"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links Anatomy, tutorials, construction, building, texturing, etc. Anything that you think might be useful goes. /wip/ General.
Post your work-in-progress projects or recently finished projects here.
Pay no attention to /wip/ usurpers.
Previous thread: >>734668 Let's talk about the state of 3D in anime. Is a 3D mouse worth the price tag? What is your favorite 3D software package and why? What are your thoughts on the alternatives? super beginner at 3d modeling here (5-10 hours experience)
downloaded a (not ripped, I believe 100% original but based on) model of echo from overwatch.
I wanted to set up new material faces for the mesh so that metal bits are not on the same material face as soft glowy bits, however the topology looks like pic related.
Will I have to redo the topology to fix this so I can set up appropriate material faces? How is that going to work with the textures/uvmap? I just want to clean this up basically without having to redo a uvmap and re-rig everything. How does it feel to know you have wasted years of your life in such bullshit as Maya or 3DSMax and that you will eventually need to learn Blender ?
It's fine to accept mistakes :) Welcome to the Blender General, where we discuss Blender, share our Blender-related works and ask for Blender-related help.
>What is Blender?
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Previous Thread: >>742968 Post what you are working on or others work Utah teapot am I right fellow 3d graphics designers hehehe We take existing memes, and 3D model them >Trying to follow a modeling video
>Person uses almost nothing but shortcuts and model changes rapidly without the mouse moving at all In case you're wondering
Does anyone have this course and feel like sharing it? Anything about saliva or viscous fluids in general for ZBRUSH would be pretty helpful.
Thanks. Which do you use and why?
What are your thoughts on each option based on their own merits?
SFM? Can anyone direct me to a 'definitive' guide to rigging a character, creating several basic animations, and exporting the whole thing to unity? Does such a thing even exist?
There's so many options and details to consider along the way that for a noob like myself it's incredibly hard to even know what to look up in order to resolve my myriad of problems. Please help blenderbros. CGPeers’ registration and invites have been closed down for months now due to a rogue person/group targeting the site and uploading infected files.
Using both old and new accounts (from invites and registrations), the entity has been able to “poison the well” per se.
Now who could be behind the poisoning of the well? What are his/they’re motivations behind this?
Is it just some personal vendetta or were they hired by people in the 3D industry to take revenge?
Personally, the latter seems extremely plausible to me. What are your thoughts? What is the /3/ consensus on Topogun 3 so far? Will it be worth the hype?
https://vimeo.com/403023432 With a new Topogun finally around the corner, let's have a retopo thread.
What is your go-to for automatic retopo and why?
What is your go-to for manual retopo or adjusting automatic retopos?
Do you enjoy retopology? It's out, boys.
RIP Autodesk. Is this book any good or is it just a meme? how do you make feet look good on daz3d? How do u sculpt in zbrush and later mix the zbrush normal map with the PBR material normal map? Why is this board so empty?
Where are all the waifu 3d models? Which pose is the best pose for organic modeling Wanna 3D model a sexy robot dame. And need more good references. Also What do you think about robot/practicality vs human-looking/attractive.
hot 3d robot thread www.youtube.com/watch?v=cTqVhcrilrE
But we are done for. An AI can already replace our work. He's just released a comprehensive 2+ hr course on everything procedural nodes in Blender... for free.
You're going to watch it, right?
https://youtu.be/BqijDcTdfZ8 What does /3/ think of my build for 3d modeling?
https://pcpartpicker.com/list/YG2q27 >get a quadro for /3/
>runs games like shit ITT: Post your donut, anvil and coffee mug how would you go about prototyping an open world map for games? i know my way around the World Machine and blender but once i import my heightmap to UE4 i start to see all kinds of problems that make it unusable for the purpose of game development. the ideal scenario would be an environment where i can prototype a terrain in a nondestructive way and be able to quickly jump inside the game at any point to see if it works gameplay wise Why do some people act like you cant get a job 3d modeling?
I was looking at job ads and some pay up to 50 an hour and the national average is 24 an hour.
