Board: /3/
"/3/ - 3DCG" is 4chan's board for 3D modeling and imagery.
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links Previous >>959310
Discuss and post anime styles in 3d. From figurines to celshaded models, etc. I bought a 4090 to do 3D but apparently physics simulations use processor exclusively. What the hell man... /wip/ - Works In Progress - "We're going back to our roots" Edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>977313
List of free resources: https://pastebin.com/cZLVnNtB (embed) (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2 >13 years of production experience
>Modeler/texture artist.
>Worked on big budget production.
>Writer strike happens, vfx house basically closes down
>Running on 11 month of not working.
I'm dying inside little by little. I hate any past colleagues who finds work. We're all clawing and scratching for scraps. Keep this shit a hobby, don't try and go pro. This is from Lethal Company. Whenever you're modelling/texturing/rigging/whatever and get hung up on stupid shit that nobody cares about, take a step back and remember that this game made $100m I hate geometry nodes.
So I wanted to get an array that has a offset for example every repeated part is -5 of the original distance.
This is impossible to get in the array modifier (despite the devs being retarded for not including it)
So lets see how I can do this in geometry nodes.
Repeat something node yes???
WTF? What is this shit.
Youtube search.
LOOOK AT THIS GARBAGE!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=MqXYApfJuPk
Why the FUCK! Are there 2 extra nodes?!
WHY THE FUCK!!!! Can this crap not simple repeat an object?!!!!
Why the fuck do they keep changing this crap all the time!?
When will they finally come up with a non retarded geometry nodes solution. Ladies and Gentlemen of /3/,
The next 4 upcoming years, i will spend every single day in the production for the pilot-episode of a new Berserk adaptation.
>Narrative - 100 % faithful to the Manga
>Art Style - inspired by Netflix Arcane (pic related)
Without any doubt: this project is a Behemoth, but i am dead serious about the production.
Truth to be told, i am lacking experience, which is why i created this thread in the first place.
I would like to know your opinion on certain topics - Roughly spoken about project-management, planing and execution.
I am not asking for direct involvement in the project - at least not until i proved myself with regular updates and progress that i am the real deal. We have this over in /ic. I'd like to see anons portfolios and works. Post your socials. its kinda crazy what blender is capable of in 2024 I made product renderings for a client and it went great but now the client is asking for an animation like vid related.
I tried the (newly updated) particle simulation in C4D to try to create a body of liquid and also tried xParticles but both runs like shit on my M1 MacBook. I tried my best to optimize the simulations following multiple tutorials online but I cant get semirealistic results.
Now that I am thinking about it I might be vastly overcomplicating things since I basically just need to raise the product from a plane that somewhat sticks to the object.
Does anyone have an idea for a method I could use to achieve the effect in a much simpler way? I must be missing something. Previous: >>968906
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Hair Creation: (Being reworked)
News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in/
Truebones meltdowns got deleted again >Godot
Missing features and lacks artistic improvement to match with Unreal and Unity
>Blender
All marketing PR talk, no real experience in using Blender. Knows nothing about the real reason.
>Open source
Open source projects doing dumb things like glTF animation implementation, dead software, not documenting important stuff, heavy relaying on Blender instead of other 3D software
>Unity and Unreal
They have a monopoly in 3D games, not a single open source can export to console. Open source projects limits artists like you and me with dumb ideas like TIFF format. Heavy restrictions to Windows only. Dumb downloads for developers like Microsoft Visual Studio. None of that matters with Unity or Unreal.
Never trust YouTubers blender idiot here
I'm making a model for a vrchat avatar and for some reason some bones are moving around on their own after I export as an FBX then reimport. I've searched all over the internet for a solution and a lot of the threads on various websites talk about animations and making sure that the armature is set to the correct frame of the animation, but I've never touched any of that. I may have fatfingered some hotkey during the whole process, but I have no idea if this is a bug or if I'm just retarded. I've applied all the scales and rotations etc too, so I don't think it's that. >Pirate Maya3D
>Search "How to do [ ] in Maya3D
>90% of tutorials are how to do it in Blender
WTF? I thought the shit posting on /3 was a joke. Blender has taken over.
