Board: /3/
"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links >Putting textures on simple geometry isn't real ar-ACK! What is the best workflow or tool to maintain consistent texel density in Blender? All I can find online is basically either "just place a reference plane with texture and manually scale every single texture comparing to that plane by eyeballing" or "idk bro I just select all my objects and unwrap them all together". This can't be serious right? This is very very far from something I would consider productive. Which is something like: a global setting to set texel density affecting all unwrap, uv and object operations, like 1m for 1024x1024, and then all unwraps take it into consideration and if any face of any object ever goes beyond 1m it will automatically get tiling of its texture. If it's less than 1m texture will not shrink to fit either. Is there anything like this? Previous: >>993129
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
News: Daz Premier replaces prior subscriptions and doesnt add much aside from a free character bundle every month and some tools that are worse than using another software like blender or maya.
Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U
Now, lets see your Christmas themed renders! /wip/ - Works In Progress - HO HO HO Edition
Brothers, the end of the year is nigh, may 2024 have been a productive year for you, and if not, may 2025 be the one. Amen!
Now please do go ahead and post your work-in-progress projects, recently finished projects, or things you'd like critiqued here, cheers friends.
Previous thread: >>998180 Post your magnum opus
Your most bestest super-duper render I have now mastered 3D NPR anime art.
Meanwhile you keep mocking me and masturbating to some NTR hentais, I keep working hard on my skills. I can now make an HD frame in 15 minutes after an initial investment of 6 days.
It's my most expensive workflow, but also the one that delivers the highest quality so far.
I have now mastered 3D.
Meanwhile you were argueing like idiots about tools and making fun of me, I was mastering blender and Krita.
I'm now really happy with this workflow. I now can do 3D anime that looks 2D, chuds. Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/ a thread to post your daily sculpts and sculpting in general
previous thread >>995861 What's the secret to a successful career in Adult 3DCG? Rememer when /3/ said that they were safe from AI, unlike 2D plebs? I'm making a vrchat world, how can I make a poster in a wall. In blender it's simply I just import the image but in Unity it seems it's fucking complicated even to do a simple thing like this?? Why does weight painting suck so fucking much in blender? How isn't there an ngskintools equivalent for this shitty semen slurping program yet? Blender Eevee is now 8 years old! Post your best Eievuis! Hello, first and foremost I'd like to apologize for shitting up the board with a topic that has been probably brought up a thousand times.
I'd like to know if it's even feasible for someone with a full time job (40h/week) and a family to get into 3DCG for a hobby that eventually turns into a side hustle/passive income type of thing. With AI tools being more and more used/abused and the market already being flooded with autists that go all in on the prospect of being able make a living without leaving their bedroom being my potential competition.
1. I can probably squeeze 6-12 hours in a week at most.
2. I have experience with 2d graphics but never really got into 3d
3. The goal is to create 3d assets and models for game development, as well as 3d printing models. (That would come later as I would need a 3d printer for prototyping and double checking my models for physical properties)
So my question is: is this even doable? Should I invest hundreds of hours to hone a craft that will bring me peanuts, if anything at all? How important is marketing and getting social media coverage? I'm at a crossroads here and need someone to let me know if I'll end up in a dark Forest of frustration and suicidal thoughts if I go that way. When starting out in 3D, is it better to finish as many models as you can (or projects if you'd like to call them that way) and keep adding more sophisticated technologies and techniques as you learn them or is it better to just polish one model and keep adding stuff to it as you learn? I come from a 2D background and when it comes to drawing quantity is king, you should be drawing every day as much as you can. Is it the same for 3D? I would've posted this in a SQTDDTOT but there's no such thread at the moment (you can use this thread for that, if you'd like) blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya How popular is this method? I've seen a few call of duty devs use fusion 360 and then convert to 3DS/Blender, retopo. Is it worth learning if i wanna make guns? Or the retopology part is gonna be as much suffering as if i made it in a normal program from scratch? GOOGLE AI STUDIO can watch your screen and teach you how to use any software! This is insane! I tried it on #NUKE #blender and #houdini Absolutely incredible! #ai #CGI #vfx #animation #ArtificialInteligence
https://x.com/VFXCentral/status/1868761763954728973 How to learn to animate like ZZZ? Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!
