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Board: /3/

"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.

Introduction and Guide
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
57 media | 60 replies
/DAZ/ 3D General - Cheerleader edition
Want sum fuck
Previous: >>891300

Daz youtuber's and general guides:
travis davids (Marvelous designer)
CgBytes (Dead, but was the best of his time)
Kelvin Jin

Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
Official NFT blogpost:

Suggested Blender Bridge:

Similar programs:
Vroid Anime Tool:
Metahuman creator:

Hair Creation:!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

No news but nft shit.
45 media | 163 replies
becoming blendlet in current year
is there a point in becoming a blender user when any other professional package is easier than ever to pirate and gives better overall results?
25 media | 191 replies
No title
Can you download paid textures in sketchfab with the rippers? I can download models but their textures are corrupted. It seems sketchfab encrypted their files or something.
1 media | 3 replies
How to transfer drawing skills to sculpting skills
I am from /ic/. It is my first time sculpting an anime character. I want to make a perfect, professional level sculpt and start a 3DCG company by the end o the year. Any tips would be appreciated.
29 media | 70 replies
/wip/ - Works in Progress
Wip Collage_Series 4_v2
/wip/ - Works in Progress
- Collage Edition: Series 4 -
>You, who have assembled the 7 /wip/balls, speak and name your wish...

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>894078

List of free resources:
/3/ Discord for those interested:
32 media | 95 replies
/blend/ - Blender General
A general dedicated to the best free & open source 3D modeling suite.

Download it here:

Learn it here:

Create your boob jiggle with this:

Previous thread: >>891464
33 media | 146 replies
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What are the main benefits to rigging and animating in Maya over Blender?

I keep hearing about how good Maya's animation toolset is, and how shit Blender's NLA editor is. Can someone further elaborate on this stuff? What makes rigging and animating in Maya better than Blender and other 3D software?
4 media | 80 replies
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How to achieve this level? How many thousands hours of practice do you need?
5 media | 39 replies
Minimum skills to get hired
Cernunnos Pepe

I'm a 3D artist, been doing commissions for over 5 years, all of them paid.

It was enough for me as a side hustle for a while, though I do want to get more serious.

Perhaps get hired as a freelancer or a contract or perhaps even permanent employment.

What do I need as a "minimum" to get hired?
Could you post portfolios as example of "good enough to hire"?

I tried researching about it online, no luck so far.

That's why I'm here.

Any help is very appreciated!
3 media | 56 replies
Can someone help me learn box modelling?
I've been trying the whole day to make A DECENT torse. Maybe it's my coomer brain and ADD, because I have no problems making a decent butt as you can see.
For the LOVE OF GOD I CANNOT MAKE A TORSO. Even If I do, I can't get the deltoids right so it deforms well enough.

Please, I usually go from hi-poly to low poly through retopo. I wanna use this weekend to learn a more optimised approach to anatomy.
10 media | 73 replies
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>/3DCG/ always prickishly scrutinizing some solo artist's topology as if they themselves create nothing but perfection from the get go
>never mentions that good production ready topology isn't possible on a specific model without a rigger testing it out and an animator stress testing the model until it crumbles
>finalized star character takes 6 months to go through this team-based back and forth quality control to completion
>learn that modeling with a team has its own distinct process that doesn't exist modeling solo and makes your work alot easier not to mention the specific setup plugins that come with your software
It's a good thing I managed to have lunch with people in the blockbuster part of the industry, including a 3d character artist supervisor.
Spergs here claiming to be industry mavericks just leave you with false impressions and never say anything substance that would give you insight into how the profession works.

Also zoomers will be easy to compete with because there are good number of them who really drop the ball and become unreachable during critical moments in the projects, which even millennials and X'ers will do.

These are the same type of people who change their phone number after making a dentist's appointment and then yell at everyone in the office because right after they changed their phone number the receptionist couldn't reach them.
4 media | 30 replies
Hey can you guys recommend me a GPU
I'm buying a new GPU for vidya tomorrow
I'd also like to pursue making 3dcg shorts (probably those sfm coomer animations) on the side too. Gonna use blender.
Would a 3070 be fine if I want to render vids at 1080p without it taking hours? I don't wanna invest in a Qaudro GPU because I'm just a hobbyist
Already have an RTX 1660 super and Ryzen 5 3500x.
And I have experience with 3d stuff before, made bunch of skyrim mods and custom animations and stuff.