Best I could find is Mike Hermes and Academic Phoenix Plus, but there are a load of special effects they don't cover. I am now much stronger, and now have mastered AI as well as 3D and 2D. so imagine that i got good at 3d modeling, how do i realistically make money? is porn the fastest and easy route? how do you build a fanbase or do you make videos for pornhub and cash on views?
i dont want to work in a studio or with other people, want to fly solo here Sup, /3/? I’m sick of Cris shitting up /v/ and all of the other boards with his dogshit models so I have decided to combat him in his domain.
You might know me better as the guy who made that one Jet Force Gemini picture, but I have much more impressive stuff than that. How do I improve sculpting bros? Does this look like I need to know more Zbrush to improve? I feel like I can’t draw the planes and I fuck up on the mouth a lot
I want to improve and I’m really stuck. I’ve been following a head anatomy course and while I have improved a bit-it’s only a little bit, I think I’m not understanding a lot. I know I sound extremely naive in this whole thing, I just don’t know where to start. I can’t keep up in this course and make turd after turd without knowing I’m knowing how to improve after each turd
I bought anatomy for sculptors book too I made this donut to celebrate me using blender for 8 years, hurah A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.
What projects have you been working on lately? What kind of work do you do?
>FreeCAD
https://www.freecadweb.org/
>Rhinoceros
https://www.rhino3d.com/
>Moi3D
https://moi3d.com/index.htm
>Tutorials and Guidebooks
https://www.youtube.com/playlist?list=PLxt9ZAGPLIpdn6CH2IbsNRYDlikLucxVe
https://www.andrew.cmu.edu/course/48-125/IDM2/HANDOUTS_files/Rhino%20Level%201%20v4.pdf
https://docs.mcneel.com/rhino/6/training-level1/en-us/Default.htm
https://docs.mcneel.com/rhino/6/training-level2/en-us/Rhino%206%20Level%202%20Training.pdf
https://www.rhino3d.com/learn/?keyword=kind%3A+rhino_win
https://moi3d.com/4.0/docs/moi_help.pdf
https://www.solidworks.com/sites/default/files/2017-12/EDU-Fundamentals-3DDesign-SIM-SV.pdf
https://www.youtube.com/playlist?list=PLECAE8A7FBE1841B8
https://www.youtube.com/playlist?list=PLXeFqCRRSA3jtvPZSKcrNfLt5NHMMR-pk Which VR device has the most accurate/precise controller tracking for modeling in VR? >tfw renderman 26 never actually comes out What projects have you been working on lately?
Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUGqzE6Je5c
Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/en-US/downloading-unreal-engine-source-code/
https://docs.unrealengine.com/5.1/en-US/building-unreal-engine-from-source/
https://github.com/NvRTX/UnrealEngine/
Learn Unreal Engine:
https://dev.epicgames.com/community/learning?application=unreal_engine
FAQ:
>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.
>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.
For more information:
https://docs.unrealengine.com/4.27/en-US/Resources/SampleGames/ARPG/BalancingBlueprintAndCPP/
https://dev.epicgames.com/community/learning/courses/bY/unreal-engine-balancing-blueprint-and-c-in-game-development/LdK/introduction-to-the-course
Previous: >>927882 What should i do next anons ?
Modeling and geometric nodes were the most interesting part. >Koreans start getting into mainstream media
>All their models look like high quality DAZ renders
Explain this, I can't be the only one who notices. le donut of blender. based! Desktop PC Core i7, 16GB RAM, 1TB HDD + 240GB SSD, 24" monitor. Why did you guys choose 3D over drawing? Is it because drawing it's too difficult?
I've been thinking if I like drawing or 3D more and what to invest more time on, because with 2D you can also animate The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers. I'm trying to make an animation in Lego style based on the work of Dagon by writer H. P. Lovecraft. I've been using SourceFilmmaker over the past year to make a voiced-acted visual novel. It's called "Please Fur My Wife" and Pizza Girl is one of the heroines that you can date.
There's a demo out and you can see a few completed SFW scenes at youtube.com/@chadchan3d
The game's premise is that you're one of the last humans in a world of furries. This was an NTR fetish parody game (still is) but it's growing into a story about furries vs humans. Where do I get cracked ae plugins now? But I can use Blender somewhat, so I just make models from schematics
I was also thinking of remaking art by actually creative and artistic people in 3D, or replicating video game scenes.
Anyone else like this? So I am only a day old diving into Blender after 3 years of trying 3DS Max with no progress which is more of a skill issue on my end.
I am specifically wanting to model cars. I have something started but am not too happy with the outcome of the doors. I am starting with blueprints but still getting to grips with pretty much everything else.
What tips can you give an absolute noob when it comes to modelling? I spent so much fucking time trying to get a pirated version of Cinema 4D working When i get it working the Redshift not working right when redshit working some other shit crashing
Why the fuck did i think just because that shit more expensive it was better than blender when blender addons & renderers are so easy to install
>but in reality i do want to go into mainly motion graphic simulations & animation so it might be better Redpill me on AM and other similar programs. Do you get anything out of it that you wouldn't be able to learn on your own? Are you actually just buying connections? Have you done it? what did you think? I can already guess that the general opinion here will be pretty negative but I'm interested to hear your insights. I want one of you to show me how to make low poly model like this. Please show me. Please, please. Please. I want someone to stream and show me. Please. Why the fuck do I have to learn on my own. Please show me. All RODIN needs is a brief description, a 2D image and within seconds it will generate a 3D mesh asset with the desired amount of polygons that can be exported in formats compatible with Maya/3DSMAX/Blender/etc.
It's currently in a semi-public beta where people can apply, releasing next month.
This is just generation 1 but it's already this good.
https://hyperhuman.deemos.com/rodin
How will this affect the 3D artists?
Mass layoffs in the 3D industry expected? Why does his VFX feel so cheap, lads?
https://www.youtube.com/watch?v=W_8fPy2V2mQ >try to search for tutorials on modeling
>everything is a fucking youtube tutorial
Why are modellers so fucking ADHD brainrotted? Is there really no text resources for non retarded humans to study? I've been running integrated graphics on my ryzen 5 5600g and I keep getting crashes during renders, I assume the 500mb vram keeps running out or something
anyway I figure I need a GPU, Im looking at either an rx7600, rx6650 xt, a770 if I find a good deal, something like that
curious to hear what you guys are running Do you have any "weird" tricks that you've discovered that help you sculpt better?
>If I need to closely copy a reference I listen to power metal and pretend I'm a fighter plane in WW2 that's flying around the 3d model and tearing it apart with my guns with the goal being to sculpt it into the shape that I'm trying to make.
Helps get you immersed in what you're doing if you see it as a game So I wanted to specialize in Maya but I see a lot of tutorials in blender and 3ds max too, I would like to learn blender and 3ds max too is it coherent using three modeling package? Well, i want the models from this link but the web has fallen, so put link to the web in case lf using Wayback Machine:
https://blendswap.com/blends/view/86224
So, i wanna get the models. Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help. how can i recreate 90s style 3d renders in modern blender? i know i could just learn bryce3d but i don't want to. ive heard eevee has phong shading but i can't find it. So....that big AI image or video to 3d mesh never materialized, did it? Its mid april. We should all be free of modelling by now. All this big AI talk, but nothing delivered. No image to model, no video to model, no ai texure, no ai uv, and github copilot stinks on ice. i heard about CGPeers from people, but is it any good? should I buy it? there's this one guy selling it but he couldn't tell me much about the website, he just told me he sells the accounts or invites or whatever..
https://cgpeering.mysellix.io/product/63d3dac6543dd this is the website, is it the right one to get CGPeers?
and If I get it, do i have to maintain my ratio ? thanks a lot guys I'm trying to rip fortnite models I can put it into blender because I want to make some funny shit. There's this dude that runs a discord where he has a fortnite ripper program but I don't know if I trust that shit.
