"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links IT'S OVER FOR BLENDER.
https://youtu.be/34nxDSx_l6k Previous >>82706
Coomer Daz Site: slushe.com
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ
Vroid Anime Tool: https://vroid.com/en/studio
MB-Lab for blender: https://github.com/animate1978/MB-Lab
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans
https://www.prnewswire.com/news-releases/tafi-brand-daz-3d-expands-asset--tutorial-catalog-in-partnership-with-flippednormals-301302158.html What's going on with blender weight painting? I was painting the body bone by bone and doing great. Every finger moved the way I wanted to, the arms and legs were fine.
I try to fix up the shoulder bone and suddenly nothing works. I move a random SHOULDER bone and it suddenly has an effect on my legs.
Should I just use the auto weights? how many years to reach this level? ITT: We post our textures for criticism, ask questions about the soft and don't shit on each other for modeling soft we use (blendlets/autofags) Why nobody told me about fucking kitbashing.
You guys suck. Why not just model it
Does this way feel like cheating, it looks dumb as the video of that guy painting normal maps instead of generating them Ok, long and short, going to force myself to learn zbrush and im looking for a good tutorial.
first things first, apparently pirating it can break the ability to save, but zbrush saves in stupid fucking ways, what do I need to do to test if I got thing installed right?
second, im looking for features that I should know about from the get go, i'm not looking for how to become a master, i'm not looking for 'how to hard surface' shit like that comes secondary, what i'm looking or is the base knowledge that 'oh, that exists in the program and is something you should know about because it comes up often', the problem with this is zbrush does fucking everything so ass backwards, you cant even search for something because any term you know to describe it, is not what zbrush decided to call it.
most tutorials I find online just go further and further in depth about one thing, and that's great, knowing exactly how to manipulate a brush is cool, but im looking for just basic overview so I can go in, learn, and know what I need to know next, not wondering if a tool is even in the program to begin with. Does anyone have a mega or link to 90's/00's texture libraries. Specifically Marlin Studios and Judy A. Juracek Can u guys link me to any kitbashing pack of 3D models?
Looking mostly clothes, shoes and other shit to create characters.
But I'll take anything. When will VR become a feasible alternative for 3D modeling? Skyrim CG General,
other game engines for CG work are also welcome.
https://youtu.be/iqp8xDVtYNg /wip/ - Works in Progress
- Impostor Edition -
Every day we get closer to God's light.
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>823122
List of free resources: https://pastebin.com/cZLVnNtB /VRMG/ VRChat Modelling General - First Edition
Welcome to 4chan's VRChat modelling pit. In brief /VRMG/ is for the discussion of VRChat modeling, map making and any form or VRchat creation.
/vrg/ - Virtual Reality General
>Guides for Avatars and World Dev: https://rentry.co/pes62
>For the best VR build options check the falcon guide at: https://www.logicalincrements.com/articles/vrguide
>Tutorials on basic VRChat gameplay/controls:
>Unity guide to State machines used in Avatars 3.0 https://docs.unity3d.com/Manual/StateMachineBasics.html A hundred years from now, people will learn about us in art history classes.
The rivalry between Blender, Maya, Zbrush, etc? People will study it just like they study the rivalries between different art schools. Like cubism, surrealism, impressionism, etc, people will also study blendism, autodeskism, pixologism, etc.
That coomer art with the seasonal waifu? People will study it just like they study Botticelli's The Birth of Venus.
Those guys selling beginner sculpting courses and NFTs? People will be learning about them, like they learn about the lives of Picasso, Da Vinci, Van Gogh, etc. Models that couldn't be made in Blender ile start. bro, I had a super schizo idea to make low poly models using free software.
I take the head generated by MB Lab, the body generated by makehuman and do a boolean to merge the two meshes.
Then I do a psx type low poly retopo and sculpt the details of the body to define and then bake it to the normal map.
And so I would have a low poly anime mesh with a normal map of an anime sculpture.