All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian. I make a living modelling avatars for furries on VRChat Am I hallucinating or was there an Unreal Engine General (/ueg/) at some point? It was nuked when the moderators did that oopsie a few months back, wasn't it? I double checked on /vg/ too but it doesn't seem to be there either.
I'm making a new /ueg/ then, please forgive the absence of links and other useful information normally associated with such kinds of threads but I was never a regular and therefore did not save them.
What're you up to anon? What is the best controller for modeling/sculpting in VR? how do I use free camera on any unity game for upskirts?
https://www.youtube.com/watch?v=mVlbIkyUbMs To cut to the chase, im trying to do an H animation in koikatsu/chara studio rx21. BUT I couldn't figure out how to do a curved motion with out doing a TON of keyframes.
Is there a spline function or something similar to avoid doing 800 keyframes?
At this point I'm considering moving to some other software to acomplish my needs.
Ignore the random image. The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers. I'm 27 years old and basically ruined my life by failing college consecutively since I was 20. I hate Computer Science. I play VRChat and just getting into making maps and dumb things for avatars, playing with blender & unity
Can I get a job with this kind of thing or should I forget about it. The rest of my life is going to be hell on earth, I never had a job. The only good thing I have in my life is that I'm not an incel (somehow I can land a gf from time to time, I think I'm good talking sometimes) that's all I have, also I like cute things a lot Anyone using Arnold in maya 2025 here? What are the pros and cons? Just started using it in the viewport and it seems nice since my other renderer doesn't support 2025 but I want the latest bugfixes of 2025 instead of going backwards to 2024. Now that CGPeers has locked half it's userbase out for not remembering their registration burners, what is the next best place to not pay money to Autodesk, Foundry and Maxon? Where is 3d going in the next years, /3/? We all know that AI didn't pan out, especially given the amount of surveillance there is. trying to figure out what software this artist uses since it looks like they trace models. the name is maeshima shigeki
im 99% sure its design doll, but i would like to know if anyone can confirm for me this isn't fucking fair man, how can they do this to us?
https://www.reddit.com/r/singularity/comments/1h25l0q/google_deepmind_presents_cat4d_create_anything_in/ Previous thread >>992867
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122 i am the greatest programmer that has ever lived. no blender no nothing. all my own custom 3d renderer Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles. I’ve got a pretty weak laptop and can’t afford a new one.
What are my options for creating 3D models?
Would love to know all the options! Should've posted my W.T. Snacks model here, but here it is. Made this for a group of Anon friends on VRC as a little joke in the group. Made it because of how I love the design given to her. I assume it's some height map displacement fuckery combined with some sort of material something, but none of my attempts to recreate it have proved fruitful. No tutorials on it either, which sucks. What am I missing here? developing a vr quest app.
>zucc wants my :
>real name
>phone number
>credit card
>email
>needs to see what I have in my room
>needs to be able to detect what I'm doing with my hands
>needs to be able to record any sound being heard in my room
>needs to record anything going on in my room through the cameras
>makes it so I can't sell the app anywhere else than the meta store
...is it worth it, bros? my shitty cpu wont allow me to good sculpts Texture Authoring with convoluted node graphs instead of just drawing it in photoshop. Post graphs you have made. How do I make my blender imports of models from an ugly game like FFXIV not look like total doodoo that's too dark to even see? How the hell do I light these things so that they don't look like ass in blender? I have no idea where to start on crafting atmosphere in this software. How hard is it to get a 3d job if you dont live in a vfx area? I never get any work, but at the same time, I never apply anywhere and just do hobby stuff and post it to blender artists. Is this a good amount of topology for the low poly template?
Should i start trying to rig it? Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got. I'm the anon that was answering questions in the old ArcSys thread before jannies shit the bed. I thought it might be worthwhile opening up a general and posting resources I've gathered for those that want to get better at the look.
Resources:
Strive In-Depth Texture/Vertex Paint Function Breakdown: https://docs.google.com/document/d/1ejZ9TrIFNwiawLcFj-XRtaO3Vg9TxD04sR8HKOaRkGI/edit
ArcSys Xrd GDC Talk:
https://www.youtube.com/watch?v=yhGjCzxJV3E&t=0s
ArcSys Xrd 4Gamer Article:
https://www.4gamer.net/games/216/G021678/20140703095/
Xrd Design Docs (Modelling, Rigging, Materials):
https://archive.org/details/GGXrd-design-docs/4Gamer%20-%20The%20Secrets%20of%20GGXrd%27s%20Graphics/
Blender Shader: https://github.com/Aerthas/BLENDER-Arc-System-Works-Shader it's over...
