properly. It makes me feel like i'm better off using a game engine to simulate certain type of physics Post old CGI from before the 2000s can any post production softwares like after effects be replaced with blender? How do you do hair like this? Do you think it's done using 2D shapes + curves or manually?
source: https://sketchfab.com/3d-models/zelda-breath-of-the-wild-bf99374334a64291ae2876c83269adb6 Hi, I've been practicing and I can't for the life of me find out a proper way to make a three/four direction pipe junction.
I can make a normal pipe and a curved pipe with the help of the spin tool.
Can someone here show me how I could make the other pipe junctions please? I'm willing to learn! Previous: >>943790
Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Vroid Anime Tool: https://vroid.com/en/studio
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ
News: Jumping on the AI bandwagon - https://twitter.com/daz3d/status/1666068898540662837 Im not a 3d artist, learning 3d is not in my plans rigth now, but i really want to produce a short of about 10 minutes that looks like pic rel, really early cgi type of thing
How much money should i realistically be charged with?
Should i commission an individual artist or studio?
I really dont know shit about 3d I'm not a full FOSS retard or only free poorfag.
But I've found that blender plus
>Voxel heat mapper (weight painting)
>Armor paint (PBR texture painting)
>Unionbytes (pixel art pbr texturing)
>Xnormal (xnormal textures)
>Material maker (PBR and material generation)
>Asset forge (for quick layout and experimentation)
>Quadremesher (auto retopo)
>VRM addon (for export as VRM)
>Text tools (Normal and ID map baking)
>UV Zen master (UV)
>Luxcore render (Render engine)
>AutoRig pro (rigging)
>VRoid studio (anime basemeshes)
>Makehuman (realistic basemeshes)
They tend to work just fine, even for AAA PBR workflows.
Sure, if you're like le elite AAA hollywood employee in le super big production, maybe you need an AAA team.
But for indie games and smaller productions that aren't le epic billion dollar movie, I've seen they tend to produce good quality shit on youtube.
Most of that shit is free or would be like 100 usd total cost of legally acquiring the entire suite.
My point is that for the vast majority of guys here, like they don't need to pirate 5k tools, when you can get hired with cheaper tools.
Unless your goal is to work for le goyim masters in le goyim movie, I guess.
Since my goal is le epic anime pornography, I don't think I need le autismo of hyperrealism. >finally attempt to learn blender
>open of that cool beginner blender tutorial I've been putting off for 10 years
>everything in the tutorial is outdated
>get stuck at step 2 where is loco mode?
Im following some tutorials online for blender sculpting and the instructor keeps saying to use "loco mode" what the hell is it and how do I switch to it? Is there a way to export from Blender to Unreal rig so it is able to retarget to other skeletons unreal friendly skeletons like mannequin and such without rotating each single bone. Why do all Blender folk seem to think that an all Blender, industry standard Blender is inevitable? That all other industry soft will just roll over? hi bros, first time here, and i'm not much of a modeler. i pulled some assets out of a vidya that i like and want to print them. the slicer likes solid things, but the mesh in question comes in non-manifold parts. so far i've tried joining all the parts together in Blender, selecting all, and pressing F. surprisingly, this works to seal the mesh, but generates artifacts. it also leaves useless internal geometry which i don't want. i also tried "remesh", but it ran out of memory and died.
my next attempt is going to be to do it by hand. i will merge vertices and create faces until the mesh is manifold. before i resort to that, does anyone have tips for finding these "holes" or for doing this in an easier way?
p.s. i'm a freetard and would prefer to stick to Blender Hey guys, I have relatively small experience with SolidWorks (started with TinkerCad where I made the following models), I'm actually working as an engineer on a cruise ship at the moment but I would like to recreate my work environment in 3D.
My main issue is the complexity of it on SolidWorks bring my (relatively strong) PC to it's knees without even starting to make the ships keel..
TLDR; What software should I use to model an engine room What would you rather render on:
>PrMan 25 on CPU (12900k)
>Cycles on 2x 3060 + 12900k Are 6th or 7th gen graphics ever going to come back in fashion like 5th gen graphics did? I need recommendations on a 3D modeller for my very specific needs
The video game SSX Tricky has gotten community support for custom levels. The catch is that it uses NURBS for its level geometry
Specifically nurbs that are 4X4 CV patches
I have installed about 10 different software packages looking for something to use but non of them suit my needs (missing basic tools features or are incredible painful to use).
