Can we have a thread dedicated to the discussion of creating assets, worlds, and avatar in Vrchat?
Here are some official resources:
>https://www.vrchat.net/ >https://sketchfab.com/search?q=vrchat&sort_by=-pertinence&type=models >https://www.deviantart.com/search?page=3&q=vrchat%20dlNo title...why isnt Houdini FLOSS ? How do they expect to be taken seriously if they arent free?No titleOk, so I watched the GGXrd GDC talk and It seems I'm the only one in this board who understood what they were talking about.
Since there's a lot of discussions about such lecture I think I can summarize the video. Maybe we can discuss here how to acomplish every step on blender and godot or unity.
It seems that the most dificult and important part over traditional cell shading is a texture that controls the threshold of the cell shader.
Dunno how to implement this on blender, maybe someone can help there. This texture is like 70% of the work.
Later they use an individual vector light point for every character, they didn't used universal/global lightning. Last step for the anime perfect shader is normal editing to fix areas like the face.
The colors are done using a basic albedo/specular texture and another tint texture that effects the shadows. They also used an inverted hull for the outline of the mesh. For the interior lines they aligned their UV to create such lines using the texture, but taked care to make every interior line to be a perfect horizontal or vertical line, to avoid antialising and jaged lines.
And last, their animation seemed to be not interpolated.
So far their tech doesn't seem ultra revolutionary except for their threshold texture.Post your latest work part 2ITT: just post the last thing you made, no matter how good or bad it is.Does anyone 3D model low poly models anymore?I see all these annoying sculpting tutorials for sculptris, mudbox, or Zbursh and it makes me mad. The sculptards have taken over the the tutorial section of any website. Plus sculpts don't animate that well. They need to have their topology corrected.
But enough of that whining. Does anyone still low poly models characters like an OG? Around the 4k-10k tri region.amouranthWhats the easiest, cheapest and fast way to make a full 3D model that looks like pic related (amouranth)Questions & Help/questions/ - Questions & Help Thread General Questions and Help about anything /3/ related, hardware and software.
Previous thread: >>725693Help me find reference plzI need a reference similar to this one but I can't find a reference with big titsGravity Rush 2 modelsPrevious thread https://archive.vn/oSUMo Someone's working on a model extractor for the game https://twitter.com/203Null/status/1245099069342715904 And the tweet has replies with sample filesMakehumanIs it really worth bothering with Makehuman? I screwed around with it many years ago, and then almost forgot about it until now.
Pic unrelated3D erogeSerious question, I want to start making profit with my 3D abilities, throw me ideas in how to make money with niche porn, I wonder if this is a good market hahaNewfriends, what do you look at when choosing your first software?Tell me about your journey desu I'm thinking about blenderCorona contentIt´s time for /3/ to show all Corona content he created. OC only, preaseNo titleHow do I properly set up my model with Blender/Rigify so his shoulder doesn't twist during extreme rotation?