Google has mastered the cheap, fast, AAA AI gamdev workflow...
Cris is FINISHED and BANKRUPT...
press F to pay respects.
https://deepmind.google/discover/blog/genie-2-a-large-scale-foundation-world-model/ It's impressive that an indie studio has such good piracy protection Reminder: Subscriptions SUCK!
Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?
Previous thread: >> Surely this horse shit ugly thing cannot be the result of the creative commons of the internet creating a printable gun.
1- Have you ever taken one of these and modified the file for style?
B- Is there something cooler out in the wild? Like a movie/tv/game gun design that uses off the shelf parts to finish?
III- Is the answer no because every product eventually all looks the same because peak design is a dead end?
*- Do you find me attractive? >picrel
Is this a good excuse to learn how to make porn animations in blender? been postponing learning animation and only did some basic scene modeling, but one of my bucket list thing was making porn of stuff like this Dear Blender users and devs,
Catmull-Clark subdivision surfaces with supporting edge loops is not a alternative to chamfered edges. Not all smooth corners are the same. You "bevel" tool shits the bed on just about anything more complicated than your default cube. Your Booleans only work 70% of the time at best, even for simple object. This is not a way to live, and you should feel shameful. Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you! Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)
Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)
Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games What's the max complexity/scale that you would get out of either 16gb vs 24 gb of VRAM in blender or unreal or whatever? What are your favorite memes to model? didn't see any tomboy princess Zelda 3d models, so i'm gonna have to do it on my own... I won't beat around the bush
I have absolutely no knowledge or experience in modeling, but I want to port some Touhou models from GTA SA to Sven Co-op. Is there any way that I can follow which will end with the model being ported over? While gen ai is already capable of creating high res models, textures and whole scenes, yall still clicking subdivide and sharing ur garbage on this barely alive forum. What strain of cope is it? Accept your fate, breathe out with relief and maybe go do something actually worthwhile, instead of committing to memory some soon to be absolete program's UI. The future of the entire 3d industry is looking pretty grim with more and more senior/mid artists applying for a junior role. Seems like leaving this field is the only viable option. How many of you guys here are currently working full time? And how are you guys coping? alright, just modeled this
what do i do? What would be the fastest way to bake lighting into vcolors these days? Was it done manually back then? if cris can have his own thread then ill have mine
workan with a model right now Is Vulkan all but dead or is it still viable if you want to convert an existing opengl engine into the modern age? I'm having to purchase Zbrush for school, and have settled on the subscription liscence, but only for a while. It baffles me that Zbrush, or rather Maxon, requires so much goddamn information about you just to be able to purchase it. Did everyone else go through this? Is there a way around it? A school ID I'd understand, but it asks for your drivers liscense and a video of you turning your head. Without suggesting an alternative like Blender, is there a way around this? Or do I just have to bite the bullet? Anons give your recommendations for cheap PCs for creating 3D content.
As a broke anon with a few bucks, I want to buy a cheap but capable PC. >need 3D model from Sketchfab
>model costs money
>money is aleady loaded with textures in to the model viewer
>rip content from browser cache
>free model >pick up blender again
>find some course about landscape
>the instructor makes mistakes and "forgets" steps
>its all on camera
>some of his workflow is questionable even though I only have 2 weeks of experience
>the_final_straw.jpg
>I try to render my scene after having copied this guy's every critical decision
>blender breaks instantly
>update gpu driver
>turn down the amount of shit being rendered in the scene
>still crashes, almost had a bluescreen once
>find a fuckface geometry node that doesn't seem to make sense
>Instructor has the same geometry node / tree setup but his render was fine and dandy
>????
Should I find another course bros? What's the best application to use for rigging 3D models if you are limited to mobile devices?
My PC just shat the bed and it's going to be a while before I can afford to fix it or replace it, so I'm trying to work with what I have. I have found apps for 3D modeling, animation, and even retopo, but for some reason nothing for rigging. Hello anons im looking for Blender courses torrents mostly from Humble bundles (i will appreciate even non Humble bundle courses)
Thanks Is there a name for that halo 1 assault rifle shadows thing? Is there any Tutorial on now to create a Vagina or Anus on existing Model ??
Janny pls dont delete, this is for research. Hello.
