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Board: /3/

"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.

Introduction and Guide
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
57 media | 60 replies
Gunt in strange places
tropical gunt
The previous gunt thread did so well that i'm making a new one. Here's gunt's model if you want to put him somewhere unusual:

Original gunt

Definitive edition gunt

Also I didn't make pic related, i've never even made a 3d model
83 media | 303 replies
No title
Is it better to sculpt figurines in pose or tpose first?
1 media | 9 replies
I still can dab on piratefags.
Daily reminder that even thought I can't afford the price of zbrush or likely most AAA tools, I still have bought every major indie 3D and art tool on steam and

So far I have assetforge, pixel basher, kenney shape, pixelover, aseprite, crocotile and other tools like vroid studio and vrm posing desktop.

And yes, doesn't mean I can't brag to industry fags who make thousands, I still can dab on pirate fags who haven't bought a single tool.
4 media | 22 replies
/DAZ/ 3D General - Beach bod edition
Previous: >>908995

Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Kelvin Jin (Truebones)

Suggested Blender Bridge:

Similar programs:
Vroid Anime Tool:
Metahuman creator:

Hair Creation:!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

STILL nothing
3 media | 13 replies
/ueg/ - Unreal Engine General
The general for Unreal Engine, arguably the best real-time 3D renderer available. It's also open source and free to use. If you have any questions, ask away.

What projects have you been working on lately? What features are you eagerly awaiting?


>UNREAL LIGHTING CHALLENGE (must be submitted before June 26th)

>Metahumans update, including mesh to metahumans

>Featured free Marketplace content—June 2022

>Automotive content has been updated for UE5

Nvidia Build of Unreal Engine:

Previous: >>875162
11 media | 203 replies
Questions thread
Previous thread >>902981
/QTDDTOTT/: Questions that don't deserve their own thread thread.
68 media | 197 replies
/wip/ - Works in Progress
/wip/ - Works in Progress
- Upside-Down Edition -

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>910303

List of free resources:
/3/ Discord for those interested:
27 media | 75 replies
Something like facebuilder but for body?
I have a really stupid question. Is there something like Blender’s facebuilder add-on but for an entire body. With facebuilder you can automatically have a 3d head. But how about the body? Even if it’s pretty basic, lame or simplistic but that can make the body (two arms, two legs, torso and head)? If there is something like facebuilder there must be something for a human body.
0 media | 2 replies
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Trying to make wolverine but Im stuck, any tips?
8 media | 38 replies
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Seeing this kind of stuff as a 3D artist is super depressing. Especially when you look at artist's age and this apparently being his first personal project. A month after release - boom - artist at Nvidia, already won the game basically.

How to deal with this? I start doubting my career path and questioning am I really just an average replacable industry monkey in comparison?
13 media | 151 replies
It's over.
>my views to likes ratio on ArtStation is 10 to 1 on average.

Is this bad? It seems average but some people get double of that. I don't get it, I get good feedback from 3d communities when I post wips, I manage to get to trending when I post on artstation, but ultimately I fall down really fast and the ratio is starting to get worse and worse. God forbid if I choose a day when someone team will do an art drop, I immediately disappear from first 5 rows while others hold their ground for much longer.

I know I'm getting better at this and am being noticed by more and more people in the industry, I do this professionally, but social media posts don't reflect it and it is making me doubt myself more than it should, but I can't help it. I'm even happy with where I am at this stage, but those stupid little internet points are killing me and immediately make me doubt my skills. Every time I post now is making my day ruined because the views and likes are getting lower despite getting more followers.
1 media | 23 replies
The state of blendfags
Now that China is being a bitch and Russia getting bullied by NATO, now everything isgoing back to where they belong. The glorious westland. Blendfags will stay poor and be restricted to europoor and 3rd world countries.
0 media | 9 replies
New Pokemon game
So you're telling me the world's best artists working on this game couldn't be bothered to properly texture those arches? it looks to me like they straightened UVs, drew two lines through it and called it day
2 media | 14 replies
Artis lvfe
This is any good. I have learned maya blender subsustance... All kind of tools. After end the collegue an try to get a job all ask for years of experience(at least in europe)
0 media | 4 replies
Nomad Sculpting/ Phone Sculpting
Anyone here do 3D sculpting on their phones? I find it cathartic to just sculpt some models for shitposting whilst taking a bathroom break.
40 media | 74 replies
Houdini General
The other thread is too far down the page now.