Rhino, maya, alias, 3ds max, fusion 360 and a couple others i dont remember
It needs to be able to:
Model in nurbs
Have the nurbs be 4x4 cv patches
Have all the tools you would expect (like extrude along spline)
Work This is a tricky problem I have and it's quite hard to put into a comprehensible question. I'll just set the scene. I have a 5.5" statue of a man. I'd like to model and print a wall that would go behind the statue. In real life the wall is 10ft tall and the man is about 6ft tall.
How do I work out how many inches I must make the 3D model of the wall so that when it's behind my 5.5" statue, it'll be the right size compared to the statue. i spent the last 13 years working my ass on the 3d industry, i am really comfortable making any brief i get 3d, feel i can do anything i fucking want.
my dream is to make my own shortfilm, but every time i get stuck thinking what the fuck do i want to say. I suck at that, i can make any scene look sweet and animate cameras, characters, etc, but i cant get pass the IDEA, the plot, the objective of the fucking thing.
Sorry for the rant. Peace Anyone got sources for realistic human rigs in blender?
All I can find is cartoony shit. I'm not against paying but I'd rather not spend more than $20. Looking for a nude male and a nude female, preferably statuesque. I'd like to recreate this pic.
Already know the basics of blender The /3/ discord link in /wip/ expired was gonna join but alas. What do you guys think of my sculpt so far? I've recently took up 3D modelling. How do these guys look? Any advice for a beginner? :) How much do you love this guy? He's so full of sovl! What do you think of my Cat How long to reach this level? So, how is LookDevX and USD with Arnold in maya 2024? Its been months now. How is it?
https://www.youtube.com/watch?v=O9HXeSQd2Fk You need people with 15 years of 3D experience and 2 degrees in art and 250 million usd to make this render. I've finally surpassed the level of SOVL of the AAA gaydev industry gaming animators.
Gaydev Animators can only clean up mocap, they will never reach true SOVL.
Now admire, real SOVL. Should I pirate Maya? Mostly just creating renders but may try making some dynamic backgrounds. Learn a lot of basics in blender but I want to see alternatives how do I perform it in my sony vegas, tysm for help ;3 I am thinking about an online 3d porn game and would like to be compatible with all the creative work that people put into designing honey select and koikatsu cards.
But there are some important questions that have to be clarified before:
1. In which file format is the 3d information stored within the PNG files?
2. Which encryption or compression method do they use?
3. Is the file scheme open source or are they licensed? Okay here's my situation. I'm taking a 3D animation class at college right now, however there was an error in the syllabus where the 3D modeling course was listed as one of three optional prerequisites instead of being a required course. I shouldn't have even been able to sign up for the course but somehow I feel through the system because the art shit is my minor. I know basically fuck all about 3D modeling, I just thought this would be a fun little animation course aside from messing around a little bit in blender.
I talked with my professor about this and he recommended that I witch to the modeling course but I can't because it would literally fuck up my entire schedule with other classes. He said that if I chose to stay in the course he'd work with me and be real lenient and shit but that I would still have a lot of difficulties trying to teach myself 3D modeling while learning all of this shit because I'd still need to know some no matter what but essentially I'd get some special treatment as the designated "dipshit retard" of the class.
I just need to learn how to make some basic rigs, props, and environments. I'm going to stick to a very cartoony artstyle consisting of basic shapes and shit.
Is this doable? I just need to be able to make some basic enough 3d models to tell a story and make a 3 minute long animation. He said it doesn't need to look great. Can I get some material that would help me?
If this doesn't sound doable I'll probably just drop it. Again, I just need to learn something really basic so I can make an animation. Howdy friends. I recently got into Adobe Premiere Pro and I'm still learning it. Once I've mastered the basics, I want to be able to incorporate seamless 3D effects into... say my GoPro footage for example. Where's the best place to start? Is there a good YouTuber who's know for that kind of stuff? Will I need to learn programs like blender, assuming I can't find certain assets online? /wip/ - Works in Progress - Tick Tock Edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>932540
List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE