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"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.

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Introduction and Guide
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
57 images | 60 replies
Questions & Help
/questions/ - Questions & Help Thread
General Questions and Help about anything /3/ related, hardware and software.

Since there wasn't one, here it is.
21 images | 89 replies
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Gιve мe α eαsy тo υɴdersтαɴd "TUTORIAL" ғor αɴιмαтιɴG ιɴ Bleɴder. ι cαɴ oɴly αɴιмαтe ιɴ SFM ɴow.
0 images | 5 replies
Arnold 6 is out
Pretty good stuff
4 images | 38 replies
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Just how prevalent is photogrammetry in the industry currently? I've only worked in the industry for ~2 years and have noticed it show up in my work and job postings. Of course it's something that I was never taught in University, let alone a simple photography class, but it seems like a ton of studios are now using scanned models.

So what gives /3/? Should i put down my polygonal modeling and pick up a DSLR?
2 images | 57 replies
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Can we ban blender from /3/?
5 images | 24 replies
3D eroge
Serious question, I want to start making profit with my 3D abilities, throw me ideas in how to make money with niche porn, I wonder if this is a good market haha
5 images | 84 replies
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Honey Select
I don't know if this is the best place to ask, but I need help with Honey Select. I got everything downloaded and working, but I can't get the H-Scenes to work. Is it related to me using a laptop and a touchpad? They all say use scroll to start, but scrolling for me seems to do nothing. I can't scroll elsewhere in the program up and down, but I can seem to scroll right and left. If all else fails is there a way for me to rebind scroll?
0 images | 8 replies
Help me find reference plz
I need a reference similar to this one but I can't find a reference with big tits
109 images | 176 replies
Gravity Rush 2 models
kat worker cute
Someone finally ripped models from the game
Is anyway gonna do anything with them, if it is even possible?
38 images | 244 replies
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>Houdini = Boobs
>Blender = Ass
>Cinema 4D = Thighs
>ZBrush = Belly
>Maya = Feet
1 images | 17 replies
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Can anyone explain me why UV master in zbrush doesnt work correctly in this head?
I have several polygroups, I even used the control painting for avoiding seams in the middle of the face but, no matter how many different things I try I always end up getting one huge seam in the middle of the face.

Any tips or solutions? Im only using zbrush, so I cant do the uv mapping in other software at this moment
2 images | 17 replies
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Bad render photos here
2 images | 10 replies
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>Conference about Computer Graphics
>Theme is Diversity

5 images | 47 replies
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Do any games with still alive mapping communities exist?

I miss map making for old online games and w3 and now I want to get into level design again. It's sort of a subset of /3/.
0 images | 7 replies
Impossible to model game characters?
So i did a few 3D likeness in zbrush before, and everything went fine as fuck. So a new project arrived, and now its Kerrigan time. Easy right? Google images, pint, artstation, youtube, etc. I can see her face well, i can see all the planes, i can see side view, left/right profile view, front view, get ref's from Blizzards cinematics, GG nice...

Well... this monstrosity woman is making everything hard. Im doing everything and still no sign for a good likeness of her. 5 days working straight and not a single good face of her is showing up. Im walking in circles and dont know why.

Im photoshoping my refs, saturating the colors, flipping horizontal, drawing to see new stuff that im not catching at first, but not even these techniquies is helping me out.

Im beginning to think, maybe my refs are all dirty, with perspectives that i cant emulate/do the same inside zbrush?? Maybe what i see in cinematics is not exacly what i see?

Tips to model likeness of a video game character, cuz im doing everything and nothing seens to be working.
2 images | 15 replies
Spider-Man and Venom vs. Carnage
Here is an animation I made, it features a Spider-Man and Venom team up against Carnage, as well as a fight between Venom and Carnage at the start. Everything you see I created entirely on my own from scratch, all modeling, rigging, lighting, animation, ncloth, simulations and rendering. The project was rendered using Vray. The voice of Spider-Man and Carnage are my own and my brother voices Venom. Hope you all like it!
2 images | 70 replies
simulating this?
You have a shot of your character dressing.
What is the best way to approach this?
Doing it with softbody and cloth combined?
3 images | 28 replies
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What does /3/ think of Source Film Maker? Is it any good or is it seen as the "Poor Man's 3D animation system"
1 images | 38 replies
grr blender man
final 3
now you are probably gonna spring on me for
>muh blender
and i know its a Honda Accord of modeling software, but im not in it for any repercussions just for fun cause nothing else to do.
So, being a "Blendlet" as you call it, I've modeled a familiar rifle from some game.
Feedback appreciated.
1 images | 13 replies
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The weak should fear the strong
What would make you change to blender?
4 images | 16 replies
How would you recreate this lighting?
Hey /3/ i've been playing around with volume scattering and mist, but can't seem to geat any results similar to this. Do you have any idea?
5 images | 22 replies
Post your stupid questions here instead of clogging up the board with single-question posts.

