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Board: /3/

"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.

Introduction and Guide
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
57 media | 60 replies
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Zbrush last version no malware ?
0 media | 1 replies
Río The Musical
Rio - Environment Moodboard
Ok so I've got a nice little weekend project that I think deserves a thread.
A friend is making a middle school musical based on Rio.2011.1080p.BluRay.H264.AAC-RARBG.mp4
Because it's for a school it needs some animated and still backgrounds based on the film but because of copyright it can't show parts of the film.
As a pro bono I'm making some animated sequences using library objects and cutouts of the film that are "transformative in nature" that will be projected onto the background.

There are like 30 different backgrounds. 5 or 6 of them will be animated and the rest I'll use a combination of Photoshop and basic renderings.
Because my mom thinks I'm nice.
>Why your renders are shit.
Because it's a pro-bono project. I ain't spending more that 2 hours per animation an/or still.
So yeah. Here is a moodboard that I made using stills from the movie. I'm not a fan of this movie but hell when you study any film and you get a glimpse on the work hours invested onto some shit you feel mad respect even if the plot is not that good.
I'll be posting some stuff.
33 media | 56 replies
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Imagine a site where you can "slice" a model of a human body to get anatomical references for gore, that are accurate
So you get a very helpful reference without having to look for irl gore or working under Naughty Dog
Maybe there's already a Blender addon where you can "dissect" human models for anatomy references
0 media | 4 replies
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wip nigga
/wip/ - Works in Progress Black Hole Edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>921875

List of free resources:
/3/ Discord for those interested:
92 media | 190 replies
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She's convinced me sculpting in Blender is actually really good and ever since then I've completely dropped Zbrush. My question is how will Zbrush respond to this once more of their subscribers begin to drop them for Blender?
7 media | 26 replies
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Any tips, guides or tutorials for modeling the adult danger zones? Obviously they won't be on youtube because the human body is a sin and cannot be witnessed.
35 media | 136 replies
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With the new hair system introduced in latest version which made xgen obsolete, there is no reason to use Maya anymore.
Come home, white man.
5 media | 60 replies
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Someone got paid to make garbage worse than cris 3D.
8 media | 54 replies
/ueg/ - Unreal Engine General
Unreal Engine 5.1 now available:

What projects have you been working on lately?

Unreal Engine 5.1 new features video:

Building Unreal Engine from source:

Learn Unreal Engine:


>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.

>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.

For more information:

Previous: >>902644
0 media | 8 replies
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>Open Blender for first time
>Completely lost in arcane and unintuitive interface (this coming from someone whose used GIMP and Solidworks)
>Google Blender tutorials
>184 video long playlist of 5 minute vids that poorly explain how to make some specific object
How am I supposed to learn this shit? I don't want to make a fucking donut, I want a simple guide on how to navigate the god-awful UI, and a concise explanation of what each tool does and what I might want to use it for. Preferably in text + pictures form, not some shitty video.
1 media | 37 replies
"You mfs are too stupid to recognize bump limited thread" edition

Previous thread: >>915587
34 media | 127 replies
SDFs in Blender
I've watched this:
And I've attempted to transfer some of the formulas into the Metaball system.
This is very early work (as in I did it yesterday) but I can see a lot of potential.
9 media | 23 replies
This training is UNBOUND by me, probably due to it being only in Korean, but please help me and us, buy or anything else but share! Everyone needs it Look the end result.
0 media | 9 replies
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Well that was easy.
1 media | 11 replies
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Garbage animation.
>huge water displacement is not pushing the character away
>the drive should have caused a lower amount of pressure on the water surface. all the screen should have been filled with bubbles.
>the subtle tilt up before diving down looks like it is tilting on a fixed point. It looks robotic and not organic at all
>fishes in the background are chilling, as if a giant potential predator would not have scared them away.
Is this the next step on 3d? I tough Cameron loved the ocean?
0 media | 18 replies
Base character models
Heyo /3/ just wondering, do you use any specific base model when making characters?
Is it usually already rigged or do you rig it afterwards?

Anything specific you’d like to share?
1 media | 9 replies
/cad/ - Computer-Aided Design General
A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.

What projects have you been working on lately? What kind of work do you do?




