"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links I wish I had the tech to be able to make shit like this, is it worth being a Activision wagie? Or can some Indian remake the entire MW engine in a day It's over. Im too stupid. It's free, it's powerful and there's a lot to like about what's coming up in 5. Why not have a thread for it?
What have you been making in UE lately? You can just tell when something is made in Blender, it just feels cheap and unprofessional. Where did I go wrong here? Looks okay to me, but I have the creeping feeling I missed/screwed up something major. Why the FUCK do people sculpt or model characters from scratch if the result is the same if not miles worse? Why wouldn't you use a base mesh with the proper topology anatomy and polygroups. At least for humans and humanoid creatures? Why the fuck people trying to invent a bicycle and complicate things? Like why would you remodel things like the fucking hands, and fingers, and do a shitty job at, it if you can use a base mesh hand. There's not mush variety to the human hands. Same with face TL; DR: OP bitches about weapon animations.
Also post weapon reload animations: good, shit, I don't give a fuck, post 'em all nigga.
I dislike certain weapon animations. Look at this video for an example (with all due respect to the animator whom I'll be the first to admit is a waaaaaay better animator than me):
This is the kind of weapon animation style I'm talking about that seems to be widespread among creators. To me it feels off, like there's way too much inertia to it, resulting in the end result feeling overanimated, exaggerated, it also has too much of a wobbly feel, as if the holder has the arm and handgrip strength of a noodle. That weapon also doesn't seem that heavy and certainly not long enough to warrant such inertia.
Animations go either the wavy noodle route or the super t4ct1k0oL CoD Modern Warfare 2019 operator style, the super snappy type that looks like a speed addict is reloading the thing. Look:
I don't like the way the camera moves too, like is the shooter's neck incapable of motion? Does he have a neck brace? It's as if the camera is in a box with minimal wiggle room and it just bounces left and right at the slightest motion.
For me, it's the CoD MW2 2009 animations:
Ah now that's the good shit: the weapon and camera flow is smooth and satisfying, the weight and inertia are just right. The reload animation is just long and slow enough that you can A: appreciate the animation work more thanks to the fact that it isn't over in 1 second, and B: give the weapon more gravitas, as if you're holding an honest to God boomstick When is it time to give up? any 3d plugin(blender or similarly) that can do dynamic walking motion like gaits, trots or similarly maybe with bits of procedural adjustment so it can walk different kinds of surfaces
also including multipedal or animals maybe show me the best /3d/cg portofolio if am to try and...make annua million dollar net salary worth of /3/dcg, which direction is that supposed to be to follow for my portofolio quality... and how much do i deliver in a year/month of sort. https://www.youtube.com/watch?v=exAmqVtYbis
I used to think these were the most elite 3D anime graphics when I was like 18, like 12 years ago. Does anyone here still use Softimage, or at least know someone who does, even for just hobbyist purposes? Or is this piece of 3d software truly dead? How much drawing do I need to know for sculpting? Say your requests for models/tutorials/software and hope than an Anon will help you out. hello /3/ any tips deciding the amount of distance or the exact position, frame by frame of a rig when animating? like x amount for walking, or sneaking or so on so forth FREELANCING THREAD PRIMUS
>>What are the best online lead generation platforms?
>>Best Online Portfolio Platforms to Generate Leads?
>>Best Platforms for International or Direct Money Transfers?
>>What is a Lead?
A lead is an individual or organization with an interest in what you are selling. The interest is expressed by sharing contact information, like an email ID, a phone number, or even a social media handle.
Share experiences, tips and resources for freelancing in general. is this cgi? I think it's CGI
https://www.youtube.com/watch?v=tF4DML7FIWk First time sculpting in Zbrush here. What are things I should fix on this model (don't say "everything", I know it looks bad) How does /3/ feel about Toolbag 4?
How is the new texturing workflow? How does it stack up against the big boys like Substance and Mari? Or even the other up & comers like Mixer and Blender? Is there any particular reason why we can't replicate old 90 CGI graphics today? Feels good to be among the top 1% of this board skillwise.
;) Is modeling in VR ever going to become a popular work method or will AR take over as the popular way for modeling? (With AR I mean still modeling the old fashioned way on a flat screen while wearing AR goggles so you can always see your mesh in 3D space and maybe do small adjustments with your hands.) bros, don't laugh at me... but i think i want to learn how to do classical style 3d sculpture... i know its gong to be hard, but i don't want to do anime or stylized shit anymore.
is there any advice you can give me?
>inb4 learn anatomy
or some sculptors that do this kind of stuff to follow? Is pixel art and low poly the only styles that are in the posibilities for an indie 1MA game developer? Stupid question thread that didn't deserves it's own thread.
Stop bumping off good thread with your repetitive garbage. Previous dollhouse >>846099
Daz youtuber's and general guides:
travis davids (Marvelous designer)
CgBytes (Dead, but was the best of his time)
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Vroid Anime Tool: https://vroid.com/en/studio
MB-Lab for blender: https://github.com/animate1978/MB-Lab
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ
https://www.youtube.com/watch?v=sezC7P9yxYE (French boy didn't get cancelled and somehow made it big)
https://www.prnewswire.com/news-releases/tafi-and-highstreet-announce-partnership-for-cutting-edge-character-creation-in-immersive-metaverse-301373101.html not mine but i love this guy, you anons probably look a lot like him Ok, I'll now proceed to make my first character, step by step.
Please warn me if I'm doing something wrong why does the coomer 3DCG look worse than simple drawings even though there is more skill involved and the image is also technically better? is it the lighting? the textures? the stylization? I haven't seen a better CGI render than drawing has anyone done or heard of Vertex School? Blender:
>BTFOs Max, Maya and C4D.
>Next victims: Houdini and Zbrush.
>Nothing personnel kid. hi , need some help please.
when i try to assign a texture on a object in the viewport ,it doesnt work.
assign material to selection + show shaded material in viewport. does not work.
need some help please. How bad shape am I in if I don't know Marvelous? Why do 3d artists and beginners avoid anatomy? Are they just lazy fucks or very insecure about themselves? Please tell me anons..... vfx bros i dont feel so good. https://www.youtube.com/watch?v=mx6h-pErhgg
How can I learn this power? Autochads... now our software is even more like a premium top of the line sportscar.
>Cruising along on the highpay 3D highway on the industry standard lane
>*Beep beep* token tank half full knightrider*
>"Well I could use a break"
>Make a pitstop at the local token station
>"Fill 'er up babe"
>"You got it, cutie"
>Flirting with the cute cashier while the tokens are transferring
>*Ding* "that'll be $3.99 in 50s dollars
>Hand over a fifty, "It's just the tip, babe"
>Step out, enjoy the smell of fresh tokens hanging in the air for a second, gaze into the sunset in the horizon
>"There really is no limit but your imagination, huh..."
>Revv up your GPU and rip past the clogged up traffic on the non-industry standard lanes /wip/ - Works in Progress
- Collage Edition 3: Select Difficulty -
We gettin crowded now
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>847882
List of free resources: https://pastebin.com/cZLVnNtB One of the editors of & here. The magazine is primarily a home for writing from /lit/, but features various artworks as well. Some of you may have been featured previously. There was even a whole photography issue. Would people be interested in a /3/ issue in the future?
I'm working on Issue 009 currently, which is a normal issue, but am looking for some 3D art. If you have original work you would like to contribute, please email:
View past issues: https://lampbylit.com/magazine/
The photography issue: https://lampbylit.com/magazine/wp-content/uploads/2020/12/amp_002.pdf
If you have questions about the magazine, I'll be monitoring the thread. Notice included at the start of every issue:
>NOTE: THIS MAGAZINE IS IN THE PUBLIC DOMAIN. ALL MATERIALS USED IN THIS MAGAZINE ARE OWNED BY THIS MAGAZINE. IF UNLICENSED OR IMPROPERLY ATTRIBUTED MATERIAL IS FOUND TO BE PUBLISHED IN THIS MAGAZINE, EMAIL US. Posting links to tutorials and /3/ related resources, feel free to contribute.
>Best place for HDRIs, they also have textures and models too, 100% Free, CC0.
>App that lets you save and load all your reference images into a canvas. Free
>Best intro to Houdini tutorial I've found ISO a sfm porter, i want my fursona ported to sfm so i can see what kind of degeneracy she'll be made with.
pic related What are the popular /3/ Telegram groups for file sharing? I've found tons of STL ones, but nothing for plugins/tutorials/software. What does /3/ think of these packages? How do they stack up against the Substance Suite?
When installing Mixer, I still don't understand the part where you select components (sample packs). It says it's for installing additional textures, but I have no idea where they're stored. They're not in my Megascans folder or anywhere, even though it greatly increases the duration of the installation. Newfag here, I want to make low poly PS1-esque models like pic related.
How do I start? hey blenderfaggots, did you know that you can customize the zbrush ui? this just shows its you who are the special program kid who cant into proper tools. I noticed /3/ is mostly 3D modelling threads. I'm more interested in animation. what does /3/ recommend to a beginner? any resources? I have the Maya educational license and have just been messing around with posing free rigs it's fun it's like posing action figures but I want to start getting them to move. should I start from the usual ball exercise and then work my way up to body mechanics? Been sculpting for about a week (used blender for about a year now). I wanna make it to industry level work by January, ya think it's possible?
Order of pics is left to right, top down. Been focusing back on the face instead of full body like model 2 because oh lawd that is some nightmare shit.
My plan is to work on hair next, then back to body and remesh. Anything I should add to it? Anyways, thanks anons. So... is there any hope for Cinema 4D after today?
>NEW RELEASE OF C4D!!!!1
>New Blender-like GUI because that definitely was a thing that needed to be improved!
>Some new Scene Nodes shit! Y-You care about SN, right? Also they're still unfinished including this new thing!
>Spline importing that was a thing in a plug-in years ago!
>New asset browser!
I really don't want to let go of C4D, I grew up with it, and while the last several releases were already lackluster, this is just a slap in the face. Rate my third human sculpt. I actually like this one as I think it looks halfway decent than my last two which were grotesque. Switching over to ZBrush from Blender for this one was worth it for me.
I'm aiming to sculpt a korean or atleast an east asian looking girl. What does this need to fix? I pretty much improved everything I could see with my eyes, but what do professionals have to say? I am buying a graphic tablet to improve my 3D skills and I can get a really good deal for Intuos5, but it's almost a decade old technology. Is it obsolete? Should I rather buy a newer model or is it about the same? Just found Blender yesterday, barely knows how to move around and make basic shapes. Half the words on here sounds like moonrunes and i speak nip, can any anon here understand the crafts and breaks down pic related? (I think this one really stands out but idk why, lightings? textures? Which engine do you think this was rendered from?) You guys told me godot had shitty 3D.
WTF bros. >accidentally move 3d cursor
>can't move it back to where it was
>try to place 3d cursor inside of an object
>can't Hello anons,
I have zero experience with 3D modeling, and also not sure whether this is the right board to ask, but I'm looking for a way to visualize the reconstruction of my bathroom.
Not to intricate detail, but a way to move around the bath, shower, etc and see how that lay out looks. What applications would you recommend for this? (keeping in mind I'm a fucking retard) Does anyone know where I can find this model? >3dmax user from 2000-2005
>college uses maya so I switch
>not an issue at all despite there being literally no documentaion anywhere at the time on how to use the programs (artists today are so fucking pampered holy shit)
>know about the industry and the horror stories
>I will literally die or eat cat food to survive before I get cucked into a minimum wage job that forces me to work 100 hours a week
>only way to avoid this is to become a very good artist
>get stuck on my senior thesis about the writing
>I know I am a good artist, I received a partial combined merit scholarship to college and had high school art teachers and others tell me I should be a pro artist
>shitty writer though, I just write stuff down with no idea what I am talking about. Realize I need to learn more about the world if I want to be a good creative person rather than just a vertex monkey
>graduate college in 2009
>study everything needed to understand everything I need to know not just about the vfx/animation/games industries, but film, art, politics, etc.