You can also be a cad monkey and do other related 3d work such as dentistry or something. Post yours /3/
Use Blender/AutoCAD/etc your choice
pls no bully i'm trying to model a vtwin engine. I took measurements by hand for the bolt holes and made a rough model like so. Now i'm trying to flesh it out a little bit, so I know how I can route the exhaust/intake, and how I can fit things around it. Post anything that you're working on rn. I see all these annoying sculpting tutorials for sculptris, mudbox, or Zbursh and it makes me mad. The sculptards have taken over the the tutorial section of any website. Plus sculpts don't animate that well. They need to have their topology corrected.
But enough of that whining. Does anyone still low poly models characters like an OG? Around the 4k-10k tri region. I've done dithering and shitty textures, but has anybody achieved that spooky feel at atmosphere? Do you have to be good at drawing to be a talented 3d artist? Honest question because I'm shit at drawing.. and never took a class in any school level. However I think modeling is really cool and fun. I just don't want to waste my time learning to model if my brain is incompatable to be talented at it. We've seen enough donuts already. Challenge yourself to this beast. Still a Blender tutorial too.
It's a CG Cookie Course. Get it from CGPeers if you haven't already. How do you guys make money with 3D at home? Not looking for anything crazy, but some income on the side would be nice.
What's popular? I don't even know what to look at. Freelance websites are filled with 5$ pajeets and people asking for complex models/anatomical sculpts for like 50$. The only thing I can think of is making kitbash kits or something. I can't imagine putting up models on turbosquid is gonna bring in any money. Say i pirate 3DS MAX and use to make assets for my one man game.
Is there any way to prove that i used 3DS MAX to make them? Anyone here started studying 3d modeling from scratch? Without any former knowledge in anatomy, art and drawing/sculpting experience How do you rig for these deformations? The amount of people here only to make shitty 3D porn is way to high. This board needs more creative 3D like arcvis, the rest of you can fuck off. Which application do you use and why?
Also, post your recently painted models. What do you guys think about 3d models with pixel textures? What is the future of 3D modelling? What's an expected price for an AAA character model or AAA props so I know how much to charge for them in twitter (commisions)? What kind of mouse should i get?
I know i need a 3 button mouse, but theres some mouses that come with 7 buttons and dpi settings.
Are dpi setting a meme? no no plseae dont use my ports because i will cry im a data pirate myself but do not steal from me do not do pron buhahahahaha Every animation studio seems to go creatively bankrupt after their third or fourth film without exception.
I guess that because of the extreme workload and deadlines, the artists making the films become burnt out.
Can anyone in the industry give some background as to why this keeps happening? https://www.youtube.com/watch?v=GySh20JUazQ
Also, what specs do you think his GPU has? https://twitter.com/pablodp606/status/1267557785857863680 I'm working in unity making some trees for scene, and because the trees don't have an LOD group for some reason this means the tree brush can't apply random rotation.
When I try adding an LOD group to them for some reason it no longer spaces the trees out at all.
Using unity 2019. i'm interested in getting into 3d modeling (mostly character models) but i don't own a computer that can efficiently run any 3d program. i'm working rn and will have enough for a good computer in Dec but i don't wont to do nothing until then. Is there any way i can practice these skills without working on a computer, any books or exercises i can read or do? Previous bread: >>740647
Character Creator 3 forum: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)
Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)
https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ
MB-Lab for blender: https://github.com/animate1978/MB-Lab
(Daz blender importers)
Daz importer for blender:http://diffeomorphic.blogspot.com/
GoB for Daz:https://sharecg.com/v/95232/browse/21/DAZ-Studio/GoB-for-Daz-%5BBlender-Bridge%5D
https://www.daz3d.com/mesh-grabber-rotations-add-on I'm going to aim to make 20-30 minutes of animation per week for the youtube algorithm. /3/sources General
- Teapot Edition -
>Pastebin with free resources
Use this thread to post any free resources or anything else that you'd want to share with your fellow anons. Textures, materials, brushes, models, references, tutorials, anything that you think might benefit another anon, please post it here.
It might help to check the Pastebin before you post, in case there might be duplicates, but it's not a problem if you don't.
Almost everything on the Pastebin list should be free. That doesn't mean it's CC0, so if you're wary about copyright, it might be a good idea to check the license of what you're downloading first.
Some sites may require a signup, and some might be sites that are "free" but limit how much or what you can download.