>Tutorials and Guidebooks
30 media | 134 replies
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Do you love me?
8 media | 22 replies
Can /3/ model this? (and maybe texture)
I really want to see how well can /3/ anons translate this into 3D.
It's a very simple-looking Japanese storefront, so it should be easy to model.
11 media | 61 replies
library project
So i know 99% of the board is more interested in modelling catgirls and donuts but i wonder if there's enough people here doing archviz to warrant a general.

So archbros:
>whatcha modelling
>whatcha rendering
>whatcha designing
>what software ya using and what software is SHIT

here is a project im working on for a public library. model's just getting started.
54 media | 262 replies
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Can eye tracking be incorporated into sculpting/modeling?
112 media | 142 replies
Tablet: Screen or Screenless?
I have a question for the sculptbros. Do you use a tablet with or without a screen? The ones that do offer a screen are usually more expensive so I wonder if there are any benefits to it.
3 media | 28 replies
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Saw this course on rebelway for nuke compositing on peers with pure CG week ( week 5). How are they doing this? This is what I want to achieve with Nuke - pure cg - but I cannot afford the course and only the first (free) chapter is up on peers. Rn my workflow with renders is terrible since I dont know how to get to comp, even with USD / Solaris setup in Houdini

>week 5, 2:52 in video
0 media | 4 replies
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How long does it take to get proficient in Marvelous?
0 media | 8 replies
/GG/ - Gunt General
Post anything Gunt related or of a Guntish nature

>I want to use the Gunt model

Gunt's model should be here:
7 media | 37 replies
Signed for a course IRL and it was shit
I fell for the meme and did title, what are the approved Youtubers or courses for a turbo beg?

I want to do 3D animations in anime style. I'm not interested in ZBrush nor modeling complex stuff. That's it really.
1 media | 9 replies
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How do you make early 2000's looking animation in blender?
0 media | 8 replies
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Hello /3/, do you like my blender goblin?
Also please post your first time creations in this thread.
3 media | 15 replies
Blender apps

Blender to become basically a fucking IDE or game engine like godot or unity.

Honestly if some autist use this and like make something like zbrush or some other 3D app, or something, anything interesting.

I will buy it.
This is honestly like, a big fucking deal.
8 media | 24 replies
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Why did Ptex never take off? The only place (I think) I've encountered it is in Maya's XGen for doing quick maps.
1 media | 4 replies
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Fun monster designs ?

What are some monsters from movies/games that always make you smile
6 media | 11 replies
You're low IQ if you use vanilla blender.
100% sure all the retards shitting on blender are clearly using vanilla blender and not using a single addon like retopoflow, voxel skinner, box cutter and BPainter.

It's like wow, no shit, vanilla blender is garbage.
Guess what retard, I don't use vanilla blender.
5 media | 51 replies
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anyone have a quality Makima blend laying around?
been looking for quite a while..
0 media | 0 replies
Houdini General
Houdini is built from the ground up to be a procedural system that empowers artists to create great footwear commercials.

Get started for free - it's is fun and easy:


38 media | 173 replies
Stable 2.0

we're fucked.

Or better yet, YOU'RE FUCKED.
I get autismbucks.

get fucked wagie.
1 media | 10 replies
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ITT: your first 3D software

Mine was Milkshape3D around 2002

It was popular for modding quake/unreal at the time

Inb4 blender
17 media | 37 replies
Unreal Engine 5.1 Released

>We’re excited to announce that Unreal Engine 5.1 is now available. With this release, we’ve built upon the groundbreaking feature set introduced in UE5, making it more robust, efficient, and versatile for creators across all industries. As part of this effort, we’ve been stress-testing the engine against different workflows, making it applicable to more sectors.

>We’ve laid the groundwork for the Lumen dynamic global illumination and reflections system, the Nanite virtualized micropolygon geometry system, and Virtual Shadow Maps (VSM) to support games and experiences running at 60 fps on next-gen consoles and capable PCs, enabling fast-paced competitive games and detailed simulations to run without latency. Lumen now supports the Two-Sided Foliage shading model, by gathering lighting from the backface and scattering it through the leaf, attenuated by the material's Subsurface Color.

>Meanwhile, Nanite has also been updated with a Programmable Rasterizer to allow for material-driven animations and deformations via World Position Offset, as well as opacity masks. This exciting development paves the way for artists to use Nanite to program specific objects’ behavior, for example Nanite-based foliage with leaves blowing in the wind.