Thanks in advance!
0 media | 17 replies
haha so true!
2 media | 3 replies
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You experts and professionals in the field, how many polys does this beauty have?
7 media | 30 replies
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How would you make camera transition while submerging under water in realtime game engine?
0 media | 3 replies
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Help bros

I'm modeling what would be a final level mech for a videogame. The idea is that can you level up your mech's body and weapons.

This is the highest level mech, which should be a behemoth - the largest of the bunch. Yet I can't help but feel it still looks like a toy - when it should be hueg.

I tried adding more and more elements such as turrets, walkways, ladders and little bunkers to give the viewer a scale reference and that's helped a bit - but I still don't have the result I want.

What do?
2 media | 11 replies
Maya IK
Beginner in rigging
So I set up an IK for my legs which work fine and bend into the right direction when I pull it down from above. Howewer, when I pull upwards from the ankle, the knee doesn't bend along and it just stays on directional till the joint hits the knee and refuses to move further up. Haven't figured out how to fix this yet after hours. How to fix?
1 media | 2 replies
Texture projection / extraction from photos
PBR materials and photoscanning are industry standard nowadays, but I really want to do textures the old-school way using photosourcing.

The best I've been able to find is this tool called Texture Ripper. It's over 10 years old at this point, requires Adobe Air and crashes frequently.

Is this really the only way to do it? How were artists ripping textures beforehand?

6 media | 20 replies
Femanon /3/ user here and even I do not use Blender. Just simply accept that Autodesk is better.
5 media | 25 replies
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The NFT donut andrew was making failed to sell.

3 media | 27 replies
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4 media | 23 replies
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I'd like to study more hard surface modeling- My skill is weak.

Any good forums or discussions online? Recommended teachers?
4 media | 33 replies
You are lead environment artist at a AA studio

You are also the art director, as well as the CEO and you have a beautiful wife

You must model, UV, and texture a large terrain surface.


A mixture of soil, grass, asphalt, concrete, rubble, sand, overgrowth

How to be both economical and effective?

Are you planning on using masks in your texture pipeline? How will you use them? Edge blending? Decals? Secondary UV maps?

How will you tackle it
2 media | 14 replies
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Opinions on the Wacom VR pen for modeling purposes (in VR)?
104 media | 163 replies
Questions Thread
/QTDDTOTT/: Questions that don't deserve their own thread thread.
>Why is snout of teapot pointing towards right (X) in max, should it not point forward (Y)?
>will mastering 3D make my peen longer?
>Will baking normalmap halp make me normal?
>Is the Cross Product a reference to resurrection of Jesus?
31 media | 117 replies
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>30 hours into a print
>nozzle decides to stop dispensing filament
>entire print is now fucked
1 media | 5 replies
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>there are people who still unironically recommend quad draw for retopology
1 media | 24 replies
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Is it possible today to produce a film like The Spirits Within inside Unreal Engine 5?
3 media | 17 replies
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Tell me everything I need to make 3d porn of my FAvs, and drop the red pills.
1 media | 7 replies
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Years ago I used to fiddle in 3ds max and I'd like to pick up this hobby again. I kinda remember its work logic and interface quirks, so it'd be easy to pick things up where I left them off.
However, the times have changed and now supposedly Maya/Blender are the new powerhouses.
I want to make some cool scenes and object, pretty much as a hobby, if someone would ever way to pay for my creations, cool, a minor sidle hustle, but I'm not even dreaming about a regular job in this industry, I'm pushing almost 30 lmao.

My question is -- is it still reasonable to invest one's limited time into 3dsmax?
1 media | 3 replies
Modular Environments Question
I am watching this video on "modular environments." In the video, he uses z-brush to sculpt lines into his wood plank trimsheet
Then, in the picture attached, he is now in Substance Painter. He said he "baked the high-poly" into a texture to get that flat image of his high-poly textures.

