Board: /3/
"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links music video made for the hatsune miku channel made in blender (goo engine)
https://youtu.be/ieTX3SU8Qx8?si=mPWObpPHEkpv7ec7
i posted in here ages ago, i stopped cause i got busy Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you! The truth is, AgX is good, its damn good, but any tonemapper or colorspace isn't going to make or break you when it comes to what really counts which is animation.
The truth is, there are avenues out there that AI art has been totally unable to crack.
The truth is, maya is just as necessary as houdini in VFX. love sculpting, cant do hair no matter how hard i try, should i start from 2d?
the character in this post is jet black , made in blender I see /ic/ has a /beg/ thread often and figured this might be a good place to have one as well.
If you're already proficient in 3D, use this thread as a way to help new people grow with either tutorials you know of or general advice. I'll grab any that are good and try to stick them at the top of each new thread if this takes off
If your a /beg/ use this thread to ask questions or to post some of your works you've done.
Also, try to avoid the donut tutorial. We get enough of that on this board as is. Previous thread >>992867
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122 What is the best controller for modeling/sculpting in VR? why is Blender still such unintuitive garbage? https://unity.com/blog/unity-is-canceling-the-runtime-fee
unity has apparently caved and completely abandoned the run time fee. they will keep the seat based subscription model. if you use unity6 you maybturn off the "made with unity" logo too. how do you guys get a popular social media account with your 3d art? Holy shit I love this program! Sure it sucks, but it's amazing! I thought it's like 1/10 of Substance Designer but in reality it's more like it's 7/10 of Substance Designer + dozen of features and workflows SD doesn't have + ability to implement new and customize any existing nodes directly using shader code. Even though its UI has some slightly stupid feel to it and nowhere as smooth as SD, it's just conceptually way better because of its open-endedness with shader code and additional features, so I only consider it the right decision to switch to Material Maker and maybe even try to support it anyhow, either by donating or sharing nodes or whatever. I also expected this UI clumsiness to make it way slower to use than SD but in reality, because unlike SD it has all node properties directly on node itself (and not hidden in a pane that is only showed when you select the node), it's kinda compensated and in general its' quite fast to use. It sucks ofc that sometimes undo/redo does work and sometimes not, and some curves are weirdly saved if you choose to click somewhere inaapropriate instead of ok/cancel, but honestly this is all minor stuff. It really works, and enables nice new workflows and is quite productive. I really enjoy all those features, like export nodes for example because I can autoexport a whole set of textures based on some core texture. Previous: >>https://warosu.org/3/thread/986993
Someone thought it was a good idea to use angel wings at the op pic.
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Hair Creation: Still working on the retard friendly vroid to ornatrix guide
News: Literally just ai stuff and lame ai at that because tafi fucking sucks
Some anon created a cool morph. May require editing since it auto applies to any Gen8 female. Quinn -mega(.)nz/file/2qpGmDoD#YdTIb5G1dMRMnpPneyGGRpp5t5KUTC7glXwgu_daL_8 /wip/ - Works In Progress - "Mistake" edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>991621 When starting out in 3D, is it better to finish as many models as you can (or projects if you'd like to call them that way) and keep adding more sophisticated technologies and techniques as you learn them or is it better to just polish one model and keep adding stuff to it as you learn? I come from a 2D background and when it comes to drawing quantity is king, you should be drawing every day as much as you can. Is it the same for 3D? I would've posted this in a SQTDDTOT but there's no such thread at the moment (you can use this thread for that, if you'd like) Why aren't you creating your own 3D animated webseries? Glitch is selling endless amounts of merch and making shitloads in ad revenue. You could potentially create the next Amazing Digital Circus. Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/ I created an armature with IK and symmetrized it, then applied automatic weights and everything works as it should.
However, I cannot find a fix to this problem: as you can see on picrel, one of the legs (left leg) does not want to bend using IK, but rather becomes stiff, while the other leg has the exact same settings except it moves.
I have tweaked the settings such as the pole angle and chain length, but it doens't work.
One thing that's weird is that I tried enabling "Rotation" in the IK modifier, which makes it bend, but messes up with the leg by rotating it slightly in a shitty way, I don't know.