Get started for free. Houdini is fun and easy:
40 media | 231 replies
I love your cope.
daily reminder that cris invented an entire new workflow to make low res pixelart that looks no diferent from hand made one.

What have you actually archieved?
Make another WIP modelling/sculpt render?
Make another AAA character or prop for some indian hollywood TV ad?

Have you invented a new entire fucking workflow?

>look at this youtube tutorial
and yes, It looks 3D, cris method looks no diferent from hand made pixel art at cheap costs.
4 media | 18 replies
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If i dont get a job and sum money within this month my landlord is going to kick me out
Ive been looking and applied in so many website and in all of them i get rejected, i even tried applying for junior 3d artist and still same

Cant post portfolio here but most people ive ask review it as a 7/10

What do
Can someone help
0 media | 9 replies
Pharah v5 for Blender 3.0
I couldn't find a Blender General so I might as well post it here.

This is a rigged Blender model with lots of options and custom UI controls to make it user friendly.
The full features list, download link and user guide is available here:

For those who used the previous (v4) model, this one is based on DAZ3D's G8F female which makes it easy to import DAZ outfits (which also work with bodymorphs).
1 media | 17 replies
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Are you going to participate in the next community challenge?
7 media | 46 replies
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Do most NSFW model makers and animators use Rigify for their model interface?

Is it really good enough to get the job done vs. making your own rig with bone drivers and constraints? It seems a little too good to be true.
3 media | 31 replies
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Elvis.2022.2160p.WEB-DL.x265.10bit.HDR.DDP5.1.Atmos-CM - [01_04_31.701] - 0001
What do you think was going through the minds of the 3D modelers that modeled those trees?
The CGI of this entire movie is horrendous.
4 media | 19 replies
I wanted to finish a model
but actually just masturbated 4 times and spent the rest of the day looking for a job

how do i stop being like that and embrace my dream?
3 media | 21 replies
/sg/ Sculpting General
This general is software agnostic. Come, discuss and ask all about sculpting in your favourite software

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
23 media | 87 replies
Piracy/Private Tracker General
Post your requests for models/tutorials/software and hope than an Anon will help you out.
Previous: >>856436
55 media | 302 replies
Is this workflow even possible?
Mar 09
It's even possible, like technologically possible to combine the limited techniques of modern anime, cut out, and stop motion, 3D and pixel art sprite animation, to produce a hybrid style that can look similar to traditional but takes 1/10 of the effort.

Basically mixing GGXrd techniques of toon shading, but like using it for the base limbs and core of the body, while you use something like a cut out system from 2D toon boom rig for the head and hand, while the fingers are drawn later in another 2D traditional animation tool like TV paint in some post process paint over, while the flowing skirts and hair are just traditionally animated by pen and paper, and later add in a compositing tool, and in a later step, do some post process where you paint over quickly some fixes and do like add inner drawing animated by traditional animation like flowing folds, then do some post process it to give 80's grainny style?

Basically, like a multi compositing paint over animated layer step.
1) Make the 3D base using stuff shit that doesn't really change, like human limbs.
2) Paint over to make it look 2D and fix mistakes.
3) Create a library of cutout hand and head shapes and ear and mouse and nose dots.
4) Create an animated version of the eyes moving in the scene, being traditionally animated, while tracing the scene.
5) Composite the head and hands into the 3D paint over animation.
6) Traditionally draw in pen and paper, keeping some printed frame reference, some 8-12 frame loops of the hair, flags and other windy clothes like skirts.
7) Paint those hair loops, using 2D painting tool.
8) Composite these into the other pieces, as some paintover.
9) Fix some errors using paintover.
10) Do post processing to make it seem like granny old VHS film.

There's not a single reason I have to think I can't separate my 2D animations into a 3D base using toon shaders of the static body limbs, fix with some quick paintover, then do two aditional layers.
1 media | 4 replies
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It seems that most of /3/ wants to have a job working in 3DCG, with a lucky few having actually achieving that, either through freelancing, contract work, or full-time employment. For those who want that kind of job but don't have it...
>do you have a job that isn't 3dcg related?
>what do you do?
>if you were offered a 3dcg job that paid less than your current job, would you still take it?
3 media | 24 replies
/cad/ - Computer-Aided Design General
A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.

What projects have you been working on lately? What kind of work do you do?