What is the best way to "bake" the highpoly texture?
Can I do this strictly in Blender? I am planning to model high-poly wooden planks with Blender's Sculpting tools. How would I "bake" that? Just render a bird eye view of the planks and use it as a .PNG? Is there a more "exact" way to do it? Instead of all the variability with rendering and lighting and stuff.
0 media | 0 replies
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I am trying to make a 2D style animation like this: Since I am experienced in photoshop my first idea was to just do it all in PS or Davinci Resolve, but then I discovered a whole new world of 3D software. Would something like Blender or UE be a better (faster, easier) choice for this or should I stick to video editing software? I was thinking it would be easier to have a 3D model to rig into key frames and just apply filters after.
0 media | 1 replies
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yo im porting disney princesses in blade and sorcery where are their nude KH3 xps I only found rapunzel

gimme at least the clothes ones?
18 media | 62 replies
What is/was your inspiration to get into 3D...
I've genuinely had to ask myself this recently. It sounds like a straight forward question right? But to me it seems like some anons kinda gave up before they even dug their heels in and tried.

This might sound super faggy, but mine was Into The Spiderverse. It sort of reminded me that 3d can be a really great medium for what I wanna do in the near future. Being a mainly 2D artist who has only a little experience in animation, 3D still scares the fuck outta me. Although I can't really just sit by and have this nagging thought that maybe I could do this. I stopped and start going into 3D before and recently I've been given some time to myself so I wanna see if by the end of this summer i can at least take the first few steps.

>TLDR I got reminded about what got me into 3D and I feel more motivated than ever, so What got you into 3d anon?
7 media | 21 replies
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Can I make cute 1970s stuff in Blender like picrel or is it too high-tech a program and will look weird?
4 media | 15 replies
Bryce 3D
0 media | 8 replies
Redmoa uses SFM? Best porn program for 3D
Hey guys, I make a lot of 2-D hentai and make a living doing it. I've always been interested in 3-D hentai though. I've been following Redmoa's work for a long time and was wondering if anyone could tell if this guy uses SFM? I'd ask him directly but he's so big that I don't think he'd have time to answer any questions. I've always been partial to SFM because of it's easy to learn and quick pick up type of style.
1 media | 33 replies
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How do I make eyelids?
20 media | 108 replies
I'm trying to make my own Souls game in Unity, but tutorials have left me down
First I tried looking at this guy's tutorials:
But he doesn't explain what the FUCK is going on. I did follow up the first 4 vids, but the 5th video explains how to add animations for rolling and backstepping.

And it worked. Problem? Since it's root motion, the character animation (which i got from mixamo) doesn't roll accurately straight as in dark souls, but fucking rolls a bit to the left and rolls at a very small distance, as if he just crawled a few centimeters and got back on feet or something.

What do i do? Does anyone know any good tutorials on learning to animate in unity, so that i can make a Souls-like game where he can both backstep and roll without root motion? And i don't just mean faggots who say "well just turn off root motion", because i don't actually know the best way to animate backstepping and rolling like in dark souls.

Please help anons, you are my last resort, my project is falling apart already... (yes, i dont know what the fuck to do because learning is so fucking hard when autists like these create tutorials)
3 media | 27 replies
3d porn creators are absolute losers.
Why not just ending your miserable life now ?
You'll never be a real artist anyway, you have no talent and no taste.
18 media | 169 replies
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How will you feel when Autodesk inevitably acquires SideFX and Houdini?
0 media | 6 replies
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Would you say this is good 4 month progress in making game chracters? What do you think needs most improvement?
4 media | 19 replies
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When it comes out publically, will you use it?
0 media | 15 replies
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1. Smart UV unwrap in blender
2. Auto retopologize
3. Drag and drop smart material
4. Auto rig

Game-ready asset :)
8 media | 15 replies
Why are Blender tutorials so shitty?

> tires wobbling and bending like a soft body
> cars acting like jello
> glass disappearing mid simulation
> the car doesn't even rest or touch the ground during the roll

USE HOUDINI, KIDS. SET UP DIFFERENT OBJECT DYNAMICS PROPERTIES BASED ON THEIR ACTUAL REAL WORLD PROPERTIES (METAL SHOULD NOT LOOK LIKE JELLO). Smoke needs to have VOLUME! Check out tutorials on Houdini to understand how to do better looking FX in an app dedicated for FX work. NO ONE USES BLENDER IN FILM/TV FOR FX WORK. There is a free learning edition as well as a cheap $269 Indie version, which you can use industry standard renderers like Karma/Mantra, Arnold, Redshift and so on.