Let's get to it! Does anyone have the tutorials of this model?
I've been looking for a set of tutorials that show a good workflow, Yiihuu tutorials usually show decent results but they are so damn expensive and still there are no results on Cgpeers.
I'm not sure if they are worth getting, all I want is someone to teach me a good workflow for my sculpts, I want a quality similar to the result of these tutorials. plz help How long do u think it will take before the blender fundation makes something /3/ will say is professional quality with blender?
I say the spring short was professional for me. >wanted to lean 2D animation to maybe figure out the secret sauce of making 2D waifus with blender
>do a basic exercise (rotating a still life)
>realize 2D animation is just a poverty stop motion made by a monkey brain I just found out about moth3r, does anyone know anything about them/Ivan Santic? What 3D software is appropriate for a Christian workflow based on Our Lord and Saviour Jesus Christ's teachings? What is the consensus so far?
Also does it really go on sale that often? Or is that just the crappy Steam version? How much longer do you think it will be until Autodesk buys SideFX and Houdini?
How will you feel when it inevitably happens? So this is the power of AAA? i recently got into 3D modeling, and i was wondering how much money I can make from doing this full time. how much do you fags make? how long does it take to get there? What does /3/ think of it?
How do you feel about the material/shader editing?
How do you feel about the real time rendering?
How do you feel about the baking?
How do you feel about the animation tools?
Is it an important part of your pipeline? Is the price justified? And why? Newfren here, /pol/ack. Because of the quarantine I have time to learn stuff so I decided to follow a Blender tutorial. My endgoal is to model guns for the lulz.
Pic related! How does /3/ work with UVs?
Do you prefer a mostly automated workflow? Or do you like to be as hands on and thorough as possible?
Do you use a dedicated software like Rizom? Or just your regular 3D modeling program? https://www.youtube.com/watch?v=X0ZvUwvtmLM Started learning Zbrush and modeled this dude yesterday. Do you guys know good and reliable online courses/resources for begginer/intermediate level? I want to git good at anatomy and sculpting. Can we compile a list of tuts, books, and guides for sculptbros so we dont have to go to that shithole that is /ic/? took three hours to make this but because I started from 0 and had to learn SD. Some time ago I saw a post about this subject and I think this is one of the most forgotten types of 3d today.
I really want to expand on this type of models because you can achieve a lot of interesting shapes and scenes.
What are your experiences with fractals? What software do you use? What tutorials would you recommend for people who want to get into this? At least post yours before shitting on mine. How do I model/sculpt crysis muscles? How do I make any model fornite dance?
I want to be able to make any character fornite dance but I don't want to animate each one of them individually, do I use SFM for this or is there another way? how do I make the pattern work? So I added the vertices circled in red in order to fit the inscribed circle with quads, which is good. But the issue is that this effects the subdivision surface, making this particular section slightly flatter. How is this avoided? I'm interested in making a basic game engine (as basic as it can be) with a decent rendering system and I wonder how hard could it be.
Is it worth it? What do you recommend when attempting this? What API should I use? Post yer icon/logo redesigns. How does mine look? I am getting into 3D modeling and quite frankly no one here is good, yet they spend a lot of time criticizing other peoples work. Meanwhile the good artists haven't even heard of this board. So I am wondering if being here will just make me end up being as awful as the rest of you. Do you hear that, anons? It's the sound of SideFX shitting their pants.
https://github.com/aachman98/Sorcar I thought that /g/ was bad but this place is something else.
>Software hate/shill/ thread 3000th rendition edition
>Worthless instructors and tutorials shill/hate thread There should be a thread with noob questions, but it is not there, so I have to create a new thread. Everyone knows ian hubert, and for sure everyone knows method of modeling which he uses "projection mapping". I saw his video only recently, I wanted to try it, and was faced with the fact that I can’t find suitable pictures of the environment, my English is pretty crap, because I don’t even know how to google it or how to look for similar photos on pinterest. In general, if someone tried a similar method, help me find a references, or the right tag by which I need to look for it all.