This is my first time rigging a character, so I'm a complete noob in that regard. >blender randomly doing things I never even knew it could after years of using it
>changes made to one mesh affects another without me knowing it for days
FUCK FUCK FUCK I HATE THIS FUCKING HOBBY How long to reach this level? I had an shower thought once, would /3/ be able to create and ship an AAA game if the board united into one virtual studio? A place for Blender's best headache. Are there any torrents for courses regarding modeling firearms in plasticity/fusion? I want smooth shiny women with youthful faces. How much would one have to pay to get such a model? Use this as a place to help rebuild after the great purge /3/
I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site >society if blender models could be ported to SFM with a simple click Hello anons im looking for Blender courses torrents mostly from Humble bundles (i will appreciate even non Humble bundle courses)
Thanks Megascans will go behind a paywall at the end of 2024.
Or something like that. Epic just sent out a vaguely worded email:
- Megascans will be available through Fab starting in October
- Megascans will be 'free' till the ***end of 2024***
- New pricing model will be introduced
- Some Megascans will remain free
- Megascans content you got for free will still be in your account (probably?)
- Bridge will be discontinued (?)
options:
1. Add every megascans item to your account now and pray epic lets you keep them
2. Buy a new harddrive and download everything now
3. Hope that everything free now will remain free as legacy content It's impressive that an indie studio has such good piracy protection Would a rich guy be willing to pay for models of this quality? I hate waging and desperately want to escape I'm the anon that was answering questions in the old ArcSys thread before jannies shit the bed. I thought it might be worthwhile opening up a general and posting resources I've gathered for those that want to get better at the look.
Resources:
Strive In-Depth Texture/Vertex Paint Function Breakdown: https://docs.google.com/document/d/1ejZ9TrIFNwiawLcFj-XRtaO3Vg9TxD04sR8HKOaRkGI/edit
ArcSys Xrd GDC Talk:
https://www.youtube.com/watch?v=yhGjCzxJV3E&t=0s
ArcSys Xrd 4Gamer Article:
https://www.4gamer.net/games/216/G021678/20140703095/
Xrd Design Docs (Modelling, Rigging, Materials):
https://archive.org/details/GGXrd-design-docs/4Gamer%20-%20The%20Secrets%20of%20GGXrd%27s%20Graphics/
Blender Shader: https://github.com/Aerthas/BLENDER-Arc-System-Works-Shader >Install m0nkrus 2025 Maya crack
>Fans randomly start spinning when idle
Should I be worried? To reset this thread.
This game Gauntlet Legends (and Dark Legacy) is an early 2000's era 3D arcade game with an exceedingly simple game design formula.
I am making the whole thing on my own, first and foremost, but I thought it would be fun to open the doors to anyone on /3/ interested in making some assets.
Here is the old thread. It has some screenshots and webms
https://eientei.xyz/3/thread/988930#p988930
here is the playable demo
https://mega.nz/file/ENpgUZDA#C-5CqsRv6Gw6obGab3Sqc5sna7YzmNNSzOIJ6N3-YvE Am I stupid?
yes, the answer is yes but ignore that
I like Caesar, and I would like his models to fuck around with in Blender, especially the Pirate Warriors 3 one since I like the uniqueness of his design but I swear I can't find shit check it out, just made this abomination. gonna use it to hit on a girl. wish me luck guys Reminder: Subscriptions SUCK!
Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?
Previous thread: >> This channel has been bothering me for a while now. The production quality is some of the highest I've ever seen, and the creative team is using a huge variety design tools to make these videos. Despite their popularity, this channel has very little information regarding team size, members, talent or development process. There doesn't seem to be any outside work posted on online portfolio websites like ArtStation or Behance. Where did they come from and how the hell are they so good? How did they nail this rendering style so effectively? What tools are they even using to make this content? Their CAD models are incredibly detailed, the materials, environment and textures are on point (especially water sim) and their lighting setup is almost perfect. I'd really like to apply these techniques to my work if there was some way to find out what the hell they're even doing.
https://www.youtube.com/@MustardChannel Realistically the leg changes shape when it moves because the muscles are attached to different (literal) bones. I'm skeptical you can just weight-paint really good; surely professionals use a different method. Can you do something like create a second model with the leg raised and anatomy corrected and morph between the two?
I've done modeling in Blender before and focused on 2D art since, and I'm interested in getting back into 3D but the impression I'm getting it modeling machines with hard joints is a better use of 3D. Hey /3/ help a retard out, what is Valve using to create these effects in Deadlock?
It doesn't look like polygons but don't look like simple bumpmap/normals either because when you clip into these geometries it's not just a texture on a flat plane.
Also at the end of the webm you can see that the effect breaks at extreme angles. Any good 3dcg forums or other chans?
Share the links please.