I wish these Blender kiddie youtubers would quit teaching hobbyists how to do things the WRONG way.
0 media | 8 replies
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How long does it take you to model, uv, and texture this
0 media | 6 replies
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Why does 3D look so fucking uncanny and unnatural?
16 media | 95 replies
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Why is it always the azn genes making the best art in blender while the blender discord trannies jerk each other off with their low poly guns and donuts?
7 media | 37 replies
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Snub polyhedra are goddamn impossible to build accurately in SketchUp. I know nobody working professionally uses SketchUp for anything real, but is there a trick I don't know to make these things mathematically perfect or do I just have to settle for close enough?
0 media | 3 replies
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Classic TV
This is the first model I've made without assistance, what do you think of it?
4 media | 13 replies
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Sketchfab just encrypted their textures and now ripped premium and unlisted models get theit textures corrupted.

Any solution yet?
1 media | 12 replies
What is the future of 3d artists?
What is the future of 3d artists? Do you have a fear that in 5 years+ 3d artists will be unnecessary?
A friend of mine said it was better to go to work in IT, because IT has a more stable future than 3D
0 media | 33 replies
Houdini General
The other thread is too far down the page now.

Get started for free. Houdini is fun and easy:
15 media | 81 replies
water bottle in rhino
I am playing with the quad remesher in Rhino and the results are good. There is some distortion in render preview due to the way it calculated normals that should go away once I import it in a mesh-based program. In fact that is what happens once I export it as obj and import it in Blender.

The problem is that this turns 6k into 350k faces as the subd model gets converted into a poly model. How do I export it as a subd model directly?

Ideally, I'd want find a way of exporting that preserves the crease data.
0 media | 6 replies
/rag/ Rigging & Animating General
This general is software agnostic. Come, discuss and ask all about rigging/animating in your favourite software

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
3 media | 35 replies
Substance Automation Toolkit
Screenshot 2022-05-14 102134
Seeing as Adobe, in their infinite wisdom, has made the Automation Toolkit only available to different plans. Does anyone have a download for the newest version?
0 media | 0 replies
Piracy/Private Tracker General
Post your requests for models/tutorials/software and hope than an Anon will help you out.
Previous: >>856436
30 media | 154 replies
No title
How are characters like this made? Are they based on real people, or are they just created from imagination? Does the artist use various references and just patch together a 3d OC basically? How do you go about creating a semi-realistic character like this?
6 media | 39 replies
Looking for help
i know the basics, but thats about it. what are your thoughts? its from scratch for a game with a PS1 style feel to it. i am an absolute beginner. tell me what i am doing wrong. i dont care how harsh. i want to improve. maybe if someone has a few good tutorials i can look at?
9 media | 33 replies
Help me with normal map baking?
So I took the advices in >>895228 and bought substance for texture work.
But I'd still like to use my materials generated in blender for some objects that I already have texture maps for.

I made a hi poly version of this table, decimated it to an acceptable poly count limit, and tried baking normals in blender with selected to active along with a cage mesh.

But my normal maps come out really weird and stupid like in the post below. Can someone help with what's going wrong? I've used a cage mesh too.
4 media | 15 replies
No title
This is my first attempt at modelling. It was fun, but I'm quite rubbish. Can we have a thread where we experiment with Pepe and give advice?

I used SculptGL for this:
0 media | 3 replies

4 media | 39 replies
Gunt in strange places
tropical gunt
The previous gunt thread did so well that i'm making a new one. Here's gunt's model if you want to put him somewhere unusual:

Original gunt

Definitive edition gunt

Also I didn't make pic related, i've never even made a 3d model
56 media | 235 replies
No title
What are the advantage of using blender iinstead of maya?
30 media | 195 replies
3D Models for Printing
I wasn't exactly sure if this was the correct board. I went thru the intro thread and nothing on it. I saw some threads for 3d models, which could be the same. So I guess we'll see if this gets closed.

Was for trackers or usenet groups to download 3d models ready for printing.

Link example:
1 media | 6 replies
/3/ Cute Anime Girls Thread
I always complain that the board is so fucking shit because of enginewars and schizos
Im gonna stop complaining and actually contribute in this shit board.

I will document everything ranging from
Box Modelling + Topology
I will make a low poly/med poly/high poly(?) of the models.

This thread is for my practice and to make discipline too.
I will only use blender for 3D modelling/Texture + Clip studio for advanced texture shit.
Now then lets learn together.