>Tutorials and Guidebooks
23 media | 94 replies
Looking for a 3D animator
These guys are looking for someone just like you, and I want to see this game get made already so can one of you guys kindly bite the bullet an apply already? Thanks in advance.
4 media | 14 replies
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Is it THAT hard to not use mirrored models as your main characters in your biggest promo material you will ever do for a game? I can practically see the seam going through the middle of the characters.
2 media | 16 replies
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3 months of trying to get a model going, nothing
I should have bought a model from day one
5 media | 9 replies
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>It's been 3 months ever sicne I startead learning 3D
>Don't have a single good looking character
>just pic related
I give up, how can I rip models and modify them into getting what I want?
0 media | 5 replies
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can you model a teapot
22 media | 60 replies
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Can eye tracking be incorporated into sculpting/modeling?
31 media | 50 replies
Stalman animation dancing to GNU music
I literally spend an entire fucking day making this from scratch, lmao.

Almost like 14 hours of work.
But is a masterpiece.

>why he flicks his body
raw mocap data, not properly cleaned up.

>why it looks like 240p
No clue why Natron output such shitty resolution when the input sprites are HD.
4 media | 31 replies
Character Creator 4 Released
6 media | 30 replies
No title
I'm trying so hard to make a model but I'm new and even at featureless models, I fucking suck, I am crying right now.

2 hours on attempting this over and over.
This is the 3rd attempt, everything else I can manage, starting from a cube, cylinder. But not the lets.
7 media | 20 replies
A lot of schizo threads but none showing your work, show your latest render, I bet its worse than mine.
6 media | 18 replies
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I'm bored. Give blender tutorials.
10 media | 33 replies
A cybertronic bison, LEDs, high detail, sharp, studio, digital art
So this AI model can make pretty damn convincing images with nothing but text inputs (see filename). The output isn't perfect, especially zoomed in details, but overall it's not half bad.
>"hey anon, generate this image of a robot bison, and make sure to fix up any problems the AI makes!"
Is this what working in the 3DCG industry will be like in the future?
10 media | 54 replies
this AE tut

most ive done on AE is just rotoscoping
so i stumbled upon this tutorial out of nowhere and was so mesmerized i watched the whole thing on 1.5x speed

not like now i understand anything, not at all, but basically is path animation, when AE automatically forms a shape from one keyframe to another?
0 media | 1 replies
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Why does 3D look so fucking uncanny and unnatural?
28 media | 165 replies
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Hey newfag and young impressionable guy here, just recently finished a couple of associate degree courses and I'm working on a robust portfolio under my name to soon join the rat race, but my question as a newbie is related to porn art niche and the industry, Should it be disclosed during hiring process that you work and even have earnings under pseudonyms, reaching niche communities with it or nah?
How does the industry deal with their professionals that decided to cater to the adult niche whilst also seeking professional career, I know most people hide it under pseudonyms but still eventually retards dedicated enough to find you end up spewing the beans on forums and people find out your legal name, is it acceptable or shunned to have that content in your portfolio, how does a company or HR deal with it?
Or perhaps not shunned at all if you go so far as keeping it vanilla and not doing weird furry/loli/snuff/etc stuff?
1 media | 12 replies
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Hey, going into blender for the first time, doing the donut tutorial and i get these white fringes on the icing with Cycles renderer, anyone know what i did wrong?
7 media | 15 replies
Do you remember, /3/?
10 media | 72 replies
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Name me reasons why Blender will never be industry standard.

Yes, that's why movies like Next Gen on netflix was made in Blender.

Why learn autodesk?

Blender is becoming!
12 media | 87 replies
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So what got you into 3D modeling? For me it was watching Beast Wars as a child and finally deciding to learn how model after watching a video of the first Silent Hill team using Softimage
2 media | 8 replies
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buh lenderrrrr
Can this actually net someone a job that isn't freelance shit or working at some studio that'll go under in less than a decade?
7 media | 51 replies
3D Models and Rigs
tps1ko 02 tracer got me acting up
Where can I pirate lots of great 3D models and Rigs to use for smut ?
20 media | 153 replies
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Then how were the Greeks able to do this?
8 media | 29 replies
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>this is literally how hundreds of thousands of blender users are being taught how to model
>this is the most popular blender instructor across the internet
19 media | 95 replies
Amend client models to make them solid
Hi, I get models from clients that currently are like a skin with no thickness. I would like to be able to add a thickness or make the inside of the model a complete solid so I can use the model for manufacture. Some models are very detailed so recreating them is not an option. The models come in different file formats such as Stl, obj, 3DS max, scanned models.
0 media | 5 replies
legit competition?

the website isnt even secure, is doing anything for this competition worth it, a scam?
im halfway done
0 media | 2 replies
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Slime :)
13 media | 59 replies
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New to ZBrush, would like to learn how to use the program for two separate workflows and get some advice as to when to branch the workflows out into two separate projects.