>take 10 years off doing this, don't create any art
>too deep up in this bitch
>spend 10+ hours a day on the computer 365 days a year for 10 years just running wild with my mind and growing mentally stronger
>literally was at the point during the wikileaks thing where I felt like I had gained too much knowledge about the government and I might be in danger from something out there (even thought my knowledge of the world was entirely through legal publicly available sources.... it is like getting uranium from seawater instead of mining it) What software do I need to master to create something like picrel? From the 1-10 how hard will it be for someone who can’t even draw well I'm trying to learn how to create some 3D modeling and effects for my 2D animation. I've researched plenty of programs and I seem to be most interested in pic related. Any advice or tips on how to getting started with it? I very much appreciate it. Are any of you stupid ugly people into photogrammetry?
I use a phone camera and it give me shitty results with lots of tiny artifacts despite giving me the overall shape pretty well. i dont particularly want to get a dslr as it is only an occasional hobby.
Im using a galaxy s8 several years old. Would upgrading to a more modern phone like s21/22 give me better results with the newer camera or is it not a big enough jump to make much difference Do you think AAA graphics will improve as to become so expensive not a single gaming company will be able to use graphics as marketing point? How do I git gud at Unreal Engine? I've read so many docs and watched so many tutorials on blueprints, shaders, lighting, etc. But my VR remake of a 1992 game looks like it was made in 1989 by a retarded nigger. And it's hard to admit that I am that 1989 retarded nigger. When is Adobe gonna have their own 3d modelling software? Is Houdini really THAT hard to understand?
I've been avoiding this bitch for a very long time.
I remember watching tuts when I was like 13-14? and said fuck it, and became a cinema4d fag. The rewatched tuts at 20-23,and still didn't pick uptmavh Everyone knows the blender donut tutorial. I checked and it says that it was uploaded in september of 2019. I refuse to believe that it has only been 2 years. It feels like it has been much longer than that. Did blender guru reupload/remake the entire series, or has it actually only been 2 years? Facial Rigging Question
How do I set up my rig to allow moving the jaw with either an open or closed mouth. I normally like to use a jaw bone to move the jaw up and down, but that would exclude the upper lip. Should I just forget the jaw bone and just make 2 blend shapes? one for moving the jaw with a closed mouth and one for an open mouth? What do you guys think?
Can you see yourself importing your 3D models to your iPad for texture painting?
I know a lot of people love Procreate for its intuitive 2D drawing workflow, can you see it translating to 3D texturing? https://www.youtube.com/watch?v=t1W3yBpPLQ8
Houdini bros???? Since i started fucking with you guys i have develop a appreciation for the simpler things in life .
being a /tv faggot who just want MORE & MORE i didnt respect the creative process starting to create of my own i know feel & see the love & pain in art I found this Model on thingiverse.com.
but because its ripped from the loadingscreen out of the game the model is hollowed and not printable.
does anyone have a Solid model or can Customizing this model. I cant handle it. Why everything open source sucks dicks? Hey I am trying to learn blender for moddelling. I have this very simple character, and in the simple view it looks fine to me but when I add sub divisons it completely falls apart.
I have seen other people in tutorials do this to a similar figure and it works fine.
Can you help me find out why it is so bad for me? Wanted to ask in /sqt/ but I have many questions about this. So I learned animating in Blender a few months ago and got sucked in this deep hole that making assets for games is.
So I also learnt rigging, weight painting and basic modeling and sculpting techniques.
My goals is to make mid-poly characters with detailed textures so in terms of polycount, something around 4000 faces for the complete character. My models are always going to be made for gaming so I have a few questions. Some really noobie but I’m a noob.
- For this level of details, should I straight up draw my characters and face model from the references or sculpt and retopologise on the sculpt ? I can draw so painting the textures is not going to be a problem so I can make some solid references
- Should I make the entire topology with triangles. I took a Jojo character from a Ps3 JOJO game and it’s entirely made with triangles ?
- I do all my stuff with Blender and I just heard about the polyRemesh and polyRetopo command of Maya. Are these commands as good as the guy that told me about it made them look like ? And does it work well with organic models (humans I mean) ? I don’t plan on switching to Maya but just using it for this (please spare me the blender comments)
Forgot some other questions but I’ll post them if I remember I am working on a game and saved up $100k might get more next year from an investor, and I am planning on hiring animators/modelers, anyone know how much it cost to reach this level of quality for character models? I need 12 characters at this quality new to 3d
trying to make a human who isnt hideous
yeah.. What exactly is now the difference between Blender and ZBrush in terms of sculpting. I used Blender for a while to sculpt my things, now I moved over to ZBrush to try it out as I heard it is much better for sculpting than Blender. The only thing I see is that UI is completely fucking retarded, aswell as the controls for camera movement. Am I missing on something out? this was rendered in blender eevee, i was playing alien: isolation and i got inspired Use blender + armor paint + retopoflow + sim cloth + Textools + Material maker + Rigify + LuxRender.