thanks in advance. Is the reason .asset unity files exist is to keep it from being edited? Is it a security practice? Considering a Wacom Cintiq Pro 24 Touch. Is it worth it? what does this board have against blender? its popular and free, with plenty of guides and a simple ui. I've recently started using it. thoughts? Anyone know how to open/view a 10 year old Lightwave (.lwo) file? Lightwave needs me to register an account but won't let me do that. I've tried viewers but they're from the days of Windows XP and don't work on modern machines anymore. File is too big for online converters and I'm out of ideas. How would one go about recreating old-school renderings like pic-related using modern cgi software? Are the polygons going to start looking real creepy and I wont be able to continue sculpting a model without losing my mind or is the uncanny part avoidable and really only people that are shit at making 3d models victim to it? Why do games use weird cg Am I a fucking dumbass or there is no IK arm controller like there is one for the legs, Is there no way to move the arms like there is for the legs? Auto Rig Pro is better in every way compared to riggify but I still have to use riggify for this reason Pretty much the Holy Grail of 3D animation. Pixar are the only ones that seem to have pulled it off being able not only to mimic cloth on a physical level but also add cloth dynamics to stylized characters.
They have their in-house tech but for us unwashed masses what would be an alternative solution? people who use Daz studio and premade content, to make porn and charge money for it are the lowest scum in history Any tips on making quality vehicle lights/speedometers? currently working on picrel, still modeling the body, but just realised I have no idea how to approach that problem. What would i need to make some of those augmented reality interactive deep fakes. Much like the "19 crimes" wine labels?
Taking a 3D image and making it move its head and talk? i found a janky program but its all kinds of messed up. Has anybody been able to do this with their 3D program of choice or will it take a suite of programs together? Pixel art substance designer. Hey /3/, I'm trying to get Blender 2.82 and Houdini Apprentice on my laptop but after I've finished installing them it says I need OpenGL 3.3 to run them. My graphics card is the Intel (R) HD Family Graphics, which is just the one built into the computer. What can I do to get OpenGl 3.3? Can I download a GPU online off of company site or something? Which 3d related jobs are paid best? tell your experience in the industry and how you get a living of this pls I've spent 30 hours to do that.
What do you think? For those with Unity knowhow, why can’t my sprites cast and receive shadows?
I’ve looked all over for a way to get it to work but found very little and the little I’ve found has not helped.
Any info would be appreciated. I’m stumped.
Also what other boards might know more about this?
In the pic: Right is a normal sprite, not casting shadows and animated,
Left is a plane with a transparent cutout material with the same sprite applyed, casting shadows but seems to be missing the texture even though the outline shows otherwise. Kinda loopy question maybe, but I'm looking to make a virtual tour of a house I spent a lot of time in as a child. Thing is I have a lot of pictures of that place and was hoping I could sort of stitch them together into a 3D(ish) environment. Is that even possible, or did I just see that in a movie once?
I tried some house design programs, but it all looks so fake. Is there maybe a way to graft the pictures onto a 3D model? Why did NVIDIA do this to themselves? It doesnt even have caustics. Its not even close to photoreal.
https://www.youtube.com/watch?v=H0_NZDSqR3Y For (good) Panorama images, is there any converter for images to panorama?
Most of the one's I use have ugly watermarks or have a very obvious origin point on the bottom
And a step by step plan on how to make the images correctly?; Cheers Hello, guys. Just modeled Starky, from Chrono Cross :) How many of you make videogames? https://www.youtube.com/watch?v=YiLAlqMNTCI Finally finished my friends video clip, What do you think? Can u make money making roblox hats and waifus armors for roblox? the problem with blender is not its capabilities, but how shitty the UI and keybinds are Yo so for 3D modeling I think i've reached a point where i'm happy with the models I can make but i'm still ass at making the textures so what are the best courses for someone who would be a complete beginner at that side of it?
I've got access to 3Dcoat, substance painter and Armor Paint. Is it worth getting a screen tablet for zbrush?