It's an idea that could work bro. https://blogs.nvidia.com/blog/2021/06/23/adobe-3d/
https://www.nvidia.com/download/driverResults.aspx/176851/en-us What's a tool/engine I can quickly grasp to create short meme animations? Like 15-30 seconds videos to add something to audio blobs, just for fun? i'm currently watching this girl right now
and it got me thinking, who's the most /3/ vtuber out there? How can i make the grip edges of this
Also trying to make a material for the camera lens but had no success
Couldnt find anything on google Which one of you made this and can I get a webm? Oc/4dchan Anyone know of a source for good free maya rigs? Bug McThankies from McSpankies. Thoughts? Is he right? Is it possible to learn Blender in 4 weeks?
why haven't you taken the clay sculpting tutorials pill? >GUYS GUYS DID YOU SEE THIS? 25% IMPROVEMENT
it's fucking 4FPS HOW CAN YOU BE HAPPY ABOUT THAT Someone pls explain geometry nodes and if I can use something like a painted texture to extrude weathering holes inside a mesh? This is not a real picture, it's a render.
https://www.instagram.com/p/CJ5kQ87jyzJ/?utm_medium=copy_link ...instead I had my life ruined. wtf why is 3dsmax so expensive? I invented the retro low poly psx style that also happens to be look like next gen PS5 graphics. Is there any windows app to do facial mocap using a webcam? I'll tried to makes something in blender then in unity etc etc . but i face a problem i never have
what did i fu*k up :C ? as you can see its seems like Unity "Lost" Top Faces on my model , Legs works fine. so i dont have i dea what i did wrong You lied to me /3/. I wanted to use Blender to support the LGBT+ community (you keep saying blender foundation is very trans friendly), but then I stumbled upon this. And I also checked Blender’s profile, and they don’t even have a rainbow logo. I guess I’m gonna go with Maya after all. first attempt at more complex robot, what can i do to fix the pelvis from here, i was thinking more plates to beef up the form and make it less top heavy but i'd prefer something else. this was going to be the protag for a cancelled game i was working on but i'd still like to finish it at some point. i'd like any other tips for filling out the geometry/fixing proportions.
it was a dieselpunk type setting who will stop him before it's too late I'm going to take the cartoony pill bros.
Fuck realism. https://twitter.com/ca3studio/status/1208325552249212928
https://twitter.com/ca3studio/status/1404210354746429441 I'm trying to sculpt in Blender, but with the mouse it's just.. a no-go.
So can anyone of you here recomend be a good tablet? There's tons of options, and I just don't know.
pic unrelated Let’s get a request thread going for the plebs who’ll never get in because the registrations are closed forever.
mega nz & catbox moe are good file hosts.
- Don’t forget your manners, say please and thank you Have you heard about the forbidden Taiwanese normalmap deflection technique? So I've been selling screenshots from the Sims on Patreon but have been thinking of upping my game. Is it worth spending the time learning to model? The weight slider only goes so far. any Unity bros here? just wondering how you go abouts getting the quality of said image out of this engine. I'll start:
>Better uv mapping tools
>Better texture paint tools
>Better bone weighting tools
>Better NURBS tools
>Better curve tools, for example something like the paid addon 'Curves to Mesh'
>Better mesh deform tools, for example something like for the paid addon 'Bezier Mesh Shaper'
I don't give a shit about geometry nodes
I don't give a shit about the grease pencil
I don't give a shit about new sculpting brushes
I don't give a shit about cycles x
What do you guys think is missing in Blender? How good at 3D do i need to be to make something like this? Im currently fucking around with Unity's shader graph, more specifically animated textures and i was wondering if there is any way to get the time node to act forcefully choppy? is it even possible to do just inside the shader graph? Im an absolute brainlet with maths, what im looking for is to have it look as if it were in 12fps, or at least not have it perfectly slide accross Three weeks of learning and my first serious sculpt. Made my own thicc orc-waifu.