Model: https://ufile.io/0j9i9nzqOpen sorce F40PHAdding F40PH to anything makes it more awesome, that is why there is an open-source 3D F40PH. However, it still needs work like the wheels. If anybody wants to help out you can download the files here https://drive.google.com/open?id=0B3O3ASn76hO0bFRDVjNxX0ZLSGsDaz3D - Infection editionCharacter Creator 3 Help: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)
Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)
https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)
MB-Lab for blender: https://github.com/animate1978/MB-Lab
(Daz blender importers) Daz importer for blender:http://diffeomorphic.blogspot.com/ DAZtoBlender8:https://gumroad.com/l/CiEpM?recommended_by=search GoB for Daz:https://sharecg.com/v/95232/browse/21/DAZ-Studio/GoB-for-Daz-%5BBlender-Bridge%5D
News: octane plugin:https://render.otoy.com/forum/viewtopic.php?f=44&t=73287&start=10 Meshgrabber:https://www.daz3d.com/mesh-grabber (changelog:https://www.daz3d.com/forums/uploads/FileUpload/13/5d835744e731f4d50a1f206d0cd98a.pdf) https://www.forbes.com/sites/davidjagneaux/2019/12/20/daz-3d-joins-sinespace-to-bring-hyper-realistic-avatars-to-the-virtual-worldmmo-platform/#569dc24d5837Converting models in older GTA gamesnoob here. I am curious how hard would it be to convert character models from GTA SA to Vice City and III. What steps should I take? All of them are on the same engine, although GTA 3 doesn't have solid skeleton and therefore you can rip off your opponent's legs,arms etc. In later releases it's you can only decapitate them so I think it'll be easier to convert form SA to VC than from SA to III.WIPWIP thread, get your WIP threadNo titleI wonder how much money the guy who made this render is rolling in now. I'm seeing it literally everywhere.No title>1 guy made this in his bedroom
Yep. 3d is a meme. Have fun producing 1 asset per month while I pursue STEM subject. Good knowing y'all.Creating A Lazy GameWhat does it take to create a relatively simple "game" using Blender and something like Unreal Engine? My general concept would be heavy equipment digging and filling up trucks. Low moving parts, basic movements, probably no human characters. Since the concept is so simple I want to make sure the environment looks good, a la Red Dead Redemption or something, and I want to make sure the dirt actually looks and acts like real dirt when you manipulate it.
I have a decent amount of experience with Blender, and I have Quixel available, but I'm not familiar with what it actually takes to get nice looking models into a game engine where you can then control them and add sound etc.
Also, any bright ideas when it comes to soil simulation? Most of the stuff I've seen in past games looks like garbage, except maybe Mud Runner.how do you make feet look good on daz3d?how do you make feet look good on daz3d?No title>blender is now the industry standart of weeb shit 3D anime in japan
even evangelion movie is now being made on blender.
LOL!!!!!!How to jump into 3d cartography?I'm considering a career related to 3d modelling geological places for mining or general /out/ industry companies Its straightforward enough to crack open geography/GIS/natural science textbooks and attend lectures, but, How should I learn the 3d modelling and technical stuff? What should I learn?No titleIn this course a certified Blender Trainer will teach you how to make a high quality, industry-standard character.Its okay guysI killed a pointless thread so don't worry about it.No titleanyone here in CAD? how similar is it to 3d? is it a good job?Which 3D game engine did you choose to dive into and why?My first render in Blender.This is my first render in Blender. How good is it, and in what ways could I improve it? Thanks.Post your WORST renderGo through your renders folder, find your single WORST render in there, and POST it. I think this could be interesting. By worst, I don't mean a render that's incomplete - but I mean one that is actually unpleasant to look at.
Pic related was for a school project. It's supposed to be a lego cover for Uncle Tom's Cabin.ray marchin'| couldn't find anything on pic related in FAQ.
Help me start making cool shit. I'm familiar with basic python libraries for data, math, physics and psychedelic experience, but I have no idea how they make mandelbrot(pic related) objects without using a single math formula in their codes.Lets talk about 3D tutorials- What would you like to get explained? - Do you like it fast or slow paced to easily understand? - What do you like the most in tutorials and what do you absolutely hate and should be avoided?How to master Daz 3D lighting?I just can’t seem to get it right. I’m looking for excersizes or refrences that might help me get better.No titleUH OH!
It seems that Garfield has lost his tail!
Can you help Garfield find his tail here?No title>CGPeers registration is closed >CGPersia registration is closed >GFXPeers registration is closed How are 3D newfags supposed to get anything now?What does 3DCG think of SelfCAD?Blender RenderJust started using blender, made this.No titleDaily reminder that this UI sucks dick.I blame PAJEETI have been using Unfold3D for a while, greatest UV mapping tool out there.
I have had a HDD failure recently and had to reinstall everything. I went with the most recent version of Unfold3D
How can I describe this? From being the biggest time saver imaginable in 3 years of development Unfold3D has become practically a useless piece of shit. I had to scour everywhere to look for the version I've had from 3 years back.