I use my iPad for drawing so I would probably only use it for zbrush. Would one of those cheaper Huion type tablets work just as well as a cintiq if you’re only using it for zbrush? Make more stupider shit than this
>> Spongebob cant go to work today because Squidward sold him shit ketamine and now he falls victim to his addiction >Find average ethot
>Get a ton of references of her face and body from her pictures
>Sculpt and rig her body, but enhance certain parts like bigger ass etc
>Put her into various clothes and situations more risque than she would ever do
>Make a Patreon and get mad $$$
Would there be anything she can do to stop you? Where can i learn about the proper edge flow or i just need to practice and "feel it" in my models? What do you think it would take to get most of halo 3's textured upscaled like this ? Did some character sculpting for the first time. What would you improve? What is uncanny? Any tips?
FBX: https://mega.nz/file/o1AWmSZD#zeLDW1aMVBVJ8FW2BhhdACkFtAwvLSKhCvPA26Qb4hE I've been trying to rig a cloth simulation in Blender to show in such a way that the cloth looks very thin like this statue and transfers features through it, I've tried changing all kinds of cloth modifier settings and I've tried using wind to press the cloth into the model, but I just can't get that much detail out of it. I tried increasing the subdivision count a lot, but it seems like blender just bugs out and makes it all jagged. I don't need to animate this I just need a way to quickly do it to different models for single frame renders. If you have any ideas I'd love to hear it thanks! >if all 3d software was priced equally, literally nobody would use blender
discuss How do I replace Substance designer with linux FOSS tool?
so far Armor paint seems to work fine. I'm trying to find a website that i came across a while back, but neglected to bookmark it.
The site sold 3D meshes of historic European armor that was very accurate and detailed as well.
It wasn't on a site like Turbosquid or anything like that, they had heir own dedicated site.
I've been Googling variations of armor and such a day but can't find it.
Pic not from the site, but related. Does anyone have the original 3d model of cloud from FFVII as a blender compatible file ? The small one not the fighting mode one, see ref. Thank you ! does anyone have a good crackable maya torrent link?
I just bought a new computer and was using an old cracked version of 2014. I need a new one now and tried 2 different ones from PB and both came up after a few days with autodesk sending me a popup saying it was invalid. Can someone recommend a uv mapper that isn't blender? I'd be willing to pay up to $200. I do NOT want to use blender, it's a fucking mess. Mac is preferred but I'll use windows if I have to. Unreal Engine 5 Revealed
https://www.youtube.com/watch?v=qC5KtatMcUw Where can I download this or a similar character for free? NURBS have been getting boolied in the past couple years, especially by this new generation of 3D artists and. But fucking why? I think it is a really elegant way to define hard surface shapes. If sculpting is ok (and even hyped), so should be NURBS modeling. 100% Linux FOSS made model.
100% FOSS on lubuntu. Lookin for some tips or really any experience people have with mocap/performance capture. What software do you like, or what's industry standard? Is it worth focusing on or is the real meat in animation, modeling, rigging etc.
I've got a bit of experience with motion capture from school, but how do you break into the professional scene? Can't really build a portfolio when I can't afford a setup that costs more than my car.
Also just a thread for all things mocap. What do you think causes it? Fear of change on the horizon? Does 2D animator get more money than 3D animator? Hi, I hope your are having a good one, just asking if there are some VFX artist in this forum, and how experienced you are with Side FX Houdini.
I am learning and so far so good, quite difficult but really friendly >no more retopo
fucking finally guys So I'm out here walking around and, low and behold, I found a texture. God, why did this guy have to be the instructor for plenty of 3D courses?
His faggot-like voice intonation, “jokes”, and and mannerisms are so fucking distracting. So guys, Im buying a new workstation and I have a couple of questions. Im going to get a 3970 Threadripper with a 2080Ti. I also use UE4 and V-ray with 3dsmax. So :
>Whats better? I know if I render/bake lightmass with CPU it will use the Threadripper which is faster, but, when do I need to use the GPU? The 2080?
Ive read so many times about that GPU lightmass baking in Unreal which everyone wants to use because its faster.. wouldnt be better just to stick to CPU baking? Im not getting it. https://www.youtube.com/watch?v=Z9dpbtlH1NU&t=3335s
Not sure if this is the right board to ask but how or is it even possible to create an interactive 3d(or 2.5d) scene like in the video running real time with fixed camera angle? To be used for example in old style jrpg game?
What software or tools would you use, and how difficult would it be for a beginner? I know its kind of vague questions please try answering the best you can thanks. Tips for simulating viscous fluids?
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