Post feedback please don't be mean I'm still learning :( I have been trying to do some shapes on a model but the mid vertices of the gums snap at each other every time I move something else, I even deleted and redid the whole gums mesh two times and it still gets messed, something similar happened with the teeth, symmetrical edit wasn't working properly on the right side even if I deleted and reapplied a mirror modifier.
Pictured below, I was just moving stuff on the mouth corners but the gum vertices instantly snapped together, I can only move them if I turn off symmetrical editing (even if I don't move them along the X axis), proportional editing is not even covering that far either. not mine but i love this guy, you anons probably look a lot like him Blender beginner.
I'm having fun with simple modeling and animating.
But can't really get how to properly UV unwrap and texture.
Any good tips/tutorials on this? None of the ones I've found click for me. behold the pinnacle of 3dcg, the kino of blender, the anime of the year, blender ftw Anons, what is the worst 3D, model you have ever seen, or made? How can I make stuff on this level? I work on DAZ Studio
https://youtu.be/iKBs9l8jS6Q have you used VR in your workflow yet?
I use it for sculpting base mesh (Kanova) and then continue in zBrush How does the light in the movie look so good and BRIGHT. Is this the power of ACES? https://www.youtube.com/watch?v=mnnMFJ3iWH0
Blender 2.93 new features.
Industry cucks BTFO!!!! https://twitter.com/delriofe/status/1387109877819052037
Houdini bros... Hi /3/, i'm trying to make a buliding in blender (a cinema building), but idk how to texture it... i tried with tiled wall textures, added normal, ao and metallic maps but it still looks like shit(photo in 2nd post)... any suggestions? Sorry for my bad english, have a nice day I'm not into becomming a Tranny, but I found there's cheap tools to create 3D animations mocapped for Vtubers.
Can you guys pls tell me what are the best tools to have in the easiest way proper Vtuber animations using a kinect 360, a PC, a microphone?
Also, I was looking into a leapmotion which will be very useful to me.
As well a a webcamera.
My goal is to create cheap waifu shit for my weeb games. recommend dirty ass cheap tablet for me
i love modeling so i want to get into sculpting
its a hobby really so i dont wanna spend much How does Pilotredsun make his animations? I've never animated before but his invoke a dreamlike quality that I love. Is 3D closer to kitbashing/miniature work IRL or 2D drawing/painting IRL?
I feel my entire 2D skillset is totally good for 2D but woefully irrelevant for 3D and I need to learn kitbashing and miniatures skills. How do I extract keyframes from a mocap? How can I improve my NSFW animations? I'm using Blender and I'm trying to achieve an appealing cartoon/anime/stylised look.
If it's ok I'm going to post some censored versions of my latest animations.
The original versions can be seen here:
https://twitter.com/mythographical This is for my CAD bros.
What projects are you working on?
Where are you struggling?
What software are you using? Post addons that manage to make blender way less dogshit. A famous youtuber/twitch streamer comes up to you and asks you to make a 3d animated music video, in what conditions do you accept this gig work /3/? is there any way to make curves in assets without having to micromanage every edge at minuscule distances?
like say, a sword How much quicker is modeling in VR? At least it keeps me motivated r-right? unreal bros...i dont know if this is allowed but, how do I keep my app from draining battery quickly on android? How come /3/ loves to larp as industry insiders working on disney/pixar/EA and yet I haven't seen a single "industry" level works.
>but you'll dox me
It's not like you can post a personal fan work you haven't posted anywhere or some 30 minutes quick work or 2D sketch or anything that proves you have the skills of working in the industry. why does the coomer 3DCG look worse than simple drawings even though there is more skill involved and the image is also technically better? is it the lighting? the textures? the stylization? I haven't seen a better CGI render than drawing Is Unity Plus desirable for marketing your in engine work on social media as it removes the splashscreen at only $400 a year if you make under 200k? Or is it $400 wasted? WTF bros, I just realized I can use the multiresolution modifier in blender not to sculpt details but to sculpt the basemesh low poly into a non deformed low poly mesh.