Wtf why don't you already have one of these.

I don't have sticky text someone add it.
59 images | 221 replies
Confidence in work
Hey guys, I was wondering how long it took the more seasoned people here before they felt confident enough that their work was starting to be "good enough". Not a requirement but sharing images of that work or current work would be nice so it's clear your not just full of shit. Pic is my first human model using a reference. It's shit.
5 images | 19 replies
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Maya 2020 came out and as expected, blendies are back in full force with their immature and fanboyish comments. And they wonder why nobody takes them seriously.
4 images | 22 replies
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ITT: Hyperrealistic CG
6 images | 21 replies
Daz3D - Free octane edition
Last thread: >>706096

Character Creator 3 Help: ( (

Vroid Anime Tool: (now with obj export) (vrm importer for blender)

Hair Creation:!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Magic poser:

mobile XNALara:

MB-Lab for blender:

Daz importer for blender:

Daz face plugin:

Dforce strand hair for daz3d
daz is planning on improving the animation tools
free octane renderer for daz:
Daz has "plans" for hexagon
17 images | 118 replies
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Press F to pay respec no that its gon.
1 images | 5 replies
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Mayafag here. I was wondering what the pros and cons are between beveling and using edge loops to mesh smooth. I've looked online but there's too much conflicting info to be useful and I need to figure this out for a production I'm doing.

So far I know that bevels are good for hard edge models and inorganic shit, but mesh smooth is better for characters and things with curves. What I'm stuck on is if there are any other benefits, like maybe lower poly count with bevels or something. Thanks in advance, lads
1 images | 16 replies
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how do i make this into a sexy anime woman
2 images | 13 replies
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Is there any way to replace marvelous designer with blender?

All the cloth youtube tutorials are garbage and from 10 years ago and there's not any blender course for clothes in cgpeers.

Also, can't run MD using wine (I'm on linux) and crashes and can't use windows because my gpu doesn't work on windows.
3 images | 50 replies
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Please discuss.
31 images | 138 replies
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What does Blender need in order to finally kill paid/licensed 3D software?
1 images | 30 replies
Metroid N64
Metroid N64 Samus 01
Always wondered what it would have been like to have a Metroid game released for Nintendo 64. I've been working on some models and scenes with that reto-poly look in mind.
44 images | 174 replies
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Rate sculpted basemesh...yes I used refs
7 images | 36 replies
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/news/ thread, for any news you want to share related to the world of 3D computer graphics.

Let's put some order to the deluge of news threads. Feel free to repost some of the more recent ones to kickstart this.
1 images | 4 replies
Lets talk about 3D tutorials
- What would you like to get explained?
- Do you like it fast or slow paced to easily understand?
- What do you like the most in tutorials and what do you absolutely hate and should be avoided?
5 images | 80 replies
It happened
60 images | 187 replies
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How would you even make a model like this? It's so fucking hard. I can't even comprehend.

Like first you have to master sculpting and then master texturing or your master sculpt looks like shit. It's too intense brehs...
1 images | 15 replies
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Am I crazy to wonder if there’s anyone out there that could possibly replicate this for 3D printing? These figures never got produced. Huge missed opportunity in my opinion
1 images | 24 replies
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Give it to me straight /3/, becoming a 3D animator isn’t a realistic job isn’t it?
7 images | 54 replies
/3/ Memes
Anyone got any funny maymays relatable to /3/ shit?

I'll dump ones I've found/made.
34 images | 64 replies
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so bros, what 3d printer do you use?
8 images | 85 replies
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3D Issues
My friend sent me these obj and mtl files, why do they sometimes open with the mtl loaded and sometimes not? And how do I manually put an mtl in when they don't?
0 images | 1 replies
Recently finished models
Nowhere to post them, so I'll start. Seating based on Alien Isolation concept art
7 images | 26 replies
How many polygons in a game/movie/scene?
Is there a reference anywhere?