How can something like this even happen? They completely destroyed the program. They changed the navigation, they changed the user interface, they have hidden essential tools - basic stuff like select loop and whatnot, all time saving tool which worked perfectly now are useless, you can't even deselect edges, you can't even select UV island in the 2D viewport properly if they're too close together.
Each tiny change they've implemented made the program worse and worse. It's as if they did it on purpose.Coofer Mass MigrationNoooo, you can't just come in here and infect our board, you weren't even interested in 3D until you started coofing and searching for your fucking coof-free sanctuary!!!!!!!
pic semi-related, I made Garfield cube. Garfield cube. Garfield cube.
Post 3D you made or get deported;alsdkfj;qp83h4!!!!!!1111No title>Rig my anime waifu using rigify addon >Make a separate rig for her skirt and hair >Use automatic rig on both ocassions >Marge later both rigs >It works flawesly Kek, top anime rigging secret technique.
stay mad retards.No titleThis is the safest board on 4chan right now from the infection. Teach me about 3D Modeling. What's the nicest model you've ever seen?No titlebro did anyone ever notice nothing on earth is 2d?No titleRate my Homer Simpson modelNo titleThis may be fucking stupid to ask, but I don't know where to look.
I use a lot of 3D texture resources in my work, though my work is 2D, I've found ways to make use of normal maps and various other maps to make 2D textures appear to have been rendered in 3D software, which is how I use them.
However, my current project is a little bit backwards and I'm trying to create a 2D map that similarly looks as if it were rendered in 3D. To this end, I've created a black and white heightmap which I was just converting to a normalmap in Photoshop, and then converting that into shadow and detail information.
The problem is, my project is about 32k x 32k pixels and Photoshop has issues creating normal maps at this size. Is there any software that is designed for, or can handle, creating normals at that resolution without artifacting and whatnot? Even better if it has the ability to tweak height information and such.
Or maybe this doesn't exist and I'm just stuck with the tools I have. That works too I guess.
Pic related, it's what I'd like to get rid of.Blender Secrets ebookAnyone got it?No titleBe straight with me - is facial rigging in blender 2.8.x a lost cause ? Why no good tuts?My first ever render!Newfren here, /pol/ack. Because of the quarantine I have time to learn stuff so I decided to follow a Blender tutorial. My endgoal is to model guns for the lulz. Pic related!TutorialsI am looking for a basic character modeling tutorial if you guys have any to suggest that would be much appreciated >pic not relatedSupplementing Blender with other softwareIf you are going to have Blender as your main 3D software, which things in your workflow should you definitely outsource to some other software? (e.g. zbrush for Sculpting, not sure if you need that though)
I just finished reverse-engineered GFX model files and there's the script: https://github.com/203Null/GR2-gfx-extractor This is still at pretty early stage, only works for character models at the moment
Supported: Mesh Object Locator (effect, animation, etc) Bone Rig Texture name Object Name Unsuppoted: Everything else
Here's some test file Gravity Shifter 2.0: https://drive.google.com/open?id=1y3QdlingF6dC8yIHc5zhPTIgJYALQWDl (Issue: hair skeleton is in idle pose with mesh is in T pose) Jezz Kat: https://drive.google.com/open?id=1Ng1W_wuSGQU2gzM4TJRbJeAOI4WvqWrZ 2B Kat: https://drive.google.com/open?id=1lfuVBlDtGWdAPN07UnqqXRM0HjgkEAPG (Issue: mesh name are not exported because they were in the game)Metroid N64Always wondered what it would have been like to have a Metroid game released for Nintendo 64. I've been working on some models and scenes with that reto-poly look in mind.No titleSo this is the power of AAA developmentThe most recent thing you've modeled/sculpted is your new GFHow well off are you?Wow, trully the industry way of making game models if the future3D low poly with pixel art textures: >Model (1 hour) >Texture (1 hour) >Rig (1 hour) >Animate (1 hour) >export to game engine
3D AAA profesional garbage: >Get photo references (2 hours) >Sculpt to realistic detail (20 hours) >Retopo (10 hours) >UVMap (1 hour) >Make the materials in substance (10 hours) >Texture the retopo model (20 hours) >Rig the model in realistic ways (20 hours) >Get video reference and mocap (10 hours) >Animate the model (20 hours) >Export the model
>tfw after spending a month on a model it looks like garbage unlike the retro modelNo titleWhere can I find a copy of Octane for C4D R20?