>In this release, we’ve continued to enhance tools for building massive open worlds with additional functionality and improved workflows. World Partition now supports Large World Coordinates, enabling you to create massive open worlds without loss of precision.
2 media | 45 replies
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Can someone apply a smooth modifier to a model of the F-117?

I don't have to experience with 3D software but was wondering how the plane would look if it was smoothed out.
3 media | 8 replies
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For those of you who aren't NEETs, what do you do for a living while you learn/do 3D shit?

Any recommendations for choosing a job/profession that allows enough time on the side for 3D shit? Other than not getting a job at all and somehow doing creative shit, as Brian Eno suggests artists to do?

Anyone here do VFX, technical art or tool development? If so, how long would it take to break into the field as a beginner? Thanks
0 media | 5 replies
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I'm tired of nostalgic faggotry. I'm only looking forward now into the future and downloaded Blender 3.3 and even installed Windows 11. Anyone else gave up trying to regain the "soul" of previous methods and programs and are now just utilizing what the present has to offer?
0 media | 16 replies
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Why does porn animators get so much hate
2 media | 34 replies
how do I make pic rel in substance painter?
purple porcelain abomination is what I got at the moment after following some fag ow2 esque tutorial

anything that involves closing substance painter I cannot do
6 media | 17 replies
Maya General
Lets start Maya General to share our tips and useful stuff!

Looking for good addons recommendations.
Anything that also helps with Sceneprep that isn't bifrost would be good to know.
10 media | 47 replies
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How do I make it so the clothes are joined to the bone with the body?
I already joined the shirt to the body and set the automatic weights.
0 media | 4 replies
Unreal Engine
>Not sure how to use 3D
>just trying to get cool screenshots of this location I purchased
>no idea how to turn off the green lines

someone else
0 media | 5 replies
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How do I get out of memepoly hell?
0 media | 7 replies
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Can /3/ make horses?
2 media | 11 replies
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I can finally go into the 3d world and scape sexual inadequacy
1 media | 11 replies
Video AI is going to replace us
What's the point of learning any animation or using any tools when soon all you're gonna have to do is tweak AI parameters to generate exactly what you want?

The video even goes into how long it took to iterate this tech from the image generation technology, and I don't know if anyone here is familiar with how short of a time it took for that technology to improve, but it was staggeringly short.

The videos don't have any audio though, so there's that, but AI is already making insane leaps with auditory sound/voices aswell.

It's over.
6 media | 17 replies
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new to blender, tried making these little divots in the face of a shape with the boolean modifier. wtf did i do, why is it doing this
0 media | 4 replies
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This board is so dead that I use the threads to test webms and other shit before uploading them elsewhere
1 media | 1 replies
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Is this the /3/ equivalent of SOVL?
0 media | 4 replies
Piracy/Private Tracker General
Post your requests for models/tutorials/software and hope than an Anon will help you out.

Before asking, check these sites:
> - software
> - courses (without project files)

Either pass a test on IRC (dunno if they still offer it) or visit a tracker marketplace of your choice and buy an invite for 15$.

Last thread: >>882804
76 media | 317 replies
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>Animated movies, the heartbeat of Disney, have started to struggle, with Pixar’s “Lightyear” bombing in June and “Strange World” expected to disappoint at the Thanksgiving box office.

What does this mean for us, /3/? Even lower wages? Zoomers and Generation Next just dont care about our work anymore, do they?
3 media | 12 replies
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Does drawing improve your ability to model/sculpt/texture?
0 media | 11 replies
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Hi, im new to cg, learning by myself some blender and Ae, im facing this problem when importing to elements 3d this model ive done on blender. Tried to fix normals but didnt work… any ideas? Thx in advance
3 media | 7 replies
Industry Man
Ask a game industry pro anything and I'll do my best to answer your questions.