Like per year/console/GPU/etc...

If you were making something for PS5 or say a high-end GPU of today how many polys would you have per character in a 3D fighting game like DOA with/without clothes?

I think for AAA at present we are looking at 100-150k per animated character with clothes, but that's kind of a guess. I'm not versed in the underground 3D waifu modding community.

Are we going to start seeing DAZ characters in games now or just high polygon models with wasted polys and shit animation?
5 images | 42 replies
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Interior 9
Im a beginner level student, looking for archvis tutorials or even a course, but I struggle to find anything worthwhile.

What would you recommend?
Im an architecture student will mainly do 3ds max stuff but don't know if its worth it.

Your opinions would be appreciated

Pic related, that's what I want to be able to render in the future
2 images | 9 replies
CG Cookie
How does /3/ feel about them?

How do they compare to the Blender tutorials on youtube?
0 images | 7 replies
This is John
He is a model I created while experimenting with SculptGL
2 images | 13 replies
blender addons.
I think I want to know about blender addons.

Recommend me all the blender addons you know.

I've been using blender raw and use sprytile (which is a pixel art tileset addon for blender).
0 images | 2 replies
Architectural /3/
Let's talk about architectural stuff.
Seems like brutalism is the perfect entry level
>mostly matte grey materials
>the most basic geometrical shapes
>people still seem to fucking cream themselves over renders of these on art galleries
46 images | 142 replies
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eye illustration
I am trying to recreate this 3D eye shape in blender. I'm want to make the eye spin around the vertical axis but don't know how to create this object. Any help is much appreciated.
0 images | 2 replies
Andrew Price
/3/, with all of the loathing and abhorrence you all seemingly have for him, what exactly has he done to deserve that?
In other words, what the FUCK is your problem with Andrew Price / Blender Guru?
5 images | 70 replies
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It's here! inb4 the one seething blendlet.
10 images | 88 replies
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Is this acceptable for a game asset?
15 images | 62 replies
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images (57)
anybody here who knows about autodesk alias?
0 images | 5 replies
Looking for troves
Anyone can link me up with somewhere I can find good stls?
0 images | 0 replies
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After watching a bunch of blender tutorials and downloading it, I spent the day learning how to use it and sculpted this. Feedback appreciated.
17 images | 74 replies
>Shrewd owner of a mine or industrial plant? Having labor issues? Pinkerton's Men have brought with them a new problem-solver...
>The 1877 Colt Gatling gun. 10 barrels of crank-fired libertarianism could donate lead trinkets to striking protestors at a rate of 1200 trinkets per minute. Pinkerton's men made efficent use of these in making sure no men of various localities would be living after looking "too long" at anyones daughters. No shotgun needed (wooo ain't no one gettin muh daughter, murica!!!). Many fathers were pleased, though they did not know why... they really didn't question things. They were just happy no man was getting their daughter and they didn't have to use their 8 gauge black poweder double barrels! Soon after, however, their wives petitioned the various state governments to simply make marrying girls illegal, and thus the 1877 colt gatling gun had made it's mark, and then-some. Once the law went into effect it was no-longer needed to mow down scores of expendable daughter-desirin' picketing protesting striking mmaalleess so the gatling gun went into storage for a near century... until the minigun came around.
>Download the gun that killed all the daugher-desirin' degenerate male scum! Ally of the father (who don't want no reproducin' goin on with HIS dauteru! EVER!) Ally of the woman (who don't want no competition, and the "bulldog" makes the opinion clear) and giver of justice to the mmaallee. (A true millstone around his neck!)
>Once this gun came around, the New Testament finally and truly defeated the Old. (But perhaps in the future the Old will strike back!)
>Modeled in blender (2.73) for the free/opensource videogame standalone-mod/fork of Xonotic: Chaos-Esque Anthology Dual Licensed: CC-BY-SA, GPLv2 --MikeeUSA--

What the fuck is wrong with blendlets? It;s like they have a fucking mental problem
8 images | 38 replies
Looking For 3D artist
Screen Shot 2019-12-07 at 3.09.26 PM
Hi there, i'm looking for a 3D artist to work on a game with me. Its a train simulator... to be specific, its a shinkansen simulator. I hope there are some professional people here. if you want to know more, please email here: "[email protected]"
I need many people so ya.
0 images | 1 replies
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Is making 3d porn a good and profitable idea?
also how not to fap to it ?
3 images | 38 replies
VRchat Avatars
derpy loli
Hello /3/

Can we have a thread dedicated to the discussion of creating assets, worlds, and avatar in Vrchat?