This changes all my approach. When was the last time there was an anthro modeling thread? Cinema4D was used as the cheaper alternative to Maya, Max, etc. But Blender is free, and is now good enough. Will C4D's role be taken by Blender? Is C4D dead? I have been working on a game engine that uses 2.5D isometric perspective with a tile system and 2D billboard sprites. The results are decent but due to the ambitious drawing workload I am wondering if I should try 3D modeling instead.
I would want to try and retain a pixel art style. Can anyone point me in the direction of tutorials that can get me moving as quickly as possible to be able to translate some of my pixel art to a low poly style? Can I get feedback on my Emma Watson model? How do I find a somewhat decent 3D artist to create a mascot for me? I have the money but finding one is tedious. I’ve reached out to a dozen or so and have received 0 replies. Anyone here have any advice? >but why
You'll find out in a couple hourse Is it worth the 30 euros? got time over the summer that I wanna spend learning how to sculpt in blender. Anybody else have a good experience with this specific course, or is there another one out there that you'd advocate for? https://youtu.be/iKBs9l8jS6Q Anyone got some bought plugins for free? >having to use Houdini's CHOPs context
what is this weird ancient shit You made it to top 100, right, anon?
https://youtu.be/iKBs9l8jS6Q I've been doing 2D work all my life. I have been debating making a full length animated movie. I figured doing it in the style I want would take too long to draw in 2D, so I thought doing it in 3D might be faster and produce better results in the long run. Thing is, I have never done 3D before aside from lots of traditional sculpting. What am I in for, should I stick to what I know or try a new medium? 3D seems intimidating, I wonder if will take long to learn. Is there a tutorial out there for making soulful low poly models? Coming from /gd/ (>>>/gd/414548) with a question/request: does anyone know of any tutorials that teach you how to make videos geared specifically towards user interfaces (I'm assuming they're using After Effects coupled with a 3D software which could be any?), such as:
I've got some suggestions already there. Right now I'm in my discovery phase and I'm gathering as much information as possible. Thank you in advance. does there exist any Linux native software that lets you model proper NURBS? I own a Rhinoceros 3D license but it doesn't run in wine, and I hate windows.
(and by NURBS, not the shitty videogame-engine-style NURBS Bl*nder has, I mean like the type of NURBS used for high-accuracy product design) what nigger came up with this retarded UI? it's been 4 years and I still have to google basic fucking things like "create a new project" Is there an app for Ipad where I can do box modelling like in blender? I picked up nomad sculpt and it's fun and I can achieve what I want to, but it's a pain in the ass in the beginning stages just pushing material around so that I have a base to work on. I much, much prefer to do some low-poly modeling the 'old fashioned way' then dive in with sculpting tools.
Thanks guys. Why are you modeling
When you could be modeling
Ponuts? That fox again just because
Previous thread: >>820247 >tfw don't have a background in photography or video editing
>tfw don't know anything about color grading or compositing
>tfw don't really know how to light a shot and just wing it
how do i learn about these things Admit it, your shitty blender renders will never come close to this
This is what peak performance looks like. Bow down to your queen /3/ In Music and other forms of Art there's always some faggot explaining the process of their work like if it was some traumatic emotional experience while programmers and modeling fags are nearly always nowhere to be found when looking up projects and if they are interviewed they usually just detail things like the programs they've used How would you go about creating a 3D model like this?
The requirements are that the inner "cells" must have even-thickness walls between eachother, and are abnormal in shape.
The outside of it can be smooth. So, anons, I've already read the pinned thread. But, my intention is trying to turn my 2D drawings in 3D in order to print them. Zbrush works with brushes, what it is a lot more similar to what I'm used to. Also, almost 90% of all the 3d printed models i've seen was made by it. I mean, my drawings are organic shapes.