I specialize in environments so no, I can't help you much with your coomer content sadly.
19 media | 233 replies
/DAZ/ 3D General - horror beyond comprehension edition
they made it worse
Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Kelvin Jin (Truebones)

Suggested Blender Bridge:

Similar programs:
Vroid Anime Tool:
Metahuman creator:

Hair Creation:!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Genesis 9.
MORE nft shit. But with Atari.
66 media | 360 replies
3dsMax files rollback
I have a favor to ask; I dabble in 3D from time to time, for own satisfaction only. Previously I had an access to 3dsMax 2018 and saved some scene files there. Now the version I have access to is 2013. Since each version saves scenes in slightly newer format, I cant open my 2018 scenes in Max 2013. Can someone help by resaving them in 2018 as 2016, then 2014>2013? (Max scenes can be saved as up-to-2-years-older format as Ive read)

I will post some of my dubious quality pictures to try to appease to some.
Many thanks
3 media | 3 replies
Once a ngmi, forever a ngmi
>been on this board for almost a decade
>zero progress on getting a full-time job doing 3dcg
>no freelancing, contract work, or part-time jobs either
Who /eternalprocrastinator/ here?
1 media | 3 replies
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I think we must return to NURBS
17 media | 40 replies
/3/ Minimum Viable Product
As a /3/d artist, what would be the easiest shippable game I could make as a solo dev? I can code/design, but my main strength is in visuals. Is there something I can make that's more fun than a walking sim?

I'm not a character artist so it can't be porn.
1 media | 29 replies
Flipped the normals again
0 media | 1 replies
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Are mocap suits worth it ? Is retargeting hard? Whats better - hand keying with Animbot or mocapping with a suit and retargeting and adjusting?
0 media | 5 replies
/sg/ Sculpting General
This general is software agnostic. Come, discuss and ask all about sculpting in your favourite software

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
53 media | 160 replies
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Remember that this is your reality. Self-alleged industry tryhard anons need not continue to lie to themselves.
1 media | 7 replies
/ueg/ - Unreal Engine General
The general for Unreal Engine, arguably the best real-time 3D renderer available. It's also open source and free to use. If you have any questions, ask away.

What projects have you been working on lately? What features are you eagerly awaiting?


>UNREAL LIGHTING CHALLENGE (must be submitted before June 26th)

>Metahumans update, including mesh to metahumans

>Featured free Marketplace content—June 2022

>Automotive content has been updated for UE5

Nvidia Build of Unreal Engine:

Previous: >>875162
33 media | 313 replies
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""fucked up"" / non traditional geometry is a form of art
10 media | 21 replies
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The great debate.
4 media | 58 replies
Quixel Mixer is dog-shit
You heard me.

> Forgets the paths to your bakes/input maps each time you open a project. Every time.
> Forgets that you downloaded various surfaces and has to re-download them. If you're not part of Ebic Gaymes club, you are charged for this
> Can only rotate studio light around Z-axis
> Perpetually "beta"
> Apparently, if you use multiple texture sets, material ID masks no longer work properly (a mask applied to a folder will not affect the children inside of the folder)
> Duplicates project files upon upgrading
> Brush icons are so tiny you cannot feasibly use the selection interface
> "workarounds"

This software is made by stuttering, aspergic mongoloids

I've used this since it was a shitty photoshop plug-in and it hasn't gotten any better. Quixel has to be allocating the majority of their budget on laser-scanning rubber butt-plugs and 10 million different individual rocks and twigs.
5 media | 20 replies
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I will never forgive Autojew for this.
1 media | 6 replies
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I am a brainlet fucking around with 3D. I want to make cool low poly dragon. Idk how to attach wing "fingers" to one point without clipping so it looks good. I am manually placing all the vertices. This seems easier with high poly since you can just kind of stretch the model wherever like putty. But how do I make this? Please give idea because I have no idea how to make this joint.
3 media | 5 replies
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Captura de pantalla_2022-11-20_21-57-52

Someone is trying to make some Substance Painter using Stable difussion.
7 media | 24 replies
This garbage is worse than the average garbage on this shit board

Where the 16 billion dollar were fucking spent?
In what?

Seriously, where the fucking money was spent?

Not even giving every developer hookes and cocaine would cost 16 billion dollars.

What the fuck.
I've seen indie games more polished than this garbage.
I literally see more polished shit on /agdg/

Where the fucking money was spent on?
4 media | 51 replies
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Aloha! I just started a 1-year 3D course last week. I will be posting weekly updates on my progress.

This week we started with basic interface stuff in Maya. How to move around, how to rotate, layers, history, pivot point manipulation, focusing, adding base models, soft selections, difference between NURBS and polygons - all that basic stuff.

I decided to get a head start on the actual modelling part while applying the knowledge they taught us of how the interface functions. The course is pretty intensive, so I intend to learn as much as I can this year. I already had some experience with Maya, but I'm very rusty since it's been almost a decade since I last touched it.