Starting from this reference i got from a booru.
Low poly First.
68 media | 114 replies
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check out my hotdog guys
3 media | 11 replies
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>character artist wants some gargoyle with wings for arms modeled from his reference for a first pass ready when he gets back from his ayahuasca retreat
>sideview doesn't include the extended arm
>top plane drawing is sloppy with the arm looking like it connects to the hips and the traps connecting straight to the bicep which
>no idea how this could be rigged let alone make it look capable of flight without substituting glutes for lats and having the arms and ass wings clip through the quads
>if riggers have taught me one thing in life it's that there will be compromises and kiss fights
>artist wonders why there's a rocket booster embedded in the gargoyle wyvern's ass
>tell him that the wings vestigal appendages and that the ass rocket will allow his upgraded minion to fly with a little help from the vfx department
>his only problem with it is that it betrays the silhouette
1 media | 3 replies
Daz Cockblocking HD Morphs use but give it to mediocre fucks "PA"s
How do you reconcile with Daz3d's policies about only allowing a handful of people the ability to create HD morphs?
What is the motivation behind such policies?
Is there an alternative workflow outside of Daz itself for morphing/rendering?
How comes no one shot those cunts at Daz3d yet?
0 media | 17 replies
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show bobs an vagen
0 media | 1 replies
Topology Thread
Can we have a thread of professional topology from various movies and such? I always enjoy collecting these things.
1 media | 5 replies
Environment modelling large scenes
My retard brain is trying to learn how to environment model large scenes for games. Specifically with the cartoon style like this.

I can't find any resources on the internet how to do this. I'm interested in how they actually got this look of having color and height on separate "layers."

I looked at Eric's Artstation page and can understand he baked the normals, but specifically I want to know what tool was used to sculpt and color at the same time.
0 media | 5 replies
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What do you usually do to make skin look more like skin?
4 media | 15 replies
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Hello, I'm back.
This time, I'll try to make the game world...
42 media | 78 replies
sus amung us
I made a very high quality among us 3d model
24 media | 47 replies
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i'm trying to scatter a bunch of cone shapes (which are animated to rotate back and forth) across a plane to look like grass. the tutorial i tried to follow used a node called "point instance," which i don't have, apparently the replacement was "geometry to instance," which i also don't have (i can't find them via the paths or via search, maybe they're in there but i don't know where).

what node, or series of nodes, is supposed to be the replacement for "point instance"? am i going about this the wrong way?
0 media | 1 replies
/wip/ - Works in Progress
Wip Collage_Series 4_v1
/wip/ - Works in Progress
- Collage Edition: Series 4 -
>And we're back!

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>890966

List of free resources: (embed)
/3/ Discord for those interested:
140 media | 382 replies
No title
why does this piece of shit take half an hour to "prepare shaders (9540)" while in Unity everything is instant?
0 media | 8 replies
give it to me straight
I was wondering how much study and practice a piece of art like this requires. I just want to learn how to make a female character, be able to animate it and maybe motion capture/give it my voice for some private project I have in mind. Thing is that tools, online courses and programs like zbrush (Hirokazu Yokohara, the artist that made the gif i posted, used zbrush among other things) seems kinda expensive for a couple of projects. I don't want to be hired by any studio, so I don't plan on earning back the investment. Is it a waste of time/money? If not, do you have any recent and updated suggestion on where to start specifically for this? Thanks in advance C:
0 media | 24 replies
/sg/ Sculpting General
This general is software agnostic. Come, discuss and ask all about sculpting in your favourite software

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
11 media | 34 replies
No title
Ok, I'll now proceed to make my first character, step by step.
Please warn me if I'm doing something wrong
114 media | 287 replies
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>Decide to setup a render before I go to bed
>Just finished setup and started the render
>Not even tired anymore

Why the fuck do I keep doing this to myself? Everytime I think something will take twenty minutes at most, it takes atleast five times longer. My sleep schedule is so fucked. Veterans and Pros, what do you do?
0 media | 5 replies
Unreal Engine 5.0.0 released
It's finally here.

The city assets from the Matrix Awakens demo are also now freely available for all UE5 users.
13 media | 137 replies
90s internet gifs
How can I make 90s internet looking gifs (or animation that looks like them) ? Who made them even and in what ?

GIF related.

t. blender user.
2 media | 15 replies
Losing interest in 3D
Ive been working with 3D many years and currently work as a 3D generalist (environmental and character artist). Ive learnt a lot of software and after all this time I finally feel comfortable with max, maya, zbrush, substance, marvelous designer, unreal and so on.
I also worked as a freelance and in a couple of big videogame companies. Im used to the workflow most of the studies like to use.