Here are some official resources:

32 images | 115 replies
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how do you think i can improve?
4 images | 26 replies
Best morphable models for game dev?
Gonna try to develop a game and want to add a character editor similar to pic.

What are the best ways to do this? Where do I get the base assets?

Exported Daz models don't have the necessary blendshapes.
Iclone7 might be interesting, but have not tried it yet.
Morph3d is outdated.
UMA looks like crap.

Would I even use a model generator, which exports a base model with blendshapes which I can modify in game?
Or should I get dedicated models? (but those most often have different rigs and animations becomes a pain in the ass)

What's the best way to do it?
16 images | 119 replies
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Should I just knuckle up and go to art school? At the end of the day it seems so much easier to attend an educational course on 3D modeling and animating than scavenging the internet for hours at a time trying to find duct-tape solutions for trivial problems. Especially in a class with real like-minded people you can actually interact with humans to discuss how to accomplish something.

Has anyone here attended art school, or at the very least took a paid course?
1 images | 28 replies
To Ngon or not to Ngon?
Pretty much every instructor I had kept telling the class "No Ngons!, Ever!" so when I model I try to avoid them and spend a lot of time cleaning up my model to avoid them.

But when I see a lot of professional modellers like Vitaly Bulgarov for example, I see Ngons all over the place and their renders look perfect.

So is it really necessary to avoid them at all costs, or does it really matter?

Pic for example, great model but filled with Ngons.
0 images | 19 replies
Party Van Mansion
Here, we post Hammer maps to be combined into one big map.
Make sure to pack your custom content with the map and mark the exits.
37 images | 132 replies
nobody on /3/ is a professional
nobody here is a professional, so why do u care about blender vs professional tools.

The last movie spring, looked like profesional shit to me and 99% of clients will be impressed by it.

>but muh industry
nobody here works in the industry since nobody here beyond blendlets post any kind of OC and I've never seen any professional render here.

>but muh money I'll make with top tools
like I said, spring is good enough to make money doing some comercial or arch visualization or any client work.

>but I need to work in the industry
again, you don't have the skills because you're a fat neckbeard who doesn't post your work.
0 images | 5 replies
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Which modeling software Terry A Davis would have used and why?
5 images | 34 replies
Why are NURBS generally frowned upon by 2010s modelers?
I think it's an incredible elegant way of creating hard surface objects without having to care about fucking subdivision shit and polygon fuckery.
If you need it for animation, you can still retopo later. It's a bit like sculpting for hard surface so I wonder why they cream over sculpting but hate NURBS.
4 images | 31 replies
Do any of you fucks animate?
It seems like everyone here models titties or videogame cycles or some other bullshit. not a lot of character animators here.
still first pass (no face) but looking for critiques/ general character animation thread
69 images | 300 replies
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I want to make a bas relief in 3ds max from various objects. You cant just use z depth as depth information needs to be rescaled and modified to create the illusion of depth and additional shading in the shallow environment of a bas relief.

This plugin would have been perfect, but the plugin isn't available anymore:

Anyone have any ideas/similar plugins? Pic related, bas relief in bronze by Ghiberti.
0 images | 4 replies
Long shot
this is probably a long shot but to ANY of you happen to maybe have a whale penis model?

hope i dont get banned for nsfw :^)
18 images | 74 replies
>estimate 20+ hours for a 2d to 3d fully rigged character
>client says yes and pays 50% upfront
>work concept and deliver for review
>client takes his time
>2 weeks go by with 2 other review instances
>reach rigging stage
>take thanks giving break to eat pie
>gets email from paypal
>client pulls a claim stating that i didnt deliver after i said that the model would be ready in 20+ hours from initial payment
>client also states that im not even answering emails
>i literally have a chain of 30+ emails with revisions and timeline showing progress and no intent.
>paypal sides with client.

how the fuck do you deal with this shit?
3 images | 32 replies
Streaming Pirated Tutorials
Where are they?