Preferably something chill, comfy and low-profile. Monthly reminder that you are doing amazing job and for the people that matter (me, being just a consoomer of 3DCG), all these things I see in this board are really good. I was just gonna post in a different lighting thread but I guess it's gone.
Now I have a problem often and other anons have complained about it too. That is you spent all this time sculpting the most gorgeous googoo eyed anime waifu in the world and when you put lights to her she turns into a gargoyle. In the previous thread I brought up using real life photography lighting to light your scenes. Light a living room animation like how theyd light a commercial filmed in a living room. I just saw this which is an absolutely amazing use a beauty lighting to turn a very ugly old woman 40 years younger. And you can see very clearly how they did it in the reflections in her eyes.
The problem with old women in the real world and the problem with your 3d models is the same. The human eye looks for shapes typically cast by shadows on the face to determine its attractiveness. Photographers defeat this effect by lighting from underneath. This blows out uglifying shadows. It's why your model looks great with the default lighting in the modelling software, but looks like shit under point lighting.
>To get to it
on either side we have 2 big rectangular diffuse lights. Light is scattered across a white filter. In software you might call that an area light. The light is cast from a wide area to eliminate sharp shadows. along the bottom is the biggest and brightest light. It's width extends to underneath the side lights too. This light is what fills in every nook and cranny on her face.
On the top is the smallest(but still cast from a diffuse filter), and dimmest light. It has to be the dimmest so that it does not overpower the other lights and cast ugly shadows. You still need it there because if you light only from the bottom you make a spooky ghost face. You are an After effects animator & just installed Cinema 4d & blender where would you start or you want to learn animation I have a mesh joined from dozens, possibly hundreds of smaller intersecting meshes. Now I want to turn it into a single non-intersecting mesh and start sculpting. Is there a way to do some kind of boolean union for everything at once? I'd like to avoid sitting for hours applying booleans manually for every individual submesh. Plugins, scripts - anything is good if it works. Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)
Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)
Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games Node Wrangler is a powerful Blender add-on that simplifies working with nodes
Old Thread: Exploring Topology in 3D Art (Archived)
https://warosu.org/3/thread/966562 Can I learn 3D animation despite not knowing how to draw? Yet another annoying Maya and Blender thread.
What tools does Maya have for character animation, which Blender does not have, or has them, but in much worse state? I've read plenty of articles on the subject, but didn't manage to get a clear answer.
What I've gathered that Maya has an animation layers built-in, while Blender requires an addon for it. Also Maya has animbot script, which, people say, very powerful? What other important, big animation tools Maya has, but Blender has not? Also, what kind of stuff Animbot has, which Blender has not?
Asking because I work in Blender myself, got some experience in it. And during my work, I often encountered various problems with gimbal locks and graphs (like handles suddenly shifting in an unpredictable way), and I wonder if Maya has something to counteract those, and other common issues animators encounter while using other software? look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)
So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?
it gets better... right? i feel like a baby just learning to crawl. I need a laptop that can do blender and Maya. It's kind of imperative. I know a desktop is better but I need it. I'm not sure if there are any laptops with full keyboards but I don't have options.
Any recommendations. I SCREAM, YOU SCREAM, WE ALL SCREAM FOR ICE CREAM!
https://gamegen-o.github.io/
Video generator rigged to a game.
https://gamegen-o.github.io/ >Putting textures on simple geometry isn't real ar-ACK! Now that /3/ has been destroyed and Cris is dead I have come to claim this board for myself. I will be the king of its ashes. im animating using maya3D, and its a bit of a pain. It renders slow too.
Should i just export my models and animate with Gmod? They arent high quality and im using flat lighting anyhow. Got a nasty message from autodesk on my computer accusing me of using a priated version of maya. like, i opened maya and another program opened uo a new window with spooky red text and threats. a corporation has altered data on my computer to threaten me.
is there info on this? how real is this thing?
pic related is who is why autodesk has suddenly decided its necessary and ok to do this. blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya Previous thread >>986003
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr So I took an animation course and modeling course for my art minor. Both courses specialized in cinema 4D. I wanted to learn Maya so I'm retaking the same animation course but this time it's with Maya. The instructor said however it was a more art focused course and we weren't going to be going deep into the technical aspect of the Maya program. And a lot of what we learned in class were literally covered in YouTube tutorials he posted. Plus my school actually has a lot of Maya tutorials that I can access via the library website. A part of me is thinking taking the course might be pointless and I can just learn this stuff on my own and save my money on the course and focus on doing my major (non art related). Now there are some pros to the course. I did meet another student who showed me some cool things in Maya. I know I generally do better in a more structured learning environment and get more done. So I guess the class would be more worth just to interact with others, and I could say "I have experience with Maya". At the same time the class is expensive of course and I have to commute an hour to get to it. I don't need this course for my minor or major.