But sadly these latest years all I see is Blender here and there. All the time, on every rig, tutorial, new plugins, shaders and all the amazing things you can achieve with it. I never touched it, I didnt really like it and in my professional career I didnt need it either. But right now I feel like I hit a wall and Im going against the stream. Like everyone MUST use it and everything you need is already there.

I know 3D has been always like this, updating yourself or staying old and not adapting to the industry standards.

Should I start learning Blender? Is it hard to learn? I know its not Houdini but I became lazy all over the years.
I dont want to start another flame thread or asking which software is better or not, Im just sad I cant never rest peacefully with just 1 single program
2 media | 24 replies
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Is there any 3D engine that can do actual realistic chainmail? I don’t mean the ones where you have to hide the edges.
0 media | 2 replies
Automation and 3D
What sections of 3DCG work are certain to be automated soon, in ten or twenty years, in your opinion? Are there any parts of 3DCG work that you think are inseparable from human input?
2 media | 18 replies
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Hey guys I finally managed to make a horned trex inside this awesome software what do you think about it? Im really super into dinos and stuff so i want to make dinosaurs
0 media | 4 replies
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i hear a lot about 3ds max, maya & houdini, but Cinema 4d doesn't get mentioned as much lately. What is it known for? What does it do better than other software?
1 media | 13 replies
Making Shit Tier Stuff
Like picrel. Should be literal public domain Freeware for this in 2022. I am asking because I don't want viruses and I'm gonna make vaporwave art.
6 media | 31 replies
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Real talk - is Cycles X good enough to get a job at a major studio?
1 media | 14 replies
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should I learn to make my humans in zbrush or just use metahumans? technology advances so quickly these days that everything is becoming automated
0 media | 8 replies
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IS this really the bar for junior artists? Holy shit talent wins yet again bros....
11 media | 136 replies
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I've ben going at it with the anatomy books for like a week, I think it looks very good now, but then again I have been drawing for years. any thoughts?
4 media | 23 replies
What exactly is going on with this kind of stuff?

There's clearly a demand for this sort of high effort memeing using bad CG. This guy is making 1.5k a month on Patreon and yet there's absolutely no way he secured the rights to all of the copy protected elements present in these videos, or to use what are clearly CC3 Headshot scans of actual people. Is there really any risk of being sued in doing shit like this? I want to make 1.5k a month making youtube poop- but I also don't want to destroy my chances of working professionally in the industry or get slapped with a lawsuit. Is he just getting away with it because it has a milquetoast liberal message? How concerned do you need to be about this sort thing? Releasing shitty CG videos with copywritten elements under a pseudonym and collecting patreon bux for it? I don't want to work for pixar or anything but I also don't want to get sued into oblivion
0 media | 10 replies
3D Models and Rigs
tps1ko 02 tracer got me acting up
Where can I pirate lots of great 3D models and Rigs to use for smut ?
11 media | 78 replies
I've been browsing this shitty site for more than 10 years and I just discovered this board, I don't know anyone irl who is into 3D so I don't know where to ask all this shit.
>pic related is my current level more or less
>know a bit of 2D, drawing and design
>mainly using Maya and tried Zbrush
>have a general idea of what most things are but can't really use them
Do you have any good tutorials or roadmaps to suggest for Maya? Any tips on how should I progress from I here?
0 media | 3 replies
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american AAA ball
Humans spend millions of years starving, killing each other and developing technology so I could make this lad.

Totally worthy of the peak of human civilization technological 3D software.

2 media | 4 replies
mudbox rex1
i love dinosaurs so much 3bros
3 media | 10 replies
Who here wants to make an NFT collection
For context I found this board on /biz/ through an ad that said "give me job", so here I am, don't ban me jannies.

I'm very skilled and experienced in the space, I just want someone who's willing to put in the hours.
4 media | 13 replies
/3/ biggest cope.
Most sold videogame looks like this, meanwhile you beg for scraps and think about making porn, the guy that made these graphics is now a billionaire.

cope now.
2 media | 16 replies
Substance Painter
monitor samsung
The object has two different UV sets, but how does Substance know which one to associate to the materials? Substance allows me to pain on texture sets, and this is unambiguous when a mesh has only a single UV set, but what if it has multiple?