As you can see in this model at the moment - it's literally just blobs of overlapping digital clay sculpted using Dynamesh and the standard brushes. The first question I'd like to ask is - Now that I've got the idea of what I want to model down through rudimentary sculpting - What's the first thing I should want to do right now?

I want to have one version of this model for 3D printing, so high poly with all the bumps and detail available, then one version of this model for putting into either animation or games (so properly retopologized and rigged etc).

Should I continue refining the model until I get it closer to how I want it to look even if it is a lengthy process?

Should I start creating new model on top using primitives and use what I have at the moment as a guide?

Should I learn to use ZRemesh on what I have right now?

How do I keep higher subdivision surfaces and detail and bake them onto a low poly model in ZBrush?

I want to create a character with interchangeable armors / heads / clothes so underneath all this is a naked furry... as you do. Asking on 4chan because of SFW furshittery and I don't want to bother a professional with my degeneracy even if they've probably seen worse.
0 media | 1 replies
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Hello, how do you like daz studio 4.20 and that even in genesis 8.1 only the expressions will be improved and even the great deformations and errors in the clothes and especially the body (in the body that I personally hate) continue
0 media | 0 replies
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I'm sick of being shit
I'm sick of being shit at /3/ anon-kuns... So here's my .blend file + obj. Criticized me. Call me a fag. Dab on me with your superior skills. Just help me get through this shit.

>le blender, that's your problem!
I can use maya, 3ds max, zbrush, mudbox and others, I'm just shit at all of them. I only use blender here since everyone can access it.

> Go learn to draw!
Tried. Failed. Got a D from art class to prove it.
8 media | 49 replies
blender crashes
>spend all morning/afternoon on procedural texture
>time to render
>blender crashes
>didn't save even once
4 media | 21 replies
No title
Heres my Retopologized Brooklyn
11 media | 28 replies
Table question
Hello 3

How would I make the details on this table seen on the edge and the top of the legs? Is this something you sculpt or hardsurface model?

Also is it possible to texture it in substance in that style, maybe adding art to it aswell such as flowers?

The table I'm trying to recreate is here
1 media | 1 replies
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I downloaded a model from generalbutch's collection and there's something weird going on with the model.
When I open it in blender version 3.2 the body under the clothes doesn't exist but the rig works.
And when I open it in Blender version 2.93 the body is complete but the rig doesn't work.
Anyone know what's going on here?
I don't really know a whole lot about blender.
0 media | 6 replies
Andrew Price: 3DCG's first eceleb?
>says that his "coworkers" work on scenes for him, see pic related and the end of the abandoned house tutorial
>presumably he only teaches what's given to him, and doesn't actually create anything himself
>tries to pad his channel out with podcasts and other talks to make himself sound like a sophisticated industry veteran
>effectively sold himself out after buying into the nft meme
For how much Andrew talks about "the industry" and LARPs about being a seasoned professional, he seems to not care for Blender anymore and instead heavily eyes the money made from his videos. Is he the first person in 3DCG who can be filed as "eceleb trash"?
2 media | 16 replies
new PC for rendering and animation.

128 DDR4 or 64 DDR5?
0 media | 16 replies
No title
What would be the point of learning Maya if someone has no intentions of becoming a 3DCG professional? Is Blender really that bad, even for hobbyists?
0 media | 17 replies
Motion Data Issue
So I recently recovered some mocap data from my time in college and I want to add the animations to my portfolio but unfortunately I don't have access to motion builder currently and I can't find a way to convert TRC to BHV to use it in blender.

Any tips?
0 media | 0 replies
No title
What's the best rendering engine for semi-stylized works/general animation?
I want good looking results without much shit.

(excluding cycles and luxcore)
1 media | 13 replies
Help a complete noob
ps2 shell
Hello /3/. I am interested in designing custom housings for my game consoles and selling the designs online. Where should I look to get started? What software should I use?
1 media | 4 replies
No title
deff3p3-8d828e51-c190-47dc-b14c-1b20fbd70a6e (2)
aiight im gonna splice her head, legs, clothes, and props onto her KH3 nude model when I wake up wish me luck
1 media | 4 replies
No title
Zoomers will never know the magic of learning how to make everything by scratch and falling in love with the process. Nowadays they just abuse add-ons to generate generic models to impress their normie friends
4 media | 30 replies
Can you get 3D model of official anime figure ?
I really appreciate the picrelated 3D adaptation of 2D original art, I would like to get the model or make one as close as possible.