No cgpeers account, and the version on cgpersia and all the public trackers like tpb is 3.07 which only works up til R19. Anyone know where I can find V4+?Retro / Vintage CGIso much soul. try to keep it 90sNo titleAutodesk is going rental only and ending multi user licensing. How does this affect you or your business?
https://cgpress.org/archives/autodesk-to-end-maintenance-plans.htmlPost your latest work: part 3ITT: just post the last thing you made, no matter how good or bad it is.Best Pepe>Be bored >Have Blender installed >Try to learn sculpting >Start scultping a PEPE >Notice PEPE looks retarded >M A K E I T M E T A L L I C >Waste /3/'s time by looking at this shit.No titlehey /3/,
what do you listen to when doing /3/ things?No title>tutorial video >tutor randomly rotating and zooming in/out during his intro speechNo titleFeels like all I do is troubleshoot and google shit...
Fuck thisPhotogrammetryI was low on cash and regrettably sold my physical likeness to a 3D scanning company.
I asked and they sent it over to me, I now have a high res .obj of my own head lol.
What would you do with it? I’d like to make something cool with it while I’ve got some Corona down time.
TLDR; I you had a high res scan of your own face, what would you do with it?
??3dsmax 2021How would you rate this update? Does it keep it on top or pretty underwhelming 'Quixel Mixer 2020Bros, Quixel just announced their new PBR painter program today. I tried it out, and it's pretty legit, also completely FREE for everyone (not just unreal engine users). What you boys think of it? Hopefully it'll put a dent in Adobe's shitty subscription model plan. I'll try and make something in it to post here. https://quixel.com/mixerNo titleWtf is the advantage of procedural displacement mapping? Doesn't take forever to create? And wouldn't it be less cpu/gpu intensive to just model anything?No titleHi guys, I'd like to make something like pic related in blender using nurbs and python. I've already made a script to generate a pure triangular mesh from a dataset consisting in a rectangular matrix. The coordinates in the matrix represents azis x and y and the value are the z. I use this function:
mesh.from_pydata(verts, , faces)
I'd like to do the same thing but with nurbs, the idea is to use my dataset to define control points of the nurbs. I'm struggling to find some documentation about this and I'm starting to doubt it's possible. I'm not even sure if making hundreds, of thousand, of control points could be even possible on blender or on a consumer pc.
https://www.youtube.com/watch?v=10JbKTV5_gUNo titleGuys i need help, so fortunately i got a paying commission for some character stuff but the client wants to pay me in bitcoin, i dont know shit about it, any anon have experience with this stuff?No titlehow do i make something like this? its 3d but look 2d anime. https://www.youtube.com/watch?v=Lu-mv2IDnB4No titleIt's possible to separate every limp in an anime 3D model into a diferent render pass and have it composite in the end, but every limb have a diferent light source with a slight off position from the other light sources?
2D drawings have the shadows with a diferent origin on every limb.
How do I do that in blender?No titleHi, guys, sorry to bother you here with this but, does anyone know what this is and what is it for?