Here are some models I made after fucking around with Maya after the lesson, yesterday. No reference images just yet.
2 media | 9 replies
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Is there a way to delete vertices you can't select in Blender, I looked everywhere on Youtube and can't find anything on the topic. I'll ask /3/ later on. I post the same thread on /v/ because faster, still not getting want I need.
0 media | 10 replies
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Should I learn xgen and will it make my renders more realistic than fibermesh?
0 media | 2 replies
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I wanna learn how to make guns and other weapons. Not to make money, just for fun. Any tips on getting started? Good program to use for beginners, videos, and channels to check out, etc.
3 media | 13 replies
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>One day, when replicating the head of the Amazon portrait of famous sculptor Polykleitos, he ran into a problem: How to construct a cheek? It was clear that the form was not just a sphere, but several complicated forms combined. He thought: “It would be great to understand what these forms are and how they go together!”
Teachers only discouraged, saying: “Study, research,
measure!” – But what to measure, when there aren’t even any corners, nor facets!? A teacher answered: “Study anatomy, maybe you’ll get by somehow.”
>A modeling teacher told Uldis: “If you want to understand everything, here is a human skull and anatomy book. Study and create an écorché for us!” Uldis decided to create a bust with shoulders. All of its muscles were in place, however, the sculpture looked bad. The main thing was that his understanding of the form had not increased one bit! In the place of the form, he had studied muscles. In digging through a mountain of anatomy books, Uldis realized that they were all meant for painters and drawers. He found that all of these books were equally boring, with scant, chaotic drawings. “No one, it turns out, has thought about sculptors!” Uldis found only one anatomy book, which only slightly touched on the form -- Gottfied Bammes’ Dernackte Mensch. Then he asked himself the question: “Why are there so few pictures in the books and so much text!”
>After college, Uldis enrolled in the Art Academy of Latvia (Latvijas Makslas Akademija). There, same as in college, emphasis was placed on exercises, not on the understanding of how to create the form.
Holy kek this was in a freshly post-soviet bloc where schooling standards were no joke and artists had over a decade of greater artistic freedom due to Glastnost. Imagine still going to school and paying for it just so a prof can show you a Proko video with his skelly comedy sketch that you've already seen.
71 media | 286 replies
What's you opinion on NDOF navigators?
If you have one is it worth it and what do you use it for?
Are they ok to buy used or do they wear out too fast so I better get a new one.
I mainly use blender and a little bit of CAD as well as drawing/sketches on a tablet.
5 media | 39 replies
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Can Japan even make good, by western standarts graphics?

Sure, capcom can make good shit.
But I am pretty sure the good capcom artists are somehow from the west.

Or dunno, maybe there's some few japanese clique of great 3D artists.

But all I see outside maybe Capcom, Square Enix.

All the rest of games are like PS2 anime shit or Wii era realistic anime shit.

Not complaining though, just something I've noticed.
Every japanese games outside maybe capcom and Square enix.
Looks like ps2 shit.

Again, not complaining.
Just curious why.
0 media | 2 replies
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How do I salvage it? I just wanted to make an anime shortstack
12 media | 44 replies
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How common is to buy 3D models from sketchfab or cgtraders for your own personal and work stuff?

Like buying some parts of diferent models and just kitbhashing a newer model from them?

Is this a common industry workflow?
13 media | 20 replies
I was literally never taught this.
Honestly, the big high IQ genius workflow in terms of speed.
It's basically spend 1-2 weeks making a basemesh and kitbash libraries of girls and male meshes, ready to simply edit the texture.

Totally rigged.
And even some default animations.

Pretty much making something like an asset pack of my nice looking pixel art models.

I mean, the crabs have a point.
It's like code.
I have to start making reusable libraries in my 3D art.
4 media | 16 replies
Is there any way to convert a .gmd file to anything blender can open?
Im trying to 3d print a model from the game catherine full body. But the model is in the format .gmd there is also one thats .gmod and one thats .gfs

I cant find anyway to convert it to something usable.