You can stream pirated hollywood garbage but not pirated knowledge?

>>inb4 cgpeers

no steams only, no downloads
0 images | 5 replies
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What's it like developing VR experiences / games? Right now I have no headset and my GPU is tooold, but I imagine that the possibilities for making new, fun stuff is sky high. Can I use based unity in VR or what? Do you have to keep taking your headset on / off?

The only thing I have that is somewhat similar to VR is a 3d vision monitor and the glasses, and its a huge pain in the ass to make anything with it since it never really took off
0 images | 4 replies
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anybody got this raihan mmd model before it got taken down?

pic and link related
0 images | 0 replies
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Anyone here interested in modeling backgrounds for a SHAFT inspired project?
4 images | 10 replies
Homelessness general
Now that everyone and their grandma + every pajeet and chink are taking up all the /3/ jobs, how are you preparing for homelessness?

>Where do I sleep
Preferably have a van you can sleep in else try finding a homeless shelter

>Where do I get free electricity and internet
Starbucks or local coffee shop

>Where do I shower
Try getting a gym membership and use their showers but don't let them know you're homeless
0 images | 2 replies
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Back in August I was posting some wanted ads for for a character sculpting job. I got a number of good bites, and ultimately ended up hiring someone from here.

They wrote their own contract to have a project due date of November 1st.

They finished sculpting the character at the start of October, and only needed to tool it for articulation. But I haven't heard anything from them since.

Should I go ahead and file a PP claim, or assume he was dyslexic and wait until January 11th?

I can't imagine why anyone would finish the job like 90%, then ghost before getting the last half of their payment.

My knee-jerk about having been fucked over too many times is fighting with my "maybe he's in a shitty spot and a PP claim is the last thing he needs"
2 images | 16 replies
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Is there any diference between rigging for games and animation?

I was looking at the blender rigging course (the OLD DVD) and it's nice, but it goes into making really complex rigs.

My question is that rigging for games implies such complex rigs or are they simpler?
0 images | 4 replies
Why is this board so bitey, insecure and defensive towards anything Blender?
With all your _instant_ jumping on literally every Blender topic that pops up, making you spew all those snarky jokes and bitterness, you seem like some dog that feels threatened and gets all bitey.
There's absolutely no reason to get so defensive about all this. The industry standards won't change over night and Blender can't give studios support which is absolutely imperative for said professional studios.
It's great for what it is but it still lacks in certain workflows that are common in the professional areas and as I said, no support and you can't google shit all the time when something doesn't work.
It's great for people who want to test the waters of 3D modelling just have another option to do this without the hassle of licenses and all that. Occasional freelancers also have this option but both are no danger for the whole industry. I don't see how this whole situation justifies this impotent rage you see in literally every thread.
42 images | 214 replies
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How do u export the diferent rigs as a single animation from blender into godot.

I have the normal rig, but also a rig for her long animu hair and another rig for the skirt dress.

But I can't get the three rigs to become a single animation in godot.

Any idea to make this easier or simpler?
0 images | 0 replies
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My cgcookie subscription ends in six days.

Are there any tutorials you'd like me to download and share with you?
3 images | 42 replies
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IK is useless garbage.

I've tried to animate with IK, is just useless garbage that makes the animation just more complex for not real reason.

IK is garbage that is pushed by retards who fell for academia.
1 images | 22 replies
hey guys
Photographer derryl here. Quick tip for sculpting in blender. Most professional photos have pretty reliable metadata. Look at the focal length used on the photo camera from the metadata on the file and use this to setup your camera in blender to get an exact reference camera.

7 images | 35 replies
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Is there any real reason when you try to animate two rigs using the same animation, the second becomes smaller and change a diferent position when you do that?

on blender.

is this a bug?
0 images | 3 replies
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Did Rule of Rose Blender/Maya/SFM model exists ? Just asking.
0 images | 15 replies
made this cool voronoi fracture in a few minutes
opinions? i got bored and started pissing around with displacements + a shit ton of subdivision surface and added some reflective materials to it and this is where i ended up
1 images | 4 replies
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Holy shit mouth loops fags eternally btfo
8 images | 30 replies
>What Software you use
>Tips that you wish that you knew at the start
>How do you see Photogrammetry?
>Best Software?

Honestly been trying to learn photogrammetry using multiple different software. I'm using my note 10+ to take photos at 4k with a tight apeture. My results have been not too great as I don't have a proper set up.