First, is it possible to know if the prototype in pic is made by hand or 3D ? I guess it is 3D but I still better ask.
If 3D which software do you think it is made with ?

If I contact the sculptor directly is it possible for him to send/sell me a 3D model ?

Can photogrammetry deliver good 3D model ? If I can't get the official model I can still get the figure but I'm not sure the photogrammetry process would look nice with a small object like this there is probably a ton of detail loss.

If I want to try as hard as possible to redo the 3D model myself, what software should I use ? Do all japanese sculptors use blender ?


Thank you.
1 media | 8 replies
No title
DreamWorks is going to release their MoonRay render engine as open-source.

3 media | 8 replies
Map out an apartment
Hey /3/, could somebody help me figure out this apartment's measurements? There's plenty of pics in the link from all sorts of angles. The windows are 6 meters tall, it says on the description. Hope you can help me out!

0 media | 3 replies
No title
Are drawing tablets a meme for sculpting or modeling? Could it serve a multi-purpose for a 3D-artist? I was just wondering because I wanna try making animations using models that aren't realistic but not full on minecraft either. Any ideas anons?
5 media | 19 replies
/wip/ - Works in Progress
AI Wip
/wip/ - Works in Progress
- DALL-E-dition -

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>907726

List of free resources:
/3/ Discord for those interested:
115 media | 336 replies
"This Teapot's Made for Walking"
walking teapot
Anyone here have one of Pixar's walking teapots? They give them out at trade shows but I've never been able to go to one. Also, general 3DCG-related collectible/consoomer shit thread, I guess.
0 media | 2 replies
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>artist can't get a job anywhere
>decides to start their own company instead
What's the correct ruling on this? Would they have officially "made it" as a professional, or is starting their own studio for no reason other than not being hired by anyone technically freelancing? I can't help but notice a lot of popular people on art sites/forums have their own company, or are a high-level executive at a company one of their peers started. I see this more with Blender users than with other DCCs.
1 media | 3 replies
Dalle 2
Opinions on AI generated art? Dalle 2 is really good. pretty much make concept art obsolete.
12 media | 58 replies
IK wrist can't rotate on one axis
I have rigged an arm with an IK target bone which works perfectly except for trying to twist the wrist on its y axis. I can parent the internal wrist bone to the IK target for rotating on the Y axis, but this causes deforming when rotating (see picrel). What should I do so I can rotate the wrist smoothly?
2 media | 5 replies
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Does /3/ possess the skills to model horses
21 media | 87 replies
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How do I make a model of this statue? I really don't know what would be the best process to start doing something as elaborate as this. Photogrammetry is not an option for me.
I asked this already in the stupid questions thread but i didn't get that much help. Please give me a step by step guide of how a pro would do it. My end goal is to use it as a map asset for a fps game.
0 media | 12 replies
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Where do normal people usually post their work? Except Artstation.
I want my shit to be seen by as many people as possible.
1 media | 7 replies
Deleting part of a model
I downloaded this model and the arcade machine and girl are attached. How do I delete only one or the other?
I am completely new to blender and 3d modeling as a whole.
2 media | 10 replies
How do I pick myself back up?
So, a couple of weeks back, I made my first likeness, and was really excited into getting to learn more about 3d. As for today, my studio has started training for highly realistic characters.
However, I seem to have lost my motivation which was really high about a week back.
From the past week or so, I've jerked off almost once everyday, which has definitely fucked up my focus and motivation.
I've been delaying assignments to the last possible minute. My assignments are coming out pretty good, but they could be 10 times better.
I haven't been able to get motivated even after seeing art station, not as high as I used to be before.