Sorry for the dumb question, it's just everything I tried looking up just sends me to this guy's discord to download his shit. Does anyone happen to know if it's safe? https://www.youtube.com/watch?v=luKf0e7bf40
I personally think it oozes sovl, but the good kind. Plasticity surprisely hasn't been cracked neither has Fusion 360, Says alot about their product. Welcome to our thread dedicated to honing your topology skills in 3D art! Whether you're a seasoned artist or just starting out, mastering topology is crucial for creating clean and efficient 3D models. In this thread, we'll share and discuss various exercises aimed at improving your understanding and application of topology. Hello, any Rhino users can help? I want to turn the rombus into a pyramid in pic rel but when I do Sweep 1 rail it gets all messy.(gonna post another pic) Its over
F
https://forum.xentax.com/viewtopic.php?t=27281 Another blog post of a guy hoping to make it.
for reference i never complete any projects cause I'm lazy and I lack discipline, also because I have a day job.
Let's see if I can finish this time, goal is to finish a base mesh with game res and textures, as well as eyes and hair cards.
Also, please feel free to destroy me, I value your opinions. /beg/ - Beginner's General -
Free chicks edition
Previous thread: >>960431
Last thread was a success and reached img limit, guess it'll be helpful to continue.
Beginners, feel free to post any questions, issues, projects, or anything you want looked at here. There's no stupid questions, we were all beginners once.
Other anons that are willing to try and help out (if you want), explain things as simply as you can, and try to be patient with the people just getting started.
Going by the OP of the last thread,
>You are a beg for at least 2 years, depending on software.
This also might be helpful for anons just starting out and want to know some different places to get textures and other resources.
List of free resources: https://pastebin.com/cZLVnNtB
Feel free to check out some of the other generals as well
Works in Progress: >>977313
Questions Thread: >>966806
3dsMax General: >>976654
Blender General: >>973562
Let's get this party started. Thoughts? Assuming the subscription costs don't matter. You guys have like a difficulty progression of modeling tasks for a beginner?
Like, cube, doughnut, teapot, fully modeled anime tits... How do you even justify a stylization like this? It's so disproportionate. How hard is it to make your own engine and make your own content in it compared to using unity or unreal? So I'm finally unbanned. /archviz/ was cool but was pruned in the ban I'm no longer in the mood for that.
So /3dsg/ anything 3ds max related. Tell me if you have any doubts using this god awful fucking piece shit of a software, wips, works etc etc. basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any What are /3/'s thoughts on this new GLITCH animation?
Personally, this is some of the most creative modeling and animation I've seen in years
https://www.youtube.com/watch?v=HwAPLk_sQ3w Any anons make a living out of this? I do 2d, but I need a model. Anyone got the bazarr shop from Ocarina Of Time? Is there a market for lowpoly modelling with high quality handpainted textures? How do I go about finding work asap with this skillset?
Most big boy jobs are pbr high poly bake retopo workflow stuff which I really dislike. My entire skillset revolevs around low poly 3d but there seem to only be poor indie companies using this art style.
What do /3/ ? am i gonna make it?
ITT: post animations you did with blender, anything is welcome God bless non-photorealistic rendering >AN OBJECT EITHER IS METALLIC OR IT IS NOT!
>YOU CAN'T JUST PUT THE METALLIC SLIDER TO 80%!
>IT IS UNREALISTIC!!! >See modern game
>It has mocapped animations without weight that seems like the character is under water
>Character moves a slow speed Is possible to convert an image of a human model to a 3d model (Blender) using Ai (StableDiffusion)?