I'll delete the threat as soon as I know what the object's function is. Promise. Thanks.No titleWould there be any money to be made in selling untextured (but still high quality) 3D models? If so, what sites are the best? And how much less should they be sold for vs textured models?Free /3/ Resources General/3/sources General
- Gone but not forgotten edition -
>List of all links in previous thread https://pastebin.com/cZLVnNtB
>Link to previous thread https://archived.moe/3/thread/637415/
Use this thread to post any free resources or anything else that you'd want to share with your fellow anons. Textures, materials, brushes, models, references, tutorials, anything that you think might benefit another anon, please post it here. It might help to check the pastebin before you post, in case there might be duplicates, but it's not a problem if you don't.Rookie awardsThis is the level of the average beginner in 3D, how are you holding up in comparison? The best prize is an internship if you are able to compete with these. https://www.therookies.co/contests/groups/rookie-awards-2020/entriesMocap troubles on BlenderSorry for being so newbie. But I'm trying to do mocap on this spider-man model. But everytime I try, the rig moves on it's own. I checked these tutorials for help https://blenderartists.org/t/need-help-with-connecting-armature-to-mesh/455171 https://blenderartists.org/t/create-from-bone-heat-in-blender-2-5/510962 Here's the rig & tutorial I took but struggled with https://www.youtube.com/watch?v=1UPZtS5LVvw the rig https://remington.pro/resources/assets/misc/nimate-mocap-rig/ and the Spidey suit https://www.youtube.com/watch?v=sLLuPGZomxQ I deleted the Spider-Man model's bones because I didn't wanna complicate itNo titleIs it possible to remake a CGI movie in 6 months?No titleHi 3/
Looking for some tips on how one would approach creating a smear like this in 3DNo titleHey guys, sorry for newbie question may be mistakes. For some time I began to study graphic design, studied and practiced on posters, since in some way they limit you, but at the same time they give you the opportunity to experiment and try new things as you study the programs and the very basics of design. Now I decided to go to 3D, but ran into a problem. Need a similar specific format and genre in which you can improve and "Grind" skill. The first thing that came to mind was Low Poly, but this direction is not quite close to me. Give advice in what direction to develop in order to grind a skill? Spend a lot of time behind the workflow, and at the same time most effectively convert time into skill and experience.
picrandomNo titleI've decided to pick up 3D modeling in my free time since I lost my job (COVID). What are some do's and don'ts? Blender in specific. Also, is there anyone that livestreams Blender or makes long-form video recordings of their entire process? I think it would help if I could see someone's workflow from start to finish.No title>nooooooooo you can't use triangles! >triangles are the devil!
>put tris where needed anyways >mesh is really simple and neat >later on, put on subdivision modifier >resulting subdiv mesh is all quads so why all the fuzz about this?super limited animation youtube channelI am going to use my NEET powers to get rich and famous making 3d youtube animation.
Pic posted is the style I plan to make it in: >Extremely quickly made 3d characters >Extremely limited animation >Solid color backgrounds rendered in raw AO >Characters rendered in HDRI A frame of that size renders in ~2 seconds on my computer so I could feasibly get a ton of animation out in a short time. My goal is to make content as quickly as I can and hopefully gradually increase the quality as my skills and techniques improve. I am also looking to maybe buy a cheap mocap suit once I get a bunch of content out, and am 100% sure I want to do this with most of my time.No titleWhat's a good portfolio to make if I want to get a job as a 3D artist for weeb indie games?No titleAnyone has experience with making functional guns in 3D software?
I want to be able to 3D print them or create a CAM file after. So far I have experience in Inventor and SolidWorks and I am curious how software, which are not usually used for mechanical parts, are useful for such tasks.
It always looks like a shitty garbage imitation of 2D.No titlePls rate.No titlethis is the method that fromsoftware uses to make hair?
https://www.youtube.com/watch?v=8c7QYYr9KFcNo title>tfw nobody on this shitty board knows shaders kys my man if you're browsing here but can't do shaders.No title>be me >musician/producer >want to listen to music while I'm working cause it's comfy >can't listen to music while making music >get into blender >I can now listen to music all day while zoning the fuck out >suddenly happy all the time Now that's a lifehack if I've ever seen one, why didn't I think of this sooner TLDR; don't become a producer if you enjoy musicNo titleIt's the 15th and CGPeers signups aren't open. You lied to me /3/.No titleWhat's the purpose of drivers in blender?
I know they help control other object properties, to make nice GUI controls for the rig.
But do u need them for personal rigs you make yourself?No titleAlready the only one who can make waifus here on this turf.