Someone who has been here, how did you manage to break this loop?
0 media | 8 replies
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How did they achieve this look?
2 media | 5 replies
Where do I start?
I wanna learn Blender, any good tutorials you know?
0 media | 19 replies
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How do you model interiors of buildings? The camera controls in most 3d sw is a horror to navigate inside models.
5 media | 22 replies
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WTF. How am I supposed to access my scenes.
0 media | 15 replies
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What's happpening on his tv? what screensaver is that, anyone know?
0 media | 5 replies
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images (1)
Where can I get Softimage? I tried looking everywhere but no one is selling copies of it on Amazon or eBay and TPB doesn't have any donwloadable torrents
1 media | 20 replies
Is Linux a good platform for 3D creation?
Anyone have experience doing 3D work in Linux? I've been thinking about migrating from Windows to Linux after dealing with a series of frustrating headaches with Windows that's brought me to the edge of my seat. Linux is already natively compatible with a lot of 3D applications such as Blender, Maya, Houdini, Modo, Substance Painter and Substance Designer, Unreal Engine, Unity, MARI, Quixel Bridge, as well as a myriad of renderers and more.
9 media | 69 replies
Can't scale UVs in Maya
Hey, I'm new to Maya (I have to learn it for school), and I'm struggling a lot with UVs :c
I'm trying to make everything fit between 0 and 1.
I don't understand why I can't scale them freely in the UV editor. When I use the scale tool, it only scales very slowly.
The only other option I found is using the scale tool from the UV Toolkit but it's not very practical :/

Anyone have an idea why it's doing that?
0 media | 3 replies
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If I were to take renders from honey select and throw them through some other software is there a way I can make it so that nobody could ever prove that I used honey select?

You know what I mean? Cause I just love honey select but copyright shit prevents me from making a VN with it and selling it on steam.
4 media | 21 replies
zoom in mask

what an epic effect at 0:28, how do i do it on my sony vegas 18 or AE cc version
0 media | 1 replies
No title
>Watching some random non-english tutorial on cylinders
>Gets told to do mirror modifiers to save time
>Get's told to do 1/4 mirror with X and Y axis for even more time saving

How useful is this really?! or am I getting my leg pulled?
1 media | 9 replies
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Which version of Blender peaked and why is it 2.79?
2 media | 15 replies
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>account started 1 day ago
>158 likes on a table and chair
>141 likes on an among us model
How does it feel to get mogged by a /beg/ blendlet? Why even bother?
2 media | 17 replies
How to guarantee yourself employment at any studio you like
Figure out how to render photorealistic food. No, seriously. Food is one of the very few big things left that 3DCG artists have yet to truly master. It's challenging to create assets of food that look appetizing and nobody's cracked the code to determine why. You would have zero issues finding work ANYWHERE, even for big studios like Pixar, Sony, DreamWorks, ILM, and Wētā. You absolutely will get hired, no questions asked.
3 media | 27 replies
How to optimally merge multiple meshes into one?
I've been trying to figure this out on and off for months now so hopefully I'm not a complete retard asking a question with an obvious answer since google has been mostly useless so far; I'm trying to figure out how to convert multiple meshes into one in blender, so there's nothing clipping through or inside anything else. Pic related is not actually what I'm working on but I'm gonna use it as an example since it decently illustrates the same problems I have to solve; right now this is 12 cylinders (8 barrels plus 4 'rings') and I need it to just be one mesh, instead of 12 that clip through each other a bunch. My rough knowledge of this and other digital software would lead me to believe you would solve this problem in one of two ways, but I can't manage to figure out how to do either.

1) You would run a process to add a line to each face at each place of intersection on each cylinder, then delete the newly-separated inside parts, then merge all the cylinder meshes and merge the vertices by distance, to end up with one single mesh. I would just do this without making this post, except I have no idea what that first process is called or if it even exists.

2) I can kind of only describe this in photoshop terms, which is a bad start, but essentially you'd select the inverse (everywhere but the space occupied by this) and then invert that selection, so what you'd end up with is just the exterior surface of your collection of objects, which you could then fill and have one mesh. This is probably just not how blender works, though, based on what I've been able to find so far.

The closest thing I could find at all was a Boolean modifier, but as far as I can tell that only puts 'cuts' into one mesh at a time and wants them to all be closed shapes, which does absolutely nothing for me because I have roughly several hundred separate meshes I need to make into one mesh and pretty much none of them are manifold.
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How could I get this look in low poly?
Shaders don't work on this obviously and I can't and won't even attempt to model high poly.
30 media | 126 replies
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how was this image made and/or how do i make images like this?
4 media | 37 replies
Cryptoland cringe trailer models are stolen.

This shit is even more hilarious.
All the models in their cringy trailer are literally STOLEN from twitter CC0 no commercial models with a no NFT use license, or human asset packs from cgtraders.