I really should just switch to the UDIM workflow instead of messing with this, but I am curious enough to ask.
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Is it possible to sell 3d models without rigs? I'm terrible at rigging/animation, but I can make decent still models. If it is possible, how much will furries/weebs be willing to pay for them?
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autodesk mudbox tutorials
are there any tutorials for this relic regarding baking -maps and details
i prefer mudbox and its sculpting feels better to me but i know and have zbrush aswell which can come handy
4 media | 13 replies
My new style.
la mision de raul
/3/ mocked my 3D models as not good enough.
But I just added some antialising options in godot that blut the edges and pixel texture and literally has the same effect as CRT screens on old NES sprites.

Now It looks amazing.

Yes, is not top tier elite AAA art, but is cheap enough and looks reasonable good (again, is good enough for being so cheap to make) that I'm ok with it, and rather keep a reasonable art style in terms of cost rather than going full austimo in quality that bankrupt me (in some sense).

So is more an issue of being good enough while being cheap to be a reliable art style for a single guy making an entire game.
Can't do shit if you say is shit, because higher quality means more cost of production.
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>Every time Blender is updated the tranny devs change shortcuts and menu locations
>Can't follow a single tutorial because nothing they do matches my UI
Why don't they want people to learn this software?
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Why yes, I do work with Maya at my day job, how could you tell?
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First time using Zbrush, and first model. Any good so far? Brush shortcuts are so annoying
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/DAZ/ 3D General
Sports Edition

Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
Official NFT blogpost:

Daz youtuber's and general guides:
travis davids (Marvelous designer)
CgBytes (Dead, but was the best of his time)
Kelvin Jin

Suggested Blender Bridge:

Similar programs:
Vroid Anime Tool:
MB-Lab for blender:
Metahuman creator:

Hair Creation:!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Previous thread: >>882322
105 media | 448 replies
Help me bake multiple objects to the same texture map
I'm trying to bake this dresser that has multiple material slots.
It has three separate components for now.
1)The dresser
2)The door
3)The handles

The dresser and the door both have two slots. Slot 1 is the wood, slot 2 is the steel part for the lock.
The handle also shares the same material as slot 2 of the dresses.
I've put in the same image texture node in both materials and selected them when I bake.
Then I press A to select everything and then hit bake.

Unfortunately, only the dresser gets it texture baked while the door doesn't. The slot 2 of the dresser, the steel material also does not get baked.

I've been trying all day, I've even had two UV Maps for baking but I can't get it to work. Can you guys help? I don't want to use substance painter even though it'll make my job easier.
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Free Sculpting Brush Alphas
Anyone got links to free brush alpha megapacks for zbrush/blender?
They're just grey and white images i'm surprised it's so hard to find decent free sets like you can find of Matcaps.
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Blender General
Strange deer by Lorenzo Aiello
Strange Deer edition
Previous: >>886778
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Zbrush and Mudbox question
I use both Mudbox and Zbrush. Mudbox has this feature called dynamic tessellation which makes your life easier when needing to sculpt small details like eyes, mouth, fingers etc, but other than that, sculpting in mudbox feels like shit.

Does ZBrush have this area tessellation feature aswell? I hate having to dynamesh the entire mesh just to make a small detail.

Do I have throw the model from mudbox to zbrush vice versa for this?
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/uvg/ UVs & Texturing General
Come, discuss and ask all about UVs and Texturing in your favourite software.

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
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broken niggas, are like mmm, you model suck.

no bitch ass nigga, you suck.
7 media | 23 replies
Avatard 2
Oh no no no no no
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Coming from NURBS modelling, how the hell do you get precision with mesh based 3D tools? If you follow a blueprint how do you maintain continuity between control points, especially if there are a lot of control points along a surface?
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why is retopology so hard? do you guys have any tips?
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>instead of simply clicking the buttons on the mouse, his modelling software requires a modifier key along with the mouse controls to zoom, pan, and orbit
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Unity Thread
Okay this is my first thread here and I'm shit with blender but I'm fucking sick of this
How the fuck do I correctly export from Blender to Unity? Every attempt I've done has failed
The requirements are to have the root bone unrotated, or at the very least pointing up and to have the mesh unrotated and standing up
So far I've tried
>Fucking up with the export options
>Unparenting the rig from the mesh, rotating both, and setting transforms
>Some other janky shit I don't even remember anymore
Right now I ended up with the root bone apparently correct, standing up straight, making animations in the animation controller look good and fine, but the import has shit rotated and when i reset every transform to zero, the mesh ends up laying horizontally in the horizon line, and I need it to stand up right too

Also general Unity thread, maybe?
3 media | 9 replies
How do you become an expert in Unity?
I've had great difficulty learning anything in Unity, especially when tutorials are giving me a hard time. I wonder how other people learn it, and how they do it efficiently and not waste years of their time doing stupid shit or getting stuck on dumb stuff. I want to know where the source of knowledge for Unity comes from, but I can't see it. Can anyone help out?