Shouldn't I start for this software one stead of blender? Yes, i jerk off to my anatomy references. How did you know? Previous thread: >>828561
Opening a new one, just so we have at least one potentially decent thread along with WIP on this board atm.
Btw, I heard Epic is working on some scripting language alternative to C++ and BPs, called "Unreal Verse". Could be nice, but if I could choose, I'd just want a C#, so it is even easier to switch from Unity and you don't need to learn another meme language that isn't used anywhere outside of a particular software. My colleagues in Uni learnt C# through Unity and all of them ended up easily switching to .NET. Ofc, learning good coding practices is more valuable than syntax, but still.
Anyway, we're on /3/ after all, so we can just talk about Lumen instead. >get really cool monster guy design idea
>design is stuck in my head all day
>immediatly start crying and close it
should i just uninstall everything and give up at this point How much money would it be needed to make blender industry standard in 2-3 years? How to project texture in BP in C4D like in Blender? Mean when you see a transparent texture stencil and can paint on a surface of a mesh. Like, you can paint on a mesh exactly the area that is being projected? Something like https://www.youtube.com/watch?v=lmbAs9jE1vI&list=RDCMUCWWybvw9jnpOdJq_6wTHryA&index=8 but in C4D? Took 5 months! Cinema 4D, Redshift, X-Particles.
10 beefy render units.
I'm new to 3DCG and was wondering if there is a place like artstation but for noobs.
I'd like to have a place to share my stuff and look at ohter peoples 3D art but artstation is way beyond my current skill level.
Basically looking for a beginner community... I spent the Last 7 Years Fucking Around, Hustling Tryin to make it SKILLLESS. fucked around with shit coins youtube Marketing Everything the modern day Online Scammer did that was me.
Im 27 Broke Skill less & out of Lifelines Starting over at the bottom. i want to invest the next 5 years into learning a actual skill BUT i feeling like im starting too late & that side of me is saying
>FUCK THIS SKILL SHIT YOUR TOO OLD GET BACK OUT THERE & HUSTLE EVEN IF THAT MEANS GOING INTO DRUGS OR CRIME MAKE THAT MONEY FAST THE FUTURE IS NOT PROMISSED TO NOONE
the 32 year old me is sitting thinking about the last 5 years how did i become skilled & what path did i walk Blender or Zbrush for sculpting for Zbrush? I don't want to animate it or anything I just want to print it and sell it. Spend the entire day making a pixel art animation from a mocap animation.
It looks great. Anons, I want to start 3d printing. What is the best printer up to 900 USD that is easy to handle (that doesn't require hard work with calibrations and replacement parts)? https://youtu.be/JX5jzmxTbJU Were all addicted to something that takes the pain away? Can anybody help me download these models:
For the love of everything holly, these damn adfly crap sites NEVER work for me. Can anybody tell me how to make them work? I tried to click them like 30 different times and none produce a download link that actually works. But I know it does, since none of these adfyl crpas work for me... Desperate here :/ look, i get it, i am literally ass at SFM and I should
1. delete system 32 to engage easy mode for SFM
2. an hero
while I appreciate you comments, I really have reached a critical mass of dumbass, and I have come to u for helps
> firstly, is this board SFW Only? if so then i guess ill have to go somewhere else for advice. >asset forge shit tier topology
Lmao, this software is a scam. How good is blender quadremesher?
not the paid shit, but the one that comes with blender next to voxel remesher. Hello /3/. I do machine learning stuff, mostly 2D images and language stuff, but I'm looking to contribute to something in the 3D space. Which of these areas do you feel could most use some AI bullshit to speed up/automize your workflow? If /mlp/ can make their ponies talk, surely we can work something useful up. I'm thinking of tools for Blender specifically as it's what I've used and is fairly easy to write code for, but other ideas are welcome. Here are some of my first thoughts:
I think I could train a model to optimize this, though admittedly I'm not too familiar with the manual process since I haven't done it much. If it's something that could benefit, though, I could get familiar with it.