Roughly 1 year ago I was recommended trying out 3D art and was told about Blender being free to use, so I gave it a go.
I made a thread here as a newfag but then a janny dropped xers gamerfuel shaker on the server mid goon sesh and fucked it. No nuke can't stop the Gunt.
Post anything Gunt related or of a Guntish nature
>I want to use the Gunt model
Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing
Old nuked thread:
https://warosu.org/3/thread/918176#p963992 Is zbrush core a good option for someone that just wants to sculpt simple things or a complete meme? How good or bad is openCV, lads? Anyone using it in Blender? Anyone here like to make landscapes? How do I make the body hollow inside? >2024
>still can't even set the viewport resolution
how can blendtards stand this piece of shit software? it's fucking unusable on a 6k screen HUuwatsapp guyzz Justin here working in Blender when suddenly.... Use this as a place to help rebuild after the great purge /3/
I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site Can anyone help me make a mold for a mask?
The boolean modifier refuses to work and i've been coping by making empty boxes and filling them with sand and putting the positive mask and it leaks and it comes out like crap. I'm tired of doing this half assed. I'd like a proper mold for my mask that's airtight so I can make a mask I can be proud of. /wip/ - Works In Progress - "graphic design is my passion" edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>993026 Blackmagic / Vinci just cracked down hard on us, boys.
>NO MORE REACTOR in free
>NO MORE ULTRA SPLIT EXR in free
>thus, NO MORE MULTILAYER EXRs in free
>PAYWALL PAYWALL PAYWALL
it's so over for us. How do we proceed? the framing, the timing, the pacing. oooh nooo some glitches and jank fuck you this is peak animation.
https://youtu.be/3E_eSZ_ZbyU?si=Sbrf2nakPYoDDRNR Epic's new marketplace just launched, combining the Unreal Marketplace, Sketchfab, ArtStation Marketplace and Quixel all into one.
How are you finding it so far? Any good? Worth publishing on? When doing lowres pixelart texture for lowpoly model, depending on UVs and seems some lines are perfect while others are choppy and pixelated. How would you make this more consistent? Any suggestions what are the most wrong things here and how to make it better while still maintaining thicc-pixel-lowpoly style? I have absolutely no idea what I'm doing when in comes to lowpoly character modelling and texturing so even entrylevel tips are welcome. Have anyone used blender as a 2D vector tool like inkscape? Here's the biggest piece of advice I can give you when creating 3d imagery :
Do not start doing A-Z when you cannot even do A.
I have literally wasted multiple years doing this. Give me some good /3/ advice, if you have it. How hard is to make models lime these? How does one become good enough to sculpt designs like pic related? When do you decide to stop using subscription software? I've been using this one paid renderer and I've put so much effort into it, but free alternatives do the same thing now and I wont have to deal with subs. Having an account, having to pay dues or if you skip a year having to start all over again at a far higher price, it just sucks man made in Maya and Photoshop Somehow it looks even better than season 1.
Let's talk about the best /3/ animated series ever and how they did it. why do almost all AVN (Adult Visual Novel) developers use Daz3D whilst simultaneously saying blender is superior? is it so much more user friendly that people choose it over an alternative they could produce better work with? I thought all 3D tools had basically the same interface most tutorials for animation simply follow a reference, they don't explain why the body is moving in this way to look convincing. If I follow these tutorials I'm simply copying and not understanding.
Without a reference I don't know how to make my animation look convincing. Are there any tutorials which explain the body movement ?
Sorry if I didn't explain properly, don't know how to quite explain myself. https://www.youtube.com/watch?v=8kX5_69sO8Q
Any shader and VFX expert can tell me how hard would be to learn to make this level of shader autismo? put this in /ic/ when i was supposed to put it in here haha
here's homer simpsons i made in paint 3d, thoughts? lmk look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)
So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?
it gets better... right? i feel like a baby just learning to crawl. so this is the state of valve rn i made the whole simpsons family in paint 3d, thoughts? I honestly think I was able to reach the level I admired in pixel art when I was 20.
but with 3D. Would it be feasible for a customizable character to use one shared mesh and just interpolate between male/female with shape keys?
My reasoning for this is to avoid having to make two versions of every piece of apparel, body texture, etc.
I think I might run into issues with animations but that's probably doable via IK and adjusting skeletal proportions additively.