Software I've tried: Meshroom, ReCap, Metashape

Out of all of these I reccomend Meshroom for beginners and hobbists. If you are fine spending money to AutoJew then get ReCap.

If you were wondering about the quality of the 3d scans using the Note 10+ its not bad and honestly a very good alternative if you have the phone.
1 images | 15 replies
The Witness
How did he do it lads?
Says no rotoscoping and no motion capture.

Keyframe animation. Lying?
How can I learn this power?
2 images | 37 replies
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Why did it fail?
0 images | 2 replies
Where to look for commission/job
I usually make low poly anime stuff. For texturing i do solid colors only with toon shaders slapped for shadows. I have general knowledge compressing textures in one UV map and using UV offsets to change facial textures and i can do full body rigging too.
At most i would be fine in doing this for 30-60$ since i live in a third world country. Am i undervaluing myself? if so what are the rates usually?
I post in /wip/ sometimes. I just want to try to make some side money while im doing college and i do have time since im doing trimesters.
This is a serious thread. I just want to help off lessen the burden in my college fees somehow since someone is helping with my tuition.
4 images | 31 replies
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So there's been a fair bit of ACES shilling on my twitter feed recently. The comparisons b/w using using an ACEScg rendering space vs using an SRGB rendering space are pretty compelling, and ACES as a whole seems like a much more sensible, future-proof idea.

Has anyone made the move to rendering in ACES? I'm on Maya + Arnold so the switch, on paper, seems pretty painless, but I'm assuming Arnold will just handle moving non-ACES images into ACES when creating tx files - am I right about this or will I have to manually move things over to ACES via something like Nuke / Fusion?
2 images | 19 replies
lets do a real wip thread
mirror mirrorwip
/wip/ - Work In Progress

Last thread: >>701619

THIS IS NOT THE THREAD TO ASK FOR HELP. If you need any assistance in your work, visit: >>>/3/questions/

List of free resources (textures, assets, etc.):

If you’d like to add more links, post them here: >>637415
138 images | 338 replies
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Are the new Surface Pros good? (the X or the 7)

I'm going to start a 3d course of modelling and animation, and i need to get a new laptop for it. Instead of getting a big ass "gaming" computer for 1700-2000€ + a wacom pro tablet for 600€, would it be ok to just get a surface pro?

I feel like im gonna be mocked if i show up in a class with a surface pro
0 images | 6 replies
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Is there a lightweight model viewer for Windows that I can use to show friends/clients?

Something like FBX Review but that's too simple and has no shading, and Marmoset on the other hand requires setup you can't just load any random model from your collection.

Pic related is the Windows 'View 3D' app from 2017. Unfortunately they removed it for some unknown fucking reason and replaced it with VR / Mixed reality bullshit.
0 images | 2 replies
Apps for materials
Discuss software to create and paint PBR materials on meshes for commercial projects/games?

automatic "aging" simulation (e.g. removed paint on edges) is a plus
price is a minus

List software you are using or which you'd like to use.
Did you use something and switched because of horrible issues?

(with price for commercial application)

3Dcoat - - 380$

Substance suite - 990$ per year

Armor Paint - - 16€
(but is still beta)

BodyPaint3D - 995$

Mari - 599$ per year

Sculptris - - free
1 images | 39 replies
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Why dont we see mainstream Vidya/Movies with this level of Fur Quality? Most of the fanmade models are utter trash with painted on textures.
If some neckbeard NEET can do it why cant multi million dollar studios.

Why are there so few furred characters of this level of Quality? Is the maker of this model Simply a Savant?
10 images | 59 replies
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I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free

Also free resources thread (not only Blender)
31 images | 200 replies
Workstation Help
pic unrelated
What improves preformance more in Davinci Resolve: Having more memory or Higher memory frequency. For context, making a pc build with new AMD Threadripper 3970X (32 cores) wondering if having 64 gigabytes of ddr4 5000mhz would be better than having 128 gigs of ddr4 4600mhz ram. Also heard that ddr4 3600 works best on zen 2 chips. What do yall think. Also can yall recommend what would be the best graphic card for the system. I do not care about money to preformance ratio. Thanks to all who help.
0 images | 0 replies
P.S Do you guys think its a good idea to use HL2 textures for stuff, i have the VPK i just need to extract it
0 images | 6 replies
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So this is the power of godot, wow.
2 images | 16 replies
2.8 was kino.
>sprityle doesn't have any tutorial for 2.8
>blender internal render engine is removed in 2.8

2.8 It's literally useless to make pixel shit renders or low poly retro shit for my games.
6 images | 31 replies
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I don,t know if it's the right place to post this but i'm making the round in hopes of finding someone who knows what they are doing more than me.