Tried a script in 3dsmax specifically designed for that file type. But i think it’s outdated as it only gave me errors
0 media | 0 replies
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Is she right? Do blendlets need bananas?
7 media | 18 replies
How to practice arch viz
For those who work in arch viz, how do you start? I want to make portfolio pieces to get an intership, but not quite sure where to start. Trying to make things from imagination just seems unproductive. I was thinking of re-creating good looking buildings in my town. Are there other options? How did you get your foot in the door?
1 media | 2 replies
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How are game objects like this made? Like what's the process?
2 media | 25 replies
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Midjourney V4 by some random I kneel
3 media | 9 replies
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How is 3D animated movement different from traditional claymation movement?
3 media | 13 replies
4 media | 4 replies
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This right here kiddos is what happens when you don't study proportions, even if a certain schizo who uses modo tells you they are unnecessary. I guess it is also what happens when you don't learn anatomy but that is besides the point. Don't be the guy who posts his work, gets told by literally everyone he fucked up his silly looking model then gives people the "NOOOOO… um… I ACTUALLY DID THAT ON PURPOSE!1!!!1!!" then runs away to another general on another board to try to get validation like a faggot (and fails, of course).
12 media | 26 replies
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Name me reasons why Blender will never be industry standard.

Yes, that's why movies like Next Gen on netflix was made in Blender.

Why learn autodesk?

Blender is becoming!
16 media | 131 replies
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Why do Westoids do this? Why does it even get published and score them major points for lazily raping both the character design and style?
2 media | 12 replies
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The ZBrush Summit - Day 3 - 2022 7-57-51 screenshot
>Redshift in zBrush
zChads can't stop winning
0 media | 6 replies
How are salaries in the 3D world?
I'm pondering whether I like programming or 3D more and was thinking about the salaries. I assumed 3Dfags salaries were close to programmer ones or at least high paying. Talking about remote jobs mostly
7 media | 105 replies
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>affinity would be free forever, lifetime upgrades
>they just flat out lied to us
>stopped developing version 1
>dropped version 2

Using it for VFX....cant believe this, desu
2 media | 34 replies
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Is this good enough?
3 media | 17 replies
Stable DreamFusion
uh oh
1 media | 13 replies
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>Porn rig comes with original models' clothing refit to the new body
1 media | 12 replies
ITT: Things to avoid
Shit to avoid like the plague

pic rel
Pirated the blender course thats $499 and its the worst tutorial ive ever followed. Im kind of mad anyone has paid even $5 for this. Its terrible he does all sorts of shit he doesnt explain, uses nurbs where theres no need, makes you change your blender config to his own personal ( retardedly slower) tastes, cuts the fucking video and things have appeared on the model etc etc

If id have paid for this I would have killed myself.
1 media | 6 replies
Trying to find an old CGI animation
I remember seeing a really interesting CGI animation which was this horror comedy of degenerates working in a diner at night talking about forming a band. Does any of you have it or know where to find it?
0 media | 1 replies
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Is this still a thing in 2022?
0 media | 0 replies
Looking for a Megumi Kato card for Koikatsu
Excuse me, maybe this is unexpected for most of you, but I have been looking everywere for HEN太's Megumi Kato card, since the distribution was suspended and it was the only decent-good looking model of her:

If someone is willing to help me, I would be very grateful, since is the only Koikatsu model whose desing style looks like her anime version from the Saekano/Saenai Heroine no Sodatekata anime TV series.

PS: And before you say it, yes; I asked in the Koikatsu general thread, but it wasn't very helpful. I just want the card that contains the model character data, so if some of you still have it, please tell me T_T
0 media | 3 replies
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Yo yo yo what's a good tutorial for rendering the render in pc
0 media | 4 replies
ai textures
Making AI serve (You)

>run stable diffusion
>drop the texture into substance alchemist
>automagic some good enough PBR maps
>bring it into your software of choice
just that easy

Anyone know of other good uses for accessible AI tools?

Also will deliver tiling pbr texture prompts in this thread.
0 media | 8 replies
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What does /3/ think of Cinema4D? Is there any reason to learn it in the current year over Blender, Maya or 3DS Max?

What are the main things it has going for it?
2 media | 18 replies
How to get into technical art profession before killing self
3D admirer/pleb here with a few more semesters of adult day care/university left.

I haven't learned as much as I'd've liked to, been pretty depressed throughout it all so it's been hard. I'm pretty sure I want to get into the intersection of technical and creative worlds in some way, but lack faith in myself for many reasons, both rational and irrational.