So should I stay with the class or just drop it and use the resources to learn the more technical aspects of the program or stick with it to be forced to complete some projects and work with others. Is there a way to buy Autodesk apps outright anymore or do I have to resort to piracy? I really want to use Maya because its industry standard and I dont want to have to learn blender just to have that knowledge be irrelevant. I'm also not doing any subscription scam. No nuke can't stop the Gunt.
Post anything Gunt related or of a Guntish nature
>I want to use the Gunt model
Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing
Old nuked thread:
https://warosu.org/3/thread/918176#p963992 Is it possible to achieve this effect with 3d modelling? I could previously do it in photoshop but the process isnt enjoyable with endless masking and touching up. Ive also cancelled adobe because they're shit. I have this kind of 2d/3d crossover geometry with flower stems being planes and flower heads being 3d shapes, so at some point I have plane edges joining 5 gons and this seems to break smooth shading, because 3d stuff can have blue normals on all faces, but 2d plane will always have a blue (front normal) and red (back normal) parts and flipping it will just change which one is blue and which one is red. And the thing is when red face is neighbouring blue face it creates a shading artifact. Is there a way to make smooth shading work with this geometry? Greetings /3/
What's the most kek thing to model for 3D uni class? /3/...
home...
at least it was befoe jannies fuck it up. So I wanna arrange my scenes in blender for a comic/manga. I figure it'll look unique at the very least, maybe I can do something with the lighting/geometry? Any suggestions? Anons give your recommendations for cheap PCs for creating 3D content.
As a broke anon with a few bucks, I want to buy a cheap but capable PC. Why won't blender show this white texture as white? Its applying some kind of darkening to it, even though I'm directly connecting the RGB to the material output As I lurked Reddit I found a post where guy posted a link to his Dark-Souls themed archive of 3d models for printing (there were also discord links but they expired a long time ago). There were some pretty cool models but THE ONE I was searching for was absent!!! Instead there was just a picture of a render, as if to tease me. Does anyone know where I could find this model? Or any good gwyndolin 3d models actually. Any models I found online were either unprintable or NSFW, lol hi /3/ this a rendition of my cat, Rupert.
What do you think of my work? I used blender
I'll post a picture of him for a follow up to compare Would it be feasible for a customizable character to use one shared mesh and just interpolate between male/female with shape keys?
My reasoning for this is to avoid having to make two versions of every piece of apparel, body texture, etc.
I think I might run into issues with animations but that's probably doable via IK and adjusting skeletal proportions additively.
Are there any base meshes that do this already so i can start prototyping clothes/customization? >This blows the mind of the zoomer Hello /3/!
I'm trying to start 3D modelling characters, either male or female, and I've been wondering if any anons here have any good resources that teach this the best?
Also what software to use? I'm mostly experienced with Blender, so unless there's any specific or narrowed down reason to change (such as a software that'll take you one step closer to mastery), I'm willing to hear it.
Oh, and my style is really just regular human model, just realistic, though I'm assuming this won't matter once I master a normal human, then I can just explore different styles eventually. Hopefullymodswontfatfingerthisone Edition
Previous thread: >>992490 I want to get into something 3D related but I can't tell exactly what
The tools I'm aware of
>Blender
>Unity
>MMD
I've tried doing basic Blender tutorials but I think I don't like modelling much, I don't know, I think it's kind of a drag.
I grew up playing The Sims where you just placed assets around I don't want to make them I think
Is that normal or Should I be wanting to make them? Can I actually be like more interested in idk, animation or building scenes with things other people make??
I watch Iwara videos sometimes and play VRchat so I was kinda interested into MMD, can I do like animations without caring about modeling things? Idk I just feel like I want to put things together without complicating much.
What about Unity. I know some programming Beeple did it so I am gonna give it a go, in fact I think I'll up the difficulty and make em animation loops. Post cartoon clarikters you've made in your preferred 3d program Don't mind me. Doing assets this month Sketchfab is kill.