What about you, unity users? How did you become really good?
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UE Environmental design
Hey 3, newfag here.
I'm looking to make environmental art in UE5 and just picked SpeedTree up for it to make my own foliage.
I've been fiddling with UE4 for as long as 1 year making simple games, though I never dived too deep into it so I'm still an amateur.
My most troubled issue is getting the lighting and atmosphere for the scenery right. It feels like I lack the knowledge to control the most of it. Do you have any tips for that or videos?
I made my own first grass and imported it into the engine, though the grass is only lit from the direction of the light while the opposite site remains dark, this causes also weird lighting with point lights. How can I fix this?
I've been dumpsearching through all kinds of forums and looking at tutorial videos though I haven't had luck.
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Print shit
Alright 3dc, I just mixed some particularly strong resin (esun Hard Tough mixed with an amount of siraya tech blu and a bit of f69 black flexible added which really came out well in terms of finish too) to replace one of those plastic base parts of a metal deck chair, now I'm brainstorming what to make with the rest of it.
Any ideas?
(3d gun threads go on /k)
I've read through a few of those "useful stl" bullshit things and havent seen anything that's caught my eye. Does anyone have any idea what else I should print with this stuff?
>inb4 some sort of figurine
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Help with exporting drivers from blender to unity
Can someone please help me w how drivers work? So, I've made animations that opens, closes, and locks the door and rotates door knobs when I move it along the Z axis.
I've also added these actions to the NLA stack but when I export them all as FBX the animations don't get exported with them in Unity.

Can someone please help? I can't find Blender to Unity tutorials for this one, my ADHD makes it worse when I can't figure out a solution :/
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Why do anatomy inaccuracies enrage this board so much? Someone could make a really shitty hard-surface model, and no one will pay attention to it, but inaccurate anatomy will draw a lot of attention with abrasive critiques.
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High resolution transparent PNGs
Anybody know where to find them? For stuff like smoke and fog. It's easier to put it than to render out, but I can't find a decend quality.
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Is this good foundation to become 3d artist? My skill level in 2D is similar to Pic related.
I'm currently working unrelated job in customer support, so I'm considering just becoming a generalist 3d artist, and eventually combine 2d and 3d for concept art when I become better at both.
What courses would be best to start with? I've got some basic understanding of 3d software as I've used both zBrush Maya and even 3dsMax, and even made a short rigging animation in the past.
I've got like 4-5 months to become half decent for junior position, as my company got laid off.
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what program those type of models are made? What ever I sees the they always look so fetish-iy.
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Hit image
is it possible using (16gb, i3 3th without gpu) to make a casual game? I have a very funny friend and I was thinking of immortalizing this way of his in a game based on him and his adventures. But the following question appears to me... Does the pc run?. I've already used programs for editing/creating games and 3D modeling in courses... even though the focus is not on a well-crafted 3D application, I know that they are heavy software that ask for a lot of graphic property... and not to get upset and let go the project in the middle I come from this thread to ask you.
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3d bros, i know i should be making anime waifus bbc 3d porn, but i actually have an itch to make some stuff for real, so i found this app but i am broke, like most of us, so does any 3dbro know where i can find this, uhm... free version if you know what i mean?

>i already tried cgp, no luck
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>worse than Blender in every way
>except in performance
Why must I suffer
Someone please fix Blender's sculpting
7 media | 38 replies
Stupid questions that don't deserve their own thread.

81 media | 373 replies
The Rhino and The Redbill
Back to Scorchwater Valley
Has anyone watched the animated short "Tales from Scorchwater Valley"? Wanna talk about it here?
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The madman did it

Dobarro literally made the rest of retopology solutions right now obsolete.
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What's a good small, fast image browser for someone who works in 3D? I usually want to separate alpha channel, look at it individually and have some basic tools like in irfanview
1 media | 8 replies