Are there any base meshes that do this already so i can start prototyping clothes/customization? Why aren't you creating your own 3D animated webseries? Glitch is selling endless amounts of merch and making shitloads in ad revenue. You could potentially create the next Amazing Digital Circus. Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.
Here, a tutorial will be shown on how to do this from the basics. are you sculpting something? or you just want to see other people's projects? post here then hello anyones, i need a model of kirino and kuroneko from the anime oreimo in fbx to make a special model of dress in blender , important thing is they are barenaked with "HIGH" details . anyone know where i can download a model? blender have auto-ik function, so i don't know if i should waste time for second rig with controllers. You are an After effects animator & just installed Cinema 4d & blender where would you start or you want to learn animation Im trying to make the model of Alois, but for now it doesnt look very promising, can you throw some advices? Let's make midwit the new /3dcg/ meme.
MIDWIT What techniques and programs are used to create open world games?
Unreal Engine has Landscape, yes, but I'm not interested in Unreal, I'm talking older games like Skyrim, Fallout 3, or even GTA San Andreas which I replayed recently, like how the FUCK did they create those massive open worlds? Especially in SA's case I find it especially impressive, as it has both kinds of environments one would be faced with in tackling this endeavour, both natural (countryside, deserts, mountains) and man made (roads, sidewalks, skyscrapers).
I looked up possible answers on G*ogle but all answers are just news articles glorifying (rightfully so) Beth's and Rockstar's open worlds, but there aren't actual technical details like what program they even used, settings, that kind of stuff, nothing that can allow me some wannabe to even begin trying to ape their work. I did find a very useful GDC talk going over modular kits [ https://www.youtube.com/watch?v=QBAM27YbKZg ], but while great that video goes over buildings and interiors (they used 3DSMax, one could use Blender as well if they wanted to), not open world creation. They touch on it briefly in the video I just linked, but more on a conceptual level, like oh we first draw a map, then we define the coastline, then the roads etc. but I'd like to know, again, more technical details, like are these worlds created as a simple plane in 3DS/Blender, how do they go about texturing such a huge plane without using enormous textures, how do they export it into a game engine, do they import it whole or do they slice it up in pieces for optimization and whatnot, and so on and so forth I'm trying to use them for Amica or Silly Tavern so I can get an AI to say dirty shit to me I see /ic/ has a /beg/ thread often and figured this might be a good place to have one as well.
If you're already proficient in 3D, use this thread as a way to help new people grow with either tutorials you know of or general advice. I'll grab any that are good and try to stick them at the top of each new thread if this takes off
If your a /beg/ use this thread to ask questions or to post some of your works you've done.
Also, try to avoid the donut tutorial. We get enough of that on this board as is. Post hate all you want I know I suck lmao Which photogrammetry software do you use and why is it the best one for photogrammatizing your own vehicle? >blender artists bans all political imagery and discussions
>this includes:
>AI
>human vs machine
>any war scenes / imagery
>elections
>global warming / environment
>etc
what a complete shitshow. Hope no one visits that place. The way the models look remind me of DOA games so i used them for picerel.
If you want an example just find rule34 sircus video with the 5 nurses or search 'sircus3d hentai'. I got some ideas I want to bring to life and I need my animations and models to look exactly like that.
What type of rig is involved here and will I need to use any scripts to get it to bend and move the way I want? His breast and butt physics seem on point too so I have to wonder if it's hand keyed+ physics rather than relying solely on the engines physics. Hey Chuds! I am seeking more advise from wizards again, this time about creating clothes for a rigged character. I downloaded this Shantae model by Zy0n7, AMAZING model the rig itself is ok it gets the job done the only problem is the clothing. I wanted "pic related" clothing (blue jacket, red bikini top and bottom and sun glasses) but it is not included with the model. The creator said that the clothing and props are rendered only and where not part of the mesh data. I NEED to create this clothing but, alas I am but a lowly Chud with not much experience in creating, mostly posing and lighting. I have seen there are plugins for cloth but I honestly have no idea where to start to recreate these clothes.
>Could a wizard help a nigga out, what is the best way to create clothes and make it part of the rig when I'm posing it?
>Is there a website where I could download clothing and append it to the file?