I know Mixamo does this, but it's not open source and only works for certain model shapes. I think a more general solution is out there, but for this one, I'd probably need a lot of rigged models to use as a data source.
I'm pretty sure I could do a generative sort of model that makes it so that mocap is (somewhat) possible without hardware. It would be a challenge, but I'm kind of interested in it because of that. If this isn't something that's likely to be very useful, though, I can skip it.
If you guys have any other ideas, or like any of those particularly - or if you know of some existing AI project that could use some improvements - let me know. Hello, Any natural way to simulate some nice walk cycle? Basicaly marking the position of the foot and distance to project balance between all parts?
I'd say it's like inbetweening from key pose to key pose "correctly"...whatever correct means.
like please use the pict atttached to mark the position that makes the animation looks correct posing in 3d is so fucking tideous how the fuck do people do this for a living? i cant imagine just clicking and draging bones around for fucking hours on end for like a 5 second animation. What is your workflow like, /3/
I'll go first
>Zbrush Core 2021
>Adobe Creative Cloud
>Apple iMac Pro 2020
>Pro Retina 4k HDR display
>Apple iPad 6th Gen with Apple Pencil 3 or sketching
>Spotify Premium and YouTube Music
>iLife Garageband Newest and most premium archive of 3D rotating food GIFs:
pic related Is Affinity photo worth it? Is photoshop still worth it? ...is Houdini worth $270 a year? This thread is for respecting each other's choice of software and coming together in harmony. 99% of posts on this board are software wars and that makes me sad. Say something nice about the post above yours' software and share a hirtual hug.
Blender. >reconstelating my vertex binds on houdini
Oooh yeah. This calls for a toast. What is stopping Blender from becoming industry standart? https://www.blender.org/press/blender-foundation-annual-report-2020/ >Create references using makehuman.
>Draw your character on top using mypaint
>Export as pictures
>Create an array cube with # of heads to keep proportions like a 5 head loli
>Fix your reference proportions on Krita
>Create a basemesh using basic geometry primitives and the blender mirror modifier
>Start to properly sculpt the character using references
>Join them into a single mesh
>Edit the mesh using dynamesh into a proper basemesh
>Retopo using retopoflow
>Add a single linear subdivision modifier and apply
>Sculpt basic shapes, mask and separate meshes to create shoes and shirt
>Sculpt main shapes
>Set up main folds using Cloth sim
>divide until 1 million vertex
>Add surface details and wrinkles using brush alphas and cloth brushes
>create UV using UV packmaster and material setup
>Bake normal map, color id map, dust and occlussion maps using TextTool addons
>Create materials using Material maker
>Import to armor paint, setup the id maps
>Paint the layers using the material maker materials and your textool baking textures
>Add Multilayered PBR materials
>Export the textures
>Create final low poly mesh with all the PBR textures
>Set up custom rig using rigyfy
>Animate using rigify custom rig using the curves and dopesheet editor
>Export to Godot Hey i've never worked with Blender before.
I want to render a few simple 3d images.
I'm tech literate (linux user) but not very artistic.
How long would it take me to learn the basics?
Any quick resources? I don't know how to use the graph editor in blender, I just copy and paste keyframes is there any reason to use blender? I started blender like 2 years ago and learned quiet a bit.
Took a long break and want to get back into it but feel like I forgot 90% of what I learned.
Doing the same tutorials over again doesn't seem that fun.
what do is making low poly psx-like graphics just as much work as just making a decent model? Is there any hope for anatomically correct models?
Seems to me the popular kids nowadays only prefer horrendous abominations rather than following correctness and perfectionism hello 3ros
was there a beta version of cascadeur that didn't come with the shitty 300 frame limit? does anyone still have it? thx why is animation in blender so hard How dificult is to sell 50 times a 20 USD anime girl package of 20 complete and rigged models with 5 animations across multiple asset/stores?
I literally promissed my family I will make 1k USD this year.
Is there any list of stores I can sell my pack of anime girls?
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