You can do anything with it, inside blender. My first serious attempt at trying to make a gun for a game. What makes it look so shit?
https://sketchfab.com/3d-models/kar98k-rigged-low-poly-b120769bff5349a28e43d1fb75a9e2bf I'm trying to add jiggle physics to an already rigged character by following this tutorial https://www.youtube.com/watch?v=mM8smBBNIEg but it never works properly :( I need help to find this model ,it should be on this page
https://www.daz3d.com/shop/ What does /3/ use to create maps/materials from a single image? 3 years ago this was considered the gold standard of photorealism at Pixar research. Nowadays, this wouldn't even get you a JUNIOR position. How do i quicken the blender video rendering? Tutorials to achieve similar results to this? If it's on the pear i can get it My cube is better than yours, let me count the ways.
1. Possible to render a movie in blender?
In my lifetime? how to produce realistic atmosphere like pic? given objects each has their own color already what do you do to make it more realistic Do you guys like my monokuma? can i get autocad for free anywhere? pleb here, redpill me on making monumentally huge and detailed cyberpunk buildings for vidya.
why are they never to the scale of picrel and detailed at the same time? where can i find a list of most wanted 3d models now/what is the in demand 3d models/rig or product currently I switched most of 3ds max shortcuts into blenders better placed ones, quads is stupid and slower then blenders quick menu, can't snap into perspective from ortho view, loopcut is a nightmare when compared to blender. Overall feels sluggish and laggy.
I'll learn it but damn I'm disappointed with it so far, feel like if given a choice I'd use blender based on the speed and ease difference. Anyone else use both, does it have any benefits over blender? so what kind of CG usually/deservingly will gets you tons of views and maybe follower?
casually speaking "if everyone know everyone would do it", true, but i guess if you want to be top earning you need to deliver quality constantly so if i were to want income/following like XKCD, or Pixar level of current twitter or facebook but not completely ripping him off or even similar, how do i produce somethin on par but also Different? Not just changing poses but maybe also being kinda different
something equal but not same? also a mix of maybe both product and marketting, what are needed to make a hit as close as possible to them but not right at their window tell me the biggest and most profittable and safe jobmarket for 3dcg
>also the exact numbers
>based on realiable data
>defo not games and movies right
or else You can check the model here:
https://twitter.com/lexferreira89/status/1428695281818812416 It's ALMOST a panorama, but weird. Can u fags post 3D guy schizo poorly made shit he has posted here?
I need to have his shit collected in my PC. FIRST RENDER
>shame me if i dont post minimum of 5 improved renders a day for the next 30 days
I work 5 hrs a day & sleep 4 hrs a day so i have no excuse to next have be some what capable this time next month Im learning 3d modeling and for practise I want to create my favourite cartoon character. Would someone be able to draw or help me find Brooklyn from Gargoyles in a full body T-pose, one head-on and one to the side? When I animate stuff it's always too 'smooth', too many same-same inbetweens. I don't favor keyframes, or even put the extremes in the right places.
How do you learn to get good at that?
Even better: how do you learn to 'Mickey Mouse' stuff to music? how do you make atmosphere like this in 3d? this work belongs to artist masariro but i wanna replicate the mood using 3d lighting and rendering and i understood he used 3d too so i wonder if theres any similar tutorial to this kind of mood cheers I got better lads.
I'm finally like... NOT SHIT.
WOW Is the 5950x good for cpu rendering ? How do u generate 10 hours of levels for an indie game in blender to export to godot? This is my very first body sculpt in Zbrush, where I'm trying to attain an teenage female body. I've been using other 3D models of bodies for inspecting them closely and how the anatomy is built up. I have noticed that I still have issues with body size or individual body parts in comparison to head. In picrelated, I'm aiming for a more slim teen body type, but I'm not sure if the length of the legs and the torso is right for such a female. Could you give tips on how to make it better? what do you guys think about the semi stylized/realistic characters? Stupid question thread that didn't deserves it's own thread.