Hilarious as fuck when they're selling their garbage for 750 fucking grand USD each NFT.
2 media | 13 replies
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How can I make low poly props look like this?
4 media | 11 replies
new on 3d vfx motiongraphics here. which software should i learn and dominate?
titles says it all. i want to foccus mostly on tv shows openings or something like seem on this music video:

any tips would be welcome for who wants to start 3d and end ond final touchs like after effects and premiere. i'm aiming for maya or cinema 4d, but i dunno what is best to learn and do what i want to foccus.
1 media | 5 replies
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>All your years of VFX experience, made irrelevant in an instant.
How does it feel, anon?
2 media | 27 replies
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How do I make PSX textures?
Good ones? Where do I find textures that I can legally use? Should I use procedural materials? What about more complex designs?
1 media | 14 replies
deleted vertex in blender
chair ruined
>doing chair tutorial
>accidentally delete vertex while in wireframe mode
>do a ton of actions
>realize it when its too late to control z it
What do? I tried extruding two vertexes and then merging one of them and it just gives me a very distorted mesh.
1 media | 9 replies
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I’m a total newfag on 3D stuff. Is there a way to make these faces 3dCG? Even if I have to pay for app or software. Or there’s no other way than to actually learn Blender from scratch (or pay someone to do it)? How do you even make a 3D mode from photo pic like picrel? Is there a pose issue, etc?
5 media | 10 replies
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How important is the monitor when it comes to making good looking CG? Obviously a need for speed fat screen is gonna be worse than some basic 1080p monitor from 2018 and up. But is there really a difference? I have a widescreen monitor that I bought for good looking games and stuff like that so I wonder if I should use it for rendering and stuff
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/DAZ/ 3D General - Cyborg girl edition
Previous: >>904214

Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Kelvin Jin (Truebones)

Suggested Blender Bridge:

Similar programs:
Vroid Anime Tool:
Metahuman creator:

Hair Creation:!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

98 media | 455 replies
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This is a bucket
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So I tried facebuilder for blender a couple years ago. Tried the trial again today it still remembers me. Are there any ways to reset it? Or alternatives? I just want to get an easy mesh of my face for metahuman without paying $150.
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I Quit
I am quitting the industry, i have been a 3d modeler/sculptor for 10+ years, i've worked on many games making characters, tv/movie production making props, sometimes creatures, i've also worked for some time as an animator, I know all the major pipelines. for a major part of those 10 years i have worked as a freelancer and have never had a month with a client, even now that i am writing this i have two clients waiting for their characters to be completed and i cant take it anymore...
its not that i don't like 3d, hell its my hobby, i entered the industry with love for sculpting, its my passion. but i cant take it anymore.
i hate that i spend to much time sitting in front of a computer and i hate that i just go from fat to thin and back again for long periods of my life.
i am quitting and don't know exactly what i am going to do for my future. good bye bros, i hope you don't fall for the same trap i did. 3d should be just a hobby that its to monetize for a bit of time, and not a life career
15 media | 125 replies
Comparing 2D art to 3D art
As a 2D artist, recent developments in machine learning have spooked me a little. I don't want to beat a dead horse when it comes to "AI" but I bring it up because it made me think of the many obstacles that I will/could face as an artist in the future. So, it makes sense to want to diversify my skill sets. The question is, would I find artistic satisfaction in learning 3D skills, or even transitioning towards it?

For context, I do a lot of character drawings. Nothing too high brow. Just stuff that would be considered cartoons/anime/comics that serve an entertainment purpose rather than a technical one. Are these interests something that'll transition into 3D art? From my limited experience, the bulk of it looks "industrial" for lack of a better word. You have modelers who make the models. That's handed off to the animators. Then people that handle stuff like lighting work on it, and etc. I never get this sense that there's an audience for "solo-generated" 3D art in the same way a 2D artist might upload character designs on social media, or fanart of the latest flavour of the month, or just a dumb relatable comic. Well, I suppose there's a lot of 3D porn artists out there, and while I'm not above that, I wouldn't want to be stuck doing nothing but animating models banging each other all day. My creative urges would want to pull me into something more varied.

Again, my interests aren't too high brow, but I like the flexibility of 2D art when it comes to being able to work on longer projects but also being able to whip up something in an hour or so that crosses my mind after watching a movie or a show, and then sharing it to the internet/my friends. Is there an audience for a 3D equivalent of this? I guess 3D animated skits have an audience, but I could also go down 2D animation as well. Then again, I suppose I could do both. Maybe get in 3D commercially, but just draw all the dumb memes I want when the urge strikes.

Sorry for the wall of text.
2 media | 15 replies
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Should I learn drawing? Or just put more hours in modeling/sculpting?
1 media | 6 replies
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Support for rendering on the latest Intel GPUs has been added using oneAPI. (rBa02992f1)

Requires an Intel Arc GPU. The implementation is primarily focused on this architecture and future Intel GPUs.
Only supported on Windows currently, with driver version 101.1660 or newer.
Kernels are compiled when rendering for the first time. Currently this can be slow, for example 15 minutes. We are working to bundle compiled kernels with Blender for the final release instead.