Trying to find such a tutorial. redditors are niggers and removed my post without explanation so here I am
how do I do it, bros? I want the best tutorial I can pirate. I want to learn the basics of 3D from modeling to animation, I can use blender or either pirate Maya. I have access to cgpeers because im a super badass is cascadeur good or should I just learn normal animation? is this shit ever coming out 90s-early 2000s: smart white guys and asians
late 2000s-2020: poor people show up
2020-presetnt: smart white guys and asians
we're going home bros Do they take a special computer graphics course in Japanese only? Why do we westerners have to be content with a subpar anatomy tutorial with ugly bodies?
My answer: Topology over anything else. After extracting 3d models from multiple japanese games myself, they were simply made by hobbyists with no background at modeling. It's the information they had available at Japan which is something I need to obtain. How do I get to this level of 3d as FAST as possible? Downloaded a cg zip file off of discord today that was flagged as a trojan virus. The funny thing was that it was actually my own maya projects folder that I had uploaded and shared with the support like 2 months ago. This is a major discord. Don't know if something is going on with windows defender definitions or what. It stopped me from opening the file and deleted the file and i scanned my system a bunch of times and I'm clean. Moral of the story : do not take anything for granted that you download, even if its your own file from discord. Who knows what type of stuff has been injected into it. Do not even think of pirating stuff. /Questions Bread/. Post your 3dcg questions here and hope for good answers. Lets'a go itt we post /3/ stuff that makes you go "huh." Hello, ive been working on game on my free time doing models, animations and levels, problem is im not able to find a programmer for this to work with revenue share. Yes i know its hard to find people to spend time in an unpaid project and yes i know my models aren't AAA but in my opinion they look decent.
I have been looking for programmers on reddit and most of the time the just end up quitting after a while
Basic game loop is similar to Deep rock galactic and Lethal company, pretty easy to work with them and popular Hiring one is impossible for me now.
Should i keep working on it and then try to find someone? is it even worth working on it ??
Some images: https://imgur.com/a/siqaPl6
sorry for bad English
thanks in advance Is it possible to sculpt ths in Blender? Why or why not? tutorial GOAT. bob ross of 3D
so many of these tutorial people are unpleasant to listen to. having a nice voice is more important than indepth autistic knowledge, especially at the beginning stages when most of the information is variations of the same shit. i want to rip the Transformers models off the chinese PUBG mobile, is there a way to get them? tried asset ripper and ninja ripper but neither worked /wip/ - Works In Progress - Impostor Collage Anon Edition
Hey degenerates OP here, I made this here collage to honor the OG. All hail collage-kun, he's the best of us.
Anyway post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>972982
List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2 You there anon who works with UE4
How do i fix these blocky shadows? looks something with their resolution
i already tried those commands:
>r.Shadow.CSM.TransitionScale
>r.Shadow.FadeExponent
>r.Shadow.DistanceScale (seems to increase visibility but lowers overall resolution from closer pov)
>r.Shadow.RadiusThreshold (dont changes anything)
Its dynamic shadow using one point of lighting from the window. the eternal debate...
spoiler: only Z-Up is based. Z-Up came first in history, so it must be right. CAD enginners and cartographers used 3D graphics long before any of you animators dicking around in Maya. 3D inspo thread - what gets your poly goning? Hopes for Maya 2025? It should be dropping in a matter of weeks. Stylish tacticool reloads They thought moving smooth feature to modifiers stack was a good thing but they made it even worse
https://www.youtube.com/watch?v=oNGnNRoiKBU Don't know if it's because I cracked it or because of Advanced Skeleton or because of some weird shit I did
When I change the value of a control in the channel box, it moves the connected joints correctly. But moving the same control in the viewport doesn't do anything.
Why is that? Why do we have to go through a pointless process as westerners while nips get a freepass? Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.
I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.
My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.
I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.