I'm better than most of the retards here.
:)No title>tfw using armor paint with blender on linuxMudbox or BlenderIs there any reason to use Mudbox 2020 over Blender 2.8 for sculpting purposes? Zbrush is out my price range atm.LOW POLYhttps://www.youtube.com/watch?v=pcHaQRKuQqo
i'm very interested in what synty studios is doing with their low poly assets. it's interesting how much emphasis they put on textures instead of using just basic colors. i have on of their assets but i can't quite figure out if i should use the same approach in my own project. it looks like they're using multiple texture atlases per asset pack. does it really make sense to use those instead of individual textures? how are they even able to manage so many models that share the same uv space? help me understand it because i need to knowNo title>3D generalist position >need 3 to 5 years experiencing modeling, texturing, rendering, animating, scripting >need to know obscure software only used by very specific industries >$20 per hour, no relocation providedWomenDid any of you had any experience working with women on big cgi pipelines? If yes how was it?No titleheres your character spec sheet broAutodesk are RetardsSo tried to open up Maya 2019 today, and Autodesk decided "nope! Your activation code's not valid!"
Is Autodesk finally cracking down on the pirates? Or do I need to change my code? if former, then I guess I'll just stick with Blender because fuck if I'm getting their education license unless someone can convince me otherwise.
If latter, how do I do it?Rigging bendingHey anons do y’all have any tips tutorials on rigging topology any videos that cover it perfectly any info graphics I’m starting to get the hang of blender/mayaNo titleIs there such thing as a program that views a person in prerecorded footage(Like a fight scene from a movie or a music video dance) and then creates a skeleton rig of that prerecorded person’s actions? I feel like it exists but dunno if something like that is open to the publicNo titleHey guys does anyone know good shader developer resources? Interested in Unity and Unreal but other stuff is okay.Model critique/adviseSInce the quarentine i have been learning modeling and would like som pointers, advise or just some good old cirticism on my models ^^ Feel free to post your models too tyNo titleAre the 3D sculpting tools in Dreams any good? Has anybody tried them?No titleI'm here because i need the sauce for this image i REEEAALLY need the original or where did it came from idk where to ask for it plzNo titleITT post faces of /3/No titleThis is Joseph Drust, and welcome back to another episode of reading this in my voice.Questions & Help/questions/ - Questions & Help Thread General Questions and Help about anything /3/ related, hardware and software.
Previous thread: >>721238Drawing and 3DCGHow important is being able to draw for 3DCG? How many of you guys can actually draw with pen and paper?
pic semi-relatedNo titleDid Rule of Rose Blender/Maya/SFM model exists ? Just asking.No titlehi /3/ I want to buy new budget GPU for blender. Right now I came to 2 options: GeForce GTX 1650 or Radeon RX 570. RX is better at benchmarks test but I heard blender has problems with compatibility on some GPUs and I really don't want to buy shit that won't work. What should I buy? Maybe you have better offersflesh cylinderHi, I've been learning a bit of blender for the past two days. Made this flesh cylinder.No titleHow many people in the industry sculpt from 0 versus how many just create a base mesh using vertex modeling and just polish on the sculpt mode?How many years to achive this level?3D "engineering" parts for sellI've got 0 experience in the 3d industry however I'm familiar with machining (I am not one) and I know how to use Solidworks, I consider myself fairly adept at it when it comes to making simple to somewhat complex parts. Solidworks is the only thing i know how to use, I really don't know any other software like Blender or Maya. I cannot afford to buy a certification exam. However, I was thinking about making 3d models of things people would want, stuff that requires measuring and whatnot, not just art stuff. Perhaps objects that people could 3d print at home or maybe furniture blueprints that a DIY-carpenter can use to make it himself at home. Does this seem like a viable option to make money? My current job is basically menial labor (I unfortunately work serving rich assholes) so I want a way out of this doing something I like but I don't have an education either so I must learn everything on my own. I was thinking of maybe opening up an online store and have my 3d models/blueprints up for sale, has anyone done something like this before? What are your thoughts?No titleWhy is uv mapping such a goddamn chore? What is the undeniably best way to quickly uv map basic things like buildings etc that aren't just boxes?No titleIs there any place I could sell models to make a bit of money for my hobby? I am not looking to make a bunch of money just places I could possible sell some simple assets that I could whip up. Is there a market for that or is all pretty much covered by big companies? What is actually a good way of making a bit of money from this?No titleHow do u pack your UV islands in blender?