I want to mod Hilda into Pokemon ORAS

I ripped the games, decrypted it, got the proper BCH file. Ran it through Ohana3ds, exported each object into OBJ, check their Vert and Polys limit.

Replaced each of them by assets ripped from Pokemon Master, smooth and reduce as needed in Maya to get under the Vert/polys limits.

Then I took the unmodified BCH, ran it through Spica, export as a DAE, Import it in 3DS Max (I prefer Maya but 3DS max can export in SMD which is what spica can import).

In 3DS max I imported every OBJ previously made, remove the original part, Skin the OBJ to the bones, then export as SMD.

Open spica without any file, merge the SMD and texture save as dec_20.BCH, Compress with Garctool. Rebuilt the .3ds file and open it in Citra

I worked for a couple of objects so far but the biggest piece don't work (main pony tail part and the cap)

I know that they are under the Vert and Polys limit of the original mode and they are both under the Vert and poly of each of the original meshes but they keep crashing the game when they are loaded.

But then I saw other mods for ORAS that disregard the Vert and Polys limit and i'm lost as to what to do?

If anyone has any experience i'd be happy to receive some guidance.
3 images | 3 replies
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So I’m trying to make 3D porn of a Xenoblade character (T-elos) giving a blowjob to a dude but I don’t know where to find a high quality stylized man with a penis rig and don’t wanna search for it

Do any anons know where I can acquire this.
0 images | 11 replies
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So a friend sent me this video and i was wondering if anyone has their hands on this model; pic related (afaik you cant find it around as it was taken down by the uploader but for anyone willing to try getting their hands on it its Raven from Elsword, dressed with the black mass costume and on his rage hearts path)
The file extension really doesnt matter, i just need to get my hands on it as it is
Also heres the link to the video
0 images | 0 replies
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Gods chosen software is on sale. If you don't buy it you wont be raptured.
0 images | 9 replies
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I fucking hate 3D. I've been doing this shit for almost 8 years and it never ever gets less time-consuming. I'm working on a game on my own, I'm not doing this as a passion but as a necessity (I refuse to use pre-made assets aside from the photoscanned nature stuff).

The worst things are the small props. These should take little to no time to make but they are often the most time consuming assets to create. Let's say I need some assets for a pantry, or a storage room. That would mean that I (obviously) have to model them one by one (games require tons of them nowdays to make scenes look believable), bake them, create textures from scratch and also do some freaking graphic design in illustrator for each and every brand (if I'm modeling soda cans, food cans, cleaner bottles and whatnot).

That means it takes weeks and months just to model that kind of stuff, and the sad thing is that players won't even notice them. They'll enter the room, will search it for 5 seconds and will leave.

I'm so fucking TIRED holy shit. I can understand why many indie devs are going back to older/simpler aesthetics. Games aren't art displays and in the end it doesn't matter all that much.

Thank you for listening.
4 images | 19 replies
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I need to give this Goliath model boobs. Is there an easy way to do this like photoshop's liquify tool?
7 images | 16 replies
Up-Res Animation
What tools to studios like Pixar use to Up-Res their animation footage from 2k to 4k?

I think they even render lower sometimes?
0 images | 0 replies
Rate my rigging game?

Custom basemesh rigged in DAZ.
No morphs, JCM's, TriAx weightmaps etc. Just basic general weight map rigging.
Almost 300 bones in total.
9 images | 67 replies
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What do you think?
20 images | 58 replies
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>AMD is to Blender what Intel is to Autodesk.

How true is this statement?
4 images | 12 replies
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hello /3/ I never post here, um do any of you's use rhino/grashopper? I want to get a plugin that can generate a bunch of mesh's based on one original mesh but the ones generated are modified by some parameter, like a plugin the would take a square mesh, for example, then the plugin gets the user to specify how to square would be changed, ie remove/add some volume from the square, and then the plugin would generate a bunch of new squares the have the removed/added volumes in different places, basically I want to do what the gif ive posted is doing but instead of instead of it happening to the same model I want to have an array of all the versions generated, hopefully this made some sense
2 images | 12 replies
FBX, Obj, DAE, X3D, ABC, PLY, STL, ...