Thank you for reading my blog. Very new to this shit, hoping anons can provide some advice
I built and textured a map in Trenchbroom. I exported it to Blender as a OBJ/MTL from a folder containing the textures. Luckily, the textures kept their coordinates, but when I open the UV mapping menu, I get this fucking messy nightmare. Why? Is it because there's so many individual brushes? Is the scale too large or something? I need to export the UV map as a PNG/BMP, because the engine I'm working with can only reference one texture per object. Any ideas? Thanks anons >Tfw didn't train my 3d skill for years to update portfolio
Can I buy off anyone's 3D portfolio models/images that you guys don't use anymore?
I lost my job and now I wanna move back into 3D modelling. Some small enviroment stuff would be nice while I make my own portfolio on the side. Hello Everyone, I'm new to blender and wanted to find some websites for a turtle sea turnaround creation, and I don't know websites for it, can you help me ? Thanks you :D Arrimus is using it.
Are you? Is it worth learning? Is Blender sculpting good enough if i just want to make huge animu tiddies models? >2024
>still no auto-retopology tool for Blender i'm trying to make myself a playable character in my game. you think posing for the cam could work for one of these photogrammetry software to do their work? or do you need like rotating cam and to stay still? kek what a brave systa 3d xirs
blendlets won >"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or Dunning–Kruger effect: the board Is there any guide towards doing kitbashing with 3D towards making AAA anime girls? So, there is this show Miraculous Ladybug with multiple studios handling the animation process. We have 3 very cheap studios and 1 expensive Korean studio SAMG.
Recently, there was huge leak with models from the show, and ppl can make own stuff with it. But no matter what technics people use, no one can repeat what SAMG is doing. Any speculations what they are exactly doing to make models look like this? Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.
They're using Maya 2015 and Vray 3.05/3.6 I'm working with some ancient shit here and need advice. I've created a map via an application called Trenchbroom, which allows you to texture your environment, as seen below. I then exported the map to an OBJ and MTL file. However, I gotta convert the map to an X file, which I've done through Wings3D. But texturing is a bitch - I need a UV map. I can only load in one PNG per object in the game engine (it's old as fuck). I tried doing it in Wings3D, but each brush had its own window pop up, and it crashed my computer. Should I just texture in Blender? Will it create an automatic UV map or something? Help me through this and i'll send you lots of prayers, I hate this shit Anyone else working on a tribute to Toriyama?
I'm shit but here's what I got so far https://www.artstation.com/artwork/QXZKwZ
What's your excuse for not doing it in blender? You gonna call his work shit, too? https://openai.com/blog/sora-first-impressions
it's official...CGI/VFX artists are obsolete, redundant, wasteful even.
i already submitted my resignation letter and you should too.
screencap this thread.
see you, space cowboy.. I Suddenly can get autocad working on my machine, I used it mostly for college station stuff and now I was practicing again because is needed a lot in my field. The student version ain't working, neither the pirate installer that I got.
Is fusion360 a good alternative ? At least is close enough to do the same exact stuff? I'm looking it more for 3d modelling like pieces design give me funny ideas and i will try to make them a reality mother's day jewelry box
https://cults3d.com/:1864790 ugh, should I also learn sculpture?
more advices like this, please >1000hours
>still cant do shit
>help
i really wanted to make low poly models
but i never like how they turn out
am i just trash at texturing?
i´ve read the main tread and watched loads of tutorials but still feel lost
what am i doing wrong? Any one able to give me a rundown on what they're like or what your experience was? what programs you used, general usefulness, what to expect, etc.
I'm an employee at the local uni and all classes are 100% free for me. Considering trying some 3d classes, especially for animation because it's easily my weakest point by far. if it's generally a waste of time though I'll just continue with the self taught route. on the other hand, if they aren't a waste I'll definitely consider making 3d my second degree. https://www.youtube.com/watch?v=K7PFizZWiTg
There's got to be better ways then this, right? I tried checking the 3dmm forums, but the tutorials are as old as the apps they use.
Apparently it's all vertex animations or a sequence of OBJ models, so I'm surprised there's no way to just make those in a modern software and convert them. >they found out
I was careful. So so careful. I guess it's time to say goodbye to Adobe and learn another software. >Realize the stuff I been studying for 6 months, would've took me at most a week to learn if I had a mentor.