RizomUV has a button to do this automatically, but can't find something like this in blender.No titleI'm losing my fucking shit, how the fuck can you do water in blender? why is the shader editor so fucking confusing holy niggers
pic related I wanted something like this but the workflow in blender 2.8 is different so I can't use the same tutorialBlender or PiracyIs it better to get Blender or just pirate Maya/3Ds max if I wanna make 3d models? If piracy is the better option should I pirate Maya or 3Ds max?
All hypothetical of course.No titleAnyone know how to achieve realistic rendering such as pic related in Daz or Octane in Cinema 4D using a Daz model?No titlehow is working from home treating you faggots? fortunately i already had a few years of freelance experience.No titlehttps://www.artstation.com/artwork/A98kO5
I've tried reversing it, I tried doing everything but cant get it to look properly in my tri-planar projection! UV's are UNACCEPTABLE! I tried following tutorials as well but i cant get the node to behave the way I want. idk, spent 4 hours on this shit,cant find any guide/materials to help me.No titleAnyone here working with Autodesk Alias? Is this the software one should learn to design cars? Is it difficult to learn?What's with all those "3D industry professionals" making complete fools out of themselves?>instead of criticizing artwork using their knowledge and experience, it's just "lol u suk", "xD hes using [insert software] >calling Blender users "Blendlets" when the -let suffix actually just implies that their skills of using the software are insufficient (as "manlet" means a short guy) >spending way more time shitting on software than actually being creative All this feels like some dumb falseflag by a handful bored NEETs to make 3D artists look like total idiots. No professional would waste time acting utterly retarded to this extent, especially not artists who're actually active in the industry where time is literally money.No titleCan we ban blender from /3/?No titleAnyone got a corrupted blender file I can borrow? Can be from any update.auto rigging?Is there a software that automatically creates a human shaped rig? I remember there being one before but I can't seem to find it. I thought it was makehuman but that just makes a human model for you, there was another software I'd use in tandem with it that auto generates all the bones in a not so cheap way that was great.No titleWhy Japan is so good at 3D?No title/3/ help, I've been trying to extract models from N64 games, and the first model I tried to get is the Mermaid from Donkey Kong 64
But her hair's a different color and her necklace is messed up.... I'm not entirely sure if this is fixable or what, I've just been trying to make it look like she's topless but is there a better way of getting these models out or fixing this mess?
People that will commission/request a 3D model please follow this format. >----Format---- >1.Image (Image of what kind of artstyle or 3D model would you like.) >2.Description of the request.(Is this gonna be a low poly model?,Sculpt of something?Would you like this to be fully rigged?) >3.Budget. (Are you requesting this for free? or if you're paying (Please include the amount. I dont want anons undervaluing themselves. If someone wants to take it then they take it.)) >4.Contact Information. (Email/Discord/Etc.)
For Anons that are interested on someones request just reply on them if you've sent them a message. No need to say your contact information if you want to be anonymous. Taking suggestions on what to add/improve in the thread. Please no software wars. Improvements on the format would be appreciated.No titleWhy yes I do use Marvelous Designer for all my cloth simulation, how could you tell?Cloud's SwordSword i made kekFlying Vehicle inspiration/referenceITT: post flying vehicle (and related) inspiration/reference as well as any projects of courseNo titleplz rate It is mussroomloss of progress thread, how much time did you waste?FUCK FUCK FUCKING KILL ME. i just lost 2 hours of work cuz im a degenerate and didnt save the fucking file. pic related, its one of the things i had to do for a commission