I mean it was always shit, but this "unified ecosystem" run by the CCP just sounds god awful. JANNIES ARE FIRED
POST NURBS so this is what passes for AAA these days? they don't even bother making high poly for assets anymore. the whole thing feels like it was outsourced to some third world asset-mill for $200
the hell is happening to this industry These are horribly over-engineered, can't we use motion controllers, bit like those that come with VR goggles??? Why isn't it a thing? I have about 3 years of experience with Unity, very proficient with the engine and C#.
Also did some networking with the Photon libraries.
What are people looking for these days? I want to thank everyone in this board who helped me at the beginning of the year when I was deciding between pursuing a degree in multimedia & 3D vs a bachelor in computer systems now
most made me realize it was a really bad idea and I ended up going for information systems, now Im gonna get a job as a project manager which is nice
I havent touched 3D or video editing ever since though. Why is everyone now on my low poly tags using blockbench? Is it fine to do lowpoly as you do highpoly just without subdivision? Do you need to care about good topology in lowpoly? Even if you don't need to care about topology since you don't subdivide, can you deliberately choose to care about topology and make lowpoly models subdivision friendly (this could be handy for additional static renders right)? Is there anything that actually requires you to produce subdivision-UNfriendly topology? Is it just a matter of saving like 5-15% of poly budget? Serious question, how would you achieve this shape with this UV mapping without doing everything manually? I started by extruding from cube, formed this perimeter from extrusions, then added bevel and subdivision surface and eventually hit dead end when tried to generate UV map I wanted for that. Played around just with plain cubes and reached the conclusion that the main issue is that topologically I basically ask the top and bottom face to wrap in circle (and have a hole in it). Then I started from plane and grinded all the way by gradually subdiving and folding and wrapping it in rounded shape, while carefully checking UVs on each step and making adjustments when needed. This looks like a very basic shape and UV though, I have this feeling there really might be a way to do all this in like 10 seconds... Is there? >called "quick smoke"
>just makes a gray cube of smoke
>4 hours of troubleshooting
>find out that "frame start" means "time until the entire fucking domain isn't constantly filled with smoke" and I was under the presumption that you can have the smoke emitter start at a frame other than 1
I love wasting more time on this program. is it a good idea to use ai slop as reference for modeling and texture painting?
>muh bad anatomy
controlnet fixes that why does eevee realtime raytracing works fine on my Radeon R7 M370 but real time ray tracing works (obviously) terribly bad on Why are 90s graphics so much more pleasing to look at than modern slop? I'm having to purchase Zbrush for school, and have settled on the subscription liscence, but only for a while. It baffles me that Zbrush, or rather Maxon, requires so much goddamn information about you just to be able to purchase it. Did everyone else go through this? Is there a way around it? A school ID I'd understand, but it asks for your drivers liscense and a video of you turning your head. Without suggesting an alternative like Blender, is there a way around this? Or do I just have to bite the bullet? How to make money with blender? https://youtu.be/mwzMkvQLjmg Are there any ways to hide the fake horizon line in blender so my render doesn't look like flat render? Especially in city and forest environment? What is a good way to get into modeling Mecha?
Any good recommended sources to look at? your board has suffered greatly so I drew this cube
hope it helps Will it blend? That is the question. Which photogrammetry software do you use and why is it the best one for photogrammatizing your own vehicle? Like the image says. Im stressing and new to all this. I also want to know how to import it to Sims4Studio. Let's make midwit the new /3dcg/ meme.
MIDWIT Anyone here like to make landscapes? Niggas can make detailed models here, but they can't make a good render. While gen ai is already capable of creating high res models, textures and whole scenes, yall still clicking subdivide and sharing ur garbage on this barely alive forum. What strain of cope is it? Accept your fate, breathe out with relief and maybe go do something actually worthwhile, instead of committing to memory some soon to be absolete program's UI. Would have posted this in the QTDDTOT but it seems to have fucked off, is there any AI paid or free that can auto generate textures onto a mesh? Looking for something detailed in biological/sSci-Fi alien stuff since aside from very minor edits I'm complete shit at 3D painting and texturing.
>Only need a base texture for a model, nothing beyond that save for perhaps an emissive. Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles. I feel bad for you guys so here's a level I made for super monkey ball 2.
https://files.catbox.moe/jjy31u.zip
If you have any other models you made for Vidya, feel free to post them here. That counts as 3DCG, right? 3D modeling? How would you translate this style to 3D? How do you go at making these 3D model sex scenes like CHOBIxPHO?
Kinda want to get into it to make some passive income selling them on a patreon and stuff. >File
>New
>General
>Don't Save so uh, 3D right? you guys modeling and stuff?