Stop bumping off good thread with your repetitive garbage. for personal reasons i have to master high polygon modellling asap but i cant seem to know which softwares to choose from all these selections or whats the final goal of all these mastery in order to make enough living/get in the biz
pls help i know ye guys gona suck and suggest tits but i ll bear with it. I almost fell for the "blender = bad" meme. Fuck you guys, it's way better than the industry shit you shill. Welcome to the thread where anons discuss about "muh hecking ps2 graphicrinos" , or just 3D models related with the PS2 games how would you choose the things you put inside your 3dcg portofolio from your experience in artstadium and cgsoberierity? pls explain ur reasoning
like how would you decide piece by piece ..inch by inch of your 3d piece, or the silhouettes you will be building upon, in the direction tht will get you the most job and benefit to your life? https://youtu.be/E6y2r_uZNXA
And how much it took in 2003?
I think, on a mid tier PC I'd do it in couple days, maybe a week I tried following this tutorial on unwrapping UV hair cards in blender, that i imported from Zbrush.
The weird part is that when i paste the UV map on all the hair cards at the 1:50 mark, i get UVs completely randomly sequenced and turned as shown in the image.
Is there a way to fix this? How the fuck would I start by making a weed nug in Maya without any scans or photogrammatry How the fuck do you manage work balance, I've been working from 9 in the morning to 1-4 am the last week or two to get shit ready in time, I haven't had time for working out or anything and I feel like shit Redpill me on crocotile 3D. >crappy renpy porn eroges with stock DAZ screenshots making thousands of dollars https://blogs.nvidia.com/blog/2021/09/20/canvas-update-studio-driver/
https://www.nvidia.com/download/driverResults.aspx/180561/en-us So anyone ever used Imperial units in 3D ?
Since I was born in metric I can not imagine anyone using something else then metric.
Whoever do burgers go
>NOOOOO must use imperial !!!!!!
Like ever ?
Even the retarded 0.0001/16 or whatever that shit is ? In metric you simply pick whatever is the most relevant unit so either millimeters or nano meters or micrometers. Cool images to model thread
Post/save images that are begging you to do a 3d model of it
I lost my folder today and i need to refill itonly managed to recover this ones how/what kind of artworks usually gets shared&liked around so you net tons and tons of jobs and follows and eventually moneys? What's /3/ opinion about faiyaz jafri? Hey fellas:
I've been doing Archviz with max and maya/arnold for many years, but I wanna get into Unreal for real time walkthroughs and VR.
Most of what I find is for Unreal 4, and is my understanding Unreal 5 has some neat additions in terms of light and what not.
Could u guys point me to a good videotutorial, or any resource you have regarding U5 and Archviz?
Tyvm in advance anons. Could anyone send little old autist me with no friends an invite to cgpeers? :(
[email protected] what happened? why dont they release anything anymore? lack of budget? help me choose/decide designs for my portofolio but without seeing artstadium or cgsociality or sketchfap but also has to be trend relevant *camera flash*
How long have I been asleep?
*squeaky door sound effect*
>1 year..... >how many
halo PROTOfoliofag here,
struggling to pick any subject to do from art-stadium dot com or cg-celebrity dot org or sketch-fap dot com ,what do i do? they all look pla-i mean good, equally good. i hav hard time deciding which ones to put and why
what should my portofolio show and how do i put things nicely or themathically be to attract chiggs and niggs and gigs helo greetings, how do you do atmospheric perspective in blender or 3d program usually? given object is ready like picrel,
how to achieve effects like http://zenovia.sub.jp/illust/20160712.jpg
or however that makes an image more crisp and realistic in hue, saturations and resolutions/render??
arigathanks gozaimuch Registrations are open on GFX.
https://gfxpeers.net/ How do you impress a studio when there are so many step by step tutorials out there for how to do everything, even advanced stuff? did you ever get the call after using pirated software? https://www.youtube.com/watch?v=WhWc3b3KhnY
I doubt anyone here can make something of this quality.
If so, why do u faggots keep talking shit of blender when It can do AAA movie work?