Which export/import format do you use and why?

Does it depend on the usecase?

Let's say I want to create static and animated assets for games, some with shared, tileable materials, some with their own, dedicated maps.
Which would I use?
1 images | 7 replies
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The year 2020 is upon us
Picrelated is still buggy and wonky
0 images | 4 replies
Any decent 3D smut tutorials?
Any decent 3D smut tutorials?

Anything from remodeling a sfw character into a nsfw version to animating stuff. Any program goes (but preferably blender). I found a lot of stuff online but it was all mediocre and there were no actual video tutorials (except for SFM lol), only text. And by the looks of the "best" animations it seems that there are barely any decent artists working in this area. Is it really so unpopular?
21 images | 170 replies
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Tell me the truth /3/ do you sell your stuff on distribution sites like cgtrader or turbo squid?
do these kind of sites work or are they just a jew meme?
6 images | 46 replies
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Thoughts on my 3D model of a futuristic car?
1 images | 9 replies
3DS Max/Autodesk General?
I hate to make a thread for one measly question but I need to an answer.

I’m trying to weight paint in 3DS Max but for some reason my vertices don’t stick with the abs. Effect that I assign them. Example, a vertice has a weight of 1.0. I change it to .5. It reverts to 1.0 soon as I click off. Not sure why and I’m kind of desperate, I don’t want to unlearn this program for a minor issue like this.
14 images | 67 replies
cg peer account
i used to have an acount there, ages ago, i tried going into an irc chat to talk with admins but it doesnt work. im not sure ig ot the right one, anyone know how i can get in touch with admins or how to requesta new account? i know this may not be the best place but i dont know where else to ask. sorry and thank you
0 images | 2 replies
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3D sculpting is useless for game models that aren't muh realistic AAA meme garbage.

It's simpler and faster to just traditionally model an anime wifu girl using vertex modelling, which most are already low poly enough to be just made by hand.

I'm not saying zbrush has not place in realistic models, just that is irrelevant for anime girl 3D models for videogames.
3 images | 12 replies
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Honestly, at this point, why is discussion of any 3D package other than Houdini even allowed on this board?
1 images | 10 replies
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psx graphics tutorial on godot.
0 images | 1 replies
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Anyone here into automotive concepts? I wanna create models and renderings like pic related. How do I get there? Whats the common tool? Alias Autodesk?
2 images | 19 replies
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ss (2019-11-25 at 12.41.51)
Hello I finally figured out the absolute basics of applying a texture
That is all
Have a good day
0 images | 16 replies
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Why do most blender tutorials suck such major ass? Even the "good" tutorials don't follow the industry protocols for how you should model/texture something.

I've been using blender since 2014 and most of the useful techniques I found were either found by watching 3dsmax/Maya tutorials or through scouring forums. Whilst the 3dsmax tutorials are good they're just so limited in number, the only really good one you'll find is Arrimus3d.

It's almost like talented artists don't want to share their secrets, which sure it's understandable it's still a sort of dickish move in my opinion. Then again I don't work with 3d I only do it as a hobby next to my main job, but still if I was in better health and had more free time I'd make tutorials all day long.
9 images | 63 replies
Learning things from books
I’m not sure if I’m learning how to use books correctly but I’m using Animation survival kit to help me learn 3D animation and I think I’m learning this incorrectly. How do you learn and apply these techniques or methods into doing 3D works?
0 images | 4 replies
How does a novice into texturing?
What tools do I need, provided I already have a decent computer and monitor? I try to be as resourceful as possible, is it somehow possible for me to do with a Galaxy Note 8? Figure this is the season to shop for whatever I'll need with Black Friday and cyber monday around the corner.
0 images | 2 replies
How to import a mmd into blender?
im just doing this for fun, but I tried watching youtube tutorials nut thy don't work. You can make fun of me but I just want to make a character model for left for dad 2
0 images | 2 replies
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I will donate $1000 a month to the Patreon of whoever makes a decent sex framework mod for Red dead redemption 2.

Think of it as an initial investment to get people to also donate to your patreon.
1 images | 14 replies
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