Linux support is being worked on for the final release. This will require driver version 22.10.22597 or newer.
0 media | 1 replies
model ripping sites
are there any good model rip sites that arent models resource? they only care about tendiecore games
picrel trying to find the garfield model in nick all star brawl for a port
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What are your thoughts on Light works 3D?
3 media | 13 replies
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>import anything with more than 10 vertices
6 media | 40 replies
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2022-07-24 18_07_47-Blender_ [C__Users_Windows10_Documents_skrzydlo.blend]
Im trying to figure this one out,
I want to model angled steel piece, with exact parameters, like in the photo. It have to be 2meters long, 2mm thick and 25x25 lenght of angled side. How can I do it in a way that I will be able to change dimensions later?
for example, if I want to be 3meters long and 35x35mm?
I was thinking about using curves to make lenght line of 2m, then extruding it with "L" profile that I can set dimensions of, then use some kind of thickness modifier that can be changed. And only then in the end convert a copy to poly. Is something like this even possible in blender?
6 media | 15 replies
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why use textures when i can just procedural shading the shit out of blender?
2 media | 11 replies
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these right here
how are the textures made for straps like these?
are they each baked of the original model
or are the derived from a texture atlas?
1 media | 16 replies
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Trying to get a working copy of Revit that won't set me back 3000 dollars for a year. Tried torrenting one and got one Mississippi cunt hair away from a ransomware program owning my ass.
I have no idea how to use Revit but I want to learn so I have more job opportunities. Is there something similar I can use to learn?
1 media | 13 replies
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what are your thoughts on branching to real world products using your 3d knowledge, like cnc carvings from zbrush sculptures?
7 media | 18 replies
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>takes more than 24 hours to 3d sculpt
1 media | 3 replies
I want 1K and i will get 1K
I'll do it
Hello /3/, I am finally ready to do it.
You see, I have flirted with 3d for a long time, even though I was never getting anywhere..
But now, as I am failing my exams, and no longer having money, I have finally become motivated enough to spend time and get some money with 3d.
I will use this wish as ground for all my ambitions, from passing all exams left, to earning money, to set my filthy zoomer life straight.
10 media | 34 replies
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>new to 3dcg
>want to learn really badly
>no energy to do so
>force myself to try a little
>make a low poly barrel and get introduced to new modelling tools
>feels good
2 media | 10 replies
Who else feels this vibe?
Just trying to get new angles of view of the thing I love. I am really into clouds and the feeling of being there, yet so far.
0 media | 2 replies
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Is there any efficient way (besides manually moving each step to fit perfectly) to get rid of the light gaps between the steps? Im a total noob and completely retarded btw.
Tried putting a plane under the steps to prevent light from bouncing in but didn't do the trick.
0 media | 1 replies
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How does Autodesk cope with the fact a lot of their users are cancelling their subscriptions to use Blender instead?
1 media | 20 replies
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1653615411927 Maya 2023 worth it over Maya 2022.4? I would download it, but it would take me days to set up. Guide this lad.
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>blender addon has a compiled c++ module required to run
>developer has mode over $150,000 usd off the addon on blendermarket
>no response to releasing the source even though its licensed under GPL

isnt this illegal? Why is blendermarket a partner in crime?
4 media | 71 replies
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scrapped princess mockup
I now have defined my unique 3D pixel art gamedev style chuds.

3 media | 36 replies
Compositing effect similar to photo attatched
Any idea how to get a similar noise effect on an image. Obviously, you can add noise in photoshop, but I mean like those lines and stuff. How would I go about replicating this specific noise it's so crunchy and good.
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This works.
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/wip/ - Works in Progress
wip Pointillism
/wip/ - Works in Progress
- Pointillism Edition -

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>905335

List of free resources:
/3/ Discord for those interested:
117 media | 330 replies
Questions thread
Previous thread >>894880

/QTDDTOTT/: Questions that don't deserve their own thread thread.
96 media | 355 replies
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This model took me 2 hours, what do?
7 media | 15 replies
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Can you spot what is wrong?
5 media | 43 replies
No one is hiring for blender
I'm leaning blender for fun, but I looked up to see if anyone is hiring for that skill. I've only see places hiring for people who use Maya, why is that?
0 media | 12 replies