As of now, I barely know how to make procedural models in Maya, PyMel/Python, and Houdini, but enjoy it when I start working. I've barely modeled anything, but plan to work more in Blender and maybe in Houdini for vfx in an upcoming class. I'm minoring in CS, but, like in my digital arts studies, I've been quite lame as a student, and could've practiced and absorbed much more.

How easy is it to get into the industry doing anything a little technical? Is it enjoyable?

Do you happen to know whether it's harder or easier than getting a technical/coding job in the non-creative/business tech world? How would it compare to web development in this regard?

What do you do to pay the bills? I'm getting into my mid-20s and really need to move out of my father's house before I blow my brains out, but with debt mounting and my spirits low, it's looking to be impossible at this rate.
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>Align UVs in UV editor to be perfectly square.
>Squares on model are skewed
>Unfold the UVs into a skewed mess
>Squares on model are perfect

14 media | 54 replies
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I wanna animate stuff and was thinking of using either blender and mmd. How much would using mmd hold me back? I know it's a bit jank, but I find it charming. How difficult is blender in comparison. I'd basically be a beginner as I've only messed around with mmd for a few hours.
0 media | 7 replies
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Is it correct that Nuke can't do HDR color correction like Resolve and yet its orders of magnitude more spensive? Is the comp graph just so much better than resolves built in fusion tab that its worth being spendy? I'm at a crossroad where I do zero comp and just completely rerender everything every time, not even using cryptomatte, potentially wasting a lot of time.
0 media | 23 replies
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Screenshot (621)
How do I make the hair flow nicely on her shoulders?
some cloth addon that allows collision or?

it's not particles by the way
sculpting is the advised way?
1 media | 2 replies
What will happen to Poser, DAZ Studio and similar with AI taking off like this?
Those programs are mostly used by people not interested in doing things from scratch and rather interested in creating characters quick, so isn't that exactly the field AI will get a strong foothold?
The technology is currently developing in breathtakingly fast speed, basically exponentially.

It will still take a while until AI imagery will be quick enough for realtime scenarios like games so I guess the Maya crowd will be fine but the character creators for comic pictures and such? Looking bleak for them
31 media | 157 replies
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Can your rented $225 a month software do this???
5 media | 77 replies
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This scares and filters the /3/tard.
12 media | 50 replies
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Since Arrimus 3D has set all his videos to private, It's doubtful anything of his hundreds of videos have been saved.

Gems like this are completely gone now.
6 media | 109 replies
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Post your donut.
rate other donuts

Ill begin
17 media | 32 replies
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I'm starting my journey into 3D modeling and I thought to start with something I thought easy.
I've been trying to port some MMD and .blend models into VRCHAT however, from time to time the textures get fucked or not even load in blender.

I seem to be making a lot of rookie mistakes, should I read ALL of the guide or is there something I'm missing?
I'm getting the models from smutbase and mmdbooru.
2 media | 6 replies
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I apologize in advance if this isn't the right board for this question, but I had no idea where else to ask. I want to hire someone to print a 3D model for me, nothing special, just a small human figurine. All I can find on Google are professional companies that seem to work for big industries. I doubt they'd accept my request, and even if they did, they'd probably charge me an eye and a leg for it. How do I find a freelance guy that will print the model for a reasonable price?
1 media | 13 replies
Anyone want to make some game art?
Screenshot 2022-09-23 200114
Hey 3dCG, I'm a game dev looking for an artist to team up with to make some indie games! I was working with another artist but he is not committed to the projects, and I haven't been happy with the small amount of work that he did complete. I want to work with someone new. I have a bunch of games that I'm working on, the coding is more or less complete but I need ART!

I'm willing to split any profits 50/50, but I need someone who can commit themselves fully to the job. Anyone here interested or have some advice for how to find an artist to team up with?
0 media | 10 replies
Anime Figure Printables
Does anyone have links to models for official/high quality anime figures (free)? STL or OBJ files that I could print? I'm poor and want to have weeb poo all over my room
2 media | 3 replies
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Screenshot (618) copy
Why does the dds appear blue in Substance Painter?
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Body Coloration Study Tones Opaque
Trying to get into character texturing, I checked out the classic 3 tone skin painting technique for that, but the placement of said bands is inconsistent, for example I saw some artists paint the back of the skull yellow while others painted it red.
Can artists who have experience with this shed some light on the matter please? Or provide conclusive references. Pic rel is a quick study I made, but I have the feeling it's inaccurate.