>Is there a plugin that could make this easier to do? Hey Chuds, I recently downloaded a Juliet Starling model off SmutBase by the creator Digital Hell and its the best model they got of this character but the Posing speed is atrocious and I tried everything to improve it and nothing. I simplified it reducing all viewport options to 0, put the render engine to cycles GPU compute (I have Nvidia Geforce RTX 3070), using blender 3.6 (as comments in smutbase say downgrading helps), the 3D viewport always as solid and nothing works maybe a slight improvement to posing speed but still lagging in pose mode. Also the viewtarget for her eyes is able to be moved but her eyes do not move accordingly. Could a 3d wizard help a Coomer out, I'm still relatively noobish to blender as-well, please I'm begging for a hero. I'll leave the link to the model download so you can see what I'm talking about when trying to pose the character.
https://smutba.se/project/ac8017fc-0f88-4a46-94c5-1a9b6145f72e/ Niggas can make detailed models here, but they can't make a good render. Hey everyone, I could use some advice. I'm 29 and currently stuck in a soul-draining 9-5 remote job, so I'm looking to pick up a new hobby for the weekends. I've been considering diving into 3D modeling, with the ultimate goal of joining a creative community and making new friends. One of my specific goals is to create a 3D render of this character, then resin print and paint it to test my skills. I'm aiming to achieve this by the end of March 2025. With the right resources and dedication, do you think this goal is realistic, or am I too old for it and it would be better to just commission a professional to do this? I need help with making a katana base please.
I would like to sculpt the diamond shape into the katana base but I don't know how. What do y'all do when you get bored in blender, I like to make dumb shaders but what do y'all like to do Can some blender wizard help me?
I want to imitate this art shading in blender.
The issue is that the light and shadow boundaries doesnt seem to follow the definition if this was a 3D mesh.
They seem to imitate similar boundaries if the mesh were under a subsurf modifier and used a toon shader.
But at the same time the light shadow boundarie seems to follow very closelly if there are creases, similar in that area to a bevel operator more than a smooth subsurf surface. This is more obvious on the joint ares and the fingers and the groin area in some anime art, specially if there's something like a shirt of jeans.
The specular is closer to a metalic in PBR shaders or a phong model very shiny specular, It usually follow simpler shapes than the shadow, and sometimes is even the shape of circles or something that looks like the shape of a RIM light but beyond the area of a normal rim light.
There's also the reflected light of the ambient light, but this seems to follow something like a curvature map and a vector towards the left area of the camera view point.
There's also the RIM light, which follow fresnel logic, but in a simplified fashion.
Colors don't seem to follow really a realistic logic but more a color ramp type of logic. Modo is kill. But they are giving a free ten year license...
https://campaigns.foundry.com/modo-eol-license
Post your modo work in this thread. My sister took back her Wacom Intuos Pro and moved to another place.
I need a new tablet. To be honest, the Intuos Pro was perfect for the job but ever since I saw the Cintiq stuff, I've been desiring a tablet with a screen for the longest time.
The Cintiq are expensive though so save money starting today but are there other brands that maybe do similar products AND are quality stuff? Okay i give up looking for a job so I'm gonna start making my own assets
Would anyone be interested to start a small studio making asset packs with revenue share. Some of my work here: https://imgur.com/a/hiqJkQ8
looking for feedback as well
Asset packs will focus more on environments and props since from my experience those are easy to make and generate more revenue
An asset pack i made 2 years ago and spend like 4 days on, has generated somewhere to 500usd so if we make a 1 asset pack weekly/biweekly i believe its going to work
If you’re interested pm me on Discord: walter_1057
I’m expecting for at least similar quality to mine
looking for feedback as well Imo current tech progression is basically generating a theoretical 3D scan of your input image, everything else is just repackage old techs for smoke and mirrors. The output models have the same usage as 3Dscans.
It seems quite good for generating small prop for kitbashing
Anyway, I wonder if anybody got a successful set up for ComfyUI to run locally. I'm only able to get it to work by sending the image to TripoSR API, installed through ComfyUI-Manager, which is not local ( at least the output is good and it's currently free for now )
I'm trying to install this sht but it's broken beyond repair
https://github.com/MrForExample/ComfyUI-3D-Pack
There's a supposedly working portable but there are so many missing modules to reinstall
https://www.reddit.com/r/comfyui/comments/1feb0th/easy_comfyui3dpack_working/ A place for Blender's best headache. Node Wrangler is a powerful Blender add-on that simplifies working with nodes
Old Thread: Exploring Topology in 3D Art (Archived)
https://warosu.org/3/thread/966562 Are there tutorials on how to make blender look like this?