>Can't have a mentor in art community because people gatekeep their knowledge
>There's a lot of bad artists who try to give people advice, and if you are new, you don't know whether it's good or bad advice. Post anything Gunt related or of a Guntish nature
>I want to use the Gunt model
Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing New year: new progress edition
Previous: >>960932 I'm seeing a bunch of them:
https://github.com/shteeve3d/blender-wiggle-2
https://blendermarket.com/products/bonedynamics
https://blendermarket.com/products/swingy-bone-physics
https://blendermarket.com/products/gravity-collider-physics-plugin
Any recommandation? Whenever I get the timing on an animation just right it "clicks" and causes that autism-soothing feel. Anyone else feeling that? Let's be real here, guys. Is anatomy actually important? >there are currently attempts happening at making LLMs control Blender since direct mesh generation always turns out messy as fuck
This shit is fucking wild WARNING this subject is purged by the mods for no fucken reason whatsoever!
Yes the VR schizo can make a thread and shitpost every day however mention this modeling technique will get your thread PURGED!!!!!!!!!
So I want to ask others about "Lattice Modeling" I have a old paper book taking about how to use blender and Lattice Modeling ism mentioned there and I got great results by using it. Forget sculpting take a cube and a sphere and simply start modeling it with a Lattice with voxel remesher this is infnetly better.
I wanted to know what others know about this modeling subject and for others to post video tutorials on this subject.
Looks like a old and great way to model rounded machines and cars, because subsurface modeling is literal cancer.
Lets see if the mods purge this thread while we get daily shit posts about the garbage that is photogrametry. like is this a potential market, or am I some fossil that's been trapped under a rock >GTC happened
>events are literally in person only and not being streamed
>2024 What is the 3D equivalent of Drawabox? If you don't know what Drawabox is, it's an art program that focuses on fundamental skills such as line control, perspective, form, and constructional drawing. The 250 box challenge in particular drills into you the mechanical skills and resilience needed to git gud. Just got announced at GDC. How over is it for material artists?
>Adobe says it can generate “photorealistic or stylized textures” from prompt descriptions, such as scaled skin or woven fabric. These textures can then be applied directly to 3D models, sparing designers from needing to find appropriate reference materials. Asymmetry = Soul
just turn it off. Unleash yourself. Be free
Be free This style is the biggest, laziest meme ever. It's even worse than McMansion. Everyone goes ooo and aaahh over a fucking boolean'd rectangular with glass inside. Post your requests for models/tutorials/software and hope than an Anon will help you out.
Before asking, check these sites:
Courses/Tutorials
>https://online-courses.club/
>rutracker.org - software
>bilibili.com - courses (without project files)
Softwares & Blender addons
https://www.vfxmed.com/
A little bit of verythong
https://cgpersia.com/
>how2cgp
Either pass a test on IRC (dunno if they still offer it) or visit a tracker marketplace of your choice and buy an invite for 15$. is there any ACTUALLY Physically-based renderer that can simulate the wave-particle duality properties of light to recreate the double slut experiment? When do you sculpt and when do you box model? Why are they still not providing a good or even decent product after all these years? What do you think about AI generated 3D models?
https://lumalabs.ai/genie?view=preview
>>>/v/664681839 hi! i need to make a 3d wax seal for my project and I found a simulation of it (https://www.blendswap.com/blend/18170). My question is how do I replace the logo used there and can I transfer the final result to another blender project?
Thanks. https://darkandarts.itch.io/3d-pixel-charater-generator
I keep winning chuds.
Now I don't even have to waste hours making my own 3D pixel art models.
I keep winning.
You crabs keep losing. I installed blender & daz. I want to make Bulges on character models.
>What I do is I just sculpt directly on the leg in the shape of a penis I use as reference. This takes me 10 hours
>Find out other people have a way to do this almost instantly.
>Been googling for 2 years and still haven't figured out a faster way.