I'll provide more images of the study and the references I used below.

10 media | 22 replies
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What if I 3D printed a car.
3 media | 7 replies
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This is my first post on this board so i apologize in advance if this isn't the right place to ask. Im doing a small project, currently
trying to find the best available video to mocap converter software but given i am quite ignorant in the field i don't really know where to start. I specifically dont want to create videos, but to import them to said software.
Again, sorry for the ignorance and bad wording, any help is appreciated.
0 media | 2 replies
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Give me some life changing advice (3DCG related)
1 media | 4 replies
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I'm loosing my mind here. I've opened an old Blender file from 2-3 months ago and all the "Armature deform" modifiers are now fucked up. I've tried recalculating normals, applying transformation to deltas for everything but It doesn't fix anything. Any ideas of what I'm doing wrong, please?
1 media | 7 replies
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What am I in for, and should I just pay the 9.99 for the core?
0 media | 15 replies
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Arrimus 3D
What happen to Arrimus 3D Zbrush videos? They aren't on his channel anymore.
0 media | 2 replies
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Uhh henlo what's the proper board to discuss traditional sculpting? This one, /i/ or /diy/? Not that i have anything to discuss, h-hah... Maybe some of you tried sculpting miniatures with polymer clay?
4 media | 9 replies
/wip/ - Works in Progress
/wip/ - Works in Progress Glory Edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>918686

List of free resources:
/3/ Discord for those interested:
150 media | 332 replies
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>tfw triple A vidya from japanese studios 10+ years ago running at 60fps looks better and is more impressive than my solo offline work.

Is it ever possible to catch up to the japanese, even many years later?
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Warcraft 3 model rips
moonwell views
Well, I looked everywhere and didn't find rips of Warcraft 3 models. Not only that, but I want to 3D print them, and I knew the models would be super optimized and wonky (I was right).

I'm starting with the Moonwell, my question on this one specifically is about those little shrubs on the front. they're done with billboarding on the original... Any suggestions for simple approaches here?

I'm planning on doing the ziggurat next! Let me know which one's yall are interested in, or if anyone's done this before..
3 media | 17 replies
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Let's talk about gore in vidya. How do developers make it work? Now I'm sure there are several methods to create a gore system but what is one that an anon could, theoretically, implement in their own project in say Unreal or Unity?

With segmented characters, that is easy: make the hit limb disappear, at its location spawn some guts meshes and blood particle effects, and voila.

With NON segmented characters however it gets tricky: how do you make JUST the interested limb be cut off? I've been thinking about this and my guess is they do that through Shape Keys: when the interested limb has to be dismembered, what happens is that a Shape Key is applied making all the limb's vertices collapse into a single point and moved inside of the part of the limb that is still intact, maybe there's even a hidden plane with flesh textures that's positioned at the dismemberment point behind which the collapsed vertices "retreat" to. I realize this might be a bit difficult to convey/grasp so I'll post images below showing what I mean.

10 media | 34 replies
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I found a new even cheaper style, chuds.

I'm not more time efficient.
This took 15 minutes to make.
1 media | 20 replies
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what kind of gay nigger designed this shit, why are the camera controls so horrible
6 media | 33 replies
I have mastered an entirely new workflow on 3D to 2D anime art.
blonde progress
Finally learned to mix my AI workflow with my pixel art workflow.

Two powerful methods, now combine to reach even a bigger autism level of quality.

chud haters BTFO.

And no, left style took me 14 months to develop since April 2021.
Right style took since mid august to actually learn how to do it.
1 media | 17 replies
Finally reached the style I wanted for my own III games.
pacifica walk
I finally, after making that meme asuka you faggots post since 2017.

I reached the final point of that style, after working hard and working hard to reach this point.
Studying and practiceing.

Just to reach this.
And honestly, It looks amazing in their own style.

Now I can finally start deving without feeling it looks like shit.
This is my style and It's mine.
9 media | 28 replies
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Donut man became Blender CEO
8 media | 21 replies
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There are coming for you fresh bloods, and they are born hungry.
1 media | 4 replies
zbrush automatic retopo
Is zbrush the best automatic retopo tool right now?

I need to make some ps2 models, is that good enough?